125 lines
3.5 KiB
Plaintext
125 lines
3.5 KiB
Plaintext
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//==============================================================================
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//grounds
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//==============================================================================
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[material = floor]
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bitmap = data\material\ground\deck1a.gif
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bitmap = data\material\ground\deck1b.gif
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<frame = 0>
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//liche
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ground_central.0,0 = 0, 0, 73, 279, 96
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ground_central.1,0 = 0, 0, 39, 229, 72
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ground_central.2,0 = 0, 0, 16, 155, 38
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ground_central.3,0 = 0, 80, 0, 185, 15
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ground_central.4,0 = 0, 208, 97, 279, 107
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ground_left.0,0,0 = 0, 236, 34, 279, 57
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ground_left.1,0,0 = 0, 199, 0, 279, 33
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ground_left.2,0,0 = 0, 0, 97, 104, 119
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ground_left.3,0,0 = 0, 157, 108, 279, 123
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ground_left.4,0,0 = 0, 0, 0, 79, 10
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ground_left.3,1,0 = 0, 105, 108, 154, 122
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ground_left.4,1,0 = 0, 105, 97, 191, 107
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//sude
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ground_central.0,1 = 1, 0, 73, 279, 96
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ground_central.1,1 = 1, 0, 39, 229, 72
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ground_central.2,1 = 1, 0, 16, 155, 38
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ground_central.3,1 = 1, 80, 0, 185, 15
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ground_central.4,1 = 1, 208, 97, 279, 107
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ground_left.0,0,1 = 1, 236, 34, 279, 57
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ground_left.1,0,1 = 1, 199, 0, 279, 33
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ground_left.2,0,1 = 1, 0, 97, 104, 119
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ground_left.3,0,1 = 1, 157, 108, 279, 123
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ground_left.4,0,1 = 1, 0, 0, 79, 10
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ground_left.3,1,1 = 1, 105, 108, 154, 122
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ground_left.4,1,1 = 1, 105, 97, 191, 107
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//==============================================================================
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//walls
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//==============================================================================
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[material = w_wood]
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bitmap = data\material\wall.city.night\wood1_1A.gif
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bitmap = data\material\wall.city.night\wall1_2.gif
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bitmap = data\material\wall\wood1_f.jpg
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bitmap = data\material\wall.city.night\wood1_1B.gif
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<frame = 0>
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//liche
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left.0,0,0 = 0, 0, 0, 44, 179
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left.1,0,0 = 0, 45, 0, 81, 144
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left.2,0,0 = 0, 82, 0, 105, 96
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left.3,0,0 = 0, 82, 97, 99, 163
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left.4,0,0 = 0, 100, 97, 110, 139
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left.3,1,0 = 1, 0, 0, 51, 64
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left.4,1,0 = 1, 52, 0, 88, 49
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front_central.0,0 = 2, 0, 0, 229, 145
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//sude steny
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left.0,0,1 = 3, 0, 0, 44, 179
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left.1,0,1 = 3, 45, 0, 81, 144
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left.2,0,1 = 3, 82, 0, 105, 96
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left.3,0,1 = 3, 82, 97, 99, 163
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left.4,0,1 = 3, 100, 97, 110, 139
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[material = w_timber]
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bitmap = data\material\wall\timber_1a.gif
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bitmap = data\material\wall\timber_2.gif
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bitmap = data\material\wall\timber_f.gif
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bitmap = data\material\wall\timber_1b.gif
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<frame = 0>
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//liche
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left.0,0,0 = 0, 0, 0, 44, 179,0
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left.1,0,0 = 0, 45, 0, 81, 144,1
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left.2,0,0 = 0, 82, 0, 105, 96,2
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left.3,0,0 = 0, 82, 97, 99, 163,3
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left.4,0,0 = 0, 100, 97, 110, 139,4
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left.3,1,0 = 1, 0, 0, 51, 64,3
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left.4,1,0 = 1, 52, 0, 88, 49,4
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front_central.0,0 = 2, 0, 0, 229, 145,0
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//sude steny
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left.0,0,1 = 3, 0, 0, 44, 179,0
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left.1,0,1 = 3, 45, 0, 81, 144,1
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left.2,0,1 = 3, 82, 0, 105, 96,2
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left.3,0,1 = 3, 82, 97, 99, 163,3
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left.4,0,1 = 3, 100, 97, 110, 139,4
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fog_level = 0, 60, 120, 180, 200
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[material = w_books]
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bitmap = data\material\wall\books_1A.gif
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bitmap = data\material\wall\books_2.gif
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bitmap = data\material\wall\books_f.jpg
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bitmap = data\material\wall\books_1B.gif
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<frame = 0>
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//liche
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left.0,0,0 = 0, 0, 0, 44, 179,0
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left.1,0,0 = 0, 45, 0, 81, 144,1
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left.2,0,0 = 0, 82, 0, 105, 96,2
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left.3,0,0 = 0, 82, 97, 99, 163,3
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left.4,0,0 = 0, 100, 97, 110, 139,4
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left.3,1,0 = 1, 0, 0, 51, 64,3
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left.4,1,0 = 1, 52, 0, 88, 49,4
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front_central.0,0 = 2, 0, 0, 229, 145,0
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//sude steny
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left.0,0,1 = 3, 0, 0, 44, 179,0
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left.1,0,1 = 3, 45, 0, 81, 144,1
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left.2,0,1 = 3, 82, 0, 105, 96,2
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left.3,0,1 = 3, 82, 97, 99, 163,3
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left.4,0,1 = 3, 100, 97, 110, 139,4
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fog_level = 0, 60, 120, 180, 200
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