1036 lines
22 KiB
Plaintext
1036 lines
22 KiB
Plaintext
# 0-White 1-Red 2-Green 3-Blue 4-Yellow
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# 5-Cyan 6-Purple 7-Coffee 8-Acid 9-Light blue
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================================================================================
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-------- warrior --------
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================================================================================
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[warrior = sword expert]
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info.200,200,200 = (passive)
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info = increases attack with swords and daggers.
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desc.1 = @1attack: %+i%%@-
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desc.100 = next level:
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desc.101 = @1attack: %+i%%@-
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req = 1
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power = 20,20,20,20
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type = 1
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---------------------------------------------------
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[warrior = axe expert]
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info.200,200,200 = (passive)
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info = increases attack with axes and cutters.
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desc.1 = @1attack: %+i%%@-
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desc.100 = next level:
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desc.101 = @1attack: %+i%%@-
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power = 20,20,20,20
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type = 1
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---------------------------------------------------
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[warrior = mace expert]
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info.200,200,200 = (passive)
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info = increases attack with maces and hammers.
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desc.1 = @1attack: %+i%%@-
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desc.100 = next level:
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desc.101 = @1attack: %+i%%@-
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power = 20,20,20,20
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type = 1
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---------------------------------------------------
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[warrior = polearm expert]
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info.200,200,200 = (passive)
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info = increases attack with polearms.
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desc.1 = @1attack: %+i%%@-
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desc.100 = next level:
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desc.101 = @1attack: %+i%%@-
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power = 20,20,20,20
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type = 1
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req = 1
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---------------------------------------------------
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[warrior = mind of steel]
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info.200,200,200 = (passive)
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info = increases resistance to fire, cold and poison
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desc.1 = @2resistances: %+i@-
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desc.100 = next level:
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desc.101 = @2resistances: %+i@-
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power = 2, 2, 2, 2
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type = 1
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req = 3
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---------------------------------------------------
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[warrior = regeneration]
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info.200,200,200 = (passive)
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info = Regenerates stamina for each slayed enemy
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desc.1 = @9%+i to SP@- per kill
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desc.100 = next level:
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desc.101 = @9%+i to SP@- per kill
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power = 1,1,1,1
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type = 1
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req = 6
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---------------------------------------------------
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[warrior = true leader]
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info = Warrior increases the morale of the party.
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desc.1 = @1max. damage: %+i@-
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desc.4 = @2duration: %i, @9sp: %i@-
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desc.100 = next level:
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desc.101 = @1max attack: %+i@-
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desc.104 = @2duration: %i, @9sp: %i@-
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sound_action = SKILL_LEADER
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power = 2,2,2,2
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stamina = 5,3
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duration = 10,2
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exp = 300
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req = 2
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---------------------------------------------------
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[warrior = hard impact]
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info = Hard blow with a chance to stun the enemy for a while.
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desc.1 = @1attack: %i%%@-
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desc.5 = @4%i%% to stun, @9sp: %i@-
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desc.100 = next level:
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desc.101 = @1attack: %i%%@-
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desc.105 = @4%i%% to stun, @9sp: %i@-
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power = 125,125,15,15
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probability = 8,1
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stamina = 5,1
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xcharge_anim = HARD_STRIKE_1, HARD_STRIKE_2, HARD_STRIKE_3
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xcharge_icon = 1
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xtype = 4
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exp = 100
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req = 1
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---------------------------------------------------
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[warrior = round strike]
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info = hits everything around with a @4two handed weapon@-.
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desc.1 = @1attack: %i%%@-
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desc.3 = @9sp: %i@-
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desc.100 = next level:
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desc.101 = @1attack: %i%%@-
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desc.103 = @9sp: %i@-
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power = 75,75,10,10
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stamina = 6,5
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sound_action = SKILL_MULTI_HIT
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exp = 100
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req = 4
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---------------------------------------------------
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[warrior = knockback]
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info = Knocks enemy back, if it overcomes enemy's defence.
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desc.1 = @1attack: %i%%@-
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desc.3 = @9sp: %i@-
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desc.100 = next level:
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desc.101 = @1attack: %i%%@-
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desc.103 = @9sp: %i@-
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power = 80,80,10,10
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stamina = 5, 1
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max_charge = 0
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exp = 100
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req = 3
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---------------------------------------------------
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[warrior = blood brother]
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info = Gives warrior's blood to fellow hero.
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desc.2 = @1gives %i-%i HP@-
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desc.3 = @9sp: %i@-
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desc.100 = next level:
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desc.102 = @1gives %i-%i HP@-
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desc.103 = @9sp: %i@-
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power = 5,10,5,10
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stamina = 1,0
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sound_action = SKILL_ALCHEMY
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exp = 300
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req = 6
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---------------------------------------------------
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[warrior = totem of pain]
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info = Enemies around the totem take damage every round.
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desc.2 = @1attack: %i-%i@-
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desc.4 = @2duration: %i, @9sp: %i@-
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desc.100 = next level:
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desc.102 = @1attack: %i-%i@-
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desc.104 = @2duration: %i, @9sp: %i@-
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power = 15,20,10,10
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stamina = 10,5
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duration = 15,1
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exp = 300
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req = 7
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sound_action = SKILL_ANCESTOR
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================================================================================
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-------- mage --------
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================================================================================
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[mage = wizard's lore]
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info.200,200,200 = (passive)
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info = increases wizard's stamina per each level.
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desc.1 = @9%+i SP@- per level
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desc.100 = next level:
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desc.101 = @9%+i SP@- per level
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req = 1
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power = 4,4,2,2
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type = 1
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---------------------------------------------------
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[mage = Ring of protection]
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info = increases resistances, while in the ring.
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desc.1 = @2resistances: %+i%@-
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desc.4 = @2duration: %i, @9sp: %i@-
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desc.100 = next level:
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desc.101 = @2resistances: %+i%@-
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desc.104 = @2duration: %i, @9sp: %i@-
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req = 1
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duration = 5,2
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power = 2,2,1,1
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stamina = 7,2
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sound_action = SKILL_SUMMON
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exp = 240
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---------------------------------------------------
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[mage = wall of energy]
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info = creates an impenetrable wall of energy.
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desc.4 = @2duration: %i, @9sp: %i@-
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desc.100 = next level:
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desc.104 = @2duration: %i, @9sp: %i@-
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duration = 5,4
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stamina = 14,6
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req = 3
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sound_action = SKILL_WALL
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#old: exp = 35,17
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exp = 240
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---------------------------------------------------
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[mage = thaw]
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info = Unfreezes all prozen party members
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desc.3 = @9sp: %i@-
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desc.100 = @1(no upgrade)@-
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stamina = 14,0
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req = 4
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type = 2
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#old: exp = 42,21
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exp = 240
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sound_action = SKILL_LAVA
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---------------------------------------------------
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[mage = dancing weapons]
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info = turns weapons on the ground into party helpers.
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desc.2 = @1phys. hit: %i-%i@-
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desc.6 = @1hp: %i, @9sp: %i@-
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desc.100 = next level:
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desc.102 = @1phys. hit: %i-%i@-
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desc.106 = @1hp: %i, @9sp: %i@-
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req = 5
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stamina = 16, 6
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duration = 999,0
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power = 6,12,3,4
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sound_action = SKILL_SUMMON
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resistance = 0,-5,5,99,0,0,1,0
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exp = 240
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hp = 25,9
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---------------------------------------------------
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[mage = Fanged death]
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info = creates a flying metal disc that hits all enemies around.
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desc.2 = @1phys. hit: %i-%i@-
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desc.3 = @9sp: %i@-
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desc.100 = next level:
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desc.102 = @1phys. hit: %i-%i@-
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desc.103 = @9sp: %i@-
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#power = 12,22,6,10
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#stamina = 16,5
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power = 15,30,10,15
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stamina = 18,6
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req = 3
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sound_action = SKILL_FANGED_DEATH
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#old: exp = 32,16
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exp = 80
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---------------------------------------------------
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[mage = fireball]
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info = Launches a deadly ball of fire.
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desc.2 = @1fire hit: %i-%i@-
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desc.3 = @9sp: %i@-
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desc.100 = next level:
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desc.102 = @1fire hit: %i-%i@-
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desc.103 = @9sp: %i@-
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power = 8,11,6,8
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#power = 8,12,3,5
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stamina = 6, 3
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req = 1
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type = 4
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# charge_sprite = data\gui\charge_fireball.gif, 9, 9, 1, 3, 0
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charge_anim = FIREBALL_1, FIREBALL_2, FIREBALL_3
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charge_icon = 0
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sound_action = SKILL_FIREBALL
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sound_hit = HIT_FIREBALL
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#old: exp = 15,12
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exp = 80
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---------------------------------------------------
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[mage = river of lava]
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info = turns the ground in front of the party into lava.
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desc.2 = @1fire hit: %i-%i@-
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desc.3 = @9sp: %i@-
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desc.100 = next level:
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desc.102 = @1fire hit: %i-%i@-
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desc.103 = @9sp: %i@-
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power = 10,30,10,15
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duration = 1, 2
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stamina = 21, 6
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req = 7
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sound_action = SKILL_LAVA
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#old: exp = 55,28
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exp = 80
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---------------------------------------------------
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[mage = frost]
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info = freezes enemies standing in front of the party.
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desc.2 = @1cold hit: %i-%i@-
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desc.5 = @9%i%% freeze, @9sp: %i@-
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desc.100 = next level:
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desc.102 = @1cold hit: %i-%i@-
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desc.105 = @9%i%% freeze, @9sp: %i@-
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power = 5,8,4,6
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stamina = 8,3
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probability = 18, 3
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duration = 3,0
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hit_type = 3
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req = 1
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sound_action = SKILL_FROST
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#old: exp = 25,11
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exp = 80
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---------------------------------------------------
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[mage = ice bolt]
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info = bursts shards of ice on a target with a chance to freeze it.
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desc.2 = @1cold hit: %i-%i@-
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desc.5 = @9%i%% freeze, @9sp: %i@-
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desc.100 = next level:
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desc.102 = @1cold hit: %i-%i@-
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desc.105 = @9%i%% freeze, @9sp: %i@-
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#power = 15,24,10,12
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power = 15,24,7,10
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probability = 5, 0
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duration = 2,0
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stamina = 11,4
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req = 3
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sound_action = SKILL_ICE_BOLT
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#old: exp = 32,16
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exp = 80
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---------------------------------------------------
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[mage = sparkle]
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info = creates a sparkle on a target hitting nearby enemies.
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desc.2 = @1fire hit: %i-%i@-
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desc.3 = @9sp: %i@-
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desc.100 = next level:
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desc.102 = @1fire hit: %i-%i@-
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desc.103 = @9sp: %i@-
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power = 10,18,3,6
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stamina = 9,3
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req = 4
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sound_action = SKILL_SPARKLE
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sound_hit = HIT_SPARKLE
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#old: exp = 25,10
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exp = 80
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---------------------------------------------------
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[mage = lightning]
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info = heavily burns both enemies in front of the party.
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desc.2 = @1fire hit: %i-%i@-
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desc.3 = @9sp: %i@-
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desc.100 = next level:
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desc.102 = @1fire hit: %i-%i@-
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desc.103 = @9sp: %i@-
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power = 25,38,14,16
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stamina = 21,6
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req = 7
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sound_action = WEATHER_FLASH
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#charge_sprite = data\gui\charge_lightning.gif, 3, 3, 1, 1, 0
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#charge_color = 210, 230, 255
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charge_anim = LIGHTNING_1, LIGHTNING_2, LIGHTNING_3
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charge_icon = 0
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type = 4
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#old: exp = 45,22
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exp = 80
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================================================================================
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-------- priest --------
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================================================================================
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[priest = holy warrior]
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info.200,200,200 = (passive)
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info = bonus for priest's special weapons.
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desc.1 = @1attack: %+i%%@-
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desc.100 = next level:
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desc.101 = @1attack: %+i%%@-
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type = 1
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req = 1
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power = 40,40,20,20
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---------------------------------------------------
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[priest = stun shield]
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info.200,200,200 = (passive)
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info = reflects damage with a shield.
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desc.1 = @1%i%% dmg reflected@-
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desc.5 = @4%i%% to stun
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desc.100 = next level:
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desc.101 = @1%i%% dmg reflected@-
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desc.105 = @4%i%% to stun
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power = 20,20,5,5
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probability = 5,2
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duration = 1, 0
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type = 1
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req = 5
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---------------------------------------------------
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[priest = indulgence]
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info = persuades NPCs they are sinners, so they pay you.
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desc.2 = @7gold: %i-%i@-
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desc.3 = @9sp: %i@-
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desc.100 = next level:
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desc.102 = @7gold: %i-%i@-
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desc.103 = @9sp: %i@-
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req = 1
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power = 40,80,40,80
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stamina = 1,1
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sound_action = SKILL_INDULGENCE
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---------------------------------------------------
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[priest = strike of faithful]
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info = your faith strenghtens your attack.
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desc.1 = @1attack: %i%%@-
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desc.3 = @9sp: %i@-
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desc.100 = next level:
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desc.101 = @1attack: %i%%@-
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desc.103 = @9sp: %i@-
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power = 150,150,20,20
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stamina = 5, 2
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req = 1
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charge_color = 240, 170, 240
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charge_anim = FAITHFUL_1, FAITHFUL_2, FAITHFUL_3
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charge_icon = 1
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Xtype = 4
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#old: exp = 28, 8
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exp = 100
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---------------------------------------------------
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[priest = bless]
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info = blesses the party to increase strength and dexterity.
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desc.1 = @1str, dex: %+i%@-
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desc.4 = @2duration: %i, @9sp: %i@-
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desc.100 = next level:
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desc.101 = @1str, dex: %+i%@-
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desc.104 = @2duration: %i, @9sp: %i@-
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power = 1,1,1,1
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duration = 8,1
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stamina = 12,6
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req = 3
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exp = 300
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sound_action = SKILL_BLESS
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---------------------------------------------------
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[priest = holy ground]
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info = sanctified ground hurts demons and undead creatures.
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desc.2 = @1damage: %i-%i@-
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desc.4 = @2duration: %i, @9sp: %i@-
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desc.100 = next level:
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desc.102 = @1damage: %i-%i@-
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desc.104 = @2duration: %i, @9sp: %i@-
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power = 12,22,6,6
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duration = 10,5
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stamina = 10, 5
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req = 2
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sound_action = SKILL_HOLY
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exp = 300
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---------------------------------------------------
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[priest = call ngel]
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info = summons a powerful ally from heaven.
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desc.2 = @1cold hit: %i-%i@-
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desc.6 = @1hp: %i, @9sp: %i@-
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desc.100 = next level:
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desc.102 = @1cold hit: %i-%i@-
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desc.106 = @1hp: %i, @9sp: %i@-
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power = 10, 25, 5, 15
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duration = 999,0
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stamina = 40, 12
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req = 7
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hp = 60, 20
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sound_action = SKILL_SUMMON
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#old: exp = 100,32
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resistance = 2,0,6,4,1,0,1,1
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exp = 300
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---------------------------------------------------
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[priest = heal]
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info = heals whole party.
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desc.2 = @1healing: %i-%i@-
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desc.3 = @9sp: %i@-
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desc.100 = next level:
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desc.102 = @1healing: %i-%i@-
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desc.103 = @9sp: %i@-
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#power = 12,22,6,12
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#stamina = 12,6
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power = 9,18,6,9
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stamina = 6,4
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req = 1
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#old: exp = 42,12
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sound_action = SKILL_ALCHEMY
|
|
exp = 300
|
|
|
|
---------------------------------------------------
|
|
|
|
[priest = cure poison]
|
|
info = Cures poison from the party.
|
|
desc.3 = @9sp: %i@-
|
|
desc.100 = @1(no upgrade)@-
|
|
req = 4
|
|
stamina = 10,0
|
|
#old: exp = 140,0
|
|
sound_action = SKILL_ALCHEMY
|
|
type = 2
|
|
exp = 300
|
|
|
|
---------------------------------------------------
|
|
|
|
[priest = resurrection]
|
|
info = brings a dead hero back to life with minimum health and stamina.
|
|
desc.3 = @9sp: %i@-
|
|
desc.100 = @1(no upgrade)@-
|
|
req = 5
|
|
power = 1,1,0,0
|
|
stamina = 40,0
|
|
type=2
|
|
#old: exp = 200,0
|
|
sound_action = SKILL_HOLY
|
|
exp = 300
|
|
|
|
---------------------------------------------------
|
|
|
|
[priest = spiritual shield]
|
|
info = divine aura raises physical hardness of the party.
|
|
desc.1 = @2armor: %i%%@-
|
|
desc.4 = @2duration: %i, @9sp: %i@-
|
|
desc.100 = next level:
|
|
desc.101 = @2armor: %i%%@-
|
|
desc.104 = @2duration: %i, @9sp: %i@-
|
|
|
|
power = 120,120,20,20
|
|
duration = 8,1
|
|
stamina = 12,6
|
|
req = 1
|
|
sound_action = SKILL_WALL
|
|
exp = 300
|
|
|
|
---------------------------------------------------
|
|
|
|
[priest = Malediction]
|
|
info = attack against the weakest resistance of the enemy.
|
|
desc.2 = @1spectral hit: %i-%i@-
|
|
desc.3 = @9sp: %i@-
|
|
desc.100 = next level:
|
|
desc.102 = @1spectral hit: %i-%i@-
|
|
desc.103 = @9sp: %i@-
|
|
|
|
power = 8,12,4,8
|
|
stamina = 8, 3
|
|
req = 5
|
|
sound_action = SKILL_MALEDICTION
|
|
#old: exp = 42,8
|
|
exp = 100
|
|
|
|
|
|
================================================================================
|
|
-------- summoner --------
|
|
================================================================================
|
|
|
|
[summoner = turn to beast]
|
|
info = Turns a hero into a ferocious beast.
|
|
desc.1 = @1strength: %i%%@-
|
|
desc.0 = fire resistance: 0
|
|
desc.4 = @2duration: %i, @9sp: %i@-
|
|
desc.100 = next level:
|
|
desc.101 = @1str: %i%%@-
|
|
desc.104 = @2duration: %i, @9sp: %i@-
|
|
|
|
req = 1
|
|
power = 200,200,30,30
|
|
stamina = 10,3
|
|
duration = 20, 2
|
|
sound_action = SKILL_BEAST
|
|
#old: exp = 20, 9
|
|
exp = 100
|
|
|
|
---------------------------------------------------
|
|
|
|
[summoner = monstrous bash]
|
|
info = A savage hit, can be only used in beast form.
|
|
desc.1 = @1attack: %i%%@-
|
|
desc.3 = @9sp: %i@-
|
|
desc.100 = next level:
|
|
desc.101 = @1attack: %i%%@-
|
|
desc.103 = @9sp: %i@-
|
|
|
|
req = 1
|
|
power = 160,160,15,15
|
|
stamina = 6,1
|
|
type = 5
|
|
#old: exp = 5,5
|
|
exp = 100
|
|
|
|
---------------------------------------------------
|
|
|
|
[summoner = raging beast]
|
|
info = in beast form, a hero attacks all foes around.
|
|
desc.1 = @1attack: %i%%@-
|
|
desc.3 = @9sp: %i@-
|
|
desc.100 = next level:
|
|
desc.101 = @1attack: %i%%@-
|
|
desc.103 = @9sp: %i@-
|
|
|
|
req = 4
|
|
power = 75,75,10,10
|
|
stamina = 9,2
|
|
type = 5
|
|
#old: exp = 10,10
|
|
exp = 100
|
|
sound_action = SKILL_RAGING
|
|
|
|
---------------------------------------------------
|
|
|
|
[summoner = vampire bite]
|
|
info = in beast form, a hero bites an enemy and sucks his life.
|
|
desc.2 = @1hit/hp gain: %i-%i@-
|
|
desc.3 = @9sp: %i@-
|
|
desc.100 = next level:
|
|
desc.102 = @1hit/hp gain: %i-%i@-
|
|
desc.103 = @9sp: %i@-
|
|
|
|
power = 8,14,5,7
|
|
stamina = 9,2
|
|
req = 4
|
|
type = 5
|
|
#old: exp = 20,12
|
|
sound_action = whip
|
|
exp = 100
|
|
|
|
---------------------------------------------------
|
|
|
|
[summoner = stone skin]
|
|
info = Hardens the skin of the whole party increasing defense.
|
|
desc.1 = @1armor: %+i%@-
|
|
desc.4 = @2duration: %i, @9sp: %i@-
|
|
desc.100 = next level:
|
|
desc.101 = @1armor: %+i%@-
|
|
desc.104 = @2duration: %i, @9sp: %i@-
|
|
|
|
duration = 10,0
|
|
req = 1
|
|
power = 2,2,1,1
|
|
stamina = 10,5
|
|
#old: exp = 40,15
|
|
sound_action = break_wall
|
|
exp = 300
|
|
|
|
---------------------------------------------------
|
|
|
|
[summoner = thorns of pain]
|
|
info = Raises glowing thorns from the ground.
|
|
desc.2 = @1fire hit: %i-%i@-
|
|
desc.3 = @9sp: %i@-
|
|
desc.100 = next level:
|
|
desc.102 = @1fire hit: %i-%i@-
|
|
desc.103 = @9sp: %i@-
|
|
|
|
req = 1
|
|
hit_type = 2
|
|
power = 4,12,4,8
|
|
stamina = 8,3
|
|
#old: exp = 16,3
|
|
sound_action = skill_lava
|
|
exp = 100
|
|
|
|
---------------------------------------------------
|
|
|
|
[summoner = plaque fumes]
|
|
info = creates a cloud of putrid air that chokes enemies.
|
|
desc.2 = @1poison hit: %i-%i@-
|
|
desc.4 = @2duration: %i, @9sp: %i@-
|
|
desc.100 = next level:
|
|
desc.102 = @1poison hit: %i-%i@-
|
|
desc.104 = @2duration: %i, @9sp: %i@-
|
|
|
|
power = 8,16,6,8
|
|
stamina = 10, 4
|
|
duration = 5,1
|
|
req = 3
|
|
#old: exp = 25,15
|
|
exp = 300
|
|
sound_action = skill_frost
|
|
|
|
---------------------------------------------------
|
|
|
|
[summoner = raise skeleton]
|
|
info = creates skeletons from the remains on the ground.
|
|
desc.2 = @1phys. hit: %i-%i@-
|
|
desc.6 = @1hp: %i, @9sp: %i@-
|
|
desc.100 = next level:
|
|
desc.102 = @1phys. hit: %i-%i@-
|
|
desc.106 = @1hp: %i, @9sp: %i@-
|
|
|
|
req = 1
|
|
power = 6,12,3,4
|
|
duration = 999,0
|
|
stamina = 10,5
|
|
hp = 20,7
|
|
sound_action = SKILL_SUMMON
|
|
#old: exp = 12, 6
|
|
resistance = 1,0,0,0,1,0,0,0
|
|
exp = 300
|
|
|
|
---------------------------------------------------
|
|
|
|
[summoner = call ancestors]
|
|
info = Ancient spirits attack the enemies in front of you.
|
|
desc.2 = @1cold hit: %i-%i@-
|
|
desc.3 = @9sp: %i@-
|
|
desc.100 = next level:
|
|
desc.102 = @1cold hit: %i-%i@-
|
|
desc.103 = @9sp: %i@-
|
|
|
|
power = 8,15,5,7
|
|
stamina = 8, 3
|
|
hit_type = 3
|
|
req = 3
|
|
sound_action = SKILL_ANCESTOR
|
|
#old: exp = 5,5
|
|
exp = 100
|
|
|
|
---------------------------------------------------
|
|
|
|
[summoner = create golem]
|
|
info = Creates golem from armor on the ground.
|
|
desc.2 = @1fire hit: %i-%i@-
|
|
desc.6 = @1hp: %i, @9sp: %i@-
|
|
desc.100 = next level:
|
|
desc.102 = @1fire hit: %i-%i@-
|
|
desc.106 = @1hp: %i, @9sp: %i@-
|
|
|
|
req = 5
|
|
hp = 30,10
|
|
power = 10, 16, 5, 8
|
|
duration = 999,0
|
|
stamina = 20,10
|
|
sound_action = SKILL_SUMMON
|
|
#old: exp = 35,15
|
|
hit_type = 2
|
|
resistance = 5,5,-5,0,2,2,0,0
|
|
exp = 300
|
|
|
|
---------------------------------------------------
|
|
|
|
[summoner = regress lost soul]
|
|
info = brings a dead hero back to life with minimum health and stamina.
|
|
desc.3 = @9sp: %i@-
|
|
desc.100 = @1(no upgrade)@-
|
|
req = 7
|
|
stamina = 40,0
|
|
type=2
|
|
#old: exp = 100,0
|
|
sound_action = bell
|
|
exp = 300
|
|
|
|
---------------------------------------------------
|
|
|
|
[summoner = alchemy]
|
|
info = transforms items placed on the ground.
|
|
desc.3 = @9sp: %i@-
|
|
desc.100 = @1(no upgrade)@-
|
|
req = 3
|
|
stamina = 6,0
|
|
type=2
|
|
sound_action = SKILL_ALCHEMY
|
|
#old: exp = 10,0
|
|
exp = 300
|
|
|
|
|
|
|
|
|
|
================================================================================
|
|
-------- assassin --------
|
|
================================================================================
|
|
|
|
[assassin = unarmed combat]
|
|
info.200,200,200 = (passive)
|
|
# co s tim sp per kill?
|
|
info = increases attack in unarmed combat. recovers stamina.
|
|
desc.1 = @1attack: %i%%@-
|
|
desc.0 = @92 sp@- gained per kill
|
|
desc.100 = next level:
|
|
desc.101 = @1attack: %i%%@-
|
|
|
|
type = 1
|
|
req = 1
|
|
power = 230,230,30,30
|
|
duration = 2,0
|
|
|
|
---------------------------------------------------
|
|
|
|
[assassin = exotic weapons]
|
|
info.200,200,200 = (passive)
|
|
info = bonus for assassin's special weapons.
|
|
desc.1 = @1attack: %i%%@-
|
|
desc.100 = next level:
|
|
desc.101 = @1attack: %i%%@-
|
|
|
|
type = 1
|
|
req = 1
|
|
power = 20,20,20,20
|
|
|
|
---------------------------------------------------
|
|
|
|
[assassin = staff expert]
|
|
info.200,200,200 = (passive)
|
|
info = increases attack with staves.
|
|
desc.1 = @1attack: %i%%@-
|
|
desc.100 = next level:
|
|
desc.101 = @1attack: %i%%@-
|
|
|
|
req = 1
|
|
power = 20,20,20,20
|
|
type = 1
|
|
|
|
---------------------------------------------------
|
|
|
|
[assassin = marksman]
|
|
info.200,200,200 = (passive)
|
|
info = bonus for bows, crossbows and throwing weapons.
|
|
desc.1 = @1attack: %i%%@-
|
|
desc.100 = next level:
|
|
desc.101 = @1attack: %i%%@-
|
|
|
|
req = 1
|
|
power = 20,20,20,20
|
|
type = 1
|
|
|
|
---------------------------------------------------
|
|
|
|
[assassin = retrieve]
|
|
info.200,200,200 = (passive)
|
|
info = an ability to gather lost ammo.
|
|
desc.5 = @4%i%% chance@- to retrieve arrow or thrown weapon.
|
|
desc.100 = next level:
|
|
desc.105 = @4%i%% chance@-
|
|
req = 4
|
|
type = 1
|
|
probability = 20, 10
|
|
|
|
---------------------------------------------------
|
|
|
|
[assassin = body energy]
|
|
info = assassin heals himself, using his own body energy.
|
|
desc.2 = @1healing: %i-%i@-
|
|
desc.3 = @9sp: %i@-
|
|
desc.100 = next level:
|
|
desc.102 = @1healing: %i-%i@-
|
|
desc.103 = @9sp: %i@-
|
|
|
|
#power = 8,16,4,8
|
|
power = 12,22,6,12
|
|
stamina = 10, 4
|
|
req = 2
|
|
sound_action = SKILL_ALCHEMY
|
|
#old: exp = 45,10
|
|
exp = 300
|
|
|
|
---------------------------------------------------
|
|
|
|
[assassin = chain strike]
|
|
info = strikes 3 times in one turn with any weapon.
|
|
desc.1 = @1attack: %i%%@-
|
|
desc.3 = @9sp: %i@-
|
|
desc.100 = next level:
|
|
desc.101 = @1attack: %i%%@-
|
|
desc.103 = @9sp: %i@-
|
|
|
|
power = 65,65,5,5
|
|
stamina = 6,2
|
|
req = 3
|
|
sound_action = SKILL_MULTI_HIT
|
|
#old: exp = 5,5
|
|
exp = 100
|
|
|
|
---------------------------------------------------
|
|
|
|
[assassin = lethal strike]
|
|
info = a strike with the assassin weapons or unarmed.
|
|
desc.1 = @1attack: %i%%@-
|
|
desc.3 = @9sp: %i@-
|
|
desc.100 = next level:
|
|
desc.101 = @1attack: %i%%@-
|
|
desc.103 = @9sp: %i@-
|
|
|
|
power = 135,135,15,15
|
|
stamina = 5,1
|
|
req = 1
|
|
#old: exp = 10,5
|
|
exp = 100
|
|
|
|
---------------------------------------------------
|
|
|
|
[assassin = Sneaky move]
|
|
info = assassin leads the party quickly and quietly. the party moves one step forward. enemies do not retaliate.
|
|
desc.3 = @9sp: %i@-
|
|
desc.100 = @1(no upgrade)@-
|
|
stamina = 7,0
|
|
req = 4
|
|
#old: exp = 10,0
|
|
type = 2
|
|
sound_action = ladder
|
|
exp = 300
|
|
|
|
---------------------------------------------------
|
|
|
|
[assassin = shadow strike]
|
|
info = a strike with a melee weapon over a distance.
|
|
desc.1 = @1attack: %i%%@-
|
|
desc.3 = @9sp: %i@-
|
|
desc.100 = next level:
|
|
desc.101 = @1attack: %i%%@-
|
|
desc.103 = @9sp: %i@-
|
|
|
|
power = 70,70,10,10
|
|
stamina = 6,1
|
|
req = 5
|
|
sound_action = WHIP
|
|
#old: exp = 10,5
|
|
exp = 100
|
|
|
|
---------------------------------------------------
|
|
|
|
[assassin = exploding fist]
|
|
info = A hero does fire damage by focusing energy in his hand.
|
|
desc.1 = @1fire hit: %i%%@-
|
|
desc.3 = @9sp: %i@-
|
|
desc.100 = next level:
|
|
desc.101 = @1fire hit: %i%%@-
|
|
desc.103 = @9sp: %i@-
|
|
|
|
power = 50,50,10,10
|
|
stamina = 5,1
|
|
req = 4
|
|
## type = 4
|
|
## charge_sprite = data\gui\charge_exploding.gif,9,9,1,3,0
|
|
## charge_color = 255, 100, 0
|
|
## charge_anim = EXPLODING_FIST_1, EXPLODING_FIST_2, EXPLODING_FIST_3
|
|
## charge_icon = 0
|
|
|
|
sound_action = SKILL_FIREBALL
|
|
sound_hit = HIT_FIREBALL
|
|
|
|
#old: exp = 16,8
|
|
exp = 100
|
|
|
|
---------------------------------------------------
|
|
|
|
[assassin = cobra touch]
|
|
info = adds poison to a hand-to-hand strike.
|
|
desc.2 = @1%i-%i poison added@-
|
|
desc.3 = @9sp: %i@-
|
|
desc.100 = next level:
|
|
desc.102 = @1%i-%i poison added@-
|
|
desc.103 = @9sp: %i@-
|
|
|
|
power = 4,8,2,4
|
|
duration = 5,1
|
|
probability = 10, 20
|
|
stamina = 5,1
|
|
req = 7
|
|
## type = 4
|
|
## charge_sprite = data\gui\charge_cobra.gif, 3, 3, 1, 1, 0
|
|
## charge_color = 0, 250, 0
|
|
## charge_anim = COBRA_1, COBRA_2, COBRA_3
|
|
## charge_icon = 0
|
|
|
|
sound_action = SKILL_COBRA
|
|
|
|
#old: exp = 14,7
|
|
exp = 100
|
|
|