Undercroft/undercroft_windows_i110/data/defs/level.cloister/udg2_behavior.txt

396 lines
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[behavior = tomb_entrance]
<on_enter=0,1>
do_click=1
<on_click=0>
teleport.cloister_udg3=0,4,16
--------------------------------------------------------------------------------
[behavior = cloister_door]
<on_init = 0>
animate = 0, 0, 0, 1
block = 1
<on_init = 1>
animate = 3, 3, 0, 1
block = 0
<on_click = 0>
state = 1
animate = -1, 3, 0, 1
block = 0
play_sound.rail_open =0
end_round=1
<on_click = 1>
state = 0
animate = -1, 0, 0, 1
block = 1
play_sound.rail_open =0
end_round=1
[behavior = door_lever]
<on_init = 0>
animate = 0, 0, 0, 1
block = 1
<on_init = 1>
animate = 3, 3, 0, 1
block = 0
<on_click=0>
play_sound.locked_door =0
text_id=locked_door
<on_activate = 0,1>
animate = -1, 3, 0, 1
block = 0
state=1
play_sound.rail_open =0
end_round=1
<on_activate = 1,2>
animate = -1, 0, 0, 1
block = 1
state=0
play_sound.rail_open =0
end_round=1
[behavior=door_combo]
<on_init = 0>
animate = 0, 0, 0, 1
block = 1
<on_init = 1>
animate = 3, 3, 0, 1
block = 0
<on_activate=0,1>
state = 1
animate = -1, 3, 0, 1
change_global.18=1
block = 0
play_sound.rail_open =0
<on_activate=0,2>
state = 0
animate = -1, 0, 0, 1
change_global.18=-1
block = 1
play_sound.rail_open =0
<on_activate=1,1>
state = 0
animate = -1, 0, 0, 1
change_global.18=-1
block = 1
play_sound.rail_open =0
<on_activate=1,2>
state = 1
animate = -1, 3, 0, 1
change_global.18=1
block = 0
play_sound.rail_open =0
<on_click = 0>
state = 1
animate = -1, 3, 0, 1
change_global.18=1
activate=1,0,0
block = 0
play_sound.rail_open =0
<on_click = 1>
state = 0
animate = -1, 0, 0, 1
change_global.18=-1
activate=2,0,0
block = 1
play_sound.rail_open =0
[behavior=door_combo_main]
<on_init = 0>
animate = 0, 0, 0, 1
block = 1
<on_init = 1>
animate = 3, 3, 0, 1
block = 0
<on_click=0>
play_sound.locked_door =0
text_id=locked_door
<on_global=0,18,4>
animate = -1, 3, 0, 1
block = 0
state=1
play_sound.rail_open =0
text_id=cudg2_trapdoor
[behavior=door_armory]
<on_init = 0>
animate = 0, 0, 0, 1
block = 1
<on_init = 1>
animate = 0, 0, 0, 1
block = 1
<on_init = 2>
animate = 3, 3, 0, 1
block = 0
<on_click = 0>
check_item.armory_key = 0
<on_check=0,0,0>
play_sound.locked_door =0
text_id = locked_door
<on_check=0,0,1>
state=1
do_click=0
text_id=action_used_key
play_sound.unlock=0
remove_party_item.armory_key=1
<on_click = 1>
state = 2
animate = -1, 3, 0, 1
block = 0
play_sound.rail_open =0
end_round=1
<on_click = 2>
state = 1
animate = -1, 0, 0, 1
block = 1
play_sound.rail_open =0
end_round=1
[behavior=door_jail]
<on_init = 0>
animate = 0, 0, 0, 1
block = 1
<on_init = 1>
animate = 0, 0, 0, 1
block = 1
<on_init = 2>
animate = 3, 3, 0, 1
block = 0
<on_click = 0>
check_item.bronze_key = 0
<on_check=0,0,0>
play_sound.locked_door =0
text_id = locked_door
<on_check=0,0,1>
state=1
do_click=0
text_id=action_used_key
play_sound.unlock=0
remove_party_item.bronze_key=1
<on_click = 1>
state = 2
animate = -1, 3, 0, 1
block = 0
play_sound.rail_open =0
end_round=1
<on_click = 2>
state = 1
animate = -1, 0, 0, 1
block = 1
play_sound.rail_open =0
end_round=1
-------------------------------------------------------------------------------
[behavior = wall_sign]
<on_click=0>
text_id=cudg2_armory
-------------------------------------------------------------------------------
[behavior=up]
<on_move=0,2>
do_click=0
<on_click=0>
play_sound.ladder=0
teleport.cloister_udg1=-1,8,10
[behavior=ladder]
<on_move=0,2>
do_click=0
<on_click=0>
play_sound.ladder=0
teleport.cloister_udg1=1,2,21
-------------------------------------------------------------------------------
[behavior=up_cell]
<on_move=0,2>
do_click=0
<on_click=0>
play_sound.ladder=0
teleport=-1,0,0
[behavior=trap]
<on_enter=0,1>
teleport=-1,0,0
text_id=cudg_trap1
hit=102,0,10,30,1,1
<on_activate=0,1>
state=1
<on_enter=1,1>
text_id=cudg_trap3
button_id=b_ok
<on_button=1,0>
state=255
--------------------------------------------------------------------------------
[behavior = lever_trap]
<on_init = 0>
animate = 0, 0, 0, 1
<on_init = 1>
animate = 1, 1, 0, 1
<on_click = 0>
state = 1
animate = -1, 1, 0, 1
activate = 1,0,0
text_id=cudg_trap2
play_sound.switch=0
<on_click=1>
play_sound.switch =0
[behavior = lever_door]
<on_init = 0>
animate = 0, 0, 0, 1
<on_init = 1>
animate = 1, 1, 0, 1
<on_click = 0>
state = 1
animate = -1, 1, 0, 1
activate = 1,0,0
play_sound.switch=0
<on_click = 1>
state = 0
animate = 0, 0, 0, 1
activate = 2,0,0
play_sound.switch=0
--------------------------------------------------------------------------------
[behavior=create_monks]
<on_enter=0,1>
enemy.monk=0,0
enemy.monk=0,0
state=1
[behavior=remove_monks]
<on_enter=0,1>
remove_enemy.monk=0,0
remove_enemy.monk=0,0
state=1
[behavior = call_monks]
<on_enter=0,1>
text_id=cudg_gotcha1
button_id=b_next
<on_button=0,0>
flash_view=0,0,0,100
change_hp=0,100,2
change_stamina=0,100,2
teleport=-1,0,0
end_round=1
rob_party=7,6
text_id=cudg_gotcha2
state=1
button_id=b_next
<on_button=1,0>
text_id=cudg_gotcha3
enemy.monk_special=0,1
xenemy.igor=0,1
xenemy.igor=-1,0
xenemy.igor=1,0
--------------------------------------------------------------------------------
[behavior=call_for_help]
<on_enter=0,1>
text_id=cudg_call_for_help
quest.call_for_help=1
button_id=b_ok
state=1
--------------------------------------------------------------------------------
[behavior=prisoner1]
<on_click=0>
check_global.19=3,0
<on_check=0,0,-1>
change_global.19=1
text_id=cudg_thank_you1
button_id=b_ok
<on_check=0,0,0>
text_id=cudg_thank_you2
quest.call_for_help=2
exp=10000
button_id=b_ok
<on_button=0,0>
remove_enemy.townsman=0,0
remove_enemy.townswoman=0,0
remove_enemy.nobleman=0,0
state=255
--------------------------------------------------------------------------------
[behavior = teleport]
<on_enter = 0,1>
play_sound.teleport=0
flash_view = 100,200,255,200
teleport = -1,0,0
--------------------------------------------------------------------------------
[behavior = lever]
<on_init = 0>
animate = 0, 0, 0, 1
<on_init = 1>
animate = 1, 1, 0, 1
<on_click = 0>
state = 1
animate = 1, 1, 0, 1
cube.g_cloister1=0,0,0
play_sound.move_stone=0
play_sound.switch =0
<on_click = 1>
state = 0
animate = 0, 0, 0, 1
cube.w_gravewall1=0,0,0
play_sound.move_stone=0
play_sound.switch =0
--------------------------------------------------------------------------------
[behavior=door_bone_key]
<on_init = 0>
animate = 0, 0, 0, 1
block = 1
<on_init = 1>
animate = 0, 0, 0, 1
block = 1
<on_init = 2>
animate = 3, 3, 0, 1
block = 0
<on_click = 0>
check_item.bone_key = 0
<on_check=0,0,0>
play_sound.locked_door =0
text_id = locked_door
<on_check=0,0,1>
state=1
do_click=0
play_sound.unlock=0
text_id=action_used_key
remove_party_item.bone_key=1
<on_click = 1>
state = 2
animate = -1, 3, 0, 1
block = 0
play_sound.rail_open =0
end_round=1
<on_click = 2>
state = 1
animate = -1, 0, 0, 1
block = 1
play_sound.rail_open =0
end_round=1