Undercroft/undercroft_windows_i110/data/defs/level.city/astral_object.txt

256 lines
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[sprite = astral_1]
bitmap = data\object\bottom\astral_1.gif, 1, 1, 1
[sprite = astral_f]
bitmap = data\object\bottom\astral_f.gif, 1, 1, 1
[object = astral_bottom]
editor_icon = 27
flip_left = 1
back = astral_f, 0,4, 16,176, 47,47
back = astral_f, 1,1, -50,394, 120,120
back = astral_f, 1,2, 4,320, 100,100
back = astral_f, 1,3, 53,235, 69,69
back = astral_f, 1,4, 88,176, 47,47
back = astral_f, 2,2, 160,320, 100,100
back = astral_f, 2,3, 160,235, 69,69
back = astral_f, 2,4, 160,176, 47,47
back = astral_f, 3,1, 370,394, 120,120
back = astral_f, 3,2, 316,320, 100,100
back = astral_f, 3,3, 267,235, 69,69
back = astral_f, 3,4, 234,176, 48,47
back = astral_f, 4,4, 303,176, 47,47
left = astral_1, 1,1, 63,295, 100,100
left = astral_1, 1,2, 94,216, 68,68
left = astral_1, 1,3, 114,164, 47,47
left = astral_1, 1,4, 128,132, 35,35
left = astral_1, 0,3, 26,152, 137,40
left = astral_1, 0,4, 70,124, 106,30
right = astral_1, 3,1, 256,295, 100,100
right = astral_1, 3,2, 226,216, 68,68
right = astral_1, 3,3, 205,164, 47,47
right = astral_1, 3,4, 193,132, 35,35
right = astral_1, 4,3, 295,152, 137,40
right = astral_1, 4,4, 251,124, 106,30
--------------------------------------------------------------------------------
[sprite = gate_l]
bitmap = data\object\door\gate_l.gif, 2, 2, 1
[sprite = gate_r]
bitmap = data\object\door\gate_r.gif, 1, 1, 1
[sprite = gate_jamb]
bitmap = data\object\door\gate_jamb.gif, 1, 1, 1
[object = gate_r]
offset_left = gate_r, -45, -4,-1
offset_right = gate_r, 45, -4,-1
editor_icon = 21
flip_left = 1
[object = gate_l]
offset_left = gate_l, 45, -4,-1
offset_right = gate_l, -45, -4,-1
map_frame = 201, 4
editor_icon = 4
click_range = 1, 1
click_rect.1 = -90, 30, 100,160
click_rect.3 = 1, 30, 190,160
behavior = gate
flip_left = 1
highlite_object = gate_r
[object = gate_jamb]
front = gate_jamb, 2,0, 160,160, 100,100
editor_icon = 24
--------------------------------------------------------------------------------
[sprite = mirror1_f]
bitmap = data\object\wallpaper\mirror1_f.gif, 1, 1, 1
sort_offset = -200
[sprite = mirror1_s1]
bitmap = data\object\wallpaper\mirror1_s1.gif, 1, 1, 1
sort_offset = -200
[object = mirror]
back = mirror1_f, 0,3, 20,88, 32,32
back = mirror1_f, 1,0, -60,150, 100,100
back = mirror1_f, 1,1, 5,119, 68,68
back = mirror1_f, 1,2, 50,98, 47,47
back = mirror1_f, 1,3, 90,83, 32,32
back = mirror1_f, 2,0, 160,150, 100,100
back = mirror1_f, 2,1, 160,119, 68,68
back = mirror1_f, 2,2, 160,98, 47,47
back = mirror1_f, 2,3, 160,83, 32,32
back = mirror1_f, 3,0, 385,150, 100,100
back = mirror1_f, 3,1, 315,119, 68,68
back = mirror1_f, 3,2, 270,98, 47,47
back = mirror1_f, 3,3, 230,83, 32,32
back = mirror1_f, 4,3, 300,88, 32,32
right = mirror1_s1, 2,0, 302,182, 150,150
right = mirror1_s1, 2,1, 258,140, 100,100
right = mirror1_s1, 2,2, 226,110, 65,65
right = mirror1_s1, 2,3, 206,95, 46,46
left = mirror1_s1, 2,0, 18,182, 150,150
left = mirror1_s1, 2,1, 62,140, 100,100
left = mirror1_s1, 2,2, 94,110, 65,65
left = mirror1_s1, 2,3, 124,95, 46,46
editor_icon = 30
click_rect.2=1,1,90,140
click_rect.1=1,1,20,160
click_rect.3=1,1,20,160
behavior=mirror
flip_left=1
--------------------------------------------------------------------------------
[sprite = teleport]
bitmap = data\object\global\holy_ground.gif, 6,1,6
sort_offset = 10
[object = teleport]
visible_range = 0,3
map_frame=7,16
offset_front = teleport, 0, 20,240
offset_back = teleport, 0,20,240
offset_left = teleport, 0,20,240
offset_right = teleport, 0,20,240
editor_icon = 6
behavior = teleport
--------------------------------------------------------------------------------
[sprite = fire_menhir]
bitmap = data\object\fire_menhir.gif, 2, 2, 1
[sprite = fire_menhir2]
bitmap = data\object\fire_menhir2.gif, 1, 1, 1
[object = fire_menhir]
offset_front = fire_menhir, 0, 0, -1
offset_back = fire_menhir, 0, 0, -1
offset_left = fire_menhir, 0, 0, -1
offset_right = fire_menhir, 0, 0, -1
editor_icon = 12
block = 1
click_rect=1,1,64,194
click_range=1,1
fog_level = 0,10,20,30,40
behavior=fire_menhir
map_frame=5,14
[object = fire_menhir2]
offset_front = fire_menhir2, 0, 0, -1
offset_back = fire_menhir2, 0, 0, -1
offset_left = fire_menhir2, 0, 0, -1
offset_right = fire_menhir2, 0, 0, -1
editor_icon = 12
block = 1
map_frame = 5,14
behavior=fire_menhir2
[object=crystal_count]
editor_icon=1
behavior=crystal_count
--------------------------------------------------------------------------------
[sprite = menhir]
bitmap = data\object\menhir.gif, 2, 2, 1
[object = menhir]
offset_front = menhir, 0, 0, -1
offset_back = menhir, 0, 0, -1
offset_left = menhir, 0, 0, -1
offset_right = menhir, 0, 0, -1
editor_icon = 12
block = 1
click_rect=1,1,64,147
click_range=1,1
behavior=menhir
map_frame=5,16
map_hint=recharge
--------------------------------------------------------------------------------
[object=necro_dummy]
editor_icon=1
behavior=necro_dummy
[object = duke_dummy]
front = dummy, 2,1, 160,156, 80,156
left = dummy, 2,1, 160,156, 80,156
right = dummy, 2,1, 160,156, 80,156
back = dummy, 2,1, 160,156, 80,156
click_rect = 1,1,100,100
editor_icon = 1
click_range = 1,1
top_click = 1
highlite_enemy=duke_immortal
behavior=duke
--------------------------------------------------------------------------------
[sprite = chest1_f]
bitmap = data\object\chest1_f.gif, 1, 1, 1
[sprite = chest1_b]
bitmap = data\object\chest1_b.gif, 1, 1, 1
[sprite = chest1_r]
bitmap = data\object\chest1_r.gif, 1, 1, 1
[object = chest1]
visible_range = 0, 3
offset_front = chest1_f, 0, 8, 230
offset_back = chest1_b, 0, 8, 230
offset_left = chest1_r, 0, 8, 230
offset_right = chest1_r, 0, 8, 230
editor_icon = 7
click_rect.0 = 1,1,115,60
click_rect.1 = 1,1,70,60
click_rect.2 = 1,1,115,60
click_rect.3 = 1,1,70,60
behavior=chest_offer
items.100,1=astral_key
[object = chest2]
visible_range = 0, 3
offset_front = chest1_f, 0, 8, 230
offset_back = chest1_b, 0, 8, 230
offset_left = chest1_r, 0, 8, 230
offset_right = chest1_r, 0, 8, 230
editor_icon = 7
click_rect.0 = 1,1,115,60
click_rect.1 = 1,1,70,60
click_rect.2 = 1,1,115,60
click_rect.3 = 1,1,70,60
behavior=chest_offer
items.100,1=astral_key
[object = chest3]
visible_range = 0, 3
offset_front = chest1_f, 0, 8, 230
offset_back = chest1_b, 0, 8, 230
offset_left = chest1_r, 0, 8, 230
offset_right = chest1_r, 0, 8, 230
editor_icon = 7
click_rect.0 = 1,1,115,60
click_rect.1 = 1,1,70,60
click_rect.2 = 1,1,115,60
click_rect.3 = 1,1,70,60
behavior=chest_offer
items.100,1,35,35=arrows
items.100,3=medicine
items.100,1=greater_healing_potion
items.100,1=greater_stamina_potion