[sprite = undeadking]
bitmap = data\enemy\npc\undeadking.gif, 1,1,1
[enemy = undeadking]
name = undead king
editor_icon = 6
resistance = 0, 0, 0, 0
handicap_resistance = 99
stay_random = 1500, 4000
alpha = 180
blending=1
size=2
immortal=1
hp=0
move = 0,0
<stay = undeadking>