[sprite = townsman]
bitmap = data\enemy\npc\townsman.gif, 1,1,1
[enemy = townsman]
name = townsman
editor_icon = 3
resistance = 0, 0, 0, 0
stay_random = 1500, 4000
handicap_resistance = 99
immortal = 1
move = 0,0
hp = 0
<stay = townsman>