1516 lines
32 KiB
Plaintext
1516 lines
32 KiB
Plaintext
sound.beggar = data/sound/npc/npc-dedek.wav
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sound.sewage = data/sound/npc/npc-igor.wav
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sound.mother = data/sound/npc/npc-vydesena.wav
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sound.man = data/sound/npc/npc-mladik.wav
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sound.khumrac = data/sound/npc/npc-drsnak.wav
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sound.merchant = data/sound/npc/nobleman.wav
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sound.alch = data/sound/npc/npc-zabak.wav
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sound.razzik = data/sound/enemy/lizard.wav
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[behavior = stone_sign1]
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<on_click=0>
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text_id=city_arena
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[behavior = stone_park]
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<on_click=0>
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text_id=city_park
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[behavior = stone_temple]
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<on_click=0>
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text_id=city_temple
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[behavior = stone_market]
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<on_click=0>
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text_id=city_market
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--------------------------------------------------------------------------------
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directions & transport
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--------------------------------------------------------------------------------
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[behavior = direction1]
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<on_click=0>
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text_id=city_dir1
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item.ring_team1=-2,-2
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state=1
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<on_click=1>
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text_id=city_dir1
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[behavior = direction2]
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<on_click=0>
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text_id=city_dir2
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[behavior = direction3]
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<on_click=0>
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text_id=city_dir3
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[behavior = direction4]
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<on_click=0>
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text_id=city_dir4
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[behavior = transport_sign1]
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<on_click=0>
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text_id=city_transport1
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[behavior = transport_sign2]
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<on_click=0>
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text_id=city_transport2
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[behavior = transport_sign3]
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<on_click=0>
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text_id=city_transport3
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[behavior = transport_sign4]
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<on_click=0>
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text_id=city_transport4
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--------------------------------------------------------------------------------
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shops
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--------------------------------------------------------------------------------
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[behavior = sign_braggard]
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<on_click=0>
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text_id=city_sign_braggard
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[behavior = sign_duncan]
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<on_click=0>
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text_id=city_sign_duncan
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[behavior = sign_hermit]
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<on_click=0>
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text_id=city_sign_hermit
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[behavior = sign_wow]
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<on_click=0>
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text_id=city_sign_wow
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[behavior = sign_archery]
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<on_click=0>
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text_id=city_sign_archery
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[behavior = sign_shadow]
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<on_click=0>
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text_id=city_sign_shadow
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[behavior = sign_zefran]
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<on_click=0>
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text_id=city_sign_zefran
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[behavior = sign_maddwarf]
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<on_click=0>
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text_id=city_sign_maddwarf
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[behavior = sign_goose]
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<on_click=0>
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text_id=city_sign_goose
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--------------------------------------------------------------------------------
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[behavior = note_column]
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<on_click = 0>
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text_id = note_column1
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quest.princess=1
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state = 1
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<on_click = 1>
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text_id = note_column2
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state = 2
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<on_click = 2>
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text_id = note_column3
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quest.befert_hermit=1
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set_global.26=1
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state = 3
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<on_click = 3>
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text_id = note_column4
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state = 0
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--------------------------------------------------------------------------------
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hatches
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--------------------------------------------------------------------------------
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[behavior = hatch1]
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<on_click = 0>
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check_item.manhole_key = 0
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<on_check = 0,0,0>
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text_id=city_manhole
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<on_check = 0,0,1>
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play_sound.ladder=0
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teleport.SEWER_1 = 0,11,5
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[behavior = hatch2]
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<on_click = 0>
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check_item.manhole_key = 0
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<on_check = 0,0,0>
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text_id=city_manhole
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<on_check = 0,0,1>
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play_sound.ladder=0
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teleport.SEWER_1 = 0,9,14
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[behavior = hatch3]
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<on_click = 0>
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check_item.manhole_key = 0
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<on_check = 0,0,0>
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text_id=city_manhole
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<on_check = 0,0,1>
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play_sound.ladder=0
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teleport.SEWER_1 = 0,10,24
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[behavior = hatch4]
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<on_click = 0>
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check_item.manhole_key = 0
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<on_check = 0,0,0>
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text_id=city_manhole
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<on_check = 0,0,1>
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play_sound.ladder=0
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teleport.SEWER_1 = 0,26,28
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[behavior = hatch5]
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<on_click = 0>
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check_item.manhole_key = 0
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<on_check = 0,0,0>
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text_id=city_manhole
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<on_check = 0,0,1>
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play_sound.ladder=0
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teleport.SEWER_1 = 0,37,28
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[behavior = hatch6]
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<on_click = 0>
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check_item.manhole_key = 0
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<on_check = 0,0,0>
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text_id=city_manhole
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<on_check = 0,0,1>
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play_sound.ladder=0
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teleport.SEWER_1 = 0,30,9
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[behavior = hatch7]
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<on_click = 0>
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check_item.manhole_key = 0
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<on_check = 0,0,0>
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text_id=city_manhole
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<on_check = 0,0,1>
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play_sound.ladder=0
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teleport.SEWER_1 = 0,1,20
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[behavior = hatch8]
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<on_click = 0>
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check_item.manhole_key = 0
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<on_check = 0,0,0>
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text_id=city_manhole
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<on_check = 0,0,1>
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play_sound.ladder=0
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teleport.SEWER_1 = 0,20,17
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---------------------------------------------------------------
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[behavior = zoo_sign1]
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<on_click=0>
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text_id = city_zoo_sign1
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[behavior = zoo_sign2]
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<on_click=0>
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text_id = city_zoo_sign2
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[behavior = zoo_sign3]
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<on_click=0>
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text_id = city_zoo_sign3
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[behavior = zoo_sign4]
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<on_click=0>
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text_id = city_zoo_sign4
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[behavior = zoo_sign5]
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<on_click=0>
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text_id = city_zoo_sign5
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--------------------------------------------------------------------------------
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doors
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--------------------------------------------------------------------------------
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[behavior=door1]
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<on_move=0,2>
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do_click=0
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<on_click=0>
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play_sound.locked_door=0
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text_id=locked_door
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---------------------------------------------------------------
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[behavior=door_hermit_robber]
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<on_move=0,2>
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play_sound.locked_door=0
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text_id=locked_door
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<on_click=0>
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play_sound.locked_door=0
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text_id=locked_door
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<on_activate=0,1>
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state=1
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<on_move=1,2>
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do_click=1
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<on_click=1>
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text_id=ct_door_hermit1
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enemy.thug=-1,0
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enemy.bully=-1,0
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enemy.assassin=-2,0
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enemy.bully=-2,0
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state=2
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<on_move=2,2>
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do_click=1
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<on_click=2>
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play_sound.door = 0
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teleport=-1,0,2
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set_global.27=1
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text_id=ct_door_hermit4
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state=3
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button_id=b_ok
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<on_move=3,2>
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do_click=1
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<on_click=3>
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play_sound.door = 0
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teleport=-1,0,2
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[behavior=hermit_beggar]
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<on_move=0,2>
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do_click=1
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<on_move=1,2>
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do_click=1
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<on_click=0>
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play_sound.beggar =0
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text_id=dh_beggar_offer
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button_id=b_beggar_no
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button_id=b_beggar_yes
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<on_button=0,1>
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check_money=5,0
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<on_check=0,0,0>
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text_id=dh_beggar_no_money
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<on_check=0,0,1>
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text_id=ct_door_hermit2
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activate=1,0,0
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change_money=-5
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state=1
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<on_click=1>
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play_sound.beggar =0
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text_id=dh_beggar_paid
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[behavior=door_hermit]
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<on_move=0,2>
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do_click=0
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<on_click=0>
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play_sound.door = 0
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check_global.26=1,0
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<on_check=0,0,-1>
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item_offer=1,8
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<on_check=0,0,0>
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check_global.27=1,1
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<on_check=0,1,-1>
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item_offer=1,8
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<on_check=0,1,0>
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state=1
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text_id=ct_door_hermit3
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quest.befert_hermit=2
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exp=10000
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change_money=2000
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button_id=b_trade
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button_id=b_leave
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<on_button=1,0>
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item_offer=1,8
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<on_move=1,2>
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do_click=0
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<on_click=1>
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play_sound.door = 0
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item_offer=1,8
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---------------------------------------------------------------
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[behavior=door_princess]
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<on_move=0,2>
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do_click=0
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<on_click=0>
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check_item.princess=0
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<on_check=0,0,0>
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play_sound.locked_door=0
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text_id=locked_door
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<on_check=0,0,1>
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play_sound.door = 0
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text_id=ct_princess
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quest.princess=2
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exp=10000
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change_money=1500
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change_hp=0,100,2
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change_stamina=0,100,2
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remove_party_item.princess=1
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---------------------------------------------------------------
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[behavior=door_goose]
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<on_move=0,2>
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do_click=0
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<on_click=0>
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play_sound.door = 0
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picture=data\scene\intro3.jpg
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text_id=ct_goose1
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button_id=b_rest_500
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button_id=b_trade
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button_id=b_goose
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<on_button=0,0>
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check_money=500,0
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<on_check=0,0,0>
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text_id = not_enough_money
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<on_check=0,0,1>
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change_money=-500
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change_hp = 0, 100, 2
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change_stamina = 0, 100, 2
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text_id=dh_inn_rest
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play_sound.YAWN = 0
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<on_button=0,1>
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item_offer=1,5
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<on_button=0,2>
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state=1
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picture=data\scene\intro4.jpg
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text_id=ct_goose2
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button_id=b_next
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<on_button=1,0>
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state=2
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picture=data\scene\intro4.jpg
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text_id=ct_goose2b
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button_id=b_next
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<on_button=2,0>
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quest.bet=2
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exp=25000
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quest.smugglers=1
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set_global.20=1
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picture=data\scene\intro4.jpg
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text_id=ct_goose3
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state = 3
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<on_move=3,2>
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do_click=0
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<on_click=3>
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play_sound.door = 0
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picture=data\scene\intro3.jpg
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text_id=ct_goose4
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button_id=b_rest_500
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button_id=b_trade
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button_id=b_leave
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<on_button=3,0>
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check_money=500,0
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<on_check=3,0,0>
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text_id = not_enough_money
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<on_check=3,0,1>
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change_money=-500
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change_hp = 0, 100, 2
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change_stamina = 0, 100, 2
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text_id=dh_inn_rest
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<on_button=3,1>
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item_offer=1,5
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---------------------------------------------------------------
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[behavior=door_maddwarf]
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<on_activate=-1,111>
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#smrt rimbrocka odstrani block
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remove_object.block_all=0,-1
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<on_move=0,2>
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do_click=0
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<on_click=0>
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play_sound.door = 0
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check_global.25=1,0
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<on_check=0,0,-1>
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picture=data\scene\intro3.jpg
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text_id=ct_maddwarf1
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button_id=b_rest_500
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button_id=b_trade
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button_id=b_leave
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<on_check=0,0,0>
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picture=data\scene\intro3.jpg
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text_id=ct_maddwarf1
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button_id=b_rest_500
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button_id=b_trade
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button_id=b_leave
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button_id=b_rimbrock
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<on_button=0,0>
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check_money=500,0
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<on_check=0,0,0>
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text_id = not_enough_money
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<on_check=0,0,1>
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change_money=-500
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change_hp = 0, 100, 2
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change_stamina = 0, 100, 2
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text_id=dh_inn_rest
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play_sound.YAWN = 0
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<on_button=0,1>
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item_offer=1,9
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<on_button=0,3>
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state=1
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picture=data\scene\intro3.jpg
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text_id=ct_maddwarf2
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button_id=b_next
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<on_button=1,0>
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teleport=2,0,0
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object.block_all=0,0,-1
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enemy_forced.rimbrock=0,1
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state=2
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<on_move=2,2>
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do_click=0
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<on_click=2>
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play_sound.door = 0
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picture=data\scene\intro3.jpg
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text_id=ct_maddwarf1
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button_id=b_rest_500
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button_id=b_trade
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button_id=b_leave
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<on_button=2,0>
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check_money=500,0
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<on_check=2,0,0>
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text_id = not_enough_money
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<on_check=2,0,1>
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change_money=-500
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change_hp = 0, 100, 2
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change_stamina = 0, 100, 2
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text_id=dh_inn_rest
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play_sound.YAWN = 0
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<on_button=2,1>
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item_offer=1,9
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|
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|
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|
---------------------------------------------------------------
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[behavior=door_smugglers]
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<on_move=0,2>
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do_click=0
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<on_click=0>
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check_global.20=1,0
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<on_check=0,0,0>
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|
text_id=ct_smugglers1
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button_id=b_smugglers
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state=1
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<on_check=0,0,-1>
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text_id=ct_smugglers1
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button_id=b_leave
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<on_button=1,0>
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play_sound.door = 0
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picture=data\scene\intro3.jpg
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state=2
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text_id=ct_smugglers2
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button_id=b_next
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|
<on_button=2,0>
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state=3
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|
picture=data\scene\smuggler.jpg
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text_id=ct_smugglers3
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|
button_id=b_yes
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|
button_id=b_no
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|
<on_button=3,1>
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state=0
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//-------------------------------
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// zadani 1. ukolu (ransom)
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//-------------------------------
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<on_button=3,0>
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state=4
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picture=data\scene\smuggler.jpg
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|
text_id=ct_smugglers_task1
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object.ransom_sign=0,23,2
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object.ransom_sign=0,47,7
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object.ransom_sign=0,49,11
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object.ransom_sign=0,17,25
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object.ransom_sign=0,47,33
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|
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teleport=1,22,2
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teleport=1,46,7
|
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teleport=2,49,10
|
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teleport=3,18,25
|
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teleport=2,47,32
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teleport=1,28,9
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|
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item.ring_team2=255,255
|
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set_global.20=2
|
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quest.ransom=1
|
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//-------------------------------
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//provereni 1. ukolu
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//-------------------------------
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<on_move=4,2>
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do_click=0
|
|
<on_click=4>
|
|
play_sound.door = 0
|
|
check_item.ransom=0,5
|
|
<on_check=4,0,0>
|
|
text_id=ct_smugglers_task1_no
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//-------------------------------
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// zadani 2. ukolu (tournament)
|
|
//-------------------------------
|
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<on_check=4,0,1>
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remove_party_item.ransom=99
|
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picture=data\scene\smuggler.jpg
|
|
text_id=ct_smugglers_task2a
|
|
button_id=b_next
|
|
<on_button=4,0>
|
|
state=5
|
|
picture=data\scene\smuggler.jpg
|
|
text_id=ct_smugglers_task2b
|
|
quest.ransom=2
|
|
exp=10000
|
|
quest.tournament=1
|
|
set_global.20=3
|
|
//-------------------------------
|
|
//provereni 2. ukolu
|
|
//-------------------------------
|
|
<on_move=5,2>
|
|
do_click=0
|
|
<on_click=5>
|
|
play_sound.door = 0
|
|
check_item.ring_team1=0
|
|
<on_check=5,0,0>
|
|
text_id=ct_smugglers_task2_no
|
|
<on_check=5,0,1>
|
|
check_item.ring_team2=1
|
|
<on_check=5,1,0>
|
|
text_id=ct_smugglers_task2_no
|
|
<on_check=5,1,1>
|
|
check_item.ring_team3=2
|
|
<on_check=5,2,0>
|
|
text_id=ct_smugglers_task2_no
|
|
//-------------------------------
|
|
// zadani 3. ukolu (competition)
|
|
//-------------------------------
|
|
<on_check=5,2,1>
|
|
picture=data\scene\smuggler.jpg
|
|
remove_party_item.ring_team1=1
|
|
remove_party_item.ring_team2=1
|
|
remove_party_item.ring_team3=1
|
|
set_global.20=4
|
|
quest.tournament=2
|
|
exp=10000
|
|
quest.competition=1
|
|
text_id=ct_smugglers_task3
|
|
state=6
|
|
//-------------------------------
|
|
//provereni 3. ukolu
|
|
//-------------------------------
|
|
<on_move=6,2>
|
|
do_click=0
|
|
<on_click=6>
|
|
play_sound.door = 0
|
|
check_global.22=1,0
|
|
<on_check=6,0,-1>
|
|
text_id=ct_smugglers_task3_no
|
|
//-------------------------------
|
|
// zadani 4. ukolu (hoh)
|
|
//-------------------------------
|
|
<on_check=6,0,0>
|
|
picture=data\scene\smuggler.jpg
|
|
text_id=ct_smugglers_task4
|
|
quest.competition=2
|
|
exp=10000
|
|
quest.new_warehouse=1
|
|
remove_object.door1=23,31
|
|
object.door_hoh=2,23,31
|
|
teleport=1,23,31
|
|
teleport=1,28,9
|
|
set_global.20=5
|
|
state=7
|
|
//-------------------------------
|
|
//provereni 4. ukolu
|
|
//-------------------------------
|
|
<on_move=7,2>
|
|
do_click=0
|
|
<on_click=7>
|
|
play_sound.door = 0
|
|
check_global.23=1,0
|
|
<on_check=7,0,-1>
|
|
text_id=ct_smugglers_task4_no
|
|
<on_check=7,0,0>
|
|
picture=data\scene\smuggler.jpg
|
|
text_id = city_end1
|
|
quest.new_warehouse=2
|
|
exp=10000
|
|
state=8
|
|
button_id=b_next
|
|
<on_button=8,0>
|
|
picture=data/enemy/empty.gif
|
|
text_id = city_end2
|
|
state=9
|
|
button_id=b_next
|
|
<on_button=9,0>
|
|
picture=data/enemy/empty.gif
|
|
text_id = city_end3
|
|
state=10
|
|
button_id=b_next
|
|
<on_button=10,0>
|
|
picture=data/enemy/empty.gif
|
|
text_id = city_end4
|
|
state=11
|
|
button_id=b_next
|
|
<on_button=11,0>
|
|
picture=data/enemy/empty.gif
|
|
text_id = city_end5
|
|
state=12
|
|
button_id=b_next
|
|
<on_button=12,0>
|
|
picture=data/enemy/empty.gif
|
|
text_id = city_end6
|
|
state=13
|
|
button_id=b_next
|
|
<on_button=13,0>
|
|
picture=data/scene/ship.jpg
|
|
text_id = city_end7
|
|
state=14
|
|
button_id=to_be_continued
|
|
<on_button=14,0>
|
|
game_over=1
|
|
|
|
---------------------------------------------------------------
|
|
|
|
[behavior=door_ransom]
|
|
<on_move=0,2>
|
|
do_click=0
|
|
<on_click=0>
|
|
check_global.20=2,0
|
|
<on_check=0,0,-1>
|
|
play_sound.locked_door=0
|
|
text_id=locked_door
|
|
<on_check=0,0,0>
|
|
play_sound.door = 0
|
|
picture=data\scene\door.jpg
|
|
text_id=door_ransom1
|
|
item.ransom=255,255
|
|
state=1
|
|
<on_move=1,2>
|
|
do_click=0
|
|
<on_click=1>
|
|
play_sound.locked_door=0
|
|
text_id=locked_door
|
|
|
|
[behavior=door_ransom_zoo]
|
|
<on_move=0,2>
|
|
do_click=0
|
|
<on_click=0>
|
|
check_global.20=2,0
|
|
<on_check=0,0,-1>
|
|
play_sound.locked_door=0
|
|
text_id=locked_door
|
|
<on_check=0,0,0>
|
|
play_sound.door = 0
|
|
picture=data\scene\door.jpg
|
|
text_id=door_ransom1
|
|
item.ransom=255,255
|
|
state=1
|
|
button_id=b_next
|
|
<on_button=1,0>
|
|
picture=data\scene\door.jpg
|
|
text_id=door_ransom2
|
|
play_sound.rail_open=0
|
|
remove_object.fence=0,0
|
|
remove_object.fence=-2,0
|
|
remove_object.fence=-5,-1
|
|
remove_object.fence=-5,1
|
|
remove_object.fence=-6,4
|
|
<on_move=1,2>
|
|
do_click=0
|
|
<on_click=1>
|
|
play_sound.locked_door=0
|
|
text_id=locked_door
|
|
|
|
|
|
[behavior=door_warehouse]
|
|
<on_move=0,2>
|
|
do_click=0
|
|
<on_click=0>
|
|
check_global.20=2,0
|
|
<on_check=0,0,-1>
|
|
play_sound.locked_door=0
|
|
text_id=locked_door
|
|
<on_check=0,0,0>
|
|
play_sound.door = 0
|
|
picture=data\scene\door.jpg
|
|
text_id=door_warehouse1
|
|
state=1
|
|
button_id=b_next
|
|
<on_button=1,0>
|
|
state=2
|
|
teleport.warehouse=-1,1,1
|
|
<on_move=2,2>
|
|
do_click=0
|
|
<on_click=2>
|
|
play_sound.door = 0
|
|
teleport.warehouse=-1,1,1
|
|
|
|
[behavior=door_hoh]
|
|
<on_move=0,2>
|
|
do_click=0
|
|
<on_click=0>
|
|
check_global.20=5,0
|
|
<on_check=0,0,-1>
|
|
play_sound.locked_door=0
|
|
text_id=locked_door
|
|
<on_check=0,0,0>
|
|
play_sound.door = 0
|
|
picture=data\scene\door_hoh.jpg
|
|
text_id=door_hoh
|
|
state=1
|
|
button_id=b_next
|
|
<on_button=1,0>
|
|
state=2
|
|
teleport.hoh=-1,3,1
|
|
<on_move=2,2>
|
|
do_click=0
|
|
<on_click=2>
|
|
play_sound.door = 0
|
|
teleport.hoh=-1,3,1
|
|
|
|
[behavior=win_gang]
|
|
<on_click=0>
|
|
check_global.20=3,0
|
|
<on_check=0,0,1>
|
|
play_sound.door = 0
|
|
teleport.gang_house=-1,1,3
|
|
|
|
[behavior=door_teleport]
|
|
<on_move=0,2>
|
|
do_click=0
|
|
<on_click=0>
|
|
play_sound.door = 0
|
|
teleport=-1,0,0
|
|
|
|
[behavior=door_cottage]
|
|
<on_move=0,2>
|
|
do_click=0
|
|
<on_click=0>
|
|
check_item.cottage_key=0
|
|
<on_check=0,0,0>
|
|
play_sound.locked_door=0
|
|
text_id=locked_door
|
|
<on_check=0,0,1>
|
|
text_id=action_used_key
|
|
play_sound.unlock=0
|
|
remove_party_item.cottage_key=1
|
|
state=1
|
|
play_sound.door = 0
|
|
teleport=-1,0,0
|
|
<on_move=1,2>
|
|
do_click=0
|
|
<on_click=1>
|
|
play_sound.door = 0
|
|
teleport=-1,0,0
|
|
|
|
|
|
[behavior=door_alch]
|
|
<on_move=0,2>
|
|
do_click=0
|
|
<on_click=0>
|
|
check_item.alchemist's_key=0
|
|
<on_check=0,0,0>
|
|
play_sound.locked_door=0
|
|
text_id=locked_door
|
|
<on_check=0,0,1>
|
|
remove_party_item.alchemist's_key=1
|
|
play_sound.unlock=0
|
|
text_id=action_used_key
|
|
state=1
|
|
<on_move=1,2>
|
|
do_click=0
|
|
<on_click=1>
|
|
play_sound.door = 0
|
|
teleport=-1,0,0
|
|
|
|
--------------------------------------------------------------------------------
|
|
[behavior=gate_locked]
|
|
<on_init=0>
|
|
animate=0,0,0,1
|
|
<on_click=0>
|
|
play_sound.locked_door=0
|
|
text_id=dh_locked_gate
|
|
|
|
--------------------------------------------------------------------------------
|
|
lidi
|
|
--------------------------------------------------------------------------------
|
|
|
|
[behavior=sewage_dummy]
|
|
<on_click=0>
|
|
play_sound.sewage =0
|
|
text_id=ct_sewage1
|
|
button_id=b_yes
|
|
button_id=b_no
|
|
<on_button=0,0>
|
|
text_id=ct_sewage2
|
|
item.manhole_key=255,255
|
|
quest.rats_in_sewers=1
|
|
state=1
|
|
<on_click=1>
|
|
play_sound.sewage =0
|
|
check_item.ghoul's_eye=1,10
|
|
<on_check=1,1,-1>
|
|
text_id=ct_sewage3
|
|
<on_check=1,1,0>
|
|
text_id=ct_sewage3
|
|
<on_check=1,1,1>
|
|
state=2
|
|
text_id=ct_sewage4
|
|
quest.rats_in_sewers=2
|
|
exp=10000
|
|
remove_party_item.ghoul's_eye=10
|
|
item.full_helm=255,255
|
|
<on_click=2>
|
|
play_sound.sewage =0
|
|
text_id=ag_miner4
|
|
|
|
[behavior=save_boy]
|
|
<on_enter=0,1>
|
|
text_id=ct_saved_boy1
|
|
button_id=b_ok
|
|
state=1
|
|
activate=1,0,0
|
|
|
|
[behavior=sad_mother]
|
|
<on_click=0>
|
|
play_sound.mother =0
|
|
text_id=ct_saved_boy2
|
|
button_id=b_yes
|
|
button_id=b_no
|
|
<on_button=0,0>
|
|
text_id=ct_saved_boy4
|
|
quest.missing_boy=1
|
|
state=1
|
|
<on_click=1>
|
|
play_sound.mother =0
|
|
text_id=ct_saved_boy3
|
|
<on_activate=1,1>
|
|
state=2
|
|
<on_click=2>
|
|
play_sound.mother =0
|
|
text_id=ct_saved_boy5
|
|
quest.missing_boy=2
|
|
exp=10000
|
|
button_id=b_ok
|
|
<on_button=2,0>
|
|
state=3
|
|
<on_click=3>
|
|
text_id=dh_niece3
|
|
|
|
[behavior=apple_merchant]
|
|
<on_click=0>
|
|
play_sound.man =0
|
|
text_id=ct_apple1
|
|
button_id=b_apple1
|
|
<on_button=0,0>
|
|
text_id=ct_apple2
|
|
button_id=b_apple2
|
|
state=1
|
|
<on_button=1,0>
|
|
text_id=ct_apple3
|
|
quest.adventurer=1
|
|
set_global.25=1
|
|
button_id=b_trade
|
|
button_id=b_leave
|
|
state=2
|
|
<on_button=2,0>
|
|
item_offer=1,12
|
|
<on_click=2>
|
|
play_sound.man =0
|
|
check_item.rimbrock's_axe=0
|
|
<on_check=2,0,0>
|
|
text_id=ct_apple1
|
|
button_id=b_trade
|
|
button_id=b_leave
|
|
<on_check=2,0,1>
|
|
text_id=ct_apple1
|
|
button_id=b_trade
|
|
button_id=b_leave
|
|
button_id=b_apple3
|
|
<on_button=2,2>
|
|
text_id=ct_apple4
|
|
remove_enemy.townsman=0,0
|
|
remove_object.handcart=0,0
|
|
remove_party_item.rimbrock's_axe=1
|
|
quest.adventurer=2
|
|
exp=10000
|
|
state=255
|
|
|
|
--------------------------------------------------------------------------------
|
|
[behavior=merchant]
|
|
<on_click=0>
|
|
play_sound.merchant =0
|
|
check_item.merchant's_letter=0
|
|
<on_check=0,0,0>
|
|
text_id=city_merchant1
|
|
<on_check=0,0,1>
|
|
text_id=city_merchant1
|
|
button_id=b_city_merchant
|
|
<on_button=0,0>
|
|
text_id=city_merchant2
|
|
quest.messenger=2
|
|
remove_party_item.merchant's_letter=1
|
|
exp=10000
|
|
change_money=1000
|
|
|
|
--------------------------------------------------------------------------------
|
|
[behavior=alchemist]
|
|
<on_click=0>
|
|
play_sound.alch =0
|
|
text_id=ct_alch1
|
|
button_id=b_trade
|
|
button_id=b_leave
|
|
button_id=b_alch1
|
|
<on_button=0,0>
|
|
item_offer=1,12
|
|
<on_button=0,2>
|
|
text_id=ct_alch2
|
|
state=1
|
|
button_id=b_yes
|
|
button_id=b_no
|
|
<on_button=1,0>
|
|
state=2
|
|
text_id=ct_alch3
|
|
item.alchemist's_key=255,255
|
|
quest.alchemist=1
|
|
<on_button=1,1>
|
|
state=0
|
|
<on_click=2>
|
|
play_sound.alch =0
|
|
check_global.24=1,0
|
|
<on_check=2,0,-1>
|
|
text_id=ct_alch_unfinished
|
|
button_id=b_trade
|
|
button_id=b_leave
|
|
<on_check=2,0,0>
|
|
text_id=ct_alch_finished
|
|
quest.alchemist=2
|
|
exp=10000
|
|
change_money=1000
|
|
set_global.24=2
|
|
state=3
|
|
button_id=b_ok
|
|
<on_button=2,0>
|
|
item_offer=1,12
|
|
<on_button=3,0>
|
|
remove_enemy.alchemist=0,0
|
|
state=255
|
|
|
|
|
|
[behavior=door_duncan]
|
|
<on_move=0,2>
|
|
do_click=0
|
|
<on_click=0>
|
|
play_sound.door = 0
|
|
text_id=ct_duncan1
|
|
button_id=b_trade
|
|
button_id=b_leave
|
|
button_id=b_duncan1
|
|
<on_button=0,0>
|
|
item_offer=1,3
|
|
<on_button=0,2>
|
|
state=1
|
|
text_id=ct_duncan2
|
|
quest.paying_debts=1
|
|
button_id=b_trade
|
|
button_id=b_leave
|
|
<on_move=1,2>
|
|
do_click=0
|
|
<on_click=1>
|
|
play_sound.door = 0
|
|
check_item.rimbrock's_axe=0
|
|
<on_check=1,0,0>
|
|
item_offer=1,3
|
|
<on_check=1,0,1>
|
|
text_id=ct_duncan3
|
|
button_id=b_trade
|
|
button_id=b_leave
|
|
button_id=b_duncan2
|
|
<on_button=1,0>
|
|
item_offer=1,3
|
|
<on_button=1,2>
|
|
text_id=ct_duncan4
|
|
quest.paying_debts=2
|
|
exp=10000
|
|
state=2
|
|
<on_move=2,2>
|
|
do_click=0
|
|
<on_click=2>
|
|
play_sound.door = 0
|
|
text_id=ct_duncan3
|
|
button_id=b_trade
|
|
button_id=b_leave
|
|
<on_button=2,0>
|
|
item_offer=1,3
|
|
|
|
[behavior=khumrac]
|
|
<on_click=0>
|
|
play_sound.khumrac = 0
|
|
picture=data\scene\khumrac.jpg
|
|
text_id=khumrac1
|
|
<on_activate=0,1>
|
|
state=1
|
|
<on_click=1>
|
|
play_sound.khumrac = 0
|
|
picture=data\scene\khumrac.jpg
|
|
text_id=khumrac2
|
|
button_id=b_yes
|
|
button_id=b_no
|
|
<on_button=1,0>
|
|
picture=data\scene\khumrac.jpg
|
|
text_id=khumrac3
|
|
button_id=b_enter_arena
|
|
button_id=b_leave
|
|
state=2
|
|
<on_button=2,0>
|
|
state=3
|
|
teleport.arena=-1,5,6
|
|
<on_click=2>
|
|
play_sound.khumrac = 0
|
|
picture=data\scene\khumrac.jpg
|
|
text_id=khumrac4
|
|
button_id=b_enter_arena
|
|
button_id=b_leave
|
|
<on_click=3>
|
|
play_sound.khumrac = 0
|
|
check_global.28=1,0
|
|
<on_check=3,0,0>
|
|
picture=data\scene\khumrac.jpg
|
|
text_id=khumrac5
|
|
|
|
|
|
[behavior=razzik]
|
|
<on_click=0>
|
|
play_sound.razzik =0
|
|
picture=data\scene\lizard.jpg
|
|
text_id=razzik1
|
|
button_id=b_leave
|
|
button_id=b_razzik1
|
|
<on_button=0,1>
|
|
picture=data\scene\lizard.jpg
|
|
text_id=razzik2
|
|
button_id=b_razzik_match
|
|
state=1
|
|
<on_button=1,0>
|
|
picture=data\scene\lizard.jpg
|
|
text_id=razzik3
|
|
quest.retired_gladiator=1
|
|
activate=1,0,0
|
|
button_id=b_next
|
|
state=2
|
|
<on_button=2,0>
|
|
picture=data\scene\lizard.jpg
|
|
text_id=razzik4
|
|
button_id=b_yes
|
|
button_id=b_no
|
|
state=3
|
|
<on_button=3,0>
|
|
picture=data\scene\lizard.jpg
|
|
text_id=razzik_training
|
|
exp=5000
|
|
hit = 100,0,40,80,0,0
|
|
play_sound.hit_physical=0
|
|
state=4
|
|
<on_click=3>
|
|
play_sound.razzik =0
|
|
check_global.28=1,0
|
|
<on_check=3,0,-1>
|
|
picture=data\scene\lizard.jpg
|
|
text_id=razzik4
|
|
button_id=b_yes
|
|
button_id=b_no
|
|
<on_check=3,0,0>
|
|
state=4
|
|
do_click=0
|
|
<on_click=4>
|
|
play_sound.razzik =0
|
|
check_global.28=1,0
|
|
<on_check=4,0,-1>
|
|
picture=data\scene\lizard.jpg
|
|
text_id=razzik5
|
|
<on_check=4,0,0>
|
|
quest.retired_gladiator=2
|
|
exp=10000
|
|
check_item.khumrac's_scroll=1
|
|
<on_check=4,1,0>
|
|
picture=data\scene\lizard.jpg
|
|
text_id=razzik6
|
|
change_money=1000
|
|
state=10
|
|
<on_check=4,1,1>
|
|
picture=data\scene\lizard.jpg
|
|
text_id=razzik6
|
|
change_money=1000
|
|
button_id=b_razzik_scroll
|
|
<on_button=4,0>
|
|
picture=data\scene\lizard.jpg
|
|
text_id=razzik7
|
|
exp=10000
|
|
remove_party_item.khumrac's_scroll=1
|
|
item.razzik's_glaive=255,255
|
|
state=10
|
|
<on_click=10>
|
|
play_sound.razzik =0
|
|
picture=data\scene\lizard.jpg
|
|
text_id=razzik8
|
|
|
|
--------------------------------------------------------------------------------
|
|
alchemist's house
|
|
--------------------------------------------------------------------------------
|
|
|
|
[behavior = ladder_down]
|
|
<on_enter=0,1>
|
|
do_click=0
|
|
<on_click=0>
|
|
play_sound.ladder =0
|
|
teleport=-1,0,0
|
|
|
|
[behavior = ladder]
|
|
<on_move=0,2>
|
|
do_click=0
|
|
<on_click=0>
|
|
play_sound.ladder =0
|
|
teleport=-1,0,0
|
|
|
|
|
|
--------------------------------------------------------------------------------
|
|
|
|
[behavior=create_alch]
|
|
<on_enter=0,1>
|
|
check_global.24=2,0
|
|
<on_check=0,0,0>
|
|
enemy_forced.alchemist=0,0
|
|
object.alchemist_inside=0,0,0
|
|
state=255
|
|
|
|
[behavior=alchemist_inside]
|
|
<on_click=0>
|
|
play_sound.alch =0
|
|
check_global.29=1,0
|
|
<on_check=0,0,-1>
|
|
picture=data/scene/alchemist1.jpg
|
|
text_id=ct_alch4
|
|
button_id=b_trade
|
|
button_id=b_leave
|
|
<on_button=0,0>
|
|
item_offer=1,12
|
|
|
|
<on_check=0,0,0>
|
|
picture=data/scene/alchemist1.jpg
|
|
text_id=ct_alch4
|
|
button_layout=1
|
|
button_id=b_alch_mirror
|
|
button_id=b_trade
|
|
button_id=b_leave
|
|
state=1
|
|
<on_button=1,1>
|
|
item_offer=1,12
|
|
state=0
|
|
<on_button=1,2>
|
|
state=0
|
|
<on_button=1,0>
|
|
picture=data/scene/alchemist1.jpg
|
|
text_id=ct_alch5
|
|
button_id=b_next
|
|
quest.magic_mirror=2
|
|
exp=10000
|
|
quest.seeker=1
|
|
state=2
|
|
<on_button=2,0>
|
|
picture=data/scene/alchemist1.jpg
|
|
text_id=ct_alch6
|
|
button_id=b_next
|
|
state=3
|
|
<on_button=3,0>
|
|
picture=data/scene/alchemist1.jpg
|
|
text_id=ct_alch7
|
|
button_layout=1
|
|
button_id=b_alch_root
|
|
button_id=b_alch_cat
|
|
state=4
|
|
<on_button=4,0>
|
|
picture=data/scene/alchemist1.jpg
|
|
text_id=ct_alch_root
|
|
button_id=b_alch_cat
|
|
state=5
|
|
<on_button=4,1>
|
|
picture=data/scene/alchemist1.jpg
|
|
text_id=ct_alch_cat
|
|
button_id=b_alch_root
|
|
state=6
|
|
<on_button=5,0>
|
|
picture=data/scene/alchemist1.jpg
|
|
text_id=ct_alch_cat
|
|
state=10
|
|
<on_button=6,0>
|
|
picture=data/scene/alchemist1.jpg
|
|
text_id=ct_alch_root
|
|
state=10
|
|
|
|
<on_click=10>
|
|
play_sound.alch =0
|
|
check_item.black_cat=0
|
|
<on_check=10,0,0>
|
|
picture=data/scene/alchemist1.jpg
|
|
text_id=ct_alch_ingerdients
|
|
button_id=b_trade
|
|
button_id=b_leave
|
|
<on_check=10,0,1>
|
|
check_item.maneat_root=1
|
|
<on_check=10,1,0>
|
|
picture=data/scene/alchemist1.jpg
|
|
text_id=ct_alch_ingerdients
|
|
button_id=b_trade
|
|
button_id=b_leave
|
|
<on_button=10,0>
|
|
item_offer=1,12
|
|
|
|
<on_check=10,1,1>
|
|
picture=data/scene/alchemist1.jpg
|
|
text_id=ct_alch_enchant1
|
|
button_id=b_next
|
|
state=11
|
|
<on_button=11,0>
|
|
picture=data/scene/alchemist1.jpg
|
|
text_id=ct_alch_enchant2
|
|
button_id=b_next
|
|
item.enchanted_cat=255,255
|
|
remove_party_item.maneat_root=1
|
|
remove_party_item.black_cat=1
|
|
state=100
|
|
<on_button=100,0>
|
|
quest.seeker=2
|
|
exp=10000
|
|
state=12
|
|
## cat end ##
|
|
|
|
<on_click=12>
|
|
play_sound.alch =0
|
|
check_item.scheme=0
|
|
<on_check=12,0,0>
|
|
picture=data/scene/alchemist1.jpg
|
|
text_id=ct_alch4
|
|
button_id=b_trade
|
|
button_id=b_leave
|
|
<on_button=12,0>
|
|
item_offer=1,12
|
|
<on_check=12,0,1>
|
|
picture=data/scene/alchemist1.jpg
|
|
text_id=ct_alch4
|
|
button_id=b_alch_scheme
|
|
button_id=b_trade
|
|
button_id=b_leave
|
|
state=13
|
|
<on_button=13,1>
|
|
item_offer=1,12
|
|
state=12
|
|
<on_button=13,2>
|
|
state=12
|
|
|
|
## scheme ##
|
|
|
|
<on_button=13,0>
|
|
picture=data/scene/alchemist1.jpg
|
|
text_id=ct_alch_scheme1
|
|
button_id=b_next
|
|
quest.magic_circle=2
|
|
exp=10000
|
|
quest.blood_link=1
|
|
state=14
|
|
<on_button=14,0>
|
|
picture=data/scene/alchemist1.jpg
|
|
text_id=ct_alch_scheme2
|
|
button_id=b_next
|
|
state=15
|
|
<on_button=15,0>
|
|
check_item.duke's_ring=0
|
|
<on_check=15,0,0>
|
|
picture=data/scene/alchemist1.jpg
|
|
text_id=ct_alch_scheme3
|
|
button_id=b_no
|
|
<on_check=15,0,1>
|
|
picture=data/scene/alchemist1.jpg
|
|
text_id=ct_alch_scheme3
|
|
button_id=b_alch_ring
|
|
state=17
|
|
|
|
## ring ##
|
|
|
|
<on_click=15>
|
|
play_sound.alch =0
|
|
check_item.duke's_ring=1
|
|
<on_check=15,1,0>
|
|
picture=data/scene/alchemist1.jpg
|
|
text_id=ct_alch_scheme4
|
|
button_id=b_trade
|
|
button_id=b_leave
|
|
state=16
|
|
<on_check=15,1,1>
|
|
picture=data/scene/alchemist1.jpg
|
|
text_id=ct_alch_scheme4
|
|
button_id=b_alch_ring
|
|
button_id=b_trade
|
|
button_id=b_leave
|
|
state=17
|
|
<on_button=16,0>
|
|
item_offer=1,12
|
|
state=15
|
|
<on_button=16,1>
|
|
state=15
|
|
|
|
<on_button=17,0>
|
|
picture=data/scene/alchemist1.jpg
|
|
text_id=ct_alch_scheme5
|
|
remove_party_item.duke's_ring=1
|
|
remove_party_item.scheme=1
|
|
item.charmed_duke's_ring=255,255
|
|
state=18
|
|
<on_button=17,1>
|
|
item_offer=1,12
|
|
state=15
|
|
<on_button=17,2>
|
|
state=15
|
|
|
|
## ring end ##
|
|
|
|
<on_click=18>
|
|
play_sound.alch =0
|
|
picture=data/scene/alchemist1.jpg
|
|
text_id=ct_alch_howdy
|
|
button_id=b_trade
|
|
button_id=b_leave
|
|
<on_button=18,0>
|
|
item_offer=1,12
|
|
|
|
--------------------------------------------------------------------------------
|
|
|
|
[behavior=box]
|
|
<on_click=0>
|
|
text_id=city_box
|
|
|
|
[behavior=plate]
|
|
<on_init=0>
|
|
animate=0,0,0,1
|
|
|
|
[behavior = teleport]
|
|
<on_enter=0,1>
|
|
text_width=300
|
|
text_id=city_trans1
|
|
#button_layout=0
|
|
button_id=b_trans1
|
|
button_id=b_trans2
|
|
button_id=b_trans3
|
|
button_id=b_trans4
|
|
button_id=b_tstone5
|
|
<on_button=0,0>
|
|
text_id=nothing_happened
|
|
<on_button=0,1>
|
|
play_sound.teleport=0
|
|
flash_view=50,100,220,150
|
|
teleport=-1,23,26
|
|
<on_button=0,2>
|
|
play_sound.teleport=0
|
|
flash_view=50,100,220,150
|
|
teleport=-1,42,7
|
|
<on_button=0,3>
|
|
play_sound.teleport=0
|
|
flash_view=50,100,220,150
|
|
teleport=-1,45,32
|
|
<on_activate=0,1>
|
|
state=1
|
|
<on_enter=1,1>
|
|
text_width=300
|
|
text_id=city_trans1
|
|
button_id=b_trans1
|
|
button_id=b_trans2
|
|
button_id=b_trans3
|
|
button_id=b_trans4
|
|
button_id=b_tstone5
|
|
<on_button=1,0>
|
|
play_sound.teleport=0
|
|
flash_view=50,100,220,150
|
|
teleport=-1,6,11
|
|
<on_button=1,1>
|
|
play_sound.teleport=0
|
|
flash_view=50,100,220,150
|
|
teleport=-1,23,26
|
|
<on_button=1,2>
|
|
play_sound.teleport=0
|
|
flash_view=50,100,220,150
|
|
teleport=-1,42,7
|
|
<on_button=1,3>
|
|
play_sound.teleport=0
|
|
flash_view=50,100,220,150
|
|
teleport=-1,45,32
|
|
|
|
--------------------------------------------------------------------------------
|
|
|
|
[behavior = timber]
|
|
<on_click=0>
|
|
text_id = remove_timber
|
|
activate = 1,6,10
|
|
activate = 1,41,7
|
|
activate = 1,45,33
|
|
activate = 1,23,25
|
|
remove_object.timber = 6,10
|
|
play_sound.MOVE_STONE = 0
|
|
|
|
--------------------------------------------------------------------------------
|
|
[behavior=wanted]
|
|
<on_click=0>
|
|
play_sound.map = 0
|
|
text_id=city_wanted
|
|
|
|
[behavior=city_exit]
|
|
<on_move=0,0>
|
|
teleport=-1,0,0
|
|
text_id=city_gate
|
|
button_id=b_ok
|
|
|
|
[behavior=secret_button]
|
|
<on_click=0>
|
|
play_sound.move_stone=0
|
|
cube.g_pavement1=0,0,0
|
|
state=255
|
|
|
|
[behavior=door_gang]
|
|
<on_click=0>
|
|
play_sound.locked_door=0
|
|
check_global.20=4,0
|
|
<on_check = 0,0,0>
|
|
text_id=gang_locked_door2
|
|
<on_check = 0,0,1>
|
|
text_id=gang_locked_door2
|
|
<on_check = 0,0,-1>
|
|
text_id=locked_door
|
|
|
|
|
|
[behavior = archery_offer]
|
|
<on_move=0,2>
|
|
do_click=0
|
|
<on_click = 0>
|
|
play_sound.door = 0
|
|
item_offer = 1,6
|
|
|
|
[behavior = shadow_offer]
|
|
<on_move=0,2>
|
|
do_click=0
|
|
<on_click = 0>
|
|
play_sound.door = 0
|
|
item_offer = 1,7
|
|
|
|
[behavior = temple_offer]
|
|
<on_move=0,0>
|
|
do_click=0
|
|
<on_click = 0>
|
|
play_sound.door = 0
|
|
text_id=ct_temple
|
|
button_id=b_trade
|
|
button_id=b_leave
|
|
button_id=b_rest_500
|
|
<on_button=0,2>
|
|
check_money=500,0
|
|
<on_check=0,0,0>
|
|
text_id = not_enough_money
|
|
<on_check=0,0,1>
|
|
change_money=-500
|
|
change_hp = 0, 100, 2
|
|
change_stamina = 0, 100, 2
|
|
text_id=dh_inn_rest
|
|
play_sound.YAWN = 0
|
|
<on_button=0,0>
|
|
item_offer = 1,11
|