Undercroft/undercroft_windows_i110/data/defs/level.tomb/king3_object.txt

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[sprite = cracked_stone]
bitmap = data\object\bulkhead\cracked_stone2.jpg, 1, 1, 1
[object = cracked_stone]
offset_front = cracked_stone, 0, -4,-1
offset_back = cracked_stone, 0, -4,-1
editor_icon = 15
map_frame = 0, 6
block = 1
click_range = 1, 1
click_rect.2 = 1, 1, 190,120
xbehavior = stone_sign3
--------------------------------------------------------------------------------
[sprite = stone_sign_f]
bitmap = data\object\wallpaper\stone_sign2_f.gif, 1, 1, 1
sort_offset = -200
[sprite = stone_sign_s1]
bitmap = data\object\wallpaper\stone_sign2_s1.gif, 1, 1, 1
sort_offset = -200
[object = stone_sign1]
visible_range = 0,3
back = stone_sign_f, 1,0, -60,116, 100,100
back = stone_sign_f, 1,1, 5,96, 68,68
back = stone_sign_f, 1,2, 50,82, 47,47
back = stone_sign_f, 2,0, 160,116, 100,100
back = stone_sign_f, 2,1, 160,96, 68,68
back = stone_sign_f, 2,2, 160,82, 47,47
back = stone_sign_f, 3,0, 385,116, 100,100
back = stone_sign_f, 3,1, 315,96, 68,68
back = stone_sign_f, 3,2, 270,82, 47,47
back = stone_sign_f, 4,3, 300,88, 32,32
right = stone_sign_s1, 2,0, 300,132, 140,140
right = stone_sign_s1, 2,1, 255,107, 100,100
right = stone_sign_s1, 2,2, 224,90, 68,68
left = stone_sign_s1, 2,0, 20,132, 140,140
left = stone_sign_s1, 2,1, 65,107, 100,100
left = stone_sign_s1, 2,2, 96,90, 68,68
click_range = 0,1
click_rect.1 = 1, 1, 15,74
click_rect.2 = 1, 1, 95,74
click_rect.3 = 1, 1, 15,74
behavior = stone_sign1
editor_icon = 15
flip_left=1
[object = stone_sign2]
parent = stone_sign1
behavior = stone_sign2
[sprite = tomb_up]
bitmap = data\object\tomb_up2.gif, 1, 1, 1
[object = up1]
offset_front = tomb_up, 0, 3,-1
editor_icon = 23
map_frame = 5,11
block = 0
click_range = 1, 1
click_rect.0 = 1, 1, 190,120
click_rect.1 = 1, 1, 190,120
click_rect.2 = 1, 1, 190,120
click_rect.3 = 1, 1, 190,120
behavior = up1
[object = up2]
parent = up1
behavior = up2
[object = up3]
parent = up1
behavior = up3
[object = up4]
parent = up1
behavior = up4
[sprite = teleport]
bitmap = data\object\global\holy_ground.gif, 6,1,6
sort_offset = 10
[object = tele_out]
visible_range = 0,3
offset_front = teleport, 0, 20, 240
offset_back = teleport, 0, 20, 240
offset_left = teleport, 0, 20, 240
offset_right = teleport, 0, 20, 240
editor_icon = 6
map_frame = 7, 16
behavior = tele_out
[object = tele_in]
parent = tele_out
behavior = tele_in
[object = tele_level1]
parent = tele_out
behavior = tele_level1
[sprite = chest1_f]
bitmap = data\object\chest1_f.gif, 1, 1, 1
[sprite = chest1_b]
bitmap = data\object\chest1_b.gif, 1, 1, 1
[sprite = chest1_r]
bitmap = data\object\chest1_r.gif, 1, 1, 1
[object = chest1]
visible_range = 0, 3
offset_front = chest1_f, 0, 8, 230
offset_back = chest1_b, 0, 8, 230
offset_left = chest1_r, 0, 8, 230
offset_right = chest1_r, 0, 8, 230
editor_icon = 7
items.100,1 = kingsgold1
items.100,1 = kingsgold2
items.100,1 = kingsgold3
click_rect.0 = 1,1,115,60
click_rect.1 = 1,1,70,60
click_rect.2 = 1,1,115,60
click_rect.3 = 1,1,70,60
behavior = chest_offer
[object = chest2]
parent=chest1
items.100,1 = kingsgold3
items.100,1 = kingsgold2
[sprite = sarcophagus_s]
bitmap = data\object\sarcophagus_s.gif, 1, 1, 1
[sprite = sarcophagus_f]
bitmap = data\object\sarcophagus_f.gif, 1, 1, 1
[object = sarcophagus]
offset_front = sarcophagus_f, 0, 12, 180
offset_back = sarcophagus_f, 0, 12, 180
offset_left = sarcophagus_s, 0, 12, 230
offset_right = sarcophagus_s, 0, 12, 230
editor_icon = 19
block = 1
click_range = 1, 1
click_rect.0 = 1, 1, 235,75
click_rect.1 = 1, 1, 105,75
click_rect.2 = 1, 1, 235,75
click_rect.3 = 1, 1, 105,75
behavior = sarc_offer
items.100,1 = kingsgold4
map_frame = 3, 18
map_hint = king's crypt
--------------------------------------------------------------------------------
[sprite = tomb_door]
bitmap = data\object\door\tomb_door2.gif, 5, 5, 1
[object = tomb_door]
offset_front = tomb_door, 0, -4,-1
offset_back = tomb_door, 0, -4,-1
editor_icon = 4
click_range = 1,1
click_rect.0 = 1,1,190,120
click_rect.1 = 1,1,190,120
click_rect.2 = 1,1,190,120
click_rect.3 = 1,1,190,120
behavior = tomb_door
map_frame=101,4
--------------------------------------------------------------------------------
[object = king_dummy]
front = dummy, 2,1, 160,156, 80,156
left = dummy, 2,1, 160,156, 80,156
right = dummy, 2,1, 160,156, 80,156
back = dummy, 2,1, 160,156, 80,156
click_rect.0 = 1,1,100,100
click_rect.1 = 1,1,100,100
click_rect.2 = 1,1,100,100
click_rect.3 = 1,1,100,100
editor_icon = 1
click_range = 1,1
top_click = 1
behavior=king_dummy
--------------------------------------------------------------------------------
[object = piedestal]
offset_front = sarcophagus_s, 0, 12, 200
offset_back = sarcophagus_s, 0, 12, 200
offset_left = sarcophagus_s, 0, 12, 200
offset_right = sarcophagus_s, 0, 12, 200
editor_icon = 11
block = 1
[sprite = book]
bitmap = data\object\book.gif, 1, 1, 1
sort_offset=100
[object = mentor_book]
offset_front = book, 0, -58, 200
offset_back = book, 0, -58, 200
offset_left = book, 0, -58, 200
offset_right = book, 0, -58, 200
flip_left=1
editor_icon = 28
click_range=1,1
click_rect = -10,-10,56,32
behavior = mentor_book
[object = wizard_book]
parent=mentor_book
behavior = wizard_book
[object=got_in_tomb]
editor_icon=1
behavior=got_in_tomb