Undercroft/undercroft_windows_i110/data/defs/level.dunghill/tomb_behavior.txt

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sound.AJAJ = data/sound/npc/ajaj.wav
[behavior=RESPAWN-bone]
<on_enter = 0, 1>
check_global.252=0,0
<on_check=0,0,1>
enemy.bonewraith_respawn=0,0
change_global.252=-1
[behavior=RESPAWN-smallrat]
<on_enter = 0, 1>
check_global.255=0,0
<on_check=0,0,1>
enemy.smallrat_respawn=0,0
change_global.255=-1
--------------------------------------------------------------------------------
[behavior=tstone]
# top = tomb
# left = dunghill
# right = nighor
# bottom = forest
<on_click=0>
text_id=travelstone
button_id=b_tstone1
button_id=b_tstone2
button_id=b_tstone3
button_id=b_tstone4
button_id=b_tstone5
<on_button=0,0>
flash_view=0,250,250,100
play_sound.skill_ancestor =0
<on_button=0,1>
flash_view=0,250,250,100
play_sound.skill_ancestor =0
teleport.dunghill=-1,10,17
<on_button=0,2>
flash_view=0,250,250,100
play_sound.skill_ancestor =0
teleport.dunghill=-1,44,6
<on_button=0,3>
flash_view=0,250,250,100
play_sound.skill_ancestor =0
teleport.dunghill=-1,27,11
--------------------------------------------------------------------------------
[behavior = tomb_up]
<on_enter=0,1>
do_click=0
<on_click=0>
play_sound.ladder=0
teleport.dunghill=-1,32,1
--------------------------------------------------------------------------------
[behavior = tomb_door]
<on_init = 0>
animate = 0, 0, 0, 1
block = 1
<on_init = 1>
animate = 4, 4, 0, 1
block = 0
<on_click = 0>
state = 1
animate = -1, 4, 0, 1
block = 0
play_sound.move_stone =0
end_round=1
<on_click = 1>
state = 0
animate = -1, 0, 0, 1
block = 1
play_sound.move_stone =0
[behavior = tomb_door_lever]
<on_init = 0>
animate = 0, 0, 0, 1
block = 1
<on_init = 1>
animate = 4, 4, 0, 1
block = 0
<on_click = 0>
text_id=locked_door
<on_activate=0,1>
state = 1
animate = -1, 4, 0, 1
block = 0
play_sound.move_stone =0
end_round=1
<on_activate=1,1>
state = 0
animate = -1, 0, 0, 1
block = 1
play_sound.move_stone =0
[behavior = tomb_door_key]
<on_init = 0>
animate = 0, 0, 0, 1
block = 1
<on_init = 1>
animate = 0, 0, 0, 1
block = 1
<on_init = 2>
animate = 4, 4, 0, 1
block = 0
<on_click = 0>
text_id=locked_door
<on_activate=0,1>
state=1
do_click=1
<on_click = 1>
animate = -1, 4, 0, 1
block = 0
state=2
play_sound.move_stone =0
end_round=1
<on_click = 2>
state = 1
animate = -1, 0, 0, 1
block = 1
play_sound.move_stone =0
--------------------------------------------------------------------------------
[behavior = button1]
<on_init = 0>
animate = 0, 0, 0, 1
<on_init = 1>
animate = 1, 1, 0, 1
<on_click = 0>
state = 1
animate = -1, 1, 0, 1
cube.g_tomb=0,0,0
play_sound.move_stone =0
play_sound.switch =0
<on_click = 1>
state = 0
animate = 0, 0, 0, 1
cube.w_stone=0,0,0
play_sound.move_stone =0
play_sound.switch =0
[behavior = button2]
<on_init = 0>
animate = 0, 0, 0, 1
<on_init = 1>
animate = 1, 1, 0, 1
<on_click = 0>
state = 1
animate = -1, 1, 0, 1
cube.g_tomb=0,0,0
play_sound.switch =0
play_sound.move_stone =0
<on_click = 1>
state = 0
animate = 0, 0, 0, 1
cube.w_clay=0,0,0
play_sound.switch =0
play_sound.move_stone =0
[behavior = button_secret_wall]
<on_init = 0>
animate = 0, 0, 0, 1
<on_init = 1>
animate = 1, 1, 0, 1
<on_click = 0>
state = 1
animate = -1, 1, 0, 1
cube.g_tomb=0,0,0
play_sound.move_stone =0
remove_object.draft = 0,-1
play_sound.switch =0
<on_click = 1>
state = 0
animate = 0, 0, 0, 1
cube.w_stone=0,0,0
play_sound.move_stone =0
play_sound.switch =0
--------------------------------------------------------------------------------
[behavior = lever]
<on_init = 0>
animate = 0, 0, 0, 1
<on_init = 1>
animate = 1, 1, 0, 1
<on_click = 0>
state = 1
animate = -1, 1, 0, 1
activate = 1,0,0
play_sound.switch =0
<on_click = 1>
state = 0
animate = 0, 0, 0, 1
activate = 1,0,0
play_sound.switch =0
--------------------------------------------------------------------------------
[behavior=brother]
<on_click=0>
text_id=dh_brother2
button_id=b_ok
play_sound.AJAJ = 0
<on_button=0,0>
remove_enemy.townsman=0,0
item.bone_key=255,255
exp=250
check_global.35=1,0
<on_check=0,0,-1>
state=255
set_global.35=2
<on_check=0,0,0>
state=255
quest.brother=2
set_global.35=2
--------------------------------------------------------------------------------
[behavior = lock]
<on_click=0>
check_item.bone_key=0
<on_check=0,0,0>
text_id=locked
<on_check=0,0,1>
text_id=action_used_key
activate=1,0,0
play_sound.unlock=0
remove_party_item.bone_key=1
state=1
<on_click=1>
text_id=unlocked
--------------------------------------------------------------------------------
[behavior = teleport]
<on_enter = 0,1>
teleport = -1,0,0
play_sound.teleport=0
--------------------------------------------------------------------------------
[behavior=wanted]
<on_click=0>
item.proof_of_heroism=255,255
play_sound.map=0
state=255
--------------------------------------------------------------------------------
[behavior=draft]
<on_enter=0,1>
text_id=dh_tomb_draft
state=255