Undercroft/undercroft_windows_i110/data/defs/level.city/sewer_behavior.txt

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[behavior=RESPAWN-rat]
<on_enter = 0, 1>
check_global.255=0,0
<on_check=0,0,1>
enemy.giantrat_respawn=0,0
change_global.255=-1
[behavior=sewer_plan]
<on_click=0>
text_id=sewer_scheme
--------------------------------------------------------------------------------
[behavior = lever1]
<on_init = 0>
animate = 0, 0, 0, 1
<on_init = 1>
animate = 1, 1, 0, 1
<on_click = 0>
state = 1
animate = 1, 1, 0, 1
activate=1,0,0
play_sound.switch=0
<on_click = 1>
state = 0
animate = 0, 0, 0, 1
activate=1,0,0
play_sound.switch=0
[behavior = lever_tank]
<on_init = 0>
animate = 0, 0, 0, 1
<on_init = 1>
animate = 0, 0, 0, 1
<on_init = 2>
animate = 1, 1, 0, 1
<on_activate=0,1>
state=1
<on_click = 0>
state = 2
animate = 1, 1, 0, 1
play_sound.switch=0
text_id=sewer_drown
button_id=b_next
<on_click = 1>
state = 2
animate = 1, 1, 0, 1
play_sound.switch=0
activate=1,0,0
<on_click = 2>
state = 1
animate = 0, 0, 0, 1
play_sound.switch=0
activate=1,0,0
<on_button=2,0>
hit=102,0,1000,1000,100,100
--------------------------------------------------------------------------------
[behavior = stone_tank]
<on_click=0>
text_id=sewer_tank
[behavior = stone_tank_lever]
<on_click=0>
text_id=sewer_tank_lever
--------------------------------------------------------------------------------
[behavior = ladder1]
<on_move=0,2>
do_click=0
<on_click = 0>
check_item.manhole_key = 0
<on_check = 0,0,0>
text_id = city_manhole
<on_check = 0,0,1>
play_sound.ladder =0
teleport.CITY = -1,23,5
[behavior = ladder2]
<on_move=0,2>
do_click=0
<on_click = 0>
check_item.manhole_key = 0
<on_check = 0,0,0>
text_id = city_manhole
<on_check = 0,0,1>
play_sound.ladder =0
teleport.CITY = -1,20,14
[behavior = ladder3]
<on_move=0,2>
do_click=0
<on_click = 0>
check_item.manhole_key = 0
<on_check = 0,0,0>
text_id = city_manhole
<on_check = 0,0,1>
play_sound.ladder =0
teleport.CITY = -1,21,24
[behavior = ladder4]
<on_move=0,2>
do_click=0
<on_click = 0>
check_item.manhole_key = 0
<on_check = 0,0,0>
text_id = city_manhole
<on_check = 0,0,1>
play_sound.ladder =0
teleport.CITY = -1,37,28
[behavior = ladder5]
<on_move=0,2>
do_click=0
<on_click = 0>
check_item.manhole_key = 0
<on_check = 0,0,0>
text_id = city_manhole
<on_check = 0,0,1>
play_sound.ladder =0
teleport.CITY = -1,48,28
[behavior = ladder6]
<on_move=0,2>
do_click=0
<on_click = 0>
check_item.manhole_key = 0
<on_check = 0,0,0>
text_id = city_manhole
<on_check = 0,0,1>
play_sound.ladder =0
teleport.CITY = -1,41,9
[behavior = ladder7]
<on_move=0,2>
do_click=0
<on_click = 0>
check_item.manhole_key = 0
<on_check = 0,0,0>
text_id = city_manhole
<on_check = 0,0,1>
play_sound.ladder =0
teleport.CITY = -1,12,20
[behavior = ladder8]
<on_move=0,2>
do_click=0
<on_click = 0>
check_item.manhole_key = 0
<on_check = 0,0,0>
text_id = city_manhole
<on_check = 0,0,1>
play_sound.ladder =0
teleport.CITY = -1,31,17
--------------------------------------------------------------------------------
[behavior = cloister_door]
<on_init = 0>
animate = 0, 0, 0, 1
block = 1
<on_init = 1>
animate = 3, 3, 0, 1
block = 0
<on_click = 0>
state = 1
animate = -1, 3, 0, 1
block = 0
play_sound.rail_open =0
end_round=1
<on_click = 1>
state = 0
animate = -1, 0, 0, 1
block = 1
play_sound.rail_open =0
end_round=1
--------------------------------------------------------------------------------
[behavior=tournament]
<on_init=0>
check_global.20=3,0
<on_check=0,0,0>
enemy.lizard1=1,26
enemy.lizard2=5,26
enemy_forced.lizard3=3,28
enemy.assassin1=36,18
enemy.assassin2=37,19
enemy_forced.assassin3=35,20
enemy.assassin4=36,20
enemy.assassin5=37,20
state=1
--------------------------------------------------------------------------------
[behavior=sewer_door]
<on_init=0>
animate=0,0,0,1
block = 1
<on_init=1>
animate=1,1,0,1
block = 0
<on_activate=0,1>
animate=1,1,0,1
block=0
state=1
play_sound.move_stone=0
end_round=1
<on_activate=1,1>
animate=0,0,0,1
block=1
state=0
play_sound.move_stone=0
end_round=1
--------------------------------------------------------------------------------
[behavior = wheel1]
<on_init = 0>
animate = 0, 0, 0, 1
<on_init = 2>
animate = 0, 0, 0, 1
<on_click = 0>
animate = 3, 0, 0, 3
activate = 1,0,0
play_sound.rusty_gate = 0
state=2
<on_click = 2>
text_id=won't_budge
[behavior = wheel]
<on_init = 0>
animate = 0, 0, 0, 1
<on_init = 1>
animate = 0, 0, 0, 1
<on_init = 2>
animate = 0, 0, 0, 1
<on_init = 100>
animate = 0, 0, 0, 1
<on_click = 0>
text_id=won't_budge
<on_activate=0,1>
state=1
<on_click = 1>
animate = 3, 0, 0, 3
play_sound.rusty_gate = 0
activate = 2,0,0
state=100
<on_activate=0,2>
state=2
<on_click = 2>
animate = 3, 0, 0, 3
play_sound.rusty_gate = 0
activate = 1,0,0
text_id=empty_tank
state=100
<on_click = 100>
text_id=won't_budge
--------------------------------------------------------------------------------
[behavior = button]
<on_init = 0>
animate = 0, 0, 0, 1
<on_init = 1>
animate = 1, 1, 0, 1
<on_click = 0>
state = 1
animate = -1, 1, 0, 1
cube.g_cloister1=0,0,0
play_sound.switch =0
play_sound.move_stone=0
<on_click = 1>
state = 0
play_sound.switch =0
animate = 0, 0, 0, 1