Undercroft/undercroft_windows_i110/data/defs/level.cloister/lib_behavior.txt

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[behavior = library_door]
<on_enter=0,1>
do_click=0
<on_click=0>
teleport.cloister_1=-1,28,2
--------------------------------------------------------------------------------
[behavior = cloister_door]
<on_init = 0>
animate = 0, 0, 0, 1
block = 1
<on_init = 1>
animate = 3, 3, 0, 1
block = 0
<on_click = 0>
state = 1
animate = -1, 3, 0, 1
block = 0
play_sound.rail_open=0
end_round=1
<on_click = 1>
state = 0
animate = -1, 0, 0, 1
block = 1
play_sound.rail_open=0
end_round=1
--------------------------------------------------------------------------------
[behavior=plate1]
<on_init=0>
animate=0,0,0,0
<on_init=1>
animate=1,1,0,0
<on_enter=0,1>
cube.w_books = 1,0,0
animate=1,1,0,0
state=1
play_sound.switch =0
play_sound.MOVE_STONE =0
<on_release=1>
animate=0,0,0,0
play_sound.switch =0
state=0
--------------------------------------------------------------------------------
[behavior = lever]
<on_init = 0>
animate = 0, 0, 0, 1
<on_init = 1>
animate = 1, 1, 0, 1
<on_click = 0>
state = 1
animate = -1, 1, 0, 1
cube.g_cloister1 = 0,0,0
activate = 1,0,0
play_sound.MOVE_STONE =0
play_sound.switch =0
<on_click = 1>
state = 0
animate = 0, 0, 0, 1
cube.w_books = 1,0,0
activate = 2,0,0
play_sound.MOVE_STONE =0
play_sound.switch =0
[behavior = lever2]
<on_init = 0>
animate = 0, 0, 0, 1
<on_init = 1>
animate = 1, 1, 0, 1
<on_click = 0>
state = 1
animate = -1, 1, 0, 1
cube.g_cloister1 = 0,0,0
activate = 1,0,0
play_sound.MOVE_STONE =0
play_sound.switch =0
<on_click = 1>
state = 0
animate = 0, 0, 0, 1
cube.w_books = 0,0,0
activate = 2,0,0
play_sound.MOVE_STONE =0
play_sound.switch =0
--------------------------------------------------------------------------------
[behavior = button]
<on_init = 0>
animate = 0, 0, 0, 1
<on_init = 1>
animate = 1, 1, 0, 1
<on_click = 0>
state = 1
animate = -1, 1, 0, 1
cube.g_cloister1 = 0,0,0
activate = 1,0,0
play_sound.MOVE_STONE =0
play_sound.switch =0
<on_click = 1>
state = 0
animate = 0, 0, 0, 1
cube.w_books = 1,0,0
activate = 2,0,0
play_sound.MOVE_STONE =0
play_sound.switch =0
[behavior = button_NS]
<on_init = 0>
animate = 0, 0, 0, 1
<on_init = 1>
animate = 1, 1, 0, 1
<on_click = 0>
state = 1
animate = -1, 1, 0, 1
cube.g_cloister1 = 0,0,0
activate = 1,0,0
play_sound.MOVE_STONE =0
play_sound.switch =0
<on_click = 1>
state = 0
animate = 0, 0, 0, 1
cube.w_books = 0,0,0
activate = 2,0,0
play_sound.MOVE_STONE =0
play_sound.switch =0
--------------------------------------------------------------------------------
[behavior = red_book]
<on_click = 0>
state = 1
cube.g_cloister1 = 0,0,0
activate = 1,0,0
play_sound.MOVE_STONE =0
<on_click = 1>
state = 0
cube.w_books = 1,0,0
activate = 2,0,0
play_sound.MOVE_STONE =0
[behavior = book_green]
<on_click=0>
state=1
play_sound.inventory=0
item.sprig=0,0
[behavior = book_blue]
<on_click=0>
state=1
play_sound.inventory=0
item.pearl=0,0
[behavior = book_red]
<on_click=0>
state=1
play_sound.inventory=0
item.scale=0,0
--------------------------------------------------------------------------------
[behavior=closer_NS]
<on_activate=0,1>
cube.w_books = 0,0,0
<on_activate=0,2>
cube.g_cloister1 = 0,0,0
[behavior=closer_WE]
<on_activate=0,1>
cube.w_books = 1,0,0
<on_activate=0,2>
cube.g_cloister1 = 1,0,0
--------------------------------------------------------------------------------
[behavior = teleport]
<on_enter = 0,1>
teleport = -1,0,0
play_sound.TELEPORT = 0
-------------------------------------------------------------------------------
[behavior = wall_sign]
<on_click=0>
text_id=lib1
-------------------------------------------------------------------------------
[behavior = fire_]
<on_init=0>
animate=5,5,0,1
<on_activate=0,1>
play_sound.SKILL_FIREBALL=0
animate=0,5,0,1
[behavior = lib_hole]
<on_click=0>
use_offer=0
<on_use.scale=0,1>
activate=1,-1,0
remove_party_item.scale=1
state=1
<on_use.sprig=0,1>
activate=1,-1,0
remove_party_item.sprig=1
state=10
<on_use.pearl=0,1>
activate=1,-1,0
remove_party_item.pearl=1
state=10
<on_click=1>
use_offer=0
<on_use.sprig=1,1>
activate=1,-1,0
remove_party_item.sprig=1
state=2
<on_use.pearl=1,1>
activate=1,-1,0
remove_party_item.pearl=1
state=11
<on_click=2>
use_offer=0
<on_use.pearl=2,1>
activate=1,-1,0
remove_party_item.pearl=1
cube.g_cloister1=0,-2,-2
text_id=lib2
play_sound.MOVE_STONE = 0
state=3
<on_click=10>
use_offer=0
<on_use.scale=10,1>
activate=1,-1,0
remove_party_item.scale=1
state=11
<on_use.sprig=10,1>
activate=1,-1,0
remove_party_item.sprig=1
state=11
<on_use.pearl=10,1>
activate=1,-1,0
remove_party_item.pearl=1
state=11
<on_click=11>
use_offer=0
<on_use.scale=11,1>
activate=1,-1,0
remove_party_item.scale=1
item.scale=0,0
item.sprig=0,0
item.pearl=0,0
play_sound.SKILL_ALCHEMY=0
state=0
<on_use.sprig=11,1>
activate=1,-1,0
remove_party_item.sprig=1
item.scale=0,0
item.sprig=0,0
item.pearl=0,0
play_sound.SKILL_ALCHEMY=0
state=0
<on_use.pearl=11,1>
activate=1,-1,0
remove_party_item.pearl=1
item.scale=0,0
item.sprig=0,0
item.pearl=0,0
play_sound.SKILL_ALCHEMY=0
state=0
--------------------------------------------------------------------------------
[behavior = skull]
<on_init = 0>
animate = 0, 0, 0, 1
<on_init = 1>
animate = 1, 1, 0, 1
<on_init = 2>
animate = 1, 2, 0, 1
<on_click = 0>
use_offer=0
<on_click = 1>
use_offer=0
<on_use.ruby=0,1>
remove_party_item.ruby = 1
state = 1
animate = -1, 1, 0, 1
<on_use.ruby=1,1>
remove_party_item.ruby = 1
state = 2
animate = -1, 2, 0, 1
cube.g_cloister1=0,0,-1
remove_object.skull=0,0
--------------------------------------------------------------------------------
[behavior = book_crypt]
<on_click=0>
text_id = lib_book_crypt
set_global.17=1
quest.the_crypt=1
play_sound.map=0
--------------------------------------------------------------------------------
[behavior = book_port]
<on_click=0>
teleport = -1,0,0
play_sound.TELEPORT = 0
--------------------------------------------------------------------------------
[behavior=create_teleport]
<on_enter=0,1>
object.teleport=0,0,0,16,9
state=255