235 lines
5.1 KiB
Plaintext
235 lines
5.1 KiB
Plaintext
sound.daemon_talk = data\sound\daemon_talk.wav
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sound.web_rip = data\sound\web_rip.wav
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[behavior = stone_sign1]
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<on_click = 0>
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text_id = kt3_sing1
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[behavior = stone_sign2]
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<on_click = 0>
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text_id = kt3_sing2
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--------------------------------------------------------------------------------
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[behavior = up1]
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<on_enter = 0,1>
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do_click=0
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<on_click = 0>
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play_sound.ladder=0
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teleport.KINGS_TOMB_2 = 0,18,18
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[behavior = up2]
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<on_enter = 0,1>
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do_click=0
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<on_click = 0>
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play_sound.ladder=0
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teleport.KINGS_TOMB_2 = 0,22,17
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[behavior = up3]
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<on_enter = 0,1>
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do_click=0
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<on_click = 0>
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play_sound.ladder=0
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teleport.KINGS_TOMB_2 = 2,26,20
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[behavior = up4]
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<on_enter = 0,1>
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do_click=0
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<on_click = 0>
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play_sound.ladder=0
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teleport.KINGS_TOMB_2 = 2,22,33
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--------------------------------------------------------------------------------
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[behavior = tele_out]
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<on_enter = 0,1>
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enemy_forced.undeadking = 0,0
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object.king_dummy = 0,0,0
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play_sound.daemon_talk=0
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picture = data/scene/undeadking.jpg
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text_id = kt3_king2
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button_id = b_next
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<on_button=0,0>
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picture = data/scene/undeadking.jpg
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text_id = kt3_king3
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button_id = b_next
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state=1
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<on_button=1,0>
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picture = data/scene/undeadking.jpg
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text_id = kt3_king4
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button_id = b_king1
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state=2
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<on_button=2,0>
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picture = data/scene/undeadking.jpg
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text_id = kt3_king5
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button_id = b_next
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state=3
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<on_button=3,0>
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picture = data/scene/undeadking.jpg
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text_id = kt3_king6
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button_id = b_next
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state=4
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<on_button=4,0>
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picture = data/scene/undeadking.jpg
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text_id = kt3_king7
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quest.evil_cult = 1
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quest.entering_cloister = 1
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state=100
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teleport=-1,-2,0
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<on_enter = 100,1>
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check_item.kingsgold1=1
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<on_check = 100,1,1>
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play_sound.daemon_talk=0
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picture = data/scene/undeadking.jpg
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text_id = kt3_king_gold
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teleport=-1,-2,0
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<on_check = 100,1,0>
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check_item.kingsgold2=2
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<on_check = 100,2,1>
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play_sound.daemon_talk=0
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picture = data/scene/undeadking.jpg
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text_id = kt3_king_gold
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teleport=-1,-2,0
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<on_check = 100,2,0>
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check_item.kingsgold3=3
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<on_check = 100,3,1>
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play_sound.daemon_talk=0
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picture = data/scene/undeadking.jpg
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text_id = kt3_king_gold
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teleport=-1,-2,0
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<on_check = 100,3,0>
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check_item.kingsgold4=4
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<on_check = 100,4,0>
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teleport = 2,4,-9
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flash_view = 100, 200, 255, 200
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play_sound.teleport=0
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set_global.12=1
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<on_check = 100,4,1>
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play_sound.daemon_talk=0
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xplay_sound.move_stone=0
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picture = data/scene/undeadking.jpg
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text_id = kt3_king_gold
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teleport=-1,-2,0
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[behavior = tele_in]
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<on_enter = 0,1>
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check_global.16=4,0
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<on_check=0,0,0>
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flash_view=100,200,255,200
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play_sound.teleport=0
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teleport = 1,0,0
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[behavior = tele_level1]
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<on_enter = 0,1>
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flash_view=100,200,255,200
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play_sound.teleport=0
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teleport.kings_tomb_1 = -1,1,14
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--------------------------------------------------------------------------------
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[behavior = tomb_door]
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<on_init = 0>
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animate = 0, 0, 0, 1
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block = 1
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<on_init = 1>
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animate = 4, 4, 0, 1
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block = 0
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<on_click = 0>
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state = 1
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animate = -1, 4, 0, 1
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block = 0
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play_sound.move_stone=0
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end_round=1
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<on_click = 1>
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state = 0
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animate = -1, 0, 0, 1
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block = 1
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play_sound.move_stone=0
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end_round=1
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--------------------------------------------------------------------------------
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[behavior = king_dummy]
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<on_click=0>
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play_sound.daemon_talk=0
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text_id = kt3_king1
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--------------------------------------------------------------------------------
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[behavior=mentor_book]
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<on_click=0>
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play_sound.map=0
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picture = data/scene/book.jpg
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text_id = kt3_book1
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[behavior=wizard_book]
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<on_click=0>
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play_sound.map=0
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picture = data/scene/book.jpg
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text_id = kt3_book2
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button_id = b_yes
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button_id = b_no
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<on_button = 0,0>
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play_sound.map=0
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picture = data/scene/book.jpg
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text_id = kt3_book2b
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button_id = b_yes
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button_id = b_no
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state=1
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<on_button = 1,1>
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state=0
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<on_button = 1,0>
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play_sound.map=0
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picture = data/scene/book.jpg
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text_id = kt3_book2_ch1
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button_id = b_next
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state=2
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<on_button = 2,0>
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picture = data/scene/book.jpg
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play_sound.map=0
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text_id = kt3_book2_ch2
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button_id = b_next
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state=3
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<on_button = 3,0>
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picture = data/scene/book.jpg
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play_sound.map=0
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text_id = kt3_book2_ch3
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button_id = b_next
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state=4
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<on_button = 4,0>
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picture = data/scene/book.jpg
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play_sound.map=0
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text_id = kt3_book2_ch4
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item.paper_with_runes = 255,255
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play_sound.web_rip =0
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state=5
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<on_click=5>
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picture = data/scene/book.jpg
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play_sound.map=0
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text_id = kt3_book2_ch1
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button_id = b_next
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state=6
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<on_button = 6,0>
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picture = data/scene/book.jpg
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play_sound.map=0
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text_id = kt3_book2_ch2
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button_id = b_next
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state=7
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<on_button = 7,0>
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picture = data/scene/book.jpg
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play_sound.map=0
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text_id = kt3_book2_ch3
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state=5
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[behavior=got_in_tomb]
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<on_enter=0,1>
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quest.kings_tomb=2
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exp=1000
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state=1
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