[sprite = cloister_win]
bitmap = data\object\bulkhead\cloister_win.gif, 1, 1, 1
[object = cloister_win]
offset_front = cloister_win, 0, -4,-1
offset_back = cloister_win, 0, -4,-1
editor_icon = 25
map_frame = 0,0
block = 1