46 lines
1004 B
Plaintext
46 lines
1004 B
Plaintext
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sound.monk_att = data\sound\enemy\monk.wav
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[sprite = deadmonk_s]
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bitmap = data\enemy\deadmonk_s.gif, 1,1,1
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[sprite = deadmonk_a]
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bitmap = data\enemy\deadmonk_a.gif, 1,1,1
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anim_delay = 700
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loop = 0, 1
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[sprite = deadmonk_h]
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bitmap = data\enemy\deadmonk_h.gif, 1,1,1
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anim_delay = 700
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loop = 0, 1
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[sprite = deadmonk_f]
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bitmap = data\enemy\deadmonk_f.gif, 1,1,1
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[enemy = deadmonk]
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name = dead apprentice
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editor_icon = 1
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hp = 600
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exp= 2000
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resistance = 15,30,30,30
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category = 1
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items.50=money80
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items.30=healing_potion,stamina_potion,elixir,revive_potion,medicine,revi_potion
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<stay = deadmonk_s>
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<frozen = deadmonk_f>
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<hit = deadmonk_h>
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#nahodny typ hitu
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<close_attack.25 = deadmonk_a>
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hit_power = 20, 40
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play_sound.monk_att = 0
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<close_attack.25 = deadmonk_a>
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elemental_power = 0, 20, 40
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play_sound.monk_att = 0
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<close_attack.25 = deadmonk_a>
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elemental_power = 1, 20, 40
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play_sound.monk_att = 0
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<close_attack.25 = deadmonk_a>
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elemental_power = 2, 20, 40
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play_sound.monk_att = 0
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