Undercroft/undercroft_windows_i110/data/defs/level.city/warehouse_object.txt

181 lines
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[sprite = door1_f]
bitmap = data\object\door1_f.gif, 1, 1, 1
[sprite = door1_s1]
bitmap = data\object\door1_s1.gif, 1, 1, 1
[sprite = door1_s2]
bitmap = data\object\door1_s2.gif, 1, 1, 1
[object = door1]
visible_range = 0,3
flip_left = 1
back = door1_f, 0,3, 16,84, 32,32
#--
back = door1_f, 1,1, 3,123, 68,68
back = door1_f, 1,2, 51,99, 47,47
back = door1_f, 1,3, 88,84, 32,32
#--
back = door1_f, 2,0, 160,156, 100,100
back = door1_f, 2,1, 160,123, 68,68
back = door1_f, 2,2, 160,99, 47,47
back = door1_f, 2,3, 160,84, 32,32
#--
back = door1_f, 3,1, 317,123, 68,68
back = door1_f, 3,2, 269,99, 47,47
back = door1_f, 3,3, 232,84, 32,32
#--
back = door1_f, 4,3, 304,84, 32,32
left = door1_s1, 2,0, 12,196, 150,150
left = door1_s1, 2,1, 65,148, 100,100
left = door1_s1, 2,2, 96,113, 63,63
left = door1_s1, 2,3, 118,97, 44,44
#---
left = door1_s2, 1,3, 30,92, 100,100
left = door1_s2, 1,4, 75,80, 68,68
right = door1_s1, 2,0, 308,196, 150,150
right = door1_s1, 2,1, 255,148, 100,100
right = door1_s1, 2,2, 224,113, 63,63
right = door1_s1, 2,3, 202,97, 44,44
#---
right = door1_s2, 3,3, 290,92, 100,100
right = door1_s2, 3,4, 245,80, 68,68
editor_icon = 4
#map_frame = 0,7
click_rect.1 = 1, 1, 23,126
click_rect.2 = 1, 1, 99,126
click_rect.3 = 1, 1, 23,126
behavior = door1
--------------------------------------------------------------------------------
[sprite = ladder]
bitmap = data\object\ladder.gif, 1, 1, 1
[sprite = ladder]
bitmap = data\object\ladder.gif, 1, 1, 1
[object = ladder]
left = ladder, 2,0, -15,180, 100,150
right= ladder, 2,0, 335,180, 100,150
back = ladder, 1,1, 3,126, 64,64
back = ladder, 1,2, 53,102, 45,45
back = ladder, 1,3, 88,84, 30,30
back = ladder, 2,0, 160,165, 100,100
back = ladder, 2,1, 160,126, 64,64
back = ladder, 2,2, 160,102, 45,45
back = ladder, 2,3, 160,84, 30,30
back = ladder, 3,1, 317,126, 64,64
back = ladder, 3,2, 267,102, 45,45
back = ladder, 3,3, 242,84, 30,30
editor_icon = 23
click_rect.2 = 1, 1, 60,180
behavior = ladder
map_frame=5,11
[object = ladder_down]
left = ladder, 2,0, -15,280, 100,150
xleft = ladder, 2,1, 75,260, 50,80
right= ladder, 2,0, 335,280, 100,150
back = ladder, 1,1, 3,226, 64,64
back = ladder, 1,2, 53,170, 45,45
back = ladder, 1,3, 88,184, 30,30
back = ladder, 2,0, 160,265, 100,100
back = ladder, 2,1, 160,226, 64,64
back = ladder, 2,2, 160,170, 45,45
back = ladder, 2,3, 160,184, 30,30
back = ladder, 3,1, 317,226, 64,64
back = ladder, 3,2, 267,170, 45,45
back = ladder, 3,3, 242,184, 30,30
editor_icon = 22
click_rect.2 = 1, 1, 60,180
click_range=1,1
map_frame=5,10
behavior = ladder_down
--------------------------------------------------------------------------------
[object=enter_warehouse]
editor_icon=1
behavior=enter_warehouse
--------------------------------------------------------------------------------
[sprite = box1]
bitmap = data\object\box1.gif, 1, 1, 1
[sprite = box2]
bitmap = data\object\box2.gif, 1, 1, 1
[object = box]
flip_all = 2
front = box2, 1,1, -33,154, 100,100
front = box2, 1,2, 28,121, 67,67
front = box2, 1,3, 60,100, 48,48
front = box1, 2,1, 160,154, 100,100
front = box1, 2,2, 160,121, 67,67
front = box1, 2,3, 160,100, 48,48
front = box2, 3,1, 353,154, 100,100
front = box2, 3,2, 292,121, 67,67
front = box2, 3,3, 260,100, 48,48
back = box2, 1,1, -33,154, 100,100
back = box2, 1,2, 28,121, 67,67
back = box2, 1,3, 60,100, 48,48
back = box1, 2,1, 160,154, 100,100
back = box1, 2,2, 160,121, 67,67
back = box1, 2,3, 160,100, 48,48
back = box2, 3,1, 353,154, 100,100
back = box2, 3,2, 292,121, 67,67
back = box2, 3,3, 260,100, 48,48
right = box2, 1,1, -33,154, 100,100
right = box2, 1,2, 28,121, 67,67
right = box2, 1,3, 60,100, 48,48
right = box1, 2,1, 160,154, 100,100
right = box1, 2,2, 160,121, 67,67
right = box1, 2,3, 160,100, 48,48
right = box2, 3,1, 353,154, 100,100
right = box2, 3,2, 292,121, 67,67
right = box2, 3,3, 260,100, 48,48
left = box2, 1,1, -33,154, 100,100
left = box2, 1,2, 28,121, 67,67
left = box2, 1,3, 60,100, 48,48
left = box1, 2,1, 160,154, 100,100
left = box1, 2,2, 160,121, 67,67
left = box1, 2,3, 160,100, 48,48
left = box2, 3,1, 353,154, 100,100
left = box2, 3,2, 292,121, 67,67
left = box2, 3,3, 260,100, 48,48
click_rect=1,1,110,110
click_range=1,1
editor_icon = 19
items.30,1=money40
items.30,1=arrows
items.30,1=poisoned_throwing_knives,burning_stars,lethal_stars,steel_darts,cannonballs
items.30,1=short_sword,long_sword,buckler,broken_small_shield,small_shield,round_shield,hard_small_shield,sturdy_vest,leather_armor,light_helmet,warm_light_helmet,guard's_helm,leather_gloves,worn_boots,top_boots,iron_boots
items.30,1=small_healing_potion,healing_potion,small_stamina_potion,stamina_potion
items.30,1=small_revi_potion,revi_potion,small_elixir,elixir,
items.30,1=medicine,revive_potion
items.30,1 = apple, apple, cheese, cheese, bread, bread, herbs, chicken_leg, mushroom, bread, apple
items.30,1 = trophy_animal_fur, trophy_poison_follicle, trophy_horn, trophy_uncommon_wood,trophy_small_gems, orkish_brandy
behavior=chest_offer
block = 1
map_frame = 3, 19