Undercroft/undercroft_windows_i110/data/defs/enemy/6-city/arena.txt

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sound.spider_att = data\sound\enemy\spider.wav
sound.Skeleton_att = data\sound\enemy\skeleton.wav
[sprite = spider_s]
bitmap = data\enemy\squeen_s.gif, 1,1,1
[sprite = spider_a]
bitmap = data\enemy\squeen_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = spider_h]
bitmap = data\enemy\squeen_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = spider_f]
bitmap = data\enemy\squeen_f.gif, 1,1,1
[sprite = poison_spit]
bitmap = data\fx\poison_spit.gif, 1,1,1
[sprite = skeleton_s]
bitmap = data\enemy\skeleton_s.gif, 1,1,1
[sprite = skeleton_a]
bitmap = data\enemy\skeleton_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = skeleton_h]
bitmap = data\enemy\skeleton_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = skeleton_f]
bitmap = data\enemy\skeleton_f.gif, 1,1,1
[sprite = rocktroll_s]
bitmap = data\enemy\rocktroll_s.gif, 1,1,1
[sprite = rocktroll_a]
bitmap = data\enemy\rocktroll_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = rocktroll_h]
bitmap = data\enemy\rocktroll_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[enemy = arena1]
name = arena spider
editor_icon = 8
hp = 1500
resistance = 20,5,5,999
handicap_resistance = 1
move = 100, 20
exp = 6000
death_activate=1,0,3
<stay = spider_s>
<frozen = spider_f>
<hit = spider_h>
<close_attack = spider_a>
hit_power = 20,40
elemental_power = 2,15,40
handicap = 2, 30, 5, 10, 20, 50
play_sound.spider_att = 0
<range_attack = spider_a>
fly_effect.poison_spit = 47, 2
elemental_power = 2, 20, 60
handicap = 2, 20, 7, 15, 15, 40
play_sound.spider_att = 0
[enemy = arena2]
name = arena skeleton
editor_icon = 2
hp = 1000
exp = 5000
resistance = 20, 30, 30, 30
category = 1
flip_animation=0
death_activate=2,0,3
items.50=remains
<stay = skeleton_s>
<frozen = skeleton_f>
<hit = skeleton_h>
<close_attack = skeleton_a>
hit_power = 25,60
play_sound.skeleton_att = 0
[enemy = arena3]
name = arena troll
editor_icon = 5
hp = 3000
resistance = 30, 10, 10, 10
move = 100, 20
size=2
exp = 10000
handicap_resistance = 11
death_activate=3,0,3
<stay = rocktroll_s>
<hit = rocktroll_h>
<close_attack = rocktroll_a>
hit_power = 35, 60
handicap=11,35,2,6,0,0
<range_attack = rocktroll_a>
hit_power = 30, 60
fly_effect.FLY_BOULDER = 100, 50