Undercroft/undercroft_windows_i110/data/defs/level.dunghill/cellar_behavior.txt

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sound.metalclank = data/sound/metalclank.wav
[behavior=RESPAWN-beetle]
<on_enter = 0, 1>
check_global.254=0,0
<on_check=0,0,1>
enemy.beetle_respawn=0,0
change_global.254=-1
[behavior=RESPAWN-smallrat]
<on_enter = 0, 1>
check_global.255=0,0
<on_check=0,0,1>
enemy.smallrat_respawn=0,0
change_global.255=-1
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intro
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[behavior = intro]
<on_enter=0,1>
text_id = intro_1
picture = data\scene\intro1.jpg
button_id = b_next
button_id = b_skip_intro
quest.bet = 1
<on_button=0,1>
cancel_picture = 1
text_id = intro_7
play_sound.yawn=0
state=10
<on_button=0,0>
state=1
text_id = intro_2
button_id = b_next
button_id = b_skip_intro
picture = data\scene\intro2.jpg
<on_button=1,1>
cancel_picture = 1
text_id = intro_7
play_sound.yawn=0
state=10
<on_button=1,0>
state=2
text_id = intro_3
button_id = b_next
button_id = b_skip_intro
picture = data\scene\intro3.jpg
<on_button=2,1>
cancel_picture = 1
text_id = intro_7
play_sound.yawn=0
state=10
<on_button=2,0>
state=3
text_id = intro_4
button_id = b_next
button_id = b_skip_intro
picture = data\scene\intro4.jpg
<on_button=3,1>
cancel_picture = 1
text_id = intro_7
play_sound.yawn=0
state=10
<on_button=3,0>
state=4
text_id = intro_5
button_id = b_next
button_id = b_skip_intro
picture = data\scene\intro4.jpg
<on_button=4,1>
cancel_picture = 1
text_id = intro_7
play_sound.yawn=0
state=10
<on_button=4,0>
state=5
text_id = intro_6
button_id = b_ok
picture = data\scene\intro5.jpg
<on_button=5,0>
cancel_picture = 1
text_id = intro_7
play_sound.yawn=0
state=10
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[behavior = lever1]
<on_init = 0>
animate = 0, 0, 0, 1
<on_init = 1>
animate = 1, 1, 0, 1
<on_click = 0>
state = 1
animate = -1, 1, 0, 1
cube.G_TOMB = 0,0,0
play_sound.switch = 0
<on_click = 1>
state = 0
animate = 0, 0, 0, 1
cube.W_STONE = 0,0 ,0
play_sound.switch = 0
[behavior = exit_townhall]
<on_move = 0,2>
do_click=0
<on_click=0>
play_sound.ladder =0
teleport.DUNGHILL = 2,13,11
[behavior = exit_inn]
<on_move = 0,2>
do_click=0
<on_click = 0>
play_sound.ladder = 0
teleport.DUNGHILL = 3,11,1
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[behavior=plate1]
<on_init=0>
animate=0,0,0,0
<on_init=1>
animate=1,1,0,0
<on_enter=0,0>
cube.g_tomb = 0,0,0
animate=1,1,0,0
state=1
play_sound.switch = 0
<on_release=1>
cube.w_stone = 0,0,0
animate=0,0,0,0
state=0
play_sound.switch = 0
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[behavior=help_lever]
<on_enter=0,1>
text_id = dh2_levers
button_id = b_ok
state=255
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[behavior=help_combat]
<on_enter=0,1>
#picture=data/scene/tutorial1.jpg
text_id=dh_help_combat1
button_id=b_next
#button_id=b_skip
<on_button=0,0>
state=1
picture=data/scene/tutorial1.jpg
text_id=dh_help_combat2
button_id=b_next
#button_id=b_skip
<on_button=0,1>
set_global.0=1
state=255
<on_button=1,0>
state=2
picture=data/scene/tutorial1.jpg
text_id=dh_help_combat3
button_id=b_next
#button_id=b_skip
<on_button=1,1>
set_global.0=1
state=255
<on_button=2,0>
state=3
picture=data/scene/tutorial1.jpg
text_id=dh_help_combat4
button_id=b_ok
#button_id=b_skip
<on_button=2,1>
set_global.0=1
state=255
<on_button=3,0>
state=255
<on_button=3,1>
set_global.0=1
state=255
[behavior=help_map]
<on_enter=0,1>
check_global.0=1,0
<on_check=0,0,0>
state=255
<on_check=0,0,-1>
picture=data/scene/tutorial2.jpg
text_id=dh_help_map1
button_id=b_ok
#button_id=b_skip
<on_button=0,0>
state=255
<on_button=0,1>
set_global.0=1
state=255
[behavior=help_pick]
<on_enter=0,1>
check_global.0=1,0
<on_check=0,0,0>
state=255
<on_check=0,0,-1>
text_width=310
text_id=dh_help_pick1
button_id=b_ok
#button_id=b_skip
<on_button=0,0>
state=255
<on_button=0,1>
set_global.0=1
state=255
[behavior=fence_spec]
<on_click=0>
text_width=220
text_id=dh_help_rail1
use_offer=0
<on_use.empty_tankard=0,0>
text_id=nothing_happened
<on_use.empty_tankard=0,1>
play_sound.metalclank=0
text_width=310
text_id=dh_help_rail2
button_id=b_dh_rail
enemy.bartender=0,0
remove_party_item.empty_tankard=1
<on_button=0,0>
text_id=dh_help_rail3
button_id=b_yes
state=1
<on_button=1,0>
text_id=dh_help_rail4
button_id=b_ok
quest.leaving_dunghill=1
state=2
<on_button=2,0>
teleport.dunghill=2,9,5
[behavior=help_garbage]
<on_enter=0,1>
check_global.0=1,0
<on_check=0,0,0>
state=255
<on_check=0,0,-1>
text_id = dh_help_garbage
button_id = b_ok
#button_id=b_skip
<on_button=0,0>
state=255
<on_button=0,1>
set_global.0=1
state=255
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