sound.npc_nobleman = data/sound/npc/nobleman.wav
[sprite = nobleman]
bitmap = data\enemy\npc\nobleman.gif, 1,1,1
[enemy = nobleman]
name = nobleman
editor_icon = 7
hp = 0
handicap_resistance = 99
stay_random = 1500, 4000
immortal = 1
move = 0,0
<stay = nobleman>