[sprite = highlander]
bitmap = data\enemy\npc\highlander.gif, 1,1,1
[enemy = highlander_ron]
name = highlander_ron
editor_icon = 7
resistance = 0, 0, 0, 0
stay_random = 1500, 4000
immortal = 1
move = 0,0
hp=0
handicap_resistance = 99
<stay = highlander>