Undercroft/undercroft_windows_i110/data/defs/level.tomb/vigus_level.txt

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[LEVEL = TOMB_VIGUS]
name = Tomb of Knight Vigus
background = data\sky\tomb.jpg,1,1,1, 0,100,0,100
fog_color = 20, 20, 20
fog_level = 0,60,130,200,230
music.MAIN = data\music\dungeon1.ogg
material_file = data\defs\level.tomb\tomb_material.txt
cube_file = data\defs\level.tomb\tomb_cube.txt
enemy_file = data\defs\enemy\4-graveyard\livingdead.txt
enemy_file = data\defs\enemy\4-graveyard\zombie.txt
enemy_file = data\defs\enemy\4-graveyard\diggerrat.txt
enemy_file = data\defs\enemy\4-graveyard\deathknight.txt
enemy_file = data\defs\enemy\4-graveyard\vigus.txt
enemy_file = data\defs\enemy\_deadsoldier.txt
object_file = data\defs\object\column.txt
object_file = data\defs\object\monk_statue.txt
object_file = data\defs\object\jamb.txt
object_file = data\defs\object\torch1.txt
object_file = data\defs\object\torch2.txt
object_file = data\defs\object\coffin.txt
object_file = data\defs\object\dirt1.txt
object_file = data\defs\object\dirt2.txt
object_file = data\defs\object\foliage1.txt
object_file = data\defs\object\flower1.txt
object_file = data\defs\object\fence.txt
object_file = data\defs\object\garbage.txt
object_file = data\defs\object\barrel.txt
behavior_file = data\defs\level.tomb\vigus_behavior.txt
object_file = data\defs\level.tomb\vigus_object.txt