Undercroft/undercroft_windows_i110/data/defs/level.cloister/udg1_object.txt

298 lines
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[sprite = down]
bitmap = data\object\down.gif, 1, 1, 1
[object = down]
visible_range = 0,3
flip_left = 1
offset_back = down, 0, -28,-1
editor_icon = 22
click_rect = 1, 1, 99,126
behavior = down
map_frame=5,10
--------------------------------------------------------------------------------
[sprite = chest1_f]
bitmap = data\object\chest1_f.gif, 1, 1, 1
[sprite = chest1_b]
bitmap = data\object\chest1_b.gif, 1, 1, 1
[sprite = chest1_r]
bitmap = data\object\chest1_r.gif, 1, 1, 1
[object = chest1]
visible_range = 0, 3
offset_front = chest1_f, 0, 8, 230
offset_back = chest1_b, 0, 8, 230
offset_left = chest1_r, 0, 8, 230
offset_right = chest1_r, 0, 8, 230
editor_icon = 7
click_rect.0 = 1,1,115,60
click_rect.1 = 1,1,70,60
click_rect.2 = 1,1,115,60
click_rect.3 = 1,1,70,60
behavior=chest_offer
items.100,1=balanced_twohander,barbarian_long_sword,venom_battle_axe,menacing_battle_axe,heavy_war_flail,gork's_flaming_crusher,halbert_of_flames,slayer's_halbert,glaive
[object = chest2]
parent=chest1
items.100,1=grotesque_bow,fatal_blowpipe,sky_bow,heavy_crossbow,spider's_heavy_crossbow,raging_heavy_crossbow
[object = chest3]
parent=chest1
items.100,1=elven_ring,fanged_necklace,ring_of_survivor,chain_of_barriers,ring_of_battlemage,ring_of_necromancy,ring_of_elements,stone_amulet,ring_of_immunity,forest_heart,nature's_embrace,black_ring,chain_of_elements,exloding_ring,ring_of_giants,snake's_ring,heavy_ring_of_vigor,symbol_of_cobra,barbarian_chain,ring_of_undead_eater,necklace_of_willpower,lucky_killer,kinetic_ring
--------------------------------------------------------------------------------
[sprite = ladder]
bitmap = data\object\ladder.gif, 1, 1, 1
[object = ladder]
visible_range = 0,3
left = ladder, 2,0, -15,180, 100,150
right= ladder, 2,0, 335,180, 100,150
back = ladder, 1,1, 3,126, 64,64
back = ladder, 1,2, 53,102, 45,45
back = ladder, 1,3, 88,84, 30,30
back = ladder, 2,0, 160,165, 100,100
back = ladder, 2,1, 160,126, 64,64
back = ladder, 2,2, 160,102, 45,45
back = ladder, 2,3, 160,84, 30,30
back = ladder, 3,1, 317,126, 64,64
back = ladder, 3,2, 267,102, 45,45
back = ladder, 3,3, 242,84, 30,30
map_frame=5,11
editor_icon = 23
click_rect = 1, 1, 60,180
behavior = ladder_up
[object = ladder_down]
map_frame=5,10
left = ladder, 2,0, -15,280, 100,150
xleft = ladder, 2,1, 75,260, 50,80
right= ladder, 2,0, 335,280, 100,150
back = ladder, 1,1, 3,226, 64,64
back = ladder, 1,2, 53,170, 45,45
back = ladder, 1,3, 88,184, 30,30
back = ladder, 2,0, 160,265, 100,100
back = ladder, 2,1, 160,226, 64,64
back = ladder, 2,2, 160,170, 45,45
back = ladder, 2,3, 160,184, 30,30
back = ladder, 3,1, 317,226, 64,64
back = ladder, 3,2, 267,170, 45,45
back = ladder, 3,3, 242,184, 30,30
editor_icon = 22
click_rect = 1, 1, 60,180
click_range=1,1
behavior = ladder_down
--------------------------------------------------------------------------------
[sprite = cloister_door]
bitmap = data\object\door\cloister_door.gif, 4, 4, 1
[object = cloister_door]
offset_front = cloister_door, 0, -4,-1
offset_back = cloister_door, 0, -4,-1
editor_icon = 4
click_range = 1,1
click_rect = 1,1,190,120
behavior = cloister_door
map_frame=101,4
[object = torch_door]
parent=cloister_door
behavior=torch_door
[object = door_iron_key]
parent=cloister_door
behavior=door_iron_key
-------------------------------------------------------------------------------
[object = warning]
editor_icon=1
behavior=warning
[object = monk_attack]
editor_icon=1
behavior=monk_attack
[object = monktraitor]
front = dummy, 2,1, 120,156, 80,156
left = dummy, 2,1, 120,156, 80,156
right = dummy, 2,1, 120,156, 80,156
back = dummy, 2,1, 120,156, 80,156
click_rect = 1,1,100,100
editor_icon = 1
click_range = 1,1
top_click = 1
map_frame=5,6
map_hint=cultist
highlite_enemy = monk_peace
# items.100,1=healing_potion
# items.100,1=stamina_potion
# items.100,1=revive_potion
items.100,1=arrows
items.100,1=poisoned_darts,explosive_darts,stunning_powder
items.100,1=ram_staff,staff_of_flame,tireless_staff,thorn_staff,woodoo_staff,beryl_staff,elven_sword
items.100,1=cloak_of_rage,scholar's_garment,sanctified_garment,polar_robe,enchanted_habit
items.100,1=heaven's_blessing
items.100,1=elven_ring,fanged_necklace,ring_of_survivor,chain_of_barriers,ring_of_battlemage,ring_of_necromancy,ring_of_elements,stone_amulet,ring_of_immunity,forest_heart,nature's_embrace,black_ring,chain_of_elements,exloding_ring,ring_of_giants,snake's_ring,heavy_ring_of_vigor,symbol_of_cobra,barbarian_chain,ring_of_undead_eater,necklace_of_willpower,lucky_killer,kinetic_ring
items.100,1=small_ring_of_life,ring_of_life,fighter's_ring_of_action,ring_of_concentration,ring_of_muscles,light_necklace,ring_of_frost_giant,inquisitor's_chain,blessed_necklace,eye_of_warlock,exloding_ring,jet_ring,ring_of_apprentice,ring_of_hunger,glowing_chain,pure_blood,stone_of_blizzard,necklace_of_leech,marskman_of_vastelands
behavior=monktraitor
-------------------------------------------------------------------------------
[OBJECT = torch_lever]
visible_range = 0, 4
offset_back = torch_F, 0, -80, 230
offset_left = torch_s, -130, -80, 230
offset_right = torch_s, 130, -80, 230
all_sides = -1, 4,4
all_sides = -1, 0 ,4
editor_icon = 9
flip_left = 1
fog_level = 0,30,60,110,180
click_rect.0=1,1,41,81
click_rect.1=1,1,32,85
click_rect.2=1,1,41,81
click_rect.3=1,1,32,85
behavior=torch_lever
-------------------------------------------------------------------------------
[object=rituals]
editor_icon=1
behavior=rituals
-------------------------------------------------------------------------------
[sprite = button_f]
bitmap = data\object\lever\button1a.gif, 2, 2, 1
[sprite = button_s]
bitmap = data\object\lever\button1b.gif, 2, 2, 1
sort_offset=-500
[object = button]
visible_range = 0, 4
offset_back = button_f, 0, -93, 230
offset_right = button_s, 135, -90, 230
offset_left = button_s, -135, -90, 230
all_sides = -1, 4,4
all_sides = -1, 0 ,4
editor_icon = 3
flip_left = 1
click_rect.2 = -10, -10, 35,35
click_rect.1 = -10, -10, 28,30
click_rect.3 = -10, -10, 28,30
behavior = button
-------------------------------------------------------------------------------
[sprite = sewer_hole]
bitmap = data\object\bulkhead\sewer_hole.jpg, 1, 1, 1
sort_offset=-100
[object = wall_hole]
offset_front = sewer_hole, 0, -4,-1
offset_back = sewer_hole, 0, -4,-1
editor_icon = 15
map_frame = 0, 0
block = 3
click_range = 1, 1
click_rect = 1, 1, 190,120
--------------------------------------------------------------------------------
[sprite = plate1]
bitmap = data\object\plate1.gif, 2, 1, 2
sort_offset = -100
[object=kill_fire]
map_frame = 1,13
front = plate1, 1,0, -80,200, 120,120
front = plate1, 1,1, -20,150, 100,100
front = plate1, 1,2, 25,120, 68,68
front = plate1, 1,3, 60,99, 47,47
front = plate1, 1,4, 95,82, 30,30
front = plate1, 2,0, 160,200, 140,120
front = plate1, 2,1, 160,150, 100,100
front = plate1, 2,2, 160,120, 68,68
front = plate1, 2,3, 160,99, 47,47
front = plate1, 2,4, 160,82, 30,30
front = plate1, 3,0, 400,200, 120,120
front = plate1, 3,1, 340,150, 100,100
front = plate1, 3,2, 295,120, 68,68
front = plate1, 3,3, 260,99, 47,47
front = plate1, 3,4, 225,82, 30,30
left = plate1, 1,0, -80,200, 120,120
left = plate1, 1,1, -20,150, 100,100
left = plate1, 1,2, 25,120, 68,68
left = plate1, 1,3, 60,99, 47,47
left = plate1, 1,4, 95,82, 30,30
left = plate1, 2,0, 160,200, 140,120
left = plate1, 2,1, 160,150, 100,100
left = plate1, 2,2, 160,120, 68,68
left = plate1, 2,3, 160,99, 47,47
left = plate1, 2,4, 160,82, 30,30
left = plate1, 3,0, 400,200, 120,120
left = plate1, 3,1, 340,150, 100,100
left = plate1, 3,2, 295,120, 68,68
left = plate1, 3,3, 260,99, 47,47
left = plate1, 3,4, 225,82, 30,30
right = plate1, 1,0, -80,200, 120,120
right = plate1, 1,1, -20,150, 100,100
right = plate1, 1,2, 25,120, 68,68
right = plate1, 1,3, 60,99, 47,47
right = plate1, 1,4, 95,82, 30,30
right = plate1, 2,0, 160,200, 140,120
right = plate1, 2,1, 160,150, 100,100
right = plate1, 2,2, 160,120, 68,68
right = plate1, 2,3, 160,99, 47,47
right = plate1, 2,4, 160,82, 30,30
right = plate1, 3,0, 400,200, 120,120
right = plate1, 3,1, 340,150, 100,100
right = plate1, 3,2, 295,120, 68,68
right = plate1, 3,3, 260,99, 47,47
right = plate1, 3,4, 225,82, 30,30
back = plate1, 1,0, -80,200, 120,120
back = plate1, 1,1, -20,150, 100,100
back = plate1, 1,2, 25,120, 68,68
back = plate1, 1,3, 60,99, 47,47
back = plate1, 1,4, 95,82, 30,30
back = plate1, 2,0, 160,200, 140,120
back = plate1, 2,1, 160,150, 100,100
back = plate1, 2,2, 160,120, 68,68
back = plate1, 2,3, 160,99, 47,47
back = plate1, 2,4, 160,82, 30,30
back = plate1, 3,0, 400,180, 120,120
back = plate1, 3,1, 340,150, 100,100
back = plate1, 3,2, 295,120, 68,68
back = plate1, 3,3, 260,99, 47,47
back = plate1, 3,4, 225,82, 30,30
editor_icon = 5
behavior = kill_fire