Undercroft/undercroft_windows_i110/data/defs/level.city/sewer_object.txt

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[object=RESPAWN-rat]
editor_icon=37
behavior=RESPAWN-rat
[sprite = sewer_wall]
bitmap = data\object\bulkhead\sewer_wall.gif, 1, 1, 1
[object = sewer_wall]
offset_front = sewer_wall, 0, -4,-1
offset_back = sewer_wall, 0, -4,-1
editor_icon = 31
map_frame = 101, 105
block = 1
--------------------------------------------------------------------------------
[sprite = sewer_hole]
bitmap = data\object\bulkhead\sewer_hole.jpg, 1, 1, 1
[object = sewer_hole]
offset_front = sewer_hole, 0, -4,-1
offset_back = sewer_hole, 0, -4,-1
editor_icon = 31
map_frame = 0, 0
block = 1
--------------------------------------------------------------------------------
[sprite = sewer_door]
bitmap = data\object\bulkhead\sewer_door.gif, 2, 1, 2
[object = sewer_door]
offset_front = sewer_door, 0, -4,-1
offset_back = sewer_door, 0, -4,-1
xfront = sewer_door, 2,0, 160,200, 200,200
xback = sewer_door, 2,0, 172,320, 360,360
editor_icon = 31
map_frame = 101, 4
block = 1
behavior=sewer_door
[object = sewer_door_jamb]
front = jamb, 2,0, 160,200, 100,160
left = jamb, 2,0, 0,180, 100,200
right = jamb, 2,0, 320,180, 100,200
editor_icon = 24
fog_level=120,120,120,120,120
--------------------------------------------------------------------------------
[sprite = sewer_ladder]
bitmap = data\object\sewer_ladder.gif, 1, 1, 1
[object = ladder1]
map_frame=5,11
left = sewer_ladder, 2,0, -15,180, 100,150
right= sewer_ladder, 2,0, 335,180, 100,150
back = sewer_ladder, 1,1, 3,126, 64,64
back = sewer_ladder, 1,2, 53,102, 45,45
back = sewer_ladder, 1,3, 88,84, 30,30
back = sewer_ladder, 2,0, 160,165, 100,100
back = sewer_ladder, 2,1, 160,126, 64,64
back = sewer_ladder, 2,2, 160,102, 45,45
back = sewer_ladder, 2,3, 160,84, 30,30
back = sewer_ladder, 3,1, 317,126, 64,64
back = sewer_ladder, 3,2, 267,102, 45,45
back = sewer_ladder, 3,3, 242,84, 30,30
editor_icon = 23
Xclick_rect.0 = 1, 50, 100,180
Xclick_rect.1 = 1, 50, 100,180
click_rect.2 = 1, 50, 100,180
Xclick_rect.3 = 1, 50, 100,180
behavior = ladder1
[object = ladder2]
parent = ladder1
behavior = ladder2
[object = ladder3]
parent = ladder1
behavior = ladder3
[object = ladder4]
parent = ladder1
behavior = ladder4
[object = ladder5]
parent = ladder1
behavior = ladder5
[object = ladder6]
parent = ladder1
behavior = ladder6
[object = ladder7]
parent = ladder1
behavior = ladder7
[object = ladder8]
parent = ladder1
behavior = ladder8
[sprite = sewer_plan]
bitmap = data\object\bulkhead\sewer_plan.jpg, 1, 1, 1
[object = sewer_plan]
offset_front = sewer_plan, 0, -4,-1
offset_back = sewer_plan, 0, -4,-1
editor_icon = 15
map_frame = 0, 0
block = 1
click_range = 1, 1
click_rect.0 = 1, 1, 190,120
click_rect.1 = 1, 1, 190,120
click_rect.2 = 1, 1, 190,120
click_rect.3 = 1, 1, 190,120
behavior = sewer_plan
--------------------------------------------------------------------------------
[sprite = lever_f]
bitmap = data\object\lever\lever1a.gif, 2, 2, 1
[sprite = lever_s]
bitmap = data\object\lever\lever1b.gif, 2, 2, 1
[OBJECT = lever1]
visible_range = 0, 4
offset_back = lever_f, 0, -60, 230
offset_right = lever_s, 130, -60, 230
offset_left = lever_s, -130, -60, 230
all_sides = -1, 4,4
all_sides = -1, 0 ,4
editor_icon = 3
flip_left = 1
click_rect.2 = 1, 1, 31,93
click_rect.1 = 1, 1, 44,83
click_rect.3 = 1, 1, 44,83
behavior = lever1
[OBJECT = lever_tank]
parent = lever1
behavior = lever_tank
--------------------------------------------------------------------------------
[sprite = button_f]
bitmap = data\object\lever\button1a.gif, 2, 2, 1
[sprite = button_s]
bitmap = data\object\lever\button1b.gif, 2, 2, 1
[object = button]
visible_range = 0, 4
offset_back = button_f, 0, -93, 230
offset_right = button_s, 135, -90, 230
offset_left = button_s, -135, -90, 230
all_sides = -1, 4,4
all_sides = -1, 0 ,4
editor_icon = 3
flip_left = 1
click_rect.2 = -10, -10, 35,35
click_rect.1 = -10, -10, 28,30
click_rect.3 = -10, -10, 28,30
behavior = button
--------------------------------------------------------------------------------
[sprite = stone_sign_f]
bitmap = data\object\wallpaper\stone_sign_f.gif, 1, 1, 1
sort_offset = -200
[sprite = stone_sign_s1]
bitmap = data\object\wallpaper\stone_sign_s1.gif, 1, 1, 1
sort_offset = -200
[object = stone_tank]
back = stone_sign_f, 1,0, -60,116, 100,100
back = stone_sign_f, 1,1, 5,96, 68,68
back = stone_sign_f, 1,2, 50,82, 47,47
back = stone_sign_f, 2,0, 160,116, 100,100
back = stone_sign_f, 2,1, 160,96, 68,68
back = stone_sign_f, 2,2, 160,82, 47,47
back = stone_sign_f, 3,0, 385,116, 100,100
back = stone_sign_f, 3,1, 315,96, 68,68
back = stone_sign_f, 3,2, 270,82, 47,47
back = stone_sign_f, 4,3, 300,88, 32,32
right = stone_sign_s1, 2,0, 300,132, 140,140
right = stone_sign_s1, 2,1, 255,107, 100,100
right = stone_sign_s1, 2,2, 224,90, 68,68
left = stone_sign_s1, 2,0, 20,132, 140,140
left = stone_sign_s1, 2,1, 65,107, 100,100
left = stone_sign_s1, 2,2, 96,90, 68,68
click_range = 0,1
click_rect.1 = 1, 1, 15,74
click_rect.2 = 1, 1, 95,74
click_rect.3 = 1, 1, 15,74
behavior = stone_tank
editor_icon = 15
flip_left=1
--------------------------------------------------------------------------------
[sprite = cloister_door]
bitmap = data\object\door\cloister_door.gif, 4, 4, 1
[object = cloister_door]
offset_front = cloister_door, 0, -4,-1
offset_back = cloister_door, 0, -4,-1
editor_icon = 4
click_range = 1,1
click_rect = 1,1,190,120
behavior = cloister_door
map_frame = 101, 4
--------------------------------------------------------------------------------
[object=tournament]
editor_icon=1
behavior=tournament
--------------------------------------------------------------------------------
[sprite = wheel_f]
bitmap = data\object\lever\wheel1a.gif, 4, 4, 1
[sprite = wheel_s]
bitmap = data\object\lever\wheel1b.gif, 4, 4, 1
[object = wheel]
visible_range = 0, 4
offset_back = wheel_f, 0, -70, 230
offset_right = wheel_s, 135, -60, 230
offset_left = wheel_s, -135, -60, 230
all_sides = -1, 4,4
all_sides = -1, 0 ,4
editor_icon = 3
flip_left = 1
click_rect.1 = 1, 1, 56,76
click_rect.2 = 1, 1, 76,76
click_rect.3 = 1, 1, 56,76
behavior = wheel
map_frame = 5,13
map_hint=Wheel
[object = wheel1]
map_hint=Wheel
parent=wheel
behavior = wheel1
[object = stone_tank_lever]
parent = stone_tank
behavior = stone_tank_lever