Undercroft/undercroft_windows_i110/data/defs/level.dunghill/tomb_object.txt

288 lines
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[object=RESPAWN-bone]
editor_icon=37
behavior=RESPAWN-bone
[object=RESPAWN-smallrat]
editor_icon=37
behavior=RESPAWN-smallrat
--------------------------------------------------------------------------------
[sprite = travelstone_f]
bitmap = data\object\tstone_f.gif, 1, 1, 1
[sprite = travelstone_b]
bitmap = data\object\tstone_b.gif, 1, 1, 1
[sprite = travelstone_r]
bitmap = data\object\tstone_r.gif, 1, 1, 1
[object = tstone]
offset_front = travelstone_f, 0, 8, 160
offset_back = travelstone_b, 0, 8, 160
offset_left = travelstone_r, 0, 8, 160
offset_right = travelstone_r, 0, 8, 160
flip_left = 1
editor_icon = 2
block = 1
map_frame = 7 ,16
click_rect=1,1,66,145
click_range=1,1
behavior=tstone
--------------------------------------------------------------------------------
[sprite = tomb_door]
bitmap = data\object\door\tomb_door.gif, 5, 5, 1
[object = tomb_door]
map_frame=5,4
offset_front = tomb_door, 0, -4,-1
offset_back = tomb_door, 0, -4,-1
editor_icon = 4
click_range = 1,1
click_rect.0 = 1,1,190,120
click_rect.1 = 1,1,190,120
click_rect.2 = 1,1,190,120
click_rect.3 = 1,1,190,120
behavior = tomb_door
[object = tomb_door_lever]
parent=tomb_door
behavior = tomb_door_lever
[object = tomb_door_key]
parent=tomb_door
behavior = tomb_door_key
--------------------------------------------------------------------------------
[sprite = tomb_up]
bitmap = data\object\tomb_up.gif, 1, 1, 1
[object = tomb_up]
map_frame = 5,11
offset_front = tomb_up, 0, -4,-1
editor_icon = 23
block = 0
click_range = 1, 1
click_rect.0 = 1, 1, 190,120
click_rect.1 = 1, 1, 190,120
click_rect.2 = 1, 1, 190,120
click_rect.3 = 1, 1, 190,120
fog_level = 0,0,60,130,200
behavior = tomb_up
--------------------------------------------------------------------------------
[sprite = lever_f]
bitmap = data\object\lever\lever1a.gif, 2, 2, 1
[sprite = lever_s]
bitmap = data\object\lever\lever1b.gif, 2, 2, 1
[object = lever]
visible_range = 0, 4
offset_back = lever_f, 0, -60, 230
offset_right = lever_s, 130, -60, 230
offset_left = lever_s, -130, -60, 230
all_sides = -1, 4,4
all_sides = -1, 0 ,4
editor_icon = 3
flip_left = 1
click_rect.2 = 1, 1, 31,93
click_rect.1 = 1, 1, 44,83
click_rect.3 = 1, 1, 44,83
behavior = lever
--------------------------------------------------------------------------------
[sprite = lock_f]
bitmap = data\object\lever\lock1a.gif, 1, 1, 1
[sprite = lock_s]
bitmap = data\object\lever\lock1b.gif, 1,1, 1
[object = lock]
visible_range = 0, 4
offset_back = lock_f, 0, -100, 230
offset_right = lock_s, 140, -100, 230
offset_left = lock_s, -140, -100, 230
all_sides = -1, 4,4
all_sides = -1, 0 ,4
editor_icon = 3
flip_left = 1
click_rect.2 = -10, -10, 26,45
click_rect.1 = -10, -10, 19, 45
click_rect.3 = -10, -10, 19, 45
behavior = lock
--------------------------------------------------------------------------------
[sprite = button_f]
bitmap = data\object\lever\button1a.gif, 2, 2, 1
[sprite = button_s]
bitmap = data\object\lever\button1b.gif, 2, 2, 1
sort_offset = -300
[object = button1]
visible_range = 0, 4
offset_back = button_f, 0, -93, 230
offset_right = button_s, 135, -90, 230
offset_left = button_s, -135, -90, 230
all_sides = -1, 4,4
all_sides = -1, 0 ,4
editor_icon = 3
flip_left = 1
click_rect.2 = -10, -10, 35,35
click_rect.1 = -10, -10, 28,30
click_rect.3 = -10, -10, 28,30
behavior = button1
[object = button2]
parent=button1
behavior = button2
[object = button_secret_wall]
parent=button1
behavior = button_secret_wall
--------------------------------------------------------------------------------
[object = brother]
front = dummy, 2,1, 120,156, 80,156
left = dummy, 2,1, 120,156, 80,156
right = dummy, 2,1, 120,156, 80,156
back = dummy, 2,1, 120,156, 80,156
click_rect = 1,1,100,100
editor_icon = 1
click_range = 1,1
top_click = 1
behavior=brother
--------------------------------------------------------------------------------
[sprite = teleport]
bitmap = data\object\global\holy_ground.gif, 6,1,6
sort_offset = 10
[object = teleport]
visible_range = 0,3
offset_front = teleport, 0, 20,240
offset_back = teleport, 0, 20,240
offset_left = teleport, 0, 20,240
offset_right = teleport, 0, 20,240
editor_icon = 6
map_frame = 7 ,16
behavior = teleport
--------------------------------------------------------------------------------
[sprite = wanted_f]
bitmap = data\object\wallpaper\wanted_f.gif, 1, 1, 1
sort_offset = -200
[sprite = wanted_s1]
bitmap = data\object\wallpaper\wanted_s1.gif, 1, 1, 1
sort_offset = -200
[object = wanted]
back = wanted_f, 0,3, 20,78, 32,32
back = wanted_f, 1,0, -60,126, 100,100
back = wanted_f, 1,1, 5,102, 68,68
back = wanted_f, 1,2, 50,86, 47,47
back = wanted_f, 1,3, 90,78, 32,32
back = wanted_f, 2,0, 160,126, 100,100
back = wanted_f, 2,1, 160,102, 68,68
back = wanted_f, 2,2, 160,86, 47,47
back = wanted_f, 2,3, 160,78, 32,32
back = wanted_f, 3,0, 385,126, 100,100
back = wanted_f, 3,1, 315,102, 68,68
back = wanted_f, 3,2, 270,86, 47,47
back = wanted_f, 3,3, 230,78, 32,32
back = wanted_f, 4,3, 300,78, 32,32
right = wanted_s1, 2,0, 300,145, 110,110
right = wanted_s1, 2,1, 255,123, 80,80
right = wanted_s1, 2,2, 224,98, 52,52
right = wanted_s1, 2,3, 204,83, 36,36
left = wanted_s1, 2,0, 20,145, 110,110
left = wanted_s1, 2,1, 64,123, 80,80
left = wanted_s1, 2,2, 96,98, 52,52
left = wanted_s1, 2,3, 120,83, 36,36
editor_icon = 30
click_rect.0=1,1,76,132
click_rect.2=1,1,76,132
click_rect.1=1,1,36,160
click_rect.3=1,1,36,160
behavior=wanted
flip_left=1
--------------------------------------------------------------------------------
[object=draft]
editor_icon=1
behavior=draft
//------------------------------------------------------------------------------
[sprite = chest1_f]
bitmap = data\object\chest1_f.gif, 1, 1, 1
[sprite = chest1_b]
bitmap = data\object\chest1_b.gif, 1, 1, 1
[sprite = chest1_r]
bitmap = data\object\chest1_r.gif, 1, 1, 1
[object = chest_tomb]
visible_range = 0, 3
offset_front = chest1_f, 0, 8, 230
offset_back = chest1_b, 0, 8, 230
offset_left = chest1_r, 0, 8, 230
offset_right = chest1_r, 0, 8, 230
editor_icon = 7
click_rect.0 = 1,1,115,60
click_rect.1 = 1,1,70,60
click_rect.2 = 1,1,115,60
click_rect.3 = 1,1,70,60
items.100,1,100,250 = money320
items.40,1=arrows
items.80,1 = band,belt,cap,hood,leather_gloves,sandals,worn_boots,leather_boots
items.50,1 = small_healing_potion,small_stamina_potion
items.50,1 = cloak,hunter's_cloak,warrior's_cloak,winter_cloak,cloak_of_elementalist,protective_mantle,adventurer's_cloak
behavior = chest_offer
[object = chest_tomb_treasure]
parent=chest_tomb
items.100,1 = money160
items.100,1 = blessed_steel_blade,short_sword_of_flames,graag's_fang,stone_of_heaven,glacial_pike,hook_pike,molten_hook_pike,staff_of_flame,hard_cold_cudgel
items.100,1 = sturdy_leather_armor,forest_leather_armor,guard's_helm
items.100,1 = band_of_shadows,belt_of_life,rope_of_energy,protective_belt,chain_gloves,handy_band,small_shield,protector's_ring,ring_of_flames,lizard_ring,lizard_ring,glacial_ring,defender's_amulet,rat_chain,knight's_chain,ring_of_ogres,ring_of_craft,polar_ring
items.100,1 = scroll_of_wisdom,elixir_of_power,arcane_scroll
//------------------------------------------------------------------------------
[sprite = sarcophagus_s]
bitmap = data\object\sarcophagus_s.gif, 1, 1, 1
[sprite = sarcophagus_f]
bitmap = data\object\sarcophagus_f.gif, 1, 1, 1
[object = sarcophagus]
map_frame = 3, 3
offset_front = sarcophagus_f, 0, 12, 180
offset_back = sarcophagus_f, 0, 12, 180
offset_left = sarcophagus_s, 0, 12, 230
offset_right = sarcophagus_s, 0, 12, 230
editor_icon = 19
block = 1
click_range = 1, 1
click_rect.0 = 1, 1, 235,75
click_rect.1 = 1, 1, 105,75
click_rect.2 = 1, 1, 235,75
click_rect.3 = 1, 1, 105,75
items.100,1=bone_key
items.100,1=dagger,rusty_dirk,fine_dirk,poisoned_dirk,hatchet,mallet,cutter,steel_mallet,bone_dagger,vicious_fork,bow
items.30,1,20,20=arrows
items.100,1,150,300=money320
behavior = sarc_offer
[object = sarcophagus2]
parent=sarcophagus
items.100,1,150,300=money320
items.30,1=dagger,rusty_dirk,fine_dirk,poisoned_dirk,hatchet,mallet,cutter,steel_mallet,bone_dagger,vicious_fork,bow
items.30,1,20,20=arrows