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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<doc>
<members>
<assembly>
<name>UnityEngine.UnityAnalyticsModule</name>
</assembly>
<member name="T:UnityEngine.Analytics.Analytics">
<summary>
<para>Unity Analytics provides insight into your game users e.g. DAU, MAU.</para>
</summary>
</member>
<member name="P:UnityEngine.Analytics.Analytics.deviceStatsEnabled">
<summary>
<para>Controls whether the sending of device stats at runtime is enabled.</para>
</summary>
</member>
<member name="P:UnityEngine.Analytics.Analytics.enabled">
<summary>
<para>Controls whether the Analytics service is enabled at runtime.</para>
</summary>
</member>
<member name="P:UnityEngine.Analytics.Analytics.limitUserTracking">
<summary>
<para>Controls whether to limit user tracking at runtime.</para>
</summary>
</member>
<member name="M:UnityEngine.Analytics.Analytics.CustomEvent(System.String,System.Collections.Generic.IDictionary`2&lt;System.String,System.Object&gt;)">
<summary>
<para>Custom Events (optional).</para>
</summary>
<param name="customEventName">Name of custom event. Name cannot include the prefix "unity." - This is a reserved keyword.</param>
<param name="eventData">Additional parameters sent to Unity Analytics at the time the custom event was triggered. Dictionary key cannot include the prefix "unity." - This is a reserved keyword.</param>
</member>
<member name="M:UnityEngine.Analytics.Analytics.CustomEvent(System.String)">
<summary>
<para>Custom Events (optional).</para>
</summary>
<param name="customEventName"></param>
</member>
<member name="M:UnityEngine.Analytics.Analytics.CustomEvent(System.String,UnityEngine.Vector3)">
<summary>
<para>Custom Events (optional).</para>
</summary>
<param name="customEventName"></param>
<param name="position"></param>
</member>
<member name="M:UnityEngine.Analytics.Analytics.FlushEvents">
<summary>
<para>Attempts to flush immediately all queued analytics events to the network and filesystem cache if possible (optional).</para>
</summary>
</member>
<member name="M:UnityEngine.Analytics.Analytics.SetUserBirthYear(System.Int32)">
<summary>
<para>User Demographics (optional).</para>
</summary>
<param name="birthYear">Birth year of user. Must be 4-digit year format, only.</param>
</member>
<member name="M:UnityEngine.Analytics.Analytics.SetUserGender(UnityEngine.Analytics.Gender)">
<summary>
<para>User Demographics (optional).</para>
</summary>
<param name="gender">Gender of user can be "Female", "Male", or "Unknown".</param>
</member>
<member name="M:UnityEngine.Analytics.Analytics.SetUserId(System.String)">
<summary>
<para>User Demographics (optional).</para>
</summary>
<param name="userId">User id.</param>
</member>
<member name="M:UnityEngine.Analytics.Analytics.Transaction(System.String,System.Decimal,System.String)">
<summary>
<para>Tracking Monetization (optional).</para>
</summary>
<param name="productId">The id of the purchased item.</param>
<param name="amount">The price of the item.</param>
<param name="currency">Abbreviation of the currency used for the transaction. For example “USD” (United States Dollars). See http:en.wikipedia.orgwikiISO_4217 for a standardized list of currency abbreviations.</param>
<param name="receiptPurchaseData">Receipt data (iOS) receipt ID (android) for in-app purchases to verify purchases with Apple iTunes / Google Play. Use null in the absence of receipts.</param>
<param name="signature">Android receipt signature. If using native Android use the INAPP_DATA_SIGNATURE string containing the signature of the purchase data that was signed with the private key of the developer. The data signature uses the RSASSA-PKCS1-v1_5 scheme. Pass in null in absence of a signature.</param>
<param name="usingIAPService">Set to true when using UnityIAP.</param>
</member>
<member name="M:UnityEngine.Analytics.Analytics.Transaction(System.String,System.Decimal,System.String,System.String,System.String)">
<summary>
<para>Tracking Monetization (optional).</para>
</summary>
<param name="productId">The id of the purchased item.</param>
<param name="amount">The price of the item.</param>
<param name="currency">Abbreviation of the currency used for the transaction. For example “USD” (United States Dollars). See http:en.wikipedia.orgwikiISO_4217 for a standardized list of currency abbreviations.</param>
<param name="receiptPurchaseData">Receipt data (iOS) receipt ID (android) for in-app purchases to verify purchases with Apple iTunes / Google Play. Use null in the absence of receipts.</param>
<param name="signature">Android receipt signature. If using native Android use the INAPP_DATA_SIGNATURE string containing the signature of the purchase data that was signed with the private key of the developer. The data signature uses the RSASSA-PKCS1-v1_5 scheme. Pass in null in absence of a signature.</param>
<param name="usingIAPService">Set to true when using UnityIAP.</param>
</member>
<member name="M:UnityEngine.Analytics.Analytics.Transaction(System.String,System.Decimal,System.String,System.String,System.String,System.Boolean)">
<summary>
<para>Tracking Monetization (optional).</para>
</summary>
<param name="productId">The id of the purchased item.</param>
<param name="amount">The price of the item.</param>
<param name="currency">Abbreviation of the currency used for the transaction. For example “USD” (United States Dollars). See http:en.wikipedia.orgwikiISO_4217 for a standardized list of currency abbreviations.</param>
<param name="receiptPurchaseData">Receipt data (iOS) receipt ID (android) for in-app purchases to verify purchases with Apple iTunes / Google Play. Use null in the absence of receipts.</param>
<param name="signature">Android receipt signature. If using native Android use the INAPP_DATA_SIGNATURE string containing the signature of the purchase data that was signed with the private key of the developer. The data signature uses the RSASSA-PKCS1-v1_5 scheme. Pass in null in absence of a signature.</param>
<param name="usingIAPService">Set to true when using UnityIAP.</param>
</member>
<member name="T:UnityEngine.Analytics.AnalyticsResult">
<summary>
<para>Analytics API result.</para>
</summary>
</member>
<member name="F:UnityEngine.Analytics.AnalyticsResult.AnalyticsDisabled">
<summary>
<para>Analytics API result: Analytics is disabled.</para>
</summary>
</member>
<member name="F:UnityEngine.Analytics.AnalyticsResult.InvalidData">
<summary>
<para>Analytics API result: Invalid argument value.</para>
</summary>
</member>
<member name="F:UnityEngine.Analytics.AnalyticsResult.NotInitialized">
<summary>
<para>Analytics API result: Analytics not initialized.</para>
</summary>
</member>
<member name="F:UnityEngine.Analytics.AnalyticsResult.Ok">
<summary>
<para>Analytics API result: Success.</para>
</summary>
</member>
<member name="F:UnityEngine.Analytics.AnalyticsResult.SizeLimitReached">
<summary>
<para>Analytics API result: Argument size limit.</para>
</summary>
</member>
<member name="F:UnityEngine.Analytics.AnalyticsResult.TooManyItems">
<summary>
<para>Analytics API result: Too many parameters.</para>
</summary>
</member>
<member name="F:UnityEngine.Analytics.AnalyticsResult.TooManyRequests">
<summary>
<para>Analytics API result: Too many requests.</para>
</summary>
</member>
<member name="F:UnityEngine.Analytics.AnalyticsResult.UnsupportedPlatform">
<summary>
<para>Analytics API result: This platform doesn't support Analytics.</para>
</summary>
</member>
<member name="T:UnityEngine.Analytics.Gender">
<summary>
<para>User Demographics: Gender of a user.</para>
</summary>
</member>
<member name="F:UnityEngine.Analytics.Gender.Female">
<summary>
<para>User Demographics: Female Gender of a user.</para>
</summary>
</member>
<member name="F:UnityEngine.Analytics.Gender.Male">
<summary>
<para>User Demographics: Male Gender of a user.</para>
</summary>
</member>
<member name="F:UnityEngine.Analytics.Gender.Unknown">
<summary>
<para>User Demographics: Unknown Gender of a user.</para>
</summary>
</member>
</members>
</doc>