Undercroft/undercroft_windows_i110/data/defs/level.dunghill/cellar_object.txt

237 lines
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[object=RESPAWN-beetle]
editor_icon=37
behavior=RESPAWN-beetle
[object=RESPAWN-smallrat]
editor_icon=37
behavior=RESPAWN-smallrat
--------------------------------------------------------------------------------
[object=fence_spec]
parent=fence2
click_rect=1,1,190,140
click_range=1,1
behavior=fence_spec
[sprite = ladder]
bitmap = data\object\ladder.gif, 1, 1, 1
[object = exit_inn]
map_frame = 5,11
left = ladder, 2,0, -15,180, 100,150
right= ladder, 2,0, 335,180, 100,150
back = ladder, 1,1, 3,126, 64,64
back = ladder, 1,2, 53,102, 45,45
back = ladder, 1,3, 88,84, 30,30
back = ladder, 2,0, 160,165, 100,100
back = ladder, 2,1, 160,126, 64,64
back = ladder, 2,2, 160,102, 45,45
back = ladder, 2,3, 160,84, 30,30
back = ladder, 3,1, 317,126, 64,64
back = ladder, 3,2, 267,102, 45,45
back = ladder, 3,3, 242,84, 30,30
editor_icon = 23
click_rect.2 = -50, 1, 100,180
behavior = exit_inn
--------------------------------------------------------------------------------
[sprite = up]
bitmap = data\object\up.gif, 1, 1, 1
[object = exit_townhall]
map_frame = 5,11
visible_range = 0,3
flip_left = 1
offset_back = up, 0, -28,-1
editor_icon = 23
click_rect.2 = 1, 1, 99,126
behavior = exit_townhall
--------------------------------------------------------------------------------
[sprite = plate1]
bitmap = data\object\plate1.gif, 2, 1, 2
sort_offset = -100
[object = plate1]
map_frame = 1,13
front = plate1, 1,0, -80,200, 120,120
front = plate1, 1,1, -20,150, 100,100
front = plate1, 1,2, 25,120, 68,68
front = plate1, 1,3, 60,99, 47,47
front = plate1, 1,4, 95,82, 30,30
front = plate1, 2,0, 160,200, 140,120
front = plate1, 2,1, 160,150, 100,100
front = plate1, 2,2, 160,120, 68,68
front = plate1, 2,3, 160,99, 47,47
front = plate1, 2,4, 160,82, 30,30
front = plate1, 3,0, 400,200, 120,120
front = plate1, 3,1, 340,150, 100,100
front = plate1, 3,2, 295,120, 68,68
front = plate1, 3,3, 260,99, 47,47
front = plate1, 3,4, 225,82, 30,30
left = plate1, 1,0, -80,200, 120,120
left = plate1, 1,1, -20,150, 100,100
left = plate1, 1,2, 25,120, 68,68
left = plate1, 1,3, 60,99, 47,47
left = plate1, 1,4, 95,82, 30,30
left = plate1, 2,0, 160,200, 140,120
left = plate1, 2,1, 160,150, 100,100
left = plate1, 2,2, 160,120, 68,68
left = plate1, 2,3, 160,99, 47,47
left = plate1, 2,4, 160,82, 30,30
left = plate1, 3,0, 400,200, 120,120
left = plate1, 3,1, 340,150, 100,100
left = plate1, 3,2, 295,120, 68,68
left = plate1, 3,3, 260,99, 47,47
left = plate1, 3,4, 225,82, 30,30
right = plate1, 1,0, -80,200, 120,120
right = plate1, 1,1, -20,150, 100,100
right = plate1, 1,2, 25,120, 68,68
right = plate1, 1,3, 60,99, 47,47
right = plate1, 1,4, 95,82, 30,30
right = plate1, 2,0, 160,200, 140,120
right = plate1, 2,1, 160,150, 100,100
right = plate1, 2,2, 160,120, 68,68
right = plate1, 2,3, 160,99, 47,47
right = plate1, 2,4, 160,82, 30,30
right = plate1, 3,0, 400,200, 120,120
right = plate1, 3,1, 340,150, 100,100
right = plate1, 3,2, 295,120, 68,68
right = plate1, 3,3, 260,99, 47,47
right = plate1, 3,4, 225,82, 30,30
back = plate1, 1,0, -80,200, 120,120
back = plate1, 1,1, -20,150, 100,100
back = plate1, 1,2, 25,120, 68,68
back = plate1, 1,3, 60,99, 47,47
back = plate1, 1,4, 95,82, 30,30
back = plate1, 2,0, 160,200, 140,120
back = plate1, 2,1, 160,150, 100,100
back = plate1, 2,2, 160,120, 68,68
back = plate1, 2,3, 160,99, 47,47
back = plate1, 2,4, 160,82, 30,30
back = plate1, 3,0, 400,180, 120,120
back = plate1, 3,1, 340,150, 100,100
back = plate1, 3,2, 295,120, 68,68
back = plate1, 3,3, 260,99, 47,47
back = plate1, 3,4, 225,82, 30,30
editor_icon = 5
flip_left = 1
behavior = plate1
--------------------------------------------------------------------------------
[sprite = lever_f]
bitmap = data\object\lever\lever1a.gif, 2, 2, 1
[sprite = lever_s]
bitmap = data\object\lever\lever1b.gif, 2, 2, 1
[OBJECT = lever1]
visible_range = 0, 4
offset_back = lever_f, 0, -60, 230
offset_right = lever_s, 130, -60, 230
offset_left = lever_s, -130, -60, 230
all_sides = -1, 4,4
all_sides = -1, 0 ,4
editor_icon = 3
flip_left = 1
click_rect.2 = 1, 1, 31,93
click_rect.1 = 1, 1, 44,83
click_rect.3 = 1, 1, 44,83
behavior = lever1
--------------------------------------------------------------------------------
[object = INTRO]
editor_icon=1
behavior=INTRO
[object=help_combat]
behavior=help_combat
editor_icon=1
[object=help_map]
behavior=help_map
editor_icon=1
[object=help_garbage]
editor_icon = 1
behavior=help_garbage
[object=help_pick]
editor_icon = 1
behavior=help_pick
--------------------------------------------------------------------------------
[object=help_lever]
behavior=help_lever
editor_icon=1
//------------------------------------------------------------------------------
[sprite = chest1_f]
bitmap = data\object\chest1_f.gif, 1, 1, 1
[sprite = chest1_b]
bitmap = data\object\chest1_b.gif, 1, 1, 1
[sprite = chest1_r]
bitmap = data\object\chest1_r.gif, 1, 1, 1
[object = chest_cellar]
visible_range = 0, 3
offset_front = chest1_f, 0, 8, 230
offset_back = chest1_b, 0, 8, 230
offset_left = chest1_r, 0, 8, 230
offset_right = chest1_r, 0, 8, 230
editor_icon = 7
click_rect.0 = 1,1,115,60
click_rect.1 = 1,1,70,60
click_rect.2 = 1,1,115,60
click_rect.3 = 1,1,70,60
items.100,1,100,250 = money320
items.40,1=arrows
items.80,1 = band,belt,cap,hood,leather_gloves,sandals,worn_boots,leather_boots
items.50,1 = protector's_ring,ring_of_flames,lizard_ring,glacial_ring,defender's_amulet,rat_chain,knight's_chain,ring_of_ogres,ring_of_craft,polar_ring
behavior = chest_offer
[sprite = garbage]
bitmap = data\object\garbage.gif, 1, 1, 1
centered_turn = 1
[object = garbage_first]
visible_range = 0,3
offset_front = garbage, 0, 1,230
offset_back = garbage, 0, 1,230
offset_left = garbage, 0, 1,230
offset_right = garbage, 0, 1,230
editor_icon = 29
click_rect.0 = 1, 1, 200,50
click_rect.1 = 1, 1, 200,50
click_rect.2 = 1, 1, 200,50
click_rect.3 = 1, 1, 200,50
items.100,1,1,30 = money10
items.100,1 = apple, apple, cheese, cheese, bread, bread, herbs
behavior = item_offer