Undercroft/undercroft_windows_i110/data/defs/level.cloister/cloister_object.txt

475 lines
15 KiB
Plaintext
Raw Permalink Normal View History

[object=RESPAWN-zombie]
editor_icon=37
behavior=RESPAWN-zombie
[object=RESPAWN-fatdead]
editor_icon=37
behavior=RESPAWN-fatdead
--------------------------------------------------------------------------------
[sprite = up]
bitmap = data\object\up.gif, 1, 1, 1
[object = up]
visible_range = 0,3
flip_left = 1
offset_back = up, 0, -28,-1
editor_icon = 23
click_rect.0 = 1, 1, 99,126
click_rect.1 = 1, 1, 99,126
click_rect.2 = 1, 1, 99,126
click_rect.3 = 1, 1, 99,126
xbehavior = up
-------------------------------------------------------------------------------
[sprite = chest1_f]
bitmap = data\object\chest1_f.gif, 1, 1, 1
[sprite = chest1_b]
bitmap = data\object\chest1_b.gif, 1, 1, 1
[sprite = chest1_r]
bitmap = data\object\chest1_r.gif, 1, 1, 1
[object = chest1]
visible_range = 0, 3
offset_front = chest1_f, 0, 8, 230
offset_back = chest1_b, 0, 8, 230
offset_left = chest1_r, 0, 8, 230
offset_right = chest1_r, 0, 8, 230
editor_icon = 7
click_rect.0 = 1,1,115,60
click_rect.1 = 1,1,70,60
click_rect.2 = 1,1,115,60
click_rect.3 = 1,1,70,60
behavior=chest_offer
//FLASKY
items.100,1=small_healing_potion,healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine
items.50,1=small_healing_potion,healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine
//THROW
items.100,1=poisoned_throwing_knives,burning_stars,lethal_stars,steel_darts,arrows
//LEVEL 3 JEWELRY
items.100,1=fanged_necklace,ring_of_survivor,chain_of_barriers,ring_of_battlemage,ring_of_necromancy,ring_of_elements,stone_amulet,ring_of_immunity,forest_heart,nature's_embrace,black_ring,chain_of_elements,exloding_ring,ring_of_giants,snake's_ring,heavy_ring_of_vigor,symbol_of_cobra,barbarian_chain,ring_of_undead_eater,necklace_of_willpower,lucky_killer,kinetic_ring
[object = chest2]
parent=chest1
items.100,1=bishop's_crook,inquisitor's_chain,relic_of_Roven_the_Bright
items.100,1=arcane_scroll,scroll_of_wisdom
items.100,1=money160
items.100,2=revi_potion
[object = chest3]
parent=chest1
items.100,1=nordic_shield,exceptional_knight's_vest,ethereal_protection,battle_breast_plate,large_templar_shield,crusader_gloves,exorcist's_gloves,charmed_chain_boots,captain's_belt,barbarian_helm,ancient_helm,enchanted_full_helm,jade_gauntlets,mighty_gauntlets
items.100,1=warlord's_destroyer,holy_wrath,witch_hammer,blessed_steel_blade,demon_eater,hammer_of_archangels,warrior's_grace,father's_glaive,grisly_morning_star,celestial_mace,captain's_mace
[object = chest4]
parent=chest1
items.100,1=stamina_potion,revi_potion
items.50,1=healing_potion,elixir
items.50,1=revive_potion,medicine
items.50,1=money160
-------------------------------------------------------------------------------
[sprite = ladder]
bitmap = data\object\ladder.gif, 1, 1, 1
[object = ladder]
visible_range = 0,3
left = ladder, 2,0, -15,180, 100,150
right= ladder, 2,0, 335,180, 100,150
back = ladder, 1,1, 3,126, 64,64
back = ladder, 1,2, 53,102, 45,45
back = ladder, 1,3, 88,84, 30,30
back = ladder, 2,0, 160,165, 100,100
back = ladder, 2,1, 160,126, 64,64
back = ladder, 2,2, 160,102, 45,45
back = ladder, 2,3, 160,84, 30,30
back = ladder, 3,1, 317,126, 64,64
back = ladder, 3,2, 267,102, 45,45
back = ladder, 3,3, 242,84, 30,30
editor_icon = 23
click_rect.0 = 1, 1, 100,180
click_rect.1 = 1, 1, 100,180
click_rect.2 = 1, 1, 100,180
click_rect.3 = 1, 1, 100,180
behavior = ladder_up
map_frame = 5,11
-------------------------------------------------------------------------------
[object = ladder_down]
visible_range = 0,3
left = ladder, 2,0, -15,280, 100,150
xleft = ladder, 2,1, 75,260, 50,80
right= ladder, 2,0, 335,280, 100,150
back = ladder, 1,1, 3,226, 64,64
back = ladder, 1,2, 53,170, 45,45
back = ladder, 1,3, 88,184, 30,30
back = ladder, 2,0, 160,265, 100,100
back = ladder, 2,1, 160,226, 64,64
back = ladder, 2,2, 160,170, 45,45
back = ladder, 2,3, 160,184, 30,30
back = ladder, 3,1, 317,226, 64,64
back = ladder, 3,2, 267,170, 45,45
back = ladder, 3,3, 242,184, 30,30
editor_icon = 22
click_rect = 1, 1, 60,180
click_range=1,1
behavior = ladder_down
-------------------------------------------------------------------------------
[sprite = hangman]
bitmap = data\object\hangman.gif, 1, 1, 1
sort_offset = 200
[object = hangman]
offset_front = hangman, 50, -60,-1
editor_icon = 28
click_rect = 1, 1, 50,100
click_range=1,1
items.100,1=medicine
items.100,1=ring_of_undead_eater
behavior = hangman
map_hint=hangman
welcome_text=hangman
[object=hangman_wait]
editor_icon=1
behavior=hangman_wait
--------------------------------------------------------------------------------
[sprite = timber]
bitmap = data\object\timber.gif, 1, 1, 1
[object = timber]
map_frame = 101, 105
offset_front = timber, 0,0,-1
back = timber, 1,1, 10,121, 80,80
back = timber, 1,2, 50,99, 55,55
back = timber, 1,3, 80,80, 30,30
back = timber, 2,1, 160,121, 80,80
back = timber, 2,2, 160,99, 55,55
back = timber, 2,3, 160,80, 40,30
back = timber, 3,1, 310,121, 80,80
back = timber, 3,2, 270,99, 55,55
back = timber, 3,3, 240,80, 30,30
right = timber, 1,0, -20,140, 50,100
right = timber, 1,1, 30,121, 40,80
right = timber, 1,2, 65,108, 32,70
right = timber, 1,3, 90,98, 30,60
left = timber, 3,0, 345,152, 50,100
left = timber, 3,1, 295,121, 40,80
left = timber, 3,2, 264,98, 32,70
left = timber, 3,3, 240,82, 30,60
flip_back=3
editor_icon = 21
block = 1
click_range = 1, 1
click_rect.0 = 1, 1, 220,70
behavior = timber
-------------------------------------------------------------------------------
[sprite = wall_sign]
bitmap = data\object\bulkhead\wall_sign.gif, 1, 1, 1
[object = wall_sign]
offset_front = wall_sign, 0, -4,-1
offset_back = wall_sign, 0, -4,-1
editor_icon = 15
map_frame = 0, 0
block = 1
click_range = 1, 1
click_rect.0 = 1, 1, 190,120
click_rect.1 = 1, 1, 190,120
click_rect.2 = 1, 1, 190,120
click_rect.3 = 1, 1, 190,120
behavior = wall_sign
--------------------------------------------------------------------------------
[sprite = cloister_gate]
bitmap = data\object\bulkhead\cloister_gate.gif, 1, 1, 1
[object = cloister_gate]
offset_front = cloister_gate, 0, -16,-1
offset_back = cloister_gate, 0, -16,-1
editor_icon = 15
map_frame = 0, 0
block = 1
click_range = 1, 1
click_rect.0 = 10, 1, 190,120
click_rect.1 = 10, 1, 190,120
click_rect.2 = 10, 1, 190,120
click_rect.3 = 10, 1, 190,120
behavior = cloister_gate
--------------------------------------------------------------------------------
[sprite = library_door]
bitmap = data\object\bulkhead\tomb_entrance.gif, 1, 1, 1
[object = library_door]
offset_front = library_door, 0, 1,-1
map_frame = 5,10
map_hint = Library
editor_icon = 4
click_range=1,1
click_rect=1,1,190,120
behavior = library_door
--------------------------------------------------------------------------------
[object = well_dummy]
editor_icon=1
front = dummy, 2,1, 160,160, 100,100
back = dummy, 2,1, 160,160, 100,100
left = dummy, 2,1, 160,160, 100,100
right = dummy, 2,1, 160,160, 100,100
click_rect=1,1,100,100
click_range=1,1
behavior = well_dummy
--------------------------------------------------------------------------------
[sprite = cloister_door]
bitmap = data\object\door\cloister_door.gif, 4, 4, 1
[object = cloister_door]
offset_front = cloister_door, 0, -4,-1
offset_back = cloister_door, 0, -4,-1
editor_icon = 4
click_range = 1,1
click_rect = 1,1,190,120
behavior = cloister_door
map_frame = 101,4
[object = tower_door]
parent=cloister_door
behavior=tower_door
map_hint = cloister_tower
[object = prior_door]
parent=cloister_door
behavior=prior_door
--------------------------------------------------------------------------------
[object=libwraith]
front = dummy, 2,1, 160,156, 80,156
left = dummy, 2,1, 160,156, 80,156
right = dummy, 2,1, 160,156, 80,156
back = dummy, 2,1, 160,156, 80,156
click_rect.0 = 1,1,100,100
click_rect.1 = 1,1,100,100
click_rect.2 = 1,1,100,100
click_rect.3 = 1,1,100,100
editor_icon = 1
click_range = 1,1
top_click = 1
behavior=libwraith
-------------------------------------------------------------------------------
[object=finish_bell_tower]
editor_icon=1
behavior=finish_bell_tower
-------------------------------------------------------------------------------
[sprite = red_book]
bitmap = data\object\red_book.gif, 1, 1, 1
[object = red_book]
front=red_book,2,0, 65,102, 100,100
all_sides = -1, 4,4
all_sides = -1, 0 ,4
editor_icon = 3
flip_left = 1
click_rect = -10, -10, 35,35
behavior = red_book
--------------------------------------------------------------------------------
[object = turn_monk]
front = dummy, 2,1, 160,170, 80,180
left = dummy, 2,1, 160,170, 80,180
right = dummy, 2,1, 160,170, 80,180
back = dummy, 2,1, 160,170, 80,180
click_rect = 1,1,100,100
editor_icon = 1
click_range = 1,1
behavior=turn_monk
--------------------------------------------------------------------------------
[sprite = travelstone_f]
bitmap = data\object\tstone_f.gif, 1, 1, 1
[sprite = travelstone_b]
bitmap = data\object\tstone_b.gif, 1, 1, 1
[sprite = travelstone_r]
bitmap = data\object\tstone_r.gif, 1, 1, 1
[object = tstone]
offset_front = travelstone_f, 0, 8, 160
offset_back = travelstone_b, 0, 8, 160
offset_left = travelstone_r, 0, 8, 160
offset_right = travelstone_r, 0, 8, 160
flip_left = 1
editor_icon = 2
block = 1
map_frame = 7 ,16
click_rect=1,1,66,145
click_range=1,1
behavior=tstone
--------------------------------------------------------------------------------
[sprite = apple_tree]
bitmap = data\object\apple_tree.gif, 1, 1, 1
[object = apple_tree]
visible_range = 1,4
map_frame = 2, 2
front = apple_tree, 1,0, -80,180, 120,120
front = apple_tree, 1,1, -20,150, 100,100
front = apple_tree, 1,2, 25,120, 68,68
front = apple_tree, 1,3, 60,99, 47,47
front = apple_tree, 1,4, 95,82, 30,30
front = apple_tree, 2,1, 160,150, 100,100
front = apple_tree, 2,2, 160,120, 68,68
front = apple_tree, 2,3, 160,99, 47,47
front = apple_tree, 2,4, 160,82, 30,30
front = apple_tree, 3,0, 400,180, 120,120
front = apple_tree, 3,1, 340,150, 100,100
front = apple_tree, 3,2, 295,120, 68,68
front = apple_tree, 3,3, 260,99, 47,47
front = apple_tree, 3,4, 225,82, 30,30
left = apple_tree, 1,0, -80,180, 120,120
left = apple_tree, 1,1, -20,150, 100,100
left = apple_tree, 1,2, 25,120, 68,68
left = apple_tree, 1,3, 60,99, 47,47
left = apple_tree, 1,4, 95,82, 30,30
left = apple_tree, 2,1, 160,150, 100,100
left = apple_tree, 2,2, 160,120, 68,68
left = apple_tree, 2,3, 160,99, 47,47
left = apple_tree, 2,4, 160,82, 30,30
left = apple_tree, 3,0, 400,180, 120,120
left = apple_tree, 3,1, 340,150, 100,100
left = apple_tree, 3,2, 295,120, 68,68
left = apple_tree, 3,3, 260,99, 47,47
left = apple_tree, 3,4, 225,82, 30,30
right = apple_tree, 1,0, -80,180, 120,120
right = apple_tree, 1,1, -20,150, 100,100
right = apple_tree, 1,2, 25,120, 68,68
right = apple_tree, 1,3, 60,99, 47,47
right = apple_tree, 1,4, 95,82, 30,30
right = apple_tree, 2,1, 160,150, 100,100
right = apple_tree, 2,2, 160,120, 68,68
right = apple_tree, 2,3, 160,99, 47,47
right = apple_tree, 2,4, 160,82, 30,30
right = apple_tree, 3,0, 400,180, 120,120
right = apple_tree, 3,1, 340,150, 100,100
right = apple_tree, 3,2, 295,120, 68,68
right = apple_tree, 3,3, 260,99, 47,47
right = apple_tree, 3,4, 225,82, 30,30
back = apple_tree, 1,0, -80,180, 120,120
back = apple_tree, 1,1, -20,150, 100,100
back = apple_tree, 1,2, 25,120, 68,68
back = apple_tree, 1,3, 60,99, 47,47
back = apple_tree, 1,4, 95,82, 30,30
back = apple_tree, 2,1, 160,150, 100,100
back = apple_tree, 2,2, 160,120, 68,68
back = apple_tree, 2,3, 160,99, 47,47
back = apple_tree, 2,4, 160,82, 30,30
back = apple_tree, 3,0, 400,180, 120,120
back = apple_tree, 3,1, 340,150, 100,100
back = apple_tree, 3,2, 295,120, 68,68
back = apple_tree, 3,3, 260,99, 47,47
back = apple_tree, 3,4, 225,82, 30,30
editor_icon = 33
block = 1
flip_left=1
click_range=1,1
click_rect.0 = 1,1,186,294
click_rect.1 = 1,1,186,294
click_rect.2 = 1,1,186,294
click_rect.3 = 1,1,186,294
behavior = apple_tree
--------------------------------------------------------------------------------
[object = zombie_attack]
editor_icon = 1
behavior=zombie_attack
--------------------------------------------------------------------------------
[sprite = stone_sign_f]
bitmap = data\object\wallpaper\stone_sign_f.gif, 1, 1, 1
sort_offset = -200
[sprite = stone_sign_s1]
bitmap = data\object\wallpaper\stone_sign_s1.gif, 1, 1, 1
sort_offset = -200
[object = stone_sign1]
back = stone_sign_f, 1,0, -60,116, 100,100
back = stone_sign_f, 1,1, 5,96, 68,68
back = stone_sign_f, 1,2, 50,82, 47,47
back = stone_sign_f, 2,0, 160,116, 100,100
back = stone_sign_f, 2,1, 160,96, 68,68
back = stone_sign_f, 2,2, 160,82, 47,47
back = stone_sign_f, 3,0, 385,116, 100,100
back = stone_sign_f, 3,1, 315,96, 68,68
back = stone_sign_f, 3,2, 270,82, 47,47
back = stone_sign_f, 4,3, 300,88, 32,32
right = stone_sign_s1, 2,0, 300,132, 140,140
right = stone_sign_s1, 2,1, 255,107, 100,100
right = stone_sign_s1, 2,2, 224,90, 68,68
left = stone_sign_s1, 2,0, 20,132, 140,140
left = stone_sign_s1, 2,1, 65,107, 100,100
left = stone_sign_s1, 2,2, 96,90, 68,68
click_range = 0,1
click_rect.1 = 1, 1, 15,74
click_rect.2 = 1, 1, 95,74
click_rect.3 = 1, 1, 15,74
behavior = sign_prior
map_hint = cloister_prior
editor_icon = 15
flip_left=1
[object=maphint_temple]
map_hint = cloister_temple