Undercroft/undercroft_windows_i110/data/game/map_start.txt

8951 lines
116 KiB
Plaintext

save_version = 16
part_name = start
level_count = 3
\\***********************************
[level = DUNGHILL2]
size = 15, 16
object_items_reseted = 0
[square = 0, 0]
cube_type = w_stone
[square = 1, 0]
cube_type = w_stone
[square = 2, 0]
cube_type = w_stone
[square = 3, 0]
cube_type = w_stone
[square = 4, 0]
cube_type = w_stone
[square = 5, 0]
cube_type = w_stone
[square = 6, 0]
cube_type = w_stone
[square = 7, 0]
cube_type = w_stone
[square = 8, 0]
cube_type = w_stone
[square = 9, 0]
cube_type = g_tomb
[item=annihilator]
[item=annihilator]
[item=annihilator]
[item=annihilator]
[square = 10, 0]
cube_type = w_stone
[square = 11, 0]
cube_type = w_stone
[square = 12, 0]
cube_type = w_stone
[square = 13, 0]
cube_type = w_stone
[square = 14, 0]
cube_type = w_stone
[square = 0, 1]
cube_type = w_stone
[square = 1, 1]
cube_type = g_tomb
[object = barrel]
direction = 0
[object = dirt2]
direction = 0
[square = 2, 1]
cube_type = w_timber_side
cube_direction = 2
[object = barrel]
direction = 0
<object_item = apple>
object_item_count = 0
<object_item = mushroom>
object_item_count = 0
<object_item = small_stamina_potion>
object_item_count = 0
[enemy = beetle]
hp = 30
[square = 3, 1]
cube_type = g_tomb
[object = torch]
direction = 0
[square = 4, 1]
cube_type = g_tomb
[square = 5, 1]
cube_type = w_stone
[square = 6, 1]
cube_type = g_tomb
[square = 7, 1]
cube_type = g_tomb
[object = exit_inn]
direction = 1
[square = 8, 1]
cube_type = w_stone
[square = 9, 1]
cube_type = g_tomb
[square = 10, 1]
cube_type = w_stone
[square = 11, 1]
cube_type = w_timber_side
cube_direction = 1
[object = torch]
direction = 3
target = 11, 1
[object = dirt2]
direction = 0
target = 11, 1
[object = garbage_first]
direction = 0
target = 11, 1
<object_item = money10>
object_item_count = 16
<object_item = herbs>
object_item_count = 0
[object = help_garbage]
direction = 0
target = 11, 1
[square = 12, 1]
cube_type = w_timber
[object = help_map]
direction = 0
target = 12, 1
[enemy = smallrat]
hp = 25
[enemy = smallrat]
hp = 25
[square = 13, 1]
cube_type = w_timber_side
cube_direction = 3
[object = block_enemy]
direction = 0
target = 13, 1
[square = 14, 1]
cube_type = w_stone
[square = 0, 2]
cube_type = w_stone
[square = 1, 2]
cube_type = w_timber_side
cube_direction = 1
[object = barrel]
direction = 0
<object_item = money10>
object_item_count = 29
<object_item = bread>
object_item_count = 0
<object_item = apple>
object_item_count = 0
<object_item = small_healing_potion>
object_item_count = 0
[square = 2, 2]
cube_type = w_timber
[object = barrel]
direction = 0
<object_item = money10>
object_item_count = 11
[object = dirt2]
direction = 0
[object = foliage1]
direction = 1
[square = 3, 2]
cube_type = w_stone
[square = 4, 2]
cube_type = g_tomb
[object = dirt1]
direction = 0
[object = torch]
direction = 1
[square = 5, 2]
cube_type = w_stone
[square = 6, 2]
cube_type = g_tomb
[object = torch]
direction = 3
[square = 7, 2]
cube_type = w_stone
[square = 8, 2]
cube_type = w_stone
[square = 9, 2]
cube_type = g_tomb
[square = 10, 2]
cube_type = g_tomb
[object = fence_spec]
direction = 1
target = 9, 2
[square = 11, 2]
cube_type = g_tomb
[object = help_pick]
direction = 0
target = 11, 2
[item = bread]
item_count = 0
[item = empty_tankard]
item_count = 0
[square = 12, 2]
cube_type = w_stone
[square = 13, 2]
cube_type = g_tomb
[object = torch]
direction = 1
target = 13, 2
[object = help_combat]
direction = 0
target = 13, 2
[square = 14, 2]
cube_type = w_stone
[square = 0, 3]
cube_type = w_stone
[square = 1, 3]
cube_type = w_timber_side
cube_direction = 1
[enemy = beetle]
hp = 30
[square = 2, 3]
cube_type = w_timber
[object = barrel]
direction = 0
<object_item = money10>
object_item_count = 8
<object_item = trophy_uncommon_wood>
object_item_count = 0
<object_item = orkish_brandy>
object_item_count = 0
<object_item = small_healing_potion>
object_item_count = 0
[square = 3, 3]
cube_type = w_stone
[square = 4, 3]
cube_type = w_timber_side
cube_direction = 1
[object = RESPAWN-beetle]
target = 1, 5
[square = 5, 3]
cube_type = w_timber
[square = 6, 3]
cube_type = w_timber_side
cube_direction = 3
[square = 7, 3]
cube_type = w_stone
[square = 8, 3]
cube_type = w_stone
[square = 9, 3]
cube_type = g_tomb
[square = 10, 3]
cube_type = w_stone
[square = 11, 3]
cube_type = g_tomb
[object = barrel]
direction = 0
target = 11, 3
[square = 12, 3]
cube_type = w_stone
[square = 13, 3]
cube_type = g_tomb
[object = dirt1]
direction = 3
target = 13, 3
[object = INTRO]
direction = 1
target = 13, 3
[square = 14, 3]
cube_type = w_stone
[square = 0, 4]
cube_type = w_stone
[square = 1, 4]
cube_type = g_tomb
[object = dirt1]
direction = 0
[square = 2, 4]
cube_type = w_timber_side
[object = torch]
[enemy = beetle]
hp = 30
[square = 3, 4]
cube_type = g_tomb
[object = dirt1]
direction = 0
[square = 4, 4]
cube_type = g_tomb
[enemy = beetle]
hp = 30
[square = 5, 4]
cube_type = w_stone
[square = 6, 4]
cube_type = w_stone
[square = 7, 4]
cube_type = w_stone
[square = 8, 4]
cube_type = w_stone
[square = 9, 4]
cube_type = w_stone
[square = 10, 4]
cube_type = w_stone
[square = 11, 4]
cube_type = w_stone
[square = 12, 4]
cube_type = w_stone
[square = 13, 4]
cube_type = w_stone
[square = 14, 4]
cube_type = w_stone
[square = 0, 5]
cube_type = w_stone
[square = 1, 5]
cube_type = g_tomb
[square = 2, 5]
cube_type = w_stone
[square = 3, 5]
cube_type = w_stone
[square = 4, 5]
cube_type = g_tomb
[object = foliage1]
direction = 1
[square = 5, 5]
cube_type = w_stone
[square = 6, 5]
cube_type = w_stone
[square = 7, 5]
cube_type = g_tomb
[object = column]
direction = 0
target = 7, 5
[square = 8, 5]
cube_type = w_stone
[square = 9, 5]
cube_type = w_stone
[square = 10, 5]
cube_type = g_tomb
[object = chest_cellar]
target = 10, 5
<object_item = money320>
object_item_count = 157
<object_item = belt>
object_item_count = 0
[square = 11, 5]
cube_type = w_stone
[square = 12, 5]
cube_type = w_stone
[square = 13, 5]
cube_type = w_stone
[square = 0, 6]
cube_type = w_stone
[square = 1, 6]
cube_type = g_tomb
[object = barrel]
<object_item = apple>
object_item_count = 0
[square = 2, 6]
cube_type = g_tomb
[object = garbage]
[object = dirt1]
[square = 3, 6]
cube_type = g_tomb
[object = torch]
[object = dirt1]
[square = 4, 6]
cube_type = g_tomb
[object = foliage1]
direction = 1
[square = 5, 6]
cube_type = w_stone
[square = 6, 6]
cube_type = g_tomb
[object = torch]
direction = 3
target = 6, 6
[square = 7, 6]
cube_type = g_tomb
[square = 8, 6]
cube_type = g_tomb
[object = torch]
direction = 0
target = 8, 6
[square = 9, 6]
cube_type = g_tomb
[item = chicken]
item_count = 0
[square = 10, 6]
cube_type = g_tomb
[object = dirt1]
target = 10, 6
[square = 11, 6]
cube_type = w_stone
[square = 12, 6]
cube_type = g_tomb
[object = foliage1]
direction = 0
target = 12, 6
[object = foliage1]
direction = 1
target = 12, 6
[object = foliage1]
direction = 3
target = 12, 6
[object = lever1]
direction = 0
target = 7, 8
[square = 13, 6]
cube_type = w_stone
[square = 14, 6]
cube_type = w_stone
[square = 0, 7]
cube_type = w_stone
[square = 1, 7]
cube_type = g_tomb
[object = torch]
direction = 1
target = 1, 7
[object = torch]
direction = 3
target = 1, 7
[square = 2, 7]
cube_type = w_stone
[square = 3, 7]
cube_type = w_stone
[square = 4, 7]
cube_type = g_tomb
[object = fence]
direction = 0
[object = foliage1]
direction = 1
[square = 5, 7]
cube_type = w_stone
[square = 6, 7]
cube_type = g_tomb
[object = foliage1]
direction = 3
target = 6, 7
[square = 7, 7]
cube_type = g_tomb
[square = 8, 7]
cube_type = w_stone
[square = 9, 7]
cube_type = w_stone
[square = 10, 7]
cube_type = w_stone
[square = 11, 7]
cube_type = w_stone
[square = 12, 7]
cube_type = g_tomb
[object = foliage1]
direction = 3
target = 12, 7
[object = foliage1]
direction = 0
target = 12, 7
[square = 13, 7]
cube_type = g_tomb
[object = foliage1]
direction = 0
target = 13, 7
[object = foliage1]
direction = 1
target = 13, 7
[square = 14, 7]
cube_type = w_stone
[square = 0, 8]
cube_type = w_stone
[square = 1, 8]
cube_type = g_tomb
[enemy = beetle]
hp = 30
[square = 2, 8]
cube_type = g_tomb
[item = orkish_brandy]
item_count = 0
[item = orkish_brandy]
item_count = 0
[item = orkish_brandy]
item_count = 0
[item = orkish_brandy]
item_count = 0
[item = orkish_brandy]
item_count = 0
[item = orkish_brandy]
item_count = 0
[item = orkish_brandy]
item_count = 0
[item = orkish_brandy]
item_count = 0
[square = 3, 8]
cube_type = w_stone
[square = 4, 8]
cube_type = g_tomb
[item = money320]
item_count = 212
[square = 5, 8]
cube_type = g_tomb
[object = torch]
[square = 6, 8]
cube_type = g_tomb
[enemy = smallrat]
hp = 25
[square = 7, 8]
cube_type = w_stone
[square = 8, 8]
cube_type = w_stone
[square = 9, 8]
cube_type = g_tomb
[object = foliage1]
direction = 0
[enemy = smallrat]
hp = 25
[square = 10, 8]
cube_type = g_tomb
[object = help_lever]
direction = 0
target = 10, 8
[object = RESPAWN-smallrat]
target = 10, 13
[object = RESPAWN-smallrat]
target = 2, 12
[square = 11, 8]
cube_type = g_tomb
[square = 12, 8]
cube_type = g_tomb
[enemy = smallrat]
hp = 25
[square = 13, 8]
cube_type = g_tomb
[object = lever1]
direction = 1
target = 8, 8
[square = 14, 8]
cube_type = w_stone
[square = 0, 9]
cube_type = w_stone
[square = 1, 9]
cube_type = g_tomb
[object = dirt1]
direction = 3
target = 1, 9
[square = 2, 9]
cube_type = w_stone
[square = 3, 9]
cube_type = w_stone
[square = 4, 9]
cube_type = w_stone
[square = 5, 9]
cube_type = w_stone
[square = 6, 9]
cube_type = g_tomb
[enemy = smallrat]
hp = 25
[square = 7, 9]
cube_type = g_tomb
[square = 8, 9]
cube_type = w_stone
[square = 9, 9]
cube_type = w_stone
[square = 10, 9]
cube_type = g_tomb
[object = torch]
direction = 3
[object = torch]
direction = 1
[object = exit_townhall]
[square = 11, 9]
cube_type = w_stone
[square = 12, 9]
cube_type = g_tomb
[item = chicken]
item_count = 0
[square = 13, 9]
cube_type = g_tomb
[item = money80]
item_count = 63
[square = 14, 9]
cube_type = w_stone
[square = 0, 10]
cube_type = w_stone
[square = 1, 10]
cube_type = g_tomb
[item = chicken]
item_count = 0
[square = 2, 10]
cube_type = g_tomb
[object = chest_cellar]
direction = 3
target = 2, 10
<object_item = money320>
object_item_count = 120
<object_item = leather_gloves>
object_item_count = 0
<object_item = defender's_amulet>
object_item_count = 0
[square = 3, 10]
cube_type = w_stone
[square = 4, 10]
cube_type = w_stone
[square = 5, 10]
cube_type = g_tomb
[object = plate1]
direction = 0
target = 5, 11
[object = block_enemy]
direction = 0
target = 5, 10
[square = 6, 10]
cube_type = g_tomb
[object = foliage1]
[square = 7, 10]
cube_type = g_tomb
[object = foliage1]
[square = 8, 10]
cube_type = g_tomb
[square = 9, 10]
cube_type = w_stone
[square = 10, 10]
cube_type = w_stone
[square = 11, 10]
cube_type = w_stone
[square = 12, 10]
cube_type = g_tomb
[object = fence]
direction = 0
[square = 13, 10]
cube_type = w_stone
[square = 14, 10]
cube_type = w_stone
[square = 0, 11]
cube_type = w_stone
[square = 1, 11]
cube_type = w_stone
[square = 2, 11]
cube_type = w_stone
[square = 3, 11]
cube_type = w_stone
[square = 4, 11]
cube_type = w_stone
[square = 5, 11]
cube_type = w_stone
[object = plate1]
direction = 0
target = 5, 11
[item = money160]
item_count = 105
[item = steel_mallet]
item_count = 0
[item = worn_boots]
item_count = 0
[square = 6, 11]
cube_type = w_stone
[square = 7, 11]
cube_type = w_stone
[square = 8, 11]
cube_type = g_tomb
[object = boulder4]
direction = 0
target = 8, 11
[square = 9, 11]
cube_type = w_stone
[square = 10, 11]
cube_type = g_tomb
[object = dirt2]
direction = 0
target = 10, 11
[object = torch]
direction = 0
target = 10, 11
[item = money40]
item_count = 29
[square = 11, 11]
cube_type = g_tomb
[object = dirt2]
direction = 0
target = 11, 11
[object = foliage1]
direction = 1
target = 11, 11
[object = foliage1]
direction = 0
target = 11, 11
[object = foliage1]
target = 11, 11
[item = chicken]
item_count = 0
[square = 12, 11]
cube_type = g_tomb
[object = foliage1]
direction = 3
target = 12, 11
[square = 13, 11]
cube_type = g_tomb
[object = chest_cellar]
target = 13, 11
<object_item = money320>
object_item_count = 145
<object_item = defender's_amulet>
object_item_count = 0
[square = 14, 11]
cube_type = w_stone
[square = 0, 12]
cube_type = w_stone
[square = 1, 12]
cube_type = g_tomb
[item = remains]
item_count = 0
[item = healing_potion]
item_count = 0
[item = cutter]
item_count = 0
[square = 2, 12]
cube_type = g_tomb
[object = dirt2]
[square = 3, 12]
cube_type = g_tomb
[object = garbage]
<object_item = bread>
object_item_count = 0
[object = block_enemy]
direction = 0
target = 3, 12
[square = 4, 12]
cube_type = w_stone
[square = 5, 12]
cube_type = w_stone
[square = 6, 12]
cube_type = w_stone
[square = 7, 12]
cube_type = w_stone
[square = 8, 12]
cube_type = g_tomb
[object = RESPAWN-smallrat]
direction = 0
target = 10, 6
[square = 9, 12]
cube_type = w_stone
[square = 10, 12]
cube_type = w_stone
[square = 11, 12]
cube_type = w_stone
[square = 12, 12]
cube_type = g_tomb
[object = foliage1]
direction = 3
[enemy = smallrat]
hp = 25
[enemy = smallrat]
hp = 25
[square = 13, 12]
cube_type = g_tomb
[enemy = smallrat]
hp = 25
[square = 14, 12]
cube_type = w_stone
[square = 0, 13]
cube_type = w_stone
[square = 1, 13]
cube_type = g_tomb
[object = barrel]
<object_item = bread>
object_item_count = 0
<object_item = bread>
object_item_count = 0
<object_item = trophy_animal_fur>
object_item_count = 0
[square = 2, 13]
cube_type = g_tomb
[object = column]
direction = 3
[square = 3, 13]
cube_type = g_tomb
[square = 4, 13]
cube_type = g_tomb
[square = 5, 13]
cube_type = g_tomb
[object = dirt1]
[object = torch]
[square = 6, 13]
cube_type = g_tomb
[enemy = smallrat]
hp = 25
[square = 7, 13]
cube_type = g_tomb
[square = 8, 13]
cube_type = g_tomb
[object = block_enemy]
direction = 0
target = 8, 13
[square = 9, 13]
cube_type = g_tomb
[square = 10, 13]
cube_type = g_tomb
[enemy = smallrat]
hp = 25
[square = 11, 13]
cube_type = w_stone
[square = 12, 13]
cube_type = g_tomb
[enemy = smallrat]
hp = 25
[square = 13, 13]
cube_type = g_tomb
[enemy = smallrat]
hp = 25
[square = 14, 13]
cube_type = w_stone
[square = 0, 14]
cube_type = w_stone
[square = 1, 14]
cube_type = g_tomb
[object = foliage1]
direction = 3
[object = foliage1]
[object = barrel]
<object_item = bread>
object_item_count = 0
<object_item = orkish_brandy>
object_item_count = 0
[enemy = smallspider]
hp = 80
[square = 2, 14]
cube_type = g_tomb
[object = foliage1]
[object = dirt1]
[square = 3, 14]
cube_type = g_tomb
[object = dirt2]
[object = block_enemy]
direction = 0
target = 3, 14
[square = 4, 14]
cube_type = w_stone
[square = 5, 14]
cube_type = w_stone
[square = 6, 14]
cube_type = w_stone
[square = 7, 14]
cube_type = g_tomb
[object = column]
direction = 3
[square = 8, 14]
cube_type = g_tomb
[square = 9, 14]
cube_type = w_stone
[square = 10, 14]
cube_type = g_tomb
[square = 11, 14]
cube_type = g_tomb
[square = 12, 14]
cube_type = g_tomb
[object = block_enemy]
direction = 0
target = 12, 14
[square = 13, 14]
cube_type = g_tomb
[object = column]
direction = 0
target = 13, 14
[square = 14, 14]
cube_type = w_stone
[square = 0, 15]
cube_type = w_stone
[square = 1, 15]
cube_type = w_stone
[square = 2, 15]
cube_type = w_stone
[square = 3, 15]
cube_type = w_stone
[square = 4, 15]
cube_type = w_stone
[square = 6, 15]
cube_type = w_stone
[square = 7, 15]
cube_type = w_stone
[square = 8, 15]
cube_type = w_stone
[square = 9, 15]
cube_type = w_stone
[square = 10, 15]
cube_type = w_stone
[square = 11, 15]
cube_type = w_stone
[square = 12, 15]
cube_type = w_stone
[square = 13, 15]
cube_type = w_stone
[square = 14, 15]
cube_type = w_stone
\\***********************************
[level = DUNGHILL]
size = 51, 22
object_items_reseted = 0
[square = 2, 0]
cube_type = g_grass
[square = 3, 0]
cube_type = g_grass
[object = tree1]
[square = 4, 0]
cube_type = g_grass
[square = 5, 0]
cube_type = g_grass
[object = bush1]
[square = 6, 0]
cube_type = g_grass
[square = 9, 0]
cube_type = wall1
[square = 10, 0]
cube_type = wall1
[object = sewer_bottom]
direction = 0
[square = 11, 0]
cube_type = wall1
[square = 12, 0]
cube_type = wall1
[square = 22, 0]
cube_type = g_grass
[object = rock]
target = 22, 0
[square = 23, 0]
cube_type = g_grass
[object = rock]
direction = 0
target = 23, 0
[square = 24, 0]
cube_type = g_grass
[object = rock]
target = 24, 0
[square = 25, 0]
cube_type = g_grass
[object = rock]
direction = 0
target = 25, 0
[square = 26, 0]
cube_type = g_grass
[object = rock]
direction = 0
target = 26, 0
[square = 27, 0]
cube_type = g_grass
[object = rock]
target = 27, 0
[square = 28, 0]
cube_type = g_grass
[object = rock]
direction = 0
target = 28, 0
[square = 29, 0]
cube_type = g_grass
[object = rock]
target = 29, 0
[square = 30, 0]
cube_type = g_grass
[object = rock]
direction = 0
target = 30, 0
[square = 31, 0]
cube_type = g_grass
[object = rock]
target = 31, 0
[square = 32, 0]
cube_type = g_grass
[object = ancient_entrance]
direction = 1
target = 32, 0
[square = 33, 0]
cube_type = g_grass
[object = rock]
target = 33, 0
[square = 34, 0]
cube_type = g_grass
[object = rock]
direction = 3
target = 34, 0
[square = 35, 0]
cube_type = g_grass
[object = tree_wall]
direction = 3
target = 35, 0
[square = 36, 0]
cube_type = g_grass
[square = 2, 1]
cube_type = g_grass
[square = 3, 1]
cube_type = g_grass
[object = bush1]
[square = 4, 1]
cube_type = g_grass
[square = 5, 1]
cube_type = g_grass
[square = 6, 1]
cube_type = g_grass
[object = tree1]
[square = 9, 1]
cube_type = wall1
[object = sewer_bottom]
direction = 3
[square = 10, 1]
cube_type = empty_enter
[object = roof]
[object = torch]
[object = ladder_down]
direction = 3
[square = 11, 1]
cube_type = g_pavement1
[square = 12, 1]
cube_type = wall1
[square = 21, 1]
cube_type = g_grass
[object = bush1]
direction = 0
target = 21, 1
[square = 22, 1]
cube_type = g_grass
[object = tree_wall]
direction = 0
target = 22, 1
[square = 23, 1]
cube_type = g_grass
[object = bush2]
direction = 0
target = 23, 1
[object = tree2]
direction = 0
target = 23, 1
[square = 24, 1]
cube_type = g_grass
[object = tree_wall]
direction = 0
target = 24, 1
[square = 25, 1]
cube_type = g_grass
[object = bush1]
direction = 0
target = 25, 1
[square = 26, 1]
cube_type = g_grass
[object = tree_wall]
direction = 0
target = 26, 1
[square = 27, 1]
cube_type = g_grass
[square = 28, 1]
cube_type = g_grass
[object = bush1]
direction = 0
target = 28, 1
[object = berries]
direction = 1
target = 28, 1
[square = 29, 1]
cube_type = g_grass
[object = tree_wall]
direction = 0
target = 29, 1
[square = 30, 1]
cube_type = g_grass
[object = tree_wall]
direction = 0
target = 30, 1
[square = 31, 1]
cube_type = g_grass
[object = brother]
direction = 0
target = 31, 1
[enemy = townsman]
hp = 0
[square = 32, 1]
cube_type = g_grass
[square = 33, 1]
cube_type = g_grass
[object = flower3]
direction = 1
target = 33, 1
[square = 34, 1]
cube_type = g_grass
[object = tree_wall]
direction = 0
target = 34, 1
[square = 35, 1]
cube_type = g_grass
[object = tree_wall]
direction = 3
target = 35, 1
[square = 36, 1]
cube_type = g_grass
[square = 1, 2]
cube_type = g_grass
[square = 2, 2]
cube_type = g_grass
[square = 3, 2]
cube_type = g_grass
[object = tree1]
[square = 4, 2]
cube_type = g_grass
[object = bush1]
[square = 5, 2]
cube_type = g_grass
[object = tree1]
[square = 6, 2]
cube_type = g_grass
[object = bush1]
[square = 9, 2]
cube_type = wall1
[square = 10, 2]
cube_type = wall1
[object = sewer_bottom]
[square = 11, 2]
cube_type = g_pavement1
[object = foliage1]
[object = roof]
[object = roof]
direction = 3
[square = 12, 2]
cube_type = wall1
[square = 14, 2]
cube_type = g_grass
[object = tree2]
direction = 0
target = 14, 2
[square = 15, 2]
cube_type = g_grass
[object = bush1]
direction = 0
target = 15, 2
[object = tree2]
direction = 0
target = 15, 2
[square = 16, 2]
cube_type = g_grass
[object = bush1]
direction = 0
target = 16, 2
[square = 17, 2]
cube_type = g_grass
[object = rock_huge]
direction = 0
target = 17, 2
[square = 18, 2]
cube_type = g_grass
[object = rock_huge]
direction = 0
target = 18, 2
[square = 19, 2]
cube_type = g_grass
[object = rock_huge]
direction = 0
target = 19, 2
[square = 20, 2]
cube_type = g_grass
[square = 21, 2]
cube_type = g_grass
[object = tree_wall]
direction = 0
target = 21, 2
[square = 22, 2]
cube_type = g_grass
[object = bush1]
direction = 0
target = 22, 2
[object = berries]
direction = 1
target = 22, 2
[square = 23, 2]
cube_type = g_grass
[square = 24, 2]
cube_type = g_grass
[object = menhir]
direction = 1
target = 24, 2
[object = troll_thorns]
direction = 1
target = 24, 2
[square = 25, 2]
cube_type = g_grass
[object = tree_wall]
direction = 0
target = 25, 2
[square = 26, 2]
cube_type = g_grass
[object = bush1]
direction = 0
target = 26, 2
[square = 27, 2]
cube_type = g_grass
[object = tree_wall]
direction = 0
target = 27, 2
[square = 28, 2]
cube_type = g_grass
[square = 29, 2]
cube_type = g_grass
[square = 30, 2]
cube_type = g_grass
[square = 31, 2]
cube_type = g_grass
[square = 32, 2]
cube_type = g_grass
[square = 33, 2]
cube_type = g_grass
[object = tree2]
direction = 3
target = 33, 2
[object = bush2]
direction = 3
target = 33, 2
[square = 34, 2]
cube_type = g_grass
[object = bush2]
direction = 3
target = 34, 2
[square = 35, 2]
cube_type = g_grass
[object = tree_wall]
direction = 3
target = 35, 2
[square = 36, 2]
cube_type = g_grass
[square = 1, 3]
cube_type = g_grass
[square = 2, 3]
cube_type = wall1
[square = 3, 3]
cube_type = g_grass
[object = fence]
direction = 0
[square = 4, 3]
cube_type = wall1_clone
[square = 5, 3]
cube_type = g_grass
[object = fence]
direction = 0
[object = flower1]
direction = 1
target = 5, 3
[square = 6, 3]
cube_type = wall1_clone
[square = 7, 3]
cube_type = wall1
[object = roof]
direction = 1
[square = 8, 3]
cube_type = wall1
[square = 9, 3]
cube_type = wall1
[square = 10, 3]
cube_type = wall1
[square = 11, 3]
cube_type = g_grass
[object = foliage1]
direction = 3
[object = foliage1]
direction = 0
[object = foliage1]
direction = 1
[object = foliage1]
[object = ceiling]
[item = unsigned_note]
item_count = 0
[square = 12, 3]
cube_type = wall1
cube_direction = 3
[object = roof]
direction = 3
[square = 13, 3]
cube_type = wall1
cube_direction = 3
[square = 14, 3]
cube_type = g_grass
[object = bush1]
direction = 3
target = 14, 3
[square = 15, 3]
cube_type = g_grass
[object = bush1]
direction = 3
target = 15, 3
[object = berries]
direction = 1
target = 15, 3
[square = 16, 3]
cube_type = g_grass
[object = tree_wall]
direction = 0
target = 16, 3
[square = 17, 3]
cube_type = g_grass
[object = rock]
direction = 3
target = 17, 3
[square = 18, 3]
cube_type = g_grass
[object = tree_wall]
direction = 0
target = 18, 3
[square = 19, 3]
cube_type = g_grass
[object = tree_wall]
target = 19, 3
[square = 20, 3]
cube_type = g_grass
[object = rock]
direction = 0
target = 20, 3
[square = 21, 3]
cube_type = g_grass
[object = tree_wall]
direction = 3
target = 21, 3
[square = 22, 3]
cube_type = g_grass
[object = rock]
direction = 0
target = 22, 3
[square = 23, 3]
cube_type = g_grass
[square = 24, 3]
cube_type = g_grass
[square = 25, 3]
cube_type = g_grass
[object = tree2]
direction = 0
target = 25, 3
[square = 26, 3]
cube_type = g_grass
[object = tree_wall]
direction = 0
target = 26, 3
[square = 27, 3]
cube_type = g_grass
[object = tree_wall]
direction = 0
target = 27, 3
[square = 28, 3]
cube_type = g_grass
[square = 29, 3]
cube_type = g_grass
[object = tree_wall]
target = 29, 3
[square = 30, 3]
cube_type = g_grass
[object = tree_wall]
direction = 1
target = 30, 3
[square = 31, 3]
cube_type = g_grass
[square = 32, 3]
cube_type = g_grass
[square = 33, 3]
cube_type = g_grass
[object = tree_wall]
direction = 0
target = 33, 3
[square = 34, 3]
cube_type = g_grass
[object = rock]
direction = 3
target = 34, 3
[square = 42, 3]
cube_type = g_grass
[object = rock]
target = 42, 3
[square = 43, 3]
cube_type = g_grass
[object = rock]
target = 43, 3
[square = 44, 3]
cube_type = g_grass
[object = rock]
target = 44, 3
[square = 45, 3]
cube_type = g_grass
[object = rock]
target = 45, 3
[square = 46, 3]
cube_type = g_grass
[object = rock]
target = 46, 3
[square = 0, 4]
cube_type = g_grass
[square = 1, 4]
cube_type = g_grass
[square = 2, 4]
cube_type = wall1
[square = 3, 4]
cube_type = g_pavement1
[object = niece]
direction = 0
target = 22, 18
[enemy = townswoman]
hp = 0
[square = 4, 4]
cube_type = g_pavement1
[object = torch2]
direction = 0
target = 4, 4
[square = 5, 4]
cube_type = g_pavement1
[square = 6, 4]
cube_type = g_grass
[object = beggar_dummy]
direction = 0
target = 6, 4
[enemy = beggar]
hp = 0
[square = 7, 4]
cube_type = g_grass
[object = roof]
direction = 1
[object = barrel]
direction = 3
<object_item = money10>
object_item_count = 16
<object_item = mushroom>
object_item_count = 0
[object = foliage1]
direction = 0
[square = 8, 4]
cube_type = wall1
[square = 9, 4]
cube_type = wall1
[square = 10, 4]
cube_type = wall1
[square = 11, 4]
cube_type = g_grass
[object = roof]
direction = 3
[object = flower1]
[object = dirt1]
[object = foliage1]
direction = 0
[object = roof]
direction = 0
[square = 12, 4]
cube_type = g_grass
[object = bush2]
[square = 13, 4]
cube_type = wall1_clone
[square = 14, 4]
cube_type = g_grass
[object = tree1]
direction = 0
target = 14, 4
[square = 15, 4]
cube_type = g_grass
[square = 16, 4]
cube_type = g_grass
[square = 17, 4]
cube_type = g_grass
[object = tree2]
direction = 3
target = 17, 4
[square = 18, 4]
cube_type = g_grass
[object = bush2]
direction = 3
target = 18, 4
[square = 19, 4]
cube_type = g_grass
[object = tree_wall]
direction = 0
target = 19, 4
[square = 20, 4]
cube_type = g_grass
[object = rock]
direction = 0
target = 20, 4
[square = 21, 4]
cube_type = g_grass
[object = rock]
direction = 0
target = 21, 4
[square = 22, 4]
cube_type = g_grass
[object = tree_wall]
direction = 1
target = 22, 4
[square = 23, 4]
cube_type = g_grass
[square = 24, 4]
cube_type = g_grass
[object = tree2]
direction = 0
target = 24, 4
[square = 25, 4]
cube_type = g_grass
[object = tree_wall]
direction = 0
target = 25, 4
[square = 26, 4]
cube_type = g_grass
[object = bush1]
direction = 0
target = 26, 4
[square = 27, 4]
cube_type = g_grass
[object = tree_wall]
direction = 0
target = 27, 4
[square = 28, 4]
cube_type = g_grass
[object = dog]
direction = 0
target = 28, 3
[square = 29, 4]
cube_type = g_grass
[object = tree_wall]
direction = 3
target = 29, 4
[square = 30, 4]
cube_type = g_grass
[object = tree1]
target = 30, 4
[object = bush1]
direction = 3
target = 30, 4
[square = 31, 4]
cube_type = g_grass
[square = 32, 4]
cube_type = g_grass
[object = tree2]
direction = 3
target = 32, 4
[square = 33, 4]
cube_type = g_grass
[object = bush2]
direction = 3
target = 33, 4
[square = 34, 4]
cube_type = g_grass
[object = rock]
direction = 3
target = 34, 4
[square = 41, 4]
cube_type = g_grass
[object = rock]
target = 41, 4
[square = 42, 4]
cube_type = g_grass
[object = tree_wall]
target = 42, 4
[square = 43, 4]
cube_type = g_grass
[object = tree_wall]
target = 43, 4
[square = 44, 4]
cube_type = g_grass
[object = tree_wall]
target = 44, 4
[square = 45, 4]
cube_type = g_grass
[object = tree_wall]
target = 45, 4
[square = 46, 4]
cube_type = g_grass
[object = rock]
target = 46, 4
[square = 47, 4]
cube_type = g_grass
[square = 48, 4]
cube_type = g_grass
[square = 49, 4]
cube_type = g_grass
[square = 50, 4]
cube_type = g_grass
[square = 0, 5]
cube_type = g_grass
[square = 1, 5]
cube_type = g_grass
[square = 2, 5]
cube_type = g_grass
[object = gate_r]
direction = 0
target = 2, 5
[object = gate_locked]
direction = 0
target = 2, 5
[square = 3, 5]
cube_type = g_pavement1
[square = 4, 5]
cube_type = g_pavement1
[square = 5, 5]
cube_type = g_pavement1
[square = 6, 5]
cube_type = g_pavement1
[square = 7, 5]
cube_type = g_pavement1
[square = 8, 5]
cube_type = g_pavement1
[object = win_stone]
direction = 0
[object = roof]
direction = 0
[square = 9, 5]
cube_type = g_pavement1
[object = roof]
direction = 0
[object = shop_inn]
direction = 0
[object = help_start]
direction = 0
[object = door_inn]
direction = 0
target = 9, 5
<object_item = bread>
object_item_count = 0
<object_item = chicken_leg>
object_item_count = 0
<object_item = cheese>
object_item_count = 0
<object_item = tankard_of_ale>
object_item_count = 0
<object_item = orkish_brandy>
object_item_count = 0
[square = 10, 5]
cube_type = g_pavement1
[object = win_stone]
direction = 0
[object = roof]
direction = 0
[square = 11, 5]
cube_type = g_pavement1
[square = 12, 5]
cube_type = g_pavement1
cube_direction = 3
[object = captain_dummy]
direction = 3
target = 12, 5
[object = city_top]
target = 12, 5
[enemy = watch]
hp = 0
[square = 13, 5]
cube_type = g_pavement1
cube_direction = 3
[object = city_top]
target = 13, 5
[square = 14, 5]
cube_type = g_pavement1
[object = flower1]
direction = 0
target = 14, 5
[object = help_leaving]
direction = 0
target = 14, 5
[square = 15, 5]
cube_type = g_grass
[square = 16, 5]
cube_type = g_grass
[square = 17, 5]
cube_type = g_grass
[object = dirt1]
direction = 0
target = 17, 5
[square = 18, 5]
cube_type = g_grass
[object = bush1]
direction = 0
target = 18, 5
[object = berries]
direction = 1
target = 18, 5
[square = 19, 5]
cube_type = g_grass
[object = tree2]
direction = 0
target = 19, 5
[square = 20, 5]
cube_type = g_grass
[object = rock]
direction = 0
target = 20, 5
[square = 21, 5]
cube_type = g_grass
[object = bush1]
direction = 0
target = 21, 5
[square = 22, 5]
cube_type = g_grass
[square = 23, 5]
cube_type = g_grass
[object = flower4]
direction = 0
target = 23, 5
[square = 24, 5]
cube_type = g_grass
[object = tree_wall]
direction = 0
target = 24, 5
[square = 25, 5]
cube_type = g_grass
[object = flower3]
direction = 1
target = 25, 5
[square = 26, 5]
cube_type = g_grass
[square = 27, 5]
cube_type = g_grass
[object = bush1]
direction = 0
target = 27, 5
[square = 28, 5]
cube_type = g_grass
[object = rock]
target = 28, 5
[square = 29, 5]
cube_type = g_grass
[object = tree_wall]
direction = 1
target = 29, 5
[square = 30, 5]
cube_type = g_grass
[enemy = beetle]
hp = 30
[enemy = beetle]
hp = 30
[square = 31, 5]
cube_type = g_grass
[enemy = beetle]
hp = 30
[enemy = beetle]
hp = 30
[square = 32, 5]
cube_type = g_grass
[object = tree_wall]
direction = 3
target = 32, 5
[square = 33, 5]
cube_type = g_grass
[object = rock]
direction = 3
target = 33, 5
[square = 41, 5]
cube_type = g_grass
[object = rock]
target = 41, 5
[square = 42, 5]
cube_type = g_grass
[object = tree_wall]
target = 42, 5
[square = 43, 5]
cube_type = g_grass
[object = tree_wall]
target = 43, 5
[square = 44, 5]
cube_type = g_grass
[object = tstone]
target = 0, 0
[square = 45, 5]
cube_type = g_grass
[object = tree_wall]
target = 45, 5
[square = 46, 5]
cube_type = wall1_clone
[square = 47, 5]
cube_type = g_grass
[object = tree2]
direction = 0
target = 47, 5
[square = 48, 5]
cube_type = g_grass
[object = tree_wall]
direction = 0
target = 48, 5
[square = 49, 5]
cube_type = g_grass
[object = tree2]
direction = 0
target = 49, 5
[square = 50, 5]
cube_type = g_grass
[square = 0, 6]
cube_type = wall1
[square = 1, 6]
cube_type = wall1
[square = 2, 6]
cube_type = wall1
[object = city_top]
[square = 3, 6]
cube_type = g_pavement1
[object = city_top]
[object = monk_statue]
direction = 1
target = 3, 6
[square = 4, 6]
cube_type = g_pavement1
[square = 5, 6]
cube_type = g_pavement1
[object = torch2]
[square = 6, 6]
cube_type = g_grass
[square = 7, 6]
cube_type = g_grass
[object = well]
direction = 0
target = 7, 6
[square = 8, 6]
cube_type = g_grass
cube_direction = 3
[object = woman_dummy]
direction = 0
target = 12, 5
[enemy = peasantwoman]
hp = 0
[square = 9, 6]
cube_type = g_pavement1
[square = 10, 6]
cube_type = g_grass
[object = flower4]
[object = tree1]
direction = 0
target = 10, 6
[square = 11, 6]
cube_type = w_arc_grass
cube_direction = 2
[object = city_top]
direction = 1
[object = city_top]
[object = win_stone]
direction = 1
[object = dirt1]
[square = 12, 6]
cube_type = wall1
[square = 13, 6]
cube_type = wall1
cube_direction = 3
[square = 14, 6]
cube_type = g_grass
[object = dirt1]
direction = 0
target = 14, 6
[object = flower2]
direction = 0
target = 14, 6
[object = city_top]
direction = 3
target = 14, 6
[square = 15, 6]
cube_type = g_grass
[object = bush1]
direction = 3
target = 15, 6
[square = 16, 6]
cube_type = g_grass
[object = tree1]
direction = 3
target = 16, 6
[square = 17, 6]
cube_type = g_grass
[object = block_enemy]
direction = 0
target = 17, 6
[square = 18, 6]
cube_type = g_grass
[square = 19, 6]
cube_type = g_grass
[object = dirt1]
direction = 0
target = 19, 6
[square = 20, 6]
cube_type = g_grass
[object = tree2]
direction = 0
target = 20, 6
[square = 21, 6]
cube_type = g_grass
[object = bush2]
direction = 0
target = 21, 6
[object = tree1]
direction = 0
target = 21, 6
[square = 22, 6]
cube_type = g_grass
[object = dirt1]
direction = 0
target = 22, 6
[square = 23, 6]
cube_type = g_grass
[square = 24, 6]
cube_type = g_grass
[object = dirt1]
direction = 0
target = 24, 6
[square = 25, 6]
cube_type = g_grass
[object = flower1]
direction = 3
target = 25, 6
[square = 26, 6]
cube_type = g_grass
[object = dirt1]
direction = 0
target = 26, 6
[square = 27, 6]
cube_type = g_grass
[square = 28, 6]
cube_type = g_grass
[object = rock]
direction = 0
target = 28, 6
[square = 29, 6]
cube_type = g_grass
[square = 30, 6]
cube_type = g_grass
[square = 31, 6]
cube_type = g_grass
[enemy = beetle]
hp = 30
[enemy = beetle]
hp = 30
[square = 32, 6]
cube_type = g_grass
[object = tree_wall]
direction = 1
target = 32, 6
[square = 33, 6]
cube_type = g_grass
[object = rock]
target = 33, 6
[square = 41, 6]
cube_type = w_wood
[square = 42, 6]
cube_type = w_wood
[square = 43, 6]
cube_type = g_grass
[object = roof]
direction = 3
target = 43, 6
[object = yorik]
direction = 0
target = 43, 6
<object_item = throwing_stars>
object_item_count = 40
<object_item = explosive_powder>
object_item_count = 14
<object_item = medicine>
object_item_count = 0
<object_item = leather_boots>
object_item_count = 0
<object_item = winter_cloak>
object_item_count = 0
<object_item = fast_short_flail>
object_item_count = 0
[enemy = yorik]
hp = 0
[square = 44, 6]
cube_type = g_grass
[square = 45, 6]
cube_type = g_grass
[square = 46, 6]
cube_type = g_grass
[object = woodgate_jamb_L]
target = 46, 6
[object = woodgate_jamb_R]
direction = 0
target = 46, 6
[object = dummy_leave]
direction = 3
target = 46, 6
[object = woodgate_locked]
direction = 0
target = 46, 6
[square = 47, 6]
cube_type = g_grass
[object = block_all]
direction = 0
target = 47, 6
[square = 48, 6]
cube_type = g_grass
[square = 49, 6]
cube_type = g_grass
[object = tree_wall]
direction = 0
target = 49, 6
[square = 50, 6]
cube_type = g_grass
[square = 0, 7]
cube_type = wall1
[square = 1, 7]
cube_type = g_pavement1
[object = ukmar_dummy]
direction = 0
target = 1, 7
[enemy = ukmar_peace]
hp = 0
[square = 2, 7]
cube_type = wall1
[square = 3, 7]
cube_type = wall1
[square = 4, 7]
cube_type = g_pavement1
[object = city_top]
direction = 3
[square = 5, 7]
cube_type = wall1_clone
[square = 6, 7]
cube_type = g_grass
[square = 7, 7]
cube_type = g_grass
[square = 8, 7]
cube_type = g_pavement1
[object = direction1]
direction = 1
[square = 9, 7]
cube_type = g_pavement1
[square = 10, 7]
cube_type = w_arc1_side
cube_direction = 1
[object = city_top]
direction = 1
[square = 11, 7]
cube_type = w_arc1_corner
cube_direction = 3
[object = ceiling]
[object = stone_sign1]
direction = 1
[square = 12, 7]
cube_type = wall1
[square = 13, 7]
cube_type = wall1
cube_direction = 3
[square = 14, 7]
cube_type = g_grass
[object = bush1]
direction = 3
target = 14, 7
[object = city_top]
direction = 3
target = 14, 7
[square = 15, 7]
cube_type = g_grass
[object = tree1]
direction = 3
target = 15, 7
[square = 16, 7]
cube_type = g_grass
[object = tree_wall]
direction = 3
target = 16, 7
[square = 17, 7]
cube_type = g_grass
[object = tree_wall]
target = 17, 7
[square = 18, 7]
cube_type = g_grass
[square = 19, 7]
cube_type = g_grass
[square = 20, 7]
cube_type = g_grass
[square = 21, 7]
cube_type = g_grass
[square = 22, 7]
cube_type = g_grass
[enemy = wolf]
hp = 70
[square = 23, 7]
cube_type = g_grass
[object = direction2]
direction = 0
target = 23, 7
[square = 24, 7]
cube_type = g_grass
[square = 25, 7]
cube_type = g_grass
[square = 26, 7]
cube_type = g_grass
[square = 27, 7]
cube_type = g_grass
[object = RESPAWN-wolf]
direction = 0
target = 22, 13
[square = 28, 7]
cube_type = g_grass
[square = 29, 7]
cube_type = g_grass
[object = dirt1]
direction = 0
target = 29, 7
[square = 30, 7]
cube_type = g_grass
[object = tree2]
target = 30, 7
[square = 31, 7]
cube_type = g_grass
[square = 32, 7]
cube_type = g_grass
[object = charon]
direction = 0
target = 32, 7
[square = 33, 7]
cube_type = g_grass
[object = rock]
direction = 0
target = 33, 7
[square = 38, 7]
cube_type = g_grass
[object = bush1]
target = 38, 7
[square = 39, 7]
cube_type = g_grass
[object = tree_wall]
target = 39, 7
[square = 40, 7]
cube_type = g_grass
[object = tree_wall]
target = 40, 7
[square = 41, 7]
cube_type = w_wood
[square = 42, 7]
cube_type = w_wood
[square = 43, 7]
cube_type = g_grass
[object = roof]
direction = 3
target = 43, 7
[object = win_wood]
direction = 3
target = 43, 7
[square = 44, 7]
cube_type = g_grass
[square = 45, 7]
cube_type = g_grass
[object = roof]
target = 45, 7
[object = watch2_dummy]
direction = 0
target = 46, 6
[enemy = watch]
hp = 0
[square = 46, 7]
cube_type = wall1_clone
[square = 47, 7]
cube_type = g_grass
[square = 48, 7]
cube_type = g_grass
[square = 49, 7]
cube_type = g_grass
[object = bush1]
direction = 0
target = 49, 7
[square = 50, 7]
cube_type = g_grass
[object = tree_wall]
direction = 0
target = 50, 7
[square = 0, 8]
cube_type = wall1
[square = 1, 8]
cube_type = g_pavement1
[object = city_top]
direction = 1
[square = 2, 8]
cube_type = wall1
[square = 3, 8]
cube_type = wall1
[square = 4, 8]
cube_type = g_pavement1
[object = city_top]
direction = 3
[square = 5, 8]
cube_type = g_pavement1
[square = 6, 8]
cube_type = g_pavement1
[square = 7, 8]
cube_type = g_pavement1
[square = 8, 8]
cube_type = g_pavement1
[square = 9, 8]
cube_type = g_grass
[object = tree1]
direction = 1
[square = 10, 8]
cube_type = w_arc1_side
cube_direction = 1
[object = city_top]
direction = 1
[square = 11, 8]
cube_type = w_arc1_side
cube_direction = 3
[object = ceiling]
[object = door_townhall]
direction = 1
target = 11, 8
[square = 12, 8]
cube_type = wall1
[square = 13, 8]
cube_type = wall1
cube_direction = 3
[square = 16, 8]
cube_type = g_grass
[object = rock]
direction = 3
target = 16, 8
[square = 17, 8]
cube_type = g_grass
[object = rock]
direction = 3
target = 17, 8
[square = 18, 8]
cube_type = g_grass
[object = rock]
direction = 1
target = 18, 8
[square = 19, 8]
cube_type = g_grass
[square = 20, 8]
cube_type = g_grass
[object = bush1]
target = 20, 8
[square = 21, 8]
cube_type = g_grass
[object = bush1]
direction = 0
target = 21, 8
[square = 22, 8]
cube_type = g_grass
[square = 23, 8]
cube_type = g_grass
[object = rock]
direction = 0
target = 23, 8
[square = 24, 8]
cube_type = g_grass
[object = rock]
target = 24, 8
[square = 25, 8]
cube_type = g_grass
[object = rock]
direction = 0
target = 25, 8
[square = 26, 8]
cube_type = g_grass
[object = rock]
target = 26, 8
[square = 27, 8]
cube_type = g_grass
[object = bush2]
target = 27, 8
[object = tree1]
target = 27, 8
[square = 28, 8]
cube_type = g_grass
[object = flower1]
direction = 3
target = 28, 8
[square = 29, 8]
cube_type = g_grass
[square = 30, 8]
cube_type = g_grass
[object = tree_wall]
target = 30, 8
[square = 31, 8]
cube_type = g_grass
[object = flower2]
direction = 3
target = 31, 8
[square = 32, 8]
cube_type = g_grass
[object = tree_wall]
direction = 1
target = 32, 8
[square = 33, 8]
cube_type = g_grass
[object = rock]
target = 33, 8
[square = 37, 8]
cube_type = g_grass
[object = bush1]
target = 37, 8
[square = 38, 8]
cube_type = g_grass
[object = tree_wall]
target = 38, 8
[square = 39, 8]
cube_type = g_grass
[object = bush1]
target = 39, 8
[square = 40, 8]
cube_type = g_grass
[object = tree2]
target = 40, 8
[square = 41, 8]
cube_type = g_grass
[object = roof]
direction = 0
target = 41, 8
[object = win_wood]
direction = 0
target = 41, 8
[square = 42, 8]
cube_type = g_grass
[object = roof]
direction = 0
target = 42, 8
[square = 43, 8]
cube_type = g_grass
[square = 44, 8]
cube_type = g_grass
[object = roof]
direction = 1
target = 44, 8
[square = 45, 8]
cube_type = w_wood
[square = 46, 8]
cube_type = w_wood
[square = 47, 8]
cube_type = w_wood
[square = 48, 8]
cube_type = g_grass
[object = bush1]
direction = 0
target = 48, 8
[square = 49, 8]
cube_type = g_grass
[square = 50, 8]
cube_type = g_grass
[square = 0, 9]
cube_type = wall1
[square = 1, 9]
cube_type = w_arc1_side
cube_direction = 2
[object = city_top]
direction = 1
[object = roof]
[square = 2, 9]
cube_type = wall1
[square = 3, 9]
cube_type = w_arc1
cube_direction = 3
[object = door_magic]
direction = 3
target = 3, 9
<object_item = small_healing_potion>
object_item_count = 0
<object_item = small_stamina_potion>
object_item_count = 0
<object_item = revive_potion>
object_item_count = 0
<object_item = small_revi_potion>
object_item_count = 0
<object_item = medicine>
object_item_count = 0
<object_item = one_ring>
object_item_count = 0
<object_item = hood>
object_item_count = 0
<object_item = robe>
object_item_count = 0
<object_item = freezing_rod>
object_item_count = 0
<object_item = sparking_rod>
object_item_count = 0
<object_item = long_staff>
object_item_count = 0
<object_item = faruk's_chain>
object_item_count = 0
<object_item = faruk's_chain>
object_item_count = 0
[object = ceiling]
direction = 3
target = 3, 9
[square = 4, 9]
cube_type = w_arc1_side
cube_direction = 3
[object = city_top]
direction = 3
[object = shop_magic]
direction = 3
[square = 5, 9]
cube_type = wall1_clone
[square = 6, 9]
cube_type = g_grass
[object = bridge]
direction = 0
[object = torch]
direction = 3
[object = barrel]
direction = 0
target = 6, 9
<object_item = money10>
object_item_count = 26
<object_item = cheese>
object_item_count = 0
<object_item = trophy_uncommon_wood>
object_item_count = 0
<object_item = orkish_brandy>
object_item_count = 0
[square = 7, 9]
cube_type = g_grass
[object = bridge]
direction = 0
[object = flower1]
[square = 8, 9]
cube_type = g_pavement1
[object = bridge]
direction = 0
[square = 9, 9]
cube_type = g_pavement1
[square = 10, 9]
cube_type = w_arc1_side
cube_direction = 1
[object = city_top]
direction = 1
[square = 11, 9]
cube_type = w_arc1_corner
cube_direction = 2
[object = ceiling]
[object = torch]
direction = 1
[square = 12, 9]
cube_type = wall1
[square = 13, 9]
cube_type = wall1
cube_direction = 3
[square = 18, 9]
cube_type = g_grass
[object = rock]
direction = 3
target = 18, 9
[square = 19, 9]
cube_type = g_grass
[object = tree_wall]
target = 19, 9
[square = 20, 9]
cube_type = g_grass
[object = tree_wall]
target = 20, 9
[square = 21, 9]
cube_type = g_grass
[object = flower2]
direction = 3
target = 21, 9
[square = 22, 9]
cube_type = g_grass
[square = 23, 9]
cube_type = g_grass
[square = 24, 9]
cube_type = g_grass
[square = 25, 9]
cube_type = g_grass
[object = bush2]
direction = 0
target = 25, 9
[object = tree2]
direction = 0
target = 25, 9
[square = 26, 9]
cube_type = g_grass
[object = rock]
direction = 0
target = 26, 9
[square = 27, 9]
cube_type = g_grass
[object = rock]
direction = 0
target = 27, 9
[square = 28, 9]
cube_type = g_grass
[object = rock]
target = 28, 9
[square = 29, 9]
cube_type = g_grass
[square = 30, 9]
cube_type = g_grass
[object = dirt1]
direction = 0
target = 30, 9
[square = 31, 9]
cube_type = g_grass
[square = 32, 9]
cube_type = g_grass
[object = bush1]
direction = 3
target = 32, 9
[square = 33, 9]
cube_type = g_grass
[object = bush1]
direction = 3
target = 33, 9
[square = 37, 9]
cube_type = g_grass
[object = bush1]
target = 37, 9
[square = 38, 9]
cube_type = g_grass
[object = tree_wall]
target = 38, 9
[square = 39, 9]
cube_type = g_grass
[object = tree2]
target = 39, 9
[object = roof]
target = 39, 9
[square = 40, 9]
cube_type = g_grass
[object = roof]
target = 40, 9
[square = 41, 9]
cube_type = g_grass
[object = hunter]
direction = 0
target = 41, 9
<object_item = arrows>
object_item_count = 20
<object_item = long_bow>
object_item_count = 0
<object_item = herbs>
object_item_count = 0
<object_item = small_healing_potion>
object_item_count = 0
<object_item = hatchet>
object_item_count = 0
<object_item = bear_gloves>
object_item_count = 0
<object_item = serpent_vest>
object_item_count = 0
<object_item = winter_cloak>
object_item_count = 0
<object_item = marksman's_ring>
object_item_count = 0
[enemy = highlander]
hp = 0
[square = 42, 9]
cube_type = g_grass
[square = 43, 9]
cube_type = g_grass
[square = 44, 9]
cube_type = g_grass
[object = roof]
direction = 1
target = 44, 9
[object = win_wood]
direction = 1
target = 44, 9
[square = 45, 9]
cube_type = w_wood
[square = 46, 9]
cube_type = w_wood
[square = 47, 9]
cube_type = w_wood
[square = 48, 9]
cube_type = g_grass
[object = rock]
target = 48, 9
[square = 49, 9]
cube_type = g_grass
[object = rock]
target = 49, 9
[square = 0, 10]
cube_type = wall1
[square = 1, 10]
cube_type = w_arc1
cube_direction = 2
[object = city_top]
direction = 1
[object = ceiling]
direction = 0
[object = jng]
direction = 1
target = 1, 10
[square = 2, 10]
cube_type = wall1
[square = 3, 10]
cube_type = wall1
[square = 4, 10]
cube_type = g_pavement1
cube_direction = 3
[object = city_top]
direction = 3
[object = torch2]
[square = 5, 10]
cube_type = wall1_clone
[object = bridge]
direction = 3
[object = bridge]
direction = 0
[square = 6, 10]
cube_type = empty
[object = foliage1]
direction = 3
[square = 7, 10]
cube_type = empty
[object = roof]
[object = win_wood]
[object = foliage1]
[square = 8, 10]
cube_type = empty
[object = roof]
[object = win_wood]
[square = 9, 10]
cube_type = g_pavement1
[object = bridge]
direction = 1
[square = 10, 10]
cube_type = g_grass
[object = flower3]
direction = 1
[square = 11, 10]
cube_type = w_arc_grass
[object = city_top]
direction = 0
[object = city_top]
direction = 1
[object = win_stone]
direction = 1
[square = 12, 10]
cube_type = wall1
[square = 13, 10]
cube_type = wall1down
cube_direction = 3
[square = 14, 10]
cube_type = wall1
[square = 15, 10]
cube_type = wall1
[square = 18, 10]
cube_type = g_grass
[square = 19, 10]
cube_type = g_grass
[square = 20, 10]
cube_type = g_grass
[object = tree_wall]
target = 20, 10
[square = 21, 10]
cube_type = g_grass
[object = bush1]
target = 21, 10
[object = tree2]
target = 21, 10
[square = 22, 10]
cube_type = g_grass
[object = tree_wall]
direction = 1
target = 22, 10
[square = 23, 10]
cube_type = g_grass
[square = 24, 10]
cube_type = g_grass
[object = tree1]
direction = 0
target = 24, 10
[square = 25, 10]
cube_type = g_grass
[object = bush1]
direction = 0
target = 25, 10
[square = 26, 10]
cube_type = g_grass
[object = tree_wall]
direction = 0
target = 26, 10
[square = 27, 10]
cube_type = g_grass
[object = tstone]
target = 0, 0
[object = troll_thorns]
direction = 1
target = 27, 10
[object = flower1]
target = 27, 10
[object = dirt1]
target = 27, 10
[square = 28, 10]
cube_type = g_grass
[object = dirt1]
direction = 0
target = 28, 10
[square = 29, 10]
cube_type = g_grass
[object = flower4]
direction = 0
target = 29, 10
[object = flower2]
target = 29, 10
[square = 30, 10]
cube_type = g_grass
[square = 31, 10]
cube_type = g_grass
[square = 32, 10]
cube_type = g_grass
[object = flower4]
direction = 0
target = 32, 10
[square = 33, 10]
cube_type = g_grass
[object = bush1]
direction = 3
target = 33, 10
[object = berries]
direction = 1
target = 33, 10
[square = 38, 10]
cube_type = g_grass
[object = bush1]
target = 38, 10
[square = 39, 10]
cube_type = w_wood
[square = 40, 10]
cube_type = w_wood
[square = 41, 10]
cube_type = g_grass
[object = roof]
direction = 3
target = 41, 10
[object = win_wood]
direction = 3
target = 41, 10
[square = 42, 10]
cube_type = g_grass
[object = flower1]
direction = 1
target = 42, 10
[square = 43, 10]
cube_type = g_grass
[square = 44, 10]
cube_type = g_grass
[object = flower1]
direction = 1
target = 44, 10
[square = 45, 10]
cube_type = g_grass
[object = roof]
direction = 0
target = 45, 10
[object = win_wood]
direction = 0
target = 45, 10
[square = 46, 10]
cube_type = g_grass
[object = roof]
direction = 0
target = 46, 10
[square = 47, 10]
cube_type = g_grass
[object = roof]
direction = 0
target = 47, 10
[object = win_wood]
direction = 0
target = 47, 10
[object = woman_fire]
direction = 0
target = 47, 10
[enemy = peasantwoman]
hp = 0
[square = 48, 10]
cube_type = g_grass
[object = roof]
target = 48, 10
[object = tree2]
target = 48, 10
[square = 49, 10]
cube_type = g_grass
[object = rock]
target = 49, 10
[square = 0, 11]
cube_type = wall1
[square = 1, 11]
cube_type = w_arc1_side
[object = roof]
direction = 0
[object = dirt1]
direction = 0
[object = bridge]
direction = 0
[object = foliage1]
direction = 3
[square = 2, 11]
cube_type = g_pavement1
[object = city_top]
direction = 0
[object = bridge]
direction = 0
[object = torch]
direction = 0
[object = garbage]
direction = 3
<object_item = cheese>
object_item_count = 0
<object_item = bread>
object_item_count = 0
<object_item = trophy_poison_follicle>
object_item_count = 0
[square = 3, 11]
cube_type = g_pavement1
[object = city_top]
direction = 0
[object = bridge]
direction = 0
[square = 4, 11]
cube_type = g_pavement1
[object = bridge]
direction = 0
[square = 5, 11]
cube_type = empty
[square = 6, 11]
cube_type = empty
[object = roof]
direction = 1
[object = foliage1]
direction = 1
[square = 7, 11]
cube_type = w_wood
[object = bridge]
[object = bridge]
direction = 1
[square = 8, 11]
cube_type = w_wood
[object = bridge]
[square = 9, 11]
cube_type = g_pavement1
[object = win_wood]
direction = 3
[object = roof]
direction = 3
[square = 10, 11]
cube_type = g_grass
[square = 11, 11]
cube_type = g_grass
[square = 12, 11]
cube_type = g_grass
[object = city_top]
direction = 0
[square = 13, 11]
cube_type = g_grass
[object = city_top]
direction = 0
[object = door_th_cellar]
direction = 0
target = 13, 11
[square = 14, 11]
cube_type = g_grass
[object = city_top]
direction = 0
target = 14, 11
[object = barrel]
direction = 0
target = 14, 11
[square = 15, 11]
cube_type = wall1
[square = 18, 11]
cube_type = g_grass
[square = 19, 11]
cube_type = g_grass
[square = 20, 11]
cube_type = g_grass
[object = rock]
target = 20, 11
[square = 21, 11]
cube_type = g_grass
[item = mushroom]
item_count = 0
[item = mushroom]
item_count = 0
[item = mushroom]
item_count = 0
[item = mushroom]
item_count = 0
[item = mushroom]
item_count = 0
[square = 22, 11]
cube_type = g_grass
[object = flower4]
direction = 0
target = 22, 11
[square = 23, 11]
cube_type = g_grass
[square = 24, 11]
cube_type = g_grass
[object = tree_wall]
direction = 0
target = 24, 11
[square = 25, 11]
cube_type = g_grass
[object = tree_wall]
direction = 0
target = 25, 11
[square = 26, 11]
cube_type = g_grass
[object = tree_wall]
direction = 0
target = 26, 11
[square = 27, 11]
cube_type = g_grass
[square = 28, 11]
cube_type = g_grass
[square = 29, 11]
cube_type = g_grass
[square = 30, 11]
cube_type = g_grass
[square = 31, 11]
cube_type = g_grass
[square = 32, 11]
cube_type = g_grass
[square = 33, 11]
cube_type = g_grass
[object = bush1]
direction = 3
target = 33, 11
[square = 34, 11]
cube_type = g_grass
[object = tree2]
direction = 3
target = 34, 11
[square = 38, 11]
cube_type = g_grass
[object = rock]
target = 38, 11
[square = 39, 11]
cube_type = w_wood
[square = 40, 11]
cube_type = w_wood
[square = 41, 11]
cube_type = g_grass
[object = roof]
direction = 3
target = 41, 11
[object = door1]
direction = 3
target = 41, 11
[square = 42, 11]
cube_type = g_grass
[square = 43, 11]
cube_type = g_grass
[square = 44, 11]
cube_type = g_grass
[square = 45, 11]
cube_type = g_grass
[object = bush1]
target = 45, 11
[object = tree1]
target = 45, 11
[square = 46, 11]
cube_type = g_grass
[square = 47, 11]
cube_type = g_grass
[object = roof]
direction = 1
target = 47, 11
[square = 48, 11]
cube_type = w_wood
[square = 49, 11]
cube_type = w_wood
[square = 0, 12]
cube_type = wall1
cube_direction = 2
[object = bridge]
direction = 3
[square = 1, 12]
cube_type = empty
cube_direction = 2
[object = foliage1]
[square = 2, 12]
cube_type = empty
cube_direction = 2
[object = foliage1]
[square = 3, 12]
cube_type = empty
[square = 4, 12]
cube_type = empty
[square = 5, 12]
cube_type = empty
[square = 6, 12]
cube_type = g_grass
[object = bridge]
[object = bridge]
direction = 1
[object = tree1]
direction = 1
[object = roof]
direction = 1
[square = 7, 12]
cube_type = w_wood
[square = 8, 12]
cube_type = w_wood
[square = 9, 12]
cube_type = g_pavement1
[object = roof]
direction = 3
[object = shop_smith]
direction = 3
[object = door_smith]
direction = 3
target = 9, 12
<object_item = arrows>
object_item_count = 20
<object_item = glowing_short_sword>
object_item_count = 0
<object_item = hatchet>
object_item_count = 0
<object_item = iron_cudgel>
object_item_count = 0
<object_item = glacial_pike>
object_item_count = 0
<object_item = gloves_of_haste>
object_item_count = 0
<object_item = leather_gloves>
object_item_count = 0
<object_item = hard_small_shield>
object_item_count = 0
<object_item = sturdy_leather_armor>
object_item_count = 0
[square = 10, 12]
cube_type = g_grass
[square = 11, 12]
cube_type = wall1
[square = 12, 12]
cube_type = wall1
[square = 13, 12]
cube_type = wall1
[square = 14, 12]
cube_type = wall1
[square = 15, 12]
cube_type = wall1
[square = 19, 12]
cube_type = g_grass
[square = 20, 12]
cube_type = g_grass
[object = tree_wall]
target = 20, 12
[object = bush1]
direction = 0
target = 20, 12
[square = 21, 12]
cube_type = g_grass
[object = tree2]
target = 21, 12
[square = 22, 12]
cube_type = g_grass
[object = bush1]
target = 22, 12
[object = berries]
direction = 1
target = 22, 12
[square = 23, 12]
cube_type = g_grass
[object = dirt1]
direction = 0
target = 23, 12
[square = 24, 12]
cube_type = g_grass
[object = flower3]
direction = 1
target = 24, 12
[square = 25, 12]
cube_type = g_grass
[object = tree_wall]
direction = 3
target = 25, 12
[square = 26, 12]
cube_type = g_grass
[square = 27, 12]
cube_type = g_grass
[object = flower4]
direction = 1
target = 27, 12
[square = 28, 12]
cube_type = g_grass
[object = tree_wall]
direction = 0
target = 28, 12
[square = 29, 12]
cube_type = g_grass
[square = 30, 12]
cube_type = g_grass
[square = 31, 12]
cube_type = g_grass
[object = tree_wall]
direction = 1
target = 31, 12
[square = 32, 12]
cube_type = g_grass
[object = dirt1]
direction = 0
target = 32, 12
[object = troll_thorns]
direction = 0
target = 31, 11
[square = 33, 12]
cube_type = g_grass
[object = tree2]
direction = 3
target = 33, 12
[square = 34, 12]
cube_type = g_grass
[object = bush1]
direction = 3
target = 34, 12
[square = 35, 12]
cube_type = g_grass
[square = 36, 12]
cube_type = g_grass
[object = tree_wall]
direction = 3
target = 36, 12
[square = 37, 12]
cube_type = g_grass
[object = tree_wall]
direction = 3
target = 37, 12
[square = 38, 12]
cube_type = g_grass
[object = bush1]
target = 38, 12
[square = 39, 12]
cube_type = g_grass
[object = roof]
direction = 0
target = 39, 12
[object = van]
direction = 0
target = 39, 12
<object_item = arcane_scroll>
object_item_count = 0
<object_item = scroll_of_fireball>
object_item_count = 0
<object_item = herbarium>
object_item_count = 0
<object_item = tome_of_demonology>
object_item_count = 0
[square = 40, 12]
cube_type = g_grass
[object = roof]
direction = 0
target = 40, 12
[object = win_wood]
direction = 0
target = 40, 12
[square = 41, 12]
cube_type = g_grass
[square = 42, 12]
cube_type = g_grass
[object = tree1]
target = 42, 12
[square = 43, 12]
cube_type = g_grass
[square = 44, 12]
cube_type = g_grass
[square = 45, 12]
cube_type = g_grass
[object = merchant]
direction = 0
target = 45, 12
<object_item = apple>
object_item_count = 0
<object_item = bread>
object_item_count = 0
<object_item = chicken_leg>
object_item_count = 0
<object_item = cheese>
object_item_count = 0
<object_item = orkish_brandy>
object_item_count = 0
[enemy = merchant]
hp = 0
[square = 46, 12]
cube_type = g_grass
[square = 47, 12]
cube_type = g_grass
[object = roof]
direction = 1
target = 47, 12
[object = win_wood]
direction = 1
target = 47, 12
[square = 48, 12]
cube_type = w_wood
[square = 49, 12]
cube_type = w_wood
[square = 0, 13]
cube_type = wall1
cube_direction = 2
[square = 1, 13]
cube_type = wall1
cube_direction = 2
[object = bridge]
[square = 2, 13]
cube_type = wall1
cube_direction = 2
[object = bridge]
[square = 3, 13]
cube_type = wall1
[object = bridge]
[square = 4, 13]
cube_type = g_grass
[object = fence]
[object = bridge]
[square = 5, 13]
cube_type = wall1
[object = bridge]
[square = 6, 13]
cube_type = wall1
[object = roof]
direction = 1
[square = 7, 13]
cube_type = wall1
[square = 8, 13]
cube_type = w_wood
[square = 9, 13]
cube_type = g_pavement1
[object = win_wood]
direction = 3
[object = roof]
direction = 3
[square = 10, 13]
cube_type = g_grass
[object = flower1]
direction = 3
[square = 11, 13]
cube_type = g_grass
[object = flower4]
direction = 0
target = 11, 13
[object = flower2]
direction = 1
target = 11, 13
[square = 12, 13]
cube_type = g_grass
[object = fence]
direction = 3
target = 12, 13
[square = 13, 13]
cube_type = g_grass
[object = tree1]
direction = 0
target = 13, 13
[square = 14, 13]
cube_type = g_grass
[object = bush2]
direction = 0
target = 14, 13
[square = 15, 13]
cube_type = g_grass
[square = 20, 13]
cube_type = g_grass
[object = bush1]
direction = 0
target = 20, 13
[square = 21, 13]
cube_type = g_grass
[object = tree_wall]
target = 21, 13
[square = 22, 13]
cube_type = g_grass
[enemy = wolf_respawn]
hp = 70
[square = 23, 13]
cube_type = g_grass
[square = 24, 13]
cube_type = g_grass
[square = 25, 13]
cube_type = g_grass
[square = 26, 13]
cube_type = g_grass
[object = RESPAWN-wolf]
direction = 0
target = 25, 7
[square = 27, 13]
cube_type = g_grass
[object = bush1]
direction = 0
target = 27, 13
[object = tree1]
direction = 0
target = 27, 13
[square = 28, 13]
cube_type = g_grass
[object = tree_wall]
direction = 0
target = 28, 13
[square = 29, 13]
cube_type = g_grass
[enemy = deadpeasant]
hp = -1
[square = 30, 13]
cube_type = g_grass
[object = bush1]
target = 30, 13
[object = berries]
direction = 1
target = 30, 13
[square = 31, 13]
cube_type = g_grass
[square = 32, 13]
cube_type = g_grass
[object = RESPAWN-wolf]
direction = 0
target = 23, 11
[square = 33, 13]
cube_type = g_grass
[square = 34, 13]
cube_type = g_grass
[object = bush1]
direction = 3
target = 34, 13
[object = berries]
direction = 1
target = 34, 13
[square = 35, 13]
cube_type = g_grass
[object = tree_wall]
direction = 3
target = 35, 13
[square = 36, 13]
cube_type = g_grass
[square = 37, 13]
cube_type = g_grass
[object = rock]
direction = 3
target = 37, 13
[square = 38, 13]
cube_type = g_grass
[object = bush1]
direction = 3
target = 38, 13
[object = berries]
direction = 1
target = 38, 13
[square = 39, 13]
cube_type = wall1_clone
[square = 40, 13]
cube_type = g_grass
[square = 41, 13]
cube_type = g_grass
[object = roof]
target = 41, 13
[object = win_wood]
target = 41, 13
[square = 42, 13]
cube_type = g_grass
[object = roof]
target = 42, 13
[object = door_general]
target = 42, 13
<object_item = faruk's_chain>
object_item_count = 0
<object_item = leather_vest>
object_item_count = 0
<object_item = cloak>
object_item_count = 0
<object_item = winter_cloak>
object_item_count = 0
<object_item = gloves_of_haste>
object_item_count = 0
<object_item = handy_band>
object_item_count = 0
<object_item = leather_boots>
object_item_count = 0
<object_item = long_staff>
object_item_count = 0
<object_item = light_helmet>
object_item_count = 0
<object_item = worn_boots>
object_item_count = 0
[object = shop_general]
target = 42, 13
[square = 43, 13]
cube_type = g_grass
[object = roof]
target = 43, 13
[object = win_wood]
target = 43, 13
[square = 44, 13]
cube_type = g_grass
[square = 45, 13]
cube_type = g_grass
[object = roof]
target = 45, 13
[square = 46, 13]
cube_type = g_grass
[object = roof]
target = 46, 13
[object = win_wood]
target = 46, 13
[square = 47, 13]
cube_type = g_grass
[object = roof]
direction = 1
target = 47, 13
[object = win_wood]
direction = 1
target = 47, 13
[square = 48, 13]
cube_type = w_wood
[square = 49, 13]
cube_type = w_wood
[square = 1, 14]
cube_type = wall1
[square = 2, 14]
cube_type = g_pavement1
[object = torch]
direction = 1
target = 2, 14
[object = foliage1]
direction = 3
target = 2, 14
[object = foliage1]
direction = 0
target = 2, 14
[item = small_stamina_potion]
item_count = 0
[item = small_stamina_potion]
item_count = 0
[item = healing_potion]
item_count = 0
[item = money80]
item_count = 67
[square = 3, 14]
cube_type = wall1
[square = 4, 14]
cube_type = g_grass
[item = herbs]
item_count = 0
[square = 5, 14]
cube_type = g_grass
[object = flower4]
direction = 3
[object = flower2]
direction = 1
[square = 6, 14]
cube_type = g_grass
[object = foliage1]
direction = 0
[object = help_garden]
direction = 1
target = 6, 14
[square = 7, 14]
cube_type = g_grass
[object = foliage1]
direction = 0
[object = roof]
direction = 0
[object = gate_jamb]
direction = 0
target = 7, 14
[object = gate_jamb]
target = 7, 14
[object = gate_r]
direction = 0
target = 7, 14
[object = gate_myron]
direction = 0
target = 7, 14
[square = 8, 14]
cube_type = g_pavement1
[object = win_wood]
direction = 0
[object = roof]
direction = 0
[square = 9, 14]
cube_type = g_pavement1
[square = 10, 14]
cube_type = g_grass
[object = dirt1]
direction = 1
target = 10, 14
[square = 11, 14]
cube_type = g_grass
[object = gossip_yorik_dummy]
direction = 0
target = 11, 14
[enemy = townsman]
hp = 0
[square = 12, 14]
cube_type = wall1
[square = 13, 14]
cube_type = g_grass
[square = 14, 14]
cube_type = g_grass
[object = bush1]
target = 14, 14
[square = 15, 14]
cube_type = g_grass
[square = 19, 14]
cube_type = g_grass
[square = 20, 14]
cube_type = g_grass
[object = rock]
target = 20, 14
[square = 21, 14]
cube_type = g_grass
[object = bush1]
target = 21, 14
[square = 22, 14]
cube_type = g_grass
[object = tree2]
target = 22, 14
[square = 23, 14]
cube_type = g_grass
[object = rock]
direction = 0
target = 23, 14
[square = 24, 14]
cube_type = g_grass
[object = tree_wall]
direction = 1
target = 24, 14
[object = bush1]
direction = 0
target = 24, 14
[square = 25, 14]
cube_type = g_grass
[object = rock]
direction = 0
target = 25, 14
[square = 26, 14]
cube_type = g_grass
[square = 27, 14]
cube_type = g_grass
[object = tree_wall]
direction = 3
target = 27, 14
[square = 28, 14]
cube_type = g_grass
[object = tree_wall]
direction = 0
target = 28, 14
[square = 29, 14]
cube_type = g_grass
[object = bush2]
direction = 0
target = 29, 14
[square = 30, 14]
cube_type = g_grass
[object = tree_wall]
direction = 3
target = 30, 14
[square = 31, 14]
cube_type = g_grass
[square = 32, 14]
cube_type = g_grass
[object = tree_wall]
direction = 1
target = 32, 14
[square = 33, 14]
cube_type = g_grass
[enemy = wolf]
hp = 70
[square = 34, 14]
cube_type = g_grass
[square = 35, 14]
cube_type = g_grass
[object = tree2]
direction = 3
target = 35, 14
[square = 36, 14]
cube_type = g_grass
[object = bush1]
direction = 3
target = 36, 14
[square = 37, 14]
cube_type = g_grass
[object = bush1]
direction = 3
target = 37, 14
[square = 38, 14]
cube_type = g_grass
[square = 39, 14]
cube_type = g_grass
[object = woodgate]
direction = 0
target = 39, 14
[object = woodgate_jamb_L]
direction = 0
target = 39, 14
[object = woodgate_jamb_R]
target = 39, 14
[square = 40, 14]
cube_type = g_grass
[object = roof]
direction = 1
target = 40, 14
[object = win_wood]
direction = 1
target = 40, 14
[square = 41, 14]
cube_type = w_wood
[square = 42, 14]
cube_type = w_wood
[square = 43, 14]
cube_type = w_wood
[square = 44, 14]
cube_type = g_grass
[object = roof]
direction = 3
target = 44, 14
[object = roof]
direction = 1
target = 44, 14
[square = 45, 14]
cube_type = w_wood
[square = 46, 14]
cube_type = w_wood
[square = 47, 14]
cube_type = g_grass
[object = roof]
direction = 3
target = 47, 14
[object = barrel]
direction = 0
target = 47, 14
<object_item = bread>
object_item_count = 0
<object_item = trophy_animal_fur>
object_item_count = 0
[square = 48, 14]
cube_type = g_grass
[object = bush1]
target = 48, 14
[square = 49, 14]
cube_type = g_grass
[object = tree_wall]
target = 49, 14
[square = 1, 15]
cube_type = wall1
[square = 2, 15]
cube_type = g_pavement1
[object = barrel]
direction = 0
target = 2, 15
[square = 3, 15]
cube_type = illusion_wall
[square = 4, 15]
cube_type = g_grass
[object = dirt2]
[item = chicken]
item_count = 0
[square = 5, 15]
cube_type = g_grass
[object = apple_tree]
direction = 0
target = 5, 15
[square = 6, 15]
cube_type = g_grass
[object = flower1]
direction = 0
[square = 7, 15]
cube_type = wall1
[square = 8, 15]
cube_type = g_grass
[square = 9, 15]
cube_type = g_grass
[object = bush2]
direction = 0
[square = 10, 15]
cube_type = g_grass
[square = 11, 15]
cube_type = g_grass
[object = tree1]
direction = 3
target = 11, 15
[square = 12, 15]
cube_type = g_grass
[object = fence]
direction = 1
target = 12, 15
[square = 13, 15]
cube_type = g_grass
[object = bush2]
direction = 0
[square = 14, 15]
cube_type = g_grass
[square = 15, 15]
cube_type = g_grass
[square = 19, 15]
cube_type = g_grass
[object = rock]
target = 19, 15
[square = 20, 15]
cube_type = g_grass
[object = tree_wall]
target = 20, 15
[square = 21, 15]
cube_type = g_grass
[object = tree_wall]
target = 21, 15
[square = 22, 15]
cube_type = g_grass
[object = bush1]
target = 22, 15
[square = 23, 15]
cube_type = g_grass
[object = bush1]
direction = 0
target = 23, 15
[square = 24, 15]
cube_type = g_grass
[square = 25, 15]
cube_type = g_grass
[object = tree_wall]
direction = 3
target = 25, 15
[square = 26, 15]
cube_type = g_grass
[object = dirt1]
direction = 0
target = 26, 15
[square = 27, 15]
cube_type = g_grass
[object = bush1]
direction = 0
target = 27, 15
[square = 28, 15]
cube_type = g_grass
[object = tree_wall]
direction = 0
target = 28, 15
[square = 29, 15]
cube_type = g_grass
[object = rock]
direction = 0
target = 29, 15
[square = 30, 15]
cube_type = g_grass
[object = tree_wall]
direction = 3
target = 30, 15
[square = 31, 15]
cube_type = g_grass
[square = 32, 15]
cube_type = g_grass
[square = 33, 15]
cube_type = g_grass
[square = 34, 15]
cube_type = g_grass
[square = 35, 15]
cube_type = g_grass
[square = 36, 15]
cube_type = g_grass
[square = 37, 15]
cube_type = g_grass
[square = 38, 15]
cube_type = g_grass
[object = block_enemy]
direction = 0
target = 38, 15
[square = 39, 15]
cube_type = wall1_clone
[square = 40, 15]
cube_type = g_grass
[object = fence]
target = 40, 15
[object = roof]
direction = 1
target = 40, 15
[square = 41, 15]
cube_type = w_wood
[square = 42, 15]
cube_type = w_wood
[square = 43, 15]
cube_type = w_wood
[square = 44, 15]
cube_type = g_grass
[object = tree1]
target = 44, 15
[object = roof]
direction = 3
target = 44, 15
[object = roof]
direction = 1
target = 44, 15
[square = 45, 15]
cube_type = w_wood
[square = 46, 15]
cube_type = w_wood
[square = 47, 15]
cube_type = g_grass
[object = tree2]
target = 47, 15
[object = roof]
direction = 3
target = 47, 15
[square = 48, 15]
cube_type = g_grass
[object = bush1]
target = 48, 15
[square = 49, 15]
cube_type = g_grass
[object = tree_wall]
target = 49, 15
[square = 1, 16]
cube_type = wall1
[square = 2, 16]
cube_type = wall1
[square = 3, 16]
cube_type = wall1
[square = 4, 16]
cube_type = g_grass
[object = flower3]
direction = 1
[square = 5, 16]
cube_type = g_grass
[object = flower1]
direction = 3
[object = flower4]
direction = 0
[square = 6, 16]
cube_type = g_grass
[object = rake_joke]
direction = 0
target = 6, 16
[square = 7, 16]
cube_type = g_grass
[object = fence]
direction = 1
[object = flower4]
[square = 8, 16]
cube_type = g_grass
[item = chicken]
item_count = 0
[square = 9, 16]
cube_type = wall1
[square = 10, 16]
cube_type = wall1
[square = 11, 16]
cube_type = wall1
[square = 12, 16]
cube_type = wall1
[square = 13, 16]
cube_type = g_grass
[square = 14, 16]
cube_type = g_grass
[square = 15, 16]
cube_type = g_grass
[square = 19, 16]
cube_type = g_grass
[object = rock]
target = 19, 16
[square = 20, 16]
cube_type = g_grass
[object = bush1]
target = 20, 16
[object = roof]
target = 20, 16
[square = 21, 16]
cube_type = g_grass
[object = roof]
target = 21, 16
[object = barrel]
direction = 0
target = 21, 16
<object_item = herbs>
object_item_count = 0
<object_item = small_stamina_potion>
object_item_count = 0
[square = 22, 16]
cube_type = g_grass
[square = 23, 16]
cube_type = g_grass
[object = dirt1]
direction = 0
target = 23, 16
[square = 24, 16]
cube_type = g_grass
[square = 25, 16]
cube_type = g_grass
[object = tree_wall]
direction = 1
target = 25, 16
[square = 26, 16]
cube_type = g_grass
[square = 27, 16]
cube_type = g_grass
[square = 28, 16]
cube_type = g_grass
[object = tree_wall]
direction = 1
target = 28, 16
[square = 29, 16]
cube_type = g_grass
[object = tree2]
direction = 1
target = 29, 16
[square = 30, 16]
cube_type = g_grass
[object = rock]
direction = 1
target = 30, 16
[square = 31, 16]
cube_type = g_grass
[object = tree_wall]
direction = 3
target = 31, 16
[square = 32, 16]
cube_type = g_grass
[object = flower1]
direction = 3
target = 32, 16
[square = 33, 16]
cube_type = g_grass
[square = 34, 16]
cube_type = g_grass
[object = tree_wall]
direction = 3
target = 34, 16
[square = 35, 16]
cube_type = g_grass
[object = tree_wall]
direction = 3
target = 35, 16
[square = 36, 16]
cube_type = g_grass
[object = tree2]
direction = 3
target = 36, 16
[square = 37, 16]
cube_type = g_grass
[object = tree_wall]
direction = 3
target = 37, 16
[square = 38, 16]
cube_type = g_grass
[object = tree_wall]
direction = 3
target = 38, 16
[object = bush1]
direction = 3
target = 38, 16
[square = 39, 16]
cube_type = g_grass
[object = bush1]
direction = 3
target = 39, 16
[square = 40, 16]
cube_type = g_grass
[object = bush1]
target = 40, 16
[square = 41, 16]
cube_type = g_grass
[square = 42, 16]
cube_type = g_grass
[object = tree2]
target = 42, 16
[square = 43, 16]
cube_type = g_grass
[object = bush1]
target = 43, 16
[square = 44, 16]
cube_type = g_grass
[object = bush1]
target = 44, 16
[square = 45, 16]
cube_type = g_grass
[object = bush1]
target = 45, 16
[square = 46, 16]
cube_type = g_grass
[object = tree_wall]
target = 46, 16
[square = 47, 16]
cube_type = g_grass
[object = tree_wall]
target = 47, 16
[square = 48, 16]
cube_type = g_grass
[object = tree_wall]
target = 48, 16
[square = 2, 17]
cube_type = wall1
[square = 3, 17]
cube_type = wall1
[square = 4, 17]
cube_type = g_grass
[object = bush1]
direction = 0
[square = 5, 17]
cube_type = g_grass
[object = bush1]
direction = 0
[square = 6, 17]
cube_type = g_grass
[object = foliage1]
direction = 1
[object = flower2]
[square = 7, 17]
cube_type = wall1
[square = 8, 17]
cube_type = wall1
[square = 9, 17]
cube_type = wall1
[square = 10, 17]
cube_type = g_grass
[object = lever]
direction = 1
target = 10, 16
[square = 11, 17]
cube_type = wall1
[square = 20, 17]
cube_type = w_wood
[square = 21, 17]
cube_type = w_wood
[square = 22, 17]
cube_type = g_grass
[object = roof]
direction = 3
target = 22, 17
[object = win_wood]
direction = 3
target = 22, 17
[object = foliage1]
direction = 3
target = 22, 17
[square = 23, 17]
cube_type = g_grass
[square = 24, 17]
cube_type = g_grass
[object = bush1]
direction = 0
target = 24, 17
[square = 25, 17]
cube_type = g_grass
[object = flower4]
direction = 0
target = 25, 17
[square = 26, 17]
cube_type = g_grass
[square = 27, 17]
cube_type = g_grass
[enemy = smallspider]
hp = 80
[enemy = smallspider]
hp = 80
[square = 28, 17]
cube_type = g_grass
[object = flower3]
direction = 1
target = 28, 17
[item = herbs]
item_count = 0
[square = 29, 17]
cube_type = g_grass
[object = tree_wall]
target = 29, 17
[square = 30, 17]
cube_type = g_grass
[object = rock]
direction = 3
target = 30, 17
[square = 31, 17]
cube_type = g_grass
[square = 32, 17]
cube_type = g_grass
[object = flower4]
direction = 0
target = 32, 17
[square = 33, 17]
cube_type = g_grass
[object = tree_wall]
direction = 3
target = 33, 17
[square = 34, 17]
cube_type = g_grass
[object = bush1]
direction = 3
target = 34, 17
[square = 35, 17]
cube_type = g_grass
[object = tree_wall]
direction = 3
target = 35, 17
[square = 36, 17]
cube_type = g_grass
[object = tree_wall]
direction = 3
target = 36, 17
[square = 37, 17]
cube_type = g_grass
[object = tree_wall]
direction = 3
target = 37, 17
[square = 38, 17]
cube_type = g_grass
[object = bush1]
direction = 3
target = 38, 17
[square = 39, 17]
cube_type = g_grass
[object = tree_wall]
target = 39, 17
[square = 40, 17]
cube_type = g_grass
[object = tree_wall]
target = 40, 17
[square = 41, 17]
cube_type = g_grass
[object = tree_wall]
target = 41, 17
[square = 42, 17]
cube_type = g_grass
[object = bush1]
direction = 0
target = 42, 17
[square = 43, 17]
cube_type = g_grass
[object = tree_wall]
target = 43, 17
[square = 44, 17]
cube_type = g_grass
[object = tree_wall]
target = 44, 17
[square = 45, 17]
cube_type = g_grass
[object = tree_wall]
target = 45, 17
[square = 46, 17]
cube_type = g_grass
[square = 47, 17]
cube_type = g_grass
[square = 48, 17]
cube_type = g_grass
[square = 2, 18]
cube_type = wall1
[square = 3, 18]
cube_type = g_grass
[object = foliage1]
direction = 0
target = 3, 18
[object = foliage1]
direction = 3
target = 3, 18
[object = foliage1]
target = 3, 18
[enemy = giant_worm]
hp = 180
[square = 4, 18]
cube_type = g_grass
[object = flower1]
direction = 3
[object = flower3]
direction = 1
[object = flower2]
direction = 3
[square = 5, 18]
cube_type = g_grass
[object = flower4]
direction = 0
[square = 6, 18]
cube_type = g_grass
[object = foliage1]
direction = 1
[object = foliage1]
[object = flower1]
[object = flower3]
direction = 1
[object = block_enemy]
direction = 0
target = 6, 18
[item = mushroom]
item_count = 0
[square = 7, 18]
cube_type = wall1
[square = 9, 18]
cube_type = wall1
[square = 10, 18]
cube_type = g_grass
[object = tstone]
direction = 0
target = 0, 0
[square = 11, 18]
cube_type = wall1
[square = 19, 18]
cube_type = g_grass
[object = rock]
direction = 0
target = 19, 18
[square = 20, 18]
cube_type = w_wood
[square = 21, 18]
cube_type = w_wood
[square = 22, 18]
cube_type = g_grass
[object = roof]
direction = 3
target = 22, 18
[object = door_auntie]
direction = 3
target = 0, 0
[square = 23, 18]
cube_type = g_grass
[enemy = spider]
hp = 200
[square = 24, 18]
cube_type = g_grass
[square = 25, 18]
cube_type = g_grass
[object = block_enemy]
direction = 0
target = 25, 18
[square = 26, 18]
cube_type = g_grass
[object = rock]
direction = 0
target = 26, 18
[object = bush1]
direction = 0
target = 26, 18
[object = berries]
direction = 1
target = 26, 18
[square = 27, 18]
cube_type = g_grass
[square = 28, 18]
cube_type = g_grass
[object = tree2]
direction = 1
target = 28, 18
[square = 29, 18]
cube_type = g_grass
[object = tree2]
direction = 1
target = 29, 18
[square = 30, 18]
cube_type = g_grass
[object = tree_wall]
target = 30, 18
[square = 31, 18]
cube_type = g_grass
[object = dirt1]
direction = 0
target = 31, 18
[square = 32, 18]
cube_type = g_grass
[object = tree_wall]
target = 32, 18
[square = 33, 18]
cube_type = g_grass
[object = rock]
direction = 0
target = 33, 18
[square = 34, 18]
cube_type = g_grass
[object = rock]
direction = 0
target = 34, 18
[square = 35, 18]
cube_type = g_grass
[object = bush1]
direction = 3
target = 35, 18
[square = 36, 18]
cube_type = g_grass
[object = bush1]
direction = 3
target = 36, 18
[square = 37, 18]
cube_type = g_grass
[object = bush1]
direction = 3
target = 37, 18
[square = 38, 18]
cube_type = g_grass
[object = flower1]
direction = 1
target = 38, 18
[square = 39, 18]
cube_type = g_grass
[object = dirt1]
direction = 0
target = 39, 18
[square = 40, 18]
cube_type = g_grass
[square = 41, 18]
cube_type = g_grass
[object = flower4]
direction = 1
target = 41, 18
[square = 42, 18]
cube_type = g_grass
[enemy = firedemon]
hp = 250
[square = 43, 18]
cube_type = g_grass
[object = bush1]
direction = 0
target = 43, 18
[object = berries]
direction = 1
target = 43, 18
[square = 46, 18]
cube_type = g_grass
[square = 47, 18]
cube_type = g_grass
[square = 48, 18]
cube_type = g_grass
[square = 2, 19]
cube_type = wall1
[square = 3, 19]
cube_type = wall1
[square = 4, 19]
cube_type = wall1
[square = 5, 19]
cube_type = wall1
[square = 6, 19]
cube_type = wall1
[square = 7, 19]
cube_type = wall1
[square = 9, 19]
cube_type = wall1
[square = 10, 19]
cube_type = wall1
[square = 11, 19]
cube_type = wall1
[square = 19, 19]
cube_type = g_grass
[object = rock]
target = 19, 19
[square = 20, 19]
cube_type = g_grass
[object = tree1]
direction = 0
target = 20, 19
[object = roof]
direction = 0
target = 20, 19
[object = foliage1]
direction = 0
target = 20, 19
[square = 21, 19]
cube_type = g_grass
[object = roof]
direction = 0
target = 21, 19
[object = fence]
direction = 1
target = 21, 19
[object = foliage1]
direction = 0
target = 21, 19
[square = 22, 19]
cube_type = g_grass
[square = 23, 19]
cube_type = g_grass
[square = 24, 19]
cube_type = g_grass
[object = tree1]
direction = 0
target = 24, 19
[square = 25, 19]
cube_type = g_grass
[object = bush1]
direction = 0
target = 25, 19
[square = 26, 19]
cube_type = g_grass
[object = rock]
direction = 0
target = 26, 19
[square = 27, 19]
cube_type = g_grass
[object = bush1]
direction = 0
target = 27, 19
[square = 28, 19]
cube_type = g_grass
[object = tree_wall]
target = 28, 19
[square = 29, 19]
cube_type = g_grass
[object = tree_wall]
target = 29, 19
[square = 30, 19]
cube_type = g_grass
[enemy = deadpeasant]
hp = -1
[square = 31, 19]
cube_type = g_grass
[square = 32, 19]
cube_type = g_grass
[object = flower1]
direction = 3
target = 32, 19
[object = help_demon]
direction = 0
target = 32, 19
[square = 33, 19]
cube_type = g_grass
[object = rock_entrance1]
direction = 3
target = 37, 19
[square = 34, 19]
cube_type = g_grass
[object = rock]
target = 34, 19
[square = 35, 19]
cube_type = g_grass
[object = rock_huge]
direction = 3
target = 35, 19
[square = 36, 19]
cube_type = g_grass
[object = rock]
direction = 3
target = 36, 19
[square = 37, 19]
cube_type = g_grass
[object = rock_entrance1]
direction = 1
target = 33, 19
[square = 38, 19]
cube_type = g_grass
[square = 39, 19]
cube_type = g_grass
[object = flower1]
direction = 3
target = 39, 19
[square = 40, 19]
cube_type = g_grass
[square = 41, 19]
cube_type = g_grass
[object = dirt1]
direction = 0
target = 41, 19
[square = 42, 19]
cube_type = g_grass
[object = tree2]
target = 42, 19
[square = 43, 19]
cube_type = g_grass
[object = bush1]
direction = 0
target = 43, 19
[square = 19, 20]
cube_type = g_grass
[object = rock]
direction = 0
target = 19, 20
[square = 20, 20]
cube_type = g_grass
[object = rock]
target = 20, 20
[square = 21, 20]
cube_type = g_grass
[object = rock]
direction = 0
target = 21, 20
[square = 22, 20]
cube_type = g_grass
[object = rock]
target = 22, 20
[square = 23, 20]
cube_type = g_grass
[object = rock]
direction = 0
target = 23, 20
[square = 24, 20]
cube_type = g_grass
[object = bush1]
direction = 0
target = 24, 20
[object = rock]
direction = 0
target = 24, 20
[square = 25, 20]
cube_type = g_grass
[object = rock_huge]
direction = 0
target = 25, 20
[object = rock]
direction = 0
target = 25, 20
[square = 26, 20]
cube_type = g_grass
[object = rock_huge]
direction = 0
target = 26, 20
[square = 27, 20]
cube_type = g_grass
[object = rock_huge]
direction = 0
target = 27, 20
[object = rock]
direction = 0
target = 27, 20
[square = 28, 20]
cube_type = g_grass
[object = tree_wall]
target = 28, 20
[square = 29, 20]
cube_type = g_grass
[object = tree_wall]
target = 29, 20
[square = 30, 20]
cube_type = g_grass
[object = tree_wall]
target = 30, 20
[square = 31, 20]
cube_type = g_grass
[object = tree_wall]
target = 31, 20
[square = 32, 20]
cube_type = g_grass
[object = rock]
target = 32, 20
[square = 33, 20]
cube_type = g_grass
[object = rock]
direction = 0
target = 33, 20
[square = 34, 20]
cube_type = g_grass
[object = rock]
direction = 0
target = 34, 20
[square = 35, 20]
cube_type = g_grass
[object = rock_huge]
direction = 3
target = 35, 20
[square = 36, 20]
cube_type = g_grass
[object = rock]
direction = 1
target = 36, 20
[square = 37, 20]
cube_type = g_grass
[object = tree2]
target = 37, 20
[square = 38, 20]
cube_type = g_grass
[object = flower3]
direction = 1
target = 38, 20
[square = 39, 20]
cube_type = g_grass
[object = bush1]
direction = 0
target = 39, 20
[square = 40, 20]
cube_type = g_grass
[object = tree_wall]
target = 40, 20
[square = 41, 20]
cube_type = g_grass
[object = bush1]
direction = 0
target = 41, 20
[square = 42, 20]
cube_type = g_grass
[object = tree_wall]
target = 42, 20
[square = 43, 20]
cube_type = g_grass
[object = tree_wall]
target = 43, 20
[square = 29, 21]
cube_type = g_grass
[object = rock]
direction = 0
target = 29, 21
[square = 30, 21]
cube_type = g_grass
[object = rock_huge]
direction = 1
target = 30, 21
[square = 31, 21]
cube_type = g_grass
[object = rock_huge]
direction = 1
target = 31, 21
[square = 32, 21]
cube_type = g_grass
[object = rock_huge]
direction = 3
target = 32, 21
[square = 35, 21]
cube_type = g_grass
[object = rock]
target = 35, 21
[square = 36, 21]
cube_type = g_grass
[object = rock]
direction = 0
target = 36, 21
[square = 37, 21]
cube_type = g_grass
[object = rock]
target = 37, 21
[square = 38, 21]
cube_type = g_grass
[object = rock]
direction = 0
target = 38, 21
[square = 39, 21]
cube_type = g_grass
[object = rock]
target = 39, 21
[square = 40, 21]
cube_type = g_grass
[object = rock]
direction = 0
target = 40, 21
[square = 41, 21]
cube_type = g_grass
[object = rock]
target = 41, 21
[square = 42, 21]
cube_type = g_grass
[object = rock]
direction = 0
target = 42, 21
[square = 43, 21]
cube_type = g_grass
[object = rock]
target = 43, 21
\\***********************************
[level = TOMB]
size = 25, 23
object_items_reseted = 0
[square = 4, 0]
cube_type = w_stone
[square = 5, 0]
cube_type = w_stone
[square = 6, 0]
cube_type = w_stone
[square = 7, 0]
cube_type = w_stone
[square = 8, 0]
cube_type = w_stone
[square = 9, 0]
cube_type = w_stone
[square = 10, 0]
cube_type = w_stone
[square = 11, 0]
cube_type = w_stone
[square = 12, 0]
cube_type = w_stone
[square = 13, 0]
cube_type = w_stone
[square = 14, 0]
cube_type = w_stone
[square = 15, 0]
cube_type = w_stone
[square = 16, 0]
cube_type = w_stone
[square = 17, 0]
cube_type = w_stone
[square = 4, 1]
cube_type = w_stone
[square = 5, 1]
cube_type = g_tomb
[object = draft]
direction = 0
target = 5, 1
[enemy = bonewraith]
hp = 90
[square = 6, 1]
cube_type = g_tomb
[object = foliage1]
direction = 0
target = 6, 1
[square = 7, 1]
cube_type = g_tomb
[object = foliage1]
direction = 0
target = 7, 1
[object = button_secret_wall]
direction = 0
target = 5, 2
[square = 8, 1]
cube_type = g_tomb
[object = foliage1]
direction = 0
target = 8, 1
[square = 9, 1]
cube_type = g_tomb
[square = 10, 1]
cube_type = g_tomb
[square = 11, 1]
cube_type = g_tomb
[square = 12, 1]
cube_type = g_tomb
[square = 13, 1]
cube_type = g_tomb
[object = dirt1]
direction = 0
target = 13, 1
[square = 14, 1]
cube_type = g_tomb
[square = 15, 1]
cube_type = g_tomb
[square = 16, 1]
cube_type = g_tomb
[object = lever]
direction = 0
target = 16, 2
[enemy = bonewraith]
hp = 90
[enemy = bonewraith_respawn]
hp = 90
[square = 17, 1]
cube_type = w_stone
[square = 0, 2]
cube_type = w_stone
[square = 1, 2]
cube_type = w_stone
[square = 2, 2]
cube_type = w_stone
[square = 3, 2]
cube_type = w_stone
[square = 4, 2]
cube_type = w_stone
[square = 5, 2]
cube_type = w_stone
[square = 6, 2]
cube_type = w_stone
[square = 7, 2]
cube_type = w_stone
[square = 8, 2]
cube_type = w_stone
[square = 9, 2]
cube_type = g_tomb
[object = column]
direction = 0
target = 9, 2
[square = 10, 2]
cube_type = w_stone
[square = 11, 2]
cube_type = w_stone
[square = 12, 2]
cube_type = w_stone
[square = 13, 2]
cube_type = w_stone
[square = 14, 2]
cube_type = w_stone
[square = 15, 2]
cube_type = w_stone
[square = 16, 2]
cube_type = g_tomb
[object = tomb_door_lever]
direction = 0
target = 16, 2
[object = jamb]
direction = 3
target = 16, 2
[object = jamb]
direction = 1
target = 16, 2
[square = 17, 2]
cube_type = w_stone
[square = 18, 2]
cube_type = w_stone
[square = 19, 2]
cube_type = w_stone
[square = 20, 2]
cube_type = w_stone
[square = 0, 3]
cube_type = w_stone
[square = 1, 3]
cube_type = g_tomb
[object = lever]
direction = 0
target = 6, 7
[square = 2, 3]
cube_type = g_tomb
[object = foliage1]
direction = 0
target = 2, 3
[square = 3, 3]
cube_type = w_stone
[square = 4, 3]
cube_type = g_tomb
[object = lever]
direction = 3
target = 6, 4
[square = 5, 3]
cube_type = g_tomb
[square = 6, 3]
cube_type = w_stone
[square = 7, 3]
cube_type = g_tomb
[object = lever]
direction = 0
target = 3, 4
[square = 8, 3]
cube_type = g_tomb
[object = lever]
direction = 0
target = 9, 4
[square = 9, 3]
cube_type = w_stone
[square = 10, 3]
cube_type = g_tomb
[object = barrel]
direction = 3
target = 10, 3
<object_item = money10>
object_item_count = 29
[square = 11, 3]
cube_type = g_tomb
[object = barrel]
direction = 3
target = 11, 3
<object_item = money10>
object_item_count = 29
<object_item = herbs>
object_item_count = 0
[square = 12, 3]
cube_type = w_stone
[square = 13, 3]
cube_type = g_tomb
[square = 14, 3]
cube_type = g_tomb
[object = dirt1]
direction = 0
target = 14, 3
[square = 15, 3]
cube_type = g_tomb
[square = 16, 3]
cube_type = g_tomb
[object = lever]
target = 16, 2
[square = 17, 3]
cube_type = g_tomb
[square = 18, 3]
cube_type = g_tomb
[square = 19, 3]
cube_type = g_tomb
[square = 20, 3]
cube_type = w_stone
[square = 21, 3]
cube_type = w_stone
[square = 22, 3]
cube_type = w_stone
[square = 23, 3]
cube_type = w_stone
[square = 24, 3]
cube_type = w_stone
[square = 0, 4]
cube_type = w_stone
[square = 1, 4]
cube_type = g_tomb
[object = foliage1]
direction = 3
target = 1, 4
[object = foliage1]
target = 1, 4
[square = 2, 4]
cube_type = g_tomb
[enemy = smallspider]
hp = 80
[square = 3, 4]
cube_type = g_tomb
[object = tomb_door_lever]
direction = 3
target = 3, 4
[object = jamb]
direction = 0
target = 3, 4
[object = jamb]
target = 3, 4
[square = 4, 4]
cube_type = g_tomb
[enemy = bonewraith]
hp = 90
[square = 5, 4]
cube_type = g_tomb
[square = 6, 4]
cube_type = g_tomb
[object = tomb_door_lever]
direction = 3
target = 6, 4
[object = jamb]
direction = 0
target = 6, 4
[object = jamb]
target = 6, 4
[square = 7, 4]
cube_type = g_tomb
[enemy = bonewraith]
hp = 90
[square = 8, 4]
cube_type = g_tomb
[square = 9, 4]
cube_type = g_tomb
[object = tomb_door_lever]
direction = 3
target = 9, 4
[object = jamb]
direction = 0
target = 9, 4
[object = jamb]
target = 9, 4
[square = 10, 4]
cube_type = g_tomb
[enemy = deadpeasant]
hp = -1
[square = 11, 4]
cube_type = g_tomb
[object = lever]
direction = 1
target = 2, 5
[enemy = smallrat_respawn]
hp = 25
[square = 12, 4]
cube_type = w_stone
[square = 13, 4]
cube_type = g_tomb
[object = torch]
direction = 1
target = 13, 4
[square = 14, 4]
cube_type = w_stone
[square = 15, 4]
cube_type = w_stone
[square = 16, 4]
cube_type = w_stone
[square = 17, 4]
cube_type = w_stone
[square = 18, 4]
cube_type = w_stone
[square = 19, 4]
cube_type = g_tomb
[object = torch]
direction = 3
target = 19, 4
[square = 20, 4]
cube_type = w_stone
[square = 21, 4]
cube_type = w_stone
[square = 22, 4]
cube_type = g_tomb
[object = torch]
direction = 0
target = 22, 4
[square = 23, 4]
cube_type = g_tomb
[object = garbage]
direction = 0
target = 23, 4
<object_item = bread>
object_item_count = 0
[square = 24, 4]
cube_type = w_stone
[square = 0, 5]
cube_type = w_stone
[square = 1, 5]
cube_type = w_stone
[square = 2, 5]
cube_type = g_tomb
[object = tomb_door_lever]
direction = 0
target = 2, 5
[object = jamb]
direction = 3
target = 2, 5
[object = jamb]
direction = 1
target = 2, 5
[square = 3, 5]
cube_type = w_stone
[square = 4, 5]
cube_type = w_stone
[square = 5, 5]
cube_type = g_tomb
[object = tomb_door_lever]
direction = 0
target = 5, 5
[object = jamb]
direction = 3
target = 5, 5
[object = jamb]
direction = 1
target = 5, 5
[square = 6, 5]
cube_type = w_stone
[square = 7, 5]
cube_type = w_stone
[square = 8, 5]
cube_type = w_stone
[square = 9, 5]
cube_type = w_stone
[square = 10, 5]
cube_type = w_stone
[square = 11, 5]
cube_type = w_stone
[square = 12, 5]
cube_type = w_stone
[square = 13, 5]
cube_type = g_tomb
[enemy = rat]
hp = 60
[square = 14, 5]
cube_type = w_stone
[square = 15, 5]
cube_type = g_tomb
[square = 16, 5]
cube_type = g_tomb
[object = torch2]
direction = 3
target = 16, 5
[object = torch2]
direction = 0
target = 16, 5
[object = chest_tomb]
target = 16, 5
<object_item = money320>
object_item_count = 241
<object_item = small_healing_potion>
object_item_count = 0
<object_item = warrior's_cloak>
object_item_count = 0
[square = 17, 5]
cube_type = g_tomb
[item = remains]
item_count = 0
[square = 18, 5]
cube_type = w_stone
[square = 19, 5]
cube_type = g_tomb
[enemy = rat]
hp = 60
[square = 20, 5]
cube_type = g_tomb
[square = 21, 5]
cube_type = g_tomb
[object = tomb_door]
direction = 3
target = 21, 5
[object = jamb]
target = 21, 5
[object = jamb]
direction = 0
target = 21, 5
[square = 22, 5]
cube_type = g_tomb
[square = 23, 5]
cube_type = g_tomb
[object = brother]
direction = 0
target = 23, 5
[enemy = townsman]
hp = 0
[square = 24, 5]
cube_type = w_stone
[square = 0, 6]
cube_type = w_stone
[square = 1, 6]
cube_type = g_tomb
[object = column]
target = 1, 6
[square = 2, 6]
cube_type = g_tomb
[object = dirt1]
target = 2, 6
[square = 3, 6]
cube_type = w_stone
[square = 4, 6]
cube_type = g_tomb
[object = torch2]
direction = 3
target = 4, 6
[enemy = bonewraith_respawn]
hp = 90
[square = 5, 6]
cube_type = g_tomb
[object = foliage1]
direction = 1
target = 5, 6
[square = 6, 6]
cube_type = w_stone
[square = 7, 6]
cube_type = g_tomb
[object = lever]
direction = 0
target = 5, 8
[square = 8, 6]
cube_type = g_tomb
[object = block_enemy]
direction = 0
target = 8, 6
[object = RESPAWN-smallrat]
direction = 0
target = 10, 8
[square = 9, 6]
cube_type = g_tomb
[object = teleport]
direction = 0
target = 22, 14
[square = 10, 6]
cube_type = w_stone
[square = 11, 6]
cube_type = g_tomb
[object = barrel]
direction = 3
target = 11, 6
<object_item = small_healing_potion>
object_item_count = 0
[square = 12, 6]
cube_type = w_stone
[square = 13, 6]
cube_type = g_tomb
[square = 14, 6]
cube_type = g_tomb
[object = tomb_door]
direction = 1
target = 14, 6
[object = jamb]
direction = 0
target = 14, 6
[object = jamb]
target = 14, 6
[square = 15, 6]
cube_type = g_tomb
[square = 16, 6]
cube_type = g_tomb
[object = dirt1]
direction = 0
target = 16, 6
[square = 17, 6]
cube_type = g_tomb
[square = 18, 6]
cube_type = g_tomb
[object = tomb_door]
direction = 1
target = 18, 6
[object = jamb]
target = 18, 6
[object = jamb]
direction = 0
target = 18, 6
[square = 19, 6]
cube_type = g_tomb
[square = 20, 6]
cube_type = w_stone
[square = 21, 6]
cube_type = w_stone
[square = 22, 6]
cube_type = g_tomb
[square = 23, 6]
cube_type = g_tomb
[item = orkish_brandy]
item_count = 0
[square = 24, 6]
cube_type = w_stone
[square = 0, 7]
cube_type = w_stone
[square = 1, 7]
cube_type = g_tomb
[object = lever]
target = 5, 5
[object = lever]
direction = 3
target = 3, 7
[square = 2, 7]
cube_type = g_tomb
[enemy = smallrat]
hp = 25
[square = 3, 7]
cube_type = g_tomb
[object = tomb_door_lever]
direction = 3
target = 3, 7
[object = jamb]
direction = 0
target = 3, 7
[object = jamb]
target = 3, 7
[square = 4, 7]
cube_type = g_tomb
[enemy = bonewraith]
hp = 90
[square = 5, 7]
cube_type = g_tomb
[object = foliage1]
direction = 1
target = 5, 7
[square = 6, 7]
cube_type = g_tomb
[object = tomb_door_lever]
direction = 3
target = 6, 7
[object = jamb]
direction = 0
target = 6, 7
[object = jamb]
target = 6, 7
[object = foliage1]
direction = 3
target = 6, 7
[object = foliage1]
direction = 0
target = 6, 7
[object = foliage1]
target = 6, 7
[square = 7, 7]
cube_type = g_tomb
[square = 8, 7]
cube_type = g_tomb
[item = remains]
item_count = 0
[square = 9, 7]
cube_type = w_stone
[square = 10, 7]
cube_type = w_stone
[square = 11, 7]
cube_type = g_tomb
[square = 12, 7]
cube_type = w_stone
[square = 13, 7]
cube_type = w_stone
[square = 14, 7]
cube_type = w_stone
[square = 15, 7]
cube_type = g_tomb
[object = dirt1]
direction = 0
target = 15, 7
[enemy = rat]
hp = 60
[square = 16, 7]
cube_type = g_tomb
[enemy = bonenight]
hp = 150
[enemy = bonenight]
hp = 150
[square = 17, 7]
cube_type = g_tomb
[square = 18, 7]
cube_type = w_stone
[square = 19, 7]
cube_type = w_stone
[square = 20, 7]
cube_type = w_stone
[square = 21, 7]
cube_type = w_stone
[square = 22, 7]
cube_type = w_stone
[square = 23, 7]
cube_type = w_stone
[square = 24, 7]
cube_type = w_stone
[square = 0, 8]
cube_type = w_stone
[square = 1, 8]
cube_type = w_stone
[square = 2, 8]
cube_type = w_stone
[square = 3, 8]
cube_type = w_stone
[square = 4, 8]
cube_type = w_stone
[square = 5, 8]
cube_type = g_tomb
[object = tomb_door_lever]
direction = 0
target = 5, 8
[object = jamb]
direction = 3
target = 5, 8
[object = jamb]
direction = 1
target = 5, 8
[square = 6, 8]
cube_type = w_stone
[square = 7, 8]
cube_type = w_stone
[square = 8, 8]
cube_type = w_stone
[square = 9, 8]
cube_type = w_stone
[square = 10, 8]
cube_type = g_tomb
[square = 11, 8]
cube_type = g_tomb
[square = 12, 8]
cube_type = g_tomb
[object = dirt2]
direction = 3
target = 12, 8
[object = torch]
direction = 0
target = 12, 8
[square = 13, 8]
cube_type = g_tomb
[square = 14, 8]
cube_type = w_stone
[square = 15, 8]
cube_type = w_stone
[square = 16, 8]
cube_type = g_tomb
[object = tomb_door]
target = 16, 8
[object = jamb]
direction = 3
target = 16, 8
[object = jamb]
direction = 1
target = 16, 8
[square = 17, 8]
cube_type = w_stone
[square = 18, 8]
cube_type = w_stone
[square = 20, 8]
cube_type = w_stone
[square = 21, 8]
cube_type = w_stone
[square = 22, 8]
cube_type = w_stone
[square = 23, 8]
cube_type = w_stone
[square = 24, 8]
cube_type = w_stone
[square = 1, 9]
cube_type = w_stone
[square = 2, 9]
cube_type = w_stone
[square = 3, 9]
cube_type = w_stone
[square = 4, 9]
cube_type = g_tomb
[object = lock]
direction = 3
target = 3, 10
[square = 5, 9]
cube_type = g_tomb
[object = dirt1]
target = 5, 9
[object = lock]
direction = 1
target = 6, 10
[square = 6, 9]
cube_type = w_stone
[square = 7, 9]
cube_type = w_stone
[square = 8, 9]
cube_type = g_tomb
[object = fence]
direction = 0
target = 8, 9
[square = 9, 9]
cube_type = w_stone
[square = 10, 9]
cube_type = w_stone
[square = 11, 9]
cube_type = w_stone
[square = 12, 9]
cube_type = w_stone
[square = 13, 9]
cube_type = g_tomb
[square = 14, 9]
cube_type = w_stone
[square = 15, 9]
cube_type = w_stone
[square = 16, 9]
cube_type = g_tomb
[object = foliage1]
target = 16, 9
[object = foliage1]
direction = 3
target = 16, 9
[object = foliage1]
direction = 1
target = 16, 9
[square = 17, 9]
cube_type = w_stone
[square = 18, 9]
cube_type = w_stone
[square = 19, 9]
cube_type = w_stone
[square = 20, 9]
cube_type = w_stone
[square = 21, 9]
cube_type = g_tomb
[object = dirt1]
direction = 1
target = 21, 9
[square = 22, 9]
cube_type = g_tomb
[enemy = bonewraith]
hp = 90
[square = 23, 9]
cube_type = g_tomb
[square = 24, 9]
cube_type = w_stone
[square = 1, 10]
cube_type = w_stone
[square = 2, 10]
cube_type = g_tomb
[object = torch]
direction = 3
target = 2, 10
[object = dirt1]
direction = 3
target = 2, 10
[object = wanted]
direction = 0
target = 2, 10
[object = chest_tomb]
direction = 1
target = 2, 10
<object_item = money320>
object_item_count = 124
<object_item = sandals>
object_item_count = 0
<object_item = cloak>
object_item_count = 0
[square = 3, 10]
cube_type = g_tomb
[object = tomb_door_key]
direction = 1
target = 3, 10
[object = jamb]
direction = 0
target = 3, 10
[object = jamb]
target = 3, 10
[square = 4, 10]
cube_type = g_tomb
[object = garbage]
target = 4, 10
[enemy = boneBOSS]
hp = 500
[square = 5, 10]
cube_type = g_tomb
[enemy = bonewraith]
hp = 90
[square = 6, 10]
cube_type = g_tomb
[object = tomb_door_key]
direction = 3
target = 6, 10
[object = jamb]
direction = 0
target = 6, 10
[object = jamb]
target = 6, 10
[square = 7, 10]
cube_type = g_tomb
[object = torch]
target = 7, 10
[object = torch]
direction = 0
target = 7, 10
[square = 8, 10]
cube_type = g_tomb
[enemy = bonenight]
hp = 150
[square = 9, 10]
cube_type = g_tomb
[object = chest_tomb_treasure]
direction = 3
target = 9, 10
<object_item = money640>
object_item_count = 337
<object_item = blessed_steel_blade>
object_item_count = 0
<object_item = band_of_shadows>
object_item_count = 0
<object_item = cloak>
object_item_count = 0
<object_item = guard's_helm>
object_item_count = 0
<object_item = elixir_of_power>
object_item_count = 0
[square = 10, 10]
cube_type = w_stone
[square = 11, 10]
cube_type = w_clay
[square = 12, 10]
cube_type = w_stone
[square = 13, 10]
cube_type = g_tomb
[square = 14, 10]
cube_type = g_tomb
[object = dirt1]
direction = 3
target = 14, 10
[object = foliage1]
direction = 0
target = 14, 10
[enemy = bonewraith]
hp = 90
[square = 15, 10]
cube_type = g_tomb
[object = foliage1]
direction = 0
target = 15, 10
[enemy = bonewraith]
hp = 90
[square = 16, 10]
cube_type = g_tomb
[object = foliage1]
direction = 0
target = 16, 10
[object = RESPAWN-smallrat]
direction = 0
target = 14, 20
[square = 17, 10]
cube_type = g_tomb
[object = foliage1]
direction = 0
target = 17, 10
[square = 18, 10]
cube_type = g_tomb
[square = 19, 10]
cube_type = g_tomb
[object = jamb]
target = 19, 10
[object = jamb]
direction = 0
target = 19, 10
[object = tomb_door_lever]
direction = 1
target = 19, 10
[square = 20, 10]
cube_type = g_tomb
[square = 21, 10]
cube_type = g_tomb
[object = RESPAWN-smallrat]
direction = 0
target = 7, 18
[object = RESPAWN-bone]
direction = 0
target = 3, 13
[square = 22, 10]
cube_type = g_tomb
[object = tstone]
direction = 1
target = 22, 10
[square = 23, 10]
cube_type = g_tomb
[square = 24, 10]
cube_type = w_stone
[square = 1, 11]
cube_type = w_stone
[square = 2, 11]
cube_type = w_stone
[square = 3, 11]
cube_type = w_stone
[square = 4, 11]
cube_type = w_stone
[square = 5, 11]
cube_type = w_stone
[square = 6, 11]
cube_type = w_stone
[square = 7, 11]
cube_type = w_stone
[square = 8, 11]
cube_type = g_tomb
[object = fence]
direction = 0
target = 8, 11
[object = foliage1]
target = 8, 11
[square = 9, 11]
cube_type = w_stone
[square = 10, 11]
cube_type = w_clay
[square = 11, 11]
cube_type = g_tomb
[object = torch2]
direction = 3
target = 11, 11
[object = torch2]
target = 11, 11
[object = torch2]
direction = 0
target = 11, 11
[object = torch2]
direction = 1
target = 11, 11
[object = dirt1]
direction = 0
target = 11, 11
[object = teleport]
target = 14, 20
[square = 12, 11]
cube_type = w_clay
[square = 13, 11]
cube_type = w_stone
[square = 14, 11]
cube_type = w_stone
[square = 15, 11]
cube_type = g_tomb
[object = tomb_door]
target = 15, 11
[object = jamb]
direction = 3
target = 15, 11
[object = jamb]
direction = 1
target = 15, 11
[square = 16, 11]
cube_type = w_stone
[square = 17, 11]
cube_type = w_stone
[square = 18, 11]
cube_type = g_tomb
[object = lever]
direction = 1
target = 19, 10
[square = 19, 11]
cube_type = w_stone
[square = 20, 11]
cube_type = w_stone
[square = 21, 11]
cube_type = g_tomb
[square = 22, 11]
cube_type = g_tomb
[enemy = bonewraith]
hp = 90
[square = 23, 11]
cube_type = g_tomb
[object = dirt1]
direction = 1
target = 23, 11
[square = 24, 11]
cube_type = w_stone
[square = 2, 12]
cube_type = w_clay
[square = 3, 12]
cube_type = w_clay
[square = 4, 12]
cube_type = w_clay
[square = 5, 12]
cube_type = w_clay
[square = 6, 12]
cube_type = w_clay
[square = 7, 12]
cube_type = w_stone
[square = 8, 12]
cube_type = w_stone
[square = 9, 12]
cube_type = w_clay
[square = 10, 12]
cube_type = g_tomb
[object = column]
direction = 0
target = 10, 12
[square = 11, 12]
cube_type = g_tomb
[enemy = bonewraith]
hp = 90
[square = 12, 12]
cube_type = g_tomb
[object = column]
direction = 0
target = 12, 12
[square = 13, 12]
cube_type = w_clay
[square = 14, 12]
cube_type = w_stone
[square = 15, 12]
cube_type = g_tomb
[square = 16, 12]
cube_type = w_stone
[square = 17, 12]
cube_type = w_stone
[square = 18, 12]
cube_type = w_stone
[square = 19, 12]
cube_type = w_stone
[square = 20, 12]
cube_type = w_stone
[square = 21, 12]
cube_type = w_stone
[square = 22, 12]
cube_type = w_stone
[square = 23, 12]
cube_type = w_stone
[square = 24, 12]
cube_type = w_stone
[square = 2, 13]
cube_type = w_clay
[square = 3, 13]
cube_type = g_tomb
[square = 4, 13]
cube_type = g_tomb
[enemy = deadpeasant]
hp = -1
[square = 5, 13]
cube_type = g_tomb
[square = 6, 13]
cube_type = w_clay
[square = 7, 13]
cube_type = w_clay
[square = 8, 13]
cube_type = w_clay
[square = 9, 13]
cube_type = w_clay
[square = 10, 13]
cube_type = g_tomb
[square = 11, 13]
cube_type = g_tomb
[object = dirt1]
direction = 0
target = 11, 13
[square = 12, 13]
cube_type = g_tomb
[object = RESPAWN-smallrat]
direction = 0
target = 10, 8
[square = 13, 13]
cube_type = w_clay
[square = 14, 13]
cube_type = g_tomb
[enemy = bonewraith]
hp = 90
[square = 15, 13]
cube_type = g_tomb
[square = 16, 13]
cube_type = w_stone
[square = 20, 13]
cube_type = w_stone
[square = 21, 13]
cube_type = g_tomb
[object = dirt1]
direction = 0
target = 21, 13
[enemy = smallrat]
hp = 25
[square = 22, 13]
cube_type = g_tomb
[enemy = rat]
hp = 60
[square = 23, 13]
cube_type = g_tomb
[object = button1]
direction = 0
target = 22, 12
[enemy = smallrat]
hp = 25
[square = 24, 13]
cube_type = w_stone
[square = 2, 14]
cube_type = w_clay
[square = 3, 14]
cube_type = g_tomb
[object = sarcophagus]
direction = 1
target = 3, 14
<object_item = bone_key>
object_item_count = 0
<object_item = steel_mallet>
object_item_count = 0
<object_item = money320>
object_item_count = 191
[square = 4, 14]
cube_type = g_tomb
[enemy = bonewraith]
hp = 90
[enemy = bonewraith]
hp = 90
[square = 5, 14]
cube_type = g_tomb
[square = 6, 14]
cube_type = g_tomb
[object = tomb_door_lever]
direction = 1
target = 6, 14
[object = jamb]
target = 6, 14
[object = jamb]
direction = 0
target = 6, 14
[square = 7, 14]
cube_type = g_tomb
[object = lever]
direction = 0
target = 6, 14
[square = 8, 14]
cube_type = g_tomb
[square = 9, 14]
cube_type = g_tomb
[object = torch2]
direction = 0
target = 9, 14
[object = torch2]
direction = 1
target = 9, 14
[square = 10, 14]
cube_type = g_tomb
[square = 11, 14]
cube_type = g_tomb
[square = 12, 14]
cube_type = g_tomb
[square = 13, 14]
cube_type = w_clay
[square = 14, 14]
cube_type = w_stone
[square = 15, 14]
cube_type = w_stone
[square = 16, 14]
cube_type = w_stone
[square = 20, 14]
cube_type = w_stone
[square = 21, 14]
cube_type = g_tomb
[object = torch]
direction = 3
target = 21, 14
[enemy = smallrat]
hp = 25
[enemy = smallrat_respawn]
hp = 25
[square = 22, 14]
cube_type = g_tomb
[object = block_enemy]
direction = 0
target = 22, 14
[square = 23, 14]
cube_type = g_tomb
[object = foliage1]
direction = 1
target = 23, 14
[enemy = rat]
hp = 60
[square = 24, 14]
cube_type = w_stone
[square = 2, 15]
cube_type = w_clay
[square = 3, 15]
cube_type = g_tomb
[square = 4, 15]
cube_type = g_tomb
[object = foliage1]
target = 4, 15
[square = 5, 15]
cube_type = g_tomb
[object = foliage1]
target = 5, 15
[object = foliage1]
direction = 1
target = 5, 15
[square = 6, 15]
cube_type = w_clay
[square = 7, 15]
cube_type = w_clay
[square = 8, 15]
cube_type = w_clay
[square = 9, 15]
cube_type = w_clay
[square = 10, 15]
cube_type = g_tomb
[object = column]
direction = 0
target = 10, 15
[square = 11, 15]
cube_type = g_tomb
[square = 12, 15]
cube_type = g_tomb
[object = column]
direction = 0
target = 12, 15
[square = 13, 15]
cube_type = w_clay
[square = 20, 15]
cube_type = w_stone
[square = 21, 15]
cube_type = g_tomb
[enemy = smallrat]
hp = 25
[square = 22, 15]
cube_type = g_tomb
[object = dirt1]
direction = 0
target = 22, 15
[enemy = rat]
hp = 60
[square = 23, 15]
cube_type = g_tomb
[enemy = smallrat]
hp = 25
[enemy = smallrat_respawn]
hp = 25
[square = 24, 15]
cube_type = w_stone
[square = 2, 16]
cube_type = w_clay
[square = 3, 16]
cube_type = w_clay
[square = 4, 16]
cube_type = w_clay
[square = 5, 16]
cube_type = w_clay
[square = 6, 16]
cube_type = w_clay
[square = 7, 16]
cube_type = g_tomb
[object = sarcophagus2]
direction = 0
target = 7, 16
<object_item = money320>
object_item_count = 211
<object_item = fine_dirk>
object_item_count = 0
<object_item = arrows>
object_item_count = 20
[square = 8, 16]
cube_type = w_clay
[square = 9, 16]
cube_type = w_clay
[square = 10, 16]
cube_type = g_tomb
[square = 11, 16]
cube_type = g_tomb
[enemy = bonewraith]
hp = 90
[square = 12, 16]
cube_type = g_tomb
[object = button2]
direction = 1
target = 13, 13
[square = 13, 16]
cube_type = w_clay
[square = 20, 16]
cube_type = w_stone
[square = 21, 16]
cube_type = w_stone
[square = 22, 16]
cube_type = g_tomb
[object = teleport]
direction = 0
target = 8, 6
[square = 23, 16]
cube_type = w_stone
[square = 24, 16]
cube_type = w_stone
[square = 2, 17]
cube_type = w_clay
[square = 3, 17]
cube_type = g_tomb
[item = medicine]
item_count = 0
[item = medicine]
item_count = 0
[item = medicine]
item_count = 0
[item = revive_potion]
item_count = 0
[item = money40]
item_count = 37
[square = 4, 17]
cube_type = g_tomb
[enemy = smallspider]
hp = 80
[square = 5, 17]
cube_type = w_clay
[square = 6, 17]
cube_type = g_tomb
[object = button2]
direction = 0
target = 5, 17
[square = 7, 17]
cube_type = g_tomb
[enemy = smallrat]
hp = 25
[enemy = smallrat]
hp = 25
[square = 8, 17]
cube_type = g_tomb
[object = garbage]
direction = 1
target = 8, 17
<object_item = cheese>
object_item_count = 0
<object_item = chicken_leg>
object_item_count = 0
[enemy = smallrat_respawn]
hp = 25
[square = 9, 17]
cube_type = w_clay
[square = 10, 17]
cube_type = g_tomb
[object = column]
direction = 0
target = 10, 17
[square = 11, 17]
cube_type = g_tomb
[square = 12, 17]
cube_type = g_tomb
[object = column]
direction = 0
target = 12, 17
[square = 13, 17]
cube_type = w_clay
[square = 21, 17]
cube_type = w_stone
[square = 22, 17]
cube_type = w_stone
[square = 23, 17]
cube_type = w_stone
[square = 1, 18]
cube_type = w_clay
[square = 2, 18]
cube_type = w_clay
[square = 3, 18]
cube_type = w_clay
[square = 4, 18]
cube_type = w_clay
[square = 5, 18]
cube_type = w_clay
[square = 6, 18]
cube_type = g_tomb
[object = barrel]
direction = 1
target = 6, 18
<object_item = apple>
object_item_count = 0
<object_item = small_healing_potion>
object_item_count = 0
[square = 7, 18]
cube_type = g_tomb
[square = 8, 18]
cube_type = g_tomb
[square = 9, 18]
cube_type = w_clay
[square = 10, 18]
cube_type = w_clay
[square = 11, 18]
cube_type = g_tomb
[object = dirt1]
direction = 1
target = 11, 18
[square = 12, 18]
cube_type = w_clay
[square = 13, 18]
cube_type = w_clay
[square = 14, 18]
cube_type = w_clay
[square = 15, 18]
cube_type = w_clay
[square = 1, 19]
cube_type = w_clay
[square = 2, 19]
cube_type = g_tomb
[square = 3, 19]
cube_type = g_tomb
[square = 4, 19]
cube_type = g_tomb
[square = 5, 19]
cube_type = w_clay
[square = 6, 19]
cube_type = w_clay
[square = 7, 19]
cube_type = g_tomb
[object = tomb_door]
direction = 0
target = 7, 19
[object = jamb]
direction = 1
target = 7, 19
[object = jamb]
direction = 3
target = 7, 19
[square = 8, 19]
cube_type = w_clay
[square = 9, 19]
cube_type = w_clay
[square = 10, 19]
cube_type = w_clay
[square = 11, 19]
cube_type = g_tomb
[square = 12, 19]
cube_type = w_clay
[square = 13, 19]
cube_type = w_clay
[square = 14, 19]
cube_type = g_tomb
[object = fence]
target = 14, 19
[object = torch2]
target = 14, 19
[object = torch2]
direction = 1
target = 14, 19
[square = 15, 19]
cube_type = w_clay
[square = 16, 19]
cube_type = w_clay
[square = 1, 20]
cube_type = w_clay
[square = 2, 20]
cube_type = g_tomb
[object = RESPAWN-smallrat]
direction = 0
target = 19, 3
[object = RESPAWN-bone]
direction = 0
target = 3, 13
[square = 3, 20]
cube_type = w_clay
[square = 4, 20]
cube_type = g_tomb
[square = 5, 20]
cube_type = g_tomb
[object = dirt1]
direction = 1
target = 5, 20
[square = 6, 20]
cube_type = g_tomb
[enemy = rat]
hp = 60
[square = 7, 20]
cube_type = g_tomb
[square = 8, 20]
cube_type = g_tomb
[square = 9, 20]
cube_type = g_tomb
[square = 10, 20]
cube_type = g_tomb
[square = 11, 20]
cube_type = g_tomb
[square = 12, 20]
cube_type = w_clay
[square = 13, 20]
cube_type = g_tomb
[object = button2]
direction = 0
target = 12, 20
[square = 14, 20]
cube_type = g_tomb
[square = 15, 20]
cube_type = g_tomb
[object = dirt1]
target = 15, 20
[item = remains]
item_count = 0
[item = scroll_of_wisdom]
item_count = 0
[square = 16, 20]
cube_type = w_clay
[square = 1, 21]
cube_type = w_clay
[square = 2, 21]
cube_type = g_tomb
[object = tomb_up]
direction = 0
target = 2, 21
[square = 3, 21]
cube_type = w_clay
[square = 4, 21]
cube_type = w_clay
[square = 5, 21]
cube_type = w_clay
[square = 6, 21]
cube_type = w_clay
[square = 7, 21]
cube_type = w_clay
[square = 8, 21]
cube_type = w_clay
[square = 9, 21]
cube_type = w_clay
[square = 10, 21]
cube_type = w_clay
[square = 11, 21]
cube_type = w_clay
[square = 12, 21]
cube_type = w_clay
[square = 13, 21]
cube_type = w_clay
[square = 14, 21]
cube_type = g_tomb
[object = fence]
target = 14, 21
[object = torch2]
direction = 3
target = 14, 21
[object = torch2]
direction = 0
target = 14, 21
[square = 15, 21]
cube_type = w_clay
[square = 16, 21]
cube_type = w_clay
[square = 1, 22]
cube_type = w_clay
[square = 2, 22]
cube_type = w_clay
[square = 3, 22]
cube_type = w_clay
[square = 13, 22]
cube_type = w_clay
[square = 14, 22]
cube_type = w_clay
[square = 15, 22]
cube_type = w_clay