108 lines
2.3 KiB
Plaintext
108 lines
2.3 KiB
Plaintext
sound.spider_att = data\sound\enemy\spider.wav
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sound.Skeleton_att = data\sound\enemy\skeleton.wav
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[sprite = spider_s]
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bitmap = data\enemy\squeen_s.gif, 1,1,1
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[sprite = spider_a]
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bitmap = data\enemy\squeen_a.gif, 1,1,1
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anim_delay = 700
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loop = 0, 1
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[sprite = spider_h]
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bitmap = data\enemy\squeen_h.gif, 1,1,1
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anim_delay = 700
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loop = 0, 1
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[sprite = spider_f]
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bitmap = data\enemy\squeen_f.gif, 1,1,1
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[sprite = poison_spit]
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bitmap = data\fx\poison_spit.gif, 1,1,1
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[sprite = skeleton_s]
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bitmap = data\enemy\skeleton_s.gif, 1,1,1
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[sprite = skeleton_a]
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bitmap = data\enemy\skeleton_a.gif, 1,1,1
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anim_delay = 700
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loop = 0, 1
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[sprite = skeleton_h]
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bitmap = data\enemy\skeleton_h.gif, 1,1,1
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anim_delay = 700
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loop = 0, 1
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[sprite = skeleton_f]
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bitmap = data\enemy\skeleton_f.gif, 1,1,1
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[sprite = rocktroll_s]
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bitmap = data\enemy\rocktroll_s.gif, 1,1,1
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[sprite = rocktroll_a]
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bitmap = data\enemy\rocktroll_a.gif, 1,1,1
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anim_delay = 700
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loop = 0, 1
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[sprite = rocktroll_h]
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bitmap = data\enemy\rocktroll_h.gif, 1,1,1
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anim_delay = 700
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loop = 0, 1
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[enemy = arena1]
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name = arena spider
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editor_icon = 8
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hp = 1500
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resistance = 20,5,5,999
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handicap_resistance = 1
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move = 100, 20
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exp = 6000
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death_activate=1,0,3
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<stay = spider_s>
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<frozen = spider_f>
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<hit = spider_h>
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<close_attack = spider_a>
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hit_power = 20,40
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elemental_power = 2,15,40
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handicap = 2, 30, 5, 10, 20, 50
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play_sound.spider_att = 0
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<range_attack = spider_a>
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fly_effect.poison_spit = 47, 2
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elemental_power = 2, 20, 60
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handicap = 2, 20, 7, 15, 15, 40
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play_sound.spider_att = 0
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[enemy = arena2]
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name = arena skeleton
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editor_icon = 2
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hp = 1000
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exp = 5000
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resistance = 20, 30, 30, 30
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category = 1
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flip_animation=0
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death_activate=2,0,3
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items.50=remains
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<stay = skeleton_s>
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<frozen = skeleton_f>
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<hit = skeleton_h>
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<close_attack = skeleton_a>
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hit_power = 25,60
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play_sound.skeleton_att = 0
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[enemy = arena3]
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name = arena troll
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editor_icon = 5
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hp = 3000
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resistance = 30, 10, 10, 10
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move = 100, 20
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size=2
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exp = 10000
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handicap_resistance = 11
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death_activate=3,0,3
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<stay = rocktroll_s>
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<hit = rocktroll_h>
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<close_attack = rocktroll_a>
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hit_power = 35, 60
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handicap=11,35,2,6,0,0
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<range_attack = rocktroll_a>
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hit_power = 30, 60
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fly_effect.FLY_BOULDER = 100, 50
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