Undercroft/undercroft_windows_i110/data/defs/level.tomb/vigus_behavior.txt

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sound.devil = data\sound\devil.wav
[behavior = exit_vigus]
<on_click = 0>
play_sound.ladder=0
teleport.GRAVEYARD_1 = 2,20,13
<on_enter = 0,1>
do_click = 0
[behavior = lever]
<on_init = 0>
animate = 0, 0, 0, 1
<on_init = 1>
animate = 1, 1, 0, 1
<on_click = 0>
state = 1
animate = -1, 1, 0, 1
change_global.8 = 1
play_sound.switch =0
<on_click = 1>
state = 0
animate = 0, 0, 0, 1
change_global.8 = -1
play_sound.switch =0
[behavior = lever_wrong]
<on_init = 0>
animate = 0, 0, 0, 1
<on_init = 1>
animate = 1, 1, 0, 1
<on_click = 0>
state = 1
animate = -1, 1, 0, 1
change_global.8 = -1
play_sound.switch =0
<on_click = 1>
state = 0
animate = 0, 0, 0, 1
change_global.8 = 1
play_sound.switch =0
[behavior = tomb_door]
<on_init = 0>
animate = 0, 0, 0, 1
block = 1
<on_init = 1>
animate = 4, 4, 0, 1
block = 0
<on_click = 0>
state = 1
animate = -1, 4, 0, 1
block = 0
play_sound.move_stone =0
<on_click = 1>
state = 0
animate = -1, 0, 0, 1
block = 1
play_sound.move_stone =0
[behavior = tomb_door_lever]
<on_init = 0>
animate = 0, 0, 0, 1
state=1
<on_click = 1>
text_id = locked_door
<on_init = 1>
animate = 0, 0, 0, 1
block = 1
<on_init = 2>
animate = 4, 4, 0, 1
block = 0
<on_global = 1,8,13>
animate = -1, 4, 0, 1
play_sound.move_stone =0
block = 0
state=2
--------------------------------------------------------------------------------
[behavior = button]
<on_init = 0>
animate = 0, 0, 0, 1
<on_init = 1>
animate = 1, 1, 0, 1
<on_click = 0>
state = 1
animate = -1, 1, 0, 1
cube.g_tomb=0,0,0
play_sound.MOVE_STONE = 0
play_sound.switch =0
<on_click = 1>
state = 0
animate = 0, 0, 0, 1
cube.w_stone=0,0,0
play_sound.MOVE_STONE = 0
play_sound.switch =0
--------------------------------------------------------------------------------
[behavior = teleport]
<on_global=0,50,1>
play_sound.move_stone =0
object.column=0,0,0
<on_global=0,50,4>
set_global.50=0
remove_object.column=0,0
play_sound.move_stone =0
<on_enter = 0,1>
play_sound.teleport=0
teleport = -1,-1,8
--------------------------------------------------------------------------------
[behavior=set_global8_dummy]
<on_enter=0,1>
set_global.8=10
state=255
[behavior = sarc_vigus]
<on_click = 0>
play_sound.move_stone = 0
play_sound.devil = 0
enemy_forced.vigus = 0,0
remove_object.block_enemy = 0,0
remove_object.block_enemy = 0,1
remove_object.wall_of_energy = 0,0
state=1
item_offer = 0,1
<on_click = 1>
play_sound.move_stone = 0
item_offer = 0,1
--------------------------------------------------------------------------------
[behavior=column_rebus]
<on_enter=0,1>
change_global.50=1