251 lines
5.4 KiB
Plaintext
251 lines
5.4 KiB
Plaintext
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sound.choir = data\sound\choir.wav
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sound.devil = data\sound\devil.wav
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sound.dtalk = data\sound\daemon_talk.wav
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--------------------------------------------------------------------------------
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[behavior = tomb_entrance]
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<on_enter=0,1>
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do_click=1
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<on_click=0>
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teleport.cloister_udg2=3,27,16
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--------------------------------------------------------------------------------
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[behavior=note1]
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<on_enter=0,1>
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text_id=cudg3_note1
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button_id=b_ok
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play_sound.choir = 0
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state=255
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[behavior=note2]
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<on_enter=0,1>
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text_id=cudg3_note2
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button_id=b_ok
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play_sound.choir = 0
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state=255
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[behavior=vision]
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<on_enter=0,1>
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picture=data\scene\undeadking.jpg
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text_id=cudg3_vision1
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button_id=b_next
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play_sound.dtalk=0
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<on_button=0,0>
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picture=data\scene\undeadking.jpg
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text_id=cudg3_vision2
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button_id=b_next
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state=1
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<on_button=1,0>
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handicap=100,5,1,1,30,0,0,0,0
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handicap=100,6,2,2,30,0,0,0,0
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handicap=100,7,150,150,30,0,0,0,0
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flash_view=0,0,0,100
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--------------------------------------------------------------------------------
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[behavior=final_showdown]
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<on_enter=0,1>
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play_sound.choir = 0
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picture=data\scene\priest1.jpg
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text_id=priest1
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button_id=b_next
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end_round=1
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end_round=1
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remove_enemy.monk_peace=-1,0
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remove_enemy.monk_peace=-1,0
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remove_enemy.monk_peace=0,-1
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remove_enemy.monk_peace=0,-1
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remove_enemy.monk_peace=1,0
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remove_enemy.monk_peace=1,1
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<on_button=0,0>
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picture=data\scene\priest1.jpg
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text_id=priest2
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button_id=b_next
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state=1
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<on_button=1,0>
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picture=data\scene\priest2.jpg
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text_id=priest3
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button_id=b_next
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state=2
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<on_button=2,0>
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picture=data\scene\priest2.jpg
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text_id=priest4
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button_id=b_wait_a_sec
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state=3
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<on_button=3,0>
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picture=data\scene\priest3.jpg
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text_id=priest5
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button_id=b_next
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state=4
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<on_button=4,0>
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picture=data\scene\priest3.jpg
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text_id=priest6
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button_id=b_next
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state=5
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<on_button=5,0>
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picture=data\scene\priest3.jpg
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text_id=priest7
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button_id=b_next
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state=6
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<on_button=6,0>
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picture=data\scene\priest3.jpg
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text_id=priest8
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object.rock=0,0,3
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play_sound.break_wall =0
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enemy.monk_special=-1,0
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enemy.monk_special=-1,0
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enemy.monk_special=0,-1
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enemy.monk_special=0,-1
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enemy.monk_special=1,0
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#enemy.monk=1,0
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enemy.monk_special=1,1
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#enemy.monk=1,1
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enemy.monk_special=0,1
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#enemy.monk=0,1
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enemy.monk_special=-1,1
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#enemy.monk=-1,1
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flash_view=0,0,0,255
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state=7
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[behavior=monk_count]
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<on_activate=0,1>
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#ubral jsem monky, takze preskakuju count
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state=3
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<on_activate=1,1>
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state=2
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<on_activate=2,1>
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state=3
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<on_activate=3,1>
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state=4
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<on_activate=4,1>
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state=5
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<on_activate=5,1>
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state=6
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<on_activate=6,1>
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state=7
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<on_activate=7,1>
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state=8
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remove_enemy.priest=0,0
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enemy_forced.priest_mortal=2,0
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<on_activate=8,2>
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picture=data\scene\priest1.jpg
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text_id=priest_end1
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button_id=b_next
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state=9
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<on_button=9,0>
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picture=data\scene\priest1.jpg
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text_id=priest_end2
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button_id=b_next
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state=10
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<on_button=10,0>
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picture=data\scene\demon1.jpg
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text_id=priest_end3
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button_id=b_next
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state=11
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<on_button=11,0>
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picture=data\scene\demon2.jpg
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text_id=priest_end4
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play_sound.devil = 0
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button_id=b_next
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state=12
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<on_button=12,0>
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picture=data\scene\demon2.jpg
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text_id=priest_end5
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button_id=b_next
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state=13
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<on_button=13,0>
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picture=data\scene\demon2.jpg
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text_id=priest_end6
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button_id=b_next
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state=14
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<on_button=14,0>
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play_sound.dtalk=0
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picture=data\scene\undeadking.jpg
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text_id=priest_end7
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button_id=b_next
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state=15
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<on_button=15,0>
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flash_view=0,0,0,255
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cancel_picture=0
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text_id=priest_end8
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enemy.undeadking=0,0
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enemy.crook=1,-1
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object.crook_dummy=0,1,-1
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button_id=b_next
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quest.evil_cult=2
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exp=10000
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state=16
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--------------------------------------------------------------------------------
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[behavior = lock]
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<on_click=0>
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check_item.bone_key=0
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<on_check=0,0,0>
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text_id=locked
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<on_check=0,0,1>
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text_id=action_used_key
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cube.empty=0,0,0
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play_sound.unlock =0
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play_sound.move_stone =0
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remove_party_item.bone_key=1
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state=1
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<on_click=1>
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text_id=unlocked
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--------------------------------------------------------------------------------
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[behavior = ladder_exit]
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<on_enter=0,1>
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do_click=0
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<on_click=0>
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text_width=310
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text_id=cloister_leave1
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button_id=b_yes
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button_id=b_no
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<on_button=0,0>
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play_sound.ladder=0
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picture=data/scene/travel_city.jpg
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text_id=cloister_leave2
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button_id=b_next
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state=1
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#reset respawnu
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set_global.255 = 0
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set_global.254 = 0
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set_global.253 = 0
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set_global.252 = 0
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set_global.251 = 0
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<on_button=0,1>
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teleport=-1,-1,0
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<on_button=1,0>
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picture=data/scene/travel_city2.jpg
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text_id=cloister_leave3
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button_id=b_next
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state=2
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<on_button=2,0>
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picture=data/scene/travel_city2.jpg
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text_id=cloister_leave4
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button_id=b_next
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state=3
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<on_button=3,0>
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remove_party_item.RUBY = 2
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remove_party_item.prior's_key=1
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teleport.city,city=3,39,35
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[behavior=crook_dummy]
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<on_click=0>
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play_sound.devil=0
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state=1
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<on_click=1>
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play_sound.devil=0
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state=2
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<on_click=2>
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play_sound.devil=0
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text_id=udg_crook
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button_id=b_ok
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<on_button=2,0>
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state=3
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<on_click=3>
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play_sound.devil=0
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