Undercroft/undercroft_windows_i110/data/defs/level.tomb/king2_object.txt

561 lines
18 KiB
Plaintext

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[sprite = travelstone_f]
bitmap = data\object\tstone_f.gif, 1, 1, 1
[sprite = travelstone_f2]
bitmap = data\object\tstone_f2.gif, 1, 1, 1
[sprite = travelstone_b]
bitmap = data\object\tstone_b.gif, 1, 1, 1
[sprite = travelstone_r]
bitmap = data\object\tstone_r.gif, 1, 1, 1
[object = tstone]
offset_front = travelstone_f, 0, 8, 160
offset_back = travelstone_b, 0, 8, 160
offset_left = travelstone_r, 0, 8, 160
offset_right = travelstone_r, 0, 8, 160
flip_left = 1
editor_icon = 2
block = 1
map_frame = 7 ,16
click_rect=1,1,66,145
click_range=1,1
behavior=tstone
--------------------------------------------------------------------------------
[sprite = stone_sign_f]
bitmap = data\object\wallpaper\stone_sign2_f.gif, 1, 1, 1
sort_offset = -200
[sprite = stone_sign_s1]
bitmap = data\object\wallpaper\stone_sign2_s1.gif, 1, 1, 1
sort_offset = -200
[object = stone_sign1]
visible_range = 0,3
back = stone_sign_f, 1,0, -60,116, 100,100
back = stone_sign_f, 1,1, 5,96, 68,68
back = stone_sign_f, 1,2, 50,82, 47,47
back = stone_sign_f, 2,0, 160,116, 100,100
back = stone_sign_f, 2,1, 160,96, 68,68
back = stone_sign_f, 2,2, 160,82, 47,47
back = stone_sign_f, 3,0, 385,116, 100,100
back = stone_sign_f, 3,1, 315,96, 68,68
back = stone_sign_f, 3,2, 270,82, 47,47
back = stone_sign_f, 4,3, 300,88, 32,32
right = stone_sign_s1, 2,0, 300,132, 140,140
right = stone_sign_s1, 2,1, 255,107, 100,100
right = stone_sign_s1, 2,2, 224,90, 68,68
left = stone_sign_s1, 2,0, 20,132, 140,140
left = stone_sign_s1, 2,1, 65,107, 100,100
left = stone_sign_s1, 2,2, 96,90, 68,68
click_range = 0,1
click_rect.1 = 1, 1, 15,74
click_rect.2 = 1, 1, 95,74
click_rect.3 = 1, 1, 15,74
behavior = stone_sign1
editor_icon = 15
flip_left=1
[object = stone_sign2]
parent = stone_sign1
behavior = stone_sign2
[object = stone_sign3]
parent = stone_sign1
behavior = stone_sign3
[object = stone_sign4]
parent = stone_sign1
behavior = stone_sign4
[object = stone_sign_song]
parent = stone_sign1
behavior = stone_sign_song
[object = stone_sign_water]
parent = stone_sign1
behavior = stone_sign_water
--------------------------------------------------------------------------------
[sprite = tomb_down]
bitmap = data\object\tomb_down2.gif, 1, 1, 1
[sprite = tomb_up]
bitmap = data\object\tomb_up2.gif, 1, 1, 1
[object = up_kt1]
offset_front = tomb_up, 0, 3,-1
editor_icon = 23
map_frame = 5,11
block = 0
click_range = 1, 1
click_rect.0 = 1, 1, 190,120
click_rect.1 = 1, 1, 190,120
click_rect.2 = 1, 1, 190,120
click_rect.3 = 1, 1, 190,120
behavior = up_kt1
[object = down1]
offset_front = tomb_down, 0, 1,-1
editor_icon = 22
map_frame = 5,10
block = 0
click_range = 1, 1
click_rect.0 = 1, 1, 190,120
click_rect.1 = 1, 1, 190,120
click_rect.2 = 1, 1, 190,120
click_rect.3 = 1, 1, 190,120
behavior = down1
[object = down2]
parent = down1
behavior = down2
[object = down3]
parent = down1
behavior = down3
[object = down4]
parent = down1
behavior = down4
--------------------------------------------------------------------------------
[sprite = chest1_f]
bitmap = data\object\chest1_f.gif, 1, 1, 1
[sprite = chest1_b]
bitmap = data\object\chest1_b.gif, 1, 1, 1
[sprite = chest1_r]
bitmap = data\object\chest1_r.gif, 1, 1, 1
[object = chest1]
visible_range = 0, 3
offset_front = chest1_f, 0, 8, 230
offset_back = chest1_b, 0, 8, 230
offset_left = chest1_r, 0, 8, 230
offset_right = chest1_r, 0, 8, 230
editor_icon = 7
click_rect.0 = 1,1,115,60
click_rect.1 = 1,1,70,60
click_rect.2 = 1,1,115,60
click_rect.3 = 1,1,70,60
//MONEY
items.50,1 = money320
//FLASKY
items.50,2=small_healing_potion,healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine
//SUPER FLASKY
items.30,1=greater_healing_potion,greater_stamina_potion,greater_revi_potion,greater_elixir,elven_wine
//THROW
items.40,1=poisoned_throwing_knives,burning_stars,lethal_stars,steel_darts,arrows
//LEVEL 3 JEWELRY
items.30,1=fanged_necklace,ring_of_survivor,chain_of_barriers,ring_of_battlemage,ring_of_necromancy,ring_of_elements,stone_amulet,ring_of_immunity,forest_heart,nature's_embrace,black_ring,chain_of_elements,exloding_ring,ring_of_giants,snake's_ring,heavy_ring_of_vigor,symbol_of_cobra,barbarian_chain,ring_of_undead_eater,necklace_of_willpower,lucky_killer,kinetic_ring
//EQUIPMENT
items.50,1=venomous_chain,barbarian_round_shield,icebear_bow,battle_orb,crossbow,scroll_of_fireball,scorching_crossbow,ancient_relic,arctic_crossbow,chain_gloves,arbalest,chain_gloves_of_freedom,assassin_jacket,silky_ice_gloves,enchanted_habit,fist_of_flame,frost_crown,iron_boots,cloth_mask,iron_war_boots,snake_mask
behavior = chest_offer
[object = chest6]
parent=chest1
//MONEY
items.50,1 = money160
items.100,1 = money640
//FLASKY
items.60,2=small_healing_potion,healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine
//SUPER FLASKY
items.40,1=greater_healing_potion,greater_stamina_potion,greater_revi_potion,greater_elixir,elven_wine
//THROW
items.40,1=arrows
items.50,1=poisoned_throwing_knives,burning_stars,lethal_stars,steel_darts,arrows,poisoned_darts,explosive_darts,stunning_powder,throwing_axes,burning_powder
//LESSER UNIQUE
items.100,1=dragon_shield,ethereal_axe,elven_shield,veteran_cleaver,orc_habit,vasp_long_bow,shadow_jerkin,sandals_of_balance,veil_of_darkness,lucky_sandals,barbarian_helm,shoes_of_heart,black_widows,blessed_steel_blade,long_kiss_good_night,short_sword_of_flames,icicle,protected_steps,exeptional_impaler,juggler's_sandals,poisonous_nail,rope_of_energy
//EQUIPMENT
items.50,1=glaive,barbed_lash,bloodsucking_glaive,barbed_lash_of_frost_bite,father's_glaive,furious_sceptre,paralysing_staff,frozen_sceptre,heavy_iron_staff,sceptre_of_guardian,heavy_crossbow,bishop's_crook,spider's_heavy_crossbow,celestial_mace,raging_heavy_crossbow,sword_of_ancestors,arctic_orb,ghost_blade,holy_symbol,bloody_root,pagan_staff
items.50,1=alchemist's_apron,cloak_of_rage,breast_plate,scholar's_garment,battle_breast_plate,killer's_vest,elven_ring_mail,werewolf_skin,chain_mail,sanctified_garment,volcanic_chain_mail,polar_robe,heavy_chain_mail,ring_mail,mask_of_the_raider,ancient_ring_mail,blessed_diadem,scale_mail,snow_queen's_crown,bear_vest,horned_skull_case
--------------------------------------------------------------------------------
[sprite = dragon_story]
bitmap = data\object\bulkhead\dragon_story.gif, 1, 1, 1
[object = sarc_wiz]
offset_front = dragon_story, 0, -4,-1
offset_back = dragon_story, 0, -4,-1
editor_icon = 15
map_frame = 3, 18
block = 1
click_range = 1, 1
click_rect = 1, 1, 190,120
behavior=sarc_wiz
[sprite = sarcophagus_s]
bitmap = data\object\sarcophagus_s.gif, 1, 1, 1
[sprite = sarcophagus_f]
bitmap = data\object\sarcophagus_f.gif, 1, 1, 1
[object = sarc_bard]
offset_front = sarcophagus_f, 0, 12, 180
offset_back = sarcophagus_f, 0, 12, 180
offset_left = sarcophagus_s, 0, 12, 230
offset_right = sarcophagus_s, 0, 12, 230
editor_icon = 19
block = 1
click_rect.0 = 1, 1, 235,75
click_rect.1 = 1, 1, 105,75
click_rect.2 = 1, 1, 235,75
click_rect.3 = 1, 1, 105,75
click_range = 1,1
items.100,1 = remains
//FLASKY
items.60,2=small_healing_potion,healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine
//SUPER FLASKY
items.40,1=greater_healing_potion,greater_stamina_potion,greater_revi_potion,greater_elixir,elven_wine
//LEVEL 3 JEWELRY
items.100,1=elven_ring,fanged_necklace,ring_of_survivor,chain_of_barriers,ring_of_battlemage,ring_of_necromancy,ring_of_elements,stone_amulet,ring_of_immunity,forest_heart,nature's_embrace,black_ring,chain_of_elements,exloding_ring,ring_of_giants,snake's_ring,heavy_ring_of_vigor,symbol_of_cobra,barbarian_chain,ring_of_undead_eater,necklace_of_willpower,lucky_killer,kinetic_ring
//LEVEL 4 JEWELRY
items.100,1=small_ring_of_life,ring_of_life,fighter's_ring_of_action,ring_of_concentration,ring_of_muscles,light_necklace,ring_of_frost_giant,inquisitor's_chain,blessed_necklace,eye_of_warlock,exloding_ring,jet_ring,ring_of_apprentice,ring_of_hunger,glowing_chain,pure_blood,stone_of_blizzard,necklace_of_leech,marskman_of_vastelands
behavior=sarc_offer
map_frame = 3, 18
[object = sarc_mentor]
parent = sarc_bard
items.100,1 = severed_skull
items.100,1 = left_hand
items.100,1 = right_hand
items.100,1 = mentor_sandals
items.100,1 = tome_of_wisdom
behavior=sarc_mentor
[object = sarc_warrior]
parent = sarc_bard
items.100,1 = remains
items.100,1=ethereal_axe,elven_shield,veteran_cleaver,barbarian_helm,blessed_steel_blade,exeptional_impaler,poisonous_nail,rope_of_energy,double_axe,fatal_broad_sword,freezing_double_axe,great_sword,righteous_double_axe,great_sword_of_vigor,vampiric_precise_axe,battle_axe,morning_star,venom_battle_axe,grisly_morning_star,menacing_battle_axe,mace,war_flail,thunder_mace,heavy_war_flail,great_mace,captain's_mace
behavior=sarc_warrior
--------------------------------------------------------------------------------
[object = piedestal_wis]
offset_front = sarcophagus_s, 0, 12, 200
offset_back = sarcophagus_s, 0, 12, 200
offset_left = sarcophagus_s, 0, 12, 200
offset_right = sarcophagus_s, 0, 12, 200
editor_icon = 11
map_frame = 3, 19
block = 1
click_range = 1, 1
click_rect.0 = 1, 1, 105,75
click_rect.1 = 1, 1, 105,75
click_rect.2 = 1, 1, 105,75
click_rect.3 = 1, 1, 105,75
behavior=piedestal_wis
[object = piedestal_hum]
parent=piedestal_wis
behavior=piedestal_hum
[object = piedestal_pow]
parent=piedestal_wis
behavior=piedestal_pow
[object = piedestal_cou]
parent=piedestal_wis
behavior=piedestal_cou
[sprite = pskull_f]
bitmap = data\object\skull.gif, 1, 1, 1
sort_offset=100
[sprite = pskull_s]
bitmap = data\object\skull_s.gif, 1, 1, 1
sort_offset=100
[sprite = pskull_b]
bitmap = data\object\skull_b.gif, 1, 1, 1
sort_offset=100
[sprite = p_hand]
bitmap = data\object\hand.gif, 1, 1, 1
sort_offset=100
[object = severed_skull]
offset_front = pskull_f, 0, -62, 200
offset_back = pskull_b, 0, -62, 200
offset_left = pskull_s, 0, -62, 200
offset_right = pskull_s, 0, -62, 200
flip_left=1
editor_icon = 28
in_editor=0
click_range=1,1
click_rect = -10,-10,38,33
behavior = severed_skull
[object = right_hand]
offset_front = p_hand, 0, -62, 200
offset_back = p_hand, 0, -62, 200
offset_left = p_hand, 0, -62, 200
offset_right = p_hand, 0, -62, 200
flip_left=1
editor_icon = 28
in_editor=0
click_range=1,1
click_rect = -10,-10,38,26
behavior = right_hand
[object = left_hand]
in_editor=0
parent=right_hand
behavior = left_hand
[sprite = mentor_sandals]
bitmap = data\object\boots1.gif, 1, 1, 1
sort_offset=100
[object = mentor_sandals]
in_editor=0
offset_front = mentor_sandals, 0, -58, 200
offset_back = mentor_sandals, 0, -58, 200
offset_left = mentor_sandals, 0, -58, 200
offset_right = mentor_sandals, 0, -58, 200
flip_left=1
editor_icon = 28
click_range=1,1
click_rect.0 = -10,-10,38,26
click_rect.1 = -10,-10,38,26
click_rect.2 = -10,-10,38,26
click_rect.3 = -10,-10,38,26
behavior = mentor_sandals
--------------------------------------------------------------------------------
[sprite = tomb_door]
bitmap = data\object\door\tomb_door2.gif, 5, 5, 1
[object = tomb_door]
offset_front = tomb_door, 0, -4,-1
offset_back = tomb_door, 0, -4,-1
editor_icon = 4
click_range = 1,1
click_rect.0 = 1,1,190,120
click_rect.1 = 1,1,190,120
click_rect.2 = 1,1,190,120
click_rect.3 = 1,1,190,120
behavior = tomb_door
map_frame=101,4
[object = tomb_door_8lever]
parent=tomb_door
behavior = tomb_door_8lever
[object = tomb_door_jammed]
parent = tomb_door
behavior = tomb_door_jammed
--------------------------------------------------------------------------------
[sprite = timber]
bitmap = data\object\timber.gif, 1, 1, 1
[object = timber]
map_frame = 101, 105
offset_front = timber, 0,0,-1
back = timber, 1,1, 10,121, 80,80
back = timber, 1,2, 50,99, 55,55
back = timber, 1,3, 80,80, 30,30
back = timber, 2,1, 160,121, 80,80
back = timber, 2,2, 160,99, 55,55
back = timber, 2,3, 160,80, 40,30
back = timber, 3,1, 310,121, 80,80
back = timber, 3,2, 270,99, 55,55
back = timber, 3,3, 240,80, 30,30
right = timber, 1,0, -20,140, 50,100
right = timber, 1,1, 30,121, 40,80
right = timber, 1,2, 65,108, 32,70
right = timber, 1,3, 90,98, 30,60
left = timber, 3,0, 345,152, 50,100
left = timber, 3,1, 295,121, 40,80
left = timber, 3,2, 264,98, 32,70
left = timber, 3,3, 240,82, 30,60
flip_back=3
editor_icon = 21
block = 1
click_range = 1, 1
click_rect.0 = 1, 1, 220,70
behavior = timber
--------------------------------------------------------------------------------
[sprite = cracked_stone]
bitmap = data\object\bulkhead\cracked_stone2.jpg, 1, 1, 1
[object = cracked_stone]
offset_front = cracked_stone, 0, -4,-1
offset_back = cracked_stone, 0, -4,-1
editor_icon = 31
map_frame = 0, 0
block = 1
click_range = 1, 1
click_rect.0 = 1, 1, 190,120
click_rect.2 = 1, 1, 190,120
behavior = cracked_stone
--------------------------------------------------------------------------------
[sprite = torch_nolight]
bitmap = data\object\torch2x.gif, 1, 1, 1
[OBJECT = torch_nolight]
back = torch_nolight, 0,3, 40,88, 32,32
back = torch_nolight, 1,0, 10,170, 100,100
back = torch_nolight, 1,1, 60,130, 68,68
back = torch_nolight, 1,2, 90,105, 47,47
back = torch_nolight, 1,3, 116,88, 32,32
back = torch_nolight, 2,0, 260,170, 100,100
back = torch_nolight, 2,1, 224,130, 68,68
back = torch_nolight, 2,2, 208,105, 47,47
back = torch_nolight, 2,3, 194,88, 32,32
back = torch_nolight, 3,3, 280,88, 32,32
left = torch_nolight, 1,3, 44,88, 32,32
left = torch_nolight, 2,0, 60,170, 100,100
left = torch_nolight, 2,1, 96,130, 68,68
left = torch_nolight, 2,2, 112,105, 47,47
left = torch_nolight, 2,3, 126,88, 32,32
left = torch_nolight, 3,0, 310,170, 100,100
left = torch_nolight, 3,1, 258,130, 68,68
left = torch_nolight, 3,2, 232,105, 47,47
left = torch_nolight, 3,3, 204,88, 32,32
front = torch_nolight, 1,3, 18,105, 47,47
front = torch_nolight, 2,1, 75,158, 90,90
front = torch_nolight, 2,2, 105,122, 60,60
front = torch_nolight, 2,3, 118,105, 47,47
front = torch_nolight, 3,1, 300,158, 90,90
front = torch_nolight, 3,2, 260,122, 60,60
front = torch_nolight, 3,3, 218,105, 47,47
right = torch_nolight, 1,1, 30,158, 90,90
right = torch_nolight, 1,2, 72,122, 60,60
right = torch_nolight, 1,3, 100,105, 47,47
right = torch_nolight, 2,1, 245,158, 90,90
right = torch_nolight, 2,2, 215,122, 60,60
right = torch_nolight, 2,3, 202,105, 47,47
right = torch_nolight, 3,3, 302,105, 47,47
editor_icon = 9
--------------------------------------------------------------------------------
[sprite = button_f]
bitmap = data\object\lever\button2a.gif, 2, 2, 1
[sprite = button_s]
bitmap = data\object\lever\button2b.gif, 2, 2, 1
[object = button]
visible_range = 0, 4
offset_back = button_f, 0, -71, 230
offset_right = button_s, 125, -62, 230
offset_left = button_s, -125, -62, 230
all_sides = -1, 4,4
all_sides = -1, 0 ,4
editor_icon = 3
flip_left = 1
click_rect.2 = -10, -10, 35,35
click_rect.1 = -10, -10, 28,30
click_rect.3 = -10, -10, 28,30
behavior = button
--------------------------------------------------------------------------------
[sprite = lever_f]
bitmap = data\object\lever\lever1a.gif, 2, 2, 1
[sprite = lever_s]
bitmap = data\object\lever\lever1b.gif, 2, 2, 1
[object = lever]
visible_range = 0, 4
offset_back = lever_f, 0, -60, 230
offset_right = lever_s, 130, -60, 230
offset_left = lever_s, -130, -60, 230
all_sides = -1, 4,4
all_sides = -1, 0 ,4
editor_icon = 3
flip_left = 1
click_rect.2 = 1, 1, 31,93
click_rect.1 = 1, 1, 44,83
click_rect.3 = 1, 1, 44,83
behavior = lever
--------------------------------------------------------------------------------
[OBJECT = torch_lightbridge]
parent=torch_nolight
click_rect = 1,1,45,145
behavior = torch_lightbridge
--------------------------------------------------------------------------------
[sprite = teleport]
bitmap = data\object\global\holy_ground.gif, 6,1,6
sort_offset = 10
[object = light_bridge]
visible_range = 0,3
in_editor=0
offset_front = teleport, 0, 20, 240
offset_back = teleport, 0, 20, 240
offset_left = teleport, 0, 20, 240
offset_right = teleport, 0, 20, 240
editor_icon = 6
[object = teleport]
map_frame = 7, 16
parent=light_bridge
offset_front = teleport, 0, 20, 240
offset_back = teleport, 0, 20, 240
offset_left = teleport, 0, 20, 240
offset_right = teleport, 0, 20, 240
front=teleport, 1,0,-200,-200,1,1
front=teleport, 3,0,-200,-200,1,1
back=teleport, 1,0,-200,-200,1,1
back=teleport, 3,0,-200,-200,1,1
behavior = teleport
[object = teleport_turnN]
editor_icon = 6
behavior = teleport_turnN
[object = teleport_turnS]
editor_icon = 6
behavior = teleport_turnS