Undercroft/undercroft_windows_i110/data/defs/level.tomb/ucata_object.txt

373 lines
10 KiB
Plaintext

--------------------------------------------------------------------------------
[sprite = travelstone_f]
bitmap = data\object\tstone_f.gif, 1, 1, 1
[sprite = travelstone_f2]
bitmap = data\object\tstone_f2.gif, 1, 1, 1
[sprite = travelstone_b]
bitmap = data\object\tstone_b.gif, 1, 1, 1
[sprite = travelstone_r]
bitmap = data\object\tstone_r.gif, 1, 1, 1
[object = tstone]
offset_front = travelstone_f, 0, 8, 160
offset_back = travelstone_b, 0, 8, 160
offset_left = travelstone_r, 0, 8, 160
offset_right = travelstone_r, 0, 8, 160
flip_left = 1
editor_icon = 2
block = 1
map_frame = 7 ,16
click_rect=1,1,66,145
click_range=1,1
behavior=tstone
--------------------------------------------------------------------------------
[sprite = tomb_down]
bitmap = data\object\tomb_down.gif, 1, 1, 1
[sprite = tomb_up]
bitmap = data\object\tomb_up.gif, 1, 1, 1
[object = exit_cata1]
offset_front = tomb_up, 0, -4,-1
map_frame = 5,11
editor_icon = 23
block = 0
click_range = 1, 1
click_rect.0 = 1, 1, 190,120
click_rect.1 = 1, 1, 190,120
click_rect.2 = 1, 1, 190,120
click_rect.3 = 1, 1, 190,120
behavior = exit_cata1
[object = exit_cata2]
parent = exit_cata1
behavior = exit_cata2
[object = cata_down1]
offset_front = tomb_down, 0, 1,-1
map_frame = 5,10
editor_icon = 22
block = 0
click_range = 1, 1
click_rect.0 = 1, 1, 190,120
click_rect.1 = 1, 1, 190,120
click_rect.2 = 1, 1, 190,120
click_rect.3 = 1, 1, 190,120
behavior = cata_down1
[object = cata_down2]
parent = cata_down1
behavior = cata_down2
[object = cata_down3]
parent = cata_down1
behavior = cata_down3
[object = cata_down4]
parent = cata_down1
behavior = cata_down4
[object = cata_down5]
parent = cata_down1
behavior = cata_down5
--------------------------------------------------------------------------------
[sprite = chest1_f]
bitmap = data\object\chest1_f.gif, 1, 1, 1
[sprite = chest1_b]
bitmap = data\object\chest1_b.gif, 1, 1, 1
[sprite = chest1_r]
bitmap = data\object\chest1_r.gif, 1, 1, 1
[object = chest1]
visible_range = 0, 3
offset_front = chest1_f, 0, 8, 230
offset_back = chest1_b, 0, 8, 230
offset_left = chest1_r, 0, 8, 230
offset_right = chest1_r, 0, 8, 230
editor_icon = 7
click_rect.0 = 1,1,115,60
click_rect.1 = 1,1,70,60
click_rect.2 = 1,1,115,60
click_rect.3 = 1,1,70,60
items.100,1 = money160
//THROW
items.40,1=arrows
items.40,1=poisoned_throwing_knives,burning_stars,lethal_stars,steel_darts,arrows,poisoned_darts,explosive_darts
//FLASKY
items.50,2=small_healing_potion,healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine
//SUPER FLASKY
items.20,1=greater_healing_potion,greater_stamina_potion,greater_revi_potion,greater_elixir,elven_wine
behavior = chest_offer
[object = chest_gear]
parent = chest1
items.100,1 = gear
[object = chest_seal]
parent = chest1
items.100,1 = seal
items.100,1 = money1280
behavior = chest_seal
--------------------------------------------------------------------------------
[sprite = sarcophagus_s]
bitmap = data\object\sarcophagus_s.gif, 1, 1, 1
[sprite = sarcophagus_f]
bitmap = data\object\sarcophagus_f.gif, 1, 1, 1
[object = sarcophagus]
offset_front = sarcophagus_f, 0, 12, 180
offset_back = sarcophagus_f, 0, 12, 180
offset_left = sarcophagus_s, 0, 12, 230
offset_right = sarcophagus_s, 0, 12, 230
editor_icon = 19
block = 1
click_range = 1, 1
click_rect.0 = 1, 1, 235,75
click_rect.1 = 1, 1, 105,75
click_rect.2 = 1, 1, 235,75
click_rect.3 = 1, 1, 105,75
items.100,1 = money160
items.50,1,15,25 = arrows
items.50,1 = healing_potion
items.50,1 = remains
//EQUIPMENT
items.100,1=lightning_circlet,holy_symbol,large_shield,snake's_heavy_belt,orb_of_telekinesis,iron_heavy_belt,scroll_of_lightning,chain_boots,arctic_orb,gladiator_boots,veil_of_darkness,cloak_of_rage,holy_protection,
items.100,1=broad_sword,war_flail,fatal_broad_sword,heavy_war_flail,great_sword,long_flail,great_sword_of_vigor,halbert,battle_axe,ogre's_halbert,venom_battle_axe,moon_staff,menacing_battle_axe,monk_battle_staff,crusader_sword,scholar's_great_staff,crook,staff_of_vigor,hammer_of_spirits
behavior = sarc_offer
[object = sarcophagus2]
offset_front = sarcophagus_f, 0, 12, 180
offset_back = sarcophagus_f, 0, 12, 180
offset_left = sarcophagus_s, 0, 12, 230
offset_right = sarcophagus_s, 0, 12, 230
editor_icon = 19
block = 1
click_range = 1, 1
click_rect.0 = 1, 1, 235,75
click_rect.1 = 1, 1, 105,75
click_rect.2 = 1, 1, 235,75
click_rect.3 = 1, 1, 105,75
items.100,1 = money80
items.50,1,15,25 = arrows
items.50,1 = healing_potion
items.50,1 = stamina_potion
items.50,1 = remains
behavior = sarc_offer
--------------------------------------------------------------------------------
[sprite = lever_f]
bitmap = data\object\lever\lever1a.gif, 2, 2, 1
[sprite = lever_s]
bitmap = data\object\lever\lever1b.gif, 2, 2, 1
[object = lever]
visible_range = 0, 4
offset_back = lever_f, 0, -60, 230
offset_right = lever_s, 130, -60, 230
offset_left = lever_s, -130, -60, 230
all_sides = -1, 4,4
all_sides = -1, 0 ,4
editor_icon = 3
flip_left = 1
click_rect.2 = 1, 1, 31,93
click_rect.1 = 1, 1, 44,83
click_rect.3 = 1, 1, 44,83
behavior = lever
[object = lever_of_three]
parent = lever
behavior = lever_of_three
[object = lever_bridge]
parent = lever
behavior = lever_bridge
[object = lever_clay]
parent = lever
behavior = lever_clay
--------------------------------------------------------------------------------
[sprite = tomb_door]
bitmap = data\object\door\tomb_door.gif, 5, 5, 1
[object = tomb_door]
offset_front = tomb_door, 0, -4,-1
offset_back = tomb_door, 0, -4,-1
editor_icon = 4
click_range = 1,1
click_rect.0 = 1,1,190,120
click_rect.1 = 1,1,190,120
click_rect.2 = 1,1,190,120
click_rect.3 = 1,1,190,120
behavior = tomb_door
map_frame=101,4
[object = tomb_door_open]
parent = tomb_door
behavior = tomb_door_open
[object = tomb_door_jammed]
parent = tomb_door
behavior = tomb_door_jammed
[object = tomb_door_lever]
parent = tomb_door
behavior = tomb_door_lever
[object = tomb_door_of_three]
parent = tomb_door
behavior = tomb_door_of_three
--------------------------------------------------------------------------------
[sprite = timber]
bitmap = data\object\timber.gif, 1, 1, 1
[object = timber]
map_frame = 101, 105
offset_front = timber, 0,0,-1
back = timber, 1,1, 10,121, 80,80
back = timber, 1,2, 50,99, 55,55
back = timber, 1,3, 80,80, 30,30
back = timber, 2,1, 160,121, 80,80
back = timber, 2,2, 160,99, 55,55
back = timber, 2,3, 160,80, 40,30
back = timber, 3,1, 310,121, 80,80
back = timber, 3,2, 270,99, 55,55
back = timber, 3,3, 240,80, 30,30
right = timber, 1,0, -20,140, 50,100
right = timber, 1,1, 30,121, 40,80
right = timber, 1,2, 65,108, 32,70
right = timber, 1,3, 90,98, 30,60
left = timber, 3,0, 345,152, 50,100
left = timber, 3,1, 295,121, 40,80
left = timber, 3,2, 264,98, 32,70
left = timber, 3,3, 240,82, 30,60
flip_back=3
editor_icon = 21
block = 1
click_range = 1, 1
click_rect.0 = 1, 1, 220,70
behavior = timber
--------------------------------------------------------------------------------
[sprite = cracked_stone]
bitmap = data\object\bulkhead\cracked_stone.gif, 1, 1, 1
[object = cracked_stone]
offset_front = cracked_stone, 0, -4,-1
offset_back = cracked_stone, 0, -4,-1
editor_icon = 31
map_frame = 0, 0
block = 1
click_range = 1, 1
click_rect.0 = 1, 1, 190,120
click_rect.2 = 1, 1, 190,120
behavior = cracked_stone
--------------------------------------------------------------------------------
[sprite = gob_hole]
bitmap = data\object\bulkhead\gob_hole.jpg, 1, 1, 1
[object = goblin_hole]
offset_front = gob_hole, 0, -4,-1
offset_back = gob_hole, 0, -4,-1
editor_icon = 15
map_frame = 104,105
block = 1
click_range = 1, 1
click_rect = 1, 1, 190,120
items.100,1 =arrows
items.100,1 =arcane_scroll,scroll_of_wisdom,elixir_of_power
items.100,1 =ram_staff,staff_of_flame,tireless_staff,thorn_staff,sparking_rod
items.100,1 =rod_of_lore,woodoo_staff,beryl_staff,elven_sword
items.100,1 =battle_orb,scroll_of_fireball,ancient_relic,orb_of_telekinesis,scroll_of_lightning,arctic_orb,loathsome_idol,mummyfied_head,holy_symbol,blue_power_gem,red_power_gem,dark_power_gem,sharp_power_gem
items.100,1 =hangman's_noose,ogre's_rope,captain's_belt,hunter's_heavy_belt
items.100,1 =stunning_powder,chocking_powder,explosive_powder
items.100,1 =small_ring_of_life,ring_of_life,fighter's_ring_of_action,ring_of_concentration,ring_of_muscles,light_necklace,ring_of_frost_giant,inquisitor's_chain,blessed_necklace,eye_of_warlock,exloding_ring,jet_ring,ring_of_apprentice,ring_of_hunger,glowing_chain,pure_blood,stone_of_blizzard,necklace_of_leech,marskman_of_vastelands
items.100,1 =revi_potion
items.100,1 =elixir
items.100,1 =revive_potion
map_hint = goblin hole
welcome_text=goblin hole
behavior = goblin
--------------------------------------------------------------------------------
[object= wake_bat]
editor_icon=1
front = dummy, 2,1, 160,70, 140,65
back = dummy, 2,1, 160,70, 140,65
left = dummy, 2,1, 160,70, 140,65
right = dummy, 2,1, 160,70, 140,65
click_range=1,1
click_rect=1,1,100,100
top_click=1
behavior=wake_bat
--------------------------------------------------------------------------------
[sprite = teleport]
bitmap = data\object\global\holy_ground.gif, 6,1,6
sort_offset = 10
[object = teleport]
visible_range = 0,3
offset_front = teleport, 0, 1,210
offset_back = teleport, 0, 1,210
offset_left = teleport, 0, 1,210
offset_right = teleport, 0, 1,210
editor_icon = 6
map_frame = 5 ,16
behavior = teleport
[object = rat_horde]
editor_icon=1
behavior=rat_horde
block=2