Undercroft/undercroft_windows_i110/data/defs/level.tomb/king1_object.txt

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[sprite = sun_chamber]
bitmap = data\object\bulkhead\sun_chamber.gif, 1, 1, 1
[object = sun_chamber]
offset_front = sun_chamber, 0, -4,-1
offset_back = sun_chamber, 0, -4,-1
editor_icon = 15
map_frame = 0, 0
block = 1
click_range = 1, 1
click_rect.0 = 1, 1, 190,120
behavior = sun_chamber
--------------------------------------------------------------------------------
[sprite = stone_sign_f]
bitmap = data\object\wallpaper\stone_sign2_f.gif, 1, 1, 1
sort_offset = -200
[sprite = stone_sign_s1]
bitmap = data\object\wallpaper\stone_sign2_s1.gif, 1, 1, 1
sort_offset = -200
[object = stone_sign1]
back = stone_sign_f, 1,0, -60,116, 100,100
back = stone_sign_f, 1,1, 5,96, 68,68
back = stone_sign_f, 1,2, 50,82, 47,47
back = stone_sign_f, 2,0, 160,116, 100,100
back = stone_sign_f, 2,1, 160,96, 68,68
back = stone_sign_f, 2,2, 160,82, 47,47
back = stone_sign_f, 3,0, 385,116, 100,100
back = stone_sign_f, 3,1, 315,96, 68,68
back = stone_sign_f, 3,2, 270,82, 47,47
back = stone_sign_f, 4,3, 300,88, 32,32
right = stone_sign_s1, 2,0, 300,132, 140,140
right = stone_sign_s1, 2,1, 255,107, 100,100
right = stone_sign_s1, 2,2, 224,90, 68,68
left = stone_sign_s1, 2,0, 20,132, 140,140
left = stone_sign_s1, 2,1, 65,107, 100,100
left = stone_sign_s1, 2,2, 96,90, 68,68
click_range = 0,1
click_rect.1 = 1, 1, 15,74
click_rect.2 = 1, 1, 95,74
click_rect.3 = 1, 1, 15,74
behavior = stone_sign1
editor_icon = 15
flip_left=1
[object = stone_sign2]
parent=stone_sign1
behavior = stone_sign2
--------------------------------------------------------------------------------
[sprite = plate1]
bitmap = data\object\plate1.gif, 2, 1, 2
sort_offset = -100
[object = plate1]
map_frame = 1,13
front = plate1, 1,0, -80,200, 120,120
front = plate1, 1,1, -20,150, 100,100
front = plate1, 1,2, 25,120, 68,68
front = plate1, 1,3, 60,99, 47,47
front = plate1, 1,4, 95,82, 30,30
front = plate1, 2,0, 160,200, 140,120
front = plate1, 2,1, 160,150, 100,100
front = plate1, 2,2, 160,120, 68,68
front = plate1, 2,3, 160,99, 47,47
front = plate1, 2,4, 160,82, 30,30
front = plate1, 3,0, 400,200, 120,120
front = plate1, 3,1, 340,150, 100,100
front = plate1, 3,2, 295,120, 68,68
front = plate1, 3,3, 260,99, 47,47
front = plate1, 3,4, 225,82, 30,30
left = plate1, 1,0, -80,200, 120,120
left = plate1, 1,1, -20,150, 100,100
left = plate1, 1,2, 25,120, 68,68
left = plate1, 1,3, 60,99, 47,47
left = plate1, 1,4, 95,82, 30,30
left = plate1, 2,0, 160,200, 140,120
left = plate1, 2,1, 160,150, 100,100
left = plate1, 2,2, 160,120, 68,68
left = plate1, 2,3, 160,99, 47,47
left = plate1, 2,4, 160,82, 30,30
left = plate1, 3,0, 400,200, 120,120
left = plate1, 3,1, 340,150, 100,100
left = plate1, 3,2, 295,120, 68,68
left = plate1, 3,3, 260,99, 47,47
left = plate1, 3,4, 225,82, 30,30
right = plate1, 1,0, -80,200, 120,120
right = plate1, 1,1, -20,150, 100,100
right = plate1, 1,2, 25,120, 68,68
right = plate1, 1,3, 60,99, 47,47
right = plate1, 1,4, 95,82, 30,30
right = plate1, 2,0, 160,200, 140,120
right = plate1, 2,1, 160,150, 100,100
right = plate1, 2,2, 160,120, 68,68
right = plate1, 2,3, 160,99, 47,47
right = plate1, 2,4, 160,82, 30,30
right = plate1, 3,0, 400,200, 120,120
right = plate1, 3,1, 340,150, 100,100
right = plate1, 3,2, 295,120, 68,68
right = plate1, 3,3, 260,99, 47,47
right = plate1, 3,4, 225,82, 30,30
back = plate1, 1,0, -80,200, 120,120
back = plate1, 1,1, -20,150, 100,100
back = plate1, 1,2, 25,120, 68,68
back = plate1, 1,3, 60,99, 47,47
back = plate1, 1,4, 95,82, 30,30
back = plate1, 2,0, 160,200, 140,120
back = plate1, 2,1, 160,150, 100,100
back = plate1, 2,2, 160,120, 68,68
back = plate1, 2,3, 160,99, 47,47
back = plate1, 2,4, 160,82, 30,30
back = plate1, 3,0, 400,180, 120,120
back = plate1, 3,1, 340,150, 100,100
back = plate1, 3,2, 295,120, 68,68
back = plate1, 3,3, 260,99, 47,47
back = plate1, 3,4, 225,82, 30,30
editor_icon = 8
flip_left=1
behavior=plate1
[object = plate_correct]
parent=plate1
editor_icon = 5
behavior=plate_correct
[object = plate_wall]
parent=plate1
editor_icon = 5
behavior=plate_wall
[object=block_wall]
editor_icon = 1
behavior=block_wall
--------------------------------------------------------------------------------
[sprite = tomb_down]
bitmap = data\object\tomb_down2.gif, 1, 1, 1
[sprite = tomb_up]
bitmap = data\object\tomb_up2.gif, 1, 1, 1
[object = exit]
offset_front = tomb_up, 0, 3,-1
map_frame = 5,11
editor_icon = 23
block = 0
click_range = 1, 1
click_rect.0 = 1, 1, 190,120
click_rect.1 = 1, 1, 190,120
click_rect.2 = 1, 1, 190,120
click_rect.3 = 1, 1, 190,120
fog_level = 0,30,60,120,240
behavior = exit
[object = up1]
parent = exit
behavior = port
[object = down1]
offset_front = tomb_down, 0, 1,-1
editor_icon = 22
map_frame = 5,10
block = 0
click_range = 1, 1
click_rect.0 = 1, 1, 190,120
click_rect.1 = 1, 1, 190,120
click_rect.2 = 1, 1, 190,120
click_rect.3 = 1, 1, 190,120
fog_level = 0,30,60,120,240
behavior = port
[object = down_kt2]
parent = down1
behavior = down_kt2
--------------------------------------------------------------------------------
[sprite = chest1_f]
bitmap = data\object\chest1_f.gif, 1, 1, 1
[sprite = chest1_b]
bitmap = data\object\chest1_b.gif, 1, 1, 1
[sprite = chest1_r]
bitmap = data\object\chest1_r.gif, 1, 1, 1
[object = chest1]
visible_range = 0, 3
offset_front = chest1_f, 0, 8, 230
offset_back = chest1_b, 0, 8, 230
offset_left = chest1_r, 0, 8, 230
offset_right = chest1_r, 0, 8, 230
editor_icon = 7
click_rect.0 = 1,1,115,60
click_rect.1 = 1,1,70,60
click_rect.2 = 1,1,115,60
click_rect.3 = 1,1,70,60
//MONEY
items.30,1 = money160
behavior = chest_offer
--------------------------------------------------------------------------------
[sprite = tomb_door]
bitmap = data\object\door\tomb_door2.gif, 5, 5, 1
[object = tomb_door]
offset_front = tomb_door, 0, -4,-1
offset_back = tomb_door, 0, -4,-1
editor_icon = 4
click_range = 1,1
click_rect.0 = 1,1,190,120
click_rect.1 = 1,1,190,120
click_rect.2 = 1,1,190,120
click_rect.3 = 1,1,190,120
behavior = tomb_door
map_frame=101,4
[sprite = sun_ray]
bitmap = data\object\sun_ray.gif, 3, 3, 1
[object = instant_death]
offset_front = sun_ray, 0, -16, 160
offset_back = sun_ray, 0, 8, 160
offset_left = sun_ray, 0, 8, 160
offset_right = sun_ray, 0, 8, 160
editor_icon=1
behavior=instant_death
fog_level = 0,0,0,0,0
--------------------------------------------------------------------------------
[sprite = lever_f]
bitmap = data\object\lever\lever1a.gif, 2, 2, 1
[sprite = lever_s]
bitmap = data\object\lever\lever1b.gif, 2, 2, 1
[object = lever]
visible_range = 0, 4
offset_back = lever_f, 0, -60, 230
offset_right = lever_s, 130, -60, 230
offset_left = lever_s, -130, -60, 230
all_sides = -1, 4,4
all_sides = -1, 0 ,4
editor_icon = 3
flip_left = 1
click_rect.2 = 1, 1, 31,93
click_rect.1 = 1, 1, 44,83
click_rect.3 = 1, 1, 44,83
behavior = lever
--------------------------------------------------------------------------------
[sprite = button_f]
bitmap = data\object\lever\button2a.gif, 2, 2, 1
sort_offset=-300
[sprite = button_s]
bitmap = data\object\lever\button2b.gif, 2, 2, 1
sort_offset=-300
[object = button]
visible_range = 0, 4
offset_back = button_f, 0, -71, 230
offset_right = button_s, 125, -62, 230
offset_left = button_s, -125, -62, 230
all_sides = -1, 4,4
all_sides = -1, 0 ,4
editor_icon = 3
flip_left = 1
click_rect.2 = -10, -10, 35,35
click_rect.1 = -10, -10, 28,30
click_rect.3 = -10, -10, 28,30
behavior = button
--------------------------------------------------------------------------------
[object = saddead_dummy]
front = dummy, 2,1, 120,156, 80,156
left = dummy, 2,1, 120,156, 80,156
right = dummy, 2,1, 120,156, 80,156
back = dummy, 2,1, 120,156, 80,156
click_rect.0 = 1,1,100,100
click_rect.1 = 1,1,100,100
click_rect.2 = 1,1,100,100
click_rect.3 = 1,1,100,100
editor_icon = 1
click_range = 1,1
top_click = 1
behavior=saddead_dummy
[object = saddead_respawn]
editor_icon = 1
behavior = saddead_respawn
--------------------------------------------------------------------------------
[sprite = skull_f]
bitmap = data\object\lever\skull1a.gif, 3, 3, 1
[sprite = skull_s]
bitmap = data\object\lever\skull1b.gif, 3, 3, 1
[object = skull]
visible_range = 0, 4
offset_back = skull_f, 0, -85, 230
offset_right = skull_s, 130, -75, 230
offset_left = skull_s, -130, -75, 230
all_sides = -1, 4,4
all_sides = -1, 0 ,4
editor_icon = 28
flip_left = 1
click_rect.2 = 1, 1, 35,48
click_rect.1 = 1, 1, 30,48
click_rect.3 = 1, 1, 30,48
behavior = skull
--------------------------------------------------------------------------------
[sprite = teleport]
bitmap = data\object\global\holy_ground.gif, 6,1,6
sort_offset = 10
[object = teleport]
visible_range = 0,3
offset_front = teleport, 0, 20, 240
offset_back = teleport, 0, 20, 240
offset_left = teleport, 0, 20, 240
offset_right = teleport, 0, 20, 240
editor_icon = 6
behavior = teleport
map_frame = 7, 16
[object = tele_level3]
parent = teleport
behavior = tele_level3
[object = claw_killer]
visible_range = 0,3
offset_front = teleport, 0, 1,200
offset_back = teleport, 0, 1,200
offset_left = teleport, 0, 1,200
offset_right = teleport, 0, 1,200
click_rect=-100,1,400,50
editor_icon = 6
behavior = claw_killer
--------------------------------------------------------------------------------
[sprite = sarcophagus_s]
bitmap = data\object\sarcophagus_s.gif, 1, 1, 1
[sprite = sarcophagus_f]
bitmap = data\object\sarcophagus_f.gif, 1, 1, 1
[object = sarcophagus]
offset_front = sarcophagus_f, 0, 12, 180
offset_back = sarcophagus_f, 0, 12, 180
offset_left = sarcophagus_s, 0, 12, 230
offset_right = sarcophagus_s, 0, 12, 230
editor_icon = 19
map_frame = 3, 18
block = 1
click_rect.0 = 1, 1, 235,75
click_rect.1 = 1, 1, 105,75
click_rect.2 = 1, 1, 235,75
click_rect.3 = 1, 1, 105,75
click_range = 1,1
items.100,1 = remains
//MONEY
items.30,1 = money80
items.100,1 = money320
//FLASKY
items.50,2=small_healing_potion,healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine
//SUPER FLASKY
items.100,2=greater_healing_potion,greater_stamina_potion,greater_revi_potion,greater_elixir,elven_wine
//LEVEL 3 JEWELRY
items.100,1=elven_ring,fanged_necklace,ring_of_survivor,chain_of_barriers,ring_of_battlemage,ring_of_necromancy,ring_of_elements,stone_amulet,ring_of_immunity,forest_heart,nature's_embrace,black_ring,chain_of_elements,exloding_ring,ring_of_giants,snake's_ring,heavy_ring_of_vigor,symbol_of_cobra,barbarian_chain,ring_of_undead_eater,necklace_of_willpower,lucky_killer,kinetic_ring
//LESSER UNIQUE
items.100,1=dragon_shield,ethereal_axe,elven_shield,veteran_cleaver,orc_habit,vasp_long_bow,shadow_jerkin,sandals_of_balance,veil_of_darkness,lucky_sandals,barbarian_helm,shoes_of_heart,black_widows,blessed_steel_blade,long_kiss_good_night,short_sword_of_flames,icicle,protected_steps,exeptional_impaler,juggler's_sandals,poisonous_nail,rope_of_energy
behavior = sarc_offer
[object=kings_quest]
behavior=kings_quest
editor_icon=1