[sprite = highlander]
bitmap = data\enemy\npc\highlander.gif, 1,1,1
[enemy = highlander]
name = highlander
editor_icon = 7
resistance = 0, 0, 0, 0
stay_random = 1500, 4000
handicap_resistance = 99
immortal = 1
move = 0,0
hp=0
<stay = highlander>