63 lines
1.5 KiB
Plaintext
63 lines
1.5 KiB
Plaintext
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sound.zombie_att = data\sound\enemy\zombie.wav
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sound.zombie_hit = data\sound\enemy\zombie_hit.wav
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[sprite = zombie_s]
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bitmap = data\enemy\zombie_s.gif, 1,1,1
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[sprite = zombie_a]
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bitmap = data\enemy\zombie_a.gif, 1,1,1
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anim_delay = 700
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loop = 0, 1
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[sprite = zombie_h]
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bitmap = data\enemy\zombie_h.gif, 1,1,1
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anim_delay = 700
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loop = 0, 1
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[sprite = zombie_f]
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bitmap = data\enemy\zombie_f.gif, 1,1,1
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[enemy = zombie]
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name = zombie
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editor_icon = 9
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hp = 400
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resistance = 10,0,0,10
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category = 1
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exp = 1000
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items.30 = remains
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items.30 = rotten_eye
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items.50=money160
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items.30=short_sword,long_sword,buckler,broken_small_shield,light_helmet,leather_gloves,worn_boots,healing_potion,stamina_potion,small_healing_potion,small_stamina_potion
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<stay = zombie_s>
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<frozen = zombie_f>
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<hit = zombie_h>
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play_sound.zombie_hit = 0
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<close_attack = zombie_a>
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hit_power = 15,40
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elemental_power = 2,10,20
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handicap=2,15,2,7,10,20
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play_sound.zombie_att = 0
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[enemy = zombie_respawn]
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name = zombie
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editor_icon = 9
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hp = 400
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resistance = 10,0,0,10
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category = 1
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exp = 1000
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items.30 = remains
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items.30 = rotten_eye
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items.50=money160
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items.30=short_sword,long_sword,buckler,broken_small_shield,light_helmet,leather_gloves,worn_boots,healing_potion,stamina_potion,small_healing_potion,small_stamina_potion
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death_global = 255,1
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<stay = zombie_s>
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<frozen = zombie_f>
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<hit = zombie_h>
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play_sound.zombie_hit = 0
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<close_attack = zombie_a>
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hit_power = 15,40
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elemental_power = 2,10,20
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handicap=2,15,2,7,10,20
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play_sound.zombie_att = 0
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