44 lines
1.2 KiB
Plaintext
44 lines
1.2 KiB
Plaintext
sound.zombie_att = data\sound\enemy\zombie.wav
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sound.zombie_att2 = data\sound\enemy\zombie2.wav
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sound.zombie_hit = data\sound\enemy\zombie_hit.wav
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[sprite = head]
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bitmap = data\fx\head.gif, 5,5,1
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anim_delay = 80
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[sprite = livingdead_s]
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bitmap = data\enemy\livingdead_s.gif, 1,1,1
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[sprite = livingdead_a]
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bitmap = data\enemy\livingdead_a.gif, 1,1,1
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anim_delay = 700
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loop = 0, 1
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[sprite = livingdead_h]
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bitmap = data\enemy\livingdead_h.gif, 1,1,1
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anim_delay = 700
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loop = 0, 1
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[sprite = livingdead_f]
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bitmap = data\enemy\livingdead_f.gif, 1,1,1
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[enemy = livingdead]
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name = living dead
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editor_icon = 1
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hp = 450
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resistance = 10,0,0,0
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move = 100,20
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flip_animation=0
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category = 1
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exp = 1000
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items.50=remains
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items.50=money160
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items.30=short_sword,long_sword,buckler,broken_small_shield,light_helmet,leather_gloves,worn_boots,healing_potion,stamina_potion,small_healing_potion,small_stamina_potion
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<stay = livingdead_s>
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<frozen = livingdead_f>
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<hit = livingdead_h>
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play_sound.zombie_hit = 0
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<close_attack = livingdead_a>
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hit_power = 15,45
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play_sound.zombie_att2 = 0
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<range_attack = livingdead_a>
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hit_power = 15,45
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fly_effect.head = 50,50
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play_sound.zombie_att = 0
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