Undercroft/undercroft_windows_i110/data/defs/level.dunghill/dunghill_object.txt

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[object=RESPAWN-wolf]
editor_icon=37
behavior=RESPAWN-wolf
--------------------------------------------------------------------------------
[sprite = travelstone_f]
bitmap = data\object\tstone_f.gif, 1, 1, 1
[sprite = travelstone_b]
bitmap = data\object\tstone_b.gif, 1, 1, 1
[sprite = travelstone_r]
bitmap = data\object\tstone_r.gif, 1, 1, 1
[object = tstone]
offset_front = travelstone_f, 0, 8, 160
offset_back = travelstone_b, 0, 8, 160
offset_left = travelstone_r, 0, 8, 160
offset_right = travelstone_r, 0, 8, 160
flip_left = 1
editor_icon = 2
block = 1
map_frame = 7 ,16
click_rect=1,1,66,145
click_range=1,1
behavior=tstone
--------------------------------------------------------------------------------
[sprite = apple_tree]
bitmap = data\object\apple_tree.gif, 1, 1, 1
[object = apple_tree]
visible_range = 1,4
map_frame = 2, 2
front = apple_tree, 1,0, -80,180, 120,120
front = apple_tree, 1,1, -20,150, 100,100
front = apple_tree, 1,2, 25,120, 68,68
front = apple_tree, 1,3, 60,99, 47,47
front = apple_tree, 1,4, 95,82, 30,30
front = apple_tree, 2,1, 160,150, 100,100
front = apple_tree, 2,2, 160,120, 68,68
front = apple_tree, 2,3, 160,99, 47,47
front = apple_tree, 2,4, 160,82, 30,30
front = apple_tree, 3,0, 400,180, 120,120
front = apple_tree, 3,1, 340,150, 100,100
front = apple_tree, 3,2, 295,120, 68,68
front = apple_tree, 3,3, 260,99, 47,47
front = apple_tree, 3,4, 225,82, 30,30
left = apple_tree, 1,0, -80,180, 120,120
left = apple_tree, 1,1, -20,150, 100,100
left = apple_tree, 1,2, 25,120, 68,68
left = apple_tree, 1,3, 60,99, 47,47
left = apple_tree, 1,4, 95,82, 30,30
left = apple_tree, 2,1, 160,150, 100,100
left = apple_tree, 2,2, 160,120, 68,68
left = apple_tree, 2,3, 160,99, 47,47
left = apple_tree, 2,4, 160,82, 30,30
left = apple_tree, 3,0, 400,180, 120,120
left = apple_tree, 3,1, 340,150, 100,100
left = apple_tree, 3,2, 295,120, 68,68
left = apple_tree, 3,3, 260,99, 47,47
left = apple_tree, 3,4, 225,82, 30,30
right = apple_tree, 1,0, -80,180, 120,120
right = apple_tree, 1,1, -20,150, 100,100
right = apple_tree, 1,2, 25,120, 68,68
right = apple_tree, 1,3, 60,99, 47,47
right = apple_tree, 1,4, 95,82, 30,30
right = apple_tree, 2,1, 160,150, 100,100
right = apple_tree, 2,2, 160,120, 68,68
right = apple_tree, 2,3, 160,99, 47,47
right = apple_tree, 2,4, 160,82, 30,30
right = apple_tree, 3,0, 400,180, 120,120
right = apple_tree, 3,1, 340,150, 100,100
right = apple_tree, 3,2, 295,120, 68,68
right = apple_tree, 3,3, 260,99, 47,47
right = apple_tree, 3,4, 225,82, 30,30
back = apple_tree, 1,0, -80,180, 120,120
back = apple_tree, 1,1, -20,150, 100,100
back = apple_tree, 1,2, 25,120, 68,68
back = apple_tree, 1,3, 60,99, 47,47
back = apple_tree, 1,4, 95,82, 30,30
back = apple_tree, 2,1, 160,150, 100,100
back = apple_tree, 2,2, 160,120, 68,68
back = apple_tree, 2,3, 160,99, 47,47
back = apple_tree, 2,4, 160,82, 30,30
back = apple_tree, 3,0, 400,180, 120,120
back = apple_tree, 3,1, 340,150, 100,100
back = apple_tree, 3,2, 295,120, 68,68
back = apple_tree, 3,3, 260,99, 47,47
back = apple_tree, 3,4, 225,82, 30,30
editor_icon = 33
block = 1
flip_left=1
click_range=1,1
click_rect.0 = 1,1,186,294
click_rect.1 = 1,1,186,294
click_rect.2 = 1,1,186,294
click_rect.3 = 1,1,186,294
behavior = apple_tree
--------------------------------------------------------------------------------
[sprite = winwood_f]
bitmap = data\object\win\winwood_f.gif, 1, 1, 1
[sprite = winwood_s1]
bitmap = data\object\win\winwood_s1.gif, 1, 1, 1
[sprite = winwood_s2]
bitmap = data\object\win\winwood_s2.gif, 1, 1, 1
[object = win_wood]
visible_range = 0,3
back = winwood_f, 0,3, 16,72, 32,32
#---
back = winwood_f, 1,1, 3,92, 68,68
back = winwood_f, 1,2, 53,79, 47,47
back = winwood_f, 1,3, 88,72, 32,32
#---
back = winwood_f, 2,0, 160,108, 100,100
back = winwood_f, 2,1, 160,92, 68,68
back = winwood_f, 2,2, 160,79, 47,47
back = winwood_f, 2,3, 160,72, 32,32
#---
back = winwood_f, 3,1, 317,92, 68,68
back = winwood_f, 3,2, 267,79, 47,47
back = winwood_f, 3,3, 232,72, 32,32
#---
back = winwood_f, 4,3, 304,72, 32,32
left = winwood_s1, 2,0, 10,120, 146,146
left = winwood_s1, 2,1, 70,100, 100,100
left = winwood_s1, 2,2, 100,86, 68,68
left = winwood_s1, 2,3, 120,76, 47,47
#---
left = winwood_s2, 1,3, 30,68, 100,100
right = winwood_s1, 2,0, 311,120, 146,146
right = winwood_s1, 2,1, 250,100, 100,100
right = winwood_s1, 2,2, 220,86, 68,68
right = winwood_s1, 2,3, 200,76, 47,47
#---
right = winwood_s2, 3,3, 290,68, 100,100
flip_left = 1
editor_icon = 25
--------------------------------------------------------------------------------
[sprite = winstone_f]
bitmap = data\object\win\winstone_night_f.gif, 1, 1, 1
[sprite = winstone_s1]
bitmap = data\object\win\winstone_night_s1.gif, 1, 1, 1
[sprite = winstone_s2]
bitmap = data\object\win\winstone_night_s2.gif, 1, 1, 1
[object = win_stone]
visible_range = 0,3
back = winstone_f, 0,3, 16,84, 32,32
#---
back = winstone_f, 1,1, 3,118, 68,68
back = winstone_f, 1,2, 53,97, 47,47
back = winstone_f, 1,3, 88,84, 32,32
#---
back = winstone_f, 2,0, 160,148, 100,100
back = winstone_f, 2,1, 160,118, 68,68
back = winstone_f, 2,2, 160,97, 47,47
back = winstone_f, 2,3, 160,84, 32,32
#---
back = winstone_f, 3,1, 317,118, 68,68
back = winstone_f, 3,2, 267,97, 47,47
back = winstone_f, 3,3, 232,84, 32,32
#---
back = winstone_f, 4,3, 304,84, 32,32
left = winstone_s1, 2,0, 10,155, 146,146
left = winstone_s1, 2,1, 70,124, 100,100
left = winstone_s1, 2,2, 100,101, 68,68
left = winstone_s1, 2,3, 120,87, 47,47
#---
left = winstone_s2, 1,3, 30,80, 100,100
left = winstone_s2, 1,4, 75,72, 68,68
right = winstone_s1, 2,0, 310,155, 146,146
right = winstone_s1, 2,1, 250,124, 100,100
right = winstone_s1, 2,2, 220,101, 68,68
right = winstone_s1, 2,3, 200,87, 47,47
#---
right = winstone_s2, 3,3, 290,80, 100,100
right = winstone_s2, 3,4, 245,72, 68,68
flip_left = 1
editor_icon = 25
--------------------------------------------------------------------------------
stone sign
--------------------------------------------------------------------------------
[sprite = stone_sign_f]
bitmap = data\object\wallpaper\stone_sign_f.gif, 1, 1, 1
sort_offset = -200
[sprite = stone_sign_s1]
bitmap = data\object\wallpaper\stone_sign_s1.gif, 1, 1, 1
sort_offset = -200
[object = stone_sign1]
back = stone_sign_f, 1,0, -60,116, 100,100
back = stone_sign_f, 1,1, 5,96, 68,68
back = stone_sign_f, 1,2, 50,82, 47,47
back = stone_sign_f, 2,0, 160,116, 100,100
back = stone_sign_f, 2,1, 160,96, 68,68
back = stone_sign_f, 2,2, 160,82, 47,47
back = stone_sign_f, 3,0, 385,116, 100,100
back = stone_sign_f, 3,1, 315,96, 68,68
back = stone_sign_f, 3,2, 270,82, 47,47
back = stone_sign_f, 4,3, 300,88, 32,32
right = stone_sign_s1, 2,0, 300,132, 140,140
right = stone_sign_s1, 2,1, 255,107, 100,100
right = stone_sign_s1, 2,2, 224,90, 68,68
left = stone_sign_s1, 2,0, 20,132, 140,140
left = stone_sign_s1, 2,1, 65,107, 100,100
left = stone_sign_s1, 2,2, 96,90, 68,68
click_range = 0,1
click_rect.1 = 1, 1, 15,74
click_rect.2 = 1, 1, 95,74
click_rect.3 = 1, 1, 15,74
behavior = stone_sign1
editor_icon = 15
flip_left=1
--------------------------------------------------------------------------------
direction
--------------------------------------------------------------------------------
[sprite = direction]
bitmap = data\object\direction.gif, 1, 1, 1
[OBJECT = direction1]
back = direction, 0,3, 40,88, 32,32
back = direction, 1,0, 10,170, 100,100
back = direction, 1,1, 60,130, 68,68
back = direction, 1,2, 90,105, 47,47
back = direction, 1,3, 116,88, 32,32
back = direction, 2,0, 260,170, 100,100
back = direction, 2,1, 224,130, 68,68
back = direction, 2,2, 208,105, 47,47
back = direction, 2,3, 194,88, 32,32
back = direction, 3,2, 310,105, 47,47
back = direction, 3,3, 280,88, 32,32
left = direction, 1,3, 44,88, 32,32
left = direction, 2,0, 60,170, 100,100
left = direction, 2,1, 96,130, 68,68
left = direction, 2,2, 112,105, 47,47
left = direction, 2,3, 126,88, 32,32
left = direction, 3,0, 310,170, 100,100
left = direction, 3,1, 258,130, 68,68
left = direction, 3,2, 232,105, 47,47
left = direction, 3,3, 204,88, 32,32
front = direction, 1,3, 18,105, 47,47
front = direction, 2,1, 75,158, 90,90
front = direction, 2,2, 105,122, 60,60
front = direction, 2,3, 118,105, 47,47
front = direction, 3,1, 300,158, 90,90
front = direction, 3,2, 260,122, 60,60
front = direction, 3,3, 218,105, 47,47
right = direction, 1,1, 30,158, 90,90
right = direction, 1,2, 72,122, 60,60
right = direction, 1,3, 100,105, 47,47
right = direction, 2,1, 245,158, 90,90
right = direction, 2,2, 215,122, 60,60
right = direction, 2,3, 202,105, 47,47
right = direction, 3,3, 302,105, 47,47
editor_icon = 9
click_range = 0,1
click_rect = 1, 1, 60,145
behavior = direction1
[object=direction2]
parent=direction1
behavior=direction2
--------------------------------------------------------------------------------
shop signs
--------------------------------------------------------------------------------
[sprite = magic_s]
bitmap = data\object\sign\magic_s.gif, 1, 1, 1
sort_offset = 130
[sprite = magic_f]
bitmap = data\object\sign\magic_f.gif, 1, 1, 1
sort_offset = 130
[sprite = smith_s]
bitmap = data\object\sign\smith_s.gif, 1, 1, 1
sort_offset = 130
[sprite = smith_f]
bitmap = data\object\sign\smith_f.gif, 1, 1, 1
sort_offset = 130
sort_offset = 130
[sprite = inn_s]
bitmap = data\object\sign\inn_s.gif, 1, 1, 1
sort_offset = 130
[sprite = inn_f]
bitmap = data\object\sign\inn_f.gif, 1, 1, 1
sort_offset = 130
sort_offset = 130
[object = shop_smith]
map_hint = MYRON'S HARDWARE
map_frame = 5,7
flip_back = 2
flip_left = 0
flip_right = 3
back = smith_s, 0,3, 32,61, 30,30
back = smith_s, 1,0, 5,80, 100,100
back = smith_s, 1,1, 34,71, 67,67
back = smith_s, 1,2, 73,64, 45,45
back = smith_s, 1,3, 104,61, 30,30
back = smith_s, 2,0, 230,80, 100,100
back = smith_s, 2,1, 209,71, 67,67
back = smith_s, 2,2, 194,64, 45,45
back = smith_s, 2,3, 183,61, 30,30
back = smith_s, 3,2, 304,64, 45,45
back = smith_s, 3,3, 254,61, 30,30
left = smith_f, 2,0, 53,80, 100,100
left = smith_f, 2,1, 93,70, 67,67
left = smith_f, 2,2, 116,65, 45,45
left = smith_f, 2,3, 130,62, 30,30
left = smith_f, 1,2, 55,65, 45,45
left = smith_f, 1,3, 75,62, 30,30
right = smith_f, 2,0, 300,75, 100,100
right = smith_f, 2,1, 257,65, 67,67
right = smith_f, 2,2, 225,60, 45,45
right = smith_f, 2,3, 200,58, 30,30
right = smith_f, 1,2, 265,65, 45,45
right = smith_f, 1,3, 245,62, 30,30
editor_icon = 15
click_range = 0, 3
click_rect.1 = 1, 1, 50,60
click_rect.2 = 1, 1, 50,60
click_rect.3 = 1, 1, 50,60
behavior = shop_smith
[object=shop_general]
parent=shop_smith
map_hint = GENERAL MARCHANDISE
behavior = shop_general
[object = shop_magic]
map_hint = ALCHYMIST CHANDLERY
map_frame = 5,7
flip_back = 2
flip_left = 0
flip_right = 3
back = magic_s, 0,3, 32,61, 30,30
#---
back = magic_s, 1,0, 5,80, 100,100
back = magic_s, 1,1, 34,71, 67,67
back = magic_s, 1,2, 73,64, 45,45
back = magic_s, 1,3, 104,61, 30,30
#---
back = magic_s, 2,0, 230,80, 100,100
back = magic_s, 2,1, 209,71, 67,67
back = magic_s, 2,2, 194,64, 45,45
back = magic_s, 2,3, 183,61, 30,30
#---
back = magic_s, 3,2, 304,64, 45,45
back = magic_s, 3,3, 254,61, 30,30
left = magic_f, 2,0, 53,80, 100,100
left = magic_f, 2,1, 93,70, 67,67
left = magic_f, 2,2, 116,65, 45,45
left = magic_f, 2,3, 130,62, 30,30
#---
left = magic_f, 1,2, 55,65, 45,45
left = magic_f, 1,3, 75,62, 30,30
right = magic_f, 2,0, 300,75, 100,100
right = magic_f, 2,1, 257,65, 67,67
right = magic_f, 2,2, 225,60, 45,45
right = magic_f, 2,3, 200,58, 30,30
#---
right = magic_f, 1,2, 265,65, 45,45
right = magic_f, 1,3, 245,62, 30,30
editor_icon = 15
click_range = 0, 3
click_rect.1 = 1, 1, 50,60
click_rect.2 = 1, 1, 50,60
click_rect.3 = 1, 1, 50,60
behavior = shop_magic
[object = shop_inn]
map_hint = RATHOLE INN
map_frame = 5,7
flip_back = 2
flip_left = 0
flip_right = 3
back = inn_s, 0,3, 32,61, 30,30
#---
back = inn_s, 1,0, 5,80, 100,100
back = inn_s, 1,1, 34,71, 67,67
back = inn_s, 1,2, 73,64, 45,45
back = inn_s, 1,3, 104,61, 30,30
#---
back = inn_s, 2,0, 230,80, 100,100
back = inn_s, 2,1, 209,71, 67,67
back = inn_s, 2,2, 194,64, 45,45
back = inn_s, 2,3, 183,61, 30,30
#---
back = inn_s, 3,2, 304,64, 45,45
back = inn_s, 3,3, 254,61, 30,30
left = inn_f, 2,0, 53,80, 100,100
left = inn_f, 2,1, 93,70, 67,67
left = inn_f, 2,2, 116,65, 45,45
left = inn_f, 2,3, 130,62, 30,30
#---
left = inn_f, 1,2, 55,65, 45,45
left = inn_f, 1,3, 75,62, 30,30
right = inn_f, 2,0, 300,75, 100,100
right = inn_f, 2,1, 257,65, 67,67
right = inn_f, 2,2, 225,60, 45,45
right = inn_f, 2,3, 200,58, 30,30
#---
right = inn_f, 1,2, 265,65, 45,45
right = inn_f, 1,3, 245,62, 30,30
editor_icon = 15
click_range = 0, 3
click_rect.1 = 1, 1, 50,60
click_rect.2 = 1, 1, 50,60
click_rect.3 = 1, 1, 50,60
behavior = shop_inn
--------------------------------------------------------------------------------
exits
--------------------------------------------------------------------------------
[sprite = door1_f]
bitmap = data\object\door1_f.gif, 1, 1, 1
[sprite = door1_s1]
bitmap = data\object\door1_s1.gif, 1, 1, 1
[sprite = door1_s2]
bitmap = data\object\door1_s2.gif, 1, 1, 1
[object = door1]
flip_left = 1
back = door1_f, 0,3, 16,84, 32,32
back = door1_f, 1,1, 3,123, 68,68
back = door1_f, 1,2, 51,99, 47,47
back = door1_f, 1,3, 88,84, 32,32
back = door1_f, 2,0, 160,156, 100,100
back = door1_f, 2,1, 160,123, 68,68
back = door1_f, 2,2, 160,99, 47,47
back = door1_f, 2,3, 160,84, 32,32
back = door1_f, 3,1, 317,123, 68,68
back = door1_f, 3,2, 269,99, 47,47
back = door1_f, 3,3, 232,84, 32,32
back = door1_f, 4,3, 304,84, 32,32
left = door1_s1, 2,0, 12,196, 150,150
left = door1_s1, 2,1, 65,148, 100,100
left = door1_s1, 2,2, 96,113, 63,63
left = door1_s1, 2,3, 118,97, 44,44
left = door1_s2, 1,3, 30,92, 100,100
left = door1_s2, 1,4, 75,80, 68,68
right = door1_s1, 2,0, 308,196, 150,150
right = door1_s1, 2,1, 255,148, 100,100
right = door1_s1, 2,2, 224,113, 63,63
right = door1_s1, 2,3, 202,97, 44,44
right = door1_s2, 3,3, 290,92, 100,100
right = door1_s2, 3,4, 245,80, 68,68
editor_icon = 4
click_rect.1 = 1, 1, 23,126
click_rect.2 = 1, 1, 99,126
click_rect.3 = 1, 1, 23,126
behavior = door1
[object = door_townhall]
map_frame = 5,7
parent=door1
behavior=door_townhall
[object = door_th_cellar]
map_frame = 5,10
parent=door1
behavior=door_th_cellar
[object = door_auntie]
parent=door1
map_hint = AUNTIE'S COTTAGE
behavior=door_auntie
--------------------------------------------------------------------------------
[sprite = ladder]
bitmap = data\object\ladder.gif, 1, 1, 1
[object = ladder_down]
map_frame = 5,10
left = ladder, 2,0, -15,280, 100,150
right= ladder, 2,0, 335,280, 100,150
back = ladder, 1,1, 3,226, 64,64
back = ladder, 1,2, 53,170, 45,45
back = ladder, 1,3, 88,184, 30,30
back = ladder, 2,0, 160,265, 100,100
back = ladder, 2,1, 160,226, 64,64
back = ladder, 2,2, 160,170, 45,45
back = ladder, 2,3, 160,184, 30,30
back = ladder, 3,1, 317,226, 64,64
back = ladder, 3,2, 267,170, 45,45
back = ladder, 3,3, 242,184, 30,30
editor_icon = 22
click_range=1,1
click_rect.2 = -50, 1, 100,180
behavior = inn_cellar
--------------------------------------------------------------------------------
npcs & other
--------------------------------------------------------------------------------
[object = ukmar_dummy]
map_frame=5,6
front = dummy, 2,1, 120,156, 80,156
left = dummy, 2,1, 120,156, 80,156
right = dummy, 2,1, 120,156, 80,156
back = dummy, 2,1, 120,156, 80,156
click_rect = 1,1,100,100
editor_icon = 1
click_range = 1,1
top_click = 1
behavior=ukmar1
highlite_enemy = ukmar_peace
[object = ukmar_block]
in_editor=0
behavior=ukmar_block
[object = woman_dummy]
parent = ukmar_dummy
top_click = 1
behavior=woman
highlite_enemy = peasantwoman
[object = gossip_yorik_dummy]
parent = ukmar_dummy
top_click = 1
behavior=gossip_yorik
highlite_enemy = townsman
[object = captain_dummy]
parent = ukmar_dummy
behavior=captain
top_click = 1
block=3
highlite_enemy = watch
[object = beggar_dummy]
parent = ukmar_dummy
behavior=beggar
top_click = 1
highlite_enemy = beggar
[object = niece]
parent = ukmar_dummy
top_click = 1
behavior=niece
highlite_enemy = townswoman
[object = dog]
editor_icon = 1
behavior=dog
[object = brother]
parent = ukmar_dummy
top_click = 1
behavior=brother
highlite_enemy = townsman
[object = woman_fire]
parent = ukmar_dummy
top_click = 1
behavior=woman_fire
highlite_enemy = peasantwoman
--------------------------------------------------------------------------------
[object = watch2_dummy]
parent = ukmar_dummy
top_click = 1
behavior=watch2
block=3
highlite_enemy = watch
[object = dummy_leave]
editor_icon = 1
behavior=leave
--------------------------------------------------------------------------------
gates
--------------------------------------------------------------------------------
[sprite = gate_l]
bitmap = data\object\door\gate_l.gif, 2, 2, 1
[sprite = gate_r]
bitmap = data\object\door\gate_r.gif, 1, 1, 1
[object = gate_r]
offset_left = gate_r, -45, -4,-1
offset_right = gate_r, 45, -4,-1
editor_icon = 21
flip_left = 1
[object = gate_myron]
offset_left = gate_l, 45, -4,-1
offset_right = gate_l, -45, -4,-1
map_frame = 201, 4
editor_icon = 4
click_range = 1, 1
click_rect.1 = -90, 30, 100,160
click_rect.3 = 1, 30, 190,160
flip_left = 1
behavior = gate_myron
highlite_object = gate_r
--------------------------------------------------------------------------------
[sprite = gate_jamb]
bitmap = data\object\door\gate_jamb.gif, 1, 1, 1
[object = gate_jamb]
front = gate_jamb, 2,0, 160,160, 100,100
editor_icon = 24
highlite_object = gate_r
--------------------------------------------------------------------------------
[object = gate_locked]
offset_left = gate_l, 45, -4,-1
offset_right = gate_l, -45, -4,-1
map_frame = 201, 4
editor_icon = 4
click_range = 1, 1
click_rect.1 = -90, 30, 100,160
click_rect.3 = 1, 30, 190,160
behavior = gate_locked
flip_left = 1
highlite_object = gate_r
--------------------------------------------------------------------------------
[object=rake_joke]
editor_icon = 1
behavior=rake_joke
--------------------------------------------------------------------------------
[sprite = jng_f]
bitmap = data\object\wallpaper\jng_f.gif, 1, 1, 1
sort_offset = -200
[sprite = jng_s1]
bitmap = data\object\wallpaper\jng_s1.gif, 1, 1, 1
sort_offset = -200
[object = jng]
back = jng_f, 0,3, 20,88, 32,32
back = jng_f, 1,0, -60,146, 100,100
back = jng_f, 1,1, 5,116, 68,68
back = jng_f, 1,2, 50,95, 47,47
back = jng_f, 1,3, 90,84, 32,32
back = jng_f, 2,0, 160,146, 100,100
back = jng_f, 2,1, 160,116, 68,68
back = jng_f, 2,2, 160,95, 47,47
back = jng_f, 2,3, 160,84, 32,32
back = jng_f, 3,0, 385,146, 100,100
back = jng_f, 3,1, 315,116, 68,68
back = jng_f, 3,2, 270,95, 47,47
back = jng_f, 3,3, 230,84, 32,32
back = jng_f, 4,3, 300,88, 32,32
right = jng_s1, 2,0, 300,165, 100,100
right = jng_s1, 2,1, 255,132, 68,68
right = jng_s1, 2,2, 224,105, 44,44
right = jng_s1, 2,3, 204,90, 30,30
left = jng_s1, 2,0, 20,165, 100,100
left = jng_s1, 2,1, 64,132, 68,68
left = jng_s1, 2,2, 96,105, 44,44
left = jng_s1, 2,3, 120,90, 30,30
editor_icon = 30
click_rect.0=1,1,76,132
click_rect.2=1,1,76,132
click_rect.1=1,1,36,160
click_rect.3=1,1,36,160
behavior=jng
flip_left=1
--------------------------------------------------------------------------------
helps
--------------------------------------------------------------------------------
[object=help_start]
editor_icon = 1
behavior=help_start
[object=help_garden]
editor_icon = 1
behavior=help_garden
[object=help_demon]
editor_icon = 1
behavior=help_demon
[object=help_leaving]
editor_icon = 1
behavior=help_leaving
--------------------------------------------------------------------------------
[sprite = ancient_entrance]
bitmap = data\object\ancient_entrance.gif, 1, 1, 1
sort_offset = -250
[object = ancient_entrance]
map_frame = 5, 10
front = ancient_entrance, 0,4, 20,82, 40,30
front = ancient_entrance, 0,3, -40,99, 47,47
front = ancient_entrance, 4,3, 350,99, 47,47
front = ancient_entrance, 1,0, -80,180, 120,120
front = ancient_entrance, 1,1, -30,150, 100,100
front = ancient_entrance, 1,2, 25,120, 68,68
front = ancient_entrance, 1,3, 65,99, 47,47
front = ancient_entrance, 1,4, 95,82, 31,30
front = ancient_entrance, 2,1, 160,150, 100,100
front = ancient_entrance, 2,2, 160,120, 68,68
front = ancient_entrance, 2,3, 160,99, 47,47
front = ancient_entrance, 2,4, 160,82, 31,30
front = ancient_entrance, 3,0, 400,180, 120,120
front = ancient_entrance, 3,1, 350,150, 100,100
front = ancient_entrance, 3,2, 295,120, 68,68
front = ancient_entrance, 3,3, 255,99, 47,47
front = ancient_entrance, 3,4, 225,82, 31,30
front = ancient_entrance, 4,4, 290,82, 31,30
right = ancient_entrance, 0,3, -40,99, 47,47
right = ancient_entrance, 4,3, 350,99, 47,47
right = ancient_entrance, 1,0, -80,180, 120,120
right = ancient_entrance, 1,1, -30,150, 100,100
right = ancient_entrance, 1,2, 25,120, 68,68
right = ancient_entrance, 1,3, 65,99, 47,47
right = ancient_entrance, 1,4, 95,82, 31,30
right = ancient_entrance, 2,1, 160,150, 100,100
right = ancient_entrance, 2,2, 160,120, 68,68
right = ancient_entrance, 2,3, 160,99, 47,47
right = ancient_entrance, 2,4, 160,82, 31,30
right = ancient_entrance, 3,0, 400,180, 120,120
right = ancient_entrance, 3,1, 350,150, 100,100
right = ancient_entrance, 3,2, 295,120, 68,68
right = ancient_entrance, 3,3, 255,99, 47,47
right = ancient_entrance, 3,4, 225,82, 31,30
right = ancient_entrance, 4,4, 290,82, 31,30
left = ancient_entrance, 0,3, -40,99, 47,47
left = ancient_entrance, 4,3, 350,99, 47,47
left = ancient_entrance, 1,0, -80,180, 120,120
left = ancient_entrance, 1,1, -30,150, 100,100
left = ancient_entrance, 1,2, 25,120, 68,68
left = ancient_entrance, 1,3, 65,99, 47,47
left = ancient_entrance, 1,4, 95,82, 31,30
left = ancient_entrance, 2,1, 160,150, 100,100
left = ancient_entrance, 2,2, 160,120, 68,68
left = ancient_entrance, 2,3, 160,99, 47,47
left = ancient_entrance, 2,4, 160,82, 31,30
left = ancient_entrance, 3,0, 400,180, 120,120
left = ancient_entrance, 3,1, 350,150, 100,100
left = ancient_entrance, 3,2, 295,120, 68,68
left = ancient_entrance, 3,3, 255,99, 47,47
left = ancient_entrance, 3,4, 225,82, 31,30
left = ancient_entrance, 4,4, 290,82, 31,30
click_rect = 1,1,220,200
click_range=1,1
editor_icon = 11
flip_front=1
flip_left=1
behavior=ancient_entrance
--------------------------------------------------------------------------------
[sprite = rock_entrance]
bitmap = data\object\rock_entrance.gif, 1, 1, 1
[object = rock_entrance1]
map_frame = 5, 15
front = rock_entrance, 1,0, -24,150, 100,100
front = rock_entrance, 2,0, 156,150, 100,100
front = rock_entrance, 3,0, 336,150, 100,100
front = rock_entrance, 1,1, 21,120, 68,68
front = rock_entrance, 2,1, 156,120, 68,68
front = rock_entrance, 3,1, 291,120, 68,68
front = rock_entrance, 1,2, 60,99, 47,47
front = rock_entrance, 2,2, 160,99, 47,47
front = rock_entrance, 3,2, 260,99, 47,47
front = rock_entrance, 1,3, 95,82, 31,30
front = rock_entrance, 2,3, 160,82, 31,30
front = rock_entrance, 3,3, 225,82, 31,30
click_rect.0 = 1,1,141,141
fog_level = 60,130,200,230,250
editor_icon = 18
behavior = rock_entrance1
--------------------------------------------------------------------------------
[sprite = menhir]
bitmap = data\object\menhir.gif, 2, 2, 1
[object = menhir]
map_frame = 5, 16
offset_front = menhir, 0, 0, -1
offset_back = menhir, 0, 0, -1
offset_left = menhir, 0, 0, -1
offset_right = menhir, 0, 0, -1
editor_icon = 12
block = 1
click_rect=1,1,64,147
click_range=1,1
behavior=menhir
[sprite = thorns]
bitmap = data\object\thorns.gif, 1, 1, 1
[object = troll_thorns]
offset_front = thorns, 0, 0, -1
offset_back = thorns, 0, 0, -1
offset_left = thorns, 0, 0, -1
offset_right = thorns, 0, 0, -1
editor_icon = 14
click_rect=1,1,100,120
click_range=1,1
behavior=thorns
block = 1
--------------------------------------------------------------------------------
[sprite = well]
bitmap = data\object\well.gif, 1, 1, 1
[object = well]
map_frame = 3, 3
offset_front = well, 10, 8,-1
offset_back = well, 10, 8,-1
offset_left = well, 10, 8,-1
offset_right = well, 10, 8,-1
editor_icon = 17
click_rect=1,1,120,96
click_range=1,1
behavior=well
block = 1
--------------------------------------------------------------------------------
[sprite = berries]
bitmap = data\object\berries.gif, 1, 1, 1
sort_offset=50
[object = berries]
map_frame = 2, 2
front = berries, 1,1, -20,120, 100,100
front = berries, 1,2, 25,100, 68,68
front = berries, 2,1, 160,120, 100,100
front = berries, 2,2, 160,100, 68,68
front = berries, 3,1, 340,120, 100,100
front = berries, 3,2, 295,100, 68,68
back = berries, 1,1, -20,120, 100,100
back = berries, 1,2, 25,100, 68,68
back = berries, 2,1, 160,120, 100,100
back = berries, 2,2, 160,100, 68,68
back = berries, 3,1, 340,120, 100,100
back = berries, 3,2, 295,100, 68,68
right = berries, 1,1, -20,120, 100,100
right = berries, 1,2, 25,100, 68,68
right = berries, 2,1, 160,120, 100,100
right = berries, 2,2, 160,100, 68,68
right = berries, 3,1, 340,120, 100,100
right = berries, 3,2, 295,100, 68,68
left = berries, 1,1, -20,120, 100,100
left = berries, 1,2, 25,100, 68,68
left = berries, 2,1, 160,120, 100,100
left = berries, 2,2, 160,100, 68,68
left = berries, 3,1, 340,120, 100,100
left = berries, 3,2, 295,100, 68,68
click_rect=1,1,80,80
click_range=1,1
editor_icon = 14
block = 1
flip_left=1
behavior=berries
--------------------------------------------------------------------------------
[sprite = lever_f]
bitmap = data\object\lever\lever1a.gif, 2, 2, 1
[sprite = lever_s]
bitmap = data\object\lever\lever1b.gif, 2, 2, 1
[object = lever]
visible_range = 0, 4
offset_back = lever_f, 0, -60, 230
offset_right = lever_s, 130, -60, 230
offset_left = lever_s, -130, -60, 230
all_sides = -1, 4,4
all_sides = -1, 0 ,4
editor_icon = 3
flip_left = 1
click_rect.2 = 1, 1, 31,93
click_rect.1 = 1, 1, 44,83
click_rect.3 = 1, 1, 44,83
behavior = lever
[object = woodgate_locked]
parent=woodgate
behavior = woodgate_locked
--------------------------------------------------------------------------------
# SHOPS
--------------------------------------------------------------------------------
[object = door_inn]
map_frame = 5,7
welcome_text = RATHOLE INN
flip_left = 1
back = door1_f, 0,3, 16,84, 32,32
back = door1_f, 1,1, 3,123, 68,68
back = door1_f, 1,2, 51,99, 47,47
back = door1_f, 1,3, 88,84, 32,32
back = door1_f, 2,0, 160,156, 100,100
back = door1_f, 2,1, 160,123, 68,68
back = door1_f, 2,2, 160,99, 47,47
back = door1_f, 2,3, 160,84, 32,32
back = door1_f, 3,1, 317,123, 68,68
back = door1_f, 3,2, 269,99, 47,47
back = door1_f, 3,3, 232,84, 32,32
back = door1_f, 4,3, 304,84, 32,32
left = door1_s1, 2,0, 12,196, 150,150
left = door1_s1, 2,1, 65,148, 100,100
left = door1_s1, 2,2, 96,113, 63,63
left = door1_s1, 2,3, 118,97, 44,44
left = door1_s2, 1,3, 30,92, 100,100
left = door1_s2, 1,4, 75,80, 68,68
right = door1_s1, 2,0, 308,196, 150,150
right = door1_s1, 2,1, 255,148, 100,100
right = door1_s1, 2,2, 224,113, 63,63
right = door1_s1, 2,3, 202,97, 44,44
right = door1_s2, 3,3, 290,92, 100,100
right = door1_s2, 3,4, 245,80, 68,68
editor_icon = 4
click_rect.1 = 1, 1, 23,126
click_rect.2 = 1, 1, 99,126
click_rect.3 = 1, 1, 23,126
items.100,1 = bread
items.100,1 = chicken_leg
items.100,1 = cheese
items.100,1 = tankard_of_ale
items.100,1 = orkish_brandy
unlimited_items = 1
behavior=door_inn
[object = door_smith]
map_frame = 5,7
parent=door_inn
welcome_text = MYRON'S HARDWARE
items.100,1 = arrows
items.100,1 = fine_dirk,short_sword_of_cold,glowing_short_sword,poisoned_dirk
items.100,1 = cutter,hatchet,axe,cleaver,blistering_axe
items.100,1 = mallet,steel_mallet,iron_cudgel,steel_club,wooden_cudgel
items.100,1 = pike,hook_pike,glacial_pike
items.100,1 = cap,leather_gloves,light_helmet,band,warm_light_helmet,handy_band,guard's_helm
items.100,1 = bear_gloves,furry_gloves,gloves_of_haste,belt,protective_belt,top_boots,chain_gloves
items.100,1 = buckler,small_shield,hard_small_shield,round_shield
items.100,1 = leather_vest,sturdy_vest,leather_armor,serpent_vest,sturdy_leather_armor
unlimited_items = 1
behavior=door_smith
[object = door_magic]
map_frame = 5,7
parent=door_inn
welcome_text =magic shop
items.100,1 = revive_potion
items.100,1 = medicine
items.100,1 = small_elixir,small_revi_potion
items.100,1 = one_ring
items.100,1 = magic_skull_case,wizard's_hat,wizard's_hat_of_haste,hood
items.100,1 = robe,winter_robe,protective_habit,eagle_robe,hunter's_cloak,warrior's_cloak,winter_cloak
items.100,1 = phoenix_wand,elemental_wand,freezing_rod,sparking_rod
items.100,1 = pilgrim's_staff
items.100,1 = long_staff,hard_long_staff,staff_of_flame
items.100,1 = polar_ring,ring_of_health,healer's_ring,ring_of_flames,ring_of_energy,ring_of_scorpion,glacial_ring
items.100,1 = faruk's_chain,spiritual_ring,ring_of_ogres,vein,ring_of_mercy,rat_chain,snowflake_amulet,rainbow_ring
unlimited_items = 1
behavior=magic_offer
[object = door_general]
map_frame = 5,7
parent=door_inn
welcome_text = GENERAL MARCHANDISE
items.100,1 = protector's_ring,ring_of_energy,defender's_amulet,guardian's_ring,knight's_chain,faruk's_chain,ring_of_craft,ring_of_health
items.30,1 = protector's_ring,ring_of_energy,defender's_amulet,guardian's_ring,knight's_chain,faruk's_chain,ring_of_craft,ring_of_health
items.100,1 = leather_vest,serpent_vest,sturdy_vest,beast_cloak,leather_armor
items.100,1 = cloth,cloth,habit,cloak,leather_armor
items.100,1 = cloak,hunter's_cloak,warrior's_cloak,winter_cloak,cloak_of_elementalist,protective_mantle,adventurer's_cloak
items.100,1 = leather_gloves,bear_gloves,furry_gloves,gloves_of_haste
items.100,1 = belt,leather_gloves,band,handy_band,protective_belt
items.100,1 = leather_boots,top_boots
items.100,1 = long_staff,hard_long_staff,pike,iron_cudgel,steel_mallet,wooden_cudgel
items.100,1 = cap,hood,light_helmet
items.100,1 = sandals,worn_boots,buckler
behavior=shop_offer
[object = yorik]
map_frame=5,6
welcome_text = swift yorik
front = dummy, 2,1, 120,156, 80,156
left = dummy, 2,1, 120,156, 80,156
right = dummy, 2,1, 120,156, 80,156
back = dummy, 2,1, 120,156, 80,156
click_rect = 1,1,100,100
editor_icon = 1
click_range = 1,1
top_click = 1
items.100,1 = throwing_knives,throwing_stars
items.100,1 = chocking_powder,explosive_powder
items.100,1 = medicine
items.100,1 = cloth_mask,leather_boots,snakehunter's_boots
items.100,1 = cloak,hunter's_cloak,warrior's_cloak,winter_cloak,cloak_of_elementalist,protective_mantle,adventurer's_cloak
items.100,1 = dark_blade,short_flail,fast_short_flail
items.50,1=finder's_necklace,ring_of_haste,marksman's_ring,ring_of_observer,ring_of_scorpion
highlite_enemy = yorik
behavior=yorik
[object = hunter]
parent = yorik
welcome_text = hunter vorack
items.100,1 = arrows
items.100,1 = bow_of_fire,long_bow,hard_long_bow
items.100,1 = herbs
items.100,1 = small_healing_potion
items.100,1 = trapper's_knife,hatchet,axe
items.100,1 = snakehunter's_boots,bear_gloves,belt,leather_boots,furry_gloves
items.100,1 = leather_vest,serpent_vest,sturdy_vest
items.100,1 = cloak,hunter's_cloak,winter_cloak,,protective_mantle,adventurer's_cloak
items.100,1 = trapper's_ring,lizard_ring,serpent_amulet,protector's_ring,rat_chain,finder's_necklace,marksman's_ring,ring_of_observer,amulet_of_wit
highlite_enemy = highlander
behavior=hunter
[object = merchant]
parent = yorik
welcome_text = merchant
top_click = 1
items.100,1 = apple
items.100,1 = bread
items.100,1 = chicken_leg
items.100,1 = cheese
items.100,1 = orkish_brandy
highlite_enemy = merchant
behavior=merchant
--------------------------------------------------------------------------------
[sprite = van]
bitmap = data\object\van.gif, 1, 1, 1
[object = van]
map_frame=5,6
map_hint = WAGRANT BOOKSELLER
welcome_text = WAGRANT BOOKSELLER
offset_front = van, 0, 10, -1
offset_back = van, 0, 10, -1
offset_left = van, 0, 10, -1
offset_right = van, 0, 10, -1
editor_icon = 35
block = 1
click_rect=1,1,170,145
click_range=1,1
items.100,1 = scroll_of_wisdom,arcane_scroll
items.100,1 = tome_of_alchemy,tome_of_constructor,grimoir_of_necromancy
items.100,1 = tome_of_ressurection,herbarium,holy_book,tome_of_exorcist,tome_of_demonology
items.100,1 = tome_of_sourcery,tome_of_telekinesis,scroll_of_fireball
behavior=shop_offer