Undercroft/undercroft_windows_i110/data/gui2/gui.txt

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[sprite = GUI_MINIMAP_TILES]
bitmap = data/gui2/minimap_tiles.png
pivot = 0, 0
tile_frames = 6, 6, 35
pivot = 3,5
frame = 25, 24, 32, 32
[/sprite]
[sprite = GUI_MAP_TILES]
bitmap = data/gui2/map_tiles.png
pivot = 0, 0
tile_frames = 4, 6, 23
pivot = 8, 8
frame = 48, 80, 64, 96
[/sprite]
[texture = GUI_ICONS]
bitmap = data/gui2/button.png
[/texture]
[sprite = GUI_ICONS]
texture = GUI_ICONS
pivot = 0, 0
rect_tile_frames = 0, 0, 504, 504, 12, 12
<anim = HOURGLASS>
delay = 50
frames = 97,81,97,80,97,81,97,80,97,81,97
delay = 100
frames = 98,99,97,98,99,97,98,99,97,98,99,97,98,99,97,98,99,97
<anim = QUEST_BOOK>
delay = 100
frames = 108,109,110,108,110,109,108,109,110,
[/sprite]
[sprite = GUI_FREE_POINTS]
texture = GUI_ICONS
frame = 126, 378, 168, 420
frame = 168, 378, 210, 420
frame = 210, 378, 252, 420
<anim = FREE_POINTS>
delay = 100
frames = 0,1,2,1
[/sprite]
[sprite = GUI_FACES]
bitmap = data/gui2/face.png
pivot = 0, 0
rect_tile_frames = 0, 0, 230, 324, 5, 6
[/sprite]
[sprite = GUI_ITEM_1]
bitmap = data/gui2/item1.png
pivot = 0, 0
rect_tile_frames = 0, 0, 1008, 1008, 24, 24
[/sprite]
[texture = GUI1]
bitmap = data/gui2/gui1.png
[/texture]
[sprite = GUI_WIZARD_MAIN]
texture = GUI1
pivot = 0, 0
# 0: top/bottom bgr
frame = 1, 570, 481, 610
# 1 - 3: face frame - no face, frame, highlight
frame = 859, 363, 914, 427
frame = 803, 363, 858, 427
frame = 915, 363, 972, 430
# 4 - bottom part text frejmu
frame = 578, 509, 738, 544
# 5 - paska pro nadpis
frame = 1, 662, 260, 698
# 6 - Maskovaci spojka panelu
frame = 504, 245, 514, 485
# 7 - selected button (class)
frame = 483, 563, 633, 610
[/sprite]
[sprite = GUI_EXTRAS]
texture = GUI1
pivot = 0, 0
frame = 258, 859, 358, 959
frame = 359, 859, 459, 959
frame = 460, 859, 560, 959
frame = 561, 859, 661, 959
[/sprite]
[sprite = GUI_WIZARD_KEYBOARD]
texture = GUI1
pivot = 0, 0
# 0: Wooden background
frame = 1, 612, 469, 660
# 1,2 : Wooden button short - normal, press
frame = 701, 434, 739, 463
frame = 700, 464, 739, 493
# 3, 4 : Wooden button long - normal, press
frame = 739, 434, 850, 463
frame = 739, 464, 850, 493
[/sprite]
[sprite = GUI_DRUNKEN]
texture = GUI1
pivot = 0, 0
<anim = DRUNKEN_FACE>
delay = 150
frame = 635, 550, 680, 603
frame = 682, 550, 727, 603
frame = 660, 662, 705, 715
frame = 660, 717, 705, 770
[/sprite]
[sprite = GUI_FROZEN]
texture = GUI1
pivot = 0, 0
#frozen xicht - 0
frame = 756, 363, 801, 432
# frozen action - 1
frame = 865, 226, 920, 306
# 2 - Free skill points
frame = 592, 546, 606, 560
# 3 - Positive handicaps
frame = 578, 546, 590, 560
[/sprite]
[sprite = GUI_EVENT_BTN]
texture = GUI1
pivot = 0, 0
#button normal (L,C,R)
frame = 177, 257, 185, 297
frame = 185, 257, 217, 297
frame = 282, 257, 290, 297
#button press (L,C,R)
frame = 177, 298, 185, 338
frame = 185, 298, 217, 338
frame = 282, 298, 290, 338
[/sprite]
[SPRITE = FACE_EFFECTS]
texture = GUI1
loop = 2
<anim = BLOOD>
pivot_center = 0, 0
frame = 16, 257, 71, 312
#fire - 1 - 5
<anim = FIRE>
frame = 645, 286, 699, 342
frame = 645, 344, 699, 400
frame = 645, 402, 699, 458
frame = 701, 307, 755, 363
frame = 701, 365, 755, 421
#ice - 6 - 9
<anim = ICE>
frame = 756, 307, 811, 361
frame = 813, 307, 868, 361
frame = 870, 307, 925, 361
frame = 927, 307, 982, 361
#poison - 10
<anim = POISON>
frame = 16, 313, 71, 368
#heal
<anim = HEAL>
frame = 48, 413, 76, 448
#miss
<anim = MISS>
frame = 16, 413, 46, 443
#6 - spiritual shield
<anim = SPIRITUAL_SHIELD>
frame = 16, 369, 49, 411
#7 - mental shield
<anim = MENTAL_SHIELD>
frame = 51, 369, 84, 411
#8 - skull death
<anim = SKULL>
delay = 140
frame = 78, 257, 115, 311
frame = 117, 257, 154, 311
frame = 78, 313, 115, 367
frame = 117, 313, 154, 367
# 9 - bless
<anim = BLESS>
loop = 0
delay = 100
frame = 122, 369, 145, 402
frame = 291, 258, 314, 291
frame = 122, 404, 145, 437
frame = 291, 293, 314, 326
# 10 - facecast
<anim = FACE_CAST>
loop = 2
delay = 65
frame = 25, 508, 70, 561
frame = 71, 508, 116, 561
frame = 117, 508, 162, 561
frame = 163, 508, 208, 561
frame = 209, 508, 254, 561
frame = 255, 508, 300, 561
frame = 301, 508, 346, 561
frame = 347, 508, 392, 561
# 11 - Drunken
<anim = DRUNKEN>
delay = 65
frame = 635, 550, 680, 603
frame = 682, 550, 727, 603
frame = 712, 612, 757, 665
frame = 759, 612, 804, 665
# 12 - Thaw
<anim = THAW>
delay = 80
loop = 0
frame = 739, 510, 784, 555
frame = 729, 557, 774, 602
frame = 775, 557, 820, 602
# 13 - Stone skin
<anim = STONE_SKIN>
loop = 2
delay = 130
frame = 393, 508, 438, 561
frame = 439, 508, 484, 561
frame = 485, 508, 530, 561
frame = 531, 508, 576, 561
[/sprite]
[sprite = GUI_ARROWS]
texture = GUI1
# sipky - turnL, forward, turnR , strafeL, back, strafeR
frame = 262, 662, 327, 727
frame = 328, 662, 393, 727
frame = 394, 662, 459, 727
frame = 262, 728, 327, 768
frame = 328, 728, 393, 768
frame = 394, 728, 459, 768
# sipky down - turnL, forward, turnR , strafeL, back, strafeR
frame = 461, 662, 526, 727
frame = 527, 662, 592, 727
frame = 593, 662, 658, 727
frame = 461, 728, 526, 768
frame = 527, 728, 592, 768
frame = 593, 728, 658, 768
[/sprite]
[sprite = GUI_SHOP_BUTTON]
texture = GUI1
# kruh pro shop/ground
frame = 703, 226, 783, 306
frame = 784, 226, 864, 306
# 2 - ground
frame = 1, 961, 63, 1023
# 3 - truhla!!!
frame = 694, 961, 756, 1023
# 4 znameni shopu do kruhu
frame = 64, 961, 126, 1023
frame = 127, 961, 189, 1023
frame = 190, 961, 252, 1023
frame = 253, 961, 315, 1023
frame = 316, 961, 378, 1023
frame = 379, 961, 441, 1023
frame = 442, 961, 504, 1023
frame = 505, 961, 567, 1023
frame = 568, 961, 630, 1023
frame = 631, 961, 693, 1023
frame = 892, 517, 954, 579
[/sprite]
[sprite = GUI_MENU]
texture = GUI1
# 0, 1 - extra button - normal, press
frame = 635, 633, 710, 660
frame = 635, 605, 710, 632
# 2 - rig logo
frame = 822, 581, 955, 616
# 3 - uc logo
frame = 258, 770, 489, 836
# 4 - options bar - left
frame = 1002, 95, 1005, 139
# 5 - options bar - center
frame = 1006, 95, 1019, 139
# 6 - options bar - right
frame = 1021, 95, 1024, 139
# 7 - Sloup
frame = 956, 537, 1023, 777
# 8 - LITE logo
frame = 246, 154, 288, 171
[/sprite]
[sprite = GUI_SUMMONS]
texture = GUI1
# summoni - andel, mec, golem, kostra
frame = 893, 486, 917, 515
frame = 918, 486, 942, 515
frame = 943, 486, 967, 515
frame = 968, 486, 992, 515
# summon hp
frame = 222, 160, 244, 164
# summon selected frame
frame = 83, 145, 111, 180
[/sprite]
[sprite = GUI_VIEW]
texture = GUI1
# view frame (0 - 3) - w,n,e,s
frame = 1, 1, 21, 241
frame = 22, 1, 407, 21
frame = 408, 1, 428, 241
frame = 22, 222, 407, 242
# 4 hero frame
frame = 204, 22, 253, 102
# 5 hero empty
frame = 154, 22, 203, 102
# 6 vsechny buttony ve vyhledu
frame = 703, 226, 1023, 306
# 7 Skilled power symbol ++
frame = 686,209,700,222
# 8 No upgradable skill check
frame = 640, 126, 656, 139
# 9 Map butons frame
frame = 491, 770, 539, 818
# 10 enemy NORMAL off - text ramecek
frame = 265, 22, 407, 74
# 11 enemy SELECTED - text ramecek
frame = 265, 75, 407, 127
# 12 selected hero frame
frame = 346, 132, 407, 221
# 13 minimap frame
frame = 134, 166, 189, 221
# 14 sp bar
frame = 196, 144, 241, 151
# 15 hp bar
frame = 196, 152, 241, 159
# 16 menu drop down
frame = 785, 509, 854, 535
# 17, 18 - Enemy HP frame normal / selected
frame = 994, 382, 1024, 535
frame = 994, 227, 1024, 380
# 19 NPC text frame
frame = 851, 432, 993, 484
# 20 - NEW QUEST BUTTON
frame = 92, 190, 132, 220
# 21 - NEW QUEST SELECTED
frame = 740, 510, 780, 540
# 22 - SKill button sipka
frame = 592, 118, 602, 137
# 23, 24 ACTIOBN BUTTON normal / pressed
frame = 23, 145, 81, 219
frame = 922, 227, 980, 301
# 25 predek panelu xichtu
pivot = 0, 0
frame = 98, 22, 100, 102
# 26 zadek panelu xichtu
frame = 151, 22, 153, 102
# 27 - Right panel background
frame = 589, 295, 644, 485
# 28 Dark rect (= stribrny ramecek)
frame = 246, 172, 294, 221
# 29 selektnuty slot
frame = 600, 16, 656, 72
# 30 skill frame
frame = 296, 172, 345, 221
# 31 - Quest selected
frame = 22, 103, 249, 142
# 32 - minimap frame - zlaty
frame = 190, 166, 245, 221
# 33 - sede pozadi (barvit) - slot pro itemy a skilly
frame = 22, 22, 64, 64
# 34 - sede pozadi - pro ostatni pouziti
frame = 22, 22, 102, 102
# 35 - sede pozadi - pro xichty
frame = 22, 22, 67, 75
# 36 - No money symbol
frame = 83, 183, 120, 220
# 37, 38 - free points button
frame = 86, 369, 120, 406
frame = 86, 408, 120, 445
# 39 - slider tycka - pro slider jezdce pouzit treti bobek z nabijeni ski
frame = 595, 74, 602, 84
# 40 - panel - down
frame = 323, 245, 483, 485
# 41 - panel - up
frame = 484, 245, 644, 485
# 42 - pozadi main menu
frame = 1, 486, 481, 806
# 43 - 46 buttony pro main menu
pivot = 170, 0
frame = 670, 1, 1010, 47
frame = 670, 48, 1010, 94
pivot = 82, 0
frame = 670, 95, 835, 141
frame = 836, 95, 1001, 141
# 47 - kamenne pozadi xichtu v inventari
pivot = 0, 0
frame = 447, 154, 607, 234
# 48 - pozadi pod system butony v invu
frame = 702, 142, 1022, 225
# 49 - 52 infobox frame - n,e,s,w
frame = 1, 243, 161, 256
frame = 155, 257, 161, 449
frame = 1, 450, 161, 485
frame = 1, 257, 15, 449
# 53 - 56 Hero panel (vedle skillu) - n,e,s,w
frame = 162, 243, 322, 256
frame = 317, 257, 322, 344
frame = 162, 345, 322, 485
frame = 162, 257, 176, 344
# 57 - 60 frame questy - n,e,s,w
frame = 429, 1, 669, 15
frame = 657, 16, 669, 234
frame = 429, 235, 669, 243
frame = 429, 16, 446, 234
# 61 - 63 kulaty slot (normal, selected, bgr)
frame = 608, 187, 654, 233
pivot = -1, -1
frame = 604, 73, 656, 125
pivot = 0, 0
frame = 608, 140, 654, 186
# 64-72 symboly na slotech v barbine
frame = 447, 25, 489, 67
frame = 490, 25, 532, 67
frame = 533, 25, 575, 67
frame = 447, 68, 489, 110
frame = 490, 68, 532, 110
frame = 533, 68, 575, 110
frame = 447, 111, 489, 153
frame = 490, 111, 532, 153
frame = 533, 111, 575, 153
# 73 - 80 pidisymboly
frame = 670, 176, 685, 191
frame = 670, 192, 685, 207
frame = 670, 208, 685, 223
frame = 670, 224, 685, 239
frame = 686, 176, 701, 191
frame = 686, 192, 701, 207
frame = 686, 208, 701, 223
frame = 686, 224, 701, 239
# 81 - vrsek invu
frame = 694, 494, 856, 508
# 82, 83 sort button
frame = 103, 22, 152, 51
frame = 103, 52, 152, 81
# 84, 85 buy button
frame = 177, 257, 226, 286
frame = 177, 287, 226, 316
# 86, 87 sell button
frame = 227, 257, 276, 286
frame = 227, 287, 276, 316
# 88 - 91 bullety pro questy
frame = 576, 39, 594, 57
frame = 576, 58, 594, 76
frame = 576, 77, 594, 95
frame = 576, 96, 594, 114
# 92 - oddelovac bloku textu v infoboxu
frame = 447, 16, 535, 24
# 93 - Two handed symbol
frame = 263, 133, 288, 145
# 94 - Hero face background
frame = 28, 28, 74, 82
# 95 - Selection close bgr
frame = 967, 142, 1022, 225
# 96, 97 - popoup info male - top, bottom
frame = 1, 486, 266, 499
frame = 1, 500, 266, 507
# 98, 99 - popoup info velke - top, bottom
frame = 267, 486, 692, 499
frame = 267, 500, 692, 507
# 100, 101 - popoup info velke - left, right
frame = 1, 508, 15, 568
frame = 16, 508, 23, 568
# 102 - 104 - BUY/SELL/TAKE ALL Button + background
frame = 177, 257, 290, 297
frame = 177, 298, 290, 338
frame = 471, 613, 632, 660
# 105 - GAME OVER
frame = 0, 699, 256, 955
# 106, 107 - GET FULL VERSION BUTTON NORMAL / PRESSED
frame = 734, 618, 954, 662
frame = 734, 663, 954, 707
# 108 - Failed quest ikonka
frame = 974, 412, 992, 430
# 109 - Poisoned HP
frame = 243,146,288,153
# 110 - Stunned HP
frame = 786,537,831,544
# 111 - MAIN MENU THEME PICTURE
frame = 767, 811, 1023, 1023
# 112 - LOGO STAR
pivot = 12, 11
frame = 576, 16, 598, 38
#113 - button options
pivot = 82, 0
frame = 789, 709, 954, 755
#114 - button options pressed
frame = 789, 756, 954, 802
pivot = 0, 0
[/sprite]