Undercroft/undercroft_windows_i110/data/defs/enemy/4-graveyard/livingdead.txt

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sound.zombie_att = data\sound\enemy\zombie.wav
sound.zombie_att2 = data\sound\enemy\zombie2.wav
sound.zombie_hit = data\sound\enemy\zombie_hit.wav
[sprite = head]
bitmap = data\fx\head.gif, 5,5,1
anim_delay = 80
[sprite = livingdead_s]
bitmap = data\enemy\livingdead_s.gif, 1,1,1
[sprite = livingdead_a]
bitmap = data\enemy\livingdead_a.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = livingdead_h]
bitmap = data\enemy\livingdead_h.gif, 1,1,1
anim_delay = 700
loop = 0, 1
[sprite = livingdead_f]
bitmap = data\enemy\livingdead_f.gif, 1,1,1
[enemy = livingdead]
name = living dead
editor_icon = 1
hp = 450
resistance = 10,0,0,0
move = 100,20
flip_animation=0
category = 1
exp = 1000
items.50=remains
items.50=money160
items.30=short_sword,long_sword,buckler,broken_small_shield,light_helmet,leather_gloves,worn_boots,healing_potion,stamina_potion,small_healing_potion,small_stamina_potion
<stay = livingdead_s>
<frozen = livingdead_f>
<hit = livingdead_h>
play_sound.zombie_hit = 0
<close_attack = livingdead_a>
hit_power = 15,45
play_sound.zombie_att2 = 0
<range_attack = livingdead_a>
hit_power = 15,45
fly_effect.head = 50,50
play_sound.zombie_att = 0