40 lines
1.1 KiB
Plaintext
40 lines
1.1 KiB
Plaintext
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sound.fat_att = data\sound\enemy\fat.wav
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[sprite = deadknight_s]
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bitmap = data\enemy\deadknight_s.gif, 1,1,1
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[sprite = deadknight_a]
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bitmap = data\enemy\deadknight_a.gif, 1,1,1
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anim_delay = 700
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loop = 0, 1
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[sprite = deadknight_h]
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bitmap = data\enemy\deadknight_h.gif, 1,1,1
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anim_delay = 700
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loop = 0, 1
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[sprite = deadknight_f]
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bitmap = data\enemy\deadknight_f.gif, 1,1,1
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[enemy = deadknight]
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name = dead knight
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editor_icon = 3
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hp = 500
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resistance = 20,5,5,5
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flip_animation=0
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category = 1
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exp = 2000
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handicap_resistance = 11
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items.60=money160
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items.50=remains
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items.50=short_sword,long_sword,buckler,broken_small_shield,small_shield,round_shield,hard_small_shield,sturdy_vest,leather_armor,sturdy_leather_armor,ring_mail,ancient_ring_mail,scale_mail,light_helmet,warm_light_helmet,guard's_helm,leather_gloves,worn_boots,chain_gloves_of_freedom,top_boots,iron_boots
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items.50=healing_potion,stamina_potion
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<stay = deadknight_s>
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<frozen = deadknight_f>
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<hit = deadknight_h>
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<close_attack = deadknight_a>
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hit_power = 20,45
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handicap = 11, 20, 1, 4, 0, 0
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play_sound.fat_att = 0
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