Undercroft/undercroft_windows_i110/data/defs/level.city/hohd_object.txt

225 lines
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[sprite = stone_up]
bitmap = data\object\stone_up.gif, 1, 1, 1
[object = stone_up1]
offset_front = stone_up, 0, 4,-1
editor_icon = 23
block = 0
click_range = 1, 1
click_rect = 1, 1, 190,120
map_frame = 5,11
behavior = stone_up1
[object = stone_up2]
parent=stone_up1
behavior = stone_up2
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[sprite = locked_door]
bitmap = data\object\door\house_door.gif, 2, 1, 2
[object = locked_door]
offset_front = locked_door, 0, -2,-1
offset_back = locked_door, 0, -2,-1
editor_icon = 4
click_range = 1,1
click_rect = 1,1,190,120
map_frame = 101,4
behavior = locked_door
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[sprite = necro_circle]
bitmap = data\object\necro_circle.gif, 3, 1, 3
sort_offset = -100
[object = necro_circle]
map_frame = 1,13
front = necro_circle, 1,0, -80,200, 120,120
front = necro_circle, 1,1, -20,150, 100,100
front = necro_circle, 1,2, 25,120, 68,68
front = necro_circle, 1,3, 60,99, 47,47
front = necro_circle, 1,4, 95,82, 30,30
front = necro_circle, 2,0, 160,200, 140,120
front = necro_circle, 2,1, 160,150, 100,100
front = necro_circle, 2,2, 160,120, 68,68
front = necro_circle, 2,3, 160,99, 47,47
front = necro_circle, 2,4, 160,82, 30,30
front = necro_circle, 3,0, 400,200, 120,120
front = necro_circle, 3,1, 340,150, 100,100
front = necro_circle, 3,2, 295,120, 68,68
front = necro_circle, 3,3, 260,99, 47,47
front = necro_circle, 3,4, 225,82, 30,30
left = necro_circle, 1,0, -80,200, 120,120
left = necro_circle, 1,1, -20,150, 100,100
left = necro_circle, 1,2, 25,120, 68,68
left = necro_circle, 1,3, 60,99, 47,47
left = necro_circle, 1,4, 95,82, 30,30
left = necro_circle, 2,0, 160,200, 140,120
left = necro_circle, 2,1, 160,150, 100,100
left = necro_circle, 2,2, 160,120, 68,68
left = necro_circle, 2,3, 160,99, 47,47
left = necro_circle, 2,4, 160,82, 30,30
left = necro_circle, 3,0, 400,200, 120,120
left = necro_circle, 3,1, 340,150, 100,100
left = necro_circle, 3,2, 295,120, 68,68
left = necro_circle, 3,3, 260,99, 47,47
left = necro_circle, 3,4, 225,82, 30,30
right = necro_circle, 1,0, -80,200, 120,120
right = necro_circle, 1,1, -20,150, 100,100
right = necro_circle, 1,2, 25,120, 68,68
right = necro_circle, 1,3, 60,99, 47,47
right = necro_circle, 1,4, 95,82, 30,30
right = necro_circle, 2,0, 160,200, 140,120
right = necro_circle, 2,1, 160,150, 100,100
right = necro_circle, 2,2, 160,120, 68,68
right = necro_circle, 2,3, 160,99, 47,47
right = necro_circle, 2,4, 160,82, 30,30
right = necro_circle, 3,0, 400,200, 120,120
right = necro_circle, 3,1, 340,150, 100,100
right = necro_circle, 3,2, 295,120, 68,68
right = necro_circle, 3,3, 260,99, 47,47
right = necro_circle, 3,4, 225,82, 30,30
back = necro_circle, 1,0, -80,200, 120,120
back = necro_circle, 1,1, -20,150, 100,100
back = necro_circle, 1,2, 25,120, 68,68
back = necro_circle, 1,3, 60,99, 47,47
back = necro_circle, 1,4, 95,82, 30,30
back = necro_circle, 2,0, 160,200, 140,120
back = necro_circle, 2,1, 160,150, 100,100
back = necro_circle, 2,2, 160,120, 68,68
back = necro_circle, 2,3, 160,99, 47,47
back = necro_circle, 2,4, 160,82, 30,30
back = necro_circle, 3,0, 400,180, 120,120
back = necro_circle, 3,1, 340,150, 100,100
back = necro_circle, 3,2, 295,120, 68,68
back = necro_circle, 3,3, 260,99, 47,47
back = necro_circle, 3,4, 225,82, 30,30
editor_icon = 5
flip_left = 1
behavior = necro_circle
#click_rect=1,-20,144,45
[object=necro_sign1]
editor_icon=1
behavior=necro_sign1
[object=necro_activate]
editor_icon=1
behavior=necro_activate
[object=necro_stain]
editor_icon=18
behavior=necro_stain
[object=necro_activate_end]
editor_icon=1
behavior=necro_activate_end
[object=necro_ask_revive]
editor_icon=1
behavior=necro_ask_revive
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[sprite = hole]
bitmap = data\object\tree_hole.gif, 1, 1, 1
sort_offset=200
[object = hole]
front = hole, 1,1, 8,110, 68,136
front = hole, 1,2, 56,95, 47,94
front = hole, 2,0, 165,140, 100,200
front = hole, 2,1, 165,110, 68,136
front = hole, 2,2, 165,95, 47,94
front = hole, 3,1, 312,110, 68,136
front = hole, 3,2, 244,95, 47,94
editor_icon = 18
click_rect=-20,1,57,51
flip_left=1
behavior=hole
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[sprite = bones]
bitmap = data\object\bones.gif, 1, 1, 1
sort_offset=100
[object = bones]
visible_range = 0,3
offset_front = bones, 0, -55,200
editor_icon = 28
click_range=1,1
click_rect=1,1,95,35
block=1
behavior=bones
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[sprite = sarcophagus_s]
bitmap = data\object\sarcophagus_s.gif, 1, 1, 1
[sprite = sarcophagus_f]
bitmap = data\object\sarcophagus_f.gif, 1, 1, 1
[object = sarcophagus]
visible_range=0,4
offset_front = sarcophagus_f, 0, 12, 180
offset_back = sarcophagus_f, 0, 12, 180
offset_left = sarcophagus_s, 0, 12, 230
offset_right = sarcophagus_s, 0, 12, 230
editor_icon = 19
map_frame = 3,3
block = 0
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[object = necro_dummy]
front = dummy, 2,1, 160,156, 80,156
left = dummy, 2,1, 160,156, 80,156
right = dummy, 2,1, 160,156, 80,156
back = dummy, 2,1, 160,156, 80,156
click_rect = 1,1,100,100
editor_icon = 1
click_range = 1,1
top_click = 1
highlite_enemy=necromancer
behavior=necro_dummy
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[sprite = lock_f]
bitmap = data\object\lever\lock1a.gif, 1, 1, 1
[sprite = lock_s]
bitmap = data\object\lever\lock1b.gif, 1,1, 1
[object = lock]
visible_range = 0, 4
offset_back = lock_f, 0, -100, 230
offset_right = lock_s, 140, -100, 230
offset_left = lock_s, -140, -100, 230
all_sides = -1, 4,4
all_sides = -1, 0 ,4
editor_icon = 3
flip_left = 1
click_rect.2 = -10, -10, 26,45
click_rect.1 = -10, -10, 19, 45
click_rect.3 = -10, -10, 19, 45
behavior = lock
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[sprite = wall_goat]
bitmap = data\object\bulkhead\goat.gif, 1, 1, 1
[object = wall_goat]
offset_front = wall_goat, 0, -4,-1
offset_back = wall_goat, 0, -4,-1
editor_icon = 15
map_frame = 0,0
block = 1
fog_level=20,40,70,100,140