Undercroft/undercroft_windows_i110/data/game/map_cloister.txt

16909 lines
231 KiB
Plaintext

save_version = 16
part_name = cloister
level_count = 7
\\***********************************
[level = SPIDER_TUNNEL]
size = 31, 36
object_items_reseted = 0
[square = 0, 0]
cube_type = w_clay
[square = 1, 0]
cube_type = w_clay
[square = 2, 0]
cube_type = w_clay
[square = 3, 0]
cube_type = w_clay
[square = 4, 0]
cube_type = w_clay
[square = 5, 0]
cube_type = w_clay
[square = 6, 0]
cube_type = w_clay
[square = 0, 1]
cube_type = w_clay
[square = 1, 1]
cube_type = g_tomb
[object = ladder]
direction = 3
target = 1, 1
[object = tophole]
direction = 1
target = 1, 1
[square = 2, 1]
cube_type = g_tomb
[square = 3, 1]
cube_type = g_tomb
[object = torch2]
direction = 1
[object = torch2]
direction = 0
[square = 4, 1]
cube_type = g_tomb
[square = 5, 1]
cube_type = g_tomb
[object = foliage1]
direction = 1
[object = foliage1]
direction = 0
[square = 6, 1]
cube_type = w_clay
[square = 8, 1]
cube_type = w_clay
[square = 9, 1]
cube_type = w_clay
[square = 10, 1]
cube_type = w_clay
[square = 11, 1]
cube_type = w_stone
[square = 12, 1]
cube_type = w_stone
[square = 13, 1]
cube_type = w_stone
[square = 14, 1]
cube_type = w_stone
[square = 15, 1]
cube_type = w_stone
[square = 16, 1]
cube_type = w_stone
[square = 0, 2]
cube_type = w_clay
[square = 1, 2]
cube_type = w_clay
[square = 2, 2]
cube_type = w_clay
[square = 3, 2]
cube_type = w_clay
[square = 4, 2]
cube_type = w_clay
[square = 5, 2]
cube_type = g_tomb
[object = foliage1]
direction = 1
[square = 6, 2]
cube_type = w_clay
[square = 7, 2]
cube_type = w_clay
[square = 8, 2]
cube_type = w_clay
[square = 9, 2]
cube_type = g_tomb
[square = 10, 2]
cube_type = g_tomb
[square = 11, 2]
cube_type = g_tomb
[object = web1]
direction = 0
[object = tomb_door]
direction = 1
[object = jamb]
direction = 0
[object = jamb]
[square = 12, 2]
cube_type = g_tomb
[object = web1]
direction = 0
[square = 13, 2]
cube_type = g_tomb
[object = web1]
direction = 0
[square = 14, 2]
cube_type = g_tomb
[square = 15, 2]
cube_type = g_tomb
[object = torch]
direction = 0
[square = 16, 2]
cube_type = w_stone
[square = 17, 2]
cube_type = w_stone
[square = 2, 3]
cube_type = w_clay
[square = 3, 3]
cube_type = g_tomb
[enemy = fuzzy_spider]
hp = 400
[enemy = fuzzy_spider]
hp = 400
[square = 4, 3]
cube_type = g_tomb
[object = dirt1]
direction = 0
[enemy = fuzzy_spider]
hp = 400
[enemy = fuzzy_spider]
hp = 400
[square = 5, 3]
cube_type = g_tomb
[square = 6, 3]
cube_type = w_clay
[square = 7, 3]
cube_type = w_clay
[square = 8, 3]
cube_type = g_tomb
[object = web1]
direction = 0
[square = 9, 3]
cube_type = g_tomb
[square = 10, 3]
cube_type = w_clay
[square = 11, 3]
cube_type = w_stone
[square = 12, 3]
cube_type = w_stone
[square = 13, 3]
cube_type = w_stone
[square = 14, 3]
cube_type = g_tomb
[object = web1]
direction = 3
[object = garbage]
direction = 0
[enemy = green_death]
hp = 400
[square = 15, 3]
cube_type = g_tomb
[enemy = green_death]
hp = 400
[square = 16, 3]
cube_type = g_tomb
[object = torch]
direction = 0
[object = teleport]
direction = 0
target = 18, 13
[square = 17, 3]
cube_type = w_stone
[square = 0, 4]
cube_type = w_clay
[square = 1, 4]
cube_type = w_clay
[square = 2, 4]
cube_type = w_clay
[square = 3, 4]
cube_type = g_tomb
[object = tomb_door]
direction = 0
[object = jamb]
direction = 1
[object = jamb]
direction = 3
[square = 4, 4]
cube_type = w_clay
[square = 5, 4]
cube_type = w_clay
[square = 6, 4]
cube_type = w_clay
[square = 7, 4]
cube_type = g_tomb
[object = web1]
direction = 3
[square = 8, 4]
cube_type = g_tomb
[square = 9, 4]
cube_type = g_tomb
[square = 10, 4]
cube_type = w_clay
[square = 11, 4]
cube_type = w_stone
[square = 12, 4]
cube_type = w_stone
[square = 13, 4]
cube_type = w_stone
[square = 14, 4]
cube_type = g_tomb
[object = web1]
direction = 3
[object = dirt1]
direction = 0
[square = 15, 4]
cube_type = g_tomb
[enemy = fuzzy_spider]
hp = 400
[square = 16, 4]
cube_type = g_tomb
[object = torch]
[square = 17, 4]
cube_type = w_stone
[square = 0, 5]
cube_type = w_clay
[square = 1, 5]
cube_type = g_tomb
[object = web1]
direction = 3
[object = barrel]
direction = 3
<object_item = money10>
object_item_count = 12
<object_item = bread>
object_item_count = 0
<object_item = chicken_leg>
object_item_count = 0
[square = 2, 5]
cube_type = g_tomb
[object = dirt2]
direction = 3
[square = 3, 5]
cube_type = g_tomb
[object = garbage]
direction = 3
<object_item = bread>
object_item_count = 0
[square = 4, 5]
cube_type = w_clay
[square = 5, 5]
cube_type = w_clay
[square = 6, 5]
cube_type = g_tomb
[object = web1]
direction = 0
[square = 7, 5]
cube_type = g_tomb
[enemy = giant_spider]
hp = 600
[square = 8, 5]
cube_type = g_tomb
[object = web1]
direction = 1
[object = web1]
[square = 9, 5]
cube_type = w_clay
[square = 10, 5]
cube_type = w_clay
[square = 11, 5]
cube_type = w_stone
[square = 12, 5]
cube_type = g_tomb
[object = web1]
direction = 3
[square = 13, 5]
cube_type = g_tomb
[object = web1]
direction = 0
[object = web_blocker]
direction = 3
target = 13, 5
[square = 14, 5]
cube_type = g_tomb
[square = 15, 5]
cube_type = g_tomb
[enemy = green_death]
hp = 400
[square = 16, 5]
cube_type = w_stone
[square = 17, 5]
cube_type = w_stone
[square = 0, 6]
cube_type = w_clay
[square = 1, 6]
cube_type = g_tomb
[object = web1]
direction = 3
[object = web1]
direction = 1
[object = dirt1]
direction = 3
[object = flower1]
direction = 3
[square = 2, 6]
cube_type = w_clay
[square = 3, 6]
cube_type = g_tomb
[object = web1]
direction = 1
[object = web1]
direction = 3
[object = dirt2]
direction = 3
[square = 4, 6]
cube_type = w_clay
[square = 5, 6]
cube_type = w_clay
[square = 6, 6]
cube_type = g_tomb
[square = 7, 6]
cube_type = g_tomb
[object = web1]
direction = 1
[square = 8, 6]
cube_type = w_clay
[square = 9, 6]
cube_type = w_clay
[square = 10, 6]
cube_type = w_clay
[square = 11, 6]
cube_type = w_stone
[square = 12, 6]
cube_type = g_tomb
[object = web1]
direction = 3
[object = web_blocker]
target = 12, 6
[square = 13, 6]
cube_type = w_stone
[square = 14, 6]
cube_type = w_stone
[square = 15, 6]
cube_type = w_stone
[square = 16, 6]
cube_type = w_stone
[square = 0, 7]
cube_type = w_clay
[square = 1, 7]
cube_type = g_tomb
[object = web1]
direction = 3
[object = web1]
direction = 1
[square = 2, 7]
cube_type = w_clay
[square = 3, 7]
cube_type = g_tomb
[object = web1]
direction = 1
[object = web1]
direction = 3
[square = 4, 7]
cube_type = w_clay
[square = 5, 7]
cube_type = w_clay
[square = 6, 7]
cube_type = g_tomb
[object = web_blocker]
target = 6, 7
[square = 7, 7]
cube_type = w_clay
[square = 8, 7]
cube_type = w_clay
[square = 9, 7]
cube_type = w_clay
[square = 10, 7]
cube_type = w_stone
[square = 11, 7]
cube_type = g_tomb
[object = dirt2]
direction = 0
[object = web1]
direction = 3
[object = web1]
direction = 0
[square = 12, 7]
cube_type = g_tomb
[object = dirt1]
direction = 0
[object = spider_attack]
direction = 0
target = 12, 7
[enemy = giant_spider]
hp = 600
[square = 13, 7]
cube_type = g_tomb
[object = dirt2]
direction = 0
[square = 14, 7]
cube_type = w_stone
[square = 15, 7]
cube_type = w_stone
[square = 0, 8]
cube_type = w_clay
[square = 1, 8]
cube_type = g_tomb
[object = web1]
direction = 3
[object = dirt1]
direction = 3
[enemy = green_death]
hp = 400
[square = 2, 8]
cube_type = g_tomb
[object = sewer_bottom]
direction = 0
[object = web1]
direction = 0
[object = dirt2]
direction = 3
[enemy = giant_spider]
hp = 600
[square = 3, 8]
cube_type = g_tomb
[object = sewer_bottom]
direction = 0
[object = dirt1]
direction = 3
[square = 4, 8]
cube_type = g_tomb
[object = web1]
direction = 0
[object = dirt1]
direction = 3
[square = 5, 8]
cube_type = g_tomb
[object = web1]
direction = 0
[object = web_blocker]
direction = 3
target = 5, 8
[square = 6, 8]
cube_type = g_tomb
[square = 7, 8]
cube_type = w_clay
[square = 9, 8]
cube_type = w_stone
[square = 10, 8]
cube_type = g_tomb
[square = 11, 8]
cube_type = g_tomb
[object = dirt2]
direction = 0
[enemy = fuzzy_spider]
hp = 400
[square = 12, 8]
cube_type = g_tomb
[square = 13, 8]
cube_type = g_tomb
[object = dirt1]
direction = 0
[object = web1]
[square = 14, 8]
cube_type = g_tomb
[object = dirt1]
direction = 0
[square = 15, 8]
cube_type = w_stone
[square = 0, 9]
cube_type = w_clay
[square = 1, 9]
cube_type = g_tomb
[object = web1]
direction = 3
[object = sewer_bottom]
direction = 3
[square = 2, 9]
cube_type = empty
[square = 3, 9]
cube_type = empty
[square = 4, 9]
cube_type = g_tomb
[object = web1]
direction = 1
[object = sewer_bottom]
direction = 1
[square = 5, 9]
cube_type = w_clay
[square = 6, 9]
cube_type = g_tomb
[square = 7, 9]
cube_type = w_clay
[square = 8, 9]
cube_type = w_stone
[square = 9, 9]
cube_type = w_stone
[square = 10, 9]
cube_type = g_tomb
[object = web1]
direction = 3
[object = web1]
direction = 1
[object = web_blocker]
direction = 0
target = 10, 9
[square = 11, 9]
cube_type = w_stone
[square = 12, 9]
cube_type = g_tomb
[object = foliage1]
direction = 3
[object = web_blocker]
direction = 0
target = 12, 9
[square = 13, 9]
cube_type = w_stone
[square = 14, 9]
cube_type = g_tomb
[object = web1]
direction = 3
[object = web_blocker]
direction = 0
target = 14, 9
[square = 15, 9]
cube_type = w_stone
[square = 23, 9]
cube_type = w_stone
[square = 24, 9]
cube_type = w_stone
[square = 25, 9]
cube_type = w_stone
[square = 26, 9]
cube_type = w_stone
[square = 27, 9]
cube_type = w_stone
[square = 0, 10]
cube_type = w_clay
[square = 1, 10]
cube_type = g_tomb
[object = web1]
direction = 3
[object = sewer_bottom]
direction = 3
[object = dirt1]
direction = 3
[enemy = giant_spider]
hp = 600
[square = 2, 10]
cube_type = empty
[square = 3, 10]
cube_type = empty
[square = 4, 10]
cube_type = g_tomb
[object = web1]
direction = 1
[object = sewer_bottom]
direction = 1
[object = dirt2]
direction = 3
[square = 5, 10]
cube_type = w_clay
[square = 6, 10]
cube_type = g_tomb
[square = 7, 10]
cube_type = w_clay
[square = 8, 10]
cube_type = w_stone
[square = 9, 10]
cube_type = g_tomb
[object = barrel]
direction = 0
<object_item = cheese>
object_item_count = 0
[square = 10, 10]
cube_type = g_tomb
[object = barrel]
direction = 0
<object_item = apple>
object_item_count = 0
[square = 11, 10]
cube_type = g_tomb
[object = foliage1]
direction = 0
[object = web1]
[object = web_blocker]
direction = 3
target = 11, 10
[square = 12, 10]
cube_type = g_tomb
[object = garbage]
direction = 0
<object_item = apple>
object_item_count = 0
[square = 13, 10]
cube_type = g_tomb
[object = web_blocker]
direction = 3
target = 13, 10
[square = 14, 10]
cube_type = g_tomb
[object = dirt2]
direction = 0
[object = web1]
direction = 1
[square = 15, 10]
cube_type = w_stone
[square = 16, 10]
cube_type = w_stone
[square = 17, 10]
cube_type = w_stone
[square = 18, 10]
cube_type = w_stone
[square = 19, 10]
cube_type = w_stone
[square = 20, 10]
cube_type = w_stone
[square = 21, 10]
cube_type = w_stone
[square = 22, 10]
cube_type = w_stone
[square = 23, 10]
cube_type = w_stone
[square = 24, 10]
cube_type = g_tomb
[square = 25, 10]
cube_type = g_tomb
[object = chest1]
<object_item = gloves_of_haste>
object_item_count = 0
<object_item = rope_of_energy>
object_item_count = 0
[object = torch]
direction = 0
[object = spider_attack]
direction = 0
target = 25, 10
[square = 26, 10]
cube_type = g_tomb
[object = spider_dummy]
direction = 0
target = 26, 10
[item = spider]
item_count = 0
[square = 27, 10]
cube_type = w_stone
[square = 0, 11]
cube_type = w_clay
[square = 1, 11]
cube_type = g_tomb
[object = web1]
[object = web1]
direction = 3
[enemy = green_death]
hp = 400
[square = 2, 11]
cube_type = g_tomb
[object = web1]
[object = sewer_bottom]
[square = 3, 11]
cube_type = g_tomb
[object = web1]
[object = sewer_bottom]
[enemy = giant_spider]
hp = 600
[enemy = giant_spider]
hp = 600
[square = 4, 11]
cube_type = g_tomb
[object = web1]
[object = dirt2]
direction = 3
[square = 5, 11]
cube_type = g_tomb
[object = web_blocker]
direction = 3
target = 5, 11
[square = 6, 11]
cube_type = g_tomb
[square = 7, 11]
cube_type = w_clay
[square = 8, 11]
cube_type = w_stone
[square = 9, 11]
cube_type = w_stone
[square = 10, 11]
cube_type = g_tomb
[object = barrel]
direction = 0
[square = 11, 11]
cube_type = w_stone
[square = 12, 11]
cube_type = g_tomb
[object = web1]
direction = 3
[object = web1]
direction = 1
[object = web_blocker]
direction = 0
target = 12, 11
[square = 13, 11]
cube_type = w_stone
[square = 14, 11]
cube_type = g_tomb
[square = 15, 11]
cube_type = w_stone
[square = 16, 11]
cube_type = g_tomb
[square = 17, 11]
cube_type = g_tomb
[object = tomb_door]
direction = 1
[object = foliage1]
direction = 1
[object = jamb]
[object = jamb]
direction = 0
[square = 18, 11]
cube_type = g_tomb
[object = foliage1]
direction = 3
[object = foliage1]
direction = 0
[object = foliage1]
[square = 19, 11]
cube_type = g_tomb
[object = dirt1]
direction = 0
[square = 20, 11]
cube_type = g_tomb
[enemy = fuzzy_spider]
hp = 400
[square = 21, 11]
cube_type = g_tomb
[enemy = fire_arachnid]
hp = 800
[square = 22, 11]
cube_type = g_tomb
[square = 23, 11]
cube_type = g_tomb
[object = tomb_door]
direction = 3
[object = jamb]
[object = jamb]
direction = 0
[square = 24, 11]
cube_type = g_tomb
[enemy = giant_spider]
hp = 600
[square = 25, 11]
cube_type = g_tomb
[object = dirt1]
[square = 26, 11]
cube_type = g_tomb
[object = column]
direction = 0
[square = 27, 11]
cube_type = w_stone
[square = 0, 12]
cube_type = w_clay
[square = 1, 12]
cube_type = w_clay
[square = 2, 12]
cube_type = w_clay
[square = 3, 12]
cube_type = w_clay
[square = 4, 12]
cube_type = w_clay
[square = 5, 12]
cube_type = w_clay
[square = 6, 12]
cube_type = w_clay
[square = 7, 12]
cube_type = w_clay
[square = 8, 12]
cube_type = w_stone
[square = 9, 12]
cube_type = g_tomb
[object = barrel]
direction = 0
<object_item = money10>
object_item_count = 3
<object_item = bread>
object_item_count = 0
<object_item = trophy_small_gems>
object_item_count = 0
[object = web1]
direction = 3
[square = 10, 12]
cube_type = g_tomb
[object = garbage]
direction = 0
[enemy = fire_arachnid]
hp = 800
[square = 11, 12]
cube_type = g_tomb
[object = web_blocker]
direction = 3
target = 11, 12
[square = 12, 12]
cube_type = g_tomb
[enemy = fuzzy_spider]
hp = 400
[enemy = fuzzy_spider]
hp = 400
[square = 13, 12]
cube_type = g_tomb
[object = web1]
direction = 0
[object = web_blocker]
direction = 3
target = 13, 12
[square = 14, 12]
cube_type = g_tomb
[square = 15, 12]
cube_type = g_tomb
[object = foliage1]
direction = 0
[square = 16, 12]
cube_type = g_tomb
[square = 17, 12]
cube_type = w_stone
[square = 18, 12]
cube_type = w_stone
[square = 19, 12]
cube_type = w_stone
[square = 20, 12]
cube_type = w_stone
[square = 21, 12]
cube_type = g_tomb
[object = web1]
direction = 1
[object = web1]
direction = 3
[object = dirt1]
direction = 0
[square = 22, 12]
cube_type = w_stone
[square = 23, 12]
cube_type = w_stone
[square = 24, 12]
cube_type = g_tomb
[square = 25, 12]
cube_type = g_tomb
[square = 26, 12]
cube_type = g_tomb
[object = barrel]
<object_item = money10>
object_item_count = 22
[square = 27, 12]
cube_type = w_stone
[square = 8, 13]
cube_type = w_stone
[square = 9, 13]
cube_type = g_tomb
[object = barrel]
direction = 0
<object_item = money10>
object_item_count = 16
<object_item = herbs>
object_item_count = 0
[object = web1]
direction = 3
[square = 10, 13]
cube_type = g_tomb
[object = barrel]
direction = 0
<object_item = money10>
object_item_count = 24
[object = web1]
direction = 1
[object = web1]
[square = 11, 13]
cube_type = w_stone
[square = 12, 13]
cube_type = g_tomb
[object = barrel]
direction = 0
<object_item = bread>
object_item_count = 0
<object_item = small_stamina_potion>
object_item_count = 0
[square = 13, 13]
cube_type = w_stone
[square = 14, 13]
cube_type = w_stone
[square = 15, 13]
cube_type = w_stone
[square = 16, 13]
cube_type = w_stone
[square = 17, 13]
cube_type = w_stone
[square = 18, 13]
cube_type = g_tomb
[object = lever]
direction = 3
target = 18, 14
[square = 19, 13]
cube_type = g_tomb
[object = teleport]
direction = 0
target = 16, 4
[square = 20, 13]
cube_type = w_stone
[square = 21, 13]
cube_type = g_tomb
[object = web1]
direction = 3
[square = 22, 13]
cube_type = w_stone
[square = 23, 13]
cube_type = w_stone
[square = 24, 13]
cube_type = w_stone
[square = 25, 13]
cube_type = g_tomb
[object = tomb_door]
[object = jamb]
direction = 3
[object = jamb]
direction = 1
[square = 26, 13]
cube_type = w_stone
[square = 27, 13]
cube_type = w_stone
[square = 8, 14]
cube_type = w_stone
[square = 9, 14]
cube_type = w_stone
[square = 10, 14]
cube_type = w_stone
[square = 11, 14]
cube_type = w_stone
[square = 12, 14]
cube_type = w_stone
[square = 13, 14]
cube_type = w_stone
[square = 14, 14]
cube_type = w_stone
[square = 15, 14]
cube_type = g_tomb
[object = web1]
direction = 0
[item = revive_potion]
item_count = 0
[item = stamina_potion]
item_count = 0
[item = arrows]
item_count = 13
[item = healing_potion]
item_count = 0
[square = 16, 14]
cube_type = g_tomb
[object = web1]
direction = 0
[object = web1]
[object = web_blocker]
direction = 3
target = 16, 14
[enemy = giant_spider]
hp = 600
[square = 17, 14]
cube_type = g_tomb
[object = web1]
direction = 0
[square = 18, 14]
cube_type = w_stone
[square = 19, 14]
cube_type = w_stone
[square = 20, 14]
cube_type = w_stone
[square = 21, 14]
cube_type = g_tomb
[object = web1]
direction = 3
[object = web_blocker]
direction = 0
target = 21, 14
[square = 22, 14]
cube_type = w_stone
[square = 23, 14]
cube_type = w_stone
[square = 24, 14]
cube_type = w_stone
[square = 25, 14]
cube_type = g_tomb
[square = 26, 14]
cube_type = w_stone
[square = 14, 15]
cube_type = w_stone
[square = 15, 15]
cube_type = w_stone
[square = 16, 15]
cube_type = w_stone
[square = 17, 15]
cube_type = g_tomb
[square = 18, 15]
cube_type = w_stone
[square = 19, 15]
cube_type = w_stone
[square = 20, 15]
cube_type = g_tomb
[object = web1]
direction = 0
[object = web1]
direction = 3
[object = garbage]
direction = 3
[square = 21, 15]
cube_type = g_tomb
[square = 22, 15]
cube_type = g_tomb
[object = web1]
direction = 0
[object = web1]
direction = 1
[object = barrel]
direction = 3
<object_item = money10>
object_item_count = 2
<object_item = apple>
object_item_count = 0
<object_item = chicken_leg>
object_item_count = 0
<object_item = trophy_poison_follicle>
object_item_count = 0
[square = 23, 15]
cube_type = w_stone
[square = 24, 15]
cube_type = w_stone
[square = 25, 15]
cube_type = g_tomb
[square = 26, 15]
cube_type = w_stone
[square = 15, 16]
cube_type = w_stone
[square = 16, 16]
cube_type = g_tomb
[object = altar]
direction = 3
target = 16, 16
[object = torch]
direction = 3
target = 16, 16
[object = torch]
target = 16, 16
[object = torch]
direction = 0
target = 16, 16
[square = 17, 16]
cube_type = g_tomb
[object = web1]
[square = 18, 16]
cube_type = g_tomb
[object = web1]
[square = 19, 16]
cube_type = g_tomb
[object = dirt2]
[object = web1]
[object = web_blocker]
direction = 3
target = 19, 16
[square = 20, 16]
cube_type = g_tomb
[object = foliage1]
direction = 3
[square = 21, 16]
cube_type = g_tomb
[square = 22, 16]
cube_type = g_tomb
[square = 23, 16]
cube_type = g_tomb
[object = flower1]
[object = web1]
direction = 0
[object = web_blocker]
direction = 3
target = 23, 16
[square = 24, 16]
cube_type = g_tomb
[object = web1]
direction = 0
[square = 25, 16]
cube_type = g_tomb
[object = web1]
[object = web1]
direction = 1
[square = 26, 16]
cube_type = w_stone
[square = 15, 17]
cube_type = w_stone
[square = 16, 17]
cube_type = w_stone
[square = 17, 17]
cube_type = w_stone
[square = 18, 17]
cube_type = w_stone
[square = 19, 17]
cube_type = w_stone
[square = 20, 17]
cube_type = g_tomb
[object = web1]
[object = flower1]
[object = dirt2]
[object = foliage1]
direction = 3
[object = web1]
direction = 3
[square = 21, 17]
cube_type = g_tomb
[square = 22, 17]
cube_type = g_tomb
[object = web1]
[object = web1]
direction = 1
[square = 23, 17]
cube_type = w_stone
[square = 24, 17]
cube_type = w_stone
[square = 25, 17]
cube_type = w_stone
[square = 26, 17]
cube_type = w_stone
[square = 18, 18]
cube_type = w_clay
[square = 19, 18]
cube_type = w_clay
[object = sewer_bottom]
direction = 0
[square = 20, 18]
cube_type = w_stone
[object = sewer_bottom]
direction = 0
[square = 21, 18]
cube_type = g_tomb
[object = tomb_door]
direction = 0
[object = jamb]
direction = 1
[object = jamb]
direction = 3
[square = 22, 18]
cube_type = w_stone
[object = sewer_bottom]
direction = 0
[square = 23, 18]
cube_type = w_clay
[object = sewer_bottom]
direction = 0
[square = 24, 18]
cube_type = w_clay
[square = 18, 19]
cube_type = w_clay
[object = sewer_bottom]
direction = 3
[square = 19, 19]
cube_type = empty
[square = 20, 19]
cube_type = empty
[square = 21, 19]
cube_type = g_tomb
[enemy = fire_arachnid]
hp = 800
[enemy = fire_arachnid]
hp = 800
[square = 22, 19]
cube_type = empty
[square = 23, 19]
cube_type = empty
[square = 24, 19]
cube_type = w_clay
[object = sewer_bottom]
direction = 1
[square = 18, 20]
cube_type = w_clay
[object = sewer_bottom]
direction = 3
[square = 19, 20]
cube_type = empty
[square = 20, 20]
cube_type = empty
[square = 21, 20]
cube_type = g_tomb
[square = 22, 20]
cube_type = empty
[square = 23, 20]
cube_type = empty
[square = 24, 20]
cube_type = w_clay
[object = sewer_bottom]
direction = 1
[square = 18, 21]
cube_type = w_clay
[object = sewer_bottom]
direction = 3
[square = 19, 21]
cube_type = empty
[square = 20, 21]
cube_type = g_tomb
[object = column]
direction = 0
[object = sewer_bottom]
direction = 0
[object = sewer_bottom]
[square = 21, 21]
cube_type = g_tomb
[enemy = fuzzy_spider]
hp = 400
[square = 22, 21]
cube_type = g_tomb
[object = column]
direction = 0
[object = sewer_bottom]
direction = 0
[object = sewer_bottom]
[square = 23, 21]
cube_type = empty
[square = 24, 21]
cube_type = w_clay
[object = sewer_bottom]
direction = 1
[square = 18, 22]
cube_type = w_clay
[object = sewer_bottom]
direction = 3
[square = 19, 22]
cube_type = empty
[square = 20, 22]
cube_type = empty
[square = 21, 22]
cube_type = g_tomb
[square = 22, 22]
cube_type = empty
[square = 23, 22]
cube_type = empty
[square = 24, 22]
cube_type = w_clay
[object = sewer_bottom]
direction = 1
[square = 18, 23]
cube_type = w_clay
[object = sewer_bottom]
direction = 3
[square = 19, 23]
cube_type = empty
[square = 20, 23]
cube_type = empty
[square = 21, 23]
cube_type = g_tomb
[square = 22, 23]
cube_type = empty
[square = 23, 23]
cube_type = empty
[square = 24, 23]
cube_type = w_clay
[object = sewer_bottom]
direction = 1
[square = 18, 24]
cube_type = w_clay
[square = 19, 24]
cube_type = w_clay
[object = sewer_bottom]
[square = 20, 24]
cube_type = w_clay
[object = sewer_bottom]
[square = 21, 24]
cube_type = g_tomb
[object = torch2]
direction = 3
[object = torch2]
direction = 0
[square = 22, 24]
cube_type = w_clay
[object = sewer_bottom]
[square = 23, 24]
cube_type = w_clay
[object = sewer_bottom]
[square = 24, 24]
cube_type = w_clay
[square = 19, 25]
cube_type = w_clay
[square = 20, 25]
cube_type = w_clay
[square = 21, 25]
cube_type = g_tomb
[square = 22, 25]
cube_type = w_clay
[square = 23, 25]
cube_type = w_clay
[square = 19, 26]
cube_type = w_clay
[square = 20, 26]
cube_type = g_tomb
[object = barrel]
direction = 3
<object_item = money10>
object_item_count = 1
<object_item = chicken_leg>
object_item_count = 0
[square = 21, 26]
cube_type = g_tomb
[object = spider_attack]
direction = 0
target = 21, 26
[square = 22, 26]
cube_type = g_tomb
[item = herbs]
item_count = 0
[item = herbs]
item_count = 0
[square = 23, 26]
cube_type = w_clay
[square = 24, 26]
cube_type = w_clay
[square = 25, 26]
cube_type = w_clay
[square = 19, 27]
cube_type = w_clay
[square = 20, 27]
cube_type = g_tomb
[object = barrel]
direction = 3
<object_item = trophy_small_gems>
object_item_count = 0
<object_item = small_healing_potion>
object_item_count = 0
[object = web1]
direction = 3
[enemy = green_death]
hp = 400
[square = 21, 27]
cube_type = g_tomb
[square = 22, 27]
cube_type = g_tomb
[enemy = fuzzy_spider]
hp = 400
[square = 23, 27]
cube_type = g_tomb
[square = 24, 27]
cube_type = g_tomb
[square = 25, 27]
cube_type = w_clay
[square = 27, 27]
cube_type = w_clay
[square = 28, 27]
cube_type = w_clay
[square = 29, 27]
cube_type = w_clay
[square = 30, 27]
cube_type = w_clay
[square = 19, 28]
cube_type = w_clay
[square = 20, 28]
cube_type = g_tomb
[object = barrel]
direction = 3
<object_item = trophy_horn>
object_item_count = 0
[square = 21, 28]
cube_type = g_tomb
[object = barrel]
direction = 3
[square = 22, 28]
cube_type = g_tomb
[square = 23, 28]
cube_type = w_clay
[square = 24, 28]
cube_type = g_tomb
[object = dirt1]
direction = 1
[square = 25, 28]
cube_type = w_clay
[square = 27, 28]
cube_type = w_clay
[square = 28, 28]
cube_type = g_tomb
[object = web1]
direction = 0
target = 28, 28
[object = foliage1]
direction = 3
target = 28, 28
[object = foliage1]
direction = 0
target = 28, 28
[object = foliage1]
direction = 1
target = 28, 28
[object = foliage1]
target = 28, 28
[square = 29, 28]
cube_type = g_tomb
[object = web1]
direction = 0
target = 29, 28
[object = foliage1]
target = 29, 28
[object = foliage1]
direction = 3
target = 29, 28
[object = foliage1]
direction = 1
target = 29, 28
[object = foliage1]
direction = 0
target = 29, 28
[item = herbs]
item_count = 0
[item = herbs]
item_count = 0
[item = stamina_potion]
item_count = 0
[item = herbs]
item_count = 0
[item = herbs]
item_count = 0
[square = 30, 28]
cube_type = w_clay
[square = 19, 29]
cube_type = w_clay
[square = 20, 29]
cube_type = w_clay
[square = 21, 29]
cube_type = g_tomb
[object = fence]
direction = 0
[object = foliage1]
[square = 22, 29]
cube_type = w_clay
[square = 23, 29]
cube_type = w_clay
[square = 24, 29]
cube_type = g_tomb
[square = 25, 29]
cube_type = w_clay
[square = 27, 29]
cube_type = w_clay
[square = 28, 29]
cube_type = g_tomb
[object = foliage1]
direction = 3
target = 28, 29
[object = foliage1]
direction = 0
target = 28, 29
[enemy = fire_arachnid]
hp = 800
[square = 29, 29]
cube_type = g_tomb
[object = foliage1]
direction = 0
target = 29, 29
[object = foliage1]
direction = 1
target = 29, 29
[item = mushroom]
item_count = 0
[item = mushroom]
item_count = 0
[item = stamina_potion]
item_count = 0
[item = stamina_potion]
item_count = 0
[item = herbs]
item_count = 0
[square = 30, 29]
cube_type = w_clay
[square = 20, 30]
cube_type = w_clay
[square = 21, 30]
cube_type = w_clay
[square = 22, 30]
cube_type = w_clay
[square = 23, 30]
cube_type = w_clay
[square = 24, 30]
cube_type = g_tomb
[square = 25, 30]
cube_type = w_clay
[square = 26, 30]
cube_type = w_clay
[square = 27, 30]
cube_type = w_clay
[square = 28, 30]
cube_type = g_tomb
[object = web_blocker]
direction = 0
target = 28, 30
[square = 29, 30]
cube_type = w_clay
[square = 30, 30]
cube_type = w_clay
[square = 23, 31]
cube_type = w_clay
[square = 24, 31]
cube_type = g_tomb
[object = foliage1]
direction = 3
[object = foliage1]
[object = foliage1]
direction = 1
[object = dirt1]
direction = 1
[enemy = fuzzy_spider]
hp = 400
[square = 25, 31]
cube_type = g_tomb
[object = foliage1]
direction = 3
[square = 26, 31]
cube_type = g_tomb
[square = 27, 31]
cube_type = g_tomb
[object = web_blocker]
direction = 3
target = 27, 31
[object = dirt1]
direction = 1
[square = 28, 31]
cube_type = g_tomb
[square = 29, 31]
cube_type = g_tomb
[square = 30, 31]
cube_type = w_clay
[square = 23, 32]
cube_type = w_clay
[square = 24, 32]
cube_type = w_clay
[square = 25, 32]
cube_type = w_clay
[square = 26, 32]
cube_type = w_clay
[square = 27, 32]
cube_type = w_clay
[square = 28, 32]
cube_type = w_clay
[square = 29, 32]
cube_type = g_tomb
[object = torch]
direction = 1
[square = 30, 32]
cube_type = w_clay
[square = 28, 33]
cube_type = w_clay
[square = 29, 33]
cube_type = g_tomb
[square = 30, 33]
cube_type = w_clay
[square = 28, 34]
cube_type = w_clay
[square = 29, 34]
cube_type = g_tomb
[object = tophole]
direction = 0
target = 29, 34
[square = 30, 34]
cube_type = w_clay
[square = 28, 35]
cube_type = w_clay
[square = 29, 35]
cube_type = w_clay
[square = 30, 35]
cube_type = w_clay
\\***********************************
[level = CLOISTER_1]
size = 42, 28
object_items_reseted = 0
[square = 0, 0]
cube_type = w_gravewall1
[square = 1, 0]
cube_type = w_gravewall1
[square = 2, 0]
cube_type = w_gravewall1
[square = 3, 0]
cube_type = w_gravewall1
[square = 4, 0]
cube_type = w_gravewall1
[square = 5, 0]
cube_type = w_gravewall1
[square = 6, 0]
cube_type = w_gravewall1
[square = 7, 0]
cube_type = w_gravewall1
[square = 8, 0]
cube_type = w_gravewall1
[square = 9, 0]
cube_type = w_gravewall1
[square = 10, 0]
cube_type = w_gravewall1
[square = 11, 0]
cube_type = w_gravewall1
[square = 12, 0]
cube_type = w_gravewall1
[square = 13, 0]
cube_type = w_gravewall1
[square = 17, 0]
cube_type = w_gravewall1
[square = 18, 0]
cube_type = w_gravewall1
[square = 19, 0]
cube_type = w_gravewall1
[square = 20, 0]
cube_type = w_gravewall1
[square = 21, 0]
cube_type = w_gravewall1
[square = 27, 0]
cube_type = w_gravewall1
[square = 28, 0]
cube_type = w_gravewall1
[square = 29, 0]
cube_type = w_gravewall1
[square = 0, 1]
cube_type = w_gravewall1
[square = 1, 1]
cube_type = G_forest1
[object = bush2]
direction = 3
[square = 2, 1]
cube_type = G_forest1
[object = bush1]
direction = 3
[square = 3, 1]
cube_type = G_forest1
[object = bush1]
direction = 3
[object = web1]
direction = 1
[square = 4, 1]
cube_type = w_gravewall1
[square = 5, 1]
cube_type = G_forest1
[object = barrel]
direction = 3
<object_item = bread>
object_item_count = 0
<object_item = mushroom>
object_item_count = 0
<object_item = small_healing_potion>
object_item_count = 0
[square = 6, 1]
cube_type = G_forest1
[object = grave_top]
[square = 7, 1]
cube_type = G_forest1
[object = grave_top]
[enemy = headless]
hp = 600
[square = 8, 1]
cube_type = G_forest1
[object = grave_top]
[object = foliage1]
direction = 0
[object = zombie_attack]
direction = 0
target = 8, 1
[object = flower3]
direction = 0
target = 8, 1
[square = 9, 1]
cube_type = G_forest1
[object = grave_top]
[object = foliage1]
direction = 0
[square = 10, 1]
cube_type = G_forest1
[object = grave_top]
[object = garbage]
direction = 3
<object_item = herbs>
object_item_count = 0
<object_item = chicken_leg>
object_item_count = 0
[object = flower1]
direction = 1
target = 10, 1
[square = 11, 1]
cube_type = G_forest1
[object = grave_top]
[item = herbs]
item_count = 0
[square = 12, 1]
cube_type = G_forest1
[object = roof]
direction = 1
[object = flower2]
direction = 0
target = 12, 1
[item = mushroom]
item_count = 0
[item = mushroom]
item_count = 0
[square = 13, 1]
cube_type = w_gravewall1
[square = 14, 1]
cube_type = w_gravewall1
[square = 15, 1]
cube_type = w_gravewall1
[square = 16, 1]
cube_type = w_gravewall1
[square = 17, 1]
cube_type = w_gravewall1
[square = 18, 1]
cube_type = G_forest1
[object = altar]
direction = 0
target = 18, 1
[object = torch2]
direction = 0
target = 18, 1
[object = torch2]
direction = 1
target = 18, 1
[object = torch2]
target = 18, 1
[object = torch2]
direction = 3
target = 18, 1
[square = 19, 1]
cube_type = w_gravewall1
[square = 20, 1]
cube_type = G_forest1
[object = tstone]
target = 0, 0
[square = 21, 1]
cube_type = w_gravewall1
[square = 22, 1]
cube_type = w_gravewall1
cube_direction = 3
[square = 23, 1]
cube_type = w_gravewall1
cube_direction = 3
[square = 24, 1]
cube_type = w_gravewall1
cube_direction = 1
[square = 25, 1]
cube_type = w_gravewall1
cube_direction = 1
[square = 26, 1]
cube_type = w_gravewall1
cube_direction = 1
[square = 27, 1]
cube_type = w_gravewall1
cube_direction = 1
[square = 28, 1]
cube_type = g_cloister1
[object = ceiling]
direction = 0
[object = library_door]
target = 28, 1
[square = 29, 1]
cube_type = w_gravewall1
cube_direction = 1
[square = 30, 1]
cube_type = w_gravewall1
cube_direction = 1
[square = 0, 2]
cube_type = w_gravewall1
[square = 1, 2]
cube_type = G_forest1
[object = dirt2]
direction = 3
[square = 2, 2]
cube_type = G_forest1
[item = remains]
item_count = 0
[square = 3, 2]
cube_type = G_forest1
[object = dirt2]
direction = 3
[object = web1]
direction = 1
[object = block_enemy]
direction = 0
target = 3, 2
[square = 4, 2]
cube_type = w_gravewall1
[square = 5, 2]
cube_type = G_forest1
[object = grave_top]
direction = 1
[enemy = livingdead]
hp = 450
[square = 6, 2]
cube_type = w_gravewall1
[square = 7, 2]
cube_type = g_cloister1
[object = cloister_win]
direction = 0
[object = ceiling]
direction = 0
[square = 8, 2]
cube_type = w_gravewall1
[square = 9, 2]
cube_type = g_cloister1
[object = cloister_win]
target = 9, 2
[object = ceiling]
target = 9, 2
[square = 10, 2]
cube_type = w_gravewall1
[square = 11, 2]
cube_type = w_gravewall1
[square = 12, 2]
cube_type = G_forest1
[object = grave_top]
direction = 3
[object = roof]
direction = 1
[square = 13, 2]
cube_type = w_gravewall1
[square = 14, 2]
cube_type = g_cloister1
[object = column]
direction = 0
[object = ceiling]
direction = 0
[square = 15, 2]
cube_type = g_cloister1
[object = ceiling]
direction = 0
[object = chest4]
target = 15, 2
<object_item = stamina_potion>
object_item_count = 0
<object_item = healing_potion>
object_item_count = 0
<object_item = healing_potion>
object_item_count = 0
<object_item = revive_potion>
object_item_count = 0
<object_item = medicine>
object_item_count = 0
<object_item = money160>
object_item_count = 148
[square = 16, 2]
cube_type = g_cloister1
[object = cloister_win]
direction = 1
[object = ceiling]
direction = 0
[square = 17, 2]
cube_type = G_forest1
[object = tree1]
direction = 1
[object = roof]
direction = 3
[square = 18, 2]
cube_type = G_forest1
[square = 19, 2]
cube_type = G_forest1
[square = 20, 2]
cube_type = G_forest1
[square = 21, 2]
cube_type = w_arc_side_grass
cube_direction = 1
[object = roof]
direction = 1
[square = 22, 2]
cube_type = w_arc
[object = ceiling]
direction = 1
[square = 23, 2]
cube_type = w_arc_side_grass
cube_direction = 3
[object = roof]
direction = 3
[object = dirt1]
direction = 3
[object = flower1]
direction = 3
[square = 24, 2]
cube_type = G_forest1
cube_direction = 1
[object = flower2]
direction = 3
[object = foliage1]
direction = 0
[square = 25, 2]
cube_type = G_forest1
cube_direction = 1
[object = tree1]
direction = 3
[square = 26, 2]
cube_type = w_gravewall1
cube_direction = 1
[square = 27, 2]
cube_type = w_gravewall1
cube_direction = 1
[square = 28, 2]
cube_type = g_cloister1
[object = ceiling]
direction = 0
[object = libwraith]
direction = 0
target = 28, 2
[enemy = libwraith]
hp = 0
[square = 29, 2]
cube_type = g_cloister1
[object = ceiling]
direction = 0
[object = torch]
direction = 0
[square = 30, 2]
cube_type = w_gravewall1
cube_direction = 1
[square = 31, 2]
cube_type = w_gravewall1
cube_direction = 1
[square = 32, 2]
cube_type = w_gravewall1
cube_direction = 1
[square = 33, 2]
cube_type = w_gravewall1
cube_direction = 1
[square = 34, 2]
cube_type = w_gravewall1
cube_direction = 1
[square = 35, 2]
cube_type = w_gravewall1
cube_direction = 1
[square = 36, 2]
cube_type = w_gravewall1
cube_direction = 1
[square = 37, 2]
cube_type = w_gravewall1
cube_direction = 1
[square = 38, 2]
cube_type = w_gravewall1
cube_direction = 1
[square = 39, 2]
cube_type = w_gravewall1
cube_direction = 1
[square = 0, 3]
cube_type = w_gravewall1
[square = 1, 3]
cube_type = G_forest1
[enemy = fuzzy_spider]
hp = 400
[enemy = fuzzy_spider]
hp = 400
[square = 2, 3]
cube_type = G_forest1
[object = bush1]
direction = 3
[square = 3, 3]
cube_type = G_forest1
[object = dirt2]
direction = 3
[object = flower1]
direction = 3
[object = web1]
direction = 1
[enemy = spider_queen]
hp = 3000
[square = 4, 3]
cube_type = w_gravewall1
[square = 5, 3]
cube_type = G_forest1
[object = grave_top]
direction = 1
[square = 6, 3]
cube_type = w_gravewall1
[square = 7, 3]
cube_type = g_cloister1
[object = ceiling]
[item = orkish_brandy]
item_count = 0
[item = orkish_brandy]
item_count = 0
[item = apple]
item_count = 0
[item = apple]
item_count = 0
[item = apple]
item_count = 0
[enemy = smallrat]
hp = 200
[enemy = smallrat]
hp = 200
[square = 8, 3]
cube_type = g_cloister1
cube_direction = 2
[object = ceiling]
direction = 3
[object = barrel]
<object_item = money10>
object_item_count = 28
<object_item = cheese>
object_item_count = 0
<object_item = trophy_small_gems>
object_item_count = 0
[square = 9, 3]
cube_type = g_cloister1
[object = ceiling]
target = 9, 3
[enemy = smallrat]
hp = 200
[square = 10, 3]
cube_type = g_cloister1
cube_direction = 2
[object = ladder]
direction = 1
[object = grave_top]
direction = 0
[object = grave_top]
direction = 1
[object = grave_top]
direction = 3
[object = grave_top]
[square = 11, 3]
cube_type = w_gravewall1
[square = 12, 3]
cube_type = G_forest1
[object = grave_top]
direction = 3
[object = roof]
direction = 1
[enemy = livingdead]
hp = 450
[square = 13, 3]
cube_type = g_cloister1
[object = cloister_win]
direction = 3
[object = ceiling]
[square = 14, 3]
cube_type = g_cloister1
[object = ceiling]
direction = 0
[square = 15, 3]
cube_type = g_cloister1
[object = ceiling]
direction = 0
[object = dirt1]
[enemy = fatdead_respawn]
hp = 600
[square = 16, 3]
cube_type = w_gravewall1
[square = 17, 3]
cube_type = G_forest1
[object = dirt1]
direction = 0
[object = roof]
direction = 3
[square = 18, 3]
cube_type = G_forest1
[object = zombie_attack]
target = 18, 3
[object = flower3]
direction = 0
target = 18, 3
[square = 19, 3]
cube_type = w_arc_side_grass
cube_direction = 2
[object = roof]
[square = 20, 3]
cube_type = G_forest1
[square = 21, 3]
cube_type = w_arc_side_grass
cube_direction = 1
[object = roof]
direction = 1
[square = 22, 3]
cube_type = w_arc
[object = ceiling]
direction = 1
[square = 23, 3]
cube_type = w_arc_side_grass
cube_direction = 3
[object = roof]
direction = 3
[square = 24, 3]
cube_type = G_forest1
cube_direction = 1
[object = dirt1]
direction = 3
[object = flower1]
direction = 3
[square = 25, 3]
cube_type = G_forest1
cube_direction = 1
[object = bush1]
direction = 3
[square = 26, 3]
cube_type = w_gravewall1
cube_direction = 1
[square = 27, 3]
cube_type = g_cloister1
[object = ceiling]
direction = 0
[object = wall_sign]
direction = 3
target = 27, 3
[square = 28, 3]
cube_type = g_cloister1
[object = ceiling]
direction = 0
[square = 29, 3]
cube_type = g_cloister1
[object = ceiling]
direction = 0
[object = column]
direction = 3
[square = 30, 3]
cube_type = w_gravewall1
cube_direction = 1
[square = 31, 3]
cube_type = w_gravewall1
cube_direction = 1
[square = 32, 3]
cube_type = G_forest1
cube_direction = 1
[object = dirt1]
direction = 3
[square = 33, 3]
cube_type = G_forest1
cube_direction = 1
[object = grave_top]
[square = 34, 3]
cube_type = G_forest1
cube_direction = 1
[object = grave_top]
[item = herbs]
item_count = 0
[item = herbs]
item_count = 0
[square = 35, 3]
cube_type = G_forest1
cube_direction = 1
[object = grave_top]
[object = flower2]
[object = flower3]
direction = 0
[square = 36, 3]
cube_type = G_forest1
cube_direction = 1
[object = grave_top]
[object = dirt2]
[square = 37, 3]
cube_type = G_forest1
cube_direction = 1
[object = grave_top]
[square = 38, 3]
cube_type = G_forest1
cube_direction = 1
[object = barrel]
<object_item = bread>
object_item_count = 0
<object_item = trophy_uncommon_wood>
object_item_count = 0
<object_item = small_healing_potion>
object_item_count = 0
[square = 39, 3]
cube_type = w_gravewall1
cube_direction = 1
[square = 0, 4]
cube_type = w_gravewall1
[square = 1, 4]
cube_type = G_forest1
[object = flower1]
direction = 3
[object = web1]
direction = 1
[square = 2, 4]
cube_type = w_gravewall1
[square = 3, 4]
cube_type = G_forest1
[object = dirt2]
direction = 3
[object = web1]
direction = 1
[object = web1]
[object = web1]
direction = 3
[item = clapper]
item_count = 0
[item = greater_elixir]
item_count = 0
[item = healing_potion]
item_count = 0
[item = stamina_potion]
item_count = 0
[square = 4, 4]
cube_type = w_gravewall1
[square = 5, 4]
cube_type = G_forest1
[object = grave_top]
direction = 1
[square = 6, 4]
cube_type = g_cloister1
[object = cloister_win]
direction = 1
[object = ceiling]
[square = 7, 4]
cube_type = g_cloister1
[object = ceiling]
[enemy = blackrat]
hp = 400
[square = 8, 4]
cube_type = g_cloister1
[object = ceiling]
[enemy = smallrat]
hp = 200
[enemy = smallrat]
hp = 200
[square = 9, 4]
cube_type = g_cloister1
[object = ceiling]
[object = torch]
direction = 1
[square = 10, 4]
cube_type = w_gravewall1
[object = ceiling]
direction = 1
[square = 11, 4]
cube_type = w_gravewall1
[square = 12, 4]
cube_type = G_forest1
[object = grave_top]
direction = 3
[object = roof]
direction = 1
[square = 13, 4]
cube_type = w_gravewall1
[square = 14, 4]
cube_type = g_cloister1
[object = ceiling]
direction = 0
[object = torch]
direction = 3
[square = 15, 4]
cube_type = g_cloister1
[object = ceiling]
direction = 0
[object = RESPAWN-zombie]
direction = 0
target = 32, 3
[object = RESPAWN-fatdead]
direction = 0
target = 31, 11
[square = 16, 4]
cube_type = g_cloister1
[object = cloister_door]
direction = 1
[object = jamb]
direction = 0
[object = jamb]
[object = ceiling]
direction = 0
[square = 17, 4]
cube_type = G_forest1
[object = roof]
direction = 3
[square = 18, 4]
cube_type = w_arc_side_grass
cube_direction = 1
[object = roof]
direction = 1
[square = 19, 4]
cube_type = w_arc
[object = ceiling]
direction = 0
[object = well]
direction = 0
[object = well_dummy]
direction = 0
target = 19, 4
[square = 20, 4]
cube_type = w_arc_side_grass
cube_direction = 3
[object = roof]
direction = 3
[square = 21, 4]
cube_type = w_arc_side_grass
cube_direction = 1
[object = roof]
direction = 1
[square = 22, 4]
cube_type = w_arc
[object = ceiling]
direction = 1
[square = 23, 4]
cube_type = w_arc_side_grass
cube_direction = 3
[object = roof]
direction = 3
[square = 24, 4]
cube_type = G_forest1
cube_direction = 1
[enemy = headless]
hp = 600
[square = 25, 4]
cube_type = G_forest1
cube_direction = 1
[object = bush2]
direction = 3
[object = tree1]
direction = 3
[square = 26, 4]
cube_type = w_gravewall1
cube_direction = 1
[square = 27, 4]
cube_type = w_gravewall1
cube_direction = 1
[square = 28, 4]
cube_type = g_cloister1
[object = ceiling]
direction = 0
[square = 29, 4]
cube_type = g_cloister1
[object = ceiling]
direction = 0
[object = flag2]
direction = 1
target = 29, 4
[object = chest4]
direction = 3
target = 29, 4
<object_item = stamina_potion>
object_item_count = 0
<object_item = healing_potion>
object_item_count = 0
<object_item = revive_potion>
object_item_count = 0
<object_item = medicine>
object_item_count = 0
<object_item = money160>
object_item_count = 158
[square = 30, 4]
cube_type = w_gravewall1
cube_direction = 1
[square = 31, 4]
cube_type = w_gravewall1
cube_direction = 1
[square = 32, 4]
cube_type = G_forest1
cube_direction = 1
[object = grave_top]
direction = 1
[square = 33, 4]
cube_type = w_gravewall1
cube_direction = 1
[square = 34, 4]
cube_type = w_gravewall1
cube_direction = 1
[square = 35, 4]
cube_type = w_gravewall1
cube_direction = 1
[square = 36, 4]
cube_type = w_gravewall1
cube_direction = 1
[object = sewer_bottom]
direction = 0
target = 36, 4
[square = 37, 4]
cube_type = w_gravewall1
cube_direction = 1
[square = 38, 4]
cube_type = G_forest1
cube_direction = 1
[object = grave_top]
direction = 3
[square = 39, 4]
cube_type = w_gravewall1
cube_direction = 1
[square = 40, 4]
cube_type = w_gravewall1
cube_direction = 1
[square = 0, 5]
cube_type = w_gravewall1
[square = 1, 5]
cube_type = G_forest1
[object = web_blocker]
direction = 0
target = 1, 5
[object = web1]
direction = 1
[square = 2, 5]
cube_type = w_gravewall1
[square = 3, 5]
cube_type = w_gravewall1
[square = 4, 5]
cube_type = w_gravewall1
[square = 5, 5]
cube_type = G_forest1
[object = grave_top]
direction = 1
[square = 6, 5]
cube_type = w_gravewall1
[square = 7, 5]
cube_type = g_cloister1
[object = ceiling]
[object = web1]
direction = 3
[object = garbage]
target = 7, 5
<object_item = money10>
object_item_count = 15
[enemy = smallrat]
hp = 200
[square = 8, 5]
cube_type = g_cloister1
[object = ceiling]
[object = finish_bell_tower]
direction = 0
target = 8, 5
[enemy = smallrat]
hp = 200
[square = 9, 5]
cube_type = g_cloister1
[object = ceiling]
[enemy = blackrat]
hp = 400
[square = 10, 5]
cube_type = g_cloister1
[object = ceiling]
direction = 1
[object = garbage]
<object_item = mushroom>
object_item_count = 0
<object_item = trophy_animal_fur>
object_item_count = 0
[enemy = smallrat]
hp = 200
[square = 11, 5]
cube_type = w_gravewall1
[square = 12, 5]
cube_type = G_forest1
[object = grave_top]
direction = 3
[object = foliage1]
direction = 1
[object = roof]
direction = 1
[square = 13, 5]
cube_type = g_cloister1
[object = cloister_win]
direction = 3
[object = ceiling]
[object = foliage1]
direction = 3
[square = 14, 5]
cube_type = g_cloister1
[object = ceiling]
direction = 0
[enemy = headless]
hp = 600
[square = 15, 5]
cube_type = g_cloister1
[object = ceiling]
direction = 0
[object = chair]
[square = 16, 5]
cube_type = w_gravewall1
[square = 17, 5]
cube_type = G_forest1
[object = bush2]
direction = 0
[object = roof]
direction = 3
[square = 18, 5]
cube_type = G_forest1
[square = 19, 5]
cube_type = w_arc_side_grass
[object = roof]
direction = 0
[square = 20, 5]
cube_type = G_forest1
[object = foliage1]
[square = 21, 5]
cube_type = w_arc_side_grass
cube_direction = 1
[object = roof]
direction = 1
[square = 22, 5]
cube_type = w_arc
[object = ceiling]
direction = 1
[object = foliage1]
[square = 23, 5]
cube_type = w_arc_side_grass
cube_direction = 3
[object = roof]
direction = 3
[object = roof]
[square = 24, 5]
cube_type = G_forest1
cube_direction = 1
[object = roof]
[square = 25, 5]
cube_type = G_forest1
cube_direction = 1
[object = roof]
[square = 26, 5]
cube_type = w_gravewall1
cube_direction = 1
[object = roof]
[square = 27, 5]
cube_type = w_gravewall1
cube_direction = 1
[square = 28, 5]
cube_type = g_cloister1
[object = ceiling]
direction = 0
[square = 29, 5]
cube_type = w_gravewall1
cube_direction = 1
[square = 30, 5]
cube_type = w_gravewall1
cube_direction = 1
[square = 31, 5]
cube_type = G_forest1
cube_direction = 1
[object = dirt1]
direction = 3
[square = 32, 5]
cube_type = G_forest1
cube_direction = 1
[object = grave_top]
direction = 1
[object = grave_top]
[item = remains]
item_count = 0
[item = revive_potion]
item_count = 0
[square = 33, 5]
cube_type = w_gravewall1
cube_direction = 1
[square = 34, 5]
cube_type = w_gravewall1
[square = 35, 5]
cube_type = w_gravewall1
cube_direction = 1
[object = sewer_bottom]
direction = 3
target = 35, 5
[square = 36, 5]
cube_type = empty
[object = ladder_down]
direction = 0
[object = ceiling]
direction = 0
[square = 37, 5]
cube_type = w_gravewall1
cube_direction = 1
[object = sewer_bottom]
direction = 1
target = 37, 5
[square = 38, 5]
cube_type = G_forest1
cube_direction = 1
[object = grave_top]
direction = 3
[object = grave_top]
[square = 39, 5]
cube_type = G_forest1
cube_direction = 1
[object = dirt1]
[square = 40, 5]
cube_type = w_gravewall1
cube_direction = 1
[square = 0, 6]
cube_type = w_gravewall1
[square = 1, 6]
cube_type = G_forest1
[object = flower3]
direction = 3
[enemy = fire_arachnid]
hp = 800
[square = 2, 6]
cube_type = G_forest1
[enemy = fire_arachnid]
hp = 800
[square = 3, 6]
cube_type = w_gravewall1
[square = 4, 6]
cube_type = G_forest1
[object = bush1]
direction = 0
[square = 5, 6]
cube_type = G_forest1
[object = grave_top]
direction = 1
[square = 6, 6]
cube_type = w_gravewall1
[square = 7, 6]
cube_type = w_gravewall1
[square = 8, 6]
cube_type = g_cloister1
[object = ceiling]
[object = tower_door]
direction = 0
target = 8, 6
[object = jamb]
direction = 1
target = 8, 6
[object = jamb]
direction = 3
target = 8, 6
[square = 9, 6]
cube_type = w_gravewall1
[square = 10, 6]
cube_type = w_gravewall1
[square = 11, 6]
cube_type = w_gravewall1
[square = 12, 6]
cube_type = G_forest1
[object = grave_top]
direction = 3
[object = roof]
direction = 1
[square = 13, 6]
cube_type = w_gravewall1
[square = 14, 6]
cube_type = g_cloister1
[object = ceiling]
direction = 0
[square = 15, 6]
cube_type = w_gravewall1
[square = 16, 6]
cube_type = w_gravewall1
[square = 17, 6]
cube_type = w_gravewall1
[square = 18, 6]
cube_type = w_gravewall1
[square = 19, 6]
cube_type = G_forest1
[object = flower2]
target = 19, 6
[object = flower4]
direction = 0
target = 19, 6
[object = charon]
direction = 0
target = 19, 6
[square = 20, 6]
cube_type = w_gravewall1
[square = 21, 6]
cube_type = w_gravewall1
[square = 22, 6]
cube_type = w_gravewall1
cube_direction = 3
[square = 23, 6]
cube_type = w_gravewall1
cube_direction = 3
[square = 24, 6]
cube_type = g_cloister1
[object = ceiling]
direction = 0
[square = 25, 6]
cube_type = g_cloister1
[object = ceiling]
direction = 0
[square = 26, 6]
cube_type = g_cloister1
[object = ceiling]
direction = 0
[object = RESPAWN-zombie]
direction = 0
target = 17, 17
[object = RESPAWN-fatdead]
direction = 0
target = 38, 17
[enemy = livingdead]
hp = 450
[square = 27, 6]
cube_type = g_cloister1
[object = torch]
direction = 0
[object = ceiling]
direction = 0
[square = 28, 6]
cube_type = g_cloister1
[object = ceiling]
direction = 0
[square = 29, 6]
cube_type = w_arc1_side_stone
cube_direction = 1
[object = torch]
direction = 0
[object = ceiling]
direction = 0
[object = foliage1]
direction = 1
[square = 30, 6]
cube_type = w_arc_side_grass
cube_direction = 3
[object = roof]
direction = 3
[object = foliage1]
direction = 3
[square = 31, 6]
cube_type = G_forest1
cube_direction = 1
[object = grave_top]
direction = 1
[square = 32, 6]
cube_type = w_gravewall1
cube_direction = 1
[square = 33, 6]
cube_type = w_gravewall1
cube_direction = 1
[object = grave_top_fix]
direction = 0
target = 33, 6
[square = 34, 6]
cube_type = w_gravewall1
cube_direction = 1
[object = grave_top_fix]
direction = 3
target = 34, 6
[object = grave_top_fix]
direction = 0
target = 34, 6
[square = 35, 6]
cube_type = g_cloister1
cube_direction = 1
[object = grave_top]
direction = 3
[object = grave_top]
direction = 1
[object = grave_top]
direction = 0
[object = grave_top_fix]
direction = 0
target = 35, 6
[object = altar]
direction = 0
target = 35, 6
[object = torch2]
direction = 0
target = 35, 6
[object = torch2]
direction = 3
target = 35, 6
[square = 36, 6]
cube_type = w_gravewall1
[object = ceiling]
direction = 0
[object = grave_top_fix]
direction = 1
target = 36, 6
[object = grave_top_fix]
direction = 0
target = 36, 6
[square = 37, 6]
cube_type = w_gravewall1
cube_direction = 1
[object = grave_top_fix]
direction = 0
target = 37, 6
[square = 38, 6]
cube_type = w_gravewall1
cube_direction = 1
[square = 39, 6]
cube_type = G_forest1
cube_direction = 1
[object = grave_top]
direction = 3
[square = 40, 6]
cube_type = w_gravewall1
cube_direction = 1
[square = 41, 6]
cube_type = w_gravewall1
cube_direction = 1
[square = 0, 7]
cube_type = w_gravewall1
[square = 1, 7]
cube_type = w_gravewall1
[square = 2, 7]
cube_type = G_forest1
[object = foliage1]
direction = 3
[object = dirt1]
direction = 3
[enemy = fire_arachnid]
hp = 800
[square = 3, 7]
cube_type = G_forest1
[object = web_blocker]
direction = 1
target = 3, 7
[object = web1]
[object = web1]
direction = 0
[square = 4, 7]
cube_type = G_forest1
[object = zombie_attack]
target = 4, 7
[object = flower3]
direction = 0
target = 4, 7
[square = 5, 7]
cube_type = G_forest1
[item = herbs]
item_count = 0
[square = 6, 7]
cube_type = G_forest1
[object = grave_top]
direction = 0
[square = 7, 7]
cube_type = G_forest1
[object = grave_top]
direction = 0
[square = 8, 7]
cube_type = G_forest1
[object = grave_top]
direction = 0
[square = 9, 7]
cube_type = G_forest1
[object = grave_top]
direction = 0
[object = dirt1]
[square = 10, 7]
cube_type = G_forest1
[object = grave_top]
direction = 0
[object = flower2]
direction = 3
[square = 11, 7]
cube_type = G_forest1
[object = grave_top]
direction = 0
[object = foliage1]
direction = 0
[square = 12, 7]
cube_type = G_forest1
[object = roof]
direction = 1
[object = flower3]
direction = 0
target = 12, 7
[square = 13, 7]
cube_type = g_cloister1
[object = cloister_door]
direction = 3
[object = jamb]
[object = jamb]
direction = 0
[object = ceiling]
[square = 14, 7]
cube_type = g_cloister1
[object = ceiling]
direction = 0
[square = 15, 7]
cube_type = w_gravewall1
[square = 18, 7]
cube_type = w_gravewall1
[square = 19, 7]
cube_type = w_gravewall1
[square = 20, 7]
cube_type = w_gravewall1
[square = 23, 7]
cube_type = w_gravewall1
cube_direction = 1
[square = 24, 7]
cube_type = w_gravewall1
cube_direction = 1
[square = 25, 7]
cube_type = w_gravewall1
cube_direction = 1
[square = 26, 7]
cube_type = g_cloister1
cube_direction = 1
[object = ceiling]
direction = 0
[square = 27, 7]
cube_type = w_gravewall1
cube_direction = 1
[square = 28, 7]
cube_type = w_gravewall1
cube_direction = 1
[square = 29, 7]
cube_type = w_gravewall1
cube_direction = 1
[square = 30, 7]
cube_type = G_forest1
cube_direction = 1
[object = roof]
direction = 3
[square = 31, 7]
cube_type = G_forest1
cube_direction = 1
[object = grave_top]
direction = 1
[square = 32, 7]
cube_type = w_gravewall1
cube_direction = 1
[square = 33, 7]
cube_type = g_cloister1
cube_direction = 1
[object = grave_top]
direction = 3
[object = grave_top]
direction = 0
[object = monk_statue_center]
direction = 1
target = 33, 7
[square = 34, 7]
cube_type = g_cloister1
cube_direction = 1
[object = grave_top]
direction = 0
[object = torch2]
direction = 0
[object = torch2]
direction = 3
[object = grave_top_fix]
direction = 3
target = 34, 7
[square = 35, 7]
cube_type = g_cloister1
cube_direction = 1
[enemy = livingdead]
hp = 450
[square = 36, 7]
cube_type = g_cloister1
cube_direction = 1
[object = grave_top]
direction = 0
[object = torch2]
direction = 3
[object = torch2]
direction = 0
[object = grave_top_fix]
direction = 1
target = 36, 7
[square = 37, 7]
cube_type = g_cloister1
cube_direction = 1
[object = grave_top]
direction = 1
[object = grave_top]
direction = 0
[object = turn_monk]
direction = 3
target = 37, 7
[object = monk_statue_center]
direction = 3
target = 37, 7
[square = 38, 7]
cube_type = w_gravewall1
cube_direction = 1
[square = 39, 7]
cube_type = G_forest1
cube_direction = 1
[object = grave_top]
direction = 3
[square = 40, 7]
cube_type = G_forest1
cube_direction = 1
[object = bush2]
[square = 41, 7]
cube_type = w_gravewall1
cube_direction = 1
[square = 1, 8]
cube_type = w_gravewall1
[square = 2, 8]
cube_type = G_forest1
[enemy = fuzzy_spider]
hp = 400
[square = 3, 8]
cube_type = w_gravewall1
[square = 4, 8]
cube_type = G_forest1
[object = roof]
[square = 5, 8]
cube_type = G_forest1
[object = roof]
[square = 6, 8]
cube_type = w_arc_side_grass
cube_direction = 2
[object = roof]
[square = 7, 8]
cube_type = w_arc_side_grass
cube_direction = 2
[object = roof]
[square = 8, 8]
cube_type = w_arc_side_grass
cube_direction = 2
[object = roof]
[square = 9, 8]
cube_type = w_arc_side_grass
cube_direction = 2
[object = roof]
[object = flower1]
[enemy = headless]
hp = 600
[square = 10, 8]
cube_type = w_arc_side_grass
cube_direction = 2
[object = roof]
[square = 11, 8]
cube_type = G_forest1
[object = roof]
[object = apple_tree]
direction = 0
target = 11, 8
[square = 12, 8]
cube_type = G_forest1
[object = roof]
direction = 1
[object = roof]
[square = 13, 8]
cube_type = w_gravewall1
[square = 14, 8]
cube_type = w_gravewall1
[square = 15, 8]
cube_type = w_gravewall1
[square = 16, 8]
cube_type = w_gravewall1
cube_direction = 2
[square = 17, 8]
cube_type = w_gravewall1
cube_direction = 2
[square = 18, 8]
cube_type = w_gravewall1
cube_direction = 2
[square = 19, 8]
cube_type = w_gravewall1
cube_direction = 2
[square = 20, 8]
cube_type = w_gravewall1
cube_direction = 2
[square = 21, 8]
cube_type = w_gravewall1
cube_direction = 2
[square = 25, 8]
cube_type = w_gravewall1
cube_direction = 1
[square = 26, 8]
cube_type = g_cloister1
cube_direction = 1
[object = ceiling]
direction = 0
[square = 27, 8]
cube_type = w_gravewall1
cube_direction = 1
[square = 29, 8]
cube_type = w_gravewall1
cube_direction = 1
[square = 30, 8]
cube_type = G_forest1
cube_direction = 1
[object = dirt2]
direction = 3
[object = roof]
direction = 3
[object = flower4]
direction = 0
[square = 31, 8]
cube_type = G_forest1
cube_direction = 1
[object = grave_top]
direction = 1
[square = 32, 8]
cube_type = g_cloister1
cube_direction = 2
[object = ceiling]
direction = 3
[object = cloister_win]
direction = 3
[square = 33, 8]
cube_type = g_cloister1
cube_direction = 1
[object = grave_top]
direction = 3
[object = grave_top_fix]
direction = 3
target = 33, 8
[square = 34, 8]
cube_type = g_cloister1
cube_direction = 1
[object = grave_top_fix]
direction = 0
target = 34, 8
[enemy = livingdead]
hp = 450
[square = 35, 8]
cube_type = g_cloister1
cube_direction = 1
[object = grave_top_fix]
direction = 0
target = 35, 8
[square = 36, 8]
cube_type = g_cloister1
cube_direction = 1
[object = grave_top_fix]
direction = 0
target = 36, 8
[object = grave_top_fix]
direction = 1
target = 36, 8
[square = 37, 8]
cube_type = g_cloister1
cube_direction = 1
[object = grave_top]
direction = 1
[square = 38, 8]
cube_type = g_cloister1
cube_direction = 2
[object = ceiling]
direction = 3
[object = cloister_win]
direction = 3
[square = 39, 8]
cube_type = G_forest1
cube_direction = 1
[object = grave_top]
direction = 3
[object = dirt1]
[object = hangman_wait]
direction = 0
target = 39, 8
[enemy = headless]
hp = 600
[square = 40, 8]
cube_type = G_forest1
cube_direction = 1
[object = tree1]
[object = hangman]
direction = 3
target = 0, 0
<object_item = herbs>
object_item_count = 0
<object_item = ring_of_undead_eater>
object_item_count = 0
[square = 41, 8]
cube_type = w_gravewall1
cube_direction = 1
[square = 1, 9]
cube_type = w_gravewall1
[square = 2, 9]
cube_type = G_forest1
[object = barrel]
<object_item = trophy_uncommon_wood>
object_item_count = 0
<object_item = orkish_brandy>
object_item_count = 0
[object = web1]
[square = 3, 9]
cube_type = w_gravewall1
[square = 4, 9]
cube_type = g_cloister1
[object = tstone]
direction = 0
target = 0, 0
[object = ceiling]
direction = 0
target = 4, 9
[square = 5, 9]
cube_type = w_gravewall1
[square = 6, 9]
cube_type = w_arc
[object = ceiling]
direction = 1
[square = 7, 9]
cube_type = w_arc
[object = ceiling]
direction = 3
[square = 8, 9]
cube_type = w_arc
[object = ceiling]
direction = 3
[square = 9, 9]
cube_type = w_arc
[object = ceiling]
direction = 3
[square = 10, 9]
cube_type = w_arc
[object = ceiling]
[square = 11, 9]
cube_type = w_gravewall1
[square = 12, 9]
cube_type = w_gravewall1
[square = 13, 9]
cube_type = w_gravewall1
[square = 14, 9]
cube_type = g_cloister1
cube_direction = 2
[object = table]
direction = 0
[object = chair]
direction = 0
[object = ceiling]
direction = 0
[square = 15, 9]
cube_type = g_cloister1
cube_direction = 2
[object = torch]
direction = 0
[object = ceiling]
direction = 0
[enemy = smallrat]
hp = 200
[enemy = smallrat]
hp = 200
[square = 16, 9]
cube_type = w_gravewall1
cube_direction = 2
[square = 17, 9]
cube_type = w_arc1_side_stone
cube_direction = 1
[object = torch2]
direction = 3
[object = ceiling]
direction = 0
[object = ceiling]
direction = 0
[square = 18, 9]
cube_type = w_arc
cube_direction = 1
[object = cloister_door]
direction = 3
[object = jamb]
direction = 0
[object = jamb]
[object = ceiling]
direction = 0
[square = 19, 9]
cube_type = w_arc1_side_stone
cube_direction = 3
[object = ceiling]
direction = 0
[enemy = smallrat]
hp = 200
[enemy = smallrat]
hp = 200
[square = 20, 9]
cube_type = g_cloister1
cube_direction = 2
[object = chest1]
direction = 3
<object_item = stamina_potion>
object_item_count = 0
<object_item = medicine>
object_item_count = 0
<object_item = poisoned_throwing_knives>
object_item_count = 20
<object_item = symbol_of_cobra>
object_item_count = 0
[object = ceiling]
direction = 0
[square = 21, 9]
cube_type = w_gravewall1
cube_direction = 2
[square = 23, 9]
cube_type = w_gravewall1
cube_direction = 3
[square = 24, 9]
cube_type = w_gravewall1
cube_direction = 3
[square = 25, 9]
cube_type = w_gravewall1
cube_direction = 3
[square = 26, 9]
cube_type = g_cloister1
cube_direction = 1
[object = ceiling]
direction = 0
[object = cloister_door]
direction = 0
[object = jamb]
direction = 1
[object = jamb]
direction = 3
[square = 27, 9]
cube_type = w_gravewall1
cube_direction = 3
[square = 28, 9]
cube_type = w_gravewall1
cube_direction = 3
[square = 29, 9]
cube_type = w_gravewall1
cube_direction = 3
[square = 30, 9]
cube_type = G_forest1
cube_direction = 1
[object = roof]
direction = 3
[square = 31, 9]
cube_type = G_forest1
cube_direction = 1
[object = grave_top]
direction = 1
[object = flower4]
direction = 0
[square = 32, 9]
cube_type = w_gravewall1
cube_direction = 1
[square = 33, 9]
cube_type = g_cloister1
cube_direction = 1
[object = grave_top]
direction = 3
[object = grave_top]
[object = grave_top_fix]
direction = 0
[object = monk_statue_center]
direction = 1
target = 33, 9
[square = 34, 9]
cube_type = g_cloister1
cube_direction = 1
[object = grave_top]
[object = grave_top_fix]
direction = 3
target = 34, 9
[square = 35, 9]
cube_type = g_cloister1
cube_direction = 1
[square = 36, 9]
cube_type = g_cloister1
cube_direction = 1
[object = grave_top]
[object = grave_top_fix]
direction = 1
target = 36, 9
[square = 37, 9]
cube_type = g_cloister1
cube_direction = 1
[object = grave_top]
direction = 1
[object = grave_top]
[object = grave_top_fix]
direction = 0
[object = monk_statue_center]
direction = 3
target = 37, 9
[square = 38, 9]
cube_type = w_gravewall1
cube_direction = 1
[square = 39, 9]
cube_type = G_forest1
cube_direction = 1
[object = grave_top]
direction = 3
[square = 40, 9]
cube_type = G_forest1
cube_direction = 1
[object = foliage1]
direction = 1
[object = foliage1]
[object = well]
direction = 3
[square = 41, 9]
cube_type = w_gravewall1
cube_direction = 1
[square = 1, 10]
cube_type = w_gravewall1
[square = 2, 10]
cube_type = w_gravewall1
[square = 3, 10]
cube_type = w_gravewall1
[square = 4, 10]
cube_type = w_gravewall1
[square = 5, 10]
cube_type = w_gravewall1
[square = 6, 10]
cube_type = g_cloister1
[object = cloister_win]
[object = ceiling]
[square = 7, 10]
cube_type = w_gravewall1
[square = 8, 10]
cube_type = g_cloister1
[object = cloister_door]
direction = 0
[object = jamb]
direction = 1
[object = jamb]
direction = 3
[object = ceiling]
direction = 1
[object = ceiling]
[square = 9, 10]
cube_type = w_gravewall1
[square = 10, 10]
cube_type = w_gravewall1
[square = 11, 10]
cube_type = w_gravewall1
[square = 12, 10]
cube_type = w_gravewall1
[square = 13, 10]
cube_type = g_cloister1
[object = ceiling]
direction = 0
target = 13, 10
[object = chest4]
direction = 1
target = 13, 10
<object_item = stamina_potion>
object_item_count = 0
<object_item = healing_potion>
object_item_count = 0
<object_item = medicine>
object_item_count = 0
<object_item = medicine>
object_item_count = 0
<object_item = money160>
object_item_count = 123
[enemy = blackrat]
hp = 400
[enemy = blackrat]
hp = 400
[square = 14, 10]
cube_type = G_forest1
cube_direction = 1
[object = ceiling]
direction = 0
[item = cheese]
item_count = 0
[item = cheese]
item_count = 0
[item = cheese]
item_count = 0
[item = cheese]
item_count = 0
[item = chicken_leg]
item_count = 0
[enemy = smallrat]
hp = 200
[enemy = smallrat]
hp = 200
[square = 15, 10]
cube_type = w_arc_side_grass
cube_direction = 1
[object = ceiling]
direction = 0
[enemy = smallrat]
hp = 200
[enemy = smallrat]
hp = 200
[square = 16, 10]
cube_type = w_arc
cube_direction = 1
[object = cloister_door]
direction = 3
[object = jamb]
direction = 0
[object = jamb]
[object = ceiling]
direction = 0
[square = 17, 10]
cube_type = w_arc1_side_stone
cube_direction = 3
[object = ceiling]
direction = 0
[square = 18, 10]
cube_type = w_gravewall1
cube_direction = 1
[square = 19, 10]
cube_type = g_cloister1
cube_direction = 2
[object = ceiling]
direction = 0
[object = table]
[square = 20, 10]
cube_type = g_cloister1
cube_direction = 2
[object = chair]
[object = ceiling]
direction = 0
[square = 21, 10]
cube_type = w_gravewall1
cube_direction = 2
[square = 23, 10]
cube_type = w_gravewall1
cube_direction = 3
[square = 24, 10]
cube_type = g_cloister1
cube_direction = 1
[object = ceiling]
direction = 1
[square = 25, 10]
cube_type = w_arc1_side_stone
cube_direction = 2
[object = ceiling]
direction = 1
[square = 26, 10]
cube_type = w_arc1_side_stone
cube_direction = 2
[object = ceiling]
direction = 1
[square = 27, 10]
cube_type = w_arc1_side_stone
cube_direction = 2
[object = ceiling]
direction = 1
[square = 28, 10]
cube_type = g_cloister1
cube_direction = 1
[object = ceiling]
direction = 1
[square = 29, 10]
cube_type = w_gravewall1
cube_direction = 3
[square = 30, 10]
cube_type = G_forest1
cube_direction = 1
[object = dirt2]
direction = 3
[object = roof]
direction = 3
[object = foliage1]
direction = 3
[square = 31, 10]
cube_type = G_forest1
cube_direction = 1
[object = grave_top]
direction = 1
[square = 32, 10]
cube_type = w_gravewall1
cube_direction = 1
[square = 33, 10]
cube_type = w_gravewall1
cube_direction = 1
[square = 34, 10]
cube_type = w_gravewall1
cube_direction = 1
[object = grave_top_fix]
[object = grave_top_fix]
direction = 3
target = 34, 10
[object = grave_top_fix]
direction = 0
target = 34, 10
[square = 35, 10]
cube_type = g_cloister1
cube_direction = 2
[object = grave_top]
direction = 3
[object = grave_top]
direction = 1
[object = grave_top_fix]
[object = grave_top_fix]
direction = 0
target = 35, 10
[square = 36, 10]
cube_type = w_gravewall1
cube_direction = 1
[object = grave_top_fix]
[object = grave_top_fix]
direction = 1
target = 36, 10
[object = grave_top_fix]
direction = 0
target = 36, 10
[square = 37, 10]
cube_type = w_gravewall1
cube_direction = 1
[square = 38, 10]
cube_type = w_gravewall1
cube_direction = 1
[square = 39, 10]
cube_type = G_forest1
cube_direction = 1
[object = grave_top]
direction = 3
[square = 40, 10]
cube_type = w_gravewall1
cube_direction = 1
[square = 41, 10]
cube_type = w_gravewall1
cube_direction = 1
[square = 2, 11]
cube_type = G_forest1
cube_direction = 2
[square = 3, 11]
cube_type = G_forest1
cube_direction = 2
[square = 4, 11]
cube_type = G_forest1
cube_direction = 2
[square = 5, 11]
cube_type = g_cloister1
cube_direction = 2
[object = cloister_win]
direction = 3
[object = foliage1]
direction = 3
[object = ceiling]
[square = 6, 11]
cube_type = g_cloister1
[object = ceiling]
[item = pikestaff]
item_count = 0
[item = remains]
item_count = 0
[item = cheese]
item_count = 0
[item = chicken_leg]
item_count = 0
[enemy = smallrat]
hp = 200
[square = 7, 11]
cube_type = g_cloister1
[object = ceiling]
[square = 8, 11]
cube_type = g_cloister1
[object = ceiling]
[square = 9, 11]
cube_type = g_cloister1
[object = ceiling]
[square = 10, 11]
cube_type = g_cloister1
[object = ceiling]
direction = 1
[enemy = zombie_respawn]
hp = 400
[square = 11, 11]
cube_type = g_cloister1
[object = ceiling]
[object = chest4]
target = 11, 11
<object_item = stamina_potion>
object_item_count = 0
<object_item = stamina_potion>
object_item_count = 0
<object_item = healing_potion>
object_item_count = 0
<object_item = healing_potion>
object_item_count = 0
<object_item = medicine>
object_item_count = 0
<object_item = medicine>
object_item_count = 0
<object_item = money160>
object_item_count = 58
[square = 12, 11]
cube_type = w_gravewall1
[square = 13, 11]
cube_type = w_gravewall1
cube_direction = 2
[square = 14, 11]
cube_type = w_gravewall1
cube_direction = 2
[square = 15, 11]
cube_type = w_gravewall1
cube_direction = 2
[square = 16, 11]
cube_type = w_gravewall1
cube_direction = 2
[square = 17, 11]
cube_type = g_cloister1
cube_direction = 2
[object = ceiling]
direction = 0
[square = 18, 11]
cube_type = w_gravewall1
cube_direction = 2
[square = 19, 11]
cube_type = w_gravewall1
cube_direction = 2
[square = 20, 11]
cube_type = w_books
cube_direction = 2
[square = 21, 11]
cube_type = w_books
[square = 22, 11]
cube_type = w_gravewall1
[square = 23, 11]
cube_type = w_gravewall1
[square = 24, 11]
cube_type = w_arc1_side_stone
cube_direction = 1
[object = ceiling]
direction = 1
[object = dirt1]
direction = 1
target = 24, 11
[square = 25, 11]
cube_type = w_arc_two_grass
cube_direction = 3
[object = roof]
direction = 3
[object = roof]
direction = 0
[square = 26, 11]
cube_type = w_arc_side_grass
[object = roof]
direction = 0
[object = flower4]
direction = 0
[square = 27, 11]
cube_type = w_arc_two_grass
[object = roof]
direction = 1
[object = roof]
direction = 0
[square = 28, 11]
cube_type = w_arc1_side_stone
cube_direction = 3
[object = ceiling]
direction = 1
[square = 29, 11]
cube_type = w_gravewall1
cube_direction = 3
[square = 30, 11]
cube_type = G_forest1
cube_direction = 1
[object = roof]
direction = 3
[object = foliage1]
direction = 3
[square = 31, 11]
cube_type = G_forest1
cube_direction = 1
[object = dirt2]
direction = 3
[square = 32, 11]
cube_type = G_forest1
cube_direction = 1
[object = grave_top]
direction = 1
[object = grave_top]
direction = 0
[object = apple_tree]
direction = 1
target = 32, 11
[square = 33, 11]
cube_type = w_gravewall1
cube_direction = 1
[square = 34, 11]
cube_type = g_cloister1
cube_direction = 1
[object = grave_top]
direction = 0
[object = grave_top]
direction = 3
[object = monk_statue]
[object = torch2]
direction = 0
[object = grave_top_fix]
target = 34, 11
[square = 35, 11]
cube_type = g_cloister1
cube_direction = 1
[object = grave_top_fix]
target = 35, 11
[enemy = zombie]
hp = 400
[square = 36, 11]
cube_type = g_cloister1
cube_direction = 1
[object = grave_top]
direction = 0
[object = grave_top]
direction = 1
[object = monk_statue]
[object = torch2]
direction = 3
[object = grave_top_fix]
target = 36, 11
[square = 37, 11]
cube_type = w_gravewall1
cube_direction = 1
[square = 38, 11]
cube_type = G_forest1
cube_direction = 1
[object = grave_top]
direction = 3
[object = grave_top]
direction = 0
[square = 39, 11]
cube_type = G_forest1
cube_direction = 1
[square = 40, 11]
cube_type = w_gravewall1
cube_direction = 1
[square = 2, 12]
cube_type = G_forest1
cube_direction = 2
[square = 3, 12]
cube_type = G_forest1
cube_direction = 2
[square = 4, 12]
cube_type = G_forest1
cube_direction = 2
[square = 5, 12]
cube_type = w_gravewall1
[square = 6, 12]
cube_type = g_cloister1
[object = ceiling]
[object = table]
direction = 0
target = 6, 12
[object = chair]
direction = 0
target = 6, 12
[object = chair]
target = 6, 12
[square = 7, 12]
cube_type = g_cloister1
[object = ceiling]
[square = 8, 12]
cube_type = g_cloister1
[object = ceiling]
[object = flag2]
target = 8, 12
[enemy = smallrat]
hp = 200
[square = 9, 12]
cube_type = g_cloister1
[object = ceiling]
[square = 10, 12]
cube_type = g_cloister1
[object = ceiling]
direction = 1
[object = flag2]
target = 10, 12
[square = 11, 12]
cube_type = g_cloister1
[object = ceiling]
[object = RESPAWN-zombie]
direction = 0
target = 24, 3
[square = 12, 12]
cube_type = w_arc1_side_stone
cube_direction = 1
[object = cloister_door]
direction = 1
[object = jamb]
direction = 0
[object = jamb]
[object = ceiling]
[square = 13, 12]
cube_type = w_arc
cube_direction = 2
[object = ceiling]
[square = 14, 12]
cube_type = w_arc
cube_direction = 2
[object = ceiling]
[object = torch]
direction = 0
[square = 15, 12]
cube_type = w_arc
cube_direction = 2
[object = ceiling]
[square = 16, 12]
cube_type = w_arc1_side_stone
cube_direction = 3
[object = cloister_door]
direction = 1
[object = jamb]
[object = jamb]
direction = 0
[object = ceiling]
[square = 17, 12]
cube_type = w_arc
[object = ceiling]
direction = 0
[square = 18, 12]
cube_type = w_arc
[object = ceiling]
direction = 0
[square = 19, 12]
cube_type = w_gravewall1
[square = 20, 12]
cube_type = g_cloister1
cube_direction = 3
[object = ceiling]
direction = 3
[enemy = fuzzy_spider]
hp = 400
[square = 21, 12]
cube_type = g_cloister1
cube_direction = 3
[object = ceiling]
direction = 3
[enemy = fire_arachnid]
hp = 800
[square = 22, 12]
cube_type = g_cloister1
cube_direction = 3
[object = ceiling]
direction = 3
[object = torch]
direction = 0
[enemy = fire_arachnid]
hp = 800
[enemy = fuzzy_spider]
hp = 400
[square = 23, 12]
cube_type = w_gravewall1
cube_direction = 3
[square = 24, 12]
cube_type = w_arc1_side_stone
cube_direction = 1
[object = ceiling]
direction = 1
[square = 25, 12]
cube_type = w_arc_side_grass
cube_direction = 3
[object = roof]
direction = 3
[square = 26, 12]
cube_type = g_cloister1
cube_direction = 3
[object = monk_statue_center]
[object = torch2]
[object = torch2]
direction = 1
[square = 27, 12]
cube_type = w_arc_side_grass
cube_direction = 1
[object = roof]
direction = 1
[square = 28, 12]
cube_type = w_arc1_side_stone
cube_direction = 3
[object = ceiling]
direction = 1
[object = torch]
direction = 1
[square = 29, 12]
cube_type = w_gravewall1
cube_direction = 1
[square = 30, 12]
cube_type = G_forest1
cube_direction = 1
[object = roof]
direction = 3
[square = 31, 12]
cube_type = G_forest1
cube_direction = 1
[object = flower4]
[square = 32, 12]
cube_type = G_forest1
cube_direction = 1
[object = grave_top]
direction = 1
[square = 33, 12]
cube_type = w_gravewall1
cube_direction = 1
[square = 34, 12]
cube_type = g_cloister1
cube_direction = 1
[object = grave_top]
direction = 3
[square = 35, 12]
cube_type = g_cloister1
cube_direction = 1
[enemy = zombie_respawn]
hp = 400
[square = 36, 12]
cube_type = g_cloister1
cube_direction = 1
[object = grave_top]
direction = 1
[square = 37, 12]
cube_type = w_gravewall1
cube_direction = 1
[square = 38, 12]
cube_type = G_forest1
cube_direction = 1
[object = grave_top]
direction = 3
[square = 39, 12]
cube_type = G_forest1
cube_direction = 1
[object = zombie_attack]
target = 39, 12
[object = flower3]
direction = 0
target = 39, 12
[square = 40, 12]
cube_type = w_gravewall1
cube_direction = 1
[square = 5, 13]
cube_type = w_gravewall1
[square = 6, 13]
cube_type = w_gravewall1
[square = 7, 13]
cube_type = g_cloister1
[object = gargoyle]
direction = 0
target = 7, 13
[object = ceiling]
target = 7, 13
[square = 8, 13]
cube_type = w_gravewall1
[square = 9, 13]
cube_type = g_cloister1
[object = jamb]
direction = 3
target = 9, 13
[object = jamb]
direction = 1
target = 9, 13
[object = ceiling]
target = 9, 13
[object = prior_door]
direction = 0
target = 9, 13
[square = 10, 13]
cube_type = w_gravewall1
[square = 11, 13]
cube_type = g_cloister1
[object = gargoyle]
direction = 0
target = 11, 13
[object = ceiling]
target = 11, 13
[square = 12, 13]
cube_type = w_gravewall1
[square = 13, 13]
cube_type = w_gravewall1
cube_direction = 2
[square = 14, 13]
cube_type = w_gravewall1
cube_direction = 2
[square = 15, 13]
cube_type = w_gravewall1
cube_direction = 2
[square = 16, 13]
cube_type = w_gravewall1
cube_direction = 2
[square = 17, 13]
cube_type = w_arc_side_grass
[object = grave_top]
direction = 0
[object = roof]
direction = 3
[square = 18, 13]
cube_type = w_arc_side_grass
[object = grave_top]
direction = 0
[square = 19, 13]
cube_type = w_gravewall1
[square = 20, 13]
cube_type = g_cloister1
cube_direction = 3
[object = chair]
direction = 3
[object = ceiling]
direction = 3
[square = 21, 13]
cube_type = g_cloister1
cube_direction = 3
[object = ceiling]
direction = 3
[enemy = fuzzy_spider]
hp = 400
[square = 22, 13]
cube_type = g_cloister1
cube_direction = 3
[object = ceiling]
direction = 3
[enemy = fire_arachnid]
hp = 800
[enemy = fuzzy_spider]
hp = 400
[square = 23, 13]
cube_type = g_cloister1
cube_direction = 3
[object = cloister_door]
direction = 1
[object = jamb]
direction = 0
[object = jamb]
[object = ceiling]
direction = 3
[square = 24, 13]
cube_type = w_arc1_side_stone
cube_direction = 1
[object = ceiling]
direction = 1
[square = 25, 13]
cube_type = w_arc_side_grass
cube_direction = 3
[object = roof]
direction = 3
[square = 26, 13]
cube_type = g_cloister1
cube_direction = 3
[square = 27, 13]
cube_type = w_arc_side_grass
cube_direction = 1
[object = roof]
direction = 1
[square = 28, 13]
cube_type = w_arc1_side_stone
cube_direction = 3
[object = ceiling]
direction = 1
[square = 29, 13]
cube_type = w_gravewall1
cube_direction = 1
[square = 30, 13]
cube_type = G_forest1
cube_direction = 1
[object = dirt1]
direction = 3
[object = roof]
direction = 3
[square = 31, 13]
cube_type = G_forest1
cube_direction = 1
[square = 32, 13]
cube_type = G_forest1
cube_direction = 1
[object = grave_top]
direction = 1
[square = 33, 13]
cube_type = w_gravewall1
cube_direction = 1
[square = 34, 13]
cube_type = g_cloister1
cube_direction = 1
[object = grave_top]
direction = 3
[object = grave_top]
[object = grave_top_fix]
target = 34, 13
[object = chest4]
direction = 1
target = 34, 13
<object_item = revive_potion>
object_item_count = 0
<object_item = medicine>
object_item_count = 0
<object_item = money160>
object_item_count = 128
[square = 35, 13]
cube_type = w_arc1_side_stone
cube_direction = 2
[object = grave_top]
[object = grave_top_fix]
target = 35, 13
[square = 36, 13]
cube_type = g_cloister1
cube_direction = 1
[object = grave_top]
direction = 1
[object = grave_top]
[object = grave_top_fix]
target = 36, 13
[object = chest4]
direction = 3
target = 36, 13
<object_item = healing_potion>
object_item_count = 0
<object_item = revive_potion>
object_item_count = 0
<object_item = revive_potion>
object_item_count = 0
<object_item = money160>
object_item_count = 150
[square = 37, 13]
cube_type = w_gravewall1
cube_direction = 1
[square = 38, 13]
cube_type = G_forest1
cube_direction = 1
[object = grave_top]
direction = 3
[square = 39, 13]
cube_type = G_forest1
cube_direction = 1
[square = 40, 13]
cube_type = w_gravewall1
cube_direction = 1
[square = 6, 14]
cube_type = w_gravewall1
[square = 7, 14]
cube_type = w_gravewall1
[square = 8, 14]
cube_type = w_gravewall1
[square = 9, 14]
cube_type = g_cloister1
[object = ceiling]
target = 9, 14
[object = torch]
direction = 3
target = 9, 14
[square = 10, 14]
cube_type = w_gravewall1
[square = 11, 14]
cube_type = w_gravewall1
[square = 12, 14]
cube_type = w_gravewall1
[square = 13, 14]
cube_type = w_gravewall1
cube_direction = 2
[square = 14, 14]
cube_type = g_cloister1
cube_direction = 2
[object = ceiling]
direction = 3
[object = torch]
direction = 3
[item = habit]
item_count = 0
[item = habit]
item_count = 0
[item = mallet]
item_count = 0
[square = 15, 14]
cube_type = g_cloister1
cube_direction = 2
[object = ceiling]
direction = 1
[square = 16, 14]
cube_type = g_cloister1
cube_direction = 2
[object = cloister_door]
direction = 1
[object = jamb]
direction = 0
[object = jamb]
[object = ceiling]
direction = 1
[square = 17, 14]
cube_type = G_forest1
[object = roof]
direction = 3
[square = 18, 14]
cube_type = G_forest1
[object = bush1]
direction = 0
[square = 19, 14]
cube_type = w_gravewall1
[square = 20, 14]
cube_type = w_gravewall1
cube_direction = 3
[square = 21, 14]
cube_type = g_cloister1
cube_direction = 3
[object = ceiling]
direction = 3
[enemy = fuzzy_spider]
hp = 400
[square = 22, 14]
cube_type = w_gravewall1
cube_direction = 3
[square = 23, 14]
cube_type = w_gravewall1
cube_direction = 3
[square = 24, 14]
cube_type = w_arc1_side_stone
cube_direction = 1
[object = ceiling]
direction = 1
[object = stone_sign1]
direction = 3
target = 24, 14
[square = 25, 14]
cube_type = w_arc_side_grass
cube_direction = 3
[object = roof]
direction = 3
[square = 26, 14]
cube_type = g_cloister1
cube_direction = 3
[object = monk_statue_center]
direction = 0
[object = torch2]
direction = 3
[object = torch2]
direction = 0
[square = 27, 14]
cube_type = w_arc_side_grass
cube_direction = 1
[object = roof]
direction = 1
[enemy = zombie]
hp = 400
[square = 28, 14]
cube_type = w_arc1_side_stone
cube_direction = 3
[object = ceiling]
direction = 1
[square = 29, 14]
cube_type = w_gravewall1
cube_direction = 1
[square = 30, 14]
cube_type = G_forest1
cube_direction = 1
[object = roof]
direction = 3
[square = 31, 14]
cube_type = G_forest1
cube_direction = 1
[square = 32, 14]
cube_type = G_forest1
cube_direction = 1
[object = grave_top]
direction = 1
[square = 33, 14]
cube_type = w_gravewall1
cube_direction = 1
[square = 34, 14]
cube_type = w_gravewall1
cube_direction = 1
[square = 35, 14]
cube_type = w_arc
cube_direction = 2
[object = ceiling]
direction = 1
[object = maphint_temple]
direction = 0
[square = 36, 14]
cube_type = w_gravewall1
cube_direction = 1
[square = 37, 14]
cube_type = w_gravewall1
cube_direction = 1
[square = 38, 14]
cube_type = G_forest1
cube_direction = 1
[object = grave_top]
direction = 3
[square = 39, 14]
cube_type = G_forest1
cube_direction = 1
[square = 40, 14]
cube_type = w_gravewall1
cube_direction = 1
[square = 5, 15]
cube_type = G_forest1
[square = 6, 15]
cube_type = G_forest1
[square = 7, 15]
cube_type = G_forest1
[square = 8, 15]
cube_type = g_cloister1
[object = cloister_win]
direction = 1
target = 8, 15
[object = ceiling]
target = 8, 15
[square = 9, 15]
cube_type = g_cloister1
[object = ceiling]
target = 9, 15
[square = 10, 15]
cube_type = g_cloister1
[object = cloister_win]
direction = 1
target = 10, 15
[object = ceiling]
target = 10, 15
[square = 11, 15]
cube_type = G_forest1
[square = 12, 15]
cube_type = G_forest1
[square = 13, 15]
cube_type = w_gravewall1
cube_direction = 2
[square = 14, 15]
cube_type = g_cloister1
cube_direction = 2
[object = ceiling]
direction = 1
[object = table]
direction = 1
[enemy = fuzzy_spider]
hp = 400
[enemy = fuzzy_spider]
hp = 400
[square = 15, 15]
cube_type = g_cloister1
cube_direction = 2
[object = ceiling]
direction = 1
[object = garbage]
<object_item = apple>
object_item_count = 0
[square = 16, 15]
cube_type = w_gravewall1
cube_direction = 2
[square = 17, 15]
cube_type = G_forest1
[object = roof]
direction = 3
[object = flower1]
direction = 3
[square = 18, 15]
cube_type = G_forest1
[object = bush1]
direction = 0
[object = tree1]
direction = 1
[square = 19, 15]
cube_type = w_gravewall1
[square = 20, 15]
cube_type = w_books
cube_direction = 3
[square = 21, 15]
cube_type = g_cloister1
cube_direction = 3
[object = ceiling]
direction = 3
[enemy = fuzzy_spider]
hp = 400
[square = 22, 15]
cube_type = g_cloister1
cube_direction = 3
[object = ceiling]
direction = 3
[enemy = fire_arachnid]
hp = 800
[square = 23, 15]
cube_type = g_cloister1
[object = cloister_win]
direction = 1
[object = ceiling]
direction = 3
[square = 24, 15]
cube_type = w_arc1_side_stone
cube_direction = 1
[object = ceiling]
direction = 1
[square = 25, 15]
cube_type = w_arc_two_grass
cube_direction = 2
[object = roof]
direction = 3
[object = roof]
[square = 26, 15]
cube_type = w_arc_side_grass
cube_direction = 2
[object = roof]
[square = 27, 15]
cube_type = w_arc_two_grass
cube_direction = 1
[object = roof]
direction = 1
[object = roof]
[object = flower3]
direction = 0
[square = 28, 15]
cube_type = w_arc1_side_stone
cube_direction = 3
[object = ceiling]
direction = 1
[square = 29, 15]
cube_type = w_arc1_side_stone
cube_direction = 1
[object = ceiling]
direction = 3
[object = barrel]
<object_item = trophy_small_gems>
object_item_count = 0
[square = 30, 15]
cube_type = w_arc_side_grass
cube_direction = 3
[object = roof]
direction = 3
[square = 31, 15]
cube_type = G_forest1
cube_direction = 1
[object = zombie_attack]
target = 31, 15
[object = flower3]
direction = 0
target = 31, 15
[square = 32, 15]
cube_type = G_forest1
cube_direction = 1
[object = flower3]
[square = 33, 15]
cube_type = G_forest1
cube_direction = 1
[object = grave_top]
direction = 0
[object = grave_top]
direction = 1
[square = 34, 15]
cube_type = G_forest1
cube_direction = 1
[object = ceiling]
[object = column]
[square = 35, 15]
cube_type = w_arc_side_grass
[object = grave_top]
direction = 0
[object = grave_top]
direction = 3
[object = grave_top]
direction = 1
[object = RESPAWN-fatdead]
direction = 0
target = 17, 15
[object = RESPAWN-zombie]
direction = 0
target = 19, 2
[square = 36, 15]
cube_type = G_forest1
cube_direction = 1
[object = ceiling]
direction = 0
[object = column]
direction = 0
[square = 37, 15]
cube_type = G_forest1
cube_direction = 1
[object = grave_top]
direction = 0
[object = grave_top]
direction = 3
[square = 38, 15]
cube_type = G_forest1
cube_direction = 1
[square = 39, 15]
cube_type = G_forest1
cube_direction = 1
[square = 40, 15]
cube_type = w_gravewall1
cube_direction = 1
[square = 41, 15]
cube_type = w_gravewall1
[square = 5, 16]
cube_type = G_forest1
[square = 6, 16]
cube_type = G_forest1
[square = 7, 16]
cube_type = G_forest1
[square = 8, 16]
cube_type = w_gravewall1
[square = 9, 16]
cube_type = g_cloister1
[object = ceiling]
target = 9, 16
[square = 10, 16]
cube_type = w_gravewall1
[square = 11, 16]
cube_type = G_forest1
[square = 12, 16]
cube_type = G_forest1
[square = 13, 16]
cube_type = w_gravewall1
cube_direction = 2
[square = 14, 16]
cube_type = w_gravewall1
cube_direction = 2
[square = 15, 16]
cube_type = w_gravewall1
cube_direction = 2
[square = 16, 16]
cube_type = w_gravewall1
cube_direction = 2
[square = 17, 16]
cube_type = G_forest1
[object = dirt1]
direction = 3
[object = flower4]
direction = 0
[object = roof]
direction = 3
[enemy = fatdead_respawn]
hp = 600
[square = 18, 16]
cube_type = G_forest1
[object = bush1]
direction = 0
[square = 19, 16]
cube_type = w_gravewall1
[square = 20, 16]
cube_type = w_books
cube_direction = 3
[square = 21, 16]
cube_type = g_cloister1
cube_direction = 2
[object = ceiling]
direction = 3
[object = table]
direction = 3
[object = chair]
direction = 3
[object = chair]
direction = 1
[square = 22, 16]
cube_type = g_cloister1
cube_direction = 2
[object = ceiling]
direction = 1
[object = torch]
[object = chest2]
direction = 0
target = 22, 16
<object_item = relic_of_roven_the_bright>
object_item_count = 0
<object_item = scroll_of_wisdom>
object_item_count = 0
<object_item = money160>
object_item_count = 158
<object_item = revi_potion>
object_item_count = 0
<object_item = revi_potion>
object_item_count = 0
[square = 23, 16]
cube_type = w_gravewall1
cube_direction = 3
[square = 24, 16]
cube_type = g_cloister1
cube_direction = 1
[object = ceiling]
direction = 1
[enemy = livingdead]
hp = 450
[square = 25, 16]
cube_type = w_arc1_side_stone
[object = ceiling]
direction = 1
[square = 26, 16]
cube_type = w_arc1_side_stone
[object = ceiling]
direction = 1
[square = 27, 16]
cube_type = w_arc1_side_stone
[object = ceiling]
direction = 1
[square = 28, 16]
cube_type = g_cloister1
[object = ceiling]
direction = 1
[square = 29, 16]
cube_type = w_arc1_side_stone
cube_direction = 1
[object = ceiling]
direction = 3
[square = 30, 16]
cube_type = w_arc_side_grass
cube_direction = 3
[object = roof]
direction = 3
[square = 31, 16]
cube_type = G_forest1
cube_direction = 1
[object = bush1]
direction = 3
[object = tree1]
direction = 3
[square = 32, 16]
cube_type = G_forest1
cube_direction = 1
[item = herbs]
item_count = 0
[square = 33, 16]
cube_type = G_forest1
cube_direction = 1
[square = 34, 16]
cube_type = G_forest1
cube_direction = 1
[object = grave_top]
direction = 0
[square = 35, 16]
cube_type = G_forest1
cube_direction = 1
[object = zombie_attack]
target = 35, 16
[square = 36, 16]
cube_type = G_forest1
cube_direction = 1
[object = grave_top]
direction = 0
[square = 37, 16]
cube_type = G_forest1
cube_direction = 1
[enemy = zombie]
hp = 400
[square = 38, 16]
cube_type = G_forest1
cube_direction = 1
[object = dirt1]
direction = 3
[object = tree1]
direction = 3
[square = 39, 16]
cube_type = G_forest1
cube_direction = 1
[square = 40, 16]
cube_type = G_forest1
[object = tstone]
direction = 3
target = 0, 0
[square = 41, 16]
cube_type = w_gravewall1
[square = 5, 17]
cube_type = G_forest1
[square = 6, 17]
cube_type = G_forest1
[square = 7, 17]
cube_type = G_forest1
[square = 8, 17]
cube_type = g_cloister1
[object = cloister_win]
direction = 1
target = 8, 17
[object = ceiling]
target = 8, 17
[square = 9, 17]
cube_type = g_cloister1
[object = ceiling]
target = 9, 17
[square = 10, 17]
cube_type = g_cloister1
[object = cloister_win]
direction = 1
target = 10, 17
[object = ceiling]
target = 10, 17
[square = 11, 17]
cube_type = G_forest1
[square = 12, 17]
cube_type = G_forest1
[square = 13, 17]
cube_type = w_gravewall1
cube_direction = 2
[square = 14, 17]
cube_type = g_cloister1
cube_direction = 2
[object = ceiling]
direction = 1
[item = long_sword]
item_count = 0
[item = orkish_brandy]
item_count = 0
[item = rat_meat]
item_count = 0
[item = rat_meat]
item_count = 0
[square = 15, 17]
cube_type = g_cloister1
cube_direction = 2
[object = ceiling]
direction = 1
[enemy = fatdead]
hp = 600
[square = 16, 17]
cube_type = g_cloister1
cube_direction = 2
[object = cloister_door]
direction = 1
[object = jamb]
direction = 0
[object = jamb]
[object = ceiling]
direction = 1
[square = 17, 17]
cube_type = G_forest1
[object = roof]
direction = 3
[square = 18, 17]
cube_type = G_forest1
[object = bush1]
direction = 0
[square = 19, 17]
cube_type = w_gravewall1
[object = roof]
[square = 20, 17]
cube_type = w_gravewall1
cube_direction = 3
[square = 21, 17]
cube_type = w_gravewall1
cube_direction = 3
[square = 22, 17]
cube_type = w_gravewall1
cube_direction = 3
[square = 23, 17]
cube_type = w_gravewall1
cube_direction = 3
[square = 24, 17]
cube_type = g_cloister1
cube_direction = 3
[object = ceiling]
direction = 1
[object = torch]
direction = 3
[square = 25, 17]
cube_type = w_gravewall1
cube_direction = 3
[square = 26, 17]
cube_type = w_gravewall1
cube_direction = 3
[square = 27, 17]
cube_type = w_gravewall1
cube_direction = 3
[square = 28, 17]
cube_type = w_gravewall1
cube_direction = 3
[square = 29, 17]
cube_type = w_gravewall1
cube_direction = 3
[square = 30, 17]
cube_type = G_forest1
cube_direction = 1
[object = roof]
direction = 3
[square = 31, 17]
cube_type = G_forest1
cube_direction = 1
[square = 32, 17]
cube_type = G_forest1
cube_direction = 1
[object = dirt1]
direction = 3
[square = 33, 17]
cube_type = G_forest1
cube_direction = 1
[square = 34, 17]
cube_type = G_forest1
cube_direction = 1
[enemy = livingdead]
hp = 450
[square = 35, 17]
cube_type = G_forest1
cube_direction = 1
[square = 36, 17]
cube_type = G_forest1
cube_direction = 1
[object = dirt2]
direction = 3
[square = 37, 17]
cube_type = G_forest1
cube_direction = 1
[square = 38, 17]
cube_type = G_forest1
cube_direction = 1
[square = 39, 17]
cube_type = G_forest1
cube_direction = 1
[object = bush2]
direction = 3
[square = 40, 17]
cube_type = w_gravewall1
cube_direction = 1
[square = 41, 17]
cube_type = w_gravewall1
[square = 7, 18]
cube_type = w_gravewall1
[square = 8, 18]
cube_type = w_gravewall1
[square = 9, 18]
cube_type = g_cloister1
[object = dirt1]
target = 9, 18
[object = ceiling]
target = 9, 18
[enemy = livingdead]
hp = 450
[square = 10, 18]
cube_type = w_gravewall1
[square = 11, 18]
cube_type = w_gravewall1
[square = 13, 18]
cube_type = w_gravewall1
cube_direction = 2
[square = 14, 18]
cube_type = G_forest1
cube_direction = 3
[object = garbage]
direction = 1
[object = ceiling]
direction = 1
[square = 15, 18]
cube_type = g_cloister1
cube_direction = 2
[object = ceiling]
direction = 1
[item = stamina_potion]
item_count = 0
[square = 16, 18]
cube_type = w_gravewall1
cube_direction = 2
[square = 17, 18]
cube_type = G_forest1
[object = roof]
direction = 3
[object = RESPAWN-zombie]
direction = 0
target = 5, 3
[object = RESPAWN-fatdead]
direction = 0
target = 36, 3
[square = 18, 18]
cube_type = w_arc_side_grass
cube_direction = 1
[object = roof]
direction = 1
[object = flower1]
direction = 1
[square = 19, 18]
cube_type = w_arc1_side_stone
cube_direction = 3
[object = ceiling]
direction = 1
[square = 20, 18]
cube_type = g_cloister1
cube_direction = 3
[object = ceiling]
direction = 1
[enemy = zombie]
hp = 400
[square = 21, 18]
cube_type = g_cloister1
cube_direction = 3
[object = ceiling]
direction = 1
[object = torch]
[square = 22, 18]
cube_type = g_cloister1
cube_direction = 3
[object = ceiling]
direction = 1
[square = 23, 18]
cube_type = g_cloister1
cube_direction = 3
[object = ceiling]
direction = 1
[object = dirt1]
direction = 3
[square = 24, 18]
cube_type = g_cloister1
cube_direction = 1
[object = ceiling]
direction = 1
[square = 25, 18]
cube_type = g_cloister1
[object = gargoyle]
direction = 1
target = 25, 18
[object = ceiling]
direction = 1
target = 25, 18
[square = 26, 18]
cube_type = w_gravewall1
[square = 29, 18]
cube_type = w_gravewall1
cube_direction = 1
[square = 30, 18]
cube_type = w_gravewall1
cube_direction = 1
[square = 31, 18]
cube_type = w_gravewall1
cube_direction = 1
[square = 32, 18]
cube_type = w_gravewall1
cube_direction = 1
[square = 33, 18]
cube_type = w_gravewall1
cube_direction = 1
[square = 34, 18]
cube_type = w_gravewall1
cube_direction = 1
[square = 35, 18]
cube_type = G_forest1
cube_direction = 1
[square = 36, 18]
cube_type = w_gravewall1
cube_direction = 1
[square = 37, 18]
cube_type = w_gravewall1
cube_direction = 1
[square = 38, 18]
cube_type = w_gravewall1
cube_direction = 1
[square = 39, 18]
cube_type = w_gravewall1
cube_direction = 1
[square = 40, 18]
cube_type = w_gravewall1
cube_direction = 1
[square = 8, 19]
cube_type = w_gravewall1
[square = 9, 19]
cube_type = g_cloister1
[object = ceiling]
target = 9, 19
[object = torch]
direction = 1
target = 9, 19
[square = 10, 19]
cube_type = w_gravewall1
[square = 13, 19]
cube_type = w_gravewall1
cube_direction = 1
[square = 14, 19]
cube_type = w_gravewall1
cube_direction = 1
[square = 15, 19]
cube_type = w_gravewall1
cube_direction = 1
[square = 16, 19]
cube_type = w_gravewall1
cube_direction = 1
[square = 17, 19]
cube_type = G_forest1
[object = tstone]
direction = 0
target = 0, 0
[object = foliage1]
direction = 1
target = 17, 19
[object = foliage1]
target = 17, 19
[object = dirt2]
target = 17, 19
[object = torch2]
target = 17, 19
[square = 18, 19]
cube_type = w_gravewall1
cube_direction = 1
[square = 19, 19]
cube_type = w_gravewall1
cube_direction = 1
[square = 20, 19]
cube_type = w_gravewall1
cube_direction = 1
[square = 21, 19]
cube_type = w_gravewall1
cube_direction = 1
[square = 22, 19]
cube_type = w_gravewall1
cube_direction = 1
[square = 23, 19]
cube_type = w_gravewall1
cube_direction = 1
[square = 24, 19]
cube_type = w_gravewall1
cube_direction = 1
[square = 25, 19]
cube_type = w_gravewall1
cube_direction = 1
[square = 26, 19]
cube_type = w_gravewall1
[square = 33, 19]
cube_type = w_gravewall1
cube_direction = 1
[square = 34, 19]
cube_type = G_forest1
cube_direction = 1
[square = 35, 19]
cube_type = G_forest1
cube_direction = 1
[object = flower3]
direction = 0
target = 35, 19
[square = 36, 19]
cube_type = G_forest1
cube_direction = 1
[enemy = smallrat]
hp = 200
[square = 37, 19]
cube_type = w_gravewall1
cube_direction = 1
[square = 8, 20]
cube_type = w_gravewall1
[square = 9, 20]
cube_type = g_cloister1
[object = ceiling]
target = 9, 20
[square = 10, 20]
cube_type = w_gravewall1
[square = 16, 20]
cube_type = w_gravewall1
[square = 17, 20]
cube_type = w_gravewall1
[square = 18, 20]
cube_type = w_gravewall1
[square = 32, 20]
cube_type = w_gravewall1
cube_direction = 1
[square = 33, 20]
cube_type = w_gravewall1
cube_direction = 1
[square = 34, 20]
cube_type = G_forest1
cube_direction = 1
[square = 35, 20]
cube_type = G_forest1
cube_direction = 1
[square = 36, 20]
cube_type = G_forest1
cube_direction = 1
[square = 37, 20]
cube_type = w_gravewall1
cube_direction = 1
[square = 38, 20]
cube_type = w_gravewall1
cube_direction = 1
[square = 7, 21]
cube_type = w_gravewall1
[square = 8, 21]
cube_type = w_gravewall1
[square = 9, 21]
cube_type = g_cloister1
[object = jamb]
direction = 3
target = 9, 21
[object = jamb]
direction = 1
target = 9, 21
[object = cloister_door]
target = 9, 21
[object = ceiling]
target = 9, 21
[square = 10, 21]
cube_type = w_gravewall1
[square = 11, 21]
cube_type = w_gravewall1
[square = 32, 21]
cube_type = w_gravewall1
cube_direction = 1
[square = 33, 21]
cube_type = G_forest1
cube_direction = 1
[square = 34, 21]
cube_type = G_forest1
cube_direction = 1
[object = grave_top]
[square = 35, 21]
cube_type = G_forest1
cube_direction = 1
[square = 36, 21]
cube_type = G_forest1
cube_direction = 1
[object = grave_top]
[square = 37, 21]
cube_type = G_forest1
cube_direction = 1
[object = apple_tree]
direction = 0
target = 37, 21
[square = 38, 21]
cube_type = w_gravewall1
cube_direction = 1
[square = 7, 22]
cube_type = w_gravewall1
[square = 8, 22]
cube_type = g_cloister1
[object = flag2]
direction = 0
target = 8, 22
[object = ceiling]
target = 8, 22
[square = 9, 22]
cube_type = g_cloister1
[object = ceiling]
target = 9, 22
[enemy = headless]
hp = 600
[enemy = headless]
hp = 600
[square = 10, 22]
cube_type = g_cloister1
[object = flag2]
direction = 0
target = 10, 22
[object = ceiling]
target = 10, 22
[square = 11, 22]
cube_type = w_gravewall1
[square = 32, 22]
cube_type = w_gravewall1
cube_direction = 1
[square = 33, 22]
cube_type = G_forest1
cube_direction = 1
[object = fence]
[object = grave_top]
direction = 1
[square = 34, 22]
cube_type = w_gravewall1
cube_direction = 1
[square = 35, 22]
cube_type = G_forest1
cube_direction = 1
[object = foliage1]
direction = 1
[object = grave_top]
direction = 3
[object = grave_top]
direction = 1
[square = 36, 22]
cube_type = w_gravewall1
cube_direction = 1
[square = 37, 22]
cube_type = G_forest1
cube_direction = 1
[object = fence]
[object = grave_top]
direction = 3
[square = 38, 22]
cube_type = w_gravewall1
cube_direction = 1
[square = 7, 23]
cube_type = w_gravewall1
[square = 8, 23]
cube_type = g_cloister1
[object = ceiling]
target = 8, 23
[object = ceiling]
target = 8, 23
[square = 9, 23]
cube_type = g_cloister1
[object = column]
direction = 1
target = 9, 23
[object = ceiling]
target = 9, 23
[square = 10, 23]
cube_type = g_cloister1
[object = ceiling]
target = 10, 23
[square = 11, 23]
cube_type = w_gravewall1
[square = 32, 23]
cube_type = w_gravewall1
cube_direction = 1
[square = 33, 23]
cube_type = G_forest1
cube_direction = 1
[square = 34, 23]
cube_type = G_forest1
cube_direction = 1
[object = grave_top]
direction = 0
[item = herbs]
item_count = 0
[square = 35, 23]
cube_type = G_forest1
cube_direction = 1
[object = zombie_attack]
target = 35, 23
[object = flower3]
direction = 1
target = 35, 23
[square = 36, 23]
cube_type = G_forest1
cube_direction = 1
[object = grave_top]
direction = 0
[square = 37, 23]
cube_type = G_forest1
cube_direction = 1
[object = garbage]
<object_item = money10>
object_item_count = 20
[object = foliage1]
direction = 1
[square = 38, 23]
cube_type = w_gravewall1
cube_direction = 1
[square = 7, 24]
cube_type = w_gravewall1
[square = 8, 24]
cube_type = g_cloister1
[object = torch2]
target = 8, 24
[object = ceiling]
target = 8, 24
[square = 9, 24]
cube_type = g_cloister1
[object = ceiling]
target = 9, 24
[square = 10, 24]
cube_type = g_cloister1
[object = torch2]
direction = 1
target = 10, 24
[object = ceiling]
target = 10, 24
[object = dirt1]
direction = 1
target = 10, 24
[square = 11, 24]
cube_type = w_gravewall1
[square = 32, 24]
cube_type = w_gravewall1
cube_direction = 1
[square = 33, 24]
cube_type = w_gravewall1
cube_direction = 1
[square = 34, 24]
cube_type = G_forest1
cube_direction = 1
[square = 35, 24]
cube_type = G_forest1
cube_direction = 1
[enemy = headless]
hp = 600
[square = 36, 24]
cube_type = G_forest1
cube_direction = 1
[object = foliage1]
direction = 1
[square = 37, 24]
cube_type = w_gravewall1
cube_direction = 1
[square = 38, 24]
cube_type = w_gravewall1
cube_direction = 1
[square = 7, 25]
cube_type = w_gravewall1
[square = 8, 25]
cube_type = w_gravewall1
[square = 9, 25]
cube_type = g_cloister1
[object = ceiling]
target = 9, 25
[object = chest3]
direction = 0
target = 9, 25
<object_item = mighty_gauntlets>
object_item_count = 0
<object_item = holy_wrath>
object_item_count = 0
[square = 10, 25]
cube_type = w_gravewall1
[square = 11, 25]
cube_type = w_gravewall1
[square = 33, 25]
cube_type = w_gravewall1
cube_direction = 1
[square = 34, 25]
cube_type = G_forest1
cube_direction = 1
[object = roof]
[item = remains]
item_count = 0
[item = mushroom]
item_count = 0
[item = medicine]
item_count = 0
[item = stamina_potion]
item_count = 0
[item = blowpipe]
item_count = 0
[item = small_healing_potion]
item_count = 0
[item = small_stamina_potion]
item_count = 0
[square = 35, 25]
cube_type = G_forest1
cube_direction = 1
[object = roof]
[square = 36, 25]
cube_type = G_forest1
cube_direction = 1
[object = roof]
[square = 37, 25]
cube_type = w_gravewall1
cube_direction = 1
[square = 8, 26]
cube_type = w_gravewall1
[square = 9, 26]
cube_type = w_gravewall1
[square = 10, 26]
cube_type = w_gravewall1
[square = 33, 26]
cube_type = w_gravewall1
cube_direction = 1
[square = 34, 26]
cube_type = w_gravewall1
cube_direction = 1
[square = 35, 26]
cube_type = G_forest1
cube_direction = 1
[object = ceiling]
[object = cloister_gate]
target = 35, 26
[square = 36, 26]
cube_type = w_gravewall1
cube_direction = 1
[square = 37, 26]
cube_type = w_gravewall1
cube_direction = 1
[square = 34, 27]
cube_type = w_gravewall1
cube_direction = 1
[square = 35, 27]
cube_type = w_gravewall1
cube_direction = 1
[square = 36, 27]
cube_type = w_gravewall1
cube_direction = 1
\\***********************************
[level = CLOISTER_TOWER]
size = 15, 13
object_items_reseted = 0
[square = 0, 0]
cube_type = w_gravewall1
[square = 1, 0]
cube_type = w_gravewall1
[square = 2, 0]
cube_type = w_gravewall1
[square = 3, 0]
cube_type = w_gravewall1
[square = 4, 0]
cube_type = w_gravewall1
[object = sewer_bottom]
direction = 0
[square = 5, 0]
cube_type = w_gravewall1
cube_direction = 2
[square = 10, 0]
cube_type = empty_arc
cube_direction = 2
[object = tower_fix1]
[object = roof]
[square = 11, 0]
cube_type = empty_arc
cube_direction = 2
[object = tower_fix1]
[object = roof]
[square = 12, 0]
cube_type = empty_arc
cube_direction = 2
[object = tower_fix1]
[object = roof]
[square = 13, 0]
cube_type = w_arc1_side_stone
cube_direction = 2
[object = roof]
[enemy = fire_arachnid]
hp = 800
[enemy = fire_arachnid]
hp = 800
[square = 14, 0]
cube_type = g_cloister1
cube_direction = 2
[object = torch2]
direction = 0
[object = chest1]
direction = 3
target = 14, 0
<object_item = prior's_key>
object_item_count = 0
<object_item = nature's_embrace>
object_item_count = 0
<object_item = long_kiss_good_night>
object_item_count = 0
[square = 0, 1]
cube_type = w_gravewall1
[square = 1, 1]
cube_type = g_cloister1
[object = dirt1]
direction = 3
[object = ceiling]
direction = 1
[object = ceiling]
direction = 1
[item = orkish_brandy]
item_count = 0
[enemy = torso]
hp = 350
[square = 2, 1]
cube_type = g_cloister1
[object = ceiling]
direction = 1
[square = 3, 1]
cube_type = g_cloister1
[object = ceiling]
direction = 1
[square = 4, 1]
cube_type = empty_enter
[object = ceiling]
direction = 1
[object = ladder_exit]
direction = 1
target = 4, 1
[square = 5, 1]
cube_type = w_gravewall1
cube_direction = 2
[object = sewer_bottom]
direction = 1
[square = 9, 1]
cube_type = empty_arc
cube_direction = 1
[object = tower_fix1]
direction = 1
[square = 10, 1]
cube_type = w_arc1_side_stone
[object = ceiling]
[object = sewer_bottom]
direction = 1
[object = sewer_bottom]
[enemy = fire_arachnid]
hp = 800
[square = 11, 1]
cube_type = w_arc1_side_stone
[object = ceiling]
[object = sewer_bottom]
[enemy = fuzzy_spider]
hp = 400
[square = 12, 1]
cube_type = w_arc_two_grass
[object = ceiling]
[object = sewer_bottom]
direction = 0
[object = sewer_bottom]
[object = garbage]
direction = 1
[enemy = fuzzy_spider]
hp = 400
[square = 13, 1]
cube_type = w_arc
cube_direction = 2
[object = ceiling]
[object = sewer_bottom]
direction = 3
[object = block_enemy]
direction = 1
target = 13, 1
[square = 14, 1]
cube_type = empty_arc
cube_direction = 3
[object = roof]
direction = 3
[object = tower_fix1]
direction = 3
[square = 0, 2]
cube_type = g_cloister1
[object = cloister_win]
direction = 1
[object = ceiling]
direction = 1
[square = 1, 2]
cube_type = g_cloister1
[object = ceiling]
direction = 1
[enemy = torso]
hp = 350
[square = 2, 2]
cube_type = g_cloister1
[object = column]
direction = 0
[object = ceiling]
direction = 1
[square = 3, 2]
cube_type = g_cloister1
[object = torch]
direction = 1
[object = ceiling]
direction = 1
[square = 4, 2]
cube_type = w_gravewall1
[object = sewer_bottom]
[square = 5, 2]
cube_type = w_gravewall1
cube_direction = 2
[square = 9, 2]
cube_type = empty_arc
cube_direction = 1
[object = tower_fix1]
direction = 1
[square = 10, 2]
cube_type = g_cloister1
cube_direction = 3
[object = ceiling]
[object = sewer_bottom]
direction = 1
[square = 11, 2]
cube_type = g_cloister1
cube_direction = 1
[object = grave_top]
[object = grave_top]
direction = 0
[object = grave_top]
direction = 3
[object = sewer_bottom]
direction = 3
[square = 12, 2]
cube_type = empty
cube_direction = 1
[object = grave_top]
[object = grave_top]
direction = 0
[object = grave_top]
direction = 1
[object = bell]
[square = 13, 2]
cube_type = w_gravewall1
[object = sewer_bottom]
direction = 0
[object = sewer_bottom]
direction = 3
[object = sewer_bottom]
direction = 1
[square = 14, 2]
cube_type = empty_arc
cube_direction = 3
[object = roof]
direction = 3
[square = 0, 3]
cube_type = w_gravewall1
cube_direction = 2
[square = 1, 3]
cube_type = g_cloister1
[object = garbage]
direction = 3
<object_item = cheese>
object_item_count = 0
[object = ceiling]
direction = 1
[enemy = livingdead]
hp = 450
[square = 2, 3]
cube_type = g_cloister1
[object = ceiling]
direction = 1
[square = 3, 3]
cube_type = g_cloister1
[object = ceiling]
direction = 1
[enemy = torso]
hp = 350
[square = 4, 3]
cube_type = g_cloister1
[object = up]
direction = 1
target = 4, 11
[object = ceiling]
direction = 1
[square = 5, 3]
cube_type = w_gravewall1
cube_direction = 2
[square = 9, 3]
cube_type = empty_arc
cube_direction = 1
[object = tower_fix1]
direction = 1
[square = 10, 3]
cube_type = g_cloister1
cube_direction = 3
[object = ceiling]
[object = sewer_bottom]
direction = 1
[enemy = fire_arachnid]
hp = 800
[square = 11, 3]
cube_type = g_cloister1
cube_direction = 2
[object = ceiling]
[enemy = fuzzy_spider]
hp = 400
[square = 12, 3]
cube_type = g_cloister1
cube_direction = 2
[object = ceiling]
[object = sewer_bottom]
[object = block_enemy]
direction = 1
target = 12, 3
[square = 13, 3]
cube_type = empty_enter
cube_direction = 1
[object = ceiling]
[object = sewer_bottom]
direction = 3
[object = ladder_down]
direction = 1
target = 13, 11
[square = 14, 3]
cube_type = empty_arc
cube_direction = 3
[object = roof]
direction = 3
[object = sewer_bottom]
direction = 1
[object = tower_fix1]
direction = 3
[square = 0, 4]
cube_type = w_gravewall1
[square = 1, 4]
cube_type = w_gravewall1
[square = 2, 4]
cube_type = w_gravewall1
[square = 3, 4]
cube_type = w_gravewall1
[square = 4, 4]
cube_type = w_gravewall1
[square = 5, 4]
cube_type = w_gravewall1
[square = 10, 4]
cube_type = empty_arc
[object = tower_fix1]
direction = 0
[square = 11, 4]
cube_type = empty_arc
[object = tower_fix1]
direction = 0
[square = 12, 4]
cube_type = empty_arc
[object = tower_fix1]
direction = 0
[square = 13, 4]
cube_type = empty_arc
[object = sewer_bottom]
[object = tower_fix1]
direction = 0
[square = 0, 8]
cube_type = w_gravewall1
[square = 1, 8]
cube_type = g_cloister1
[object = cloister_win]
[object = ceiling]
direction = 3
[square = 2, 8]
cube_type = w_gravewall1
[square = 3, 8]
cube_type = g_cloister1
[object = cloister_win]
[object = ceiling]
direction = 3
[square = 4, 8]
cube_type = w_gravewall1
[square = 5, 8]
cube_type = w_gravewall1
[square = 9, 8]
cube_type = w_gravewall1
[square = 10, 8]
cube_type = w_gravewall1
[square = 11, 8]
cube_type = w_gravewall1
[square = 12, 8]
cube_type = w_gravewall1
[square = 13, 8]
cube_type = w_gravewall1
[square = 14, 8]
cube_type = w_gravewall1
[square = 0, 9]
cube_type = w_gravewall1
[square = 1, 9]
cube_type = g_cloister1
[object = table]
direction = 1
[object = chair]
direction = 3
[object = chair]
direction = 0
[object = ceiling]
direction = 3
[square = 2, 9]
cube_type = g_cloister1
[object = ceiling]
direction = 3
[object = chest2]
target = 2, 9
<object_item = stamina_potion>
object_item_count = 0
<object_item = small_elixir>
object_item_count = 0
<object_item = elixir>
object_item_count = 0
[object = block_enemy]
direction = 1
target = 2, 9
[square = 3, 9]
cube_type = g_cloister1
[object = torch2]
direction = 1
[object = ceiling]
direction = 3
[enemy = headless]
hp = 600
[square = 4, 9]
cube_type = g_cloister1
[object = up]
direction = 1
target = 13, 9
[object = ceiling]
direction = 3
target = 13, 9
[square = 5, 9]
cube_type = w_gravewall1
[square = 9, 9]
cube_type = g_cloister1
[object = cloister_win]
direction = 1
[object = torch2]
direction = 0
[object = ceiling]
direction = 3
[square = 10, 9]
cube_type = g_cloister1
[object = ceiling]
direction = 3
[enemy = livingdead]
hp = 450
[square = 11, 9]
cube_type = g_cloister1
[object = ceiling]
direction = 3
[enemy = skeleton]
hp = 500
[square = 12, 9]
cube_type = g_cloister1
[object = dirt1]
direction = 3
[object = ceiling]
direction = 3
[square = 13, 9]
cube_type = g_cloister1
[object = ceiling]
direction = 3
[object = down]
direction = 1
target = 4, 9
[square = 14, 9]
cube_type = w_gravewall1
[square = 0, 10]
cube_type = w_gravewall1
[square = 1, 10]
cube_type = g_cloister1
[object = ceiling]
direction = 3
[object = torch]
direction = 3
target = 1, 10
[item = healing_potion]
item_count = 0
[item = stamina_potion]
item_count = 0
[square = 2, 10]
cube_type = g_cloister1
[object = ceiling]
direction = 3
[enemy = skeleton]
hp = 500
[square = 3, 10]
cube_type = w_gravewall1
[square = 4, 10]
cube_type = w_gravewall1
[square = 5, 10]
cube_type = w_gravewall1
[square = 9, 10]
cube_type = w_gravewall1
[square = 10, 10]
cube_type = g_cloister1
[object = cloister_door]
direction = 0
[object = jamb]
direction = 3
[object = jamb]
direction = 1
[object = ceiling]
direction = 3
[square = 11, 10]
cube_type = w_gravewall1
[square = 12, 10]
cube_type = w_gravewall1
[square = 13, 10]
cube_type = w_gravewall1
[square = 14, 10]
cube_type = w_gravewall1
[square = 0, 11]
cube_type = w_gravewall1
[square = 1, 11]
cube_type = g_cloister1
[object = dirt2]
direction = 0
[object = foliage1]
direction = 3
[object = barrel]
direction = 3
<object_item = money10>
object_item_count = 29
<object_item = herbs>
object_item_count = 0
<object_item = orkish_brandy>
object_item_count = 0
<object_item = small_stamina_potion>
object_item_count = 0
[object = ceiling]
direction = 3
[enemy = skeleton]
hp = 500
[square = 2, 11]
cube_type = g_cloister1
[object = ceiling]
direction = 3
[square = 3, 11]
cube_type = g_cloister1
[object = cloister_door]
direction = 1
[object = jamb]
[object = jamb]
direction = 0
[object = ceiling]
direction = 3
[square = 4, 11]
cube_type = g_cloister1
[object = ceiling]
direction = 3
[object = down]
direction = 1
target = 4, 3
[square = 5, 11]
cube_type = w_gravewall1
[square = 9, 11]
cube_type = g_cloister1
[object = cloister_win]
direction = 1
[object = ceiling]
direction = 3
[square = 10, 11]
cube_type = g_cloister1
[object = ceiling]
direction = 3
[object = chair]
direction = 3
[enemy = headless]
hp = 600
[square = 11, 11]
cube_type = g_cloister1
[object = dirt2]
direction = 3
[object = barrel]
direction = 3
<object_item = money10>
object_item_count = 9
<object_item = bread>
object_item_count = 0
[object = ceiling]
direction = 3
[square = 12, 11]
cube_type = g_cloister1
[object = ceiling]
direction = 3
[object = cloister_door]
direction = 3
[object = jamb]
direction = 0
[object = jamb]
[square = 13, 11]
cube_type = g_cloister1
[object = ladder]
direction = 1
target = 12, 3
[object = grave_top]
direction = 1
[object = grave_top]
[object = grave_top]
direction = 0
[object = grave_top]
direction = 3
[square = 14, 11]
cube_type = w_gravewall1
[square = 0, 12]
cube_type = w_gravewall1
[square = 1, 12]
cube_type = w_gravewall1
[square = 2, 12]
cube_type = w_gravewall1
[square = 3, 12]
cube_type = w_gravewall1
[square = 4, 12]
cube_type = w_gravewall1
[square = 5, 12]
cube_type = w_gravewall1
[square = 9, 12]
cube_type = w_gravewall1
[square = 10, 12]
cube_type = w_gravewall1
[square = 11, 12]
cube_type = w_gravewall1
[square = 12, 12]
cube_type = w_gravewall1
[square = 13, 12]
cube_type = w_gravewall1
[square = 14, 12]
cube_type = w_gravewall1
\\***********************************
[level = LIBRARY]
size = 19, 24
object_items_reseted = 0
[square = 2, 0]
cube_type = w_gravewall1
[square = 3, 0]
cube_type = w_gravewall1
[square = 4, 0]
cube_type = w_gravewall1
[square = 10, 0]
cube_type = w_gravewall1
cube_direction = 2
[square = 11, 0]
cube_type = w_books
cube_direction = 2
[square = 12, 0]
cube_type = w_books
cube_direction = 2
[square = 13, 0]
cube_type = w_books
cube_direction = 2
[square = 14, 0]
cube_type = w_books
cube_direction = 2
[square = 15, 0]
cube_type = w_books
cube_direction = 2
[square = 2, 1]
cube_type = w_gravewall1
[square = 3, 1]
cube_type = g_cloister1
[object = chest1]
target = 3, 1
<object_item = pagan_staff>
object_item_count = 0
<object_item = holy_book>
object_item_count = 0
<object_item = inquisitor's_chain>
object_item_count = 0
[square = 4, 1]
cube_type = w_gravewall1
[square = 10, 1]
cube_type = w_gravewall1
cube_direction = 2
[square = 11, 1]
cube_type = g_cloister1
cube_direction = 1
[object = button]
direction = 3
target = 17, 3
[object = torch2]
direction = 0
target = 11, 1
[enemy = green_death]
hp = 400
[square = 12, 1]
cube_type = g_cloister1
cube_direction = 1
[object = teleport]
direction = 3
target = 14, 7
[square = 13, 1]
cube_type = w_timber_side
cube_direction = 1
[object = teleport]
direction = 3
target = 17, 6
[square = 14, 1]
cube_type = w_timber
cube_direction = 2
[object = web1]
direction = 1
target = 14, 1
[square = 15, 1]
cube_type = w_books
cube_direction = 2
[square = 16, 1]
cube_type = w_books
cube_direction = 2
[square = 17, 1]
cube_type = w_books
cube_direction = 2
[square = 18, 1]
cube_type = w_gravewall1
cube_direction = 1
[square = 1, 2]
cube_type = w_gravewall1
cube_direction = 3
[square = 2, 2]
cube_type = w_gravewall1
cube_direction = 3
[square = 3, 2]
cube_type = w_gravewall1
cube_direction = 3
[square = 4, 2]
cube_type = w_gravewall1
[square = 10, 2]
cube_type = w_gravewall1
cube_direction = 2
[square = 11, 2]
cube_type = w_books
cube_direction = 2
[square = 12, 2]
cube_type = w_books
cube_direction = 2
[square = 13, 2]
cube_type = w_books
cube_direction = 2
[square = 14, 2]
cube_type = w_timber
cube_direction = 2
[square = 15, 2]
cube_type = w_timber_side
cube_direction = 3
[object = teleport]
direction = 3
target = 17, 6
[square = 16, 2]
cube_type = g_cloister1
cube_direction = 1
[object = teleport]
direction = 3
target = 11, 5
[square = 17, 2]
cube_type = g_cloister1
cube_direction = 1
[enemy = wraith]
hp = 600
[square = 18, 2]
cube_type = w_gravewall1
cube_direction = 1
[square = 1, 3]
cube_type = w_gravewall1
cube_direction = 3
[square = 2, 3]
cube_type = w_gravewall1
cube_direction = 3
[square = 3, 3]
cube_type = g_cloister1
cube_direction = 3
[object = skull]
direction = 0
target = 3, 3
[object = torch2]
direction = 0
target = 3, 3
[object = torch2]
direction = 3
target = 3, 3
[square = 4, 3]
cube_type = w_gravewall1
cube_direction = 3
[square = 5, 3]
cube_type = w_gravewall1
cube_direction = 1
[square = 6, 3]
cube_type = w_gravewall1
cube_direction = 1
[square = 7, 3]
cube_type = w_gravewall1
cube_direction = 1
[square = 8, 3]
cube_type = w_gravewall1
[square = 9, 3]
cube_type = w_gravewall1
[square = 10, 3]
cube_type = w_gravewall1
cube_direction = 2
[square = 11, 3]
cube_type = g_cloister1
cube_direction = 1
[square = 12, 3]
cube_type = g_cloister1
cube_direction = 1
[object = teleport]
direction = 3
target = 17, 4
[object = web_blocker]
direction = 1
target = 12, 3
[square = 13, 3]
cube_type = w_timber_side
cube_direction = 1
[object = teleport]
direction = 3
target = 11, 1
[square = 14, 3]
cube_type = w_timber
cube_direction = 2
[square = 15, 3]
cube_type = w_books
cube_direction = 2
[square = 16, 3]
cube_type = w_books
cube_direction = 2
[square = 17, 3]
cube_type = w_books
cube_direction = 2
[square = 18, 3]
cube_type = w_gravewall1
cube_direction = 1
[square = 1, 4]
cube_type = w_gravewall1
cube_direction = 3
[square = 2, 4]
cube_type = g_cloister1
cube_direction = 3
[object = column]
direction = 3
target = 2, 4
[square = 3, 4]
cube_type = g_cloister1
cube_direction = 3
[square = 4, 4]
cube_type = g_cloister1
cube_direction = 3
[object = column]
direction = 3
target = 4, 4
[square = 5, 4]
cube_type = w_gravewall1
cube_direction = 3
[square = 6, 4]
cube_type = g_cloister1
cube_direction = 1
[object = teleport]
target = 6, 7
[square = 7, 4]
cube_type = w_gravewall1
cube_direction = 1
[square = 8, 4]
cube_type = w_gravewall1
[square = 9, 4]
cube_type = w_arc1_side_stone
cube_direction = 2
[item = tome_of_sourcery]
item_count = 0
[item = ruby]
item_count = 0
[square = 10, 4]
cube_type = w_gravewall1
cube_direction = 2
[square = 11, 4]
cube_type = w_books
cube_direction = 2
[square = 12, 4]
cube_type = w_books
cube_direction = 2
[square = 13, 4]
cube_type = w_books
cube_direction = 2
[square = 14, 4]
cube_type = w_timber
cube_direction = 2
[enemy = smallrat]
hp = 200
[enemy = smallrat]
hp = 200
[square = 15, 4]
cube_type = w_timber_side
cube_direction = 3
[object = teleport]
direction = 3
target = 11, 1
[square = 16, 4]
cube_type = g_cloister1
cube_direction = 1
[object = teleport]
direction = 3
target = 17, 6
[object = flag2]
target = 16, 4
[object = flag2]
direction = 0
target = 16, 4
[square = 17, 4]
cube_type = g_cloister1
cube_direction = 1
[square = 18, 4]
cube_type = w_gravewall1
cube_direction = 1
[square = 1, 5]
cube_type = w_gravewall1
cube_direction = 3
[square = 2, 5]
cube_type = g_cloister1
cube_direction = 3
[object = column]
direction = 3
target = 2, 5
[square = 3, 5]
cube_type = g_cloister1
cube_direction = 3
[square = 4, 5]
cube_type = g_cloister1
cube_direction = 3
[object = column]
direction = 3
target = 4, 5
[square = 5, 5]
cube_type = w_gravewall1
cube_direction = 1
[square = 6, 5]
cube_type = g_cloister1
cube_direction = 1
[square = 7, 5]
cube_type = g_cloister1
cube_direction = 1
[object = flag2]
direction = 1
target = 7, 5
[object = wallstain1]
direction = 1
target = 7, 5
[object = torch2]
direction = 1
target = 7, 5
[object = chest2]
direction = 3
target = 7, 5
<object_item = great_tome_of_wisdom>
object_item_count = 0
<object_item = scroll_of_lightning>
object_item_count = 0
[square = 8, 5]
cube_type = w_gravewall1
[square = 9, 5]
cube_type = w_arc1_side_stone
[enemy = deadmonk]
hp = 600
[enemy = deadmonk]
hp = 600
[square = 10, 5]
cube_type = w_books
cube_direction = 1
[square = 11, 5]
cube_type = w_arc1_side_stone
cube_direction = 1
[enemy = wraith]
hp = 600
[square = 12, 5]
cube_type = w_arc1_side_stone
cube_direction = 3
[object = lever]
target = 10, 5
[square = 13, 5]
cube_type = w_timber_side
cube_direction = 1
[object = teleport]
direction = 3
target = 17, 4
[square = 14, 5]
cube_type = w_timber
cube_direction = 2
[square = 15, 5]
cube_type = w_books
cube_direction = 2
[square = 16, 5]
cube_type = w_books
cube_direction = 2
[square = 17, 5]
cube_type = w_books
cube_direction = 2
[square = 18, 5]
cube_type = w_gravewall1
cube_direction = 1
[square = 1, 6]
cube_type = w_gravewall1
cube_direction = 1
[square = 2, 6]
cube_type = w_gravewall1
cube_direction = 3
[square = 3, 6]
cube_type = w_books
[object = flag2]
direction = 1
target = 3, 6
[object = flag2]
direction = 3
target = 3, 6
[square = 4, 6]
cube_type = w_gravewall1
[square = 5, 6]
cube_type = w_books
cube_direction = 2
[square = 6, 6]
cube_type = w_books
cube_direction = 2
[square = 7, 6]
cube_type = w_books
cube_direction = 2
[square = 8, 6]
cube_type = w_gravewall1
[square = 9, 6]
cube_type = w_gravewall1
[square = 10, 6]
cube_type = w_gravewall1
[square = 11, 6]
cube_type = w_gravewall1
cube_direction = 2
[square = 12, 6]
cube_type = w_gravewall1
cube_direction = 1
[square = 13, 6]
cube_type = w_gravewall1
cube_direction = 1
[square = 14, 6]
cube_type = w_timber
cube_direction = 2
[object = flag2]
direction = 3
target = 14, 6
[square = 15, 6]
cube_type = w_timber_side
cube_direction = 3
[object = teleport]
direction = 3
target = 11, 3
[square = 16, 6]
cube_type = g_cloister1
cube_direction = 1
[object = teleport]
direction = 3
target = 14, 7
[item = remains]
item_count = 0
[square = 17, 6]
cube_type = g_cloister1
cube_direction = 1
[enemy = wraith]
hp = 600
[square = 18, 6]
cube_type = w_gravewall1
cube_direction = 1
[square = 1, 7]
cube_type = w_gravewall1
cube_direction = 1
[square = 2, 7]
cube_type = g_cloister1
cube_direction = 1
[object = button_NS]
direction = 3
target = 3, 6
[square = 3, 7]
cube_type = g_cloister1
cube_direction = 2
[enemy = deadmonk]
hp = 600
[square = 4, 7]
cube_type = g_cloister1
cube_direction = 2
[object = cloister_door]
direction = 1
target = 4, 1
[object = jamb]
direction = 0
target = 4, 1
[object = jamb]
target = 4, 1
[square = 5, 7]
cube_type = g_cloister1
cube_direction = 2
[object = red_book]
target = 7, 7
[enemy = rat]
hp = 300
[square = 6, 7]
cube_type = g_cloister1
cube_direction = 2
[enemy = smallrat]
hp = 200
[enemy = smallrat]
hp = 200
[square = 7, 7]
cube_type = w_books
cube_direction = 1
[object = teleport]
target = 6, 5
[square = 8, 7]
cube_type = w_books
cube_direction = 1
[square = 9, 7]
cube_type = w_books
[square = 10, 7]
cube_type = w_books
[square = 11, 7]
cube_type = w_gravewall1
[square = 12, 7]
cube_type = w_gravewall1
[square = 13, 7]
cube_type = w_gravewall1
cube_direction = 1
[square = 14, 7]
cube_type = g_cloister1
cube_direction = 1
[object = web1]
direction = 1
target = 14, 7
[object = web_blocker]
direction = 0
target = 14, 7
[square = 15, 7]
cube_type = w_books
cube_direction = 2
[square = 16, 7]
cube_type = w_books
cube_direction = 2
[square = 17, 7]
cube_type = w_books
cube_direction = 2
[square = 18, 7]
cube_type = w_gravewall1
cube_direction = 1
[square = 1, 8]
cube_type = w_gravewall1
cube_direction = 1
[square = 2, 8]
cube_type = g_cloister1
cube_direction = 2
[object = button_NS]
target = 3, 9
[square = 3, 8]
cube_type = g_cloister1
cube_direction = 2
[square = 4, 8]
cube_type = w_gravewall1
[square = 5, 8]
cube_type = g_cloister1
cube_direction = 2
[enemy = rat]
hp = 300
[square = 6, 8]
cube_type = g_cloister1
cube_direction = 2
[object = wallstain1]
direction = 1
target = 6, 8
[object = stain]
direction = 1
target = 6, 8
[square = 7, 8]
cube_type = w_gravewall1
[square = 8, 8]
cube_type = w_gravewall1
cube_direction = 1
[square = 9, 8]
cube_type = g_cloister1
[object = lever]
direction = 3
target = 12, 8
[square = 10, 8]
cube_type = g_cloister1
cube_direction = 1
[enemy = deadmonk]
hp = 600
[square = 11, 8]
cube_type = g_cloister1
cube_direction = 1
[object = torch]
direction = 0
target = 11, 8
[square = 12, 8]
cube_type = w_books
cube_direction = 1
[square = 13, 8]
cube_type = g_cloister1
cube_direction = 1
[object = web_blocker]
direction = 1
target = 13, 8
[square = 14, 8]
cube_type = g_cloister1
cube_direction = 1
[object = web1]
direction = 1
target = 14, 8
[enemy = fire_arachnid]
hp = 800
[square = 15, 8]
cube_type = w_gravewall1
[square = 16, 8]
cube_type = g_cloister1
[object = teleport]
direction = 1
target = 6, 18
[square = 17, 8]
cube_type = w_gravewall1
[square = 0, 9]
cube_type = w_gravewall1
[square = 1, 9]
cube_type = w_gravewall1
cube_direction = 1
[square = 2, 9]
cube_type = w_gravewall1
[square = 3, 9]
cube_type = w_books
[square = 4, 9]
cube_type = w_gravewall1
[square = 5, 9]
cube_type = w_books
[object = plate1]
direction = 1
target = 4, 11
[square = 6, 9]
cube_type = w_books
[square = 7, 9]
cube_type = w_gravewall1
[square = 8, 9]
cube_type = w_gravewall1
cube_direction = 1
[square = 9, 9]
cube_type = w_gravewall1
cube_direction = 3
[object = closer_WE]
direction = 0
target = 4, 15
[square = 10, 9]
cube_type = w_books
cube_direction = 2
[square = 11, 9]
cube_type = w_books
cube_direction = 2
[square = 12, 9]
cube_type = w_gravewall1
cube_direction = 1
[square = 13, 9]
cube_type = w_gravewall1
cube_direction = 3
[square = 14, 9]
cube_type = w_gravewall1
cube_direction = 3
[square = 15, 9]
cube_type = w_gravewall1
cube_direction = 3
[square = 16, 9]
cube_type = w_books
[object = create_teleport]
direction = 1
target = 7, 17
[square = 17, 9]
cube_type = w_gravewall1
cube_direction = 3
[square = 0, 10]
cube_type = w_books
cube_direction = 3
[square = 1, 10]
cube_type = g_cloister1
cube_direction = 3
[object = torch]
direction = 1
target = 1, 10
[square = 2, 10]
cube_type = w_gravewall1
[square = 3, 10]
cube_type = g_cloister1
[object = button_NS]
direction = 1
target = 5, 9
[object = flag2]
direction = 3
target = 3, 10
[square = 4, 10]
cube_type = w_gravewall1
[square = 5, 10]
cube_type = g_cloister1
[object = flag2]
direction = 3
target = 5, 10
[square = 6, 10]
cube_type = g_cloister1
[object = piedestal]
direction = 0
target = 6, 10
[object = book_crypt]
direction = 0
target = 6, 10
[square = 7, 10]
cube_type = w_books
cube_direction = 1
[square = 8, 10]
cube_type = g_cloister1
[object = lever]
direction = 0
target = 9, 10
[square = 9, 10]
cube_type = w_books
cube_direction = 1
[object = closer_NS]
direction = 1
target = 8, 12
[square = 10, 10]
cube_type = g_cloister1
cube_direction = 3
[square = 11, 10]
cube_type = g_cloister1
cube_direction = 3
[object = torch2]
direction = 1
target = 11, 10
[object = torch2]
target = 11, 10
[enemy = wraith]
hp = 600
[enemy = wraith]
hp = 600
[square = 12, 10]
cube_type = g_cloister1
cube_direction = 3
[square = 13, 10]
cube_type = w_books
cube_direction = 3
[square = 14, 10]
cube_type = g_cloister1
cube_direction = 3
[enemy = fire_arachnid]
hp = 800
[square = 15, 10]
cube_type = w_books
cube_direction = 1
[square = 16, 10]
cube_type = g_cloister1
cube_direction = 3
[object = button_NS]
direction = 1
target = 16, 9
[square = 17, 10]
cube_type = w_gravewall1
[square = 18, 10]
cube_type = w_gravewall1
[square = 0, 11]
cube_type = w_books
cube_direction = 3
[square = 1, 11]
cube_type = g_cloister1
cube_direction = 3
[object = book_blue]
direction = 1
target = 1, 11
[square = 2, 11]
cube_type = w_gravewall1
[square = 3, 11]
cube_type = g_cloister1
[square = 4, 11]
cube_type = g_cloister1
[square = 5, 11]
cube_type = g_cloister1
[enemy = wraith]
hp = 600
[square = 6, 11]
cube_type = g_cloister1
[square = 7, 11]
cube_type = g_cloister1
[object = torch2]
direction = 3
target = 7, 5
[object = torch2]
target = 7, 5
[square = 8, 11]
cube_type = g_cloister1
[object = plate1]
direction = 1
target = 7, 11
[square = 9, 11]
cube_type = w_books
cube_direction = 1
[square = 10, 11]
cube_type = g_cloister1
cube_direction = 3
[square = 11, 11]
cube_type = w_gravewall1
cube_direction = 3
[square = 12, 11]
cube_type = g_cloister1
cube_direction = 3
[object = red_book]
direction = 3
target = 13, 10
[square = 13, 11]
cube_type = w_books
cube_direction = 3
[square = 14, 11]
cube_type = g_cloister1
cube_direction = 3
[square = 15, 11]
cube_type = g_cloister1
cube_direction = 3
[square = 16, 11]
cube_type = g_cloister1
cube_direction = 3
[square = 17, 11]
cube_type = g_cloister1
[object = cloister_win]
direction = 3
target = 17, 11
[square = 18, 11]
cube_type = w_gravewall1
[square = 0, 12]
cube_type = w_books
cube_direction = 3
[square = 1, 12]
cube_type = g_cloister1
cube_direction = 3
[object = web_blocker]
direction = 0
target = 1, 12
[square = 2, 12]
cube_type = w_gravewall1
[square = 3, 12]
cube_type = g_cloister1
[object = torch]
direction = 3
target = 3, 6
[object = button]
direction = 1
target = 4, 11
[enemy = fuzzy_spider]
hp = 400
[square = 4, 12]
cube_type = w_gravewall1
[square = 5, 12]
cube_type = g_cloister1
[object = flag2]
direction = 3
target = 5, 12
[square = 6, 12]
cube_type = g_cloister1
[enemy = wraith]
hp = 600
[square = 7, 12]
cube_type = w_books
cube_direction = 1
[square = 8, 12]
cube_type = g_cloister1
[square = 9, 12]
cube_type = w_books
cube_direction = 1
[square = 10, 12]
cube_type = w_gravewall1
cube_direction = 1
[square = 11, 12]
cube_type = w_gravewall1
cube_direction = 1
[square = 12, 12]
cube_type = w_gravewall1
cube_direction = 2
[square = 13, 12]
cube_type = w_gravewall1
cube_direction = 2
[square = 14, 12]
cube_type = w_gravewall1
cube_direction = 2
[square = 15, 12]
cube_type = w_gravewall1
cube_direction = 2
[square = 16, 12]
cube_type = g_cloister1
cube_direction = 3
[square = 17, 12]
cube_type = w_gravewall1
cube_direction = 3
[square = 18, 12]
cube_type = w_gravewall1
[square = 0, 13]
cube_type = w_books
cube_direction = 3
[square = 1, 13]
cube_type = g_cloister1
cube_direction = 3
[object = book_red]
direction = 1
target = 1, 13
[square = 2, 13]
cube_type = w_gravewall1
[square = 3, 13]
cube_type = g_cloister1
[object = web_blocker]
target = 3, 13
[square = 4, 13]
cube_type = w_gravewall1
[square = 5, 13]
cube_type = g_cloister1
[square = 6, 13]
cube_type = g_cloister1
[object = torch]
target = 6, 7
[square = 7, 13]
cube_type = w_books
cube_direction = 1
[square = 8, 13]
cube_type = g_cloister1
[object = lever]
target = 9, 13
[square = 9, 13]
cube_type = w_books
cube_direction = 1
[square = 10, 13]
cube_type = g_cloister1
[enemy = green_death]
hp = 400
[square = 11, 13]
cube_type = w_gravewall1
[square = 12, 13]
cube_type = g_cloister1
cube_direction = 2
[object = plate1]
direction = 0
target = 4, 11
[square = 13, 13]
cube_type = g_cloister1
cube_direction = 2
[object = red_book]
direction = 0
target = 12, 12
[enemy = torso]
hp = 350
[square = 14, 13]
cube_type = g_cloister1
cube_direction = 2
[object = lever]
direction = 0
target = 9, 9
[square = 15, 13]
cube_type = w_gravewall1
cube_direction = 2
[square = 16, 13]
cube_type = g_cloister1
cube_direction = 3
[enemy = deadmonk]
hp = 600
[square = 17, 13]
cube_type = g_cloister1
cube_direction = 3
[object = cloister_win]
direction = 3
target = 17, 13
[square = 18, 13]
cube_type = w_gravewall1
[square = 0, 14]
cube_type = w_books
cube_direction = 3
[square = 1, 14]
cube_type = g_cloister1
cube_direction = 3
[object = wallstain1]
direction = 1
target = 1, 14
[square = 2, 14]
cube_type = w_gravewall1
[square = 3, 14]
cube_type = g_cloister1
[square = 4, 14]
cube_type = w_gravewall1
[square = 5, 14]
cube_type = g_cloister1
cube_direction = 1
[object = cloister_win]
direction = 0
target = 5, 8
[square = 6, 14]
cube_type = w_gravewall1
[square = 7, 14]
cube_type = w_gravewall1
[square = 8, 14]
cube_type = w_gravewall1
[square = 9, 14]
cube_type = w_gravewall1
[square = 10, 14]
cube_type = g_cloister1
cube_direction = 1
[object = cloister_win]
direction = 0
target = 10, 8
[square = 11, 14]
cube_type = w_gravewall1
cube_direction = 1
[square = 12, 14]
cube_type = w_gravewall1
cube_direction = 1
[square = 13, 14]
cube_type = w_books
cube_direction = 2
[square = 14, 14]
cube_type = w_books
cube_direction = 2
[square = 15, 14]
cube_type = w_gravewall1
cube_direction = 2
[square = 16, 14]
cube_type = g_cloister1
cube_direction = 3
[object = web_blocker]
target = 16, 14
[square = 17, 14]
cube_type = w_gravewall1
cube_direction = 3
[square = 18, 14]
cube_type = w_gravewall1
[square = 0, 15]
cube_type = w_books
cube_direction = 3
[square = 1, 15]
cube_type = g_cloister1
cube_direction = 3
[enemy = fuzzy_spider]
hp = 400
[square = 2, 15]
cube_type = w_gravewall1
[square = 3, 15]
cube_type = g_cloister1
[object = stain]
direction = 3
target = 3, 15
[square = 4, 15]
cube_type = g_cloister1
[enemy = green_death]
hp = 400
[square = 5, 15]
cube_type = g_cloister1
[square = 6, 15]
cube_type = g_cloister1
[object = button]
direction = 0
target = 4, 15
[square = 7, 15]
cube_type = g_cloister1
[enemy = deadmonk]
hp = 600
[square = 8, 15]
cube_type = g_cloister1
[object = torch]
direction = 0
target = 8, 9
[square = 9, 15]
cube_type = g_cloister1
[square = 10, 15]
cube_type = g_cloister1
cube_direction = 1
[square = 11, 15]
cube_type = w_books
cube_direction = 1
[square = 12, 15]
cube_type = g_cloister1
cube_direction = 2
[object = button]
direction = 0
target = 14, 14
[square = 13, 15]
cube_type = g_cloister1
cube_direction = 2
[enemy = wraith]
hp = 600
[square = 14, 15]
cube_type = g_cloister1
cube_direction = 2
[square = 15, 15]
cube_type = w_books
cube_direction = 3
[square = 16, 15]
cube_type = g_cloister1
cube_direction = 3
[object = plate1]
direction = 3
target = 15, 11
[square = 17, 15]
cube_type = g_cloister1
cube_direction = 3
[object = cloister_win]
direction = 3
target = 17, 15
[square = 18, 15]
cube_type = w_gravewall1
[square = 0, 16]
cube_type = w_books
cube_direction = 3
[square = 1, 16]
cube_type = g_cloister1
cube_direction = 3
[object = book_green]
direction = 1
target = 1, 16
[square = 2, 16]
cube_type = w_gravewall1
[square = 3, 16]
cube_type = g_cloister1
[object = cloister_door]
direction = 0
target = 3, 10
[object = jamb]
direction = 1
target = 3, 10
[object = jamb]
direction = 3
target = 3, 10
[square = 4, 16]
cube_type = w_gravewall1
[square = 5, 16]
cube_type = w_gravewall1
[square = 6, 16]
cube_type = g_cloister1
[object = cloister_door]
direction = 0
target = 6, 10
[object = jamb]
direction = 1
target = 6, 10
[object = jamb]
direction = 3
target = 6, 10
[square = 7, 16]
cube_type = w_gravewall1
[square = 8, 16]
cube_type = g_cloister1
[object = cloister_win]
direction = 0
target = 8, 10
[square = 9, 16]
cube_type = w_gravewall1
[square = 10, 16]
cube_type = g_cloister1
cube_direction = 1
[square = 11, 16]
cube_type = w_books
cube_direction = 1
[object = closer_WE]
direction = 1
target = 9, 15
[square = 12, 16]
cube_type = g_cloister1
cube_direction = 2
[enemy = wraith]
hp = 600
[square = 13, 16]
cube_type = g_cloister1
cube_direction = 2
[object = torch2]
direction = 1
target = 13, 16
[object = torch2]
target = 13, 16
[object = torch2]
direction = 3
target = 13, 16
[object = torch2]
direction = 0
target = 13, 16
[item = ruby]
item_count = 0
[square = 14, 16]
cube_type = g_cloister1
cube_direction = 2
[square = 15, 16]
cube_type = w_books
cube_direction = 3
[square = 16, 16]
cube_type = g_cloister1
cube_direction = 3
[square = 17, 16]
cube_type = w_gravewall1
cube_direction = 3
[square = 18, 16]
cube_type = w_gravewall1
[square = 0, 17]
cube_type = w_books
cube_direction = 3
[square = 1, 17]
cube_type = g_cloister1
cube_direction = 3
[square = 2, 17]
cube_type = g_cloister1
[object = lever]
direction = 0
target = 4, 11
[square = 3, 17]
cube_type = g_cloister1
[square = 4, 17]
cube_type = g_cloister1
[object = wallstain1]
direction = 1
target = 4, 17
[square = 5, 17]
cube_type = w_gravewall1
[square = 6, 17]
cube_type = g_cloister1
[square = 7, 17]
cube_type = g_cloister1
[square = 8, 17]
cube_type = g_cloister1
[object = barrel]
target = 8, 11
<object_item = cheese>
object_item_count = 0
<object_item = trophy_horn>
object_item_count = 0
[square = 9, 17]
cube_type = w_gravewall1
[square = 10, 17]
cube_type = g_cloister1
cube_direction = 1
[object = lever]
target = 11, 16
[square = 11, 17]
cube_type = w_books
cube_direction = 1
[square = 12, 17]
cube_type = g_cloister1
cube_direction = 2
[square = 13, 17]
cube_type = g_cloister1
cube_direction = 2
[square = 14, 17]
cube_type = g_cloister1
cube_direction = 2
[object = book_port]
target = 10, 21
[square = 15, 17]
cube_type = w_books
cube_direction = 3
[square = 16, 17]
cube_type = g_cloister1
cube_direction = 3
[object = button]
direction = 1
target = 15, 17
[square = 17, 17]
cube_type = w_gravewall1
cube_direction = 3
[square = 0, 18]
cube_type = w_books
cube_direction = 3
[square = 1, 18]
cube_type = g_cloister1
cube_direction = 3
[object = stain]
direction = 1
target = 1, 18
[square = 2, 18]
cube_type = g_cloister1
[enemy = deadmonk]
hp = 600
[square = 3, 18]
cube_type = g_cloister1
[object = table]
direction = 1
target = 3, 12
[object = chair]
direction = 1
target = 3, 12
[object = chair]
target = 3, 12
[object = chair]
direction = 3
target = 3, 12
[square = 4, 18]
cube_type = g_cloister1
[object = torch]
direction = 1
target = 4, 12
[square = 5, 18]
cube_type = w_gravewall1
[square = 6, 18]
cube_type = g_cloister1
[object = flag2]
direction = 3
target = 6, 18
[square = 7, 18]
cube_type = g_cloister1
[square = 8, 18]
cube_type = g_cloister1
[object = chair]
target = 8, 12
[square = 9, 18]
cube_type = w_gravewall1
[square = 10, 18]
cube_type = w_gravewall1
cube_direction = 1
[square = 11, 18]
cube_type = w_gravewall1
cube_direction = 1
[square = 12, 18]
cube_type = w_books
[square = 13, 18]
cube_type = w_books
[square = 14, 18]
cube_type = w_books
[square = 15, 18]
cube_type = w_gravewall1
cube_direction = 2
[square = 16, 18]
cube_type = w_gravewall1
cube_direction = 3
[square = 17, 18]
cube_type = w_gravewall1
cube_direction = 3
[square = 0, 19]
cube_type = w_books
cube_direction = 3
[square = 1, 19]
cube_type = g_cloister1
cube_direction = 3
[object = flag2]
target = 1, 19
[square = 2, 19]
cube_type = g_cloister1
[object = torch2]
target = 2, 13
[square = 3, 19]
cube_type = g_cloister1
[square = 4, 19]
cube_type = g_cloister1
[object = lever2]
direction = 1
target = 4, 20
[square = 5, 19]
cube_type = w_gravewall1
[square = 6, 19]
cube_type = g_cloister1
[square = 7, 19]
cube_type = w_gravewall1
[square = 8, 19]
cube_type = w_gravewall1
[square = 9, 19]
cube_type = w_gravewall1
[square = 10, 19]
cube_type = w_gravewall1
cube_direction = 2
[square = 11, 19]
cube_type = w_gravewall1
cube_direction = 2
[square = 12, 19]
cube_type = w_gravewall1
cube_direction = 2
[square = 13, 19]
cube_type = w_gravewall1
cube_direction = 2
[square = 14, 19]
cube_type = w_gravewall1
cube_direction = 2
[square = 15, 19]
cube_type = g_cloister1
cube_direction = 1
[object = flag2]
direction = 1
target = 15, 19
[object = flag2]
direction = 3
target = 15, 19
[object = flag2]
direction = 0
target = 15, 19
[item = tome_of_wisdom]
item_count = 0
[square = 16, 19]
cube_type = w_gravewall1
cube_direction = 2
[square = 0, 20]
cube_type = w_gravewall1
cube_direction = 3
[square = 1, 20]
cube_type = w_gravewall1
[square = 2, 20]
cube_type = w_books
[object = torch]
direction = 3
target = 2, 20
[item = great_tome_of_wisdom]
item_count = 0
[square = 3, 20]
cube_type = w_books
[square = 4, 20]
cube_type = w_books
[square = 5, 20]
cube_type = w_gravewall1
[square = 6, 20]
cube_type = g_cloister1
[object = library_door]
direction = 0
target = 6, 14
[square = 7, 20]
cube_type = w_gravewall1
[square = 9, 20]
cube_type = w_gravewall1
cube_direction = 2
[square = 10, 20]
cube_type = w_gravewall1
cube_direction = 2
[square = 11, 20]
cube_type = g_cloister1
cube_direction = 2
[square = 12, 20]
cube_type = g_cloister1
cube_direction = 2
[object = column]
target = 12, 20
[square = 13, 20]
cube_type = g_cloister1
cube_direction = 2
[square = 14, 20]
cube_type = g_cloister1
cube_direction = 2
[object = column]
target = 14, 20
[square = 15, 20]
cube_type = g_cloister1
cube_direction = 2
[square = 16, 20]
cube_type = w_gravewall1
cube_direction = 2
[square = 17, 20]
cube_type = w_gravewall1
cube_direction = 2
[square = 1, 21]
cube_type = w_gravewall1
[square = 2, 21]
cube_type = w_gravewall1
[square = 3, 21]
cube_type = w_gravewall1
[square = 4, 21]
cube_type = g_cloister1
[object = torch2]
direction = 1
target = 4, 21
[square = 5, 21]
cube_type = w_gravewall1
[square = 6, 21]
cube_type = w_gravewall1
[square = 7, 21]
cube_type = w_gravewall1
[square = 9, 21]
cube_type = w_gravewall1
cube_direction = 2
[square = 10, 21]
cube_type = w_arc
cube_direction = 2
[object = block_enemy]
direction = 0
target = 10, 21
[square = 11, 21]
cube_type = w_arc1_side_stone
cube_direction = 3
[square = 12, 21]
cube_type = g_cloister1
cube_direction = 2
[enemy = deadmonk]
hp = 600
[enemy = deadmonk]
hp = 600
[square = 13, 21]
cube_type = g_cloister1
cube_direction = 2
[enemy = deadmonk]
hp = 600
[enemy = deadmonk]
hp = 600
[square = 14, 21]
cube_type = g_cloister1
cube_direction = 2
[enemy = deadmonk]
hp = 600
[enemy = deadmonk]
hp = 600
[square = 15, 21]
cube_type = w_arc1_side_stone
cube_direction = 1
[square = 16, 21]
cube_type = w_arc
cube_direction = 2
[object = teleport]
target = 13, 17
[square = 17, 21]
cube_type = w_gravewall1
cube_direction = 2
[square = 1, 22]
cube_type = w_gravewall1
[square = 2, 22]
cube_type = w_gravewall1
[square = 3, 22]
cube_type = g_cloister1
[object = lib_hole]
direction = 1
target = 4, 22
[object = fire_]
direction = 3
target = 3, 22
[square = 4, 22]
cube_type = g_cloister1
[square = 5, 22]
cube_type = w_gravewall1
[square = 9, 22]
cube_type = w_gravewall1
cube_direction = 2
[square = 10, 22]
cube_type = w_gravewall1
cube_direction = 2
[square = 11, 22]
cube_type = g_cloister1
cube_direction = 2
[square = 12, 22]
cube_type = g_cloister1
cube_direction = 2
[object = column]
target = 12, 22
[square = 13, 22]
cube_type = g_cloister1
cube_direction = 2
[square = 14, 22]
cube_type = g_cloister1
cube_direction = 2
[object = column]
target = 14, 22
[square = 15, 22]
cube_type = g_cloister1
cube_direction = 2
[square = 16, 22]
cube_type = w_gravewall1
cube_direction = 2
[square = 17, 22]
cube_type = w_gravewall1
cube_direction = 2
[square = 2, 23]
cube_type = w_gravewall1
cube_direction = 2
[square = 3, 23]
cube_type = w_gravewall1
cube_direction = 1
[square = 4, 23]
cube_type = g_cloister1
cube_direction = 2
[object = wall_sign]
target = 4, 21
[square = 5, 23]
cube_type = w_gravewall1
[square = 10, 23]
cube_type = w_gravewall1
cube_direction = 2
[square = 11, 23]
cube_type = w_gravewall1
cube_direction = 2
[square = 12, 23]
cube_type = w_gravewall1
cube_direction = 2
[square = 13, 23]
cube_type = w_gravewall1
cube_direction = 2
[square = 14, 23]
cube_type = w_gravewall1
cube_direction = 2
[square = 15, 23]
cube_type = w_gravewall1
cube_direction = 2
[square = 16, 23]
cube_type = w_gravewall1
cube_direction = 2
\\***********************************
[level = CLOISTER_UDG1]
size = 21, 23
object_items_reseted = 0
[square = 0, 0]
cube_type = w_gravewall1
[square = 1, 0]
cube_type = w_gravewall1
[square = 2, 0]
cube_type = w_gravewall1
[square = 3, 0]
cube_type = w_gravewall1
[square = 4, 0]
cube_type = w_gravewall1
[square = 5, 0]
cube_type = w_gravewall1
[square = 6, 0]
cube_type = w_gravewall1
[square = 7, 0]
cube_type = w_gravewall1
[square = 8, 0]
cube_type = w_gravewall1
[square = 9, 0]
cube_type = w_gravewall1
[square = 10, 0]
cube_type = w_gravewall1
[square = 11, 0]
cube_type = w_gravewall1
[square = 12, 0]
cube_type = w_gravewall1
[square = 13, 0]
cube_type = w_gravewall1
[square = 14, 0]
cube_type = w_gravewall1
[square = 15, 0]
cube_type = w_gravewall1
[square = 16, 0]
cube_type = w_gravewall1
[square = 17, 0]
cube_type = w_gravewall1
[square = 18, 0]
cube_type = w_gravewall1
[square = 0, 1]
cube_type = w_gravewall1
[square = 1, 1]
cube_type = g_cloister1
[object = chest1]
direction = 1
<object_item = warlord's_destroyer>
object_item_count = 0
[square = 2, 1]
cube_type = g_cloister1
[enemy = monstrous_igor]
hp = 2000
[square = 3, 1]
cube_type = g_cloister1
[object = jamb]
[object = jamb]
direction = 0
[object = foliage1]
direction = 1
[object = torch_door]
direction = 3
target = 3, 1
[square = 4, 1]
cube_type = g_cloister1
[object = foliage1]
direction = 3
[square = 5, 1]
cube_type = g_cloister1
cube_direction = 1
[object = torch]
direction = 1
[object = foliage1]
direction = 0
[square = 6, 1]
cube_type = w_gravewall1
cube_direction = 1
[square = 7, 1]
cube_type = w_gravewall1
cube_direction = 1
[square = 8, 1]
cube_type = g_cloister1
[object = wall_hole]
direction = 0
target = 8, 1
[enemy = fireball_thrower]
hp = 0
[square = 9, 1]
cube_type = w_gravewall1
[square = 10, 1]
cube_type = g_cloister1
[object = foliage1]
direction = 3
[object = foliage1]
direction = 0
[object = barrel]
direction = 0
<object_item = money10>
object_item_count = 9
<object_item = apple>
object_item_count = 0
<object_item = trophy_horn>
object_item_count = 0
[object = button]
direction = 3
target = 9, 2
[enemy = fuzzy_spider]
hp = 400
[enemy = fuzzy_spider]
hp = 400
[square = 11, 1]
cube_type = g_cloister1
[item = remains]
item_count = 0
[item = arrows]
item_count = 12
[item = medicine]
item_count = 0
[enemy = fire_arachnid]
hp = 800
[enemy = fuzzy_spider]
hp = 400
[square = 12, 1]
cube_type = w_gravewall1
[square = 13, 1]
cube_type = g_cloister1
[object = web1]
direction = 0
[object = block_enemy]
direction = 3
target = 13, 1
[square = 14, 1]
cube_type = g_cloister1
[object = dirt2]
direction = 1
[item = iron_key]
item_count = 0
[enemy = igor]
hp = 1000
[square = 15, 1]
cube_type = w_gravewall1
[square = 16, 1]
cube_type = g_cloister1
[object = ceiling]
direction = 3
[square = 17, 1]
cube_type = G_forest1
[object = garbage]
direction = 3
<object_item = bread>
object_item_count = 0
<object_item = trophy_animal_fur>
object_item_count = 0
[object = ceiling]
direction = 3
[square = 18, 1]
cube_type = w_gravewall1
[square = 0, 2]
cube_type = w_gravewall1
[square = 1, 2]
cube_type = g_cloister1
[object = chest2]
direction = 1
target = 1, 2
<object_item = grotesque_bow>
object_item_count = 0
[square = 2, 2]
cube_type = g_cloister1
[square = 3, 2]
cube_type = w_gravewall1
[square = 4, 2]
cube_type = g_cloister1
[object = torch]
direction = 3
[object = foliage1]
direction = 3
[object = barrel]
<object_item = money10>
object_item_count = 9
<object_item = bread>
object_item_count = 0
[enemy = rat]
hp = 300
[square = 5, 2]
cube_type = g_cloister1
[enemy = rat]
hp = 300
[enemy = fuzzy_spider]
hp = 400
[square = 6, 2]
cube_type = g_cloister1
cube_direction = 1
[object = cloister_door]
direction = 3
[object = jamb]
direction = 0
[object = jamb]
[square = 7, 2]
cube_type = g_cloister1
cube_direction = 1
[square = 8, 2]
cube_type = g_cloister1
cube_direction = 1
[square = 9, 2]
cube_type = w_gravewall1
[object = kill_fire]
direction = 0
target = 8, 1
[square = 10, 2]
cube_type = g_cloister1
[enemy = fire_arachnid]
hp = 800
[enemy = fuzzy_spider]
hp = 400
[square = 11, 2]
cube_type = g_cloister1
[enemy = fuzzy_spider]
hp = 400
[square = 12, 2]
cube_type = w_gravewall1
[square = 13, 2]
cube_type = g_cloister1
[object = block_enemy]
direction = 3
target = 13, 2
[square = 14, 2]
cube_type = g_cloister1
[object = web1]
direction = 1
[object = garbage]
direction = 1
<object_item = money10>
object_item_count = 10
<object_item = bread>
object_item_count = 0
<object_item = trophy_animal_fur>
object_item_count = 0
[square = 15, 2]
cube_type = w_gravewall1
[square = 16, 2]
cube_type = g_cloister1
[object = ceiling]
direction = 3
[square = 17, 2]
cube_type = g_cloister1
[object = column]
direction = 3
[object = ceiling]
direction = 3
[square = 18, 2]
cube_type = w_gravewall1
[square = 0, 3]
cube_type = w_gravewall1
[square = 1, 3]
cube_type = g_cloister1
[object = barrel]
direction = 1
<object_item = apple>
object_item_count = 0
<object_item = small_healing_potion>
object_item_count = 0
[square = 2, 3]
cube_type = g_cloister1
[square = 3, 3]
cube_type = w_gravewall1
[square = 4, 3]
cube_type = g_cloister1
[object = barrel]
[object = torch_lever]
direction = 3
target = 3, 1
[enemy = rat]
hp = 300
[square = 5, 3]
cube_type = g_cloister1
[object = torch]
direction = 1
[enemy = rat]
hp = 300
[square = 6, 3]
cube_type = w_gravewall1
cube_direction = 1
[square = 7, 3]
cube_type = w_gravewall1
cube_direction = 1
[square = 8, 3]
cube_type = g_cloister1
[object = dirt1]
direction = 1
[square = 9, 3]
cube_type = w_gravewall1
[square = 10, 3]
cube_type = g_cloister1
[object = cloister_door]
direction = 0
[object = jamb]
direction = 1
[object = jamb]
direction = 3
[square = 11, 3]
cube_type = w_gravewall1
[square = 12, 3]
cube_type = w_gravewall1
[square = 13, 3]
cube_type = w_timber_side
cube_direction = 2
[object = cloister_door]
direction = 0
[object = jamb]
direction = 1
[object = jamb]
direction = 3
[square = 14, 3]
cube_type = w_gravewall1
[square = 15, 3]
cube_type = w_gravewall1
[square = 16, 3]
cube_type = g_cloister1
[object = cloister_door]
direction = 0
[object = jamb]
direction = 1
[object = jamb]
direction = 3
[square = 17, 3]
cube_type = w_gravewall1
[square = 18, 3]
cube_type = w_gravewall1
[square = 19, 3]
cube_type = w_gravewall1
[square = 20, 3]
cube_type = w_gravewall1
[square = 0, 4]
cube_type = w_gravewall1
[square = 1, 4]
cube_type = w_gravewall1
[square = 2, 4]
cube_type = g_cloister1
[object = cloister_win]
[square = 3, 4]
cube_type = w_gravewall1
[square = 4, 4]
cube_type = g_cloister1
[object = torch]
direction = 3
[enemy = rat]
hp = 300
[square = 5, 4]
cube_type = g_cloister1
[object = torch]
direction = 1
[object = foliage1]
[object = barrel]
<object_item = orkish_brandy>
object_item_count = 0
[enemy = rat]
hp = 300
[square = 6, 4]
cube_type = w_gravewall1
[square = 7, 4]
cube_type = g_cloister1
cube_direction = 1
[object = monk_statue_center]
direction = 1
[square = 8, 4]
cube_type = g_cloister1
[square = 9, 4]
cube_type = g_cloister1
[square = 10, 4]
cube_type = g_cloister1
[square = 11, 4]
cube_type = g_cloister1
[square = 12, 4]
cube_type = w_timber_side
cube_direction = 1
[square = 13, 4]
cube_type = w_timber
[object = ceiling]
direction = 3
[square = 14, 4]
cube_type = w_timber_side
cube_direction = 3
[object = ceiling]
direction = 1
[object = monk_attack]
direction = 3
target = 14, 4
[square = 15, 4]
cube_type = g_cloister1
cube_direction = 3
[object = ceiling]
direction = 3
[square = 16, 4]
cube_type = g_cloister1
[object = ceiling]
direction = 3
[object = warning]
direction = 0
target = 16, 4
[square = 17, 4]
cube_type = g_cloister1
[object = ceiling]
direction = 3
[square = 18, 4]
cube_type = g_cloister1
[object = ceiling]
target = 18, 4
[object = rituals]
target = 18, 4
[square = 19, 4]
cube_type = g_cloister1
[object = ceiling]
target = 19, 4
[square = 20, 4]
cube_type = w_gravewall1
[square = 0, 5]
cube_type = w_gravewall1
[square = 1, 5]
cube_type = g_cloister1
[object = web1]
direction = 3
[object = web1]
direction = 0
[item = small_healing_potion]
item_count = 0
[item = small_healing_potion]
item_count = 0
[item = small_stamina_potion]
item_count = 0
[item = small_stamina_potion]
item_count = 0
[item = healing_potion]
item_count = 0
[item = stamina_potion]
item_count = 0
[item = bone_key]
item_count = 0
[square = 2, 5]
cube_type = g_cloister1
[enemy = igor]
hp = 1000
[square = 3, 5]
cube_type = w_gravewall1
[square = 4, 5]
cube_type = w_gravewall1
[square = 5, 5]
cube_type = w_gravewall1
[square = 6, 5]
cube_type = w_gravewall1
[square = 7, 5]
cube_type = w_gravewall1
[square = 8, 5]
cube_type = g_cloister1
[square = 9, 5]
cube_type = w_gravewall1
[square = 10, 5]
cube_type = g_cloister1
[object = cloister_door]
direction = 0
[object = jamb]
direction = 1
[object = jamb]
direction = 3
[square = 11, 5]
cube_type = w_gravewall1
[square = 12, 5]
cube_type = w_gravewall1
[square = 13, 5]
cube_type = w_timber_side
[object = cloister_door]
direction = 0
[object = jamb]
direction = 1
[object = jamb]
direction = 3
[square = 14, 5]
cube_type = w_gravewall1
[square = 15, 5]
cube_type = w_gravewall1
[square = 16, 5]
cube_type = g_cloister1
[object = cloister_door]
direction = 0
[object = jamb]
direction = 1
[object = jamb]
direction = 3
[square = 17, 5]
cube_type = w_gravewall1
[square = 18, 5]
cube_type = w_gravewall1
[square = 19, 5]
cube_type = g_cloister1
[object = grave_top]
direction = 3
target = 19, 5
[object = grave_top]
direction = 0
target = 19, 5
[object = grave_top]
direction = 1
target = 19, 5
[object = grave_top]
target = 19, 5
[object = ladder]
target = 19, 5
[square = 20, 5]
cube_type = w_gravewall1
[square = 0, 6]
cube_type = w_gravewall1
[square = 1, 6]
cube_type = g_cloister1
[square = 2, 6]
cube_type = g_cloister1
[object = web1]
direction = 1
[square = 3, 6]
cube_type = w_gravewall1
[square = 4, 6]
cube_type = w_gravewall1
[square = 5, 6]
cube_type = w_gravewall1
[square = 6, 6]
cube_type = w_gravewall1
[square = 7, 6]
cube_type = w_gravewall1
[square = 8, 6]
cube_type = g_cloister1
[square = 9, 6]
cube_type = w_gravewall1
[square = 10, 6]
cube_type = g_cloister1
[square = 11, 6]
cube_type = g_cloister1
[square = 12, 6]
cube_type = w_gravewall1
[square = 13, 6]
cube_type = g_cloister1
[enemy = fuzzy_spider]
hp = 400
[square = 14, 6]
cube_type = g_cloister1
[enemy = fire_arachnid]
hp = 800
[square = 15, 6]
cube_type = w_gravewall1
[square = 16, 6]
cube_type = g_cloister1
[object = ceiling]
direction = 3
[square = 17, 6]
cube_type = g_cloister1
[object = ceiling]
direction = 3
[square = 18, 6]
cube_type = w_books
cube_direction = 1
[square = 19, 6]
cube_type = w_gravewall1
[square = 20, 6]
cube_type = w_gravewall1
[square = 0, 7]
cube_type = w_gravewall1
[square = 1, 7]
cube_type = g_cloister1
[enemy = igor]
hp = 1000
[square = 2, 7]
cube_type = g_cloister1
[object = web1]
direction = 1
[object = dirt1]
[square = 3, 7]
cube_type = w_gravewall1
[square = 4, 7]
cube_type = g_cloister1
[object = altar]
direction = 3
target = 4, 7
[object = torch]
direction = 3
target = 4, 7
[square = 5, 7]
cube_type = g_cloister1
[object = dirt1]
direction = 1
[square = 6, 7]
cube_type = g_cloister1
[object = web1]
[square = 7, 7]
cube_type = g_cloister1
[square = 8, 7]
cube_type = g_cloister1
[square = 9, 7]
cube_type = w_gravewall1
[square = 10, 7]
cube_type = g_cloister1
[enemy = monk]
hp = 600
[square = 11, 7]
cube_type = g_cloister1
[object = chair]
direction = 3
[object = dirt2]
direction = 3
[square = 12, 7]
cube_type = w_gravewall1
[square = 13, 7]
cube_type = g_cloister1
[object = torch2]
[enemy = fuzzy_spider]
hp = 400
[square = 14, 7]
cube_type = g_cloister1
[item = rat_meat]
item_count = 0
[item = rat_meat]
item_count = 0
[square = 15, 7]
cube_type = w_gravewall1
[square = 16, 7]
cube_type = g_cloister1
[object = table]
direction = 3
[object = chair]
direction = 3
[object = ceiling]
direction = 3
[square = 17, 7]
cube_type = g_cloister1
[object = ceiling]
direction = 3
[object = monktraitor]
direction = 0
target = 17, 7
<object_item = healing_potion>
object_item_count = 0
<object_item = stamina_potion>
object_item_count = 0
<object_item = revive_potion>
object_item_count = 0
<object_item = arrows>
object_item_count = 20
<object_item = stunning_powder>
object_item_count = 14
<object_item = staff_of_flame>
object_item_count = 0
<object_item = scholar's_garment>
object_item_count = 0
<object_item = heaven's_blessing>
object_item_count = 0
<object_item = forest_heart>
object_item_count = 0
<object_item = ring_of_hunger>
object_item_count = 0
[enemy = monk_peace]
hp = 0
[square = 18, 7]
cube_type = w_gravewall1
[square = 0, 8]
cube_type = w_gravewall1
[square = 1, 8]
cube_type = g_cloister1
[object = web1]
direction = 3
[object = garbage]
<object_item = apple>
object_item_count = 0
<object_item = bread>
object_item_count = 0
[square = 2, 8]
cube_type = g_cloister1
[enemy = monstrous_igor]
hp = 2000
[square = 3, 8]
cube_type = w_gravewall1
[square = 4, 8]
cube_type = w_gravewall1
[square = 5, 8]
cube_type = w_gravewall1
[square = 6, 8]
cube_type = w_gravewall1
[square = 7, 8]
cube_type = w_gravewall1
[square = 8, 8]
cube_type = g_cloister1
[object = torch]
direction = 3
[object = torch]
direction = 1
[square = 9, 8]
cube_type = w_gravewall1
[square = 10, 8]
cube_type = w_gravewall1
[square = 11, 8]
cube_type = w_gravewall1
[square = 12, 8]
cube_type = w_gravewall1
[square = 13, 8]
cube_type = w_gravewall1
[square = 14, 8]
cube_type = w_gravewall1
[square = 15, 8]
cube_type = w_gravewall1
[square = 16, 8]
cube_type = w_gravewall1
[square = 17, 8]
cube_type = g_cloister1
[object = cloister_win]
[object = torch2]
direction = 3
[square = 18, 8]
cube_type = w_gravewall1
[square = 0, 9]
cube_type = w_gravewall1
[square = 1, 9]
cube_type = w_gravewall1
[square = 2, 9]
cube_type = g_cloister1
[object = cloister_door]
direction = 0
[object = jamb]
direction = 1
[object = jamb]
direction = 3
[square = 3, 9]
cube_type = w_gravewall1
[square = 4, 9]
cube_type = g_cloister1
[object = barrel]
direction = 0
<object_item = money10>
object_item_count = 30
<object_item = bread>
object_item_count = 0
<object_item = trophy_animal_fur>
object_item_count = 0
<object_item = orkish_brandy>
object_item_count = 0
[square = 5, 9]
cube_type = g_cloister1
[object = button]
direction = 0
target = 6, 8
[square = 6, 9]
cube_type = g_cloister1
[object = barrel]
direction = 0
<object_item = bread>
object_item_count = 0
[square = 7, 9]
cube_type = w_gravewall1
[square = 8, 9]
cube_type = g_cloister1
[object = dirt1]
direction = 1
[object = jamb]
direction = 3
target = 8, 9
[object = jamb]
direction = 1
target = 8, 9
[object = door_iron_key]
direction = 0
target = 8, 9
[square = 9, 9]
cube_type = w_gravewall1
[square = 10, 9]
cube_type = w_gravewall1
[square = 11, 9]
cube_type = g_cloister1
[object = column]
direction = 1
[object = foliage1]
direction = 0
[object = foliage1]
direction = 3
[square = 12, 9]
cube_type = g_cloister1
[object = foliage1]
direction = 0
[object = button]
direction = 0
target = 13, 8
[square = 13, 9]
cube_type = g_cloister1
[enemy = green_death]
hp = 400
[square = 14, 9]
cube_type = g_cloister1
[object = column]
direction = 1
[square = 15, 9]
cube_type = w_gravewall1
[square = 16, 9]
cube_type = g_cloister1
[object = barrel]
direction = 3
<object_item = money10>
object_item_count = 28
[square = 17, 9]
cube_type = g_cloister1
[enemy = fire_arachnid]
hp = 800
[square = 18, 9]
cube_type = w_gravewall1
[square = 19, 9]
cube_type = w_gravewall1
[square = 0, 10]
cube_type = w_gravewall1
[square = 1, 10]
cube_type = w_gravewall1
[square = 2, 10]
cube_type = g_cloister1
[object = web_blocker]
direction = 0
target = 2, 10
[object = web1]
direction = 1
[square = 3, 10]
cube_type = w_gravewall1
[square = 4, 10]
cube_type = g_cloister1
[square = 5, 10]
cube_type = g_cloister1
[enemy = igor]
hp = 1000
[square = 6, 10]
cube_type = g_cloister1
[enemy = monk]
hp = 600
[square = 7, 10]
cube_type = w_gravewall1
[square = 8, 10]
cube_type = g_cloister1
[object = down]
[square = 9, 10]
cube_type = w_gravewall1
[square = 10, 10]
cube_type = w_gravewall1
[square = 11, 10]
cube_type = g_cloister1
[object = chest3]
direction = 1
target = 11, 10
<object_item = chain_of_elements>
object_item_count = 0
[square = 12, 10]
cube_type = g_cloister1
[enemy = green_death]
hp = 400
[square = 13, 10]
cube_type = g_cloister1
[enemy = green_death]
hp = 400
[square = 14, 10]
cube_type = g_cloister1
[square = 15, 10]
cube_type = w_gravewall1
[square = 16, 10]
cube_type = g_cloister1
[enemy = green_death]
hp = 400
[square = 17, 10]
cube_type = g_cloister1
[square = 18, 10]
cube_type = g_cloister1
[item = iron_key]
item_count = 0
[square = 19, 10]
cube_type = w_gravewall1
[square = 0, 11]
cube_type = w_gravewall1
[square = 1, 11]
cube_type = g_cloister1
[object = torch]
direction = 3
[square = 2, 11]
cube_type = g_cloister1
[enemy = green_death]
hp = 400
[enemy = green_death]
hp = 400
[square = 3, 11]
cube_type = w_gravewall1
[square = 4, 11]
cube_type = w_gravewall1
cube_direction = 1
[square = 5, 11]
cube_type = g_cloister1
[object = jamb]
direction = 1
[object = jamb]
direction = 3
[object = cloister_door]
direction = 0
target = 5, 11
[square = 6, 11]
cube_type = w_gravewall1
[square = 7, 11]
cube_type = w_gravewall1
[square = 8, 11]
cube_type = w_gravewall1
[square = 9, 11]
cube_type = w_gravewall1
[square = 10, 11]
cube_type = w_gravewall1
[square = 11, 11]
cube_type = w_gravewall1
[square = 12, 11]
cube_type = w_gravewall1
[square = 13, 11]
cube_type = g_cloister1
[object = jamb]
direction = 1
[object = jamb]
direction = 3
[object = door_iron_key]
direction = 0
target = 13, 11
[square = 14, 11]
cube_type = w_gravewall1
[square = 15, 11]
cube_type = w_gravewall1
[square = 16, 11]
cube_type = g_cloister1
[object = cloister_door]
direction = 0
[object = jamb]
direction = 1
[object = jamb]
direction = 3
[square = 17, 11]
cube_type = w_gravewall1
[square = 18, 11]
cube_type = w_gravewall1
[square = 19, 11]
cube_type = w_gravewall1
[square = 0, 12]
cube_type = w_gravewall1
[square = 1, 12]
cube_type = g_cloister1
[object = web_blocker]
direction = 0
target = 1, 12
[square = 2, 12]
cube_type = w_gravewall1
[square = 3, 12]
cube_type = w_gravewall1
[square = 4, 12]
cube_type = w_gravewall1
[square = 5, 12]
cube_type = g_cloister1
[square = 6, 12]
cube_type = g_cloister1
[square = 7, 12]
cube_type = g_cloister1
[object = torch]
direction = 0
target = 7, 12
[square = 8, 12]
cube_type = g_cloister1
[square = 9, 12]
cube_type = g_cloister1
[object = torch]
direction = 0
target = 9, 12
[square = 10, 12]
cube_type = g_cloister1
[square = 11, 12]
cube_type = g_cloister1
[object = gargoyle]
direction = 3
target = 11, 12
[square = 12, 12]
cube_type = w_gravewall1
[square = 13, 12]
cube_type = g_cloister1
[square = 14, 12]
cube_type = g_cloister1
[square = 15, 12]
cube_type = g_cloister1
[square = 16, 12]
cube_type = g_cloister1
[square = 17, 12]
cube_type = g_cloister1
[square = 18, 12]
cube_type = w_gravewall1
[square = 0, 13]
cube_type = w_gravewall1
[square = 1, 13]
cube_type = g_cloister1
[square = 2, 13]
cube_type = g_cloister1
[object = foliage1]
direction = 0
[square = 3, 13]
cube_type = g_cloister1
[object = foliage1]
direction = 0
[square = 4, 13]
cube_type = g_cloister1
[object = foliage1]
direction = 0
[square = 5, 13]
cube_type = g_cloister1
[square = 6, 13]
cube_type = w_gravewall1
[square = 7, 13]
cube_type = w_gravewall1
[square = 8, 13]
cube_type = w_gravewall1
[square = 9, 13]
cube_type = w_gravewall1
[square = 10, 13]
cube_type = g_cloister1
[square = 11, 13]
cube_type = w_gravewall1
[square = 12, 13]
cube_type = w_gravewall1
[square = 13, 13]
cube_type = w_gravewall1
[square = 14, 13]
cube_type = w_gravewall1
[square = 15, 13]
cube_type = g_cloister1
[square = 16, 13]
cube_type = w_gravewall1
[square = 17, 13]
cube_type = w_gravewall1
[square = 18, 13]
cube_type = w_gravewall1
[square = 0, 14]
cube_type = w_gravewall1
[square = 1, 14]
cube_type = w_gravewall1
[square = 2, 14]
cube_type = w_gravewall1
[square = 3, 14]
cube_type = w_gravewall1
[square = 4, 14]
cube_type = w_gravewall1
[square = 5, 14]
cube_type = w_gravewall1
[square = 6, 14]
cube_type = w_gravewall1
[square = 9, 14]
cube_type = w_gravewall1
[square = 10, 14]
cube_type = g_cloister1
[square = 11, 14]
cube_type = g_cloister1
[square = 12, 14]
cube_type = g_cloister1
[object = torch]
direction = 0
[square = 13, 14]
cube_type = g_cloister1
[square = 14, 14]
cube_type = g_cloister1
[object = dirt1]
direction = 3
[square = 15, 14]
cube_type = g_cloister1
[square = 16, 14]
cube_type = w_gravewall1
[square = 9, 15]
cube_type = w_gravewall1
[square = 10, 15]
cube_type = g_cloister1
[square = 11, 15]
cube_type = w_gravewall1
[square = 12, 15]
cube_type = g_cloister1
[object = table]
[square = 13, 15]
cube_type = g_cloister1
[square = 14, 15]
cube_type = w_gravewall1
[square = 15, 15]
cube_type = g_cloister1
[square = 16, 15]
cube_type = w_gravewall1
[square = 9, 16]
cube_type = w_gravewall1
[square = 10, 16]
cube_type = g_cloister1
[square = 11, 16]
cube_type = w_gravewall1
[square = 12, 16]
cube_type = g_cloister1
[enemy = monstrous_igor]
hp = 2000
[square = 13, 16]
cube_type = g_cloister1
[object = barrel]
<object_item = bread>
object_item_count = 0
<object_item = bread>
object_item_count = 0
<object_item = trophy_horn>
object_item_count = 0
[square = 14, 16]
cube_type = w_gravewall1
[square = 15, 16]
cube_type = g_cloister1
[square = 16, 16]
cube_type = w_gravewall1
[square = 17, 16]
cube_type = w_gravewall1
[square = 9, 17]
cube_type = w_gravewall1
[square = 10, 17]
cube_type = g_cloister1
[object = dirt1]
[square = 11, 17]
cube_type = g_cloister1
[square = 12, 17]
cube_type = g_cloister1
[square = 13, 17]
cube_type = g_cloister1
[square = 14, 17]
cube_type = g_cloister1
[square = 15, 17]
cube_type = g_cloister1
[enemy = monk]
hp = 600
[square = 16, 17]
cube_type = g_cloister1
[object = gargoyle]
direction = 3
target = 16, 17
[square = 17, 17]
cube_type = w_gravewall1
[square = 1, 18]
cube_type = w_gravewall1
[square = 2, 18]
cube_type = w_gravewall1
[square = 3, 18]
cube_type = w_gravewall1
[square = 4, 18]
cube_type = w_gravewall1
[square = 5, 18]
cube_type = w_gravewall1
[square = 6, 18]
cube_type = w_gravewall1
[square = 7, 18]
cube_type = w_gravewall1
[square = 8, 18]
cube_type = w_gravewall1
[square = 9, 18]
cube_type = w_gravewall1
[square = 10, 18]
cube_type = g_cloister1
[square = 11, 18]
cube_type = g_cloister1
[object = dirt2]
[square = 12, 18]
cube_type = w_gravewall1
[square = 13, 18]
cube_type = w_gravewall1
[square = 14, 18]
cube_type = w_gravewall1
[square = 15, 18]
cube_type = w_gravewall1
[square = 16, 18]
cube_type = w_gravewall1
[square = 17, 18]
cube_type = w_gravewall1
[square = 1, 19]
cube_type = w_gravewall1
[square = 2, 19]
cube_type = g_cloister1
[square = 3, 19]
cube_type = g_cloister1
[object = web1]
direction = 0
[square = 4, 19]
cube_type = g_cloister1
[object = web1]
direction = 0
[square = 5, 19]
cube_type = g_cloister1
[object = web1]
[object = dirt1]
[square = 6, 19]
cube_type = g_cloister1
[object = web_blocker]
direction = 3
target = 6, 19
[object = web1]
direction = 0
[object = web1]
[square = 7, 19]
cube_type = g_cloister1
[object = web_blocker]
direction = 3
target = 7, 19
[object = web1]
[object = dirt2]
[square = 8, 19]
cube_type = g_cloister1
[object = web1]
direction = 0
[object = dirt2]
[enemy = fire_arachnid]
hp = 800
[square = 9, 19]
cube_type = g_cloister1
[object = web_blocker]
direction = 3
target = 9, 19
[object = web1]
[square = 10, 19]
cube_type = g_cloister1
[object = block_enemy]
direction = 3
target = 10, 19
[square = 11, 19]
cube_type = w_gravewall1
[square = 12, 19]
cube_type = w_gravewall1
[square = 1, 20]
cube_type = w_gravewall1
[square = 2, 20]
cube_type = g_cloister1
[square = 3, 20]
cube_type = w_gravewall1
[object = sewer_bottom]
direction = 0
[square = 4, 20]
cube_type = w_gravewall1
[square = 5, 20]
cube_type = w_gravewall1
[square = 6, 20]
cube_type = w_gravewall1
[square = 7, 20]
cube_type = w_gravewall1
[square = 8, 20]
cube_type = w_gravewall1
[square = 9, 20]
cube_type = w_gravewall1
[square = 10, 20]
cube_type = w_gravewall1
[square = 11, 20]
cube_type = w_gravewall1
[square = 1, 21]
cube_type = w_gravewall1
[square = 2, 21]
cube_type = g_cloister1
[object = foliage1]
direction = 1
[square = 3, 21]
cube_type = empty
cube_direction = 1
[object = ladder_down]
direction = 1
[object = foliage1]
direction = 1
[square = 4, 21]
cube_type = w_gravewall1
[object = sewer_bottom]
direction = 1
[square = 1, 22]
cube_type = w_gravewall1
[square = 2, 22]
cube_type = w_gravewall1
[square = 3, 22]
cube_type = w_gravewall1
[object = sewer_bottom]
[square = 4, 22]
cube_type = w_gravewall1
\\***********************************
[level = CLOISTER_UDG2]
size = 36, 24
object_items_reseted = 0
[square = 4, 0]
cube_type = w_gravewall1
[square = 5, 0]
cube_type = w_gravewall1
[square = 6, 0]
cube_type = w_gravewall1
[square = 7, 0]
cube_type = w_gravewall1
[square = 8, 0]
cube_type = w_gravewall1
[square = 9, 0]
cube_type = w_gravewall1
[square = 10, 0]
cube_type = w_gravewall1
[square = 11, 0]
cube_type = w_gravewall1
[square = 12, 0]
cube_type = w_gravewall1
[square = 13, 0]
cube_type = w_gravewall1
[square = 16, 0]
cube_type = w_gravewall1
[square = 17, 0]
cube_type = w_gravewall1
[square = 18, 0]
cube_type = w_gravewall1
[square = 19, 0]
cube_type = w_gravewall1
[square = 20, 0]
cube_type = w_gravewall1
[square = 4, 1]
cube_type = w_gravewall1
[square = 5, 1]
cube_type = G_forest1
[enemy = rat]
hp = 300
[square = 6, 1]
cube_type = G_forest1
[object = garbage]
<object_item = money10>
object_item_count = 13
[enemy = rat]
hp = 300
[square = 7, 1]
cube_type = w_gravewall1
[square = 8, 1]
cube_type = g_cloister1
[object = dirt2]
[item = remains]
item_count = 0
[square = 9, 1]
cube_type = g_cloister1
[object = dirt2]
[object = prisoner1]
target = 9, 1
[enemy = townswoman]
hp = 0
[square = 10, 1]
cube_type = w_gravewall1
[square = 11, 1]
cube_type = g_cloister1
[square = 12, 1]
cube_type = G_forest1
[object = garbage]
direction = 0
<object_item = money10>
object_item_count = 18
<object_item = trophy_poison_follicle>
object_item_count = 0
[object = prisoner1]
target = 12, 1
[enemy = townsman]
hp = 0
[square = 13, 1]
cube_type = w_gravewall1
[square = 16, 1]
cube_type = w_gravewall1
[square = 17, 1]
cube_type = g_cloister1
[object = stain]
target = 17, 1
[object = wallstain1]
direction = 0
target = 17, 1
[item = remains]
item_count = 0
[item = mallet]
item_count = 0
[item = stamina_potion]
item_count = 0
[item = stamina_potion]
item_count = 0
[square = 18, 1]
cube_type = g_cloister1
[object = dirt2]
direction = 3
[object = remove_monks]
direction = 1
target = 6, 11
[object = stain]
target = 18, 1
[object = wallstain1]
direction = 0
target = 18, 1
[square = 19, 1]
cube_type = g_cloister1
[object = garbage]
direction = 3
<object_item = money10>
object_item_count = 27
<object_item = bread>
object_item_count = 0
[square = 20, 1]
cube_type = w_gravewall1
[square = 4, 2]
cube_type = w_gravewall1
[square = 5, 2]
cube_type = w_arc1_side_stone
cube_direction = 2
[square = 6, 2]
cube_type = g_cloister1
[object = chair]
[square = 7, 2]
cube_type = w_gravewall1
[square = 8, 2]
cube_type = w_arc1_side_stone
cube_direction = 2
[square = 9, 2]
cube_type = g_cloister1
[object = dirt2]
[square = 10, 2]
cube_type = w_gravewall1
[square = 11, 2]
cube_type = w_arc1_side_stone
cube_direction = 2
[square = 12, 2]
cube_type = g_cloister1
[object = torch]
direction = 1
[square = 13, 2]
cube_type = w_gravewall1
[square = 16, 2]
cube_type = w_gravewall1
[square = 17, 2]
cube_type = g_cloister1
[object = dirt2]
direction = 3
[object = wallstain1]
target = 17, 2
[square = 18, 2]
cube_type = g_cloister1
[object = torch2]
direction = 1
target = 18, 2
[object = stain]
target = 18, 2
[square = 19, 2]
cube_type = g_cloister1
[object = wallstain1]
direction = 1
target = 19, 2
[item = remains]
item_count = 0
[square = 20, 2]
cube_type = w_gravewall1
[square = 30, 2]
cube_type = w_gravewall1
[square = 31, 2]
cube_type = w_gravewall1
[square = 32, 2]
cube_type = w_gravewall1
[square = 33, 2]
cube_type = w_gravewall1
[square = 34, 2]
cube_type = w_gravewall1
[square = 2, 3]
cube_type = w_gravewall1
[square = 3, 3]
cube_type = w_gravewall1
[square = 4, 3]
cube_type = w_gravewall1
[square = 5, 3]
cube_type = w_arc
cube_direction = 1
[object = jamb]
direction = 3
[object = jamb]
direction = 1
[object = door_lever]
target = 5, 3
[square = 6, 3]
cube_type = w_gravewall1
[square = 7, 3]
cube_type = w_gravewall1
[square = 8, 3]
cube_type = w_arc
cube_direction = 1
[object = jamb]
direction = 3
[object = jamb]
direction = 1
[object = door_lever]
target = 8, 3
[square = 9, 3]
cube_type = w_gravewall1
[square = 10, 3]
cube_type = w_gravewall1
[square = 11, 3]
cube_type = w_arc
cube_direction = 1
[object = jamb]
direction = 3
[object = jamb]
direction = 1
[object = door_lever]
target = 11, 3
[square = 12, 3]
cube_type = w_gravewall1
[square = 13, 3]
cube_type = w_gravewall1
[square = 14, 3]
cube_type = w_gravewall1
[square = 15, 3]
cube_type = w_gravewall1
[square = 16, 3]
cube_type = w_gravewall1
[square = 17, 3]
cube_type = w_gravewall1
[square = 18, 3]
cube_type = g_cloister1
[object = cloister_door]
direction = 0
[object = jamb]
direction = 3
[object = jamb]
direction = 1
[square = 19, 3]
cube_type = w_gravewall1
[square = 20, 3]
cube_type = w_gravewall1
[square = 21, 3]
cube_type = w_gravewall1
[square = 22, 3]
cube_type = w_gravewall1
[square = 23, 3]
cube_type = w_gravewall1
[square = 24, 3]
cube_type = w_gravewall1
[square = 29, 3]
cube_type = w_gravewall1
[square = 30, 3]
cube_type = w_gravewall1
[square = 31, 3]
cube_type = g_cloister1
[object = jamb]
direction = 1
[object = jamb]
direction = 3
[object = ceiling]
direction = 1
[object = door_combo]
target = 30, 4
[square = 32, 3]
cube_type = w_gravewall1
[square = 33, 3]
cube_type = g_cloister1
[object = jamb]
direction = 1
[object = jamb]
direction = 3
[object = ceiling]
direction = 1
[object = torch]
direction = 0
[object = door_combo]
target = 31, 3
[square = 34, 3]
cube_type = w_gravewall1
[square = 35, 3]
cube_type = w_gravewall1
[square = 2, 4]
cube_type = w_gravewall1
[square = 3, 4]
cube_type = g_cloister1
[object = foliage1]
direction = 0
[square = 4, 4]
cube_type = g_cloister1
[object = foliage1]
direction = 0
[square = 5, 4]
cube_type = w_arc1_side_stone
[object = lever_door]
target = 6, 5
[square = 6, 4]
cube_type = w_arc1_side_stone
cube_direction = 2
[object = lever_door]
direction = 0
target = 5, 3
[square = 7, 4]
cube_type = g_cloister1
[square = 8, 4]
cube_type = w_arc1_side_stone
[object = lever_door]
target = 9, 5
[square = 9, 4]
cube_type = w_arc1_side_stone
cube_direction = 2
[object = foliage1]
[object = lever_door]
direction = 0
target = 8, 3
[square = 10, 4]
cube_type = g_cloister1
[object = foliage1]
direction = 0
[enemy = monstrous_igor]
hp = 2000
[square = 11, 4]
cube_type = w_arc1_side_stone
[object = lever_door]
target = 12, 5
[square = 12, 4]
cube_type = w_arc1_side_stone
cube_direction = 2
[object = lever_door]
direction = 0
target = 11, 3
[square = 13, 4]
cube_type = w_gravewall1
[square = 14, 4]
cube_type = g_cloister1
[object = column]
direction = 3
[square = 15, 4]
cube_type = g_cloister1
[square = 16, 4]
cube_type = g_cloister1
[object = dirt1]
direction = 3
[square = 17, 4]
cube_type = g_cloister1
[square = 18, 4]
cube_type = g_cloister1
[square = 19, 4]
cube_type = g_cloister1
[square = 20, 4]
cube_type = g_cloister1
[square = 21, 4]
cube_type = g_cloister1
[object = column]
direction = 3
[square = 22, 4]
cube_type = g_cloister1
[square = 23, 4]
cube_type = g_cloister1
[object = wall_sign]
direction = 3
[square = 24, 4]
cube_type = w_gravewall1
[square = 25, 4]
cube_type = w_gravewall1
[square = 26, 4]
cube_type = w_gravewall1
[square = 27, 4]
cube_type = w_gravewall1
[square = 29, 4]
cube_type = w_gravewall1
[square = 30, 4]
cube_type = g_cloister1
[object = jamb]
direction = 0
[object = jamb]
[object = ceiling]
direction = 1
[object = door_combo]
direction = 1
target = 33, 3
[square = 31, 4]
cube_type = g_cloister1
[object = ceiling]
direction = 1
[enemy = rat]
hp = 300
[square = 32, 4]
cube_type = g_cloister1
[object = grave_top]
[object = grave_top]
direction = 1
[object = grave_top]
direction = 0
[object = grave_top]
direction = 3
[object = lever_trap]
direction = 0
target = 3, 7
[object = stain]
direction = 0
target = 32, 4
[object = wallstain1]
direction = 0
target = 32, 4
[item = remains]
item_count = 0
[square = 33, 4]
cube_type = g_cloister1
[object = ceiling]
direction = 1
[object = stain]
target = 33, 4
[square = 34, 4]
cube_type = g_cloister1
[object = jamb]
direction = 0
[object = jamb]
[object = ceiling]
direction = 1
[object = foliage1]
direction = 1
[object = dirt2]
direction = 1
[object = door_combo]
direction = 3
target = 33, 3
[square = 35, 4]
cube_type = w_gravewall1
[square = 2, 5]
cube_type = w_gravewall1
[square = 3, 5]
cube_type = g_cloister1
[square = 4, 5]
cube_type = w_gravewall1
[square = 5, 5]
cube_type = w_gravewall1
[square = 6, 5]
cube_type = w_arc
cube_direction = 1
[object = jamb]
direction = 3
[object = jamb]
direction = 1
[object = door_lever]
target = 6, 5
[square = 7, 5]
cube_type = w_gravewall1
[square = 8, 5]
cube_type = w_gravewall1
[square = 9, 5]
cube_type = w_arc
cube_direction = 1
[object = jamb]
direction = 3
[object = jamb]
direction = 1
[object = foliage1]
direction = 0
[object = door_lever]
target = 9, 5
[square = 10, 5]
cube_type = w_gravewall1
[square = 11, 5]
cube_type = w_gravewall1
[square = 12, 5]
cube_type = w_arc
cube_direction = 1
[object = jamb]
direction = 3
[object = jamb]
direction = 1
[object = door_lever]
target = 12, 5
[square = 13, 5]
cube_type = w_gravewall1
[square = 14, 5]
cube_type = g_cloister1
[square = 15, 5]
cube_type = g_cloister1
[square = 16, 5]
cube_type = g_cloister1
[square = 17, 5]
cube_type = g_cloister1
[object = dirt1]
direction = 3
[square = 18, 5]
cube_type = g_cloister1
[square = 19, 5]
cube_type = g_cloister1
[square = 20, 5]
cube_type = g_cloister1
[enemy = smallrat]
hp = 200
[square = 21, 5]
cube_type = g_cloister1
[object = dirt1]
direction = 3
[square = 22, 5]
cube_type = g_cloister1
[square = 23, 5]
cube_type = w_gravewall1
[square = 24, 5]
cube_type = g_cloister1
[enemy = smallrat]
hp = 200
[square = 25, 5]
cube_type = g_cloister1
[object = table]
direction = 1
[object = chair]
direction = 1
[object = chair]
direction = 3
[square = 26, 5]
cube_type = g_cloister1
[object = chest1]
direction = 3
target = 26, 5
<object_item = money640>
object_item_count = 355
<object_item = elven_wine>
object_item_count = 0
[square = 27, 5]
cube_type = w_gravewall1
[square = 29, 5]
cube_type = w_gravewall1
[square = 30, 5]
cube_type = w_gravewall1
[square = 31, 5]
cube_type = g_cloister1
[object = ceiling]
direction = 1
[object = wallstain1]
target = 31, 5
[item = remains]
item_count = 0
[square = 32, 5]
cube_type = g_cloister1
[object = ceiling]
direction = 1
[object = foliage1]
[object = stain]
target = 32, 5
[square = 33, 5]
cube_type = g_cloister1
[object = ceiling]
direction = 1
[enemy = smallrat]
hp = 200
[square = 34, 5]
cube_type = w_gravewall1
[square = 35, 5]
cube_type = w_gravewall1
[square = 2, 6]
cube_type = w_gravewall1
[square = 3, 6]
cube_type = g_cloister1
[object = torch]
direction = 1
[square = 4, 6]
cube_type = w_gravewall1
[square = 5, 6]
cube_type = g_cloister1
[object = torch]
direction = 3
target = 5, 6
[square = 6, 6]
cube_type = w_arc1_side_stone
[square = 7, 6]
cube_type = w_gravewall1
[square = 8, 6]
cube_type = G_forest1
[object = dirt1]
direction = 0
[item = cloth]
item_count = 0
[item = small_healing_potion]
item_count = 0
[square = 9, 6]
cube_type = w_arc_side_grass
[square = 10, 6]
cube_type = w_gravewall1
[square = 11, 6]
cube_type = g_cloister1
[object = prisoner1]
target = 11, 6
[enemy = nobleman]
hp = 0
[square = 12, 6]
cube_type = w_arc_side_grass
[square = 13, 6]
cube_type = w_gravewall1
[square = 14, 6]
cube_type = g_cloister1
[item = healing_potion]
item_count = 0
[item = small_healing_potion]
item_count = 0
[item = stamina_potion]
item_count = 0
[item = small_stamina_potion]
item_count = 0
[item = revive_potion]
item_count = 0
[square = 15, 6]
cube_type = g_cloister1
[enemy = blackrat]
hp = 400
[square = 16, 6]
cube_type = w_gravewall1
[square = 17, 6]
cube_type = w_gravewall1
[square = 18, 6]
cube_type = w_gravewall1
[square = 19, 6]
cube_type = w_gravewall1
[square = 20, 6]
cube_type = w_gravewall1
[square = 21, 6]
cube_type = g_cloister1
[square = 22, 6]
cube_type = g_cloister1
[square = 23, 6]
cube_type = g_cloister1
[object = jamb]
[object = jamb]
direction = 0
[object = torch2]
direction = 3
[object = torch2]
[object = door_armory]
direction = 1
target = 23, 6
[square = 24, 6]
cube_type = g_cloister1
[square = 25, 6]
cube_type = g_cloister1
[square = 26, 6]
cube_type = g_cloister1
[object = chest1]
direction = 3
<object_item = money640>
object_item_count = 399
<object_item = greater_stamina_potion>
object_item_count = 0
<object_item = arrows>
object_item_count = 20
[object = torch2]
direction = 1
[object = torch2]
direction = 0
[square = 27, 6]
cube_type = w_gravewall1
[square = 30, 6]
cube_type = w_gravewall1
[square = 31, 6]
cube_type = w_gravewall1
[square = 32, 6]
cube_type = g_cloister1
[object = jamb]
direction = 1
[object = jamb]
direction = 3
[object = ceiling]
direction = 1
[object = foliage1]
direction = 0
[object = door_combo_main]
target = 32, 6
[square = 33, 6]
cube_type = w_gravewall1
[square = 34, 6]
cube_type = w_gravewall1
[square = 2, 7]
cube_type = w_gravewall1
[square = 3, 7]
cube_type = g_cloister1
[object = trap]
direction = 0
target = 32, 4
[square = 4, 7]
cube_type = w_gravewall1
[square = 5, 7]
cube_type = g_cloister1
[object = chair]
[object = dirt1]
[square = 6, 7]
cube_type = g_cloister1
[object = prisoner1]
target = 6, 7
[enemy = townsman]
hp = 0
[square = 7, 7]
cube_type = w_gravewall1
[square = 8, 7]
cube_type = G_forest1
[item = remains]
item_count = 0
[square = 9, 7]
cube_type = G_forest1
[enemy = smallrat]
hp = 200
[square = 10, 7]
cube_type = w_gravewall1
[square = 11, 7]
cube_type = g_cloister1
[object = table]
direction = 3
[object = chair]
direction = 3
[square = 12, 7]
cube_type = G_forest1
[square = 13, 7]
cube_type = w_gravewall1
[square = 14, 7]
cube_type = g_cloister1
[object = barrel]
direction = 0
target = 14, 7
<object_item = cheese>
object_item_count = 0
[square = 15, 7]
cube_type = g_cloister1
[square = 16, 7]
cube_type = w_gravewall1
[square = 17, 7]
cube_type = g_cloister1
[item = orkish_brandy]
item_count = 0
[item = orkish_brandy]
item_count = 0
[item = orkish_brandy]
item_count = 0
[item = tankard_of_ale]
item_count = 0
[square = 18, 7]
cube_type = g_cloister1
[object = chair]
direction = 0
[square = 19, 7]
cube_type = g_cloister1
[square = 20, 7]
cube_type = w_gravewall1
[square = 21, 7]
cube_type = g_cloister1
[square = 22, 7]
cube_type = g_cloister1
[object = flag2]
direction = 1
target = 22, 7
[square = 23, 7]
cube_type = w_gravewall1
[square = 24, 7]
cube_type = g_cloister1
[enemy = smallrat]
hp = 200
[square = 25, 7]
cube_type = g_cloister1
[item = throwing_stars]
item_count = 36
[item = stamina_potion]
item_count = 0
[item = stamina_potion]
item_count = 0
[item = healing_potion]
item_count = 0
[item = healing_potion]
item_count = 0
[square = 26, 7]
cube_type = g_cloister1
[item = viper_staff]
item_count = 0
[square = 27, 7]
cube_type = w_gravewall1
[square = 31, 7]
cube_type = w_gravewall1
[square = 32, 7]
cube_type = g_cloister1
[object = ceiling]
[object = up_cell]
target = 6, 10
[square = 33, 7]
cube_type = w_gravewall1
[square = 2, 8]
cube_type = w_gravewall1
[square = 3, 8]
cube_type = g_cloister1
[object = dirt2]
direction = 3
[square = 4, 8]
cube_type = w_gravewall1
[square = 5, 8]
cube_type = w_gravewall1
[square = 6, 8]
cube_type = w_gravewall1
[square = 7, 8]
cube_type = w_gravewall1
[square = 8, 8]
cube_type = w_gravewall1
[square = 9, 8]
cube_type = w_gravewall1
[square = 10, 8]
cube_type = w_gravewall1
[square = 11, 8]
cube_type = w_gravewall1
[square = 12, 8]
cube_type = w_gravewall1
[square = 13, 8]
cube_type = w_gravewall1
[square = 14, 8]
cube_type = w_gravewall1
[square = 15, 8]
cube_type = g_cloister1
[square = 16, 8]
cube_type = g_cloister1
[object = jamb]
direction = 0
[object = jamb]
[object = cloister_door]
direction = 3
[square = 17, 8]
cube_type = g_cloister1
[enemy = warder]
hp = 800
[square = 18, 8]
cube_type = g_cloister1
[object = table]
direction = 1
[square = 19, 8]
cube_type = g_cloister1
[square = 20, 8]
cube_type = g_cloister1
[object = jamb]
direction = 0
[object = jamb]
[object = cloister_door]
direction = 3
[square = 21, 8]
cube_type = g_cloister1
[square = 22, 8]
cube_type = w_gravewall1
[square = 23, 8]
cube_type = w_gravewall1
[square = 24, 8]
cube_type = w_gravewall1
[square = 25, 8]
cube_type = w_gravewall1
[square = 26, 8]
cube_type = w_gravewall1
[square = 27, 8]
cube_type = w_gravewall1
[square = 31, 8]
cube_type = w_gravewall1
[square = 32, 8]
cube_type = w_gravewall1
[square = 33, 8]
cube_type = w_gravewall1
[square = 2, 9]
cube_type = w_gravewall1
[square = 3, 9]
cube_type = g_cloister1
[object = block_enemy]
direction = 3
target = 3, 9
[square = 4, 9]
cube_type = g_cloister1
[enemy = monk]
hp = 600
[enemy = monk]
hp = 600
[square = 5, 9]
cube_type = w_gravewall1
[square = 6, 9]
cube_type = w_gravewall1
[square = 7, 9]
cube_type = w_gravewall1
[square = 14, 9]
cube_type = w_gravewall1
[square = 15, 9]
cube_type = w_gravewall1
[square = 16, 9]
cube_type = w_gravewall1
[square = 17, 9]
cube_type = g_cloister1
[square = 18, 9]
cube_type = g_cloister1
[square = 19, 9]
cube_type = g_cloister1
[item = chicken_leg]
item_count = 0
[item = cheese]
item_count = 0
[square = 20, 9]
cube_type = w_gravewall1
[square = 21, 9]
cube_type = w_gravewall1
[square = 22, 9]
cube_type = w_gravewall1
[square = 23, 9]
cube_type = w_gravewall1
[square = 24, 9]
cube_type = w_gravewall1
[square = 25, 9]
cube_type = w_gravewall1
[square = 1, 10]
cube_type = w_gravewall1
[square = 2, 10]
cube_type = w_gravewall1
[square = 3, 10]
cube_type = g_cloister1
[object = cloister_door]
[object = jamb]
direction = 3
[object = jamb]
direction = 1
[square = 4, 10]
cube_type = w_gravewall1
[square = 5, 10]
cube_type = w_gravewall1
[square = 6, 10]
cube_type = g_cloister1
[object = down_cell]
direction = 0
target = 32, 7
[object = call_monks]
direction = 0
target = 18, 1
[object = create_monks]
direction = 1
target = 6, 11
[square = 7, 10]
cube_type = w_gravewall1
[square = 16, 10]
cube_type = w_gravewall1
[square = 17, 10]
cube_type = w_gravewall1
[square = 18, 10]
cube_type = g_cloister1
[object = jamb]
direction = 3
[object = jamb]
direction = 1
[object = door_jail]
target = 18, 10
[square = 19, 10]
cube_type = w_gravewall1
[square = 20, 10]
cube_type = w_gravewall1
[square = 21, 10]
cube_type = w_gravewall1
[square = 22, 10]
cube_type = w_gravewall1
[square = 23, 10]
cube_type = w_gravewall1
[square = 24, 10]
cube_type = g_cloister1
[object = up]
direction = 0
target = 24, 10
[square = 25, 10]
cube_type = w_gravewall1
[square = 1, 11]
cube_type = w_gravewall1
[square = 2, 11]
cube_type = g_cloister1
[object = table]
direction = 3
[object = chair]
direction = 3
[square = 3, 11]
cube_type = g_cloister1
[enemy = igor]
hp = 1000
[square = 4, 11]
cube_type = g_cloister1
[square = 5, 11]
cube_type = g_cloister1
[object = jamb]
[object = jamb]
direction = 0
[object = foliage1]
direction = 1
[object = door_lever]
direction = 1
target = 5, 11
[square = 6, 11]
cube_type = g_cloister1
[object = foliage1]
direction = 3
[object = lever_door]
direction = 1
target = 5, 11
[square = 7, 11]
cube_type = w_gravewall1
[square = 17, 11]
cube_type = w_gravewall1
[square = 18, 11]
cube_type = g_cloister1
[square = 19, 11]
cube_type = w_gravewall1
[square = 20, 11]
cube_type = w_gravewall1
[square = 21, 11]
cube_type = g_cloister1
[square = 22, 11]
cube_type = g_cloister1
[square = 23, 11]
cube_type = g_cloister1
[square = 24, 11]
cube_type = g_cloister1
[square = 25, 11]
cube_type = w_gravewall1
[square = 1, 12]
cube_type = w_gravewall1
[square = 2, 12]
cube_type = g_cloister1
[item = orkish_brandy]
item_count = 0
[item = orkish_brandy]
item_count = 0
[square = 3, 12]
cube_type = g_cloister1
[square = 4, 12]
cube_type = g_cloister1
[object = torch2]
direction = 0
[square = 5, 12]
cube_type = w_gravewall1
[square = 6, 12]
cube_type = w_gravewall1
[square = 7, 12]
cube_type = w_gravewall1
[square = 16, 12]
cube_type = w_gravewall1
[square = 17, 12]
cube_type = w_gravewall1
[square = 18, 12]
cube_type = g_cloister1
[enemy = igor]
hp = 1000
[square = 19, 12]
cube_type = w_gravewall1
[square = 20, 12]
cube_type = w_gravewall1
[square = 21, 12]
cube_type = g_cloister1
[square = 22, 12]
cube_type = w_gravewall1
[square = 23, 12]
cube_type = w_gravewall1
[square = 24, 12]
cube_type = w_gravewall1
[square = 25, 12]
cube_type = w_gravewall1
[square = 26, 12]
cube_type = w_gravewall1
[square = 27, 12]
cube_type = w_gravewall1
[square = 28, 12]
cube_type = w_gravewall1
[square = 29, 12]
cube_type = w_gravewall1
[square = 30, 12]
cube_type = w_gravewall1
[square = 31, 12]
cube_type = w_gravewall1
[square = 32, 12]
cube_type = w_gravewall1
[square = 0, 13]
cube_type = w_gravewall1
[square = 1, 13]
cube_type = w_gravewall1
[square = 2, 13]
cube_type = g_cloister1
[object = cloister_door]
direction = 0
[object = jamb]
direction = 3
[object = jamb]
direction = 1
[square = 3, 13]
cube_type = w_gravewall1
[square = 4, 13]
cube_type = g_cloister1
[object = cloister_win]
direction = 0
[square = 5, 13]
cube_type = w_gravewall1
[square = 7, 13]
cube_type = w_gravewall1
[square = 8, 13]
cube_type = w_gravewall1
[square = 9, 13]
cube_type = w_gravewall1
[square = 10, 13]
cube_type = w_gravewall1
[square = 11, 13]
cube_type = w_gravewall1
[square = 12, 13]
cube_type = w_gravewall1
[square = 13, 13]
cube_type = w_gravewall1
[square = 14, 13]
cube_type = w_gravewall1
[square = 15, 13]
cube_type = w_gravewall1
[square = 16, 13]
cube_type = w_gravewall1
[square = 17, 13]
cube_type = g_cloister1
[object = torch2]
direction = 3
[square = 18, 13]
cube_type = g_cloister1
[square = 19, 13]
cube_type = g_cloister1
[object = torch2]
direction = 0
[square = 20, 13]
cube_type = w_gravewall1
[square = 21, 13]
cube_type = g_cloister1
[square = 22, 13]
cube_type = w_gravewall1
[square = 24, 13]
cube_type = w_gravewall1
[square = 25, 13]
cube_type = w_arc1_side_stone
cube_direction = 2
[square = 26, 13]
cube_type = w_arc1_side_stone
cube_direction = 2
[enemy = monk]
hp = 600
[square = 27, 13]
cube_type = w_arc1_side_stone
cube_direction = 2
[square = 28, 13]
cube_type = w_arc1_side_stone
cube_direction = 2
[square = 29, 13]
cube_type = w_arc1_side_stone
cube_direction = 2
[square = 30, 13]
cube_type = w_arc1_side_stone
cube_direction = 2
[square = 31, 13]
cube_type = w_arc1_side_stone
cube_direction = 2
[square = 32, 13]
cube_type = w_gravewall1
[square = 0, 14]
cube_type = w_gravewall1
[square = 1, 14]
cube_type = g_cloister1
[object = block_enemy]
direction = 0
target = 1, 14
[square = 2, 14]
cube_type = g_cloister1
[square = 3, 14]
cube_type = g_cloister1
[enemy = smallrat]
hp = 200
[square = 4, 14]
cube_type = g_cloister1
[object = dirt1]
direction = 3
[object = barrel]
direction = 0
<object_item = bread>
object_item_count = 0
<object_item = trophy_horn>
object_item_count = 0
[enemy = rat]
hp = 300
[enemy = smallrat]
hp = 200
[square = 5, 14]
cube_type = w_gravewall1
cube_direction = 1
[square = 6, 14]
cube_type = w_gravewall1
[square = 7, 14]
cube_type = w_gravewall1
[square = 8, 14]
cube_type = g_cloister1
[square = 9, 14]
cube_type = g_cloister1
[square = 10, 14]
cube_type = w_gravewall1
[square = 11, 14]
cube_type = g_cloister1
[object = call_for_help]
direction = 1
target = 11, 14
[square = 12, 14]
cube_type = g_cloister1
[object = dirt1]
direction = 3
[square = 13, 14]
cube_type = g_cloister1
[square = 14, 14]
cube_type = g_cloister1
[square = 15, 14]
cube_type = w_timber_side
cube_direction = 1
[square = 16, 14]
cube_type = w_timber
[square = 17, 14]
cube_type = w_timber_side
cube_direction = 3
[square = 18, 14]
cube_type = g_cloister1
[object = monk_statue_center]
direction = 1
[square = 19, 14]
cube_type = w_timber_side
cube_direction = 1
[square = 20, 14]
cube_type = w_timber
cube_direction = 2
[square = 21, 14]
cube_type = w_timber_side
cube_direction = 3
[square = 22, 14]
cube_type = w_gravewall1
[square = 24, 14]
cube_type = w_gravewall1
[square = 25, 14]
cube_type = w_arc1_side_stone
[enemy = igor]
hp = 1000
[square = 26, 14]
cube_type = w_arc1_side_stone
[square = 27, 14]
cube_type = w_arc1_side_stone
[square = 28, 14]
cube_type = w_arc1_side_stone
[square = 29, 14]
cube_type = w_arc1_side_stone
[square = 30, 14]
cube_type = w_arc1_side_stone
[square = 31, 14]
cube_type = w_arc1_side_stone
[square = 32, 14]
cube_type = w_gravewall1
[square = 0, 15]
cube_type = w_gravewall1
[square = 1, 15]
cube_type = g_cloister1
[square = 2, 15]
cube_type = w_gravewall1
[square = 3, 15]
cube_type = w_gravewall1
[square = 4, 15]
cube_type = w_gravewall1
[square = 5, 15]
cube_type = w_gravewall1
[square = 6, 15]
cube_type = g_cloister1
[object = altar]
direction = 0
target = 6, 15
[object = torch]
direction = 0
target = 6, 15
[object = torch]
direction = 3
target = 6, 15
[object = torch]
direction = 1
target = 6, 15
[square = 7, 15]
cube_type = w_gravewall1
cube_direction = 1
[square = 8, 15]
cube_type = w_gravewall1
[square = 9, 15]
cube_type = w_gravewall1
[square = 10, 15]
cube_type = w_gravewall1
[square = 11, 15]
cube_type = g_cloister1
[square = 12, 15]
cube_type = w_gravewall1
[square = 13, 15]
cube_type = w_gravewall1
[square = 14, 15]
cube_type = w_gravewall1
[square = 15, 15]
cube_type = w_gravewall1
[square = 16, 15]
cube_type = w_gravewall1
[square = 17, 15]
cube_type = g_cloister1
[object = torch2]
[object = dirt1]
direction = 1
[object = flag2]
target = 17, 15
[square = 18, 15]
cube_type = g_cloister1
[square = 19, 15]
cube_type = g_cloister1
[object = torch2]
direction = 1
[object = flag2]
target = 19, 15
[square = 20, 15]
cube_type = w_gravewall1
[square = 21, 15]
cube_type = w_gravewall1
[square = 22, 15]
cube_type = w_gravewall1
[square = 24, 15]
cube_type = w_gravewall1
[square = 25, 15]
cube_type = g_cloister1
cube_direction = 2
[object = torch]
direction = 3
[enemy = monk]
hp = 600
[square = 26, 15]
cube_type = g_cloister1
[square = 27, 15]
cube_type = w_gravewall1
[square = 28, 15]
cube_type = w_gravewall1
[square = 29, 15]
cube_type = w_gravewall1
[square = 30, 15]
cube_type = g_cloister1
[square = 31, 15]
cube_type = g_cloister1
cube_direction = 2
[object = torch]
direction = 1
[square = 32, 15]
cube_type = w_gravewall1
[square = 33, 15]
cube_type = w_gravewall1
[square = 0, 16]
cube_type = w_gravewall1
[square = 1, 16]
cube_type = g_cloister1
[enemy = igor]
hp = 1000
[square = 2, 16]
cube_type = w_gravewall1
[square = 3, 16]
cube_type = g_cloister1
[enemy = monk]
hp = 600
[square = 4, 16]
cube_type = g_cloister1
[square = 5, 16]
cube_type = g_cloister1
[object = dirt1]
direction = 1
target = 5, 16
[square = 6, 16]
cube_type = g_cloister1
[square = 7, 16]
cube_type = g_cloister1
[square = 8, 16]
cube_type = g_cloister1
[square = 9, 16]
cube_type = g_cloister1
[object = wallstain1]
direction = 0
target = 9, 16
[square = 10, 16]
cube_type = g_cloister1
[square = 11, 16]
cube_type = g_cloister1
[square = 12, 16]
cube_type = w_gravewall1
[square = 13, 16]
cube_type = g_cloister1
[object = ceiling]
direction = 1
[object = column]
[square = 14, 16]
cube_type = g_cloister1
[object = ceiling]
direction = 1
[square = 15, 16]
cube_type = g_cloister1
[object = ceiling]
direction = 1
[square = 16, 16]
cube_type = w_gravewall1
[square = 17, 16]
cube_type = w_gravewall1
[square = 18, 16]
cube_type = g_cloister1
[object = column]
direction = 1
[square = 19, 16]
cube_type = w_gravewall1
[square = 20, 16]
cube_type = w_gravewall1
[square = 24, 16]
cube_type = w_gravewall1
[square = 25, 16]
cube_type = w_arc1_side_stone
cube_direction = 2
[enemy = monstrous_igor]
hp = 2000
[square = 26, 16]
cube_type = w_arc1_side_stone
cube_direction = 2
[enemy = monk]
hp = 600
[square = 27, 16]
cube_type = w_arc1_side_stone
cube_direction = 2
[square = 28, 16]
cube_type = g_cloister1
cube_direction = 2
[object = tomb_entrance]
direction = 3
[object = torch2]
direction = 3
[object = torch2]
[square = 29, 16]
cube_type = w_gravewall1
[square = 30, 16]
cube_type = g_cloister1
[enemy = igor]
hp = 1000
[square = 31, 16]
cube_type = g_cloister1
cube_direction = 2
[square = 32, 16]
cube_type = g_cloister1
[item = remains]
item_count = 0
[square = 33, 16]
cube_type = w_gravewall1
[square = 34, 16]
cube_type = w_gravewall1
[square = 0, 17]
cube_type = w_gravewall1
[square = 1, 17]
cube_type = g_cloister1
[square = 2, 17]
cube_type = w_gravewall1
[square = 3, 17]
cube_type = g_cloister1
[object = flag2]
direction = 1
target = 3, 17
[square = 4, 17]
cube_type = w_gravewall1
[square = 5, 17]
cube_type = g_cloister1
[object = foliage1]
direction = 3
target = 5, 17
[square = 6, 17]
cube_type = w_gravewall1
[square = 7, 17]
cube_type = g_cloister1
[square = 8, 17]
cube_type = w_gravewall1
[square = 9, 17]
cube_type = g_cloister1
[square = 10, 17]
cube_type = w_gravewall1
[square = 11, 17]
cube_type = g_cloister1
[object = dirt1]
direction = 3
[square = 12, 17]
cube_type = w_gravewall1
[square = 13, 17]
cube_type = g_cloister1
[object = ceiling]
direction = 1
[object = foliage1]
direction = 3
[square = 14, 17]
cube_type = g_cloister1
[object = ceiling]
direction = 1
[enemy = monk]
hp = 600
[square = 15, 17]
cube_type = w_arc1_side_stone
cube_direction = 2
[object = ceiling]
direction = 1
[square = 16, 17]
cube_type = w_arc1_side_stone
cube_direction = 2
[object = ceiling]
direction = 1
[object = grave_top_fix]
direction = 3
target = 16, 17
[square = 17, 17]
cube_type = w_gravewall1
[object = grave_top_fix]
direction = 3
target = 17, 17
[square = 18, 17]
cube_type = w_gravewall1
[object = grave_top_fix]
direction = 1
target = 18, 17
[object = grave_top_fix]
direction = 3
target = 18, 17
[square = 19, 17]
cube_type = w_gravewall1
[object = grave_top_fix]
direction = 1
target = 19, 17
[object = grave_top_fix]
direction = 3
target = 19, 17
[square = 20, 17]
cube_type = w_gravewall1
[object = grave_top_fix]
direction = 1
target = 20, 17
[square = 21, 17]
cube_type = w_gravewall1
[object = grave_top_fix]
direction = 1
target = 21, 17
[square = 22, 17]
cube_type = w_gravewall1
[square = 23, 17]
cube_type = w_gravewall1
[square = 24, 17]
cube_type = w_gravewall1
[square = 25, 17]
cube_type = w_arc
cube_direction = 2
[square = 26, 17]
cube_type = w_arc
cube_direction = 2
[square = 27, 17]
cube_type = w_arc
cube_direction = 2
[square = 28, 17]
cube_type = w_gravewall1
cube_direction = 2
[square = 29, 17]
cube_type = w_gravewall1
[square = 30, 17]
cube_type = g_cloister1
[enemy = monk]
hp = 600
[square = 31, 17]
cube_type = g_cloister1
cube_direction = 2
[square = 32, 17]
cube_type = g_cloister1
[square = 33, 17]
cube_type = g_cloister1
[object = altar]
direction = 1
target = 33, 17
[object = flag2]
direction = 1
target = 33, 17
[object = flag2]
direction = 0
target = 33, 17
[object = flag2]
target = 33, 17
[square = 34, 17]
cube_type = w_gravewall1
[square = 0, 18]
cube_type = w_gravewall1
[square = 1, 18]
cube_type = g_cloister1
[object = garbage]
direction = 3
<object_item = trophy_horn>
object_item_count = 0
[object = block_enemy]
target = 1, 18
[square = 2, 18]
cube_type = g_cloister1
[square = 3, 18]
cube_type = g_cloister1
[object = dirt1]
direction = 3
[square = 4, 18]
cube_type = g_cloister1
[square = 5, 18]
cube_type = g_cloister1
[object = torch2]
direction = 1
target = 5, 18
[square = 6, 18]
cube_type = g_cloister1
[square = 7, 18]
cube_type = g_cloister1
[object = dirt2]
direction = 3
[enemy = igor]
hp = 1000
[square = 8, 18]
cube_type = g_cloister1
[square = 9, 18]
cube_type = g_cloister1
[object = torch]
direction = 1
[square = 10, 18]
cube_type = w_gravewall1
[square = 11, 18]
cube_type = g_cloister1
[square = 12, 18]
cube_type = w_gravewall1
[square = 13, 18]
cube_type = g_cloister1
[object = ceiling]
direction = 1
[square = 14, 18]
cube_type = w_arc1_side_stone
cube_direction = 1
[object = ceiling]
direction = 1
[object = dirt1]
direction = 3
[square = 15, 18]
cube_type = w_arc_two_grass
cube_direction = 3
[object = grave_top]
direction = 3
[object = grave_top]
direction = 0
[square = 16, 18]
cube_type = w_arc1_side_stone
[object = grave_top]
direction = 0
[object = grave_top_fix]
direction = 3
target = 16, 18
[square = 17, 18]
cube_type = g_cloister1
cube_direction = 2
[object = grave_top]
direction = 0
[object = grave_top_fix]
direction = 3
target = 17, 18
[object = torch]
direction = 0
target = 17, 18
[square = 18, 18]
cube_type = g_cloister1
cube_direction = 2
[object = grave_top]
direction = 0
[object = grave3]
direction = 1
[object = grave_top_fix]
direction = 3
[square = 19, 18]
cube_type = g_cloister1
cube_direction = 2
[object = grave_top]
direction = 0
[object = grave_top_fix]
direction = 1
[object = flag2]
direction = 0
target = 19, 18
[square = 20, 18]
cube_type = g_cloister1
[object = grave_top]
direction = 0
[object = grave3]
direction = 1
[object = grave_top_fix]
direction = 1
target = 20, 18
[square = 21, 18]
cube_type = g_cloister1
[object = grave_top]
direction = 0
[object = grave_top_fix]
direction = 1
target = 21, 18
[object = flag2]
direction = 0
target = 21, 18
[square = 22, 18]
cube_type = g_cloister1
[object = grave_top]
direction = 0
[object = grave_top]
direction = 1
[object = torch2]
[object = flag2]
direction = 1
target = 22, 18
[square = 23, 18]
cube_type = w_gravewall1
[square = 24, 18]
cube_type = w_gravewall1
[square = 25, 18]
cube_type = w_gravewall1
[square = 26, 18]
cube_type = w_gravewall1
[square = 27, 18]
cube_type = w_gravewall1
[square = 28, 18]
cube_type = w_gravewall1
[square = 29, 18]
cube_type = w_gravewall1
[square = 30, 18]
cube_type = g_cloister1
[object = dirt1]
[square = 31, 18]
cube_type = g_cloister1
cube_direction = 2
[object = torch]
direction = 1
[square = 32, 18]
cube_type = w_gravewall1
[square = 33, 18]
cube_type = w_gravewall1
[square = 34, 18]
cube_type = w_gravewall1
[square = 0, 19]
cube_type = w_gravewall1
[square = 1, 19]
cube_type = w_gravewall1
[square = 2, 19]
cube_type = w_gravewall1
[square = 3, 19]
cube_type = g_cloister1
[object = flag2]
direction = 1
target = 3, 19
[square = 4, 19]
cube_type = w_gravewall1
[square = 5, 19]
cube_type = g_cloister1
[square = 6, 19]
cube_type = w_gravewall1
[square = 7, 19]
cube_type = g_cloister1
[square = 8, 19]
cube_type = w_gravewall1
[square = 9, 19]
cube_type = g_cloister1
[object = stain]
direction = 0
target = 9, 19
[square = 10, 19]
cube_type = w_gravewall1
[square = 11, 19]
cube_type = g_cloister1
[square = 12, 19]
cube_type = w_arc1_side_stone
cube_direction = 1
[object = ceiling]
direction = 1
[object = flag2]
target = 12, 19
[object = flag2]
direction = 0
target = 12, 19
[square = 13, 19]
cube_type = w_arc1_side_stone
cube_direction = 3
[object = ceiling]
direction = 1
[square = 14, 19]
cube_type = w_arc1_side_stone
cube_direction = 1
[object = ceiling]
direction = 1
[square = 15, 19]
cube_type = w_arc1_side_stone
cube_direction = 3
[object = grave_top]
direction = 3
[square = 16, 19]
cube_type = g_cloister1
[object = grave_top_fix]
direction = 3
target = 16, 19
[enemy = monk]
hp = 600
[square = 17, 19]
cube_type = g_cloister1
[object = grave_top_fix]
direction = 3
target = 17, 19
[square = 18, 19]
cube_type = g_cloister1
[object = grave_top_fix]
direction = 3
[square = 19, 19]
cube_type = g_cloister1
[object = grave_top_fix]
direction = 1
[square = 20, 19]
cube_type = g_cloister1
[object = grave_top_fix]
direction = 1
target = 20, 19
[square = 21, 19]
cube_type = g_cloister1
[object = grave_top_fix]
direction = 1
target = 21, 19
[square = 22, 19]
cube_type = g_cloister1
[object = grave_top]
direction = 1
[square = 23, 19]
cube_type = g_cloister1
[object = ceiling]
[enemy = monk]
hp = 600
[enemy = monk]
hp = 600
[square = 24, 19]
cube_type = g_cloister1
[object = ceiling]
[square = 25, 19]
cube_type = w_arc1_side_stone
cube_direction = 2
[object = ceiling]
[square = 26, 19]
cube_type = w_gravewall1
[square = 27, 19]
cube_type = w_gravewall1
[square = 28, 19]
cube_type = g_cloister1
[square = 29, 19]
cube_type = w_arc1_side_stone
cube_direction = 2
[square = 30, 19]
cube_type = w_arc1_side_stone
cube_direction = 2
[object = foliage1]
[square = 31, 19]
cube_type = w_arc1_side_stone
cube_direction = 2
[square = 32, 19]
cube_type = w_gravewall1
[square = 1, 20]
cube_type = w_gravewall1
[square = 2, 20]
cube_type = w_arc
[object = torch2]
target = 2, 20
[item = healing_potion]
item_count = 0
[item = small_stamina_potion]
item_count = 0
[item = pike]
item_count = 0
[square = 3, 20]
cube_type = g_cloister1
[square = 4, 20]
cube_type = g_cloister1
[square = 5, 20]
cube_type = g_cloister1
[object = foliage1]
target = 5, 20
[enemy = monk]
hp = 600
[square = 6, 20]
cube_type = g_cloister1
[object = foliage1]
target = 6, 20
[square = 7, 20]
cube_type = g_cloister1
[object = foliage1]
target = 7, 20
[square = 8, 20]
cube_type = g_cloister1
[enemy = igor]
hp = 1000
[square = 9, 20]
cube_type = g_cloister1
[object = torch]
direction = 1
[square = 10, 20]
cube_type = w_gravewall1
[square = 11, 20]
cube_type = w_gravewall1
[square = 12, 20]
cube_type = w_gravewall1
[square = 13, 20]
cube_type = g_cloister1
[object = ceiling]
direction = 1
[square = 14, 20]
cube_type = w_arc1_side_stone
cube_direction = 1
[object = ceiling]
direction = 1
[square = 15, 20]
cube_type = w_arc_two_grass
cube_direction = 2
[object = grave_top]
direction = 3
[object = grave_top]
[square = 16, 20]
cube_type = w_arc1_side_stone
cube_direction = 2
[object = grave_top]
[object = dirt1]
direction = 3
[object = grave_top_fix]
direction = 3
target = 16, 20
[square = 17, 20]
cube_type = g_cloister1
cube_direction = 2
[object = grave_top]
[object = grave_top_fix]
direction = 3
target = 17, 20
[object = torch]
target = 17, 20
[square = 18, 20]
cube_type = g_cloister1
[object = grave_top]
[object = grave3]
direction = 1
[object = grave_top_fix]
direction = 3
[square = 19, 20]
cube_type = g_cloister1
[object = grave_top]
[object = grave_top_fix]
direction = 1
[object = flag2]
target = 19, 20
[enemy = monk]
hp = 600
[square = 20, 20]
cube_type = g_cloister1
[object = grave_top]
[object = grave3]
direction = 1
[object = grave_top_fix]
direction = 1
target = 20, 20
[square = 21, 20]
cube_type = g_cloister1
[object = grave_top]
[object = grave_top_fix]
direction = 1
target = 21, 20
[square = 22, 20]
cube_type = g_cloister1
[object = grave_top]
[object = grave_top]
direction = 1
[object = torch2]
direction = 3
[object = flag2]
direction = 1
target = 22, 20
[square = 23, 20]
cube_type = w_gravewall1
[square = 24, 20]
cube_type = w_gravewall1
[square = 25, 20]
cube_type = w_arc
cube_direction = 1
[object = ceiling]
[object = jamb]
direction = 3
[object = jamb]
direction = 1
[object = door_bone_key]
direction = 0
target = 25, 20
[square = 26, 20]
cube_type = w_gravewall1
[square = 27, 20]
cube_type = w_gravewall1
[square = 28, 20]
cube_type = w_arc1_side_stone
cube_direction = 1
[square = 29, 20]
cube_type = w_arc
cube_direction = 2
[square = 30, 20]
cube_type = w_arc
cube_direction = 2
[object = foliage1]
direction = 0
[square = 31, 20]
cube_type = w_arc
cube_direction = 2
[object = barrel]
direction = 3
<object_item = apple>
object_item_count = 0
[enemy = monk]
hp = 600
[square = 32, 20]
cube_type = w_gravewall1
[square = 1, 21]
cube_type = w_gravewall1
[square = 2, 21]
cube_type = w_gravewall1
[square = 3, 21]
cube_type = w_gravewall1
[square = 4, 21]
cube_type = w_gravewall1
[square = 5, 21]
cube_type = w_gravewall1
[square = 6, 21]
cube_type = w_gravewall1
[square = 7, 21]
cube_type = w_gravewall1
[square = 8, 21]
cube_type = w_gravewall1
[square = 9, 21]
cube_type = w_gravewall1
[square = 10, 21]
cube_type = w_gravewall1
[square = 12, 21]
cube_type = w_gravewall1
[square = 13, 21]
cube_type = g_cloister1
[object = ceiling]
direction = 1
[enemy = monk]
hp = 600
[square = 14, 21]
cube_type = g_cloister1
[object = ceiling]
direction = 1
[square = 15, 21]
cube_type = w_arc1_side_stone
[object = ceiling]
direction = 1
[square = 16, 21]
cube_type = w_arc1_side_stone
[object = ceiling]
direction = 1
[object = torch2]
[object = grave_top_fix]
direction = 3
target = 16, 21
[square = 17, 21]
cube_type = w_gravewall1
[object = grave_top_fix]
direction = 3
target = 17, 21
[square = 18, 21]
cube_type = w_gravewall1
[object = grave_top_fix]
direction = 1
target = 18, 21
[object = grave_top_fix]
direction = 3
target = 18, 21
[square = 19, 21]
cube_type = w_gravewall1
[object = grave_top_fix]
direction = 1
target = 19, 21
[object = grave_top_fix]
direction = 3
target = 19, 21
[square = 20, 21]
cube_type = w_gravewall1
[object = grave_top_fix]
direction = 1
target = 20, 21
[square = 21, 21]
cube_type = g_cloister1
[object = ceiling]
direction = 3
[object = grave_top_fix]
direction = 1
target = 21, 21
[square = 22, 21]
cube_type = w_gravewall1
[square = 23, 21]
cube_type = w_gravewall1
[square = 24, 21]
cube_type = g_cloister1
[enemy = igor]
hp = 1000
[square = 25, 21]
cube_type = w_arc1_side_stone
[square = 26, 21]
cube_type = g_cloister1
[square = 27, 21]
cube_type = g_cloister1
[object = dirt1]
direction = 1
[enemy = monk]
hp = 600
[square = 28, 21]
cube_type = g_cloister1
[object = torch2]
direction = 1
[square = 29, 21]
cube_type = w_gravewall1
[square = 30, 21]
cube_type = w_gravewall1
[square = 31, 21]
cube_type = w_gravewall1
[square = 32, 21]
cube_type = w_gravewall1
[square = 12, 22]
cube_type = w_gravewall1
[square = 13, 22]
cube_type = g_cloister1
[object = ceiling]
direction = 1
[object = column]
[square = 14, 22]
cube_type = g_cloister1
[object = ceiling]
direction = 1
[square = 15, 22]
cube_type = g_cloister1
[object = ceiling]
direction = 1
[object = foliage1]
[square = 16, 22]
cube_type = w_gravewall1
[square = 17, 22]
cube_type = w_gravewall1
[square = 18, 22]
cube_type = w_gravewall1
[square = 19, 22]
cube_type = g_cloister1
[object = ladder]
direction = 3
[object = grave_top]
direction = 3
[object = grave_top]
[object = grave_top]
direction = 0
[object = grave_top]
direction = 1
[object = foliage1]
direction = 3
[object = foliage1]
[square = 20, 22]
cube_type = g_cloister1
[object = ceiling]
direction = 3
[object = garbage]
direction = 3
<object_item = herbs>
object_item_count = 0
[square = 21, 22]
cube_type = g_cloister1
[object = ceiling]
direction = 3
[square = 22, 22]
cube_type = w_gravewall1
[square = 23, 22]
cube_type = w_gravewall1
[square = 24, 22]
cube_type = g_cloister1
[object = monk_statue]
direction = 0
[square = 25, 22]
cube_type = g_cloister1
[object = monk_statue]
direction = 0
[square = 26, 22]
cube_type = g_cloister1
[object = monk_statue]
direction = 0
[square = 27, 22]
cube_type = w_gravewall1
[square = 28, 22]
cube_type = w_gravewall1
[square = 29, 22]
cube_type = w_gravewall1
[square = 12, 23]
cube_type = w_gravewall1
[square = 13, 23]
cube_type = w_gravewall1
[square = 14, 23]
cube_type = w_gravewall1
[square = 15, 23]
cube_type = w_gravewall1
[square = 16, 23]
cube_type = w_gravewall1
[square = 17, 23]
cube_type = w_gravewall1
[square = 18, 23]
cube_type = w_gravewall1
[square = 19, 23]
cube_type = w_gravewall1
[square = 20, 23]
cube_type = w_gravewall1
[square = 21, 23]
cube_type = w_gravewall1
[square = 22, 23]
cube_type = w_gravewall1
[square = 23, 23]
cube_type = w_gravewall1
[square = 24, 23]
cube_type = w_gravewall1
[square = 25, 23]
cube_type = w_gravewall1
[square = 26, 23]
cube_type = w_gravewall1
[square = 27, 23]
cube_type = w_gravewall1
\\***********************************
[level = CLOISTER_UDG3]
size = 9, 19
object_items_reseted = 0
[square = 2, 0]
cube_type = w_gravewall1
cube_direction = 1
[square = 3, 0]
cube_type = w_gravewall1
cube_direction = 1
[square = 4, 0]
cube_type = w_gravewall1
cube_direction = 1
[square = 5, 0]
cube_type = w_gravewall1
cube_direction = 1
[square = 6, 0]
cube_type = w_gravewall1
cube_direction = 1
[square = 1, 1]
cube_type = w_gravewall1
cube_direction = 1
[square = 2, 1]
cube_type = w_gravewall1
cube_direction = 1
[object = grave_top_fix]
direction = 3
target = 2, 1
[square = 3, 1]
cube_type = g_cloister1
cube_direction = 1
[object = grave_top]
direction = 0
[object = grave_top]
direction = 3
[object = torch2]
direction = 3
[object = monk_statue]
target = 3, 1
[square = 4, 1]
cube_type = g_cloister1
cube_direction = 1
[object = grave_top]
direction = 0
[object = grave3]
target = 4, 1
<object_item = elven_wine>
object_item_count = 0
<object_item = greater_revi_potion>
object_item_count = 0
<object_item = fungus_sapientia>
object_item_count = 0
<object_item = ring_of_giants>
object_item_count = 0
<object_item = pure_blood>
object_item_count = 0
<object_item = ring_of_hunger>
object_item_count = 0
<object_item = vampire's_helm>
object_item_count = 0
<object_item = bloodsucking_glaive>
object_item_count = 0
<object_item = pagan_staff>
object_item_count = 0
[object = flag2]
direction = 0
target = 4, 1
[square = 5, 1]
cube_type = g_cloister1
cube_direction = 1
[object = grave_top]
direction = 0
[object = grave_top]
direction = 1
[object = torch2]
direction = 0
[object = monk_statue]
target = 5, 1
[square = 6, 1]
cube_type = w_gravewall1
cube_direction = 1
[square = 7, 1]
cube_type = w_gravewall1
cube_direction = 1
[square = 1, 2]
cube_type = w_gravewall1
cube_direction = 1
[square = 2, 2]
cube_type = g_cloister1
cube_direction = 1
[object = grave_top]
direction = 0
[object = grave_top]
direction = 3
[object = torch2]
direction = 3
[object = grave_top_fix]
direction = 3
target = 2, 2
[object = column2]
direction = 3
target = 2, 2
[object = flag2]
direction = 0
target = 2, 2
[square = 3, 2]
cube_type = g_cloister1
cube_direction = 1
[object = sewer_bottom]
direction = 0
target = 3, 2
[square = 4, 2]
cube_type = g_cloister1
cube_direction = 1
[square = 5, 2]
cube_type = g_cloister1
cube_direction = 1
[square = 6, 2]
cube_type = g_cloister1
cube_direction = 1
[object = grave_top]
direction = 0
[object = grave_top]
direction = 1
[object = torch2]
direction = 0
[object = lock]
direction = 1
target = 7, 3
[object = flag2]
direction = 0
target = 6, 2
[square = 7, 2]
cube_type = w_gravewall1
cube_direction = 1
[object = sewer_bottom]
direction = 0
[square = 8, 2]
cube_type = w_gravewall1
cube_direction = 3
[square = 1, 3]
cube_type = w_gravewall1
cube_direction = 1
[object = monk_count]
direction = 0
target = 2, 3
[square = 2, 3]
cube_type = g_cloister1
cube_direction = 1
[object = grave_top]
direction = 3
[object = evil_circle]
direction = 3
target = 2, 3
[object = grave_top_fix]
direction = 3
target = 2, 3
[object = sewer_bottom]
direction = 3
target = 2, 3
[enemy = priest]
hp = 5000
[square = 3, 3]
cube_type = empty_block
[square = 4, 3]
cube_type = g_cloister1
cube_direction = 1
[object = sewer_bottom]
direction = 1
target = 4, 3
[enemy = monk_peace]
hp = 0
[enemy = monk_peace]
hp = 0
[square = 5, 3]
cube_type = g_cloister1
cube_direction = 1
[object = column2]
direction = 3
target = 5, 3
[square = 6, 3]
cube_type = g_cloister1
cube_direction = 1
[object = grave_top]
direction = 1
[object = torch2]
direction = 1
[object = torch2]
direction = 0
[square = 7, 3]
cube_type = w_gravewall1
[object = ladder_down]
direction = 1
target = 7, 3
[square = 8, 3]
cube_type = w_gravewall1
cube_direction = 3
[object = sewer_bottom]
direction = 1
[square = 1, 4]
cube_type = w_gravewall1
cube_direction = 1
[square = 2, 4]
cube_type = g_cloister1
cube_direction = 1
[object = grave_top]
[object = grave_top]
direction = 3
[object = torch2]
[object = grave_top_fix]
direction = 3
target = 2, 4
[object = column2]
direction = 3
target = 2, 4
[square = 3, 4]
cube_type = w_timber_side
cube_direction = 2
[object = grave_top]
[object = sewer_bottom]
target = 3, 4
[enemy = monk_peace]
hp = 0
[enemy = monk_peace]
hp = 0
[square = 4, 4]
cube_type = w_timber_side
cube_direction = 2
[object = grave_top]
[object = final_showdown]
target = 4, 4
[square = 5, 4]
cube_type = w_timber_side
cube_direction = 2
[object = grave_top]
[enemy = monk_peace]
hp = 0
[square = 6, 4]
cube_type = g_cloister1
cube_direction = 1
[object = grave_top]
[object = grave_top]
direction = 1
[object = torch2]
direction = 1
[square = 7, 4]
cube_type = w_gravewall1
cube_direction = 1
[object = sewer_bottom]
[square = 8, 4]
cube_type = w_gravewall1
cube_direction = 3
[square = 1, 5]
cube_type = w_gravewall1
cube_direction = 1
[square = 2, 5]
cube_type = w_gravewall1
cube_direction = 1
[object = grave_top_fix]
direction = 3
target = 2, 5
[square = 3, 5]
cube_type = w_timber
[object = ceiling]
direction = 1
[square = 4, 5]
cube_type = w_timber
[object = ceiling]
direction = 1
[square = 5, 5]
cube_type = w_timber
[object = ceiling]
direction = 1
[enemy = monk_peace]
hp = 0
[square = 6, 5]
cube_type = w_gravewall1
cube_direction = 1
[square = 7, 5]
cube_type = w_gravewall1
cube_direction = 1
[square = 2, 6]
cube_type = w_gravewall1
cube_direction = 1
[square = 3, 6]
cube_type = w_timber_side
[object = monk_statue_center]
direction = 1
[square = 4, 6]
cube_type = w_timber_side
[square = 5, 6]
cube_type = w_timber_side
[object = monk_statue_center]
direction = 3
[square = 6, 6]
cube_type = w_gravewall1
cube_direction = 1
[square = 2, 7]
cube_type = w_gravewall1
cube_direction = 1
[square = 3, 7]
cube_type = w_gravewall1
cube_direction = 1
[square = 4, 7]
cube_type = w_timber_side
cube_direction = 2
[square = 5, 7]
cube_type = w_gravewall1
cube_direction = 1
[square = 6, 7]
cube_type = w_gravewall1
cube_direction = 1
[square = 0, 8]
cube_type = w_gravewall1
cube_direction = 1
[square = 1, 8]
cube_type = w_gravewall1
cube_direction = 1
[square = 2, 8]
cube_type = w_gravewall1
cube_direction = 1
[square = 3, 8]
cube_type = w_gravewall1
cube_direction = 1
[square = 4, 8]
cube_type = w_timber
cube_direction = 2
[object = torch]
direction = 1
[object = torch]
direction = 3
[object = vision]
target = 4, 8
[square = 5, 8]
cube_type = w_gravewall1
cube_direction = 1
[square = 6, 8]
cube_type = w_gravewall1
cube_direction = 1
[square = 7, 8]
cube_type = w_gravewall1
cube_direction = 1
[square = 8, 8]
cube_type = w_gravewall1
cube_direction = 1
[square = 0, 9]
cube_type = w_gravewall1
cube_direction = 1
[square = 1, 9]
cube_type = w_arc
cube_direction = 1
[square = 2, 9]
cube_type = w_arc
cube_direction = 1
[square = 3, 9]
cube_type = w_gravewall1
cube_direction = 1
[square = 4, 9]
cube_type = w_timber
cube_direction = 2
[square = 5, 9]
cube_type = w_gravewall1
cube_direction = 1
[square = 6, 9]
cube_type = w_arc
cube_direction = 1
[square = 7, 9]
cube_type = w_arc
cube_direction = 1
[square = 8, 9]
cube_type = w_gravewall1
cube_direction = 1
[square = 0, 10]
cube_type = w_gravewall1
cube_direction = 1
[square = 1, 10]
cube_type = w_arc1_side_stone
[square = 2, 10]
cube_type = w_arc1_side_stone
[square = 3, 10]
cube_type = w_gravewall1
cube_direction = 1
[square = 4, 10]
cube_type = w_timber_side
[object = torch]
direction = 3
[object = torch]
direction = 1
[square = 5, 10]
cube_type = w_gravewall1
cube_direction = 1
[square = 6, 10]
cube_type = w_arc1_side_stone
[square = 7, 10]
cube_type = w_arc1_side_stone
[square = 8, 10]
cube_type = w_gravewall1
cube_direction = 1
[square = 0, 11]
cube_type = w_gravewall1
cube_direction = 1
[square = 1, 11]
cube_type = g_cloister1
[enemy = monk_peace]
hp = 0
[enemy = monk_peace]
hp = 0
[square = 2, 11]
cube_type = g_cloister1
cube_direction = 1
[enemy = monk_peace]
hp = 0
[enemy = monk_peace]
hp = 0
[square = 3, 11]
cube_type = g_cloister1
cube_direction = 1
[square = 4, 11]
cube_type = g_cloister1
cube_direction = 1
[object = note2]
target = 4, 11
[square = 5, 11]
cube_type = g_cloister1
cube_direction = 1
[square = 6, 11]
cube_type = g_cloister1
cube_direction = 1
[enemy = monk_peace]
hp = 0
[enemy = monk_peace]
hp = 0
[square = 7, 11]
cube_type = g_cloister1
[enemy = monk_peace]
hp = 0
[enemy = monk_peace]
hp = 0
[square = 8, 11]
cube_type = w_gravewall1
cube_direction = 1
[square = 0, 12]
cube_type = w_gravewall1
cube_direction = 1
[square = 1, 12]
cube_type = w_arc1_side_stone
cube_direction = 2
[enemy = monk_peace]
hp = 0
[enemy = monk_peace]
hp = 0
[square = 2, 12]
cube_type = w_arc1_side_stone
cube_direction = 2
[enemy = monk_peace]
hp = 0
[enemy = monk_peace]
hp = 0
[square = 3, 12]
cube_type = w_arc1_side_stone
cube_direction = 2
[square = 4, 12]
cube_type = w_arc1_side_stone
cube_direction = 2
[enemy = monk_peace]
hp = 0
[enemy = monk_peace]
hp = 0
[square = 5, 12]
cube_type = w_arc1_side_stone
cube_direction = 2
[square = 6, 12]
cube_type = w_arc1_side_stone
cube_direction = 2
[enemy = monk_peace]
hp = 0
[enemy = monk_peace]
hp = 0
[square = 7, 12]
cube_type = w_arc1_side_stone
cube_direction = 2
[enemy = monk_peace]
hp = 0
[enemy = monk_peace]
hp = 0
[square = 8, 12]
cube_type = w_gravewall1
cube_direction = 1
[square = 0, 13]
cube_type = w_gravewall1
cube_direction = 1
[square = 1, 13]
cube_type = w_arc
cube_direction = 1
[square = 2, 13]
cube_type = w_arc
cube_direction = 1
[square = 3, 13]
cube_type = w_arc
cube_direction = 1
[square = 4, 13]
cube_type = w_arc
cube_direction = 1
[square = 5, 13]
cube_type = w_arc
cube_direction = 1
[square = 6, 13]
cube_type = w_arc
cube_direction = 1
[square = 7, 13]
cube_type = w_arc
cube_direction = 1
[square = 8, 13]
cube_type = w_gravewall1
cube_direction = 1
[square = 0, 14]
cube_type = w_gravewall1
cube_direction = 1
[square = 1, 14]
cube_type = w_gravewall1
cube_direction = 1
[square = 2, 14]
cube_type = w_gravewall1
cube_direction = 1
[square = 3, 14]
cube_type = w_arc1_side_stone
[square = 4, 14]
cube_type = w_gravewall1
cube_direction = 1
[square = 5, 14]
cube_type = w_arc1_side_stone
[square = 6, 14]
cube_type = w_gravewall1
cube_direction = 1
[square = 7, 14]
cube_type = w_gravewall1
cube_direction = 1
[square = 8, 14]
cube_type = w_gravewall1
cube_direction = 1
[square = 2, 15]
cube_type = w_gravewall1
cube_direction = 1
[square = 3, 15]
cube_type = g_cloister1
cube_direction = 1
[square = 4, 15]
cube_type = g_cloister1
cube_direction = 1
[object = torch2]
direction = 0
[object = torch2]
direction = 3
[object = flag2]
direction = 0
target = 4, 15
[square = 5, 15]
cube_type = g_cloister1
cube_direction = 1
[square = 6, 15]
cube_type = w_gravewall1
cube_direction = 1
[square = 2, 16]
cube_type = w_gravewall1
cube_direction = 1
[square = 3, 16]
cube_type = g_cloister1
cube_direction = 1
[square = 4, 16]
cube_type = g_cloister1
cube_direction = 1
[object = note1]
target = 4, 16
[square = 5, 16]
cube_type = g_cloister1
cube_direction = 1
[square = 6, 16]
cube_type = w_gravewall1
cube_direction = 1
[square = 2, 17]
cube_type = w_gravewall1
cube_direction = 1
[square = 3, 17]
cube_type = w_gravewall1
cube_direction = 1
[square = 4, 17]
cube_type = g_cloister1
cube_direction = 1
[object = tomb_entrance]
direction = 0
[square = 5, 17]
cube_type = w_gravewall1
cube_direction = 1
[square = 6, 17]
cube_type = w_gravewall1
cube_direction = 1
[square = 7, 17]
cube_type = g_cloister1
[enemy = priest]
hp = 5000
[square = 3, 18]
cube_type = w_gravewall1
cube_direction = 1
[square = 4, 18]
cube_type = w_gravewall1
cube_direction = 1
[square = 5, 18]
cube_type = w_gravewall1
cube_direction = 1
[square = 7, 18]
cube_type = g_cloister1