[sprite = townswoman]
bitmap = data\enemy\npc\townswoman.gif, 1,1,1
[enemy = townswoman]
name = woman
editor_icon = 4
resistance = 0, 0, 0, 0
handicap_resistance = 99
stay_random = 1500, 4000
immortal = 1
move = 0,0
hp = 0
<stay = townswoman>