Undercroft/undercroft_windows_i110/data/game/map_forest.txt

6242 lines
81 KiB
Plaintext

save_version = 16
part_name = forest
level_count = 3
\\***********************************
[level = FOREST]
size = 16, 43
object_items_reseted = 0
[square = 6, 0]
cube_type = g_forest1
[square = 7, 0]
cube_type = g_forest1
[object = tree_wall]
direction = 3
target = 7, 3
[square = 8, 0]
cube_type = g_forest1
[object = bush1]
direction = 3
target = 8, 3
[object = tree2]
direction = 3
target = 8, 3
[square = 9, 0]
cube_type = g_forest1
[object = tree_wall]
direction = 3
target = 9, 3
[square = 5, 1]
cube_type = g_forest1
[square = 6, 1]
cube_type = g_forest1
[square = 7, 1]
cube_type = g_forest1
[object = bush1]
direction = 3
target = 7, 4
[square = 8, 1]
cube_type = g_forest1
[square = 9, 1]
cube_type = g_forest1
[object = bush1]
direction = 3
target = 9, 4
[square = 10, 1]
cube_type = g_forest1
[square = 4, 2]
cube_type = g_forest1
[square = 5, 2]
cube_type = g_forest1
[object = bush1]
direction = 3
target = 5, 5
[square = 6, 2]
cube_type = g_forest1
[object = tree_wall]
direction = 0
target = 6, 5
[square = 7, 2]
cube_type = g_forest1
[object = tree_wall]
direction = 0
target = 7, 5
[square = 8, 2]
cube_type = g_forest1
[object = block_all]
direction = 3
target = 8, 5
[square = 9, 2]
cube_type = g_forest1
[object = bush1]
target = 9, 5
[object = tree_wall]
direction = 0
target = 9, 5
[square = 10, 2]
cube_type = g_forest1
[square = 3, 3]
cube_type = g_forest1
[square = 4, 3]
cube_type = g_forest1
[square = 5, 3]
cube_type = g_forest1
[object = bush1]
direction = 3
target = 5, 6
[square = 6, 3]
cube_type = g_forest1
[object = tree_wall]
direction = 3
target = 6, 6
[square = 7, 3]
cube_type = g_forest1
[enemy = wolf]
hp = 70
[square = 8, 3]
cube_type = g_forest1
[object = goto_aenor]
target = 8, 6
[square = 9, 3]
cube_type = g_forest1
[object = bush2]
direction = 3
target = 9, 6
[square = 10, 3]
cube_type = g_forest1
[object = tree_wall]
direction = 3
target = 10, 6
[square = 2, 4]
cube_type = g_forest1
[square = 3, 4]
cube_type = g_forest1
[square = 4, 4]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 4, 7
[square = 5, 4]
cube_type = g_forest1
[object = tree_wall]
direction = 0
target = 5, 7
[square = 6, 4]
cube_type = g_forest1
[object = bush1]
target = 6, 7
[object = berries]
direction = 0
target = 6, 7
[square = 7, 4]
cube_type = g_forest1
[square = 8, 4]
cube_type = g_forest1
[object = tree2]
direction = 0
target = 8, 7
[square = 9, 4]
cube_type = g_forest1
[object = tree_wall]
target = 9, 7
[square = 10, 4]
cube_type = g_forest1
[object = tree_wall]
direction = 3
target = 10, 7
[square = 2, 5]
cube_type = g_forest1
[square = 3, 5]
cube_type = g_forest1
[object = tree_wall]
direction = 0
target = 3, 8
[square = 4, 5]
cube_type = g_forest1
[object = tree2]
direction = 0
target = 4, 8
[square = 5, 5]
cube_type = g_forest1
[object = dirt1]
target = 5, 8
[object = stump]
target = 5, 8
<object_item = money40>
object_item_count = 18
<object_item = throwing_stars>
object_item_count = 10
<object_item = orkish_brandy>
object_item_count = 0
[square = 6, 5]
cube_type = g_forest1
[object = rock]
target = 6, 8
[square = 7, 5]
cube_type = g_forest1
[enemy = wolf]
hp = 70
[square = 8, 5]
cube_type = g_forest1
[object = tree_wall]
direction = 0
target = 8, 8
[object = bush1]
target = 8, 8
[object = berries]
direction = 0
target = 8, 8
[square = 9, 5]
cube_type = g_forest1
[square = 13, 5]
cube_type = g_forest1
[square = 14, 5]
cube_type = g_forest1
[square = 2, 6]
cube_type = g_forest1
[square = 3, 6]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 3, 9
[square = 4, 6]
cube_type = g_forest1
[object = tree_wall]
direction = 0
target = 4, 9
[square = 5, 6]
cube_type = g_forest1
[square = 6, 6]
cube_type = g_forest1
[object = tree2]
direction = 0
target = 6, 9
[square = 7, 6]
cube_type = g_forest1
[object = dirt1]
target = 7, 9
[square = 8, 6]
cube_type = g_forest1
[object = rock]
target = 8, 9
[square = 9, 6]
cube_type = g_forest1
[square = 10, 6]
cube_type = g_forest1
[square = 11, 6]
cube_type = g_forest1
[square = 12, 6]
cube_type = g_forest1
[square = 13, 6]
cube_type = g_forest1
[object = bush1]
direction = 3
target = 13, 6
[square = 14, 6]
cube_type = g_forest1
[object = tree_wall]
target = 14, 6
[square = 2, 7]
cube_type = g_forest1
[square = 3, 7]
cube_type = g_forest1
[object = rock]
target = 3, 10
[square = 4, 7]
cube_type = g_forest1
[object = rock]
direction = 0
target = 4, 10
[square = 5, 7]
cube_type = g_forest1
[object = rock_lava]
direction = 0
target = 5, 10
[square = 6, 7]
cube_type = g_forest1
[square = 7, 7]
cube_type = g_forest1
[object = dirt2]
target = 7, 10
[object = block_enemy]
direction = 0
target = 7, 7
[item = herbs]
item_count = 0
[square = 8, 7]
cube_type = g_forest1
[object = tree_wall]
direction = 0
target = 8, 10
[square = 9, 7]
cube_type = g_forest1
[object = rock]
target = 9, 10
[square = 10, 7]
cube_type = g_forest1
[square = 11, 7]
cube_type = g_forest1
[object = rock]
direction = 1
target = 11, 7
[square = 12, 7]
cube_type = w_wood1
[square = 13, 7]
cube_type = g_forest1
[object = roof]
direction = 3
target = 13, 7
[object = tree2]
direction = 1
target = 13, 7
[square = 14, 7]
cube_type = g_forest1
[object = tree_wall]
direction = 3
target = 14, 7
[square = 2, 8]
cube_type = g_forest1
[object = bush1]
target = 2, 11
[square = 3, 8]
cube_type = g_forest1
[object = tree_wall]
direction = 0
target = 3, 11
[square = 4, 8]
cube_type = g_forest1
[object = tree_wall]
direction = 3
target = 4, 11
[object = flower1]
direction = 0
target = 4, 11
[square = 5, 8]
cube_type = g_forest1
[object = skull]
direction = 0
target = 5, 8
[object = stain]
direction = 0
target = 5, 8
[enemy = firedemon]
hp = 300
[square = 6, 8]
cube_type = g_forest1
[object = tree_wall]
direction = 0
target = 6, 11
[object = dirt2]
direction = 0
target = 6, 11
[square = 7, 8]
cube_type = g_forest1
[object = tree_wall]
direction = 0
target = 7, 11
[square = 8, 8]
cube_type = g_forest1
[object = rock]
target = 8, 11
[square = 9, 8]
cube_type = g_forest1
[square = 10, 8]
cube_type = g_forest1
[object = rock]
direction = 1
target = 10, 8
[square = 11, 8]
cube_type = g_forest1
[object = stain]
target = 11, 8
[object = skull_pike1]
direction = 3
target = 11, 8
[object = skull_pike1]
direction = 0
target = 11, 8
[square = 12, 8]
cube_type = g_forest1
[object = roof]
direction = 0
target = 12, 8
[object = door_yaga]
direction = 0
target = 12, 8
[square = 13, 8]
cube_type = g_forest1
[object = dirt2]
target = 13, 8
[object = skull_pike1]
direction = 1
target = 13, 8
[object = skull_pike2]
direction = 0
target = 13, 8
[square = 14, 8]
cube_type = g_forest1
[object = rock]
direction = 3
target = 14, 8
[square = 2, 9]
cube_type = g_forest1
[object = bush1]
target = 2, 12
[square = 3, 9]
cube_type = g_forest1
[object = tree_wall]
direction = 0
target = 3, 12
[square = 4, 9]
cube_type = g_forest1
[object = tree2]
direction = 0
target = 4, 12
[object = bush1]
target = 4, 12
[object = berries]
direction = 0
target = 4, 12
[square = 5, 9]
cube_type = g_forest1
[object = block_enemy]
direction = 3
target = 5, 12
[square = 6, 9]
cube_type = g_forest1
[object = bush1]
target = 6, 12
[square = 7, 9]
cube_type = g_forest1
[object = rock]
direction = 0
target = 7, 12
[square = 8, 9]
cube_type = g_forest1
[square = 9, 9]
cube_type = g_forest1
[square = 10, 9]
cube_type = g_forest1
[object = rock]
direction = 3
target = 10, 9
[square = 11, 9]
cube_type = g_forest1
[object = block_enemy]
target = 11, 9
[object = dirt1]
target = 11, 9
[object = skull_pike1]
target = 11, 9
[square = 12, 9]
cube_type = g_forest1
[object = stain]
target = 12, 9
[item = remains]
item_count = 0
[square = 13, 9]
cube_type = g_forest1
[object = block_enemy]
target = 13, 9
[object = stain]
target = 13, 9
[object = skull_pike2]
target = 13, 9
[square = 14, 9]
cube_type = g_forest1
[object = rock]
direction = 0
target = 14, 9
[square = 0, 10]
cube_type = g_forest1
[square = 1, 10]
cube_type = g_forest1
[object = bush1]
target = 1, 13
[square = 2, 10]
cube_type = g_forest1
[object = rock]
direction = 0
target = 2, 13
[square = 3, 10]
cube_type = g_forest1
[object = tree_wall]
direction = 0
target = 3, 13
[square = 4, 10]
cube_type = g_forest1
[square = 5, 10]
cube_type = g_forest1
[object = dirt1]
target = 5, 13
[object = demon_block]
direction = 0
target = 5, 13
[square = 6, 10]
cube_type = g_forest1
[object = tree_wall]
direction = 0
target = 6, 13
[square = 7, 10]
cube_type = g_forest1
[object = rock]
target = 7, 13
[square = 9, 10]
cube_type = g_forest1
[square = 10, 10]
cube_type = g_forest1
[object = bush1]
target = 10, 10
[square = 11, 10]
cube_type = g_forest1
[object = tree_wall]
target = 11, 10
[square = 12, 10]
cube_type = g_forest1
[object = skull_pike2]
target = 12, 10
[square = 13, 10]
cube_type = g_forest1
[object = tree_wall]
target = 13, 10
[square = 14, 10]
cube_type = g_forest1
[object = rock]
target = 14, 10
[square = 0, 11]
cube_type = g_forest1
[square = 1, 11]
cube_type = g_forest1
[object = bush1]
target = 1, 14
[square = 2, 11]
cube_type = g_forest1
[object = tree1]
target = 2, 14
[square = 3, 11]
cube_type = g_forest1
[object = dirt1]
target = 3, 14
[square = 4, 11]
cube_type = g_forest1
[enemy = treetroll]
hp = 300
[square = 5, 11]
cube_type = g_forest1
[object = tree2]
direction = 0
target = 5, 14
[square = 6, 11]
cube_type = g_forest1
[object = tree_wall]
target = 6, 14
[square = 7, 11]
cube_type = g_forest1
[object = bush1]
target = 7, 14
[square = 8, 11]
cube_type = g_forest1
[object = bush1]
direction = 1
target = 8, 14
[object = tree_wall]
direction = 1
target = 8, 14
[square = 9, 11]
cube_type = g_forest1
[square = 10, 11]
cube_type = g_forest1
[square = 11, 11]
cube_type = g_forest1
[object = bush1]
target = 11, 11
[square = 12, 11]
cube_type = g_forest1
[object = bush1]
target = 12, 11
[square = 13, 11]
cube_type = g_forest1
[object = bush1]
target = 13, 11
[square = 14, 11]
cube_type = g_forest1
[object = bush1]
target = 14, 11
[square = 0, 12]
cube_type = g_forest1
[object = rock]
target = 0, 15
[square = 1, 12]
cube_type = g_forest1
[object = rock]
direction = 0
target = 1, 15
[square = 2, 12]
cube_type = g_forest1
[object = tree_wall]
direction = 0
target = 2, 15
[square = 3, 12]
cube_type = g_forest1
[square = 4, 12]
cube_type = g_forest1
[object = tree_wall]
direction = 0
target = 4, 15
[square = 5, 12]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 5, 15
[object = tree_wall]
direction = 1
target = 5, 15
[square = 6, 12]
cube_type = g_forest1
[object = bush1]
target = 6, 15
[square = 7, 12]
cube_type = g_forest1
[object = broken_tstone1]
target = 7, 12
[square = 8, 12]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 8, 15
[square = 9, 12]
cube_type = g_forest1
[object = tree_wall]
direction = 0
target = 9, 15
[object = bush1]
direction = 0
target = 9, 15
[square = 10, 12]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 10, 15
[square = 12, 12]
cube_type = g_forest1
[object = tree2]
target = 12, 12
[square = 0, 13]
cube_type = g_forest1
[object = rock]
target = 0, 16
[square = 1, 13]
cube_type = g_forest1
[object = charon]
direction = 0
target = 1, 13
[square = 2, 13]
cube_type = g_forest1
[object = dirt1]
target = 2, 16
[square = 3, 13]
cube_type = g_forest1
[square = 4, 13]
cube_type = g_forest1
[object = stain]
direction = 3
target = 4, 16
[square = 5, 13]
cube_type = g_forest1
[object = bush_passage]
direction = 0
target = 5, 16
[object = stain]
direction = 3
target = 5, 16
[square = 6, 13]
cube_type = g_forest1
[object = stain]
direction = 3
target = 6, 16
[square = 7, 13]
cube_type = g_forest1
[enemy = smallspider]
hp = 80
[square = 8, 13]
cube_type = g_forest1
[object = tree_wall]
direction = 0
target = 8, 16
[object = bush1]
direction = 0
target = 8, 16
[object = berries]
direction = 0
target = 8, 16
[square = 9, 13]
cube_type = g_forest1
[object = rock]
direction = 1
target = 9, 16
[square = 10, 13]
cube_type = g_forest1
[object = rock]
direction = 3
target = 10, 16
[square = 0, 14]
cube_type = g_forest1
[object = rock]
direction = 3
target = 0, 17
[square = 1, 14]
cube_type = g_forest1
[object = rock]
direction = 3
target = 1, 17
[square = 2, 14]
cube_type = g_forest1
[object = torch2]
target = 2, 14
[square = 3, 14]
cube_type = g_forest1
[object = stain]
direction = 3
target = 3, 17
[square = 4, 14]
cube_type = g_forest1
[object = rock]
direction = 1
target = 4, 17
[square = 5, 14]
cube_type = g_forest1
[object = rock]
direction = 3
target = 5, 17
[square = 6, 14]
cube_type = g_forest1
[item = mushroom]
item_count = 0
[square = 7, 14]
cube_type = g_forest1
[object = stain]
direction = 3
target = 7, 17
[square = 8, 14]
cube_type = g_forest1
[object = stain]
direction = 0
target = 8, 17
[square = 9, 14]
cube_type = g_forest1
[object = stain]
direction = 0
target = 9, 17
[object = tree2]
direction = 1
target = 9, 17
[square = 10, 14]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 10, 17
[square = 11, 14]
cube_type = g_forest1
[object = tree2]
direction = 0
target = 11, 17
[square = 0, 15]
cube_type = g_forest1
[object = rock]
direction = 3
target = 0, 18
[square = 1, 15]
cube_type = g_forest1
[object = dirt1]
direction = 3
target = 1, 18
[object = flower1]
direction = 3
target = 1, 18
[square = 2, 15]
cube_type = g_forest1
[square = 3, 15]
cube_type = g_forest1
[object = rock]
direction = 3
target = 3, 18
[square = 4, 15]
cube_type = g_forest1
[object = rock_huge]
direction = 3
target = 4, 18
[square = 5, 15]
cube_type = g_forest1
[object = rock]
direction = 1
target = 5, 18
[square = 6, 15]
cube_type = g_forest1
[object = rock]
direction = 1
target = 6, 18
[square = 7, 15]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 7, 18
[square = 8, 15]
cube_type = g_forest1
[object = dirt1]
direction = 0
target = 8, 18
[object = stain]
direction = 0
target = 8, 18
[square = 9, 15]
cube_type = g_forest1
[object = stain]
direction = 0
target = 9, 18
[square = 10, 15]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 10, 18
[square = 11, 15]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 11, 18
[object = tree2]
direction = 0
target = 11, 18
[square = 0, 16]
cube_type = g_forest1
[object = rock]
direction = 1
target = 0, 19
[square = 1, 16]
cube_type = g_forest1
[enemy = smallspider]
hp = 80
[enemy = smallspider]
hp = 80
[square = 2, 16]
cube_type = g_forest1
[object = dirt2]
direction = 3
target = 2, 19
[object = block_enemy]
direction = 0
target = 2, 19
[square = 3, 16]
cube_type = g_forest1
cube_direction = 1
[enemy = smallspider]
hp = 80
[enemy = smallspider]
hp = 80
[square = 4, 16]
cube_type = g_forest1
[object = rock]
direction = 0
target = 4, 16
[square = 5, 16]
cube_type = g_forest1
[object = rock]
direction = 3
target = 5, 19
[square = 6, 16]
cube_type = g_forest1
[object = rock_entrance2]
direction = 1
target = 6, 19
[object = stain]
direction = 3
target = 6, 16
[square = 7, 16]
cube_type = g_forest1
[object = stain]
direction = 3
target = 7, 19
[enemy = rocktroll]
hp = 400
[square = 8, 16]
cube_type = g_forest1
[object = dirt1]
direction = 0
target = 8, 19
[object = block_enemy]
direction = 1
target = 8, 19
[square = 9, 16]
cube_type = g_forest1
[object = tree_wall]
direction = 0
target = 9, 19
[object = bush1]
direction = 0
target = 9, 19
[square = 10, 16]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 10, 19
[square = 11, 16]
cube_type = g_forest1
[object = rock]
direction = 3
target = 11, 19
[square = 0, 17]
cube_type = g_forest1
[object = rock]
direction = 3
target = 0, 20
[square = 1, 17]
cube_type = g_forest1
[object = rock]
direction = 3
target = 1, 20
[square = 2, 17]
cube_type = g_forest1
[square = 3, 17]
cube_type = g_forest1
[object = rock]
direction = 0
target = 3, 20
[square = 4, 17]
cube_type = g_forest1
[object = rock]
direction = 1
target = 4, 20
[square = 5, 17]
cube_type = g_forest1
[object = ancient_entrance]
target = 5, 20
[square = 6, 17]
cube_type = g_forest1
[object = rock]
direction = 1
target = 6, 20
[square = 7, 17]
cube_type = g_forest1
[object = bush1]
direction = 3
target = 7, 20
[square = 8, 17]
cube_type = g_forest1
[object = tree2]
direction = 3
target = 8, 20
[square = 9, 17]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 9, 20
[square = 10, 17]
cube_type = g_forest1
[square = 11, 17]
cube_type = g_forest1
[square = 0, 18]
cube_type = g_forest1
[object = bush1]
target = 0, 21
[square = 1, 18]
cube_type = g_forest1
[object = rock]
direction = 1
target = 1, 21
[square = 2, 18]
cube_type = g_forest1
[square = 3, 18]
cube_type = g_forest1
[object = dirt2]
direction = 3
target = 3, 21
[object = flower2]
direction = 0
target = 3, 21
[square = 4, 18]
cube_type = g_forest1
[object = column2]
target = 4, 21
[square = 5, 18]
cube_type = g_forest1
[object = temle]
target = 5, 18
<object_item = small_healing_potion>
object_item_count = 0
<object_item = small_stamina_potion>
object_item_count = 0
<object_item = medicine>
object_item_count = 0
<object_item = revive_potion>
object_item_count = 0
<object_item = protective_belt>
object_item_count = 0
<object_item = frost_crown>
object_item_count = 0
<object_item = staff_of_flame>
object_item_count = 0
<object_item = consecrated_staff>
object_item_count = 0
<object_item = templar_short_sword>
object_item_count = 0
<object_item = protector's_ring>
object_item_count = 0
<object_item = faruk's_chain>
object_item_count = 0
[object = torch2]
direction = 0
target = 5, 18
[object = torch2]
direction = 3
target = 5, 18
[square = 6, 18]
cube_type = g_forest1
[object = column2]
target = 6, 21
[square = 7, 18]
cube_type = g_forest1
[object = tree_wall]
direction = 3
target = 7, 21
[square = 8, 18]
cube_type = g_forest1
[object = tree_wall]
direction = 0
target = 8, 21
[object = bush1]
direction = 0
target = 8, 21
[square = 9, 18]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 9, 21
[square = 10, 18]
cube_type = g_forest1
[object = bush1]
target = 10, 21
[square = 11, 18]
cube_type = g_forest1
[square = 0, 19]
cube_type = g_forest1
[object = bush1]
target = 0, 22
[square = 1, 19]
cube_type = g_forest1
[object = tree_wall]
target = 1, 22
[square = 2, 19]
cube_type = g_forest1
[enemy = wolf]
hp = 70
[square = 3, 19]
cube_type = g_forest1
[object = flower1]
target = 3, 22
[square = 4, 19]
cube_type = g_forest1
[object = column2]
target = 4, 22
[square = 5, 19]
cube_type = g_forest1
[square = 6, 19]
cube_type = g_forest1
[object = column2]
target = 6, 22
[square = 7, 19]
cube_type = g_forest1
[square = 8, 19]
cube_type = g_forest1
[object = flower1]
direction = 3
target = 8, 22
[square = 9, 19]
cube_type = g_forest1
[object = block_enemy]
direction = 3
target = 9, 22
[square = 10, 19]
cube_type = g_forest1
[object = tree2]
target = 10, 22
[square = 11, 19]
cube_type = g_forest1
[object = tree_wall]
target = 11, 22
[square = 12, 19]
cube_type = g_forest1
[object = rock]
direction = 3
target = 12, 22
[square = 13, 19]
cube_type = g_forest1
[object = rock]
direction = 3
target = 13, 22
[square = 0, 20]
cube_type = g_forest1
[object = bush1]
target = 0, 23
[square = 1, 20]
cube_type = g_forest1
[object = tree_wall]
target = 1, 23
[square = 2, 20]
cube_type = g_forest1
[item = mushroom]
item_count = 0
[item = mushroom]
item_count = 0
[square = 3, 20]
cube_type = g_forest1
[object = rock]
target = 3, 23
[square = 4, 20]
cube_type = g_forest1
[object = column2]
target = 4, 23
[square = 5, 20]
cube_type = g_forest1
[square = 6, 20]
cube_type = g_forest1
[object = column2]
target = 6, 23
[square = 7, 20]
cube_type = g_forest1
[square = 8, 20]
cube_type = g_forest1
[object = bush2]
direction = 3
target = 8, 23
[square = 9, 20]
cube_type = g_forest1
[square = 10, 20]
cube_type = g_forest1
[object = flower1]
direction = 0
target = 10, 23
[square = 11, 20]
cube_type = g_forest1
[object = tree_wall]
target = 11, 23
[square = 12, 20]
cube_type = g_forest1
[object = flower1]
direction = 3
target = 12, 23
[object = flower1]
direction = 1
target = 12, 23
[object = altar]
direction = 0
target = 12, 20
[object = torch2]
direction = 3
target = 12, 20
[object = torch2]
direction = 0
target = 12, 20
[square = 13, 20]
cube_type = g_forest1
[object = tree_wall]
target = 13, 23
[square = 14, 20]
cube_type = g_forest1
[square = 15, 20]
cube_type = g_forest1
[square = 0, 21]
cube_type = g_forest1
[object = bush1]
target = 0, 24
[square = 1, 21]
cube_type = g_forest1
[object = stump]
target = 1, 25
<object_item = money40>
object_item_count = 46
<object_item = arrows>
object_item_count = 12
[square = 2, 21]
cube_type = g_forest1
[square = 3, 21]
cube_type = g_forest1
[object = rock]
target = 3, 25
[object = rock]
direction = 0
target = 3, 24
[square = 4, 21]
cube_type = g_forest1
[object = bush1]
target = 4, 25
[square = 5, 21]
cube_type = g_forest1
[object = bush1]
target = 5, 25
[square = 6, 21]
cube_type = g_forest1
[square = 7, 21]
cube_type = g_forest1
[square = 8, 21]
cube_type = g_forest1
[object = rock]
direction = 3
target = 8, 25
[square = 9, 21]
cube_type = g_forest1
[object = rock]
target = 9, 25
[square = 10, 21]
cube_type = g_forest1
[square = 11, 21]
cube_type = g_forest1
[enemy = firedemon]
hp = 300
[square = 12, 21]
cube_type = g_forest1
[object = flower1]
direction = 0
target = 12, 24
[object = flower2]
direction = 1
target = 12, 25
[object = dirt1]
direction = 1
target = 12, 25
[square = 13, 21]
cube_type = g_forest1
[object = tree_wall]
target = 13, 24
[object = tree_wall]
target = 13, 24
[square = 14, 21]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 14, 24
[square = 15, 21]
cube_type = g_forest1
[square = 0, 22]
cube_type = g_forest1
[object = rock]
direction = 0
target = 0, 25
[square = 1, 22]
cube_type = g_forest1
[object = bush2]
direction = 0
target = 1, 25
[square = 2, 22]
cube_type = g_forest1
[enemy = smallspider]
hp = 80
[square = 3, 22]
cube_type = g_forest1
[object = rock]
direction = 0
target = 3, 25
[square = 4, 22]
cube_type = g_forest1
[object = monk_statue]
target = 5, 21
[square = 5, 22]
cube_type = g_forest1
[square = 6, 22]
cube_type = g_forest1
[object = bush1]
target = 6, 26
[square = 7, 22]
cube_type = g_forest1
[enemy = spider]
hp = 200
[square = 8, 22]
cube_type = g_forest1
[item = stones]
item_count = 18
[square = 9, 22]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 9, 25
[square = 10, 22]
cube_type = g_forest1
[object = flower1]
direction = 0
target = 10, 26
[object = tree2]
direction = 0
target = 10, 25
[square = 11, 22]
cube_type = g_forest1
[object = hole]
direction = 0
target = 11, 22
[square = 12, 22]
cube_type = g_forest1
[object = bush2]
target = 12, 25
[square = 13, 22]
cube_type = g_forest1
[object = tree_wall]
target = 13, 25
[square = 14, 22]
cube_type = g_forest1
[square = 15, 22]
cube_type = g_forest1
[square = 0, 23]
cube_type = g_forest1
[object = rock]
target = 0, 26
[square = 1, 23]
cube_type = g_forest1
[object = van]
direction = 0
target = 1, 26
<object_item = apple>
object_item_count = 0
<object_item = bread>
object_item_count = 0
<object_item = chicken_leg>
object_item_count = 0
<object_item = cheese>
object_item_count = 0
<object_item = herbs>
object_item_count = 0
<object_item = tankard_of_ale>
object_item_count = 0
<object_item = orkish_brandy>
object_item_count = 0
<object_item = arrows>
object_item_count = 20
<object_item = throwing_knives>
object_item_count = 20
<object_item = chocking_powder>
object_item_count = 14
[square = 2, 23]
cube_type = g_forest1
[square = 3, 23]
cube_type = g_forest1
[square = 4, 23]
cube_type = g_forest1
[square = 5, 23]
cube_type = g_forest1
[square = 6, 23]
cube_type = g_forest1
[object = rock]
direction = 0
target = 6, 29
[square = 7, 23]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 7, 5
[square = 8, 23]
cube_type = g_forest1
[object = tree1]
direction = 0
target = 8, 5
[square = 9, 23]
cube_type = g_forest1
[object = tree2]
direction = 0
target = 9, 5
[square = 10, 23]
cube_type = g_forest1
[object = rock]
direction = 0
target = 10, 26
[square = 11, 23]
cube_type = g_forest1
[object = rock]
target = 11, 26
[square = 12, 23]
cube_type = g_forest1
[object = bush1]
target = 12, 5
[square = 13, 23]
cube_type = g_forest1
[object = bush1]
target = 13, 5
[square = 14, 23]
cube_type = g_forest1
[square = 15, 23]
cube_type = g_forest1
[square = 0, 24]
cube_type = g_forest1
[object = rock]
direction = 0
target = 0, 27
[square = 1, 24]
cube_type = g_forest1
[object = tree_wall]
direction = 0
target = 1, 30
[square = 2, 24]
cube_type = g_forest1
[object = tree_wall]
direction = 0
target = 2, 30
[square = 3, 24]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 3, 6
[square = 4, 24]
cube_type = g_forest1
[object = RESPAWN-wolf]
direction = 0
target = 6, 34
[square = 5, 24]
cube_type = g_forest1
[object = tree2]
direction = 0
target = 5, 6
[object = bush1]
direction = 0
target = 5, 6
[object = berries]
direction = 0
target = 5, 24
[square = 6, 24]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 6, 6
[square = 7, 24]
cube_type = g_forest1
[object = tree2]
direction = 3
target = 7, 6
[square = 8, 24]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 8, 6
[object = bush1]
direction = 0
target = 8, 6
[square = 9, 24]
cube_type = g_forest1
[object = tree_wall]
direction = 0
target = 9, 31
[square = 10, 24]
cube_type = g_forest1
[object = tree2]
direction = 0
target = 10, 6
[square = 11, 24]
cube_type = g_forest1
[object = flower3]
direction = 0
target = 11, 30
[object = stump]
target = 11, 27
<object_item = money40>
object_item_count = 11
<object_item = arrows>
object_item_count = 13
<object_item = throwing_knives>
object_item_count = 16
<object_item = bread>
object_item_count = 0
[square = 12, 24]
cube_type = g_forest1
[object = tree1]
direction = 0
target = 12, 6
[square = 13, 24]
cube_type = g_forest1
[object = bush1]
target = 13, 6
[square = 14, 24]
cube_type = g_forest1
[object = bush2]
target = 14, 27
[square = 15, 24]
cube_type = g_forest1
[square = 0, 25]
cube_type = g_forest1
[object = bush1]
direction = 1
target = 0, 25
[square = 1, 25]
cube_type = g_forest1
[square = 2, 25]
cube_type = g_forest1
[object = tree1]
direction = 0
target = 2, 7
[object = bush1]
direction = 0
target = 2, 7
[square = 3, 25]
cube_type = g_forest1
[item = mushroom]
item_count = 0
[square = 4, 25]
cube_type = g_forest1
[object = dirt1]
direction = 0
target = 4, 31
[object = RESPAWN-wolf]
direction = 0
target = 12, 25
[square = 5, 25]
cube_type = g_forest1
[object = bush2]
direction = 0
target = 5, 7
[square = 6, 25]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 6, 7
[object = tree_wall]
direction = 0
target = 6, 31
[square = 7, 25]
cube_type = g_forest1
[object = adventurer_dummy]
direction = 0
target = 7, 25
<object_item = ice_cleaver>
object_item_count = 0
<object_item = ring_of_health>
object_item_count = 0
<object_item = winter_cloak>
object_item_count = 0
<object_item = band>
object_item_count = 0
<object_item = small_healing_potion>
object_item_count = 0
<object_item = small_stamina_potion>
object_item_count = 0
<object_item = bread>
object_item_count = 0
<object_item = cheese>
object_item_count = 0
<object_item = orkish_brandy>
object_item_count = 0
[enemy = highlander]
hp = 0
[square = 8, 25]
cube_type = g_forest1
[object = tree2]
direction = 0
target = 8, 7
[square = 9, 25]
cube_type = g_forest1
[object = rock]
direction = 3
target = 9, 31
[object = bush1]
direction = 3
target = 9, 31
[square = 10, 25]
cube_type = g_forest1
[object = block_enemy]
direction = 0
target = 10, 25
[square = 11, 25]
cube_type = g_forest1
[square = 12, 25]
cube_type = g_forest1
[square = 13, 25]
cube_type = g_forest1
[object = watch_dummy]
target = 13, 28
[enemy = watch]
hp = 0
[square = 14, 25]
cube_type = g_forest1
[object = flower1]
target = 14, 28
[square = 15, 25]
cube_type = g_forest1
[object = tree2]
target = 15, 28
[square = 0, 26]
cube_type = g_forest1
[object = bush1]
direction = 1
target = 0, 26
[square = 1, 26]
cube_type = g_forest1
[object = tree_wall]
direction = 1
target = 1, 33
[square = 2, 26]
cube_type = g_forest1
[square = 3, 26]
cube_type = g_forest1
[square = 4, 26]
cube_type = g_forest1
[object = direction1]
direction = 0
target = 4, 26
[square = 5, 26]
cube_type = g_forest1
[square = 6, 26]
cube_type = g_forest1
[object = dirt1]
direction = 0
target = 6, 32
[square = 7, 26]
cube_type = g_forest1
[object = flower1]
direction = 3
target = 7, 32
[square = 8, 26]
cube_type = g_forest1
[object = stump]
direction = 0
target = 8, 29
<object_item = money40>
object_item_count = 15
<object_item = arrows>
object_item_count = 13
<object_item = chocking_powder>
object_item_count = 16
[square = 9, 26]
cube_type = g_forest1
[object = rock]
direction = 3
target = 9, 32
[object = bush1]
direction = 3
target = 9, 32
[object = berries]
direction = 0
target = 9, 33
[square = 10, 26]
cube_type = g_forest1
[square = 11, 26]
cube_type = g_forest1
[object = tree2]
direction = 0
target = 11, 8
[square = 12, 26]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 12, 8
[square = 13, 26]
cube_type = g_forest1
[object = tree2]
target = 13, 29
[square = 14, 26]
cube_type = g_forest1
[square = 15, 26]
cube_type = g_forest1
[object = tree2]
target = 15, 29
[square = 0, 27]
cube_type = g_forest1
[square = 1, 27]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 1, 9
[square = 2, 27]
cube_type = g_forest1
[object = tree1]
direction = 0
target = 2, 9
[square = 3, 27]
cube_type = g_forest1
[object = flower4]
direction = 3
target = 3, 33
[square = 4, 27]
cube_type = g_forest1
[object = bush2]
direction = 0
target = 4, 9
[object = tree1]
direction = 0
target = 4, 9
[square = 5, 27]
cube_type = g_forest1
[object = flower1]
direction = 3
target = 5, 33
[square = 6, 27]
cube_type = g_forest1
[square = 7, 27]
cube_type = g_forest1
[object = dirt1]
direction = 0
target = 7, 33
[object = flower1]
direction = 0
target = 7, 33
[square = 8, 27]
cube_type = g_forest1
[square = 9, 27]
cube_type = g_forest1
[object = tree2]
direction = 0
target = 9, 9
[object = bush1]
target = 9, 9
[square = 10, 27]
cube_type = g_forest1
[enemy = wolf]
hp = 70
[square = 11, 27]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 11, 9
[square = 12, 27]
cube_type = g_forest1
[object = tree2]
direction = 0
target = 12, 9
[square = 13, 27]
cube_type = g_forest1
[object = bush1]
target = 13, 34
[square = 14, 27]
cube_type = g_forest1
[square = 15, 27]
cube_type = g_forest1
[square = 0, 28]
cube_type = g_forest1
[square = 1, 28]
cube_type = g_forest1
[square = 2, 28]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 2, 10
[square = 3, 28]
cube_type = g_forest1
[square = 4, 28]
cube_type = g_forest1
[object = flower2]
target = 4, 34
[square = 5, 28]
cube_type = g_forest1
[object = dirt2]
direction = 0
target = 5, 34
[square = 6, 28]
cube_type = g_forest1
[object = forest_moaning]
direction = 0
target = 6, 28
[square = 7, 28]
cube_type = g_forest1
[object = tree2]
direction = 0
target = 7, 10
[object = bush1]
direction = 0
target = 7, 35
[square = 8, 28]
cube_type = g_forest1
[object = tree_wall]
direction = 0
target = 8, 35
[square = 9, 28]
cube_type = g_forest1
[square = 10, 28]
cube_type = g_forest1
[square = 11, 28]
cube_type = g_forest1
[object = tree_wall]
direction = 0
target = 11, 34
[square = 12, 28]
cube_type = g_forest1
[square = 13, 28]
cube_type = g_forest1
[object = bush1]
target = 13, 35
[object = berries]
target = 13, 35
[square = 0, 29]
cube_type = g_forest1
[square = 1, 29]
cube_type = g_forest1
[object = tree_wall]
target = 1, 36
[square = 2, 29]
cube_type = g_forest1
[square = 3, 29]
cube_type = g_forest1
[object = bush2]
direction = 0
target = 3, 11
[object = tree1]
direction = 0
target = 3, 11
[square = 4, 29]
cube_type = g_forest1
[square = 5, 29]
cube_type = g_forest1
[object = tree2]
direction = 0
target = 5, 11
[square = 6, 29]
cube_type = g_forest1
[object = dirt1]
direction = 0
target = 6, 29
[object = RESPAWN-wolf]
direction = 0
target = 5, 34
[square = 7, 29]
cube_type = g_forest1
[square = 8, 29]
cube_type = g_forest1
[enemy = wolf_respawn]
hp = 70
[square = 9, 29]
cube_type = g_forest1
[object = flower1]
direction = 0
target = 9, 35
[square = 10, 29]
cube_type = g_forest1
[square = 11, 29]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 11, 11
[square = 12, 29]
cube_type = g_forest1
[square = 13, 29]
cube_type = g_forest1
[object = rock]
target = 13, 36
[square = 0, 30]
cube_type = g_forest1
[square = 1, 30]
cube_type = g_forest1
[square = 2, 30]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 2, 12
[square = 3, 30]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 3, 12
[square = 4, 30]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 4, 12
[object = tree1]
direction = 0
target = 4, 37
[square = 5, 30]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 5, 37
[square = 6, 30]
cube_type = g_forest1
[item = mushroom]
item_count = 0
[square = 7, 30]
cube_type = g_forest1
[square = 8, 30]
cube_type = g_forest1
[object = dirt1]
direction = 0
target = 8, 36
[square = 9, 30]
cube_type = g_forest1
[square = 10, 30]
cube_type = g_forest1
[object = dirt1]
direction = 0
target = 10, 36
[square = 11, 30]
cube_type = g_forest1
[object = RESPAWN-wolf]
direction = 0
target = 2, 26
[square = 12, 30]
cube_type = g_forest1
[object = dirt1]
direction = 0
target = 12, 36
[square = 13, 30]
cube_type = g_forest1
[object = rock]
target = 13, 37
[object = bush1]
target = 13, 37
[square = 14, 30]
cube_type = g_forest1
[object = rock]
direction = 1
target = 14, 37
[square = 3, 31]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 3, 13
[square = 4, 31]
cube_type = g_forest1
[square = 5, 31]
cube_type = g_forest1
[object = bush1]
target = 5, 13
[object = tree2]
direction = 0
target = 5, 18
[square = 6, 31]
cube_type = g_forest1
[square = 7, 31]
cube_type = g_forest1
[object = roof]
target = 7, 38
[object = door1]
target = 7, 37
<object_item = vicious_fork>
object_item_count = 0
<object_item = ring_of_past>
object_item_count = 0
<object_item = wolf_head>
object_item_count = 0
<object_item = fist_of_flame>
object_item_count = 0
<object_item = ring_of_scorpion>
object_item_count = 0
<object_item = nature's_embrace>
object_item_count = 0
<object_item = arrows>
object_item_count = 20
<object_item = small_healing_potion>
object_item_count = 0
<object_item = small_stamina_potion>
object_item_count = 0
<object_item = herbs>
object_item_count = 0
[square = 8, 31]
cube_type = g_forest1
[object = flower3]
direction = 0
target = 8, 38
[object = roof]
target = 8, 38
[object = win_wood]
target = 8, 38
[object = foliage1]
target = 8, 31
[square = 9, 31]
cube_type = g_forest1
[object = tstone]
direction = 3
target = 0, 0
[square = 10, 31]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 10, 13
[object = berries]
direction = 0
target = 10, 38
[square = 11, 31]
cube_type = g_forest1
[object = flower1]
target = 11, 37
[square = 12, 31]
cube_type = g_forest1
[square = 13, 31]
cube_type = g_forest1
[object = rock_entrance1]
direction = 3
target = 13, 39
[object = flower1]
direction = 1
target = 13, 31
[square = 14, 31]
cube_type = g_forest1
[object = rock]
target = 14, 38
[square = 15, 31]
cube_type = g_forest1
[object = rock_huge]
direction = 1
target = 15, 38
[square = 3, 32]
cube_type = g_forest1
[square = 4, 32]
cube_type = g_forest1
[square = 5, 32]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 5, 19
[square = 6, 32]
cube_type = g_forest1
[object = roof]
direction = 1
target = 6, 39
[object = tree2]
target = 6, 39
[object = flower1]
direction = 0
target = 6, 39
[object = flower1]
target = 6, 39
[object = flower2]
direction = 1
target = 6, 39
[object = foliage1]
direction = 1
target = 6, 39
[square = 7, 32]
cube_type = w_wood1
[square = 8, 32]
cube_type = w_wood1
[square = 9, 32]
cube_type = g_forest1
[object = berries]
direction = 0
target = 9, 39
[object = tree2]
direction = 0
target = 9, 39
[object = roof]
direction = 3
target = 9, 39
[object = bush2]
direction = 3
target = 9, 39
[square = 10, 32]
cube_type = g_forest1
[item = herbs]
item_count = 0
[square = 11, 32]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 11, 14
[object = tree1]
direction = 0
target = 11, 19
[square = 12, 32]
cube_type = g_forest1
[object = flower3]
direction = 0
target = 12, 38
[square = 13, 32]
cube_type = g_forest1
[object = rock]
target = 13, 39
[square = 14, 32]
cube_type = g_forest1
[object = rock]
direction = 1
target = 14, 39
[square = 3, 33]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 3, 20
[square = 4, 33]
cube_type = g_forest1
[object = tree_wall]
direction = 0
target = 4, 39
[square = 5, 33]
cube_type = g_forest1
[square = 6, 33]
cube_type = g_forest1
[object = dirt1]
direction = 0
target = 6, 39
[object = roof]
direction = 1
target = 6, 40
[object = win_wood]
direction = 1
target = 6, 40
[object = foliage1]
direction = 1
target = 6, 40
[square = 7, 33]
cube_type = w_wood1
[square = 8, 33]
cube_type = w_wood1
[square = 9, 33]
cube_type = g_forest1
[object = roof]
direction = 3
target = 9, 40
[object = win_wood]
direction = 3
target = 9, 40
[square = 10, 33]
cube_type = g_forest1
[square = 11, 33]
cube_type = g_forest1
[item = herbs]
item_count = 0
[square = 12, 33]
cube_type = g_forest1
[square = 13, 33]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 13, 15
[object = tree_wall]
target = 13, 40
[square = 14, 33]
cube_type = g_forest1
[object = rock]
direction = 0
target = 14, 36
[square = 15, 33]
cube_type = g_forest1
[square = 3, 34]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 3, 21
[square = 4, 34]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 4, 21
[object = tree1]
direction = 0
target = 4, 21
[square = 5, 34]
cube_type = g_forest1
[square = 6, 34]
cube_type = g_forest1
[square = 7, 34]
cube_type = g_forest1
[object = roof]
direction = 0
target = 7, 41
[object = foliage1]
direction = 0
target = 7, 41
[square = 8, 34]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 8, 21
[object = roof]
direction = 0
target = 8, 41
[square = 9, 34]
cube_type = g_forest1
[object = dirt1]
direction = 0
target = 9, 40
[square = 10, 34]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 10, 21
[object = tree1]
direction = 0
target = 10, 21
[square = 11, 34]
cube_type = g_forest1
[object = RESPAWN-wolf]
direction = 0
target = 8, 27
[square = 12, 34]
cube_type = g_forest1
[object = bush2]
target = 12, 37
[object = tree1]
target = 12, 37
[square = 13, 34]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 13, 37
[object = berries]
direction = 0
target = 13, 37
[square = 14, 34]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 14, 37
[square = 15, 34]
cube_type = g_forest1
[object = rock]
direction = 0
target = 15, 37
[square = 3, 35]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 3, 22
[square = 4, 35]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 4, 22
[object = berries]
direction = 0
target = 4, 42
[square = 5, 35]
cube_type = g_forest1
[object = dirt1]
direction = 0
target = 5, 41
[square = 6, 35]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 6, 22
[object = tree1]
direction = 0
target = 6, 22
[square = 7, 35]
cube_type = g_forest1
[object = flower1]
direction = 3
target = 7, 41
[square = 8, 35]
cube_type = g_forest1
[enemy = wolf_respawn]
hp = 70
[square = 9, 35]
cube_type = g_forest1
[square = 10, 35]
cube_type = g_forest1
[object = flower2]
target = 10, 41
[square = 11, 35]
cube_type = g_forest1
[object = dirt2]
direction = 0
target = 11, 41
[square = 12, 35]
cube_type = g_forest1
[square = 13, 35]
cube_type = g_forest1
cube_direction = 1
[object = fairy]
direction = 0
target = 13, 35
[square = 14, 35]
cube_type = g_forest1
[square = 15, 35]
cube_type = g_forest1
[object = rock]
target = 15, 38
[square = 4, 36]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 4, 23
[square = 5, 36]
cube_type = g_forest1
[object = flower1]
target = 5, 42
[enemy = wolf]
hp = 70
[square = 6, 36]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 6, 23
[square = 7, 36]
cube_type = g_forest1
[square = 8, 36]
cube_type = g_forest1
[enemy = wolf]
hp = 70
[square = 9, 36]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 9, 23
[square = 10, 36]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 10, 23
[object = tree_wall]
direction = 0
target = 10, 42
[square = 11, 36]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 11, 23
[object = berries]
direction = 0
target = 11, 43
[square = 12, 36]
cube_type = g_forest1
[object = tree_wall]
direction = 0
target = 12, 42
[square = 13, 36]
cube_type = g_forest1
[square = 14, 36]
cube_type = g_forest1
[object = tree_wall]
direction = 0
target = 14, 39
[square = 15, 36]
cube_type = g_forest1
[object = rock]
direction = 0
target = 15, 39
[square = 3, 37]
cube_type = g_forest1
[square = 4, 37]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 4, 24
[square = 5, 37]
cube_type = g_forest1
[object = RESPAWN-wolf]
direction = 0
target = 10, 26
[square = 6, 37]
cube_type = g_forest1
[object = dirt2]
direction = 0
target = 6, 43
[object = block_enemy]
direction = 0
target = 6, 43
[square = 7, 37]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 7, 24
[object = berries]
direction = 0
target = 7, 44
[square = 8, 37]
cube_type = g_forest1
[object = tree2]
direction = 0
target = 8, 24
[object = bush1]
direction = 0
target = 8, 24
[square = 9, 37]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 9, 24
[square = 10, 37]
cube_type = g_forest1
[object = dirt2]
direction = 1
target = 10, 44
[item = arrows]
item_count = 32
[enemy = spider]
hp = 200
[square = 11, 37]
cube_type = g_forest1
[object = rock]
target = 11, 44
[square = 12, 37]
cube_type = g_forest1
[object = rock]
direction = 0
target = 12, 44
[square = 13, 37]
cube_type = g_forest1
[object = rock]
target = 13, 44
[square = 14, 37]
cube_type = g_forest1
[object = rock]
direction = 0
target = 14, 40
[square = 3, 38]
cube_type = g_forest1
[square = 4, 38]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 4, 25
[object = tree1]
direction = 0
target = 4, 25
[square = 5, 38]
cube_type = g_forest1
[object = tree2]
direction = 0
target = 5, 25
[square = 6, 38]
cube_type = g_forest1
[object = flower1]
target = 6, 44
[enemy = treetroll]
hp = 300
[enemy = treetroll]
hp = 300
[square = 7, 38]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 7, 25
[square = 8, 38]
cube_type = g_forest1
[object = rock]
direction = 0
target = 8, 45
[square = 9, 38]
cube_type = g_forest1
[object = rock]
direction = 0
target = 9, 45
[square = 10, 38]
cube_type = g_forest1
[object = dirt2]
direction = 1
target = 10, 45
[square = 11, 38]
cube_type = g_forest1
[object = block_enemy]
direction = 1
target = 11, 45
[square = 12, 38]
cube_type = g_forest1
[object = tree2]
target = 12, 45
[object = flower2]
direction = 1
target = 12, 45
[square = 13, 38]
cube_type = g_forest1
[object = rock]
direction = 0
target = 13, 45
[square = 14, 38]
cube_type = g_forest1
[object = rock]
direction = 3
target = 14, 45
[square = 3, 39]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 3, 26
[square = 4, 39]
cube_type = g_forest1
[object = dirt2]
direction = 0
target = 4, 45
[object = flower1]
target = 4, 45
[square = 5, 39]
cube_type = g_forest1
[object = flower4]
target = 5, 45
[square = 6, 39]
cube_type = g_forest1
[object = flower3]
direction = 3
target = 6, 45
[square = 7, 39]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 7, 26
[object = tree1]
direction = 0
target = 7, 26
[square = 8, 39]
cube_type = g_forest1
[object = rock]
direction = 0
target = 8, 46
[square = 9, 39]
cube_type = g_forest1
[object = stain]
direction = 0
target = 9, 46
[object = flower1]
direction = 0
target = 9, 46
[item = vasp_long_bow]
item_count = 0
[item = sturdy_vest]
item_count = 0
[item = worn_boots]
item_count = 0
[item = protector's_ring]
item_count = 0
[item = small_healing_potion]
item_count = 0
[square = 10, 39]
cube_type = g_forest1
[object = rock]
target = 10, 46
[square = 11, 39]
cube_type = g_forest1
[square = 12, 39]
cube_type = g_forest1
[square = 13, 39]
cube_type = g_forest1
[object = rock_entrance1]
direction = 3
target = 13, 31
[square = 14, 39]
cube_type = g_forest1
[object = rock]
direction = 1
target = 14, 46
[square = 15, 39]
cube_type = g_forest1
[object = rock_huge]
direction = 3
target = 15, 46
[square = 3, 40]
cube_type = g_forest1
[object = tree2]
direction = 0
target = 3, 27
[object = bush1]
direction = 0
target = 3, 27
[square = 4, 40]
cube_type = g_forest1
[object = stump]
direction = 1
target = 4, 47
<object_item = arrows>
object_item_count = 18
<object_item = chocking_powder>
object_item_count = 11
[square = 5, 40]
cube_type = g_forest1
[object = dirt1]
direction = 0
target = 5, 46
[square = 6, 40]
cube_type = g_forest1
[object = tree_wall]
direction = 0
target = 6, 46
[square = 7, 40]
cube_type = g_forest1
[object = tree2]
direction = 0
target = 7, 27
[object = bush1]
direction = 0
target = 7, 27
[square = 8, 40]
cube_type = g_forest1
[object = rock]
target = 8, 47
[square = 9, 40]
cube_type = g_forest1
[square = 10, 40]
cube_type = g_forest1
[object = flower4]
direction = 0
target = 10, 47
[enemy = treetroll]
hp = 300
[square = 11, 40]
cube_type = g_forest1
[object = rock]
target = 11, 47
[object = bush1]
direction = 1
target = 11, 47
[object = berries]
direction = 1
target = 11, 47
[square = 12, 40]
cube_type = g_forest1
[object = dirt1]
direction = 0
target = 12, 47
[square = 13, 40]
cube_type = g_forest1
[object = rock]
target = 13, 47
[square = 14, 40]
cube_type = g_forest1
[object = rock]
direction = 3
target = 14, 47
[square = 3, 41]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 3, 28
[square = 4, 41]
cube_type = g_forest1
[object = tree2]
direction = 0
target = 4, 28
[square = 5, 41]
cube_type = g_forest1
[object = flower1]
target = 5, 47
[item = mushroom]
item_count = 0
[item = herbs]
item_count = 0
[enemy = treetroll]
hp = 300
[enemy = treetroll]
hp = 300
[square = 6, 41]
cube_type = g_forest1
[object = redhood]
direction = 0
target = 6, 41
[enemy = redhood]
hp = 0
[square = 7, 41]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 7, 28
[square = 8, 41]
cube_type = g_forest1
[object = rock]
target = 8, 48
[square = 9, 41]
cube_type = g_forest1
[object = rock]
target = 9, 48
[square = 10, 41]
cube_type = g_forest1
[enemy = treetroll]
hp = 300
[square = 11, 41]
cube_type = g_forest1
[object = dirt1]
direction = 0
target = 11, 48
[object = flower4]
direction = 1
target = 11, 48
[square = 12, 41]
cube_type = g_forest1
[object = block_enemy]
direction = 1
target = 12, 48
[square = 13, 41]
cube_type = g_forest1
[object = rock]
target = 13, 48
[square = 3, 42]
cube_type = g_forest1
[square = 4, 42]
cube_type = g_forest1
[object = bush1]
direction = 0
target = 4, 29
[square = 5, 42]
cube_type = g_forest1
[object = tree_wall]
direction = 0
target = 5, 48
[object = bush1]
direction = 0
target = 5, 48
[square = 6, 42]
cube_type = g_forest1
[object = tree2]
direction = 0
target = 6, 29
[object = bush1]
direction = 0
target = 6, 29
[square = 7, 42]
cube_type = g_forest1
[square = 8, 42]
cube_type = g_forest1
[square = 9, 42]
cube_type = g_forest1
[object = rock]
target = 9, 49
[square = 10, 42]
cube_type = g_forest1
[object = rock]
direction = 0
target = 10, 49
[square = 11, 42]
cube_type = g_forest1
[object = rock]
target = 11, 49
[square = 12, 42]
cube_type = g_forest1
[object = rock]
direction = 3
target = 12, 49
[square = 13, 42]
cube_type = g_forest1
[object = rock]
target = 13, 49
\\***********************************
[level = TROLL_CAVE]
size = 18, 16
object_items_reseted = 0
[square = 0, 0]
cube_type = g_tomb
[object = rock]
direction = 0
target = 0, 0
[square = 1, 0]
cube_type = g_tomb
[object = rock]
direction = 0
target = 1, 0
[square = 2, 0]
cube_type = g_tomb
[object = rock]
target = 2, 0
[square = 3, 0]
cube_type = g_tomb
[object = rock]
direction = 0
target = 3, 0
[square = 4, 0]
cube_type = g_tomb
[object = rock]
target = 4, 0
[square = 5, 0]
cube_type = g_tomb
[object = rock]
direction = 0
target = 5, 0
[square = 0, 1]
cube_type = g_tomb
[object = rock]
direction = 0
target = 0, 1
[square = 1, 1]
cube_type = g_tomb
[object = dirt1]
target = 1, 1
[object = block_enemy]
direction = 0
target = 1, 1
[square = 2, 1]
cube_type = g_tomb
[object = torch]
direction = 0
target = 2, 1
[square = 3, 1]
cube_type = g_tomb
[object = garbage]
target = 3, 1
<object_item = herbs>
object_item_count = 0
[object = dirt1]
target = 3, 1
[enemy = rocktroll]
hp = 400
[square = 4, 1]
cube_type = g_tomb
[object = dirt1]
target = 4, 1
[square = 5, 1]
cube_type = g_tomb
[object = rock]
direction = 0
target = 5, 1
[square = 6, 1]
cube_type = g_tomb
[object = rock]
direction = 0
target = 6, 1
[square = 0, 2]
cube_type = g_tomb
[object = rock]
target = 0, 2
[square = 1, 2]
cube_type = g_tomb
[object = block_enemy]
direction = 0
target = 1, 2
[square = 2, 2]
cube_type = g_tomb
[object = dirt1]
target = 2, 2
[square = 3, 2]
cube_type = g_tomb
[object = rock]
direction = 3
target = 3, 2
[square = 4, 2]
cube_type = g_tomb
[enemy = deadrobber]
hp = -1
[square = 5, 2]
cube_type = g_tomb
[object = water]
direction = 3
target = 5, 2
[square = 6, 2]
cube_type = g_tomb
[object = rock]
direction = 0
target = 6, 2
[square = 0, 3]
cube_type = g_tomb
[object = rock]
direction = 0
target = 0, 3
[square = 1, 3]
cube_type = g_tomb
[object = block_enemy]
direction = 0
target = 1, 3
[square = 2, 3]
cube_type = g_tomb
[object = dirt1]
target = 2, 3
[square = 3, 3]
cube_type = g_tomb
[object = rock]
direction = 0
target = 3, 3
[square = 4, 3]
cube_type = g_tomb
[object = garbage]
direction = 3
target = 4, 3
<object_item = bread>
object_item_count = 0
[square = 5, 3]
cube_type = g_tomb
[object = rock]
direction = 0
target = 5, 3
[square = 6, 3]
cube_type = g_tomb
[object = rock]
direction = 0
target = 6, 3
[square = 0, 4]
cube_type = g_tomb
[object = rock]
target = 0, 4
[square = 1, 4]
cube_type = g_tomb
[square = 2, 4]
cube_type = g_tomb
[object = rock]
direction = 0
target = 2, 4
[square = 3, 4]
cube_type = g_tomb
[object = rock]
direction = 3
target = 3, 4
[square = 4, 4]
cube_type = g_tomb
[object = rock]
direction = 0
target = 4, 4
[square = 5, 4]
cube_type = g_tomb
[object = rock]
direction = 0
target = 5, 4
[square = 6, 4]
cube_type = g_tomb
[object = rock]
direction = 0
target = 6, 4
[square = 7, 4]
cube_type = g_tomb
[object = rock]
direction = 1
target = 7, 4
[square = 8, 4]
cube_type = g_tomb
[object = rock]
direction = 0
target = 8, 4
[square = 9, 4]
cube_type = g_tomb
[object = rock]
direction = 1
target = 9, 4
[square = 10, 4]
cube_type = g_tomb
[object = rock]
direction = 0
target = 10, 4
[square = 11, 4]
cube_type = g_tomb
[object = rock]
direction = 0
target = 11, 4
[square = 0, 5]
cube_type = g_tomb
[object = rock]
direction = 0
target = 0, 5
[square = 1, 5]
cube_type = g_tomb
[square = 2, 5]
cube_type = g_tomb
[object = rock]
target = 2, 5
[square = 5, 5]
cube_type = g_tomb
[object = rock]
direction = 0
target = 5, 5
[square = 6, 5]
cube_type = g_tomb
[object = rock]
direction = 0
target = 6, 5
[square = 7, 5]
cube_type = g_tomb
[square = 8, 5]
cube_type = g_tomb
[enemy = treetroll]
hp = 300
[square = 9, 5]
cube_type = g_tomb
[object = dirt2]
target = 9, 5
[square = 10, 5]
cube_type = g_tomb
[square = 11, 5]
cube_type = g_tomb
[object = rock]
direction = 0
target = 11, 5
[square = 12, 5]
cube_type = g_tomb
[object = rock]
direction = 1
target = 12, 5
[square = 13, 5]
cube_type = g_tomb
[object = rock]
direction = 0
target = 13, 5
[square = 14, 5]
cube_type = g_tomb
[object = rock]
direction = 1
target = 14, 5
[square = 15, 5]
cube_type = g_tomb
[object = rock]
direction = 0
target = 15, 5
[square = 0, 6]
cube_type = g_tomb
[object = rock]
target = 0, 6
[square = 1, 6]
cube_type = g_tomb
[object = dirt2]
target = 1, 6
[square = 2, 6]
cube_type = g_tomb
[object = rock]
direction = 0
target = 2, 6
[square = 5, 6]
cube_type = g_tomb
[object = rock]
target = 5, 6
[square = 6, 6]
cube_type = g_tomb
[square = 7, 6]
cube_type = g_tomb
[square = 8, 6]
cube_type = g_tomb
[object = rock]
target = 8, 6
[square = 9, 6]
cube_type = g_tomb
[square = 10, 6]
cube_type = g_tomb
[square = 11, 6]
cube_type = g_tomb
[object = dirt1]
target = 11, 6
[square = 12, 6]
cube_type = g_tomb
[square = 13, 6]
cube_type = g_tomb
[object = flower1]
direction = 3
target = 13, 6
[square = 14, 6]
cube_type = g_tomb
[square = 15, 6]
cube_type = g_tomb
[object = rock]
direction = 0
target = 15, 6
[square = 16, 6]
cube_type = g_tomb
[object = rock]
direction = 0
target = 16, 6
[square = 0, 7]
cube_type = g_tomb
[object = rock]
direction = 0
target = 0, 7
[square = 1, 7]
cube_type = g_tomb
[enemy = treetroll]
hp = 300
[enemy = treetroll]
hp = 300
[square = 2, 7]
cube_type = g_tomb
[object = rock]
target = 2, 7
[square = 5, 7]
cube_type = g_tomb
[object = rock]
direction = 0
target = 5, 7
[square = 6, 7]
cube_type = g_tomb
[object = dirt2]
target = 6, 7
[enemy = treetroll]
hp = 300
[square = 7, 7]
cube_type = g_tomb
[object = rock]
target = 7, 7
[square = 8, 7]
cube_type = g_tomb
[object = rock]
target = 8, 7
[square = 9, 7]
cube_type = g_tomb
[object = rock]
target = 9, 7
[square = 10, 7]
cube_type = g_tomb
[enemy = treetroll]
hp = 300
[square = 11, 7]
cube_type = g_tomb
[square = 12, 7]
cube_type = g_tomb
[object = rock]
target = 12, 7
[square = 13, 7]
cube_type = g_tomb
[object = flower1]
target = 13, 7
[square = 14, 7]
cube_type = g_tomb
[square = 15, 7]
cube_type = g_tomb
[square = 16, 7]
cube_type = g_tomb
[object = rock]
direction = 0
target = 16, 7
[square = 17, 7]
cube_type = g_tomb
[object = rock]
direction = 0
target = 17, 7
[square = 0, 8]
cube_type = g_tomb
[object = rock]
target = 0, 8
[square = 1, 8]
cube_type = g_tomb
[object = dirt1]
target = 1, 8
[square = 2, 8]
cube_type = g_tomb
[object = rock]
direction = 0
target = 2, 8
[square = 5, 8]
cube_type = g_tomb
[object = rock]
target = 5, 8
[square = 6, 8]
cube_type = g_tomb
[square = 7, 8]
cube_type = g_tomb
[square = 8, 8]
cube_type = g_tomb
[object = rock]
target = 8, 8
[square = 9, 8]
cube_type = g_tomb
[square = 10, 8]
cube_type = g_tomb
[object = dirt1]
target = 10, 8
[square = 11, 8]
cube_type = g_tomb
[object = rock]
direction = 0
target = 11, 8
[square = 12, 8]
cube_type = g_tomb
[object = rock]
direction = 0
target = 12, 8
[square = 13, 8]
cube_type = g_tomb
[object = rock]
target = 13, 8
[square = 14, 8]
cube_type = g_tomb
[square = 15, 8]
cube_type = g_tomb
[object = dirt1]
direction = 3
target = 15, 8
[square = 16, 8]
cube_type = g_tomb
[object = rock_entrance1]
direction = 3
target = 16, 8
[square = 17, 8]
cube_type = g_tomb
[object = rock]
direction = 3
target = 17, 8
[square = 0, 9]
cube_type = g_tomb
[object = rock]
direction = 0
target = 0, 9
[square = 1, 9]
cube_type = g_tomb
[object = dirt1]
target = 1, 9
[square = 2, 9]
cube_type = g_tomb
[object = rock]
target = 2, 9
[square = 5, 9]
cube_type = g_tomb
[object = rock]
direction = 0
target = 5, 9
[square = 6, 9]
cube_type = g_tomb
[square = 7, 9]
cube_type = g_tomb
[square = 8, 9]
cube_type = g_tomb
[square = 9, 9]
cube_type = g_tomb
[object = dirt1]
target = 9, 9
[square = 10, 9]
cube_type = g_tomb
[object = rock]
target = 10, 9
[square = 11, 9]
cube_type = g_tomb
[object = rock]
direction = 0
target = 11, 9
[square = 13, 9]
cube_type = g_tomb
[object = rock]
direction = 0
target = 13, 9
[square = 14, 9]
cube_type = g_tomb
[object = rock]
direction = 0
target = 14, 9
[square = 15, 9]
cube_type = g_tomb
[object = rock]
direction = 1
target = 15, 9
[square = 16, 9]
cube_type = g_tomb
[object = rock]
direction = 0
target = 16, 9
[square = 17, 9]
cube_type = g_tomb
[object = rock]
direction = 0
target = 17, 9
[square = 0, 10]
cube_type = g_tomb
[object = rock]
target = 0, 10
[square = 1, 10]
cube_type = g_tomb
[square = 2, 10]
cube_type = g_tomb
[object = rock]
direction = 0
target = 2, 10
[square = 3, 10]
cube_type = g_tomb
[object = rock]
direction = 0
target = 3, 10
[square = 4, 10]
cube_type = g_tomb
[object = rock]
direction = 0
target = 4, 10
[square = 5, 10]
cube_type = g_tomb
[object = rock]
target = 5, 10
[square = 6, 10]
cube_type = g_tomb
[object = dirt2]
target = 6, 10
[square = 7, 10]
cube_type = g_tomb
[object = dirt1]
target = 7, 10
[square = 8, 10]
cube_type = g_tomb
[object = rock]
target = 8, 10
[square = 9, 10]
cube_type = g_tomb
[square = 10, 10]
cube_type = g_tomb
[object = block_enemy]
direction = 0
target = 10, 10
[square = 11, 10]
cube_type = g_tomb
[object = rock]
target = 11, 10
[square = 12, 10]
cube_type = g_tomb
[object = rock]
direction = 0
target = 12, 10
[square = 0, 11]
cube_type = g_tomb
[object = rock]
direction = 0
target = 0, 11
[square = 1, 11]
cube_type = g_tomb
[square = 2, 11]
cube_type = g_tomb
[object = dirt2]
target = 2, 11
[square = 3, 11]
cube_type = g_tomb
[object = rock]
target = 3, 11
[square = 4, 11]
cube_type = g_tomb
[object = rock]
direction = 0
target = 4, 11
[square = 5, 11]
cube_type = g_tomb
[object = block_enemy]
direction = 0
target = 5, 11
[square = 6, 11]
cube_type = g_tomb
[square = 7, 11]
cube_type = g_tomb
[object = rock]
target = 7, 11
[square = 8, 11]
cube_type = g_tomb
[object = rock]
direction = 0
target = 8, 11
[square = 9, 11]
cube_type = g_tomb
[object = rock]
direction = 0
target = 9, 11
[square = 10, 11]
cube_type = g_tomb
[object = dirt1]
target = 10, 11
[square = 11, 11]
cube_type = g_tomb
[square = 12, 11]
cube_type = g_tomb
[object = rock]
direction = 0
target = 12, 11
[square = 13, 11]
cube_type = g_tomb
[object = rock]
direction = 0
target = 13, 11
[square = 0, 12]
cube_type = g_tomb
[object = rock]
target = 0, 12
[square = 1, 12]
cube_type = g_tomb
[object = dirt2]
target = 1, 12
[square = 2, 12]
cube_type = g_tomb
[square = 3, 12]
cube_type = g_tomb
[square = 4, 12]
cube_type = g_tomb
[enemy = treetroll]
hp = 300
[enemy = treetroll]
hp = 300
[square = 5, 12]
cube_type = g_tomb
[square = 6, 12]
cube_type = g_tomb
[object = rock]
direction = 0
target = 6, 12
[square = 7, 12]
cube_type = g_tomb
[object = rock]
direction = 0
target = 7, 12
[square = 9, 12]
cube_type = g_tomb
[object = rock]
direction = 0
target = 9, 12
[square = 10, 12]
cube_type = g_tomb
[object = rock]
direction = 0
target = 10, 12
[square = 11, 12]
cube_type = g_tomb
[enemy = treetroll]
hp = 300
[square = 12, 12]
cube_type = g_tomb
[object = dirt1]
target = 12, 12
[square = 13, 12]
cube_type = g_tomb
[object = rock]
target = 13, 12
[square = 14, 12]
cube_type = g_tomb
[object = rock]
direction = 0
target = 14, 12
[square = 0, 13]
cube_type = g_tomb
[object = rock]
direction = 0
target = 0, 13
[square = 1, 13]
cube_type = g_tomb
[square = 2, 13]
cube_type = g_tomb
[object = garbage]
target = 2, 13
<object_item = mushroom>
object_item_count = 0
[square = 3, 13]
cube_type = g_tomb
[object = torch]
target = 3, 13
[square = 4, 13]
cube_type = g_tomb
[square = 5, 13]
cube_type = g_tomb
[object = dirt2]
target = 5, 13
[object = flower4]
direction = 0
target = 5, 13
[square = 6, 13]
cube_type = g_tomb
[object = rock]
target = 6, 13
[square = 10, 13]
cube_type = g_tomb
[object = rock]
direction = 0
target = 10, 13
[square = 11, 13]
cube_type = g_tomb
[object = rock]
direction = 0
target = 11, 13
[square = 12, 13]
cube_type = g_tomb
[enemy = treetroll]
hp = 300
[square = 13, 13]
cube_type = g_tomb
[object = dirt1]
target = 13, 13
[square = 14, 13]
cube_type = g_tomb
[square = 15, 13]
cube_type = g_tomb
[object = rock]
target = 15, 13
[square = 0, 14]
cube_type = g_tomb
[object = rock]
direction = 0
target = 0, 14
[square = 1, 14]
cube_type = g_tomb
[object = rock]
target = 1, 14
[square = 2, 14]
cube_type = g_tomb
[object = rock]
direction = 0
target = 2, 14
[square = 3, 14]
cube_type = g_tomb
[object = rock]
target = 3, 14
[square = 4, 14]
cube_type = g_tomb
[object = rock]
direction = 0
target = 4, 14
[square = 5, 14]
cube_type = g_tomb
[object = rock]
target = 5, 14
[square = 6, 14]
cube_type = g_tomb
[object = rock]
direction = 0
target = 6, 14
[square = 11, 14]
cube_type = g_tomb
[object = rock]
target = 11, 14
[square = 12, 14]
cube_type = g_tomb
[object = dirt1]
target = 12, 14
[square = 13, 14]
cube_type = g_tomb
[item = runic_stones]
item_count = 0
[enemy = deadrobber]
hp = -1
[square = 14, 14]
cube_type = g_tomb
[object = dirt1]
target = 14, 14
[object = flower3]
target = 14, 14
[square = 15, 14]
cube_type = g_tomb
[object = rock]
direction = 0
target = 15, 14
[square = 11, 15]
cube_type = g_tomb
[object = rock]
direction = 0
target = 11, 15
[square = 12, 15]
cube_type = g_tomb
[object = rock]
target = 12, 15
[square = 13, 15]
cube_type = g_tomb
[object = rock]
direction = 0
target = 13, 15
[square = 14, 15]
cube_type = g_tomb
[object = rock]
target = 14, 15
[square = 15, 15]
cube_type = g_tomb
[object = rock]
direction = 0
target = 15, 15
\\***********************************
[level = LAVA_PIT]
size = 16, 16
object_items_reseted = 0
[square = 0, 0]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 0, 0
[object = demon_count]
direction = 0
target = 1, 1
[square = 1, 0]
cube_type = g_tomb
[object = rock_lava]
target = 1, 0
[square = 2, 0]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 2, 0
[square = 3, 0]
cube_type = g_tomb
[object = rock_lava]
target = 3, 0
[square = 0, 1]
cube_type = g_tomb
[object = rock_lava]
target = 0, 1
[square = 1, 1]
cube_type = g_tomb
[object = ladder]
direction = 0
target = 1, 1
[square = 2, 1]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 2, 1
[square = 3, 1]
cube_type = g_tomb
[object = rock_lava]
target = 3, 1
[square = 4, 1]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 4, 1
[square = 9, 1]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 9, 1
[square = 10, 1]
cube_type = g_tomb
[object = rock_lava]
target = 10, 1
[square = 11, 1]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 11, 1
[square = 12, 1]
cube_type = g_tomb
[object = rock_lava]
target = 12, 1
[square = 13, 1]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 13, 1
[square = 0, 2]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 0, 2
[square = 1, 2]
cube_type = g_tomb
[square = 2, 2]
cube_type = g_tomb
[object = stain]
target = 2, 2
[square = 3, 2]
cube_type = g_tomb
[enemy = deadpriest]
hp = -1
[square = 4, 2]
cube_type = g_tomb
[object = rock_lava]
target = 4, 2
[square = 5, 2]
cube_type = g_tomb
[object = rock_lava]
target = 5, 2
[square = 8, 2]
cube_type = g_tomb
[object = rock_lava]
target = 8, 2
[square = 9, 2]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 9, 2
[square = 10, 2]
cube_type = g_tomb
[object = stain]
target = 10, 2
[square = 11, 2]
cube_type = g_tomb
[square = 12, 2]
cube_type = g_tomb
[object = skull_pike1]
direction = 1
target = 12, 2
[square = 13, 2]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 13, 2
[square = 14, 2]
cube_type = g_tomb
[object = rock_lava]
target = 14, 2
[square = 0, 3]
cube_type = g_tomb
[object = rock_lava]
target = 0, 3
[square = 1, 3]
cube_type = g_tomb
[object = stain]
target = 1, 3
[square = 2, 3]
cube_type = g_tomb
[square = 3, 3]
cube_type = g_tomb
[object = stain]
target = 3, 3
[square = 4, 3]
cube_type = g_tomb
[square = 5, 3]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 5, 3
[square = 6, 3]
cube_type = g_tomb
[object = rock_lava]
target = 6, 3
[square = 7, 3]
cube_type = g_tomb
[object = rock_lava]
target = 7, 3
[square = 8, 3]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 8, 3
[square = 9, 3]
cube_type = g_tomb
[square = 10, 3]
cube_type = g_tomb
[object = stain]
target = 10, 3
[square = 11, 3]
cube_type = g_tomb
[object = rock_lava]
target = 11, 3
[square = 12, 3]
cube_type = g_tomb
[object = stain]
target = 12, 3
[square = 13, 3]
cube_type = g_tomb
[square = 14, 3]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 14, 3
[square = 0, 4]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 0, 4
[square = 1, 4]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 1, 4
[square = 2, 4]
cube_type = g_tomb
[object = torch2]
target = 2, 4
[square = 3, 4]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 3, 4
[square = 4, 4]
cube_type = g_tomb
[square = 5, 4]
cube_type = g_tomb
[enemy = lavalizard]
hp = 200
[square = 6, 4]
cube_type = g_tomb
[object = fire_menhir]
direction = 0
target = 6, 4
[square = 7, 4]
cube_type = g_tomb
[object = stain]
target = 7, 4
[square = 8, 4]
cube_type = g_tomb
[object = rock_lava]
target = 8, 4
[square = 9, 4]
cube_type = g_tomb
[square = 10, 4]
cube_type = g_tomb
[item = remains]
item_count = 0
[square = 11, 4]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 11, 4
[square = 12, 4]
cube_type = g_tomb
[enemy = lavalizard]
hp = 200
[square = 13, 4]
cube_type = g_tomb
[object = torch2]
direction = 0
target = 13, 4
[object = torch2]
direction = 1
target = 13, 4
[object = torch2]
target = 13, 4
[object = necro_circle]
target = 11, 2
[square = 14, 4]
cube_type = g_tomb
[object = rock_lava]
target = 14, 4
[square = 15, 4]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 15, 4
[square = 1, 5]
cube_type = g_tomb
[object = rock_lava]
target = 1, 5
[square = 2, 5]
cube_type = g_tomb
[enemy = lavalizard]
hp = 200
[square = 3, 5]
cube_type = g_tomb
[square = 4, 5]
cube_type = g_tomb
[object = stain]
target = 4, 5
[square = 5, 5]
cube_type = g_tomb
[object = stain]
target = 5, 5
[square = 6, 5]
cube_type = g_tomb
[object = rock_lava]
target = 6, 5
[square = 7, 5]
cube_type = g_tomb
[square = 8, 5]
cube_type = g_tomb
[square = 9, 5]
cube_type = g_tomb
[square = 10, 5]
cube_type = g_tomb
[object = rock_lava]
target = 10, 5
[square = 11, 5]
cube_type = g_tomb
[object = rock_lava]
target = 11, 5
[square = 12, 5]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 12, 5
[square = 13, 5]
cube_type = g_tomb
[object = rock_lava]
target = 13, 5
[square = 14, 5]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 14, 5
[square = 15, 5]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 15, 5
[square = 1, 6]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 1, 6
[square = 2, 6]
cube_type = g_tomb
[object = skull_pike2]
target = 2, 6
[square = 3, 6]
cube_type = g_tomb
[square = 4, 6]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 4, 6
[square = 5, 6]
cube_type = g_tomb
[object = rock_lava]
direction = 1
target = 5, 6
[square = 6, 6]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 6, 6
[square = 7, 6]
cube_type = g_tomb
[square = 8, 6]
cube_type = g_tomb
[object = stain]
target = 8, 6
[square = 9, 6]
cube_type = g_tomb
[object = rock_lava]
target = 9, 6
[square = 10, 6]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 10, 6
[square = 14, 6]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 14, 6
[square = 1, 7]
cube_type = g_tomb
[object = rock_lava]
target = 1, 7
[square = 2, 7]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 2, 7
[square = 3, 7]
cube_type = g_tomb
[square = 4, 7]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 4, 7
[square = 5, 7]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 5, 7
[square = 6, 7]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 6, 7
[square = 7, 7]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 7, 7
[square = 8, 7]
cube_type = g_tomb
[square = 9, 7]
cube_type = g_tomb
[enemy = lavalizard]
hp = 200
[square = 10, 7]
cube_type = g_tomb
[object = rock_lava]
target = 10, 7
[square = 1, 8]
cube_type = g_tomb
[object = rock_lava]
direction = 1
target = 1, 8
[square = 2, 8]
cube_type = g_tomb
[square = 3, 8]
cube_type = g_tomb
[object = torch2]
direction = 1
target = 3, 8
[square = 4, 8]
cube_type = g_tomb
[object = rock_lava]
target = 4, 8
[square = 5, 8]
cube_type = g_tomb
[object = necro_circle]
target = 7, 9
[square = 6, 8]
cube_type = g_tomb
[enemy = lavalizard]
hp = 200
[square = 7, 8]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 7, 8
[square = 8, 8]
cube_type = g_tomb
[object = rock_lava]
target = 8, 8
[square = 9, 8]
cube_type = g_tomb
[object = fire_menhir]
direction = 0
target = 9, 8
[square = 10, 8]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 10, 8
[square = 11, 8]
cube_type = g_tomb
[object = rock_lava]
target = 11, 8
[square = 1, 9]
cube_type = g_tomb
[object = rock_lava]
direction = 3
target = 1, 9
[square = 2, 9]
cube_type = g_tomb
[object = stain]
target = 2, 9
[square = 3, 9]
cube_type = g_tomb
[object = rock_lava]
direction = 1
target = 3, 9
[square = 4, 9]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 4, 9
[square = 5, 9]
cube_type = g_tomb
[object = rock_lava]
target = 5, 9
[square = 6, 9]
cube_type = g_tomb
[enemy = lavalizard]
hp = 200
[square = 7, 9]
cube_type = g_tomb
[item = ruby]
item_count = 0
[enemy = deadpriest]
hp = -1
[enemy = deadpriest]
hp = -1
[square = 8, 9]
cube_type = g_tomb
[object = rock_lava]
target = 8, 9
[square = 9, 9]
cube_type = g_tomb
[square = 10, 9]
cube_type = g_tomb
[object = shunt]
direction = 0
target = 8, 9
[object = fire_menhir]
direction = 0
target = 10, 9
[square = 11, 9]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 11, 9
[square = 12, 9]
cube_type = g_tomb
[object = rock_lava]
target = 12, 9
[square = 1, 10]
cube_type = g_tomb
[object = rock_lava]
direction = 1
target = 1, 10
[square = 2, 10]
cube_type = g_tomb
[enemy = firedemon]
hp = 300
[square = 3, 10]
cube_type = g_tomb
[object = fire_menhir]
direction = 0
target = 3, 10
[square = 4, 10]
cube_type = g_tomb
[object = rock_lava]
target = 4, 10
[square = 5, 10]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 5, 10
[square = 6, 10]
cube_type = g_tomb
[object = rock_lava]
target = 6, 10
[square = 7, 10]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 7, 10
[square = 8, 10]
cube_type = g_tomb
[object = rock_lava]
target = 8, 10
[square = 9, 10]
cube_type = g_tomb
[square = 10, 10]
cube_type = g_tomb
[object = stain]
target = 10, 10
[square = 11, 10]
cube_type = g_tomb
[enemy = firedemon]
hp = 300
[square = 12, 10]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 12, 10
[square = 13, 10]
cube_type = g_tomb
[object = rock_lava]
direction = 1
target = 13, 10
[square = 14, 10]
cube_type = g_tomb
[object = rock_lava]
target = 14, 10
[square = 1, 11]
cube_type = g_tomb
[object = rock_lava]
direction = 3
target = 1, 11
[square = 2, 11]
cube_type = g_tomb
[object = rock_lava]
target = 2, 11
[square = 3, 11]
cube_type = g_tomb
[object = stain]
target = 3, 11
[enemy = deadpriest]
hp = -1
[square = 4, 11]
cube_type = g_tomb
[enemy = lavalizard]
hp = 200
[square = 5, 11]
cube_type = g_tomb
[square = 6, 11]
cube_type = g_tomb
[object = shunt]
direction = 0
target = 3, 12
[square = 7, 11]
cube_type = g_tomb
[object = rock_lava]
target = 7, 11
[square = 8, 11]
cube_type = g_tomb
[square = 9, 11]
cube_type = g_tomb
[object = stain]
target = 9, 11
[square = 10, 11]
cube_type = g_tomb
[object = rock_lava]
direction = 1
target = 10, 11
[square = 11, 11]
cube_type = g_tomb
[square = 12, 11]
cube_type = g_tomb
[object = stain]
target = 12, 11
[square = 13, 11]
cube_type = g_tomb
[enemy = deadpriest]
hp = -1
[square = 14, 11]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 14, 11
[square = 15, 11]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 15, 11
[square = 0, 12]
cube_type = g_tomb
[object = rock_lava]
target = 0, 12
[square = 1, 12]
cube_type = g_tomb
[object = rock_lava]
target = 1, 12
[square = 2, 12]
cube_type = g_tomb
[object = rock_lava]
target = 2, 12
[square = 3, 12]
cube_type = g_tomb
[object = rock_lava]
target = 3, 12
[square = 4, 12]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 4, 12
[square = 5, 12]
cube_type = g_tomb
[enemy = firedemon]
hp = 300
[square = 6, 12]
cube_type = g_tomb
[square = 7, 12]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 7, 12
[square = 8, 12]
cube_type = g_tomb
[object = stain]
target = 8, 12
[square = 9, 12]
cube_type = g_tomb
[square = 10, 12]
cube_type = g_tomb
[square = 11, 12]
cube_type = g_tomb
[square = 12, 12]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 12, 12
[square = 13, 12]
cube_type = g_tomb
[square = 14, 12]
cube_type = g_tomb
[square = 15, 12]
cube_type = g_tomb
[object = rock_lava]
target = 15, 12
[square = 0, 13]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 0, 13
[square = 1, 13]
cube_type = g_tomb
[square = 2, 13]
cube_type = g_tomb
[enemy = lavalizard]
hp = 200
[square = 3, 13]
cube_type = g_tomb
[item = stones]
item_count = 10
[item = rusty_dirk]
item_count = 0
[square = 4, 13]
cube_type = g_tomb
[object = rock_lava]
target = 4, 13
[square = 5, 13]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 5, 13
[square = 6, 13]
cube_type = g_tomb
[object = skull_pike4]
target = 6, 13
[square = 7, 13]
cube_type = g_tomb
[object = stain]
target = 7, 13
[square = 8, 13]
cube_type = g_tomb
[square = 9, 13]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 9, 13
[square = 10, 13]
cube_type = g_tomb
[object = rock_lava]
target = 10, 13
[square = 11, 13]
cube_type = g_tomb
[square = 12, 13]
cube_type = g_tomb
[square = 13, 13]
cube_type = g_tomb
[object = torch2]
direction = 1
target = 13, 13
[object = torch2]
direction = 0
target = 13, 13
[object = torch2]
direction = 3
target = 13, 13
[object = torch2]
target = 13, 13
[object = necro_circle]
direction = 0
target = 11, 12
[square = 14, 13]
cube_type = g_tomb
[enemy = lavalizard]
hp = 200
[square = 15, 13]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 15, 13
[square = 0, 14]
cube_type = g_tomb
[object = rock_lava]
target = 0, 14
[square = 1, 14]
cube_type = g_tomb
[object = necro_circle]
target = 3, 13
[object = torch2]
target = 1, 14
[object = torch2]
direction = 1
target = 1, 14
[square = 2, 14]
cube_type = g_tomb
[object = rock_lava]
target = 2, 14
[square = 3, 14]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 3, 14
[square = 4, 14]
cube_type = g_tomb
[object = rock_lava]
target = 4, 14
[square = 5, 14]
cube_type = g_tomb
[object = rock_lava]
target = 5, 14
[square = 6, 14]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 6, 14
[square = 7, 14]
cube_type = g_tomb
[object = rock_lava]
target = 7, 14
[square = 8, 14]
cube_type = g_tomb
[object = rock_lava]
target = 8, 14
[square = 9, 14]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 9, 14
[square = 10, 14]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 10, 14
[square = 11, 14]
cube_type = g_tomb
[object = rock_lava]
target = 11, 14
[square = 12, 14]
cube_type = g_tomb
[object = stain]
target = 12, 14
[square = 13, 14]
cube_type = g_tomb
[enemy = lavalizard]
hp = 200
[square = 14, 14]
cube_type = g_tomb
[object = skull_pike3]
direction = 1
target = 14, 14
[square = 15, 14]
cube_type = g_tomb
[object = rock_lava]
target = 15, 14
[square = 0, 15]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 0, 15
[square = 1, 15]
cube_type = g_tomb
[object = rock_lava]
target = 1, 15
[square = 2, 15]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 2, 15
[square = 11, 15]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 11, 15
[square = 12, 15]
cube_type = g_tomb
[object = rock_lava]
target = 12, 15
[square = 13, 15]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 13, 15
[square = 14, 15]
cube_type = g_tomb
[object = rock_lava]
target = 14, 15
[square = 15, 15]
cube_type = g_tomb
[object = rock_lava]
direction = 0
target = 15, 15