40 lines
1.1 KiB
Plaintext
40 lines
1.1 KiB
Plaintext
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sound.wraith_att = data\sound\enemy\wraith.wav
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[sprite = bonewraith_s]
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bitmap = data\enemy\bonewraith_s.gif, 2,2,1
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[sprite = bonewraith_a]
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bitmap = data\enemy\bonewraith_a.gif, 1,1,1
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anim_delay = 700
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loop = 0, 1
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[sprite = bonewraith_h]
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bitmap = data\enemy\bonewraith_h.gif, 1,1,1
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anim_delay = 700
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loop = 0, 1
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[enemy = bonenight]
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name = damned remains
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editor_icon = 2
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category = 1
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hp = 1500
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exp=7000
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resistance = 60,-5,999,10
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flip_animation=0
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handicap_resistance=1
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alpha = 220
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blending = 1
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items.50=money320
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items.100=remains
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items.30=short_sword,long_sword,excelent_long_sword,short_sword_of_cold,buckler,broken_small_shield,small_shield,round_shield,hard_small_shield,sturdy_vest,leather_armor,sturdy_leather_armor,ring_mail,ancient_ring_mail,scale_mail,light_helmet,warm_light_helmet,guard's_helm,leather_gloves,worn_boots,chain_gloves_of_freedom,top_boots,iron_boots
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items.30=small_healing_potion,small_stamina_potion
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<stay = bonewraith_s>
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<hit = bonewraith_h>
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<close_attack = bonewraith_a>
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hit_power = 20,50
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elemental_power = 1, 20,50
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handicap=1,20,3,6,0,0
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play_sound.wraith_att = 0
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