Undercroft/undercroft_windows_i110/data/defs/level.cloister/tower_object.txt

163 lines
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[sprite = up]
bitmap = data\object\up.gif, 1, 1, 1
[object = up]
visible_range = 0,3
flip_left = 1
offset_back = up, 0, -28,-1
editor_icon = 23
click_rect.0 = 1, 1, 99,126
click_rect.1 = 1, 1, 99,126
click_rect.2 = 1, 1, 99,126
click_rect.3 = 1, 1, 99,126
behavior = door_move
map_frame=5,11
[sprite = down]
bitmap = data\object\down.gif, 1, 1, 1
[object = down]
visible_range = 0,3
flip_left = 1
offset_back = down, 0, -28,-1
editor_icon = 22
click_rect.0 = 1, 1, 99,126
click_rect.1 = 1, 1, 99,126
click_rect.2 = 1, 1, 99,126
click_rect.3 = 1, 1, 99,126
behavior = door_move
map_frame=5,10
-------------------------------------------------------------------------------
[sprite = chest1_f]
bitmap = data\object\chest1_f.gif, 1, 1, 1
[sprite = chest1_b]
bitmap = data\object\chest1_b.gif, 1, 1, 1
[sprite = chest1_r]
bitmap = data\object\chest1_r.gif, 1, 1, 1
[object = chest1]
visible_range = 0, 3
offset_front = chest1_f, 0, 8, 230
offset_back = chest1_b, 0, 8, 230
offset_left = chest1_r, 0, 8, 230
offset_right = chest1_r, 0, 8, 230
editor_icon = 7
click_rect.0 = 1,1,115,60
click_rect.1 = 1,1,70,60
click_rect.2 = 1,1,115,60
click_rect.3 = 1,1,70,60
behavior=chest_offer
!!!!!!!!!!!!!!!!!!!!!!!
items.100,1=prior's_key
!!!!!!!!!!!!!!!!!!!!!!!
items.100,1=fanged_necklace,ring_of_survivor,chain_of_barriers,ring_of_battlemage,ring_of_necromancy,ring_of_elements,stone_amulet,ring_of_immunity,forest_heart,nature's_embrace,black_ring,chain_of_elements,exloding_ring,ring_of_giants,snake's_ring,heavy_ring_of_vigor,symbol_of_cobra,barbarian_chain,ring_of_undead_eater,necklace_of_willpower,lucky_killer,kinetic_ring
items.100,1=lucky_sandals,barbarian_helm,shoes_of_heart,black_widows,blessed_steel_blade,icicle,protected_steps,exeptional_impaler,juggler's_sandals,poisonous_nail,demonic_hammer,heavy_hammer,witch_hammer
items.100,1=treatcherous_blade
[object = chest2]
parent=chest1
items.100,2=small_healing_potion,healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine
items.50,2=small_healing_potion,healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine
items.20,1=greater_healing_potion,greater_stamina_potion,greater_revi_potion,greater_elixir,elven_wine
items.20,1=poisoned_throwing_knives,burning_stars,lethal_stars,steel_darts,arrows
-------------------------------------------------------------------------------
[sprite = ladder]
bitmap = data\object\ladder.gif, 1, 1, 1
[object = ladder]
visible_range = 0,3
left = ladder, 2,0, -15,180, 100,150
right= ladder, 2,0, 335,180, 100,150
back = ladder, 1,1, 3,126, 64,64
back = ladder, 1,2, 53,102, 45,45
back = ladder, 1,3, 88,84, 30,30
back = ladder, 2,0, 160,165, 100,100
back = ladder, 2,1, 160,126, 64,64
back = ladder, 2,2, 160,102, 45,45
back = ladder, 2,3, 160,84, 30,30
back = ladder, 3,1, 317,126, 64,64
back = ladder, 3,2, 267,102, 45,45
back = ladder, 3,3, 242,84, 30,30
editor_icon = 23
click_rect.0 = 1, 1, 100,180
click_rect.1 = 1, 1, 100,180
click_rect.2 = 1, 1, 100,180
click_rect.3 = 1, 1, 100,180
behavior = ladder_move
map_frame=5,11
-------------------------------------------------------------------------------
[object = ladder_down]
visible_range = 0,3
back = ladder, 1,1, 3,226, 64,64
back = ladder, 1,2, 53,170, 45,45
back = ladder, 1,3, 88,184, 30,30
back = ladder, 2,0, 160,265, 100,100
back = ladder, 2,1, 160,226, 64,64
back = ladder, 2,2, 160,170, 45,45
back = ladder, 2,3, 160,184, 30,30
back = ladder, 3,1, 317,226, 64,64
back = ladder, 3,2, 267,170, 45,45
back = ladder, 3,3, 242,184, 30,30
editor_icon = 22
click_rect.2 = -50, 1, 100,180
click_range=1,1
behavior = ladder_down
map_frame=5,10
[object=ladder_exit]
parent=ladder_down
behavior = ladder_exit
--------------------------------------------------------------------------------
[sprite = cloister_door]
bitmap = data\object\door\cloister_door.gif, 4, 4, 1
[object = cloister_door]
offset_front = cloister_door, 0, -4,-1
offset_back = cloister_door, 0, -4,-1
editor_icon = 4
click_range = 1,1
click_rect = 1,1,190,120
behavior = cloister_door
map_frame=101,4
--------------------------------------------------------------------------------
[sprite = bell]
bitmap = data\object\bell.gif, 1, 1, 1
[object = bell]
offset_front = bell, 0, -30,-1
offset_back = bell, 0, -30,-1
offset_left = bell, 0, -30,-1
offset_right = bell, 0, -30,-1
editor_icon = 28
click_rect = 1, 1, 109,132
click_range=1,1
behavior = bell
map_frame=3,3