772 lines
16 KiB
Plaintext
772 lines
16 KiB
Plaintext
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sound.choir = data/sound/choir.wav
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sound.daemon_talk = data/sound/daemon_talk.wav
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sound.npc_monk = data/sound/npc/npc-vztekloun.wav
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sound.digger = data/sound/npc/npc-posmevacek.wav
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sound.igor = data/sound/npc/npc-igor.wav
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[behavior=RESPAWN-zombie]
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<on_enter = 0, 1>
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check_global.255=0,0
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<on_check=0,0,1>
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enemy.zombie_respawn=0,0
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change_global.255=-1
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[behavior=RESPAWN-fatdead]
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<on_enter = 0, 1>
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check_global.254=0,0
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<on_check=0,0,1>
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enemy.fatdead_respawn=0,0
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change_global.254=-1
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[behavior=RESPAWN-torso]
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<on_enter = 0, 1>
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check_global.253=0,0
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<on_check=0,0,1>
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enemy.torso_respawn=0,0
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change_global.253=-1
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[behavior=broken_tstone]
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<on_click=0>
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text_id=something's_missing
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use_offer=0
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<on_use.runic_stones=0,0>
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text_id=nothing_happened
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<on_use.runic_stones=0,1>
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play_sound.move_stone =0
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object.tstone=3,0,0,14,5
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change_global.250=1
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remove_party_item.runic_stones=1
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state=255
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[behavior=tstone]
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<on_click=0>
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flash_view=0,250,250,100
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play_sound.skill_ancestor =0
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teleport=-1,0,0
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[behavior=tstone_tomb]
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<on_click=0>
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flash_view=0,250,250,100
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play_sound.skill_ancestor =0
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teleport.kings_tomb_2=-1,23,7
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[behavior=tstone_cata]
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<on_click=0>
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flash_view=0,250,250,100
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play_sound.skill_ancestor =0
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teleport.upper_catacombs=-1,33,19
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--------------------------------------------------------------------------------
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[behavior = grave_unknown]
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<on_click=0>
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text_id = unknown_grave
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[behavior = grave_roland]
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<on_click=0>
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text_id = grave_roland
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[behavior = grave_iggy]
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<on_click=0>
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text_id = grave_iggy
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[behavior = cloister_gate]
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<on_click=0>
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text_id = cloister_gate
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-------------------------------------------------------------------------------
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[behavior = door_cellar]
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<on_move = 0,2>
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do_click=1
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<on_click = 0>
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check_item.cellar_key = 0
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<on_check = 0,0,0>
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text_id = locked_door
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play_sound.locked_door=0
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<on_check = 0,0,1>
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remove_party_item.cellar_key = 1
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play_sound.unlock=0
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state=1
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text_id=action_used_key
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<on_move = 1,2>
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do_click=1
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<on_click = 1>
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play_sound.door = 0
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teleport.DIGGERS_CELLAR = -1,5,6
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-------------------------------------------------------------------------------
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[behavior = t_small_tomb]
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<on_move = 0,0>
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do_click=1
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<on_click = 0>
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play_sound.ladder=0
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teleport.SMALL_TOMB = -1,1,6
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[behavior = t_edward]
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<on_move = 0,0>
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do_click=1
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<on_click = 0>
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play_sound.ladder=0
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teleport.SMALL_TOMB = -1,4,18
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[behavior = t_vigus]
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<on_move = 0,0>
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do_click=1
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<on_click = 0>
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play_sound.ladder=0
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teleport.TOMB_VIGUS = 2,8,1
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[behavior = t_ambrius]
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<on_move = 0,0>
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do_click=1
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<on_click = 0>
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play_sound.ladder=0
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teleport.TOMB_AMBRIUS_1 = -1,7,1
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[behavior = t_catacombs]
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<on_move = 0,0>
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do_click=1
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<on_click = 0>
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play_sound.ladder=0
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teleport.UPPER_CATACOMBS = -1,12,16
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[behavior = t_catacombs2]
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<on_move = 0,0>
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do_click=1
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<on_click = 0>
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play_sound.ladder=0
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teleport.UPPER_CATACOMBS = -1,16,15
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[behavior = t_king]
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<on_move = 0,0>
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do_click=1
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<on_click = 0>
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play_sound.ladder=0
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teleport.KINGS_TOMB_1 = -1,3,2
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[behavior = hole_spider]
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<on_enter = 0,1>
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do_click=1
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<on_click = 0>
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remove_party_item.severed_skull=99
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remove_party_item.left_hand=99
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remove_party_item.right_hand=99
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remove_party_item.mentor_sandals=99
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remove_party_item.paper_with_runes=99
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remove_party_item.flute=99
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remove_party_item.thief's_log=99
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remove_party_item.digger's_note=99
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remove_party_item.ruby=99
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remove_party_item.paper_fragment=99
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remove_party_item.rusty_key=99
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remove_party_item.iron_key=99
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remove_party_item.golden_key=99
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remove_party_item.runic_stones=99
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remove_party_item.bodypart=99
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stop_all_sounds = 1
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#reset respawnu
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set_global.255 = 0
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set_global.254 = 0
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set_global.253 = 0
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set_global.252 = 0
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set_global.251 = 0
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teleport.SPIDER_TUNNEL,cloister = -1,29,34
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-------------------------------------------------------------------------------
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[behavior = gate_edward]
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<on_init = 0>
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animate = 0, 0, 0, 1
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block = 1
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<on_init = 1>
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animate = 1, 1, 0, 1
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block = 0
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<on_init = 2>
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animate = 0, 0, 0, 1
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block = 1
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<on_click = 0>
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check_item.rusty_key = 0
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<on_check = 0,0,0>
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text_id = locked_gate
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play_sound.LOCKED_DOOR=0
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<on_check = 0,0,1>
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state = 1
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animate = -1, 1, 0, 1
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block = 0
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text_id = action_used_key
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remove_party_item.rusty_key = 1
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play_sound.unlock=0
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play_sound.RUSTY_GATE=0
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end_round=1
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<on_click = 1>
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state = 2
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animate = 0, 0, 0, 1
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block = 1
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play_sound.RUSTY_GATE=0
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<on_click = 2>
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state = 1
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animate = -1, 1, 0, 1
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block = 0
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play_sound.RUSTY_GATE=0
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end_round=1
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[behavior = gate_locked]
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<on_init = 0>
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animate = 0, 0, 0, 1
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block = 1
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<on_init = 1>
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animate = 1, 1, 0, 1
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block = 0
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<on_init = 2>
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animate = 0, 0, 0, 1
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block = 1
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<on_click = 0>
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check_item.iron_key = 0
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<on_check = 0,0,0>
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text_id = locked_gate
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play_sound.LOCKED_DOOR=0
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<on_check = 0,0,1>
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state = 1
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animate = -1, 1, 0, 1
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block = 0
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text_id = action_used_key
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remove_party_item.iron_key = 1
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play_sound.unlock=0
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play_sound.RUSTY_GATE=0
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end_round=1
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<on_click = 1>
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state = 2
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animate = 0, 0, 0, 1
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block = 1
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play_sound.RUSTY_GATE=0
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<on_click = 2>
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state = 1
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animate = -1, 1, 0, 1
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block = 0
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play_sound.RUSTY_GATE=0
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end_round=1
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[behavior = gate_locked2]
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<on_init = 0>
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animate = 0, 0, 0, 1
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block = 1
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<on_init = 1>
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animate = 1, 1, 0, 1
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block = 0
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<on_init = 2>
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animate = 0, 0, 0, 1
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block = 1
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<on_click = 0>
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check_item.golden_key = 0
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<on_check = 0,0,0>
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text_id = locked_gate
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play_sound.LOCKED_DOOR=0
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<on_check = 0,0,1>
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state = 1
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animate = -1, 1, 0, 1
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block = 0
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text_id = action_used_key
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remove_party_item.golden_key = 1
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play_sound.unlock=0
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play_sound.RUSTY_GATE=0
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end_round=1
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<on_click = 1>
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state = 2
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animate = 0, 0, 0, 1
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block = 1
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play_sound.RUSTY_GATE=0
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<on_click = 2>
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state = 1
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animate = -1, 1, 0, 1
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block = 0
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play_sound.RUSTY_GATE=0
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end_round=1
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-------------------------------------------------------------------------------
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[behavior = gate_jammed]
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<on_init = 0>
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animate = 0, 0, 0, 1
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block = 1
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<on_init = 1>
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animate = 1, 1, 0, 1
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block = 0
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<on_init = 2>
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animate = 0, 0, 0, 1
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block = 1
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<on_click = 0>
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text_id = jammed
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play_sound.LOCKED_DOOR=0
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<on_activate=0,1>
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state=2
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<on_click = 1>
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state = 2
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animate = 0, 0, 0, 1
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block = 1
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play_sound.RUSTY_GATE=0
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end_round=1
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<on_click = 2>
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state = 1
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animate = -1, 1, 0, 1
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block = 0
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play_sound.RUSTY_GATE=0
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-------------------------------------------------------------------------------
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[behavior = zombie_dummy]
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<on_click=0>
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picture = data\scene\zombie.jpg
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text_id = gy_zombie1
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quest.lost_necklace = 1
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play_sound.SKILL_BEAST =0
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state=1
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<on_click=1>
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check_item.ancient_necklace = 0
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<on_check=1,0,0>
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picture = data\scene\zombie.jpg
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text_id = gy_zombie1
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play_sound.SKILL_BEAST =0
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<on_check=1,0,1>
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picture = data\scene\zombie.jpg
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text_id = gy_zombie2
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button_id = b_yes
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button_id = b_no
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picture = data\scene\zombie.jpg
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play_sound.SKILL_BEAST =0
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<on_button=1,0>
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text_id = gy_zombie3
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remove_party_item.ancient_necklace=1
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remove_enemy.h_zombie = 0,0
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item.golden_key=0,0
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quest.lost_necklace = 2
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state=1
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picture = data\scene\zombie.jpg
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play_sound.SKILL_BEAST =0
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exp = 1000
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-------------------------------------------------------------------------------
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[behavior=digging_dummy]
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<on_enter=0,1>
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play_sound.choir = 0
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text_id = gy_no_room1
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enemy.livingdead=0,-1
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enemy.livingdead=1,0
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enemy.fatdead=1,0
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enemy.zombie=0,1
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enemy.torso=-1,0
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enemy.livingdead=-1,0
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remove_object.coffin1=1,1
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remove_object.coffin1=1,1
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remove_object.coffin1=1,0
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object.coffin_dig=0,1,1
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object.coffin_dig=3,1,1
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object.coffin_dig=3,1,0
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button_id=b_ok
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<on_button=0,0>
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state=255
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[behavior=coffin_dig]
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<on_click=0>
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check_item.shovel = 1,1
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<on_check=0,1,0>
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text_id = no_tools_to_dig
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<on_check=0,1,1>
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check_item.pick = 2,1
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<on_check=0,2,0>
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text_id = no_tools_to_dig
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<on_check=0,2,1>
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text_id = gy_no_room2
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remove_object.coffin_dig=0,-1
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remove_object.coffin_dig=0,0
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remove_object.coffin_dig=0,0
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remove_object.coffin_dig=0,1
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remove_object.coffin_dig=0,1
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object.grave1=0,-1,0
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object.grave2=0,0,0
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object.grave1=0,1,0
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remove_object.digging_dummy=0,0
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set_global.7=1
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state=255
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-------------------------------------------------------------------------------
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[behavior = break_spec_vase]
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<on_click=0>
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item.rusty_key = 0,0
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play_sound.break_vase=0
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state=255
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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|
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[behavior = door_digger]
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||
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|
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<on_move = 0,2>
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||
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do_click=0
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||
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<on_click=0>
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||
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play_sound.door = 0
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play_sound.digger =0
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picture = data\scene\digger.jpg
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text_id = gy_digger_0_welcome
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button_id.250 = b_digger_tombs
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button_id.250 = b_digger_advs
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button_layout = 1
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<on_button = 0,1>
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||
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picture = data\scene\digger.jpg
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text_id = gy_digger_0_advs
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button_id = b_digger_tombs
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<on_button = 0,0>
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||
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picture = data\scene\digger.jpg
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text_id = gy_digger_0_tomb1
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||
|
button_id = b_go_on
|
||
|
state=1
|
||
|
<on_button = 1,0>
|
||
|
picture = data\scene\digger.jpg
|
||
|
text_id = gy_digger_0_tomb2
|
||
|
button_id = b_digger_waddya
|
||
|
state=2
|
||
|
<on_button = 2,0>
|
||
|
picture = data\scene\digger.jpg
|
||
|
text_id = gy_digger_1_start
|
||
|
quest.kings_seal = 1
|
||
|
quest.diggers_job1=1
|
||
|
item.cellar_key = 255,255
|
||
|
state=3
|
||
|
button_id = b_trade
|
||
|
button_id = b_leave
|
||
|
|
||
|
<on_move = 3,2>
|
||
|
do_click=0
|
||
|
<on_click=3>
|
||
|
play_sound.door = 0
|
||
|
play_sound.digger =0
|
||
|
check_global.6 = 10,0
|
||
|
<on_check = 3,0,-1>
|
||
|
picture = data\scene\digger.jpg
|
||
|
text_id = gy_digger_1_undone
|
||
|
button_id = b_trade
|
||
|
button_id = b_leave
|
||
|
<on_button = 3,0>
|
||
|
item_offer=1,12
|
||
|
<on_check = 3,0,0>
|
||
|
picture = data\scene\digger.jpg
|
||
|
text_id = gy_digger_2_start
|
||
|
quest.diggers_job1=2
|
||
|
exp = 1000
|
||
|
quest.diggers_job2=1
|
||
|
state=4
|
||
|
button_id = b_digger_nochoice
|
||
|
<on_button = 4,0>
|
||
|
picture = data\scene\digger.jpg
|
||
|
text_id = gy_digger_2_start2
|
||
|
state = 5
|
||
|
button_id = b_trade
|
||
|
button_id = b_leave
|
||
|
<on_button = 4,0>
|
||
|
item_offer=1,12
|
||
|
|
||
|
<on_move = 5,2>
|
||
|
do_click=0
|
||
|
<on_click=5>
|
||
|
check_item.chateau_de_carcass = 0
|
||
|
play_sound.door = 0
|
||
|
play_sound.digger =0
|
||
|
<on_check = 5,0,0>
|
||
|
picture = data\scene\digger.jpg
|
||
|
text_id = gy_digger_2_undone
|
||
|
button_id = b_trade
|
||
|
button_id = b_leave
|
||
|
<on_button = 5,0>
|
||
|
item_offer=1,12
|
||
|
<on_check = 5,0,1>
|
||
|
picture = data\scene\digger.jpg
|
||
|
text_id = gy_digger_3_start
|
||
|
quest.diggers_job2=2
|
||
|
exp = 1000
|
||
|
quest.diggers_job3=1
|
||
|
remove_party_item.chateau_de_carcass=1
|
||
|
state=6
|
||
|
button_id = b_go_on
|
||
|
<on_button = 6,0>
|
||
|
picture = data\scene\digger.jpg
|
||
|
text_id = gy_digger_3_start2
|
||
|
object.digging_dummy=0,0,0
|
||
|
item.shovel=0,0
|
||
|
item.pick=0,0
|
||
|
state = 7
|
||
|
button_id = b_trade
|
||
|
button_id = b_leave
|
||
|
<on_button = 7,0>
|
||
|
item_offer=1,12
|
||
|
|
||
|
<on_move = 7,2>
|
||
|
do_click=0
|
||
|
<on_click=7>
|
||
|
play_sound.door = 0
|
||
|
play_sound.digger =0
|
||
|
check_global.7 = 1,0
|
||
|
<on_check = 7,0,-1>
|
||
|
picture = data\scene\digger.jpg
|
||
|
text_id = gy_digger_3_undone
|
||
|
button_id = b_trade
|
||
|
button_id = b_leave
|
||
|
<on_check = 7,0,0>
|
||
|
picture = data\scene\digger.jpg
|
||
|
text_id = gy_digger_3_done
|
||
|
quest.diggers_job3=2
|
||
|
state=8
|
||
|
button_id = b_next
|
||
|
exp = 1000
|
||
|
<on_button = 8,0>
|
||
|
picture = data\scene\digger.jpg
|
||
|
text_id = gy_digger_4
|
||
|
item.seal = 255,255
|
||
|
state=9
|
||
|
|
||
|
<on_move = 9,2>
|
||
|
do_click=0
|
||
|
<on_click=9>
|
||
|
play_sound.door = 0
|
||
|
play_sound.digger =0
|
||
|
item_offer=1,12
|
||
|
|
||
|
|
||
|
--------------------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
[behavior = timber]
|
||
|
<on_click=0>
|
||
|
text_id = remove_timber
|
||
|
activate = 1,0,0
|
||
|
play_sound.MOVE_STONE = 0
|
||
|
remove_object.timber = 0,0
|
||
|
|
||
|
|
||
|
|
||
|
-------------------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
[behavior = king_seal]
|
||
|
<on_click=0>
|
||
|
text_id=gy_seal1
|
||
|
check_item.seal = 0,4
|
||
|
<on_check = 0,0,1>
|
||
|
text_id=gy_seal2
|
||
|
remove_party_item.seal = 4
|
||
|
object.t_king = 0,0,0
|
||
|
quest.kings_seal=2
|
||
|
remove_object.king_seal = 0,0
|
||
|
exp = 5000
|
||
|
|
||
|
-------------------------------------------------------------------------------
|
||
|
|
||
|
[behavior = respawn_king]
|
||
|
<on_init=0>
|
||
|
check_global.12=1,0
|
||
|
<on_check=0,0,0>
|
||
|
state=1
|
||
|
enemy_forced.undeadking=0,0
|
||
|
object.king_dummy=0,0,0
|
||
|
|
||
|
[behavior=king_dummy]
|
||
|
<on_click=0>
|
||
|
text_id = gy_king1
|
||
|
button_id = b_ok
|
||
|
play_sound.daemon_talk=0
|
||
|
<on_button=0,0>
|
||
|
flash_view=0,200,250,255
|
||
|
teleport=0,0,1
|
||
|
object.king_dummy2=0,0,1
|
||
|
object.lightning=0,1,-1
|
||
|
activate=1,1,-1
|
||
|
state=1
|
||
|
<on_click=1>
|
||
|
text_id = kt3_king1
|
||
|
play_sound.daemon_talk=0
|
||
|
|
||
|
[behavior=king_dummy2]
|
||
|
<on_move=0,-1>
|
||
|
play_sound.daemon_talk=0
|
||
|
text_id = gy_king2
|
||
|
button_id = b_ok
|
||
|
state=255
|
||
|
|
||
|
[behavior=lightning]
|
||
|
<on_activate=0,1>
|
||
|
animate=0,5,0,2
|
||
|
object.hole_spider=0,0,0
|
||
|
play_sound.WEATHER_FLASH = 0
|
||
|
|
||
|
|
||
|
-------------------------------------------------------------------------------
|
||
|
[behavior = wall_sign]
|
||
|
<on_click=0>
|
||
|
text_id=unknown_grave
|
||
|
-------------------------------------------------------------------------------
|
||
|
|
||
|
[behavior = hole]
|
||
|
<on_enter=0,1>
|
||
|
play_sound.ladder=0
|
||
|
teleport=-1,0,0
|
||
|
|
||
|
[behavior = ladder]
|
||
|
<on_move = 0,2>
|
||
|
do_click=0
|
||
|
<on_click=0>
|
||
|
play_sound.ladder=0
|
||
|
teleport=-1,0,0
|
||
|
|
||
|
-------------------------------------------------------------------------------
|
||
|
[behavior=mumble]
|
||
|
<on_enter=0,1>
|
||
|
text_id=gy_mumble
|
||
|
play_sound.choir = 0
|
||
|
state=1
|
||
|
button_id=b_ok
|
||
|
|
||
|
--------------------------------------------------------------------------------
|
||
|
[behavior = button]
|
||
|
<on_init = 0>
|
||
|
animate = 0, 0, 0, 1
|
||
|
<on_init = 1>
|
||
|
animate = 1, 1, 0, 1
|
||
|
<on_click = 0>
|
||
|
state = 1
|
||
|
animate = -1, 1, 0, 1
|
||
|
cube.g_forest1=0,0,0
|
||
|
play_sound.move_stone=0
|
||
|
play_sound.switch =0
|
||
|
<on_click = 1>
|
||
|
state = 0
|
||
|
animate = 0, 0, 0, 1
|
||
|
cube.w_gravewall1=0,0,0
|
||
|
play_sound.move_stone=0
|
||
|
play_sound.switch =0
|
||
|
|
||
|
--------------------------------------------------------------------------------
|
||
|
|
||
|
[behavior=leonard_dummy]
|
||
|
<on_click=0>
|
||
|
text_id=leonard1
|
||
|
button_id=b_work
|
||
|
button_id=b_trade
|
||
|
button_id=b_leave
|
||
|
play_sound.npc_monk = 0
|
||
|
<on_button=0,1>
|
||
|
item_offer = 1,12
|
||
|
<on_button=0,0>
|
||
|
text_id=leonard2
|
||
|
quest.creating_life=1
|
||
|
state=1
|
||
|
button_id=b_trade
|
||
|
button_id=b_leave
|
||
|
|
||
|
<on_button=1,0>
|
||
|
item_offer = 1,12
|
||
|
|
||
|
#po zadani ukolu
|
||
|
<on_click=1>
|
||
|
check_item.bodypart=0,5
|
||
|
<on_check=1,0,0>
|
||
|
text_id=leonard3
|
||
|
button_id=b_trade
|
||
|
button_id=b_leave
|
||
|
play_sound.npc_monk = 0
|
||
|
<on_check=1,0,1>
|
||
|
text_id=leonard4
|
||
|
quest.creating_life=2
|
||
|
remove_party_item.bodypart=5
|
||
|
exp=1000
|
||
|
state=2
|
||
|
button_id=b_ok
|
||
|
play_sound.npc_monk = 0
|
||
|
|
||
|
# pred bojem
|
||
|
<on_click=2>
|
||
|
text_id=leonard5
|
||
|
state=3
|
||
|
button_id=b_next
|
||
|
play_sound.npc_monk = 0
|
||
|
<on_button=3,0>
|
||
|
flash_view=0,100,250,250
|
||
|
object.lightning=0,1,-1
|
||
|
play_sound.WEATHER_FLASH = 0
|
||
|
text_id=leonard6
|
||
|
state=4
|
||
|
button_id=leo_attack1
|
||
|
button_id=leo_attack2
|
||
|
<on_button=4,0>
|
||
|
enemy_type.leonard = leonard_attack, 0, 0
|
||
|
flash_view=0,100,250,250
|
||
|
play_sound.WEATHER_FLASH = 0
|
||
|
state=5
|
||
|
<on_button=4,1>
|
||
|
enemy_type.leonard = creature_attack, 0, 0
|
||
|
flash_view=0,100,250,250
|
||
|
play_sound.WEATHER_FLASH = 0
|
||
|
state=5
|
||
|
|
||
|
# po boji
|
||
|
<on_activate=5,1>
|
||
|
enemy_forced.creature=0,0
|
||
|
state=10
|
||
|
<on_activate=5,2>
|
||
|
enemy_forced.leonard=0,0
|
||
|
state=20
|
||
|
|
||
|
# creature
|
||
|
<on_click=10>
|
||
|
play_sound.igor =0
|
||
|
text_id=leonard7
|
||
|
button_id=b_trade
|
||
|
button_id=b_leave
|
||
|
<on_button=10,0>
|
||
|
state=11
|
||
|
item_offer = 1,12
|
||
|
<on_click=11>
|
||
|
play_sound.igor =0
|
||
|
item_offer = 1,12
|
||
|
# leo
|
||
|
<on_click=20>
|
||
|
text_id=leonard8
|
||
|
button_id=b_trade
|
||
|
button_id=b_leave
|
||
|
play_sound.npc_monk = 0
|
||
|
<on_button=20,0>
|
||
|
state=21
|
||
|
item_offer = 1,12
|
||
|
<on_click=21>
|
||
|
item_offer = 1,12
|