Undercroft/undercroft_windows_i110/data/game/map_city.txt

30185 lines
403 KiB
Plaintext

save_version = 16
part_name = city
level_count = 9
\\***********************************
[level = CITY]
size = 56, 38
object_items_reseted = 0
[square = 2, 0]
cube_type = w_wood
cube_direction = 1
[square = 3, 0]
cube_type = w_wood
cube_direction = 1
[square = 4, 0]
cube_type = w_wood
cube_direction = 1
[square = 5, 0]
cube_type = w_wood
cube_direction = 1
[square = 8, 0]
cube_type = wall1
cube_direction = 1
[square = 9, 0]
cube_type = wall1
cube_direction = 1
[square = 10, 0]
cube_type = wall1
cube_direction = 1
[square = 11, 0]
cube_type = wall1
cube_direction = 1
[square = 12, 0]
cube_type = wall1
cube_direction = 1
[square = 14, 0]
cube_type = wall1
cube_direction = 3
[square = 15, 0]
cube_type = w_wood
[square = 16, 0]
cube_type = w_wood
[square = 17, 0]
cube_type = wall1
cube_direction = 3
[square = 18, 0]
cube_type = wall1
cube_direction = 3
[square = 19, 0]
cube_type = wall1
cube_direction = 3
[square = 20, 0]
cube_type = wall1
cube_direction = 3
[square = 21, 0]
cube_type = wall1
cube_direction = 3
[square = 22, 0]
cube_type = wall1
cube_direction = 3
[square = 2, 1]
cube_type = w_books
cube_direction = 2
[square = 3, 1]
cube_type = g_pavement1
[object = win_wood]
direction = 0
target = 3, 1
[object = table]
direction = 0
target = 3, 1
[object = chair]
direction = 3
target = 3, 1
[object = ceiling]
direction = 3
target = 3, 1
[square = 4, 1]
cube_type = g_pavement1
[object = torch2]
direction = 0
target = 4, 1
[object = ceiling]
direction = 3
target = 4, 1
[square = 5, 1]
cube_type = w_wood
cube_direction = 1
[square = 8, 1]
cube_type = wall1
cube_direction = 1
[square = 9, 1]
cube_type = g_pavement1
[object = barrel]
target = 9, 1
<object_item = bread>
object_item_count = 0
[object = ceiling]
target = 9, 1
[object = torch]
direction = 3
target = 9, 1
[square = 10, 1]
cube_type = w_timber_side
cube_direction = 2
[object = barrel]
target = 10, 1
[object = ceiling]
target = 10, 1
[object = dirt2]
direction = 0
target = 10, 1
[square = 11, 1]
cube_type = wall1
cube_direction = 3
[square = 12, 1]
cube_type = wall1
cube_direction = 1
[square = 14, 1]
cube_type = wall1
cube_direction = 3
[square = 15, 1]
cube_type = g_grass
cube_direction = 3
[object = foliage1]
direction = 0
target = 15, 1
[object = foliage1]
direction = 3
target = 15, 1
[enemy = dire_wolf]
hp = 400
[square = 16, 1]
cube_type = g_grass
cube_direction = 3
[object = fence]
direction = 1
[object = flower1]
direction = 1
target = 16, 1
[object = foliage1]
direction = 0
target = 16, 1
[square = 17, 1]
cube_type = g_pavement1
cube_direction = 2
[object = foliage1]
direction = 0
target = 17, 1
[square = 18, 1]
cube_type = w_wood
[square = 19, 1]
cube_type = g_grass
cube_direction = 3
[enemy = corpse_eater]
hp = 400
[square = 20, 1]
cube_type = w_wood
[square = 21, 1]
cube_type = g_grass
cube_direction = 3
[enemy = rat_zoo]
hp = 2000
[square = 22, 1]
cube_type = w_wood
[square = 23, 1]
cube_type = wall1
cube_direction = 3
[square = 24, 1]
cube_type = wall1
cube_direction = 3
[square = 25, 1]
cube_type = wall1
cube_direction = 3
[object = bridge]
direction = 3
[square = 26, 1]
cube_type = empty
[object = roof]
direction = 3
[square = 29, 1]
cube_type = empty
[square = 30, 1]
cube_type = wall1
cube_direction = 2
[square = 31, 1]
cube_type = wall1
cube_direction = 1
[square = 32, 1]
cube_type = wall1
cube_direction = 1
[square = 33, 1]
cube_type = wall1
cube_direction = 1
[square = 34, 1]
cube_type = wall1
cube_direction = 1
[square = 35, 1]
cube_type = wall1
cube_direction = 1
[square = 36, 1]
cube_type = wall1
cube_direction = 1
[square = 37, 1]
cube_type = wall1
cube_direction = 1
[square = 38, 1]
cube_type = wall1
cube_direction = 1
[square = 39, 1]
cube_type = wall1
cube_direction = 1
[square = 40, 1]
cube_type = wall1
[square = 41, 1]
cube_type = empty
[square = 42, 1]
cube_type = empty
[square = 43, 1]
cube_type = empty
[object = ship]
target = 43, 1
[square = 48, 1]
cube_type = empty
[object = ship]
target = 48, 1
[square = 1, 2]
cube_type = w_wood
cube_direction = 1
[square = 2, 2]
cube_type = w_books
cube_direction = 2
[square = 3, 2]
cube_type = g_pavement1
[object = ceiling]
direction = 3
target = 3, 2
[square = 4, 2]
cube_type = g_pavement1
[object = door_teleport]
direction = 1
target = 47, 26
[object = ceiling]
direction = 3
target = 4, 2
[object = create_alch]
direction = 0
target = 4, 1
[square = 5, 2]
cube_type = w_wood
cube_direction = 1
[square = 7, 2]
cube_type = wall1
cube_direction = 1
[square = 8, 2]
cube_type = wall1
cube_direction = 1
[square = 9, 2]
cube_type = w_timber_side
cube_direction = 1
[object = ceiling]
target = 9, 2
[square = 10, 2]
cube_type = w_timber
cube_direction = 3
[object = ceiling]
target = 10, 2
[square = 11, 2]
cube_type = w_timber_side
cube_direction = 3
[object = ceiling]
target = 11, 2
[object = torch]
direction = 0
target = 11, 2
[enemy = demon2]
hp = 3000
[square = 12, 2]
cube_type = wall1
cube_direction = 1
[square = 14, 2]
cube_type = wall1
cube_direction = 3
[square = 15, 2]
cube_type = w_wood
[square = 16, 2]
cube_type = w_wood
[square = 17, 2]
cube_type = g_pavement1
cube_direction = 3
[object = zoo_sign3]
direction = 3
target = 17, 2
[square = 18, 2]
cube_type = w_wood
[square = 19, 2]
cube_type = g_grass
cube_direction = 3
[object = fence]
direction = 0
[object = foliage1]
direction = 1
[square = 20, 2]
cube_type = w_wood
[square = 21, 2]
cube_type = g_grass
cube_direction = 3
[object = fence]
direction = 0
[square = 22, 2]
cube_type = w_wood
[square = 23, 2]
cube_type = g_pavement1
cube_direction = 3
[object = roof]
direction = 1
[object = foliage1]
direction = 0
[object = door_ransom_zoo]
direction = 1
target = 21, 2
[square = 24, 2]
cube_type = w_wood
[square = 25, 2]
cube_type = wall1
cube_direction = 3
[object = bridge]
direction = 3
[square = 26, 2]
cube_type = empty
[object = roof]
direction = 3
[square = 29, 2]
cube_type = empty
[square = 30, 2]
cube_type = wall1
cube_direction = 2
[square = 31, 2]
cube_type = wall1
[object = ceiling]
direction = 3
[object = door_teleport]
direction = 0
target = 2, 36
[square = 32, 2]
cube_type = g_pavement1
[object = ceiling]
direction = 1
[object = foliage1]
direction = 0
[object = secret_button]
direction = 1
target = 31, 2
[square = 33, 2]
cube_type = w_arc1_side
cube_direction = 2
[object = ceiling]
direction = 1
[object = win_stone]
direction = 0
[square = 34, 2]
cube_type = w_arc1_side
cube_direction = 2
[object = ceiling]
direction = 1
[square = 35, 2]
cube_type = w_arc1_side
cube_direction = 2
[object = ceiling]
direction = 1
[object = door_goose]
direction = 0
target = 35, 2
<object_item = tankard_of_ale>
object_item_count = 0
<object_item = orkish_brandy>
object_item_count = 0
[square = 36, 2]
cube_type = w_arc1_side
cube_direction = 2
[object = ceiling]
direction = 1
[square = 37, 2]
cube_type = w_arc1_side
cube_direction = 2
[object = ceiling]
direction = 1
[object = win_stone]
direction = 0
[square = 38, 2]
cube_type = g_pavement1
[object = ceiling]
direction = 1
[square = 39, 2]
cube_type = wall1
cube_direction = 1
[square = 40, 2]
cube_type = wall1
[square = 41, 2]
cube_type = wall1
[object = bridge]
direction = 3
[square = 42, 2]
cube_type = empty
[square = 43, 2]
cube_type = empty
[square = 44, 2]
cube_type = empty
[square = 45, 2]
cube_type = empty
[square = 46, 2]
cube_type = empty
[object = ship]
target = 46, 2
[square = 47, 2]
cube_type = empty
[square = 48, 2]
cube_type = empty
[square = 49, 2]
cube_type = empty
cube_direction = 2
[square = 50, 2]
cube_type = empty
[square = 51, 2]
cube_type = empty
[square = 52, 2]
cube_type = empty
cube_direction = 2
[object = ship]
target = 52, 2
[square = 1, 3]
cube_type = w_wood
cube_direction = 1
[square = 2, 3]
cube_type = g_pavement1
[object = win_wood]
direction = 3
target = 2, 3
[object = ceiling]
direction = 3
target = 2, 3
[square = 3, 3]
cube_type = w_timber
cube_direction = 2
[object = ceiling]
direction = 3
target = 3, 3
[square = 4, 3]
cube_type = w_wood
cube_direction = 1
[square = 5, 3]
cube_type = w_wood
cube_direction = 1
[square = 7, 3]
cube_type = wall1
cube_direction = 1
[square = 8, 3]
cube_type = w_arc1_side
cube_direction = 1
[object = torch]
direction = 3
target = 8, 3
[object = ceiling]
target = 8, 3
[square = 9, 3]
cube_type = w_arc1_side
cube_direction = 3
[object = block_enemy]
direction = 0
target = 9, 3
[object = ceiling]
target = 9, 3
[square = 10, 3]
cube_type = wall1
cube_direction = 3
[square = 11, 3]
cube_type = g_pavement1
[object = ceiling]
target = 11, 3
[object = torch2]
target = 11, 3
[object = torch2]
direction = 1
target = 11, 3
[item = tome_of_alchemy]
item_count = 0
[item = tome_of_demonology]
item_count = 0
[square = 12, 3]
cube_type = wall1
cube_direction = 1
[square = 14, 3]
cube_type = wall1
cube_direction = 3
[square = 15, 3]
cube_type = g_grass
cube_direction = 3
[enemy = icetroll]
hp = 400
[square = 16, 3]
cube_type = g_grass
cube_direction = 3
[object = fence]
direction = 3
[square = 17, 3]
cube_type = g_pavement1
cube_direction = 3
[square = 18, 3]
cube_type = g_pavement1
cube_direction = 3
[object = zoo_sign4]
direction = 0
target = 18, 3
[square = 19, 3]
cube_type = g_pavement1
cube_direction = 3
[square = 20, 3]
cube_type = g_pavement1
cube_direction = 3
[object = foliage1]
direction = 0
[square = 21, 3]
cube_type = g_pavement1
cube_direction = 3
[square = 22, 3]
cube_type = g_pavement1
cube_direction = 3
[object = zoo_sign5]
direction = 0
target = 22, 3
[square = 23, 3]
cube_type = g_pavement1
cube_direction = 3
[object = win_wood]
direction = 1
[object = foliage1]
direction = 1
[object = roof]
direction = 1
[square = 24, 3]
cube_type = w_wood
[square = 25, 3]
cube_type = wall1
cube_direction = 3
[object = bridge]
direction = 3
[square = 26, 3]
cube_type = empty
[object = win_stone]
direction = 3
[object = roof]
direction = 3
[square = 27, 3]
cube_type = empty
[square = 28, 3]
cube_type = empty
[square = 29, 3]
cube_type = empty
[square = 30, 3]
cube_type = wall1
cube_direction = 2
[square = 31, 3]
cube_type = wall1
cube_direction = 1
[square = 32, 3]
cube_type = w_arc1_side
cube_direction = 1
[object = ceiling]
direction = 1
[object = door1]
direction = 3
target = 32, 3
[square = 33, 3]
cube_type = w_arc1_corner
cube_direction = 3
[object = city_top]
direction = 0
target = 33, 3
[object = city_top]
direction = 3
target = 33, 3
[square = 34, 3]
cube_type = w_arc1_side
[object = city_top]
direction = 0
[square = 35, 3]
cube_type = w_arc1_side
[object = city_top]
direction = 0
[object = shop_goose]
direction = 0
target = 35, 3
[square = 36, 3]
cube_type = w_arc1_side
[object = city_top]
direction = 0
[square = 37, 3]
cube_type = w_arc1_corner
[object = city_top]
direction = 1
target = 37, 3
[object = city_top]
direction = 0
target = 37, 3
[square = 38, 3]
cube_type = w_arc1_side
cube_direction = 3
[object = ceiling]
direction = 1
[object = win_stone]
direction = 1
target = 38, 3
[square = 39, 3]
cube_type = wall1
cube_direction = 1
[square = 40, 3]
cube_type = wall1
[square = 41, 3]
cube_type = wall1
[square = 42, 3]
cube_type = g_pavement1
cube_direction = 1
[object = bridge]
direction = 3
[object = berthage]
direction = 0
target = 42, 3
[square = 43, 3]
cube_type = empty
[square = 44, 3]
cube_type = empty
[square = 45, 3]
cube_type = empty
[square = 46, 3]
cube_type = empty
[square = 47, 3]
cube_type = empty
[square = 48, 3]
cube_type = empty
[square = 49, 3]
cube_type = empty
[square = 50, 3]
cube_type = empty
[square = 51, 3]
cube_type = empty
[square = 52, 3]
cube_type = empty
[square = 53, 3]
cube_type = empty
[square = 1, 4]
cube_type = w_wood
cube_direction = 3
[square = 2, 4]
cube_type = g_pavement1
[object = ceiling]
direction = 3
target = 2, 4
[square = 3, 4]
cube_type = w_wood
cube_direction = 3
[square = 4, 4]
cube_type = w_wood
cube_direction = 1
[square = 7, 4]
cube_type = wall1
cube_direction = 1
[square = 8, 4]
cube_type = g_pavement1
[object = grave_top]
direction = 1
target = 8, 4
[object = grave_top]
target = 8, 4
[object = grave_top]
direction = 3
target = 8, 4
[object = grave_top]
direction = 0
target = 8, 4
[object = ladder]
target = 2, 4
[object = ceiling]
target = 8, 4
[square = 9, 4]
cube_type = wall1
cube_direction = 1
[square = 10, 4]
cube_type = wall1
cube_direction = 1
[square = 11, 4]
cube_type = wall1
cube_direction = 1
[square = 12, 4]
cube_type = wall1
cube_direction = 1
[square = 14, 4]
cube_type = wall1
cube_direction = 3
[square = 15, 4]
cube_type = w_wood
[square = 16, 4]
cube_type = w_wood
[square = 17, 4]
cube_type = g_pavement1
cube_direction = 3
[object = zoo_sign2]
direction = 3
target = 17, 4
[square = 18, 4]
cube_type = g_grass
cube_direction = 3
[object = bush2]
direction = 3
[square = 19, 4]
cube_type = wall1
cube_direction = 3
[square = 20, 4]
cube_type = wall1
cube_direction = 3
[square = 21, 4]
cube_type = wall1
cube_direction = 3
[square = 22, 4]
cube_type = wall1
cube_direction = 3
[square = 23, 4]
cube_type = wall1
cube_direction = 3
[square = 24, 4]
cube_type = wall1
cube_direction = 3
[object = roof]
direction = 0
[square = 25, 4]
cube_type = wall1
[object = bridge]
direction = 3
[square = 26, 4]
cube_type = empty
[object = roof]
direction = 3
[square = 27, 4]
cube_type = empty
[square = 28, 4]
cube_type = empty
[square = 29, 4]
cube_type = empty
[square = 30, 4]
cube_type = wall1
[square = 31, 4]
cube_type = wall1
cube_direction = 1
[square = 32, 4]
cube_type = w_arc1_side
cube_direction = 1
[object = ceiling]
direction = 1
[object = win_wood]
direction = 3
[square = 33, 4]
cube_type = w_arc1_side
cube_direction = 3
[object = city_top]
direction = 3
[square = 34, 4]
cube_type = g_grass
cube_direction = 1
[object = flower1]
direction = 0
[square = 35, 4]
cube_type = w_arc1_side
cube_direction = 2
[object = roof]
[square = 36, 4]
cube_type = g_grass
cube_direction = 1
[square = 37, 4]
cube_type = w_arc1_side
cube_direction = 1
[object = city_top]
direction = 1
[square = 38, 4]
cube_type = w_arc1_side
cube_direction = 3
[object = ceiling]
direction = 1
[square = 39, 4]
cube_type = wall1
cube_direction = 1
[object = city_top]
direction = 3
[square = 40, 4]
cube_type = wall1_type3
cube_direction = 3
[square = 41, 4]
cube_type = wall1_type3
cube_direction = 3
[square = 42, 4]
cube_type = g_pavement1
[object = bridge]
direction = 3
[object = foliage1]
direction = 3
[square = 43, 4]
cube_type = empty
[square = 44, 4]
cube_type = empty
[square = 45, 4]
cube_type = g_pavement1
[object = bridge]
direction = 1
[object = bridge]
direction = 3
[object = dirt2]
direction = 3
[object = bridge]
[object = berthage]
direction = 0
target = 45, 4
[square = 46, 4]
cube_type = empty
[square = 47, 4]
cube_type = g_pavement1
[object = bridge]
direction = 1
[object = bridge]
direction = 3
[object = berthage]
direction = 0
target = 47, 4
[square = 48, 4]
cube_type = empty
[square = 49, 4]
cube_type = empty
[square = 50, 4]
cube_type = empty
[square = 51, 4]
cube_type = g_pavement1
[object = bridge]
direction = 1
[object = berthage]
direction = 0
target = 51, 4
[enemy = rat_wharf]
hp = 500
[square = 52, 4]
cube_type = empty
[square = 53, 4]
cube_type = empty
[square = 54, 4]
cube_type = empty
[square = 55, 4]
cube_type = empty
cube_direction = 2
[square = 1, 5]
cube_type = w_wood
cube_direction = 1
[object = sewer_bottom]
direction = 3
target = 1, 5
[square = 2, 5]
cube_type = empty2
[object = sewer_bottom]
target = 2, 5
[object = ceiling]
direction = 3
target = 2, 5
[object = ladder_down]
target = 8, 4
[square = 3, 5]
cube_type = w_wood
cube_direction = 1
[object = sewer_bottom]
direction = 1
target = 3, 5
[square = 7, 5]
cube_type = wall1
cube_direction = 1
[square = 8, 5]
cube_type = wall1
cube_direction = 1
[square = 9, 5]
cube_type = wall1
cube_direction = 1
[square = 14, 5]
cube_type = wall1
cube_direction = 3
[square = 15, 5]
cube_type = g_grass
cube_direction = 3
[object = web1]
direction = 3
target = 15, 5
[object = web1]
direction = 1
target = 15, 5
[object = web1]
direction = 0
target = 15, 5
[enemy = fire_arachnid]
hp = 800
[enemy = fire_arachnid]
hp = 800
[square = 16, 5]
cube_type = w_wood
[square = 17, 5]
cube_type = g_pavement1
cube_direction = 3
[square = 18, 5]
cube_type = wall1
cube_direction = 3
[square = 19, 5]
cube_type = wall1
cube_direction = 3
[square = 20, 5]
cube_type = g_pavement1
cube_direction = 3
[object = foliage1]
direction = 3
[square = 21, 5]
cube_type = g_pavement1
cube_direction = 3
[object = barrel]
direction = 3
<object_item = cheese>
object_item_count = 0
<object_item = bread>
object_item_count = 0
[square = 22, 5]
cube_type = wall1
[square = 23, 5]
cube_type = g_pavement1
cube_direction = 3
[object = hatch1]
direction = 3
target = 23, 5
[object = handcart]
target = 23, 5
[object = apple_merchant]
direction = 0
target = 23, 5
<object_item = apple>
object_item_count = 0
[enemy = townsman]
hp = 0
[square = 24, 5]
cube_type = wall1
cube_direction = 3
[object = city_top]
direction = 1
[square = 25, 5]
cube_type = wall1
cube_direction = 3
[square = 26, 5]
cube_type = g_pavement1
[object = ceiling]
[square = 27, 5]
cube_type = wall1
cube_direction = 2
[square = 28, 5]
cube_type = wall1
cube_direction = 2
[square = 29, 5]
cube_type = wall1
cube_direction = 2
[square = 30, 5]
cube_type = wall1
cube_direction = 2
[square = 31, 5]
cube_type = wall1
cube_direction = 1
[square = 32, 5]
cube_type = w_arc1_corner
cube_direction = 1
[object = ceiling]
direction = 1
target = 32, 5
[square = 33, 5]
cube_type = w_arc1_side
cube_direction = 3
[object = city_top]
direction = 3
[square = 34, 5]
cube_type = w_arc1_side
cube_direction = 1
[object = roof]
direction = 1
[square = 35, 5]
cube_type = w_arc1
cube_direction = 1
[object = well]
[object = dirt1]
direction = 3
[object = flower1]
direction = 0
[square = 36, 5]
cube_type = w_arc1_side
cube_direction = 3
[object = roof]
direction = 3
[square = 37, 5]
cube_type = w_arc1_side
cube_direction = 1
[object = city_top]
direction = 1
[object = garbage]
direction = 0
[square = 38, 5]
cube_type = w_arc1_corner
cube_direction = 2
[object = ceiling]
direction = 1
target = 38, 5
[square = 39, 5]
cube_type = wall1
cube_direction = 1
[object = city_top]
direction = 3
[square = 40, 5]
cube_type = wall1_type3
cube_direction = 3
[square = 41, 5]
cube_type = wall1_type3
cube_direction = 3
[square = 42, 5]
cube_type = g_pavement1
[object = dirt1]
direction = 3
[object = foliage1]
direction = 3
[square = 43, 5]
cube_type = g_pavement1
[object = bridge]
[square = 44, 5]
cube_type = g_pavement1
[object = bridge]
[square = 45, 5]
cube_type = g_pavement1
[object = bridge]
direction = 0
[square = 46, 5]
cube_type = g_pavement1
[object = bridge]
[object = bridge]
direction = 0
[object = dirt2]
direction = 3
[square = 47, 5]
cube_type = g_pavement1
[enemy = rat_wharf]
hp = 500
[square = 48, 5]
cube_type = w_timber_side
cube_direction = 2
[object = roof]
target = 48, 5
[object = bridge]
target = 48, 5
[square = 49, 5]
cube_type = w_timber_side
cube_direction = 2
[object = roof]
target = 49, 5
[object = bridge]
target = 49, 5
[square = 50, 5]
cube_type = w_timber_side
cube_direction = 2
[object = roof]
target = 50, 5
[object = bridge]
target = 50, 5
[enemy = rat_wharf]
hp = 500
[square = 51, 5]
cube_type = w_timber_side
cube_direction = 2
[object = roof]
target = 51, 5
[square = 52, 5]
cube_type = empty
[object = roof]
[square = 53, 5]
cube_type = g_pavement1
[object = bridge]
direction = 1
[object = bridge]
[object = roof]
[object = column2]
direction = 0
target = 53, 5
[square = 54, 5]
cube_type = empty
[square = 1, 6]
cube_type = w_wood
cube_direction = 3
[square = 2, 6]
cube_type = w_wood
cube_direction = 3
[square = 3, 6]
cube_type = w_wood
cube_direction = 3
[square = 14, 6]
cube_type = wall1
cube_direction = 3
[square = 15, 6]
cube_type = g_grass
cube_direction = 3
[object = fence]
[object = web1]
direction = 3
target = 15, 6
[square = 16, 6]
cube_type = w_wood
[square = 17, 6]
cube_type = g_pavement1
cube_direction = 3
[square = 18, 6]
cube_type = wall1
cube_direction = 3
[square = 19, 6]
cube_type = g_pavement1
cube_direction = 3
[object = column2]
direction = 1
target = 19, 6
[square = 20, 6]
cube_type = g_pavement1
cube_direction = 3
[square = 21, 6]
cube_type = g_pavement1
cube_direction = 3
[object = roof]
[object = wanted]
target = 21, 6
[square = 22, 6]
cube_type = g_pavement1
cube_direction = 3
[object = win_wood]
[object = roof]
[object = flag1]
direction = 0
target = 22, 6
[square = 23, 6]
cube_type = g_pavement1
cube_direction = 3
[object = roof]
[square = 24, 6]
cube_type = w_arc1_side
cube_direction = 1
[object = city_top]
direction = 1
[object = torch2]
direction = 0
[square = 25, 6]
cube_type = w_arc1_side
cube_direction = 3
[object = ceiling]
direction = 3
[square = 26, 6]
cube_type = g_pavement1
[object = ceiling]
[square = 27, 6]
cube_type = g_pavement1
[object = ceiling]
[object = torch]
direction = 0
[square = 28, 6]
cube_type = w_arc1_side
cube_direction = 2
[object = ceiling]
[object = win_wood]
direction = 0
[square = 29, 6]
cube_type = g_pavement1
[object = ceiling]
[object = garbage]
<object_item = cheese>
object_item_count = 0
[object = torch]
[square = 30, 6]
cube_type = g_pavement1
[object = ceiling]
[object = win_wood]
[square = 31, 6]
cube_type = w_arc1_side
cube_direction = 1
[object = ceiling]
direction = 3
[object = dirt1]
[square = 32, 6]
cube_type = w_arc1
[object = ceiling]
direction = 1
[square = 33, 6]
cube_type = w_arc1_side
cube_direction = 3
[object = city_top]
direction = 3
[object = torch2]
[object = torch2]
direction = 3
[square = 34, 6]
cube_type = g_grass
cube_direction = 1
[object = flower3]
direction = 0
[square = 35, 6]
cube_type = w_arc1_side
[object = roof]
direction = 0
[object = direction4]
target = 35, 6
[square = 36, 6]
cube_type = g_grass
cube_direction = 1
[object = flower1]
direction = 1
[square = 37, 6]
cube_type = w_arc1_side
cube_direction = 1
[object = city_top]
direction = 1
[square = 38, 6]
cube_type = w_arc1
cube_direction = 3
[object = ceiling]
direction = 1
[square = 39, 6]
cube_type = w_arc1_side
cube_direction = 3
[object = city_top]
direction = 3
[square = 40, 6]
cube_type = g_pavement1
[object = gate_l]
direction = 0
[object = gate_r]
direction = 0
[square = 41, 6]
cube_type = g_pavement1
[square = 42, 6]
cube_type = g_pavement1
[square = 43, 6]
cube_type = g_grass
cube_direction = 1
[square = 44, 6]
cube_type = g_grass
cube_direction = 1
[object = bridge]
direction = 3
[object = roof]
[object = garbage]
direction = 0
<object_item = money10>
object_item_count = 5
[square = 45, 6]
cube_type = empty
[square = 46, 6]
cube_type = empty
[square = 47, 6]
cube_type = w_timber_side
cube_direction = 1
[object = roof]
direction = 1
target = 47, 6
[object = bridge]
direction = 1
target = 47, 6
[square = 48, 6]
cube_type = w_timber
[object = ceiling]
direction = 0
target = 48, 6
[square = 49, 6]
cube_type = w_timber
[object = ceiling]
direction = 0
target = 49, 6
[enemy = rat_wharf]
hp = 500
[square = 50, 6]
cube_type = w_timber
[object = ceiling]
direction = 0
target = 50, 6
[square = 51, 6]
cube_type = w_timber
[object = ceiling]
direction = 0
target = 51, 6
[square = 52, 6]
cube_type = wall1
[object = bridge]
[square = 53, 6]
cube_type = wall1
[square = 14, 7]
cube_type = wall1
cube_direction = 3
[square = 15, 7]
cube_type = g_pavement1
cube_direction = 3
[square = 16, 7]
cube_type = g_pavement1
cube_direction = 3
[object = roof]
[object = door1]
target = 16, 7
[object = zoo_sign1]
direction = 0
target = 16, 7
[square = 17, 7]
cube_type = g_pavement1
cube_direction = 3
[object = win_wood]
[object = roof]
[square = 18, 7]
cube_type = g_pavement1
cube_direction = 3
[object = gate_l]
direction = 0
[object = gate_r]
direction = 0
[object = gate_jamb]
direction = 0
target = 18, 7
[object = gate_jamb]
target = 18, 7
[object = maphint_zoo]
[square = 19, 7]
cube_type = g_pavement1
[square = 20, 7]
cube_type = g_pavement1
cube_direction = 3
[object = win_wood]
direction = 1
[object = roof]
direction = 1
[square = 21, 7]
cube_type = w_wood
[square = 22, 7]
cube_type = w_wood
[square = 23, 7]
cube_type = w_wood
[square = 24, 7]
cube_type = g_pavement1
cube_direction = 3
[object = win_wood]
direction = 3
[object = roof]
direction = 3
[object = city_top]
direction = 1
[square = 25, 7]
cube_type = wall1
cube_direction = 3
[square = 26, 7]
cube_type = wall1
cube_direction = 2
[square = 27, 7]
cube_type = wall1
cube_direction = 2
[square = 28, 7]
cube_type = w_arc1
cube_direction = 2
[object = ceiling]
direction = 0
[square = 29, 7]
cube_type = wall1
cube_direction = 2
[square = 30, 7]
cube_type = wall1
cube_direction = 2
[square = 31, 7]
cube_type = wall1
cube_direction = 1
[square = 32, 7]
cube_type = w_arc1_corner
[object = ceiling]
direction = 1
target = 32, 7
[square = 33, 7]
cube_type = w_arc1_corner
cube_direction = 2
[object = city_top]
direction = 3
target = 33, 7
[object = city_top]
target = 33, 7
[square = 34, 7]
cube_type = w_arc1_side
cube_direction = 2
[object = city_top]
[square = 35, 7]
cube_type = w_arc1_side
cube_direction = 2
[object = city_top]
[square = 36, 7]
cube_type = w_arc1_side
cube_direction = 2
[object = city_top]
[object = foliage1]
[square = 37, 7]
cube_type = w_arc1_corner
cube_direction = 1
[object = city_top]
target = 37, 7
[object = city_top]
direction = 1
target = 37, 7
[square = 38, 7]
cube_type = w_arc1_corner
cube_direction = 3
[object = ceiling]
direction = 1
target = 38, 7
[square = 39, 7]
cube_type = wall1
cube_direction = 1
[object = city_top]
direction = 3
[square = 40, 7]
cube_type = wall1_type3
cube_direction = 3
[square = 41, 7]
cube_type = g_pavement1
cube_direction = 3
[object = transport_sign3]
direction = 0
target = 41, 7
[object = plate1]
direction = 3
target = 41, 7
[object = teleport]
direction = 3
target = 0, 0
[object = flag1]
direction = 3
target = 41, 7
[square = 42, 7]
cube_type = g_pavement1
[square = 43, 7]
cube_type = g_grass
cube_direction = 1
[object = bridge]
direction = 0
[object = roof]
direction = 1
[object = door1]
direction = 1
target = 43, 7
[square = 44, 7]
cube_type = w_wood
[object = bridge]
direction = 3
target = 44, 7
[object = bridge]
direction = 0
target = 44, 7
[square = 45, 7]
cube_type = empty
cube_direction = 1
[object = roof]
direction = 3
[object = win_wood]
direction = 3
[square = 46, 7]
cube_type = empty
[square = 47, 7]
cube_type = g_pavement1
[object = roof]
direction = 1
[object = bridge]
direction = 1
[object = door_warehouse]
direction = 1
target = 47, 7
[square = 48, 7]
cube_type = w_wood
[square = 49, 7]
cube_type = w_wood
[square = 50, 7]
cube_type = w_wood
[square = 51, 7]
cube_type = w_timber
[object = dirt1]
direction = 0
target = 51, 7
[object = barrel]
direction = 0
target = 51, 7
<object_item = money10>
object_item_count = 22
<object_item = herbs>
object_item_count = 0
[object = ceiling]
direction = 0
target = 51, 7
[square = 52, 7]
cube_type = wall1
[square = 53, 7]
cube_type = wall1
[square = 14, 8]
cube_type = wall1
cube_direction = 3
[square = 15, 8]
cube_type = g_pavement1
cube_direction = 3
[object = roof]
direction = 1
[object = barrel]
direction = 3
<object_item = money10>
object_item_count = 2
<object_item = apple>
object_item_count = 0
<object_item = trophy_horn>
object_item_count = 0
[square = 16, 8]
cube_type = w_wood
[square = 17, 8]
cube_type = w_wood
[square = 18, 8]
cube_type = wall1
cube_direction = 3
[object = roof]
direction = 3
[square = 19, 8]
cube_type = g_pavement1
cube_direction = 3
[object = column2]
direction = 1
target = 19, 8
[square = 20, 8]
cube_type = g_pavement1
cube_direction = 3
[object = roof]
direction = 1
[square = 21, 8]
cube_type = w_wood
[square = 22, 8]
cube_type = w_wood
[square = 23, 8]
cube_type = w_wood
[square = 24, 8]
cube_type = g_pavement1
cube_direction = 3
[object = roof]
direction = 3
[object = city_top]
direction = 1
[square = 25, 8]
cube_type = wall1
cube_direction = 3
[square = 26, 8]
cube_type = wall1
cube_direction = 2
[square = 27, 8]
cube_type = wall1
cube_direction = 2
[square = 28, 8]
cube_type = w_arc1_side
[object = city_top]
direction = 3
[object = city_top]
direction = 0
[object = city_top]
direction = 1
[square = 29, 8]
cube_type = wall1
cube_direction = 2
[square = 30, 8]
cube_type = wall1
cube_direction = 2
[square = 31, 8]
cube_type = wall1
cube_direction = 1
[square = 32, 8]
cube_type = g_pavement1
[object = ceiling]
direction = 1
[square = 33, 8]
cube_type = w_arc1_side
[object = ceiling]
direction = 1
[object = win_wood]
[square = 34, 8]
cube_type = w_arc1_corner
[object = ceiling]
direction = 1
target = 34, 8
[square = 35, 8]
cube_type = w_arc1
[object = ceiling]
direction = 1
[square = 36, 8]
cube_type = w_arc1_corner
cube_direction = 3
[object = ceiling]
direction = 1
target = 36, 8
[object = foliage1]
direction = 0
target = 36, 8
[square = 37, 8]
cube_type = w_arc1_side
[object = ceiling]
direction = 1
[object = win_wood]
[square = 38, 8]
cube_type = g_pavement1
[object = ceiling]
direction = 1
[square = 39, 8]
cube_type = wall1
cube_direction = 1
[object = city_top]
direction = 3
[square = 40, 8]
cube_type = wall1_type3
cube_direction = 3
[square = 41, 8]
cube_type = wall1_type3
cube_direction = 3
[square = 42, 8]
cube_type = g_pavement1
[object = bridge]
direction = 3
[object = wanted]
direction = 3
target = 42, 8
[square = 43, 8]
cube_type = empty
[square = 44, 8]
cube_type = empty
cube_direction = 1
[object = roof]
direction = 0
[square = 45, 8]
cube_type = empty
[square = 46, 8]
cube_type = empty
[square = 47, 8]
cube_type = g_pavement1
[object = win_wood]
direction = 1
[object = roof]
direction = 1
[object = bridge]
direction = 1
[square = 48, 8]
cube_type = w_wood
[square = 49, 8]
cube_type = w_wood
[square = 50, 8]
cube_type = w_wood
[square = 51, 8]
cube_type = w_timber
[object = barrel]
direction = 0
target = 51, 8
<object_item = money10>
object_item_count = 20
<object_item = apple>
object_item_count = 0
<object_item = trophy_poison_follicle>
object_item_count = 0
[object = ceiling]
direction = 0
target = 51, 8
[enemy = rat_wharf]
hp = 500
[square = 52, 8]
cube_type = wall1
[square = 53, 8]
cube_type = wall1
[square = 5, 9]
cube_type = wall1
cube_direction = 3
[square = 6, 9]
cube_type = wall1
cube_direction = 3
[square = 7, 9]
cube_type = wall1
cube_direction = 3
[square = 14, 9]
cube_type = wall1
cube_direction = 3
[square = 15, 9]
cube_type = wall1
cube_direction = 3
[square = 16, 9]
cube_type = wall1
cube_direction = 3
[square = 17, 9]
cube_type = wall1
cube_direction = 3
[square = 18, 9]
cube_type = wall1
cube_direction = 3
[square = 19, 9]
cube_type = wall1
cube_direction = 3
[square = 20, 9]
cube_type = g_pavement1
cube_direction = 3
[square = 21, 9]
cube_type = g_pavement1
cube_direction = 3
[object = roof]
direction = 0
[square = 22, 9]
cube_type = g_pavement1
cube_direction = 3
[object = roof]
direction = 0
[object = door1]
direction = 0
target = 22, 9
[square = 23, 9]
cube_type = g_pavement1
cube_direction = 3
[object = roof]
direction = 0
[square = 24, 9]
cube_type = g_pavement1
cube_direction = 3
[object = city_top]
direction = 1
[square = 25, 9]
cube_type = wall1
cube_direction = 3
[square = 26, 9]
cube_type = wall1
cube_direction = 2
[square = 27, 9]
cube_type = wall1
cube_direction = 2
[square = 28, 9]
cube_type = g_pavement1
cube_direction = 2
[object = city_top]
direction = 3
[object = city_top]
direction = 1
[object = door_smugglers]
direction = 1
target = 0, 0
[square = 29, 9]
cube_type = wall1
cube_direction = 2
[square = 30, 9]
cube_type = wall1
cube_direction = 2
[square = 31, 9]
cube_type = wall1
cube_direction = 1
[square = 32, 9]
cube_type = wall1
cube_direction = 1
[square = 33, 9]
cube_type = wall1
cube_direction = 1
[square = 34, 9]
cube_type = wall1
[square = 35, 9]
cube_type = g_pavement1
[object = grave_top]
direction = 3
[object = grave_top]
direction = 0
[object = grave_top]
direction = 1
[object = foliage1]
direction = 1
[square = 36, 9]
cube_type = wall1
[square = 37, 9]
cube_type = wall1
cube_direction = 1
[object = bridge]
direction = 0
[square = 38, 9]
cube_type = wall1
cube_direction = 1
[object = bridge]
direction = 0
[square = 39, 9]
cube_type = wall1_type3
cube_direction = 2
[object = city_top]
direction = 3
[square = 40, 9]
cube_type = wall1_type3
cube_direction = 2
[square = 41, 9]
cube_type = g_pavement1
[object = hatch6]
direction = 1
target = 41, 9
[square = 42, 9]
cube_type = g_pavement1
[square = 43, 9]
cube_type = g_pavement1
[object = bridge]
[object = dirt1]
direction = 0
[square = 44, 9]
cube_type = g_pavement1
[object = bridge]
[square = 45, 9]
cube_type = g_pavement1
[object = bridge]
[square = 46, 9]
cube_type = g_pavement1
[object = bridge]
[square = 47, 9]
cube_type = w_timber_side
cube_direction = 1
[object = roof]
direction = 1
target = 47, 9
[square = 48, 9]
cube_type = w_timber
[object = ceiling]
direction = 0
target = 48, 9
[square = 49, 9]
cube_type = w_timber
[object = dirt1]
direction = 0
target = 49, 9
[object = ceiling]
direction = 0
target = 49, 9
[square = 50, 9]
cube_type = w_timber
[object = ceiling]
direction = 0
target = 50, 9
[square = 51, 9]
cube_type = w_timber
[object = garbage]
direction = 0
target = 51, 9
[object = ceiling]
direction = 0
target = 51, 9
[square = 52, 9]
cube_type = wall1
[square = 53, 9]
cube_type = wall1
[square = 0, 10]
cube_type = wall1
[square = 1, 10]
cube_type = wall1
[square = 2, 10]
cube_type = wall1
[square = 3, 10]
cube_type = wall1
[square = 4, 10]
cube_type = wall1
[square = 5, 10]
cube_type = wall1
[square = 6, 10]
cube_type = g_pavement1
cube_direction = 3
[object = plate1]
target = 6, 10
[object = teleport]
target = 0, 0
[object = transport_sign1]
target = 6, 10
[object = timber]
target = 0, 0
[square = 7, 10]
cube_type = wall1
[square = 8, 10]
cube_type = wall1
[square = 9, 10]
cube_type = wall1
[square = 10, 10]
cube_type = wall1
[square = 11, 10]
cube_type = wall1
[square = 12, 10]
cube_type = wall1
[square = 13, 10]
cube_type = wall1
[square = 14, 10]
cube_type = wall1
[square = 15, 10]
cube_type = g_grass
cube_direction = 1
[enemy = fuzzy_spider]
hp = 400
[square = 16, 10]
cube_type = g_grass
cube_direction = 1
[object = barrel]
direction = 0
<object_item = money10>
object_item_count = 15
<object_item = bread>
object_item_count = 0
<object_item = trophy_uncommon_wood>
object_item_count = 0
[square = 17, 10]
cube_type = wall1
cube_direction = 1
[square = 18, 10]
cube_type = g_pavement1
cube_direction = 1
[object = dirt2]
direction = 3
[square = 19, 10]
cube_type = g_pavement1
cube_direction = 1
[square = 20, 10]
cube_type = g_pavement1
cube_direction = 3
[square = 21, 10]
cube_type = wall1
cube_direction = 3
[square = 22, 10]
cube_type = g_grass
cube_direction = 3
[object = bush2]
direction = 1
[object = tree1]
direction = 1
[object = flower3]
direction = 3
[square = 23, 10]
cube_type = wall1
cube_direction = 3
[square = 24, 10]
cube_type = g_grass
cube_direction = 3
[object = tree1]
direction = 0
[object = foliage1]
direction = 1
[object = flower2]
direction = 1
[object = city_top]
direction = 1
[object = tree_hole]
direction = 0
target = 24, 10
<object_item = boy's_diary>
object_item_count = 0
<object_item = cottage_key>
object_item_count = 0
[square = 25, 10]
cube_type = wall1
cube_direction = 3
[square = 26, 10]
cube_type = wall1
cube_direction = 2
[square = 27, 10]
cube_type = g_pavement1
cube_direction = 2
[object = city_top]
direction = 0
[object = city_top]
direction = 3
[object = barrel]
direction = 1
<object_item = money10>
object_item_count = 9
<object_item = chicken_leg>
object_item_count = 0
[object = dirt2]
direction = 1
[square = 28, 10]
cube_type = g_pavement1
cube_direction = 2
[object = city_top]
direction = 1
[object = win_stone]
direction = 1
[square = 29, 10]
cube_type = wall1
cube_direction = 2
[square = 30, 10]
cube_type = wall1
cube_direction = 2
[square = 31, 10]
cube_type = wall1
[object = bridge]
direction = 0
[square = 32, 10]
cube_type = wall1
[object = bridge]
direction = 0
[square = 33, 10]
cube_type = wall1
[object = bridge]
direction = 0
[square = 34, 10]
cube_type = wall1
[object = bridge]
direction = 0
[square = 35, 10]
cube_type = w_arc1_side
cube_direction = 2
[object = roof]
[object = grave_top]
direction = 3
[object = grave_top]
direction = 1
[object = foliage1]
direction = 1
[square = 36, 10]
cube_type = wall1
[object = bridge]
direction = 0
[object = bridge]
direction = 3
[square = 37, 10]
cube_type = empty
[object = win_stone]
direction = 3
[object = city_top]
direction = 0
[object = city_top]
direction = 3
[square = 38, 10]
cube_type = empty
[object = win_stone]
direction = 0
[object = city_top]
direction = 0
[square = 39, 10]
cube_type = g_pavement1
[square = 40, 10]
cube_type = g_pavement1
[object = gate_l]
direction = 0
[object = gate_r]
direction = 0
[object = roof]
[object = gate_jamb]
target = 40, 10
[object = gate_jamb]
direction = 0
target = 40, 10
[square = 41, 10]
cube_type = g_pavement1
[object = roof]
[square = 42, 10]
cube_type = w_arc1_side
cube_direction = 2
[object = roof]
[square = 43, 10]
cube_type = w_arc1_side
cube_direction = 2
[object = roof]
[square = 44, 10]
cube_type = w_arc1_side
cube_direction = 2
[object = roof]
[square = 45, 10]
cube_type = w_arc1_side
cube_direction = 2
[object = roof]
[square = 46, 10]
cube_type = g_pavement1
cube_direction = 1
[object = flag1]
direction = 1
target = 46, 10
[square = 47, 10]
cube_type = wall1
[square = 48, 10]
cube_type = wall1
[square = 49, 10]
cube_type = wall1
[square = 50, 10]
cube_type = wall1
[square = 51, 10]
cube_type = wall1
[square = 52, 10]
cube_type = wall1
[square = 53, 10]
cube_type = wall1
[square = 54, 10]
cube_type = wall1
[square = 0, 11]
cube_type = wall1
[square = 1, 11]
cube_type = w_arc1_side
cube_direction = 2
[object = ceiling]
direction = 0
target = 1, 11
[square = 2, 11]
cube_type = w_arc1_side
cube_direction = 2
[object = ceiling]
direction = 0
target = 2, 11
[square = 3, 11]
cube_type = w_arc1_side
cube_direction = 2
[object = ceiling]
direction = 0
target = 3, 11
[square = 4, 11]
cube_type = wall1
[object = roof]
direction = 3
target = 4, 11
[square = 5, 11]
cube_type = g_grass
[object = barrel]
direction = 0
<object_item = money10>
object_item_count = 18
<object_item = apple>
object_item_count = 0
[square = 6, 11]
cube_type = g_pavement1
cube_direction = 3
[square = 7, 11]
cube_type = g_grass
[object = tree1]
direction = 0
[object = bush2]
direction = 0
[square = 8, 11]
cube_type = g_grass
[square = 9, 11]
cube_type = g_grass
[object = tree1]
direction = 0
[square = 10, 11]
cube_type = g_grass
[square = 11, 11]
cube_type = g_grass
[object = tree1]
direction = 0
[square = 12, 11]
cube_type = g_grass
[object = flower1]
direction = 0
[square = 13, 11]
cube_type = g_grass
[square = 14, 11]
cube_type = g_grass
[square = 15, 11]
cube_type = g_grass
cube_direction = 1
[square = 16, 11]
cube_type = g_grass
cube_direction = 1
[object = bush1]
direction = 1
[square = 17, 11]
cube_type = wall1
cube_direction = 1
[square = 18, 11]
cube_type = g_pavement1
cube_direction = 1
[square = 19, 11]
cube_type = g_grass
cube_direction = 1
[object = bush1]
direction = 0
[square = 20, 11]
cube_type = g_pavement1
cube_direction = 3
[square = 21, 11]
cube_type = g_pavement1
cube_direction = 3
[object = fence]
direction = 3
[square = 22, 11]
cube_type = empty
[square = 23, 11]
cube_type = empty
[square = 24, 11]
cube_type = empty
[square = 25, 11]
cube_type = empty
[square = 26, 11]
cube_type = empty
[square = 27, 11]
cube_type = empty
[square = 28, 11]
cube_type = empty
[square = 29, 11]
cube_type = empty
[square = 30, 11]
cube_type = empty
[square = 31, 11]
cube_type = empty
[square = 32, 11]
cube_type = empty
[object = city_top]
direction = 0
target = 32, 11
[square = 33, 11]
cube_type = empty
[object = city_top]
direction = 0
target = 33, 11
[object = foliage1]
direction = 0
target = 33, 11
[square = 34, 11]
cube_type = empty_arc
cube_direction = 1
[object = roof]
direction = 1
[object = win_stone]
direction = 0
[object = city_top]
direction = 0
target = 34, 11
[object = tower_fix3]
direction = 1
target = 34, 11
[square = 35, 11]
cube_type = w_arc1
cube_direction = 2
[object = bridge]
direction = 1
[object = ceiling]
direction = 1
[object = bridge]
direction = 3
[object = city_top]
direction = 0
target = 35, 11
[square = 36, 11]
cube_type = empty_arc
cube_direction = 3
[object = roof]
direction = 3
[object = city_top]
direction = 0
[object = tower_fix3]
direction = 3
target = 36, 11
[square = 37, 11]
cube_type = empty
[square = 38, 11]
cube_type = empty
[square = 39, 11]
cube_type = g_pavement1
[object = roof]
direction = 1
[object = bridge]
direction = 1
target = 39, 11
[square = 40, 11]
cube_type = wall1
cube_direction = 1
[square = 41, 11]
cube_type = wall1
cube_direction = 1
[square = 42, 11]
cube_type = w_arc1
cube_direction = 3
[object = ceiling]
direction = 3
[object = torch2]
[square = 43, 11]
cube_type = w_arc1
[object = ceiling]
direction = 3
[square = 44, 11]
cube_type = w_arc1
[object = ceiling]
direction = 3
[square = 45, 11]
cube_type = w_arc1
cube_direction = 1
[object = ceiling]
direction = 3
[square = 46, 11]
cube_type = w_arc1_side
cube_direction = 3
[object = roof]
direction = 3
[square = 47, 11]
cube_type = g_pavement1
[object = city_top]
[square = 48, 11]
cube_type = g_pavement1
[object = city_top]
[object = win_stone]
[object = garbage]
direction = 1
<object_item = money10>
object_item_count = 28
[square = 49, 11]
cube_type = g_pavement1
[object = city_top]
[object = door_ransom]
target = 49, 11
[square = 50, 11]
cube_type = g_pavement1
[object = foliage1]
direction = 1
[object = foliage1]
direction = 0
[square = 51, 11]
cube_type = wall1_type3
[object = roof]
direction = 1
target = 51, 11
[square = 52, 11]
cube_type = wall1
cube_direction = 3
[square = 53, 11]
cube_type = w_arc1
[object = door_archery]
direction = 0
target = 53, 11
<object_item = raging_heavy_crossbow>
object_item_count = 0
<object_item = composite_stinger>
object_item_count = 0
<object_item = scorching_crossbow>
object_item_count = 0
<object_item = captain's_belt>
object_item_count = 0
<object_item = marskman_of_vastelands>
object_item_count = 0
<object_item = cloak_of_elementalist>
object_item_count = 0
<object_item = arrows>
object_item_count = 20
[object = ceiling]
direction = 0
target = 53, 11
[square = 54, 11]
cube_type = wall1
cube_direction = 3
[object = bridge]
direction = 0
[square = 55, 11]
cube_type = wall1
cube_direction = 3
[object = bridge]
direction = 0
[square = 0, 12]
cube_type = wall1
[square = 1, 12]
cube_type = w_arc1_side
[object = roof]
direction = 0
target = 1, 12
[square = 2, 12]
cube_type = w_arc1_side
[object = roof]
direction = 0
target = 2, 12
[square = 3, 12]
cube_type = w_arc1_side
[object = roof]
direction = 0
target = 3, 12
[square = 4, 12]
cube_type = wall1
[square = 5, 12]
cube_type = g_grass
cube_direction = 2
[square = 6, 12]
cube_type = g_pavement1
cube_direction = 3
[square = 7, 12]
cube_type = g_grass
cube_direction = 2
[square = 8, 12]
cube_type = g_grass
cube_direction = 2
[square = 9, 12]
cube_type = g_pavement1
cube_direction = 1
[square = 10, 12]
cube_type = g_pavement1
cube_direction = 1
[object = bridge]
direction = 0
[square = 11, 12]
cube_type = g_pavement1
cube_direction = 1
[object = bridge]
direction = 0
[square = 12, 12]
cube_type = g_pavement1
cube_direction = 1
[object = bridge]
direction = 0
[square = 13, 12]
cube_type = g_pavement1
cube_direction = 1
[square = 14, 12]
cube_type = g_grass
cube_direction = 1
[square = 15, 12]
cube_type = g_grass
cube_direction = 1
[object = tree1]
direction = 0
[square = 16, 12]
cube_type = g_grass
cube_direction = 1
[square = 17, 12]
cube_type = wall1
cube_direction = 1
[square = 18, 12]
cube_type = g_pavement1
cube_direction = 1
[object = foliage1]
[object = foliage1]
direction = 3
[square = 19, 12]
cube_type = g_pavement1
cube_direction = 1
[square = 20, 12]
cube_type = g_pavement1
cube_direction = 3
[object = direction3]
target = 20, 12
[square = 21, 12]
cube_type = wall1
cube_direction = 3
[square = 22, 12]
cube_type = empty
[square = 23, 12]
cube_type = empty
[square = 24, 12]
cube_type = empty
[square = 25, 12]
cube_type = empty
[square = 26, 12]
cube_type = empty
[square = 27, 12]
cube_type = empty
[square = 28, 12]
cube_type = empty
[square = 29, 12]
cube_type = empty
[square = 30, 12]
cube_type = empty
[square = 31, 12]
cube_type = empty
[square = 32, 12]
cube_type = g_pavement1
[object = monk_statue_center]
[object = bridge]
direction = 3
[object = bridge]
direction = 0
[object = bridge]
direction = 1
[object = bridge]
[square = 33, 12]
cube_type = empty
[square = 34, 12]
cube_type = empty_arc
cube_direction = 1
[object = roof]
direction = 1
[object = tower_fix3]
direction = 1
target = 34, 12
[square = 35, 12]
cube_type = w_arc1
cube_direction = 2
[object = bridge]
direction = 1
[object = ceiling]
direction = 1
[object = bridge]
direction = 3
[square = 36, 12]
cube_type = empty_arc
cube_direction = 3
[object = roof]
direction = 3
[object = tower_fix3]
direction = 3
target = 36, 12
[square = 37, 12]
cube_type = empty
[square = 38, 12]
cube_type = empty
[square = 39, 12]
cube_type = g_pavement1
[object = roof]
direction = 1
[object = foliage1]
direction = 1
[object = bridge]
direction = 1
target = 39, 12
[square = 40, 12]
cube_type = wall1
cube_direction = 1
[square = 41, 12]
cube_type = w_arc1
cube_direction = 1
[object = ceiling]
direction = 3
[square = 42, 12]
cube_type = wall1
cube_direction = 1
[square = 43, 12]
cube_type = wall1
cube_direction = 1
[square = 44, 12]
cube_type = wall1
cube_direction = 1
[square = 45, 12]
cube_type = w_arc1
cube_direction = 1
[object = ceiling]
direction = 3
[object = dirt1]
direction = 0
[object = stone_sign1]
direction = 3
target = 45, 12
[square = 46, 12]
cube_type = w_arc1_side
cube_direction = 3
[object = city_top]
direction = 1
[object = roof]
direction = 3
[square = 47, 12]
cube_type = wall1
cube_direction = 3
[square = 48, 12]
cube_type = wall1
cube_direction = 3
[square = 49, 12]
cube_type = wall1
cube_direction = 3
[square = 50, 12]
cube_type = g_pavement1
[object = city_top]
direction = 3
[object = dirt2]
direction = 1
[square = 51, 12]
cube_type = g_pavement1
cube_direction = 3
[square = 52, 12]
cube_type = g_pavement1
cube_direction = 3
[object = roof]
direction = 0
[square = 53, 12]
cube_type = g_pavement1
[object = shop_archery]
direction = 0
target = 53, 12
[object = roof]
direction = 0
target = 53, 12
[square = 54, 12]
cube_type = empty
[object = roof]
direction = 0
[square = 55, 12]
cube_type = empty
[object = roof]
direction = 0
[object = win_stone]
direction = 0
target = 55, 12
[square = 0, 13]
cube_type = wall1
[square = 1, 13]
cube_type = g_grass
[square = 2, 13]
cube_type = g_pavement1
[square = 3, 13]
cube_type = g_grass
[object = tree1]
direction = 0
[square = 4, 13]
cube_type = g_grass
[square = 5, 13]
cube_type = g_grass
cube_direction = 2
[square = 6, 13]
cube_type = g_pavement1
cube_direction = 3
[square = 7, 13]
cube_type = g_grass
cube_direction = 2
[square = 8, 13]
cube_type = g_grass
cube_direction = 2
[object = dirt2]
direction = 0
[square = 9, 13]
cube_type = g_pavement1
cube_direction = 1
[object = bridge]
direction = 3
[square = 10, 13]
cube_type = empty
[square = 11, 13]
cube_type = empty
[square = 12, 13]
cube_type = empty
[square = 13, 13]
cube_type = g_pavement1
cube_direction = 1
[object = bridge]
direction = 1
[square = 14, 13]
cube_type = g_grass
cube_direction = 1
[object = flower1]
direction = 0
[square = 15, 13]
cube_type = g_grass
cube_direction = 1
[square = 16, 13]
cube_type = g_grass
cube_direction = 1
[square = 17, 13]
cube_type = wall1
cube_direction = 1
[square = 18, 13]
cube_type = wall1
cube_direction = 1
[square = 19, 13]
cube_type = g_pavement1
cube_direction = 1
[square = 20, 13]
cube_type = g_pavement1
cube_direction = 3
[square = 21, 13]
cube_type = g_pavement1
cube_direction = 3
[object = fence]
direction = 3
[square = 22, 13]
cube_type = empty
[square = 23, 13]
cube_type = empty
[square = 24, 13]
cube_type = empty
[square = 25, 13]
cube_type = empty
[square = 26, 13]
cube_type = empty
[square = 27, 13]
cube_type = empty
[square = 28, 13]
cube_type = empty
[object = city_top]
[object = win_stone]
[square = 29, 13]
cube_type = empty
[object = city_top]
[square = 30, 13]
cube_type = empty
[object = city_top]
[square = 31, 13]
cube_type = empty
[square = 32, 13]
cube_type = empty
[square = 33, 13]
cube_type = empty
[square = 34, 13]
cube_type = empty_arc
cube_direction = 1
[object = roof]
direction = 1
[object = tower_fix3]
direction = 1
target = 34, 13
[square = 35, 13]
cube_type = w_arc1
cube_direction = 3
[object = bridge]
direction = 1
[object = ceiling]
direction = 1
[object = bridge]
direction = 3
[square = 36, 13]
cube_type = empty_arc
cube_direction = 3
[object = roof]
direction = 3
[object = city_top]
[object = tower_fix3]
direction = 3
target = 36, 13
[square = 37, 13]
cube_type = empty
[object = city_top]
[square = 38, 13]
cube_type = empty
[object = city_top]
[square = 39, 13]
cube_type = g_pavement1
[object = roof]
direction = 1
[object = bridge]
direction = 1
target = 39, 13
[square = 40, 13]
cube_type = wall1
cube_direction = 1
[square = 41, 13]
cube_type = w_arc1
cube_direction = 1
[object = ceiling]
direction = 3
[object = chair]
direction = 3
target = 41, 13
[object = table]
direction = 3
target = 41, 13
[square = 42, 13]
cube_type = g_pavement1
[object = roof]
[object = roof]
direction = 0
[object = roof]
direction = 3
[object = flag1]
direction = 0
target = 42, 13
[object = flag1]
target = 42, 13
[object = khumrac]
direction = 0
target = 42, 13
[enemy = khumrac]
hp = 0
[square = 43, 13]
cube_type = g_pavement1
[object = torch]
[object = torch]
direction = 0
[object = roof]
[object = roof]
direction = 0
[square = 44, 13]
cube_type = g_pavement1
[object = torch]
[object = torch]
direction = 0
[object = roof]
[object = roof]
direction = 0
[object = roof]
direction = 1
[square = 45, 13]
cube_type = w_arc1
cube_direction = 1
[object = ceiling]
direction = 3
[square = 46, 13]
cube_type = w_arc1_side
cube_direction = 3
[object = city_top]
direction = 1
[object = win_stone]
direction = 1
[object = torch2]
[object = torch2]
direction = 3
[object = roof]
direction = 3
[square = 47, 13]
cube_type = wall1
cube_direction = 3
[square = 48, 13]
cube_type = wall1
cube_direction = 3
[square = 49, 13]
cube_type = wall1
cube_direction = 3
[square = 50, 13]
cube_type = g_pavement1
[object = city_top]
direction = 3
[object = foliage1]
direction = 1
[square = 51, 13]
cube_type = wall1_type3
[square = 52, 13]
cube_type = g_pavement1
cube_direction = 3
[object = foliage1]
direction = 3
[square = 53, 13]
cube_type = g_pavement1
cube_direction = 3
[square = 54, 13]
cube_type = empty
[square = 55, 13]
cube_type = empty
[square = 0, 14]
cube_type = wall1
[square = 1, 14]
cube_type = g_grass
[square = 2, 14]
cube_type = g_pavement1
[square = 3, 14]
cube_type = g_pavement1
[square = 4, 14]
cube_type = g_pavement1
[square = 5, 14]
cube_type = g_pavement1
[square = 6, 14]
cube_type = g_pavement1
[square = 7, 14]
cube_type = g_pavement1
[square = 8, 14]
cube_type = g_pavement1
[square = 9, 14]
cube_type = g_pavement1
cube_direction = 1
[square = 10, 14]
cube_type = g_pavement1
cube_direction = 1
[object = bridge]
[object = bridge]
direction = 0
[square = 11, 14]
cube_type = g_pavement1
cube_direction = 1
[object = torch2]
direction = 3
[object = bridge]
direction = 3
[object = bridge]
[object = bridge]
direction = 0
[object = torch2]
target = 11, 14
[object = monk_statue]
direction = 3
target = 11, 14
[square = 12, 14]
cube_type = empty
[square = 13, 14]
cube_type = g_pavement1
cube_direction = 1
[object = bridge]
direction = 1
[square = 14, 14]
cube_type = g_pavement1
cube_direction = 1
[square = 15, 14]
cube_type = g_pavement1
cube_direction = 1
[square = 16, 14]
cube_type = g_pavement1
cube_direction = 1
[square = 17, 14]
cube_type = g_pavement1
cube_direction = 1
[object = gate_r]
direction = 0
[object = gate_jamb]
direction = 0
target = 17, 14
[object = gate_jamb]
target = 17, 14
[object = gate_locked]
direction = 0
target = 17, 14
[square = 18, 14]
cube_type = g_pavement1
cube_direction = 1
[object = stone_park]
direction = 0
target = 18, 14
[square = 19, 14]
cube_type = g_pavement1
cube_direction = 1
[square = 20, 14]
cube_type = g_pavement1
cube_direction = 3
[object = hatch2]
direction = 1
target = 20, 14
[object = city_top]
target = 20, 14
[square = 21, 14]
cube_type = wall1
cube_direction = 3
[object = city_top]
[square = 22, 14]
cube_type = empty
cube_direction = 3
[object = grave_top]
direction = 3
[square = 23, 14]
cube_type = empty
[square = 24, 14]
cube_type = empty
[square = 25, 14]
cube_type = empty
[square = 26, 14]
cube_type = empty
[square = 27, 14]
cube_type = empty
[object = city_top]
direction = 1
[square = 28, 14]
cube_type = wall1
[object = bridge]
direction = 1
[object = bridge]
[square = 29, 14]
cube_type = wall1
[object = bridge]
[square = 30, 14]
cube_type = wall1
[object = bridge]
[square = 31, 14]
cube_type = empty
[object = city_top]
direction = 3
[square = 32, 14]
cube_type = empty
[square = 33, 14]
cube_type = wall1
cube_direction = 3
[square = 34, 14]
cube_type = g_pavement1
[square = 35, 14]
cube_type = w_arc1_side
[object = city_top]
direction = 1
[object = roof]
direction = 0
[square = 36, 14]
cube_type = wall1
[object = bridge]
[square = 37, 14]
cube_type = wall1
[object = bridge]
[square = 38, 14]
cube_type = wall1
[object = bridge]
[square = 39, 14]
cube_type = g_pavement1
[object = city_top]
direction = 3
[object = roof]
direction = 1
[square = 40, 14]
cube_type = wall1
cube_direction = 1
[square = 41, 14]
cube_type = w_arc1
cube_direction = 1
[object = ceiling]
direction = 3
[square = 42, 14]
cube_type = wall1
cube_direction = 1
[square = 43, 14]
cube_type = wall1
cube_direction = 1
[square = 44, 14]
cube_type = wall1
cube_direction = 1
[square = 45, 14]
cube_type = w_arc1
cube_direction = 1
[object = ceiling]
direction = 3
[object = stone_sign1]
direction = 3
target = 45, 14
[square = 46, 14]
cube_type = w_arc1_side
cube_direction = 3
[object = city_top]
direction = 1
[object = roof]
direction = 3
[square = 47, 14]
cube_type = wall1
cube_direction = 3
[square = 48, 14]
cube_type = w_arc1
cube_direction = 3
[object = ceiling]
direction = 0
[object = door_wow]
direction = 0
target = 48, 14
<object_item = tome_of_wisdom>
object_item_count = 0
<object_item = sceptre_of_guardian>
object_item_count = 0
<object_item = horned_skull_case>
object_item_count = 0
<object_item = rune_of_power>
object_item_count = 0
<object_item = sharp_power_gem>
object_item_count = 0
<object_item = chain_of_barriers>
object_item_count = 0
<object_item = exloding_ring>
object_item_count = 0
<object_item = ring_of_concentration>
object_item_count = 0
<object_item = ring_of_apprentice>
object_item_count = 0
<object_item = archmage's_seal>
object_item_count = 0
[square = 49, 14]
cube_type = w_arc1_side
cube_direction = 3
[object = city_top]
direction = 0
[object = city_top]
direction = 3
[object = win_stone]
direction = 0
[square = 50, 14]
cube_type = g_pavement1
cube_direction = 3
[square = 51, 14]
cube_type = g_pavement1
cube_direction = 3
[square = 52, 14]
cube_type = g_pavement1
cube_direction = 3
[square = 53, 14]
cube_type = g_pavement1
cube_direction = 3
[object = barrel]
direction = 0
<object_item = money10>
object_item_count = 4
<object_item = cheese>
object_item_count = 0
<object_item = apple>
object_item_count = 0
<object_item = trophy_poison_follicle>
object_item_count = 0
[square = 54, 14]
cube_type = empty
[square = 55, 14]
cube_type = empty
[square = 0, 15]
cube_type = wall1
[square = 1, 15]
cube_type = g_grass
[object = bush1]
direction = 0
[square = 2, 15]
cube_type = g_grass
[square = 3, 15]
cube_type = g_grass
[object = bush1]
direction = 0
[square = 4, 15]
cube_type = g_grass
[object = bush1]
direction = 0
[object = tree1]
[square = 5, 15]
cube_type = g_grass
cube_direction = 2
[object = bush1]
direction = 0
[square = 6, 15]
cube_type = g_grass
cube_direction = 2
[square = 7, 15]
cube_type = g_grass
cube_direction = 2
[enemy = corpse_eater]
hp = 400
[square = 8, 15]
cube_type = g_grass
cube_direction = 2
[square = 9, 15]
cube_type = g_pavement1
cube_direction = 1
[object = bridge]
direction = 3
[square = 10, 15]
cube_type = empty
[square = 11, 15]
cube_type = empty
[square = 12, 15]
cube_type = empty
[square = 13, 15]
cube_type = g_pavement1
cube_direction = 1
[object = bridge]
direction = 1
[square = 14, 15]
cube_type = g_grass
cube_direction = 1
[square = 15, 15]
cube_type = g_grass
cube_direction = 1
[square = 16, 15]
cube_type = wall1
cube_direction = 1
[square = 17, 15]
cube_type = wall1
cube_direction = 1
[square = 18, 15]
cube_type = wall1
cube_direction = 1
[square = 19, 15]
cube_type = g_pavement1
cube_direction = 1
[object = city_top]
direction = 1
[square = 20, 15]
cube_type = wall1
cube_direction = 3
[square = 21, 15]
cube_type = wall1
cube_direction = 3
[square = 22, 15]
cube_type = empty
cube_direction = 3
[object = grave_top]
direction = 3
[square = 23, 15]
cube_type = empty
[square = 24, 15]
cube_type = empty
[square = 25, 15]
cube_type = empty
[square = 26, 15]
cube_type = empty
[square = 27, 15]
cube_type = empty
[object = city_top]
direction = 1
[square = 28, 15]
cube_type = wall1
[object = bridge]
direction = 1
[square = 29, 15]
cube_type = wall1
[square = 30, 15]
cube_type = wall1
[square = 31, 15]
cube_type = empty
[object = city_top]
direction = 3
[square = 32, 15]
cube_type = g_grass
cube_direction = 3
[object = tree1]
[square = 33, 15]
cube_type = g_pavement1
cube_direction = 3
[object = fence]
direction = 1
[object = foliage1]
[square = 34, 15]
cube_type = g_pavement1
cube_direction = 3
[square = 35, 15]
cube_type = g_pavement1
cube_direction = 3
[object = city_top]
direction = 1
[object = door_braggard]
direction = 1
target = 35, 15
<object_item = great_sword_of_vigor>
object_item_count = 0
<object_item = grisly_morning_star>
object_item_count = 0
<object_item = father's_glaive>
object_item_count = 0
<object_item = plated_helm>
object_item_count = 0
<object_item = shank_guards>
object_item_count = 0
<object_item = chain_boots>
object_item_count = 0
<object_item = heavy_chain_mail>
object_item_count = 0
<object_item = scale_mail>
object_item_count = 0
<object_item = large_shield>
object_item_count = 0
<object_item = large_shield>
object_item_count = 0
<object_item = arrows>
object_item_count = 20
[object = shop_braggard]
direction = 1
target = 35, 15
[square = 36, 15]
cube_type = wall1
[square = 37, 15]
cube_type = wall1
[square = 38, 15]
cube_type = wall1
[square = 39, 15]
cube_type = g_pavement1
[object = city_top]
direction = 3
[object = roof]
direction = 1
[square = 40, 15]
cube_type = wall1
cube_direction = 1
[square = 41, 15]
cube_type = wall1
cube_direction = 1
[square = 42, 15]
cube_type = w_arc1
[object = ceiling]
direction = 3
[object = torch2]
direction = 3
[object = barrel]
<object_item = money10>
object_item_count = 2
<object_item = small_healing_potion>
object_item_count = 0
[square = 43, 15]
cube_type = w_arc1
[object = ceiling]
direction = 3
[object = flag1]
target = 43, 15
[square = 44, 15]
cube_type = w_arc1
[object = ceiling]
direction = 3
[object = flag1]
target = 44, 15
[square = 45, 15]
cube_type = w_arc1
cube_direction = 1
[object = ceiling]
direction = 3
[square = 46, 15]
cube_type = w_arc1_side
cube_direction = 3
[object = roof]
direction = 3
[square = 47, 15]
cube_type = g_pavement1
[object = grave_top]
[object = city_top]
direction = 0
[square = 48, 15]
cube_type = w_arc1_side
[object = grave_top]
[object = city_top]
direction = 0
[object = shop_wow]
direction = 0
target = 48, 15
[square = 49, 15]
cube_type = g_pavement1
cube_direction = 3
[object = grave_top]
[square = 50, 15]
cube_type = g_pavement1
cube_direction = 3
[object = grave_top]
[object = foliage1]
direction = 1
[object = barrel]
direction = 0
target = 50, 15
<object_item = cheese>
object_item_count = 0
<object_item = apple>
object_item_count = 0
[square = 51, 15]
cube_type = wall1
cube_direction = 3
[object = bridge]
direction = 3
[object = grave_top]
[square = 52, 15]
cube_type = empty
[object = grave_top]
[object = foliage1]
target = 52, 15
[square = 53, 15]
cube_type = empty
[object = grave_top]
[object = win_stone]
target = 53, 15
[square = 54, 15]
cube_type = empty
[object = grave_top]
[square = 0, 16]
cube_type = wall1
[square = 1, 16]
cube_type = g_grass
[object = torch]
direction = 3
[square = 2, 16]
cube_type = g_grass
[enemy = fuzzy_spider]
hp = 400
[square = 3, 16]
cube_type = g_grass
[square = 4, 16]
cube_type = g_grass
[object = bush1]
direction = 0
[square = 5, 16]
cube_type = g_grass
cube_direction = 2
[object = dirt1]
direction = 0
[object = flower2]
direction = 3
[square = 6, 16]
cube_type = g_grass
cube_direction = 2
[square = 7, 16]
cube_type = g_grass
cube_direction = 2
[square = 8, 16]
cube_type = g_grass
cube_direction = 2
[square = 9, 16]
cube_type = g_pavement1
cube_direction = 1
[square = 10, 16]
cube_type = g_pavement1
cube_direction = 1
[object = bridge]
[square = 11, 16]
cube_type = g_pavement1
cube_direction = 1
[object = bridge]
[square = 12, 16]
cube_type = g_pavement1
cube_direction = 1
[object = bridge]
[square = 13, 16]
cube_type = g_pavement1
cube_direction = 1
[square = 14, 16]
cube_type = g_grass
cube_direction = 2
[square = 15, 16]
cube_type = g_grass
cube_direction = 2
[object = bush2]
direction = 0
[square = 16, 16]
cube_type = wall1
cube_direction = 1
[square = 17, 16]
cube_type = g_pavement1
cube_direction = 1
[square = 18, 16]
cube_type = g_pavement1
cube_direction = 1
[object = foliage1]
direction = 0
[square = 19, 16]
cube_type = g_pavement1
cube_direction = 1
[object = city_top]
direction = 1
[square = 20, 16]
cube_type = wall1
cube_direction = 3
[square = 21, 16]
cube_type = wall1
cube_direction = 3
[square = 22, 16]
cube_type = empty
cube_direction = 3
[object = grave_top]
direction = 3
[square = 23, 16]
cube_type = empty
[square = 24, 16]
cube_type = empty
[square = 25, 16]
cube_type = empty
[square = 26, 16]
cube_type = empty
[square = 27, 16]
cube_type = empty
[object = city_top]
direction = 1
[square = 28, 16]
cube_type = wall1
[object = bridge]
direction = 1
[square = 29, 16]
cube_type = wall1
[square = 30, 16]
cube_type = wall1
[square = 31, 16]
cube_type = wall1_type3
cube_direction = 2
[object = city_top]
direction = 3
[square = 32, 16]
cube_type = g_pavement1
cube_direction = 3
[object = fence]
[object = foliage1]
direction = 1
[square = 33, 16]
cube_type = wall1
cube_direction = 3
[square = 34, 16]
cube_type = g_pavement1
cube_direction = 3
[object = foliage1]
direction = 3
[square = 35, 16]
cube_type = g_pavement1
cube_direction = 3
[object = city_top]
direction = 1
[object = win_stone]
direction = 1
[square = 36, 16]
cube_type = wall1
[square = 37, 16]
cube_type = wall1
[square = 38, 16]
cube_type = wall1
[square = 39, 16]
cube_type = g_pavement1
[object = city_top]
direction = 3
[square = 40, 16]
cube_type = g_pavement1
[object = roof]
direction = 0
[square = 41, 16]
cube_type = g_pavement1
[object = roof]
direction = 0
[object = wanted]
direction = 0
target = 41, 16
[square = 42, 16]
cube_type = w_arc1_side
[object = roof]
direction = 0
[square = 43, 16]
cube_type = w_arc1_side
[object = roof]
direction = 0
[object = flag1]
direction = 0
target = 43, 16
[square = 44, 16]
cube_type = w_arc1_side
[object = roof]
direction = 0
[object = flag1]
direction = 0
target = 44, 16
[square = 45, 16]
cube_type = w_arc1_side
[object = roof]
direction = 0
[square = 46, 16]
cube_type = g_pavement1
[object = grave_top]
direction = 1
[square = 47, 16]
cube_type = wall1
[square = 48, 16]
cube_type = wall1
[square = 49, 16]
cube_type = wall1
cube_direction = 3
[square = 50, 16]
cube_type = wall1
cube_direction = 3
[square = 51, 16]
cube_type = wall1
[square = 52, 16]
cube_type = wall1
[object = bridge]
[square = 53, 16]
cube_type = wall1
cube_direction = 3
[object = bridge]
[square = 54, 16]
cube_type = wall1
[object = bridge]
[square = 0, 17]
cube_type = wall1
[square = 1, 17]
cube_type = g_grass
[object = bush1]
direction = 0
[square = 2, 17]
cube_type = g_grass
[object = bush1]
direction = 0
[square = 3, 17]
cube_type = g_grass
[square = 4, 17]
cube_type = g_grass
[object = bush1]
direction = 0
[square = 5, 17]
cube_type = g_grass
cube_direction = 2
[square = 6, 17]
cube_type = g_grass
cube_direction = 2
[object = bush1]
direction = 0
[square = 7, 17]
cube_type = g_grass
cube_direction = 2
[square = 8, 17]
cube_type = g_grass
cube_direction = 2
[object = bush2]
direction = 3
[square = 9, 17]
cube_type = g_grass
cube_direction = 2
[square = 10, 17]
cube_type = g_grass
cube_direction = 2
[square = 11, 17]
cube_type = g_pavement1
[square = 12, 17]
cube_type = g_grass
cube_direction = 2
[square = 13, 17]
cube_type = g_grass
cube_direction = 2
[square = 14, 17]
cube_type = g_grass
cube_direction = 2
[square = 15, 17]
cube_type = g_grass
cube_direction = 2
[square = 16, 17]
cube_type = wall1
cube_direction = 1
[square = 17, 17]
cube_type = g_pavement1
cube_direction = 3
[square = 18, 17]
cube_type = g_grass
cube_direction = 3
[object = bush2]
[object = tree1]
[square = 19, 17]
cube_type = g_pavement1
cube_direction = 3
[object = city_top]
direction = 1
[square = 20, 17]
cube_type = w_arc1_side
cube_direction = 1
[object = ceiling]
direction = 0
[object = torch2]
direction = 3
[square = 21, 17]
cube_type = w_arc1
[object = ceiling]
direction = 0
[square = 22, 17]
cube_type = w_arc1_side
cube_direction = 3
[object = monk_statue]
[object = grave_top]
direction = 3
[square = 23, 17]
cube_type = g_pavement1
[object = monk_statue]
[square = 24, 17]
cube_type = g_pavement1
[object = monk_statue]
[square = 25, 17]
cube_type = g_pavement1
[object = monk_statue]
[square = 26, 17]
cube_type = g_pavement1
[object = monk_statue]
[square = 27, 17]
cube_type = g_pavement1
[object = column2]
direction = 0
target = 27, 17
[square = 28, 17]
cube_type = g_pavement1
[object = city_top]
direction = 0
[object = stone_market]
direction = 0
target = 28, 17
[square = 29, 17]
cube_type = g_pavement1
cube_direction = 2
[object = city_top]
direction = 0
[object = door_princess]
direction = 0
target = 29, 17
[square = 30, 17]
cube_type = g_pavement1
[object = city_top]
direction = 0
[square = 31, 17]
cube_type = g_pavement1
[object = hatch8]
target = 31, 17
[square = 32, 17]
cube_type = g_pavement1
cube_direction = 3
[square = 33, 17]
cube_type = g_pavement1
cube_direction = 3
[object = foliage1]
direction = 0
[square = 34, 17]
cube_type = g_pavement1
cube_direction = 3
[object = direction1]
direction = 3
target = 34, 17
[square = 35, 17]
cube_type = w_arc1_side
cube_direction = 1
[object = city_top]
direction = 1
[square = 36, 17]
cube_type = w_arc1_side
cube_direction = 3
[object = ceiling]
direction = 3
[object = torch]
direction = 0
[object = dirt1]
[square = 37, 17]
cube_type = g_pavement1
cube_direction = 3
[object = ceiling]
direction = 3
[object = win_stone]
direction = 0
[square = 38, 17]
cube_type = w_arc1_side
cube_direction = 1
[object = ceiling]
direction = 3
[object = barrel]
direction = 0
<object_item = money10>
object_item_count = 11
<object_item = apple>
object_item_count = 0
[square = 39, 17]
cube_type = w_arc1_side
cube_direction = 3
[object = city_top]
direction = 3
[square = 40, 17]
cube_type = g_grass
cube_direction = 3
[object = tree1]
[object = flower3]
[square = 41, 17]
cube_type = g_grass
cube_direction = 3
[square = 42, 17]
cube_type = g_grass
cube_direction = 3
[object = tree1]
[object = bush2]
[square = 43, 17]
cube_type = g_pavement1
[object = flag2]
direction = 1
target = 43, 17
[square = 44, 17]
cube_type = wall1_type3
[square = 45, 17]
cube_type = g_pavement1
[object = flag2]
direction = 3
target = 45, 17
[square = 46, 17]
cube_type = g_pavement1
[object = grave_top]
direction = 1
[object = column2]
direction = 3
target = 46, 17
[square = 47, 17]
cube_type = wall1
[square = 48, 17]
cube_type = g_pavement1
[object = grave_top]
direction = 0
[object = grave_top]
direction = 3
[object = column2]
direction = 3
target = 48, 17
[square = 49, 17]
cube_type = g_pavement1
[object = grave_top]
direction = 0
[object = column2]
direction = 3
target = 49, 17
[square = 50, 17]
cube_type = g_pavement1
[object = grave_top]
direction = 0
[object = column2]
direction = 3
target = 50, 17
[square = 51, 17]
cube_type = g_pavement1
[object = monk_statue]
direction = 3
[object = torch2]
direction = 1
[object = grave_top]
direction = 0
[object = grave_top]
direction = 1
[object = flag2]
direction = 1
target = 51, 17
[square = 52, 17]
cube_type = wall1
[square = 53, 17]
cube_type = wall1
cube_direction = 3
[square = 54, 17]
cube_type = wall1
[square = 55, 17]
cube_type = wall1
[square = 0, 18]
cube_type = wall1
[square = 1, 18]
cube_type = g_grass
[square = 2, 18]
cube_type = g_grass
[square = 3, 18]
cube_type = g_grass
[square = 4, 18]
cube_type = g_grass
[square = 5, 18]
cube_type = g_grass
cube_direction = 2
[object = dirt1]
direction = 1
[square = 6, 18]
cube_type = g_grass
cube_direction = 2
[object = bush1]
direction = 0
[object = tree1]
direction = 0
[square = 7, 18]
cube_type = g_grass
cube_direction = 2
[object = flower3]
[square = 8, 18]
cube_type = g_grass
cube_direction = 2
[square = 9, 18]
cube_type = g_grass
cube_direction = 2
[square = 10, 18]
cube_type = g_grass
cube_direction = 2
[object = tree1]
direction = 3
[object = flower1]
direction = 3
[square = 11, 18]
cube_type = g_pavement1
[square = 12, 18]
cube_type = g_grass
cube_direction = 2
[object = tree1]
direction = 3
[square = 13, 18]
cube_type = g_grass
cube_direction = 2
[object = flower2]
direction = 1
[square = 14, 18]
cube_type = g_grass
cube_direction = 2
[square = 15, 18]
cube_type = g_grass
cube_direction = 1
[object = tree1]
direction = 3
[square = 16, 18]
cube_type = wall1
cube_direction = 1
[square = 17, 18]
cube_type = g_pavement1
cube_direction = 3
[object = foliage1]
direction = 3
[square = 18, 18]
cube_type = g_grass
cube_direction = 3
[square = 19, 18]
cube_type = g_pavement1
cube_direction = 3
[object = city_top]
direction = 1
[square = 20, 18]
cube_type = w_arc1_side
cube_direction = 1
[object = ceiling]
direction = 0
[square = 21, 18]
cube_type = w_arc1
[object = ceiling]
direction = 0
[square = 22, 18]
cube_type = w_arc1_side
cube_direction = 3
[object = grave_top]
direction = 3
[square = 23, 18]
cube_type = g_pavement1
[square = 24, 18]
cube_type = g_pavement1
[square = 25, 18]
cube_type = g_pavement1
cube_direction = 3
[square = 26, 18]
cube_type = g_pavement1
[square = 27, 18]
cube_type = g_pavement1
[square = 28, 18]
cube_type = g_pavement1
cube_direction = 2
[square = 29, 18]
cube_type = g_pavement1
cube_direction = 2
[square = 30, 18]
cube_type = g_pavement1
[square = 31, 18]
cube_type = g_pavement1
cube_direction = 3
[square = 32, 18]
cube_type = g_pavement1
cube_direction = 3
[object = roof]
[square = 33, 18]
cube_type = g_pavement1
cube_direction = 3
[object = roof]
[object = foliage1]
[square = 34, 18]
cube_type = g_pavement1
cube_direction = 3
[object = roof]
[object = foliage1]
[square = 35, 18]
cube_type = w_arc1_side
cube_direction = 1
[object = city_top]
direction = 1
[object = roof]
[object = win_wood]
[square = 36, 18]
cube_type = w_arc1_side
cube_direction = 3
[object = ceiling]
direction = 3
[square = 37, 18]
cube_type = g_pavement1
cube_direction = 3
[object = ceiling]
direction = 3
[square = 38, 18]
cube_type = w_arc1_side
cube_direction = 1
[object = ceiling]
[square = 39, 18]
cube_type = w_arc1_side
cube_direction = 3
[object = city_top]
direction = 3
[square = 40, 18]
cube_type = g_pavement1
[square = 41, 18]
cube_type = g_pavement1
[square = 42, 18]
cube_type = g_pavement1
[square = 43, 18]
cube_type = g_pavement1
[square = 44, 18]
cube_type = g_pavement1
[object = stone_temple]
direction = 0
target = 44, 18
[object = stone_temple]
target = 44, 18
[square = 45, 18]
cube_type = g_pavement1
[square = 46, 18]
cube_type = w_arc1_side
cube_direction = 1
[object = grave_top]
direction = 1
[object = torch2]
direction = 1
[object = torch2]
direction = 0
[square = 47, 18]
cube_type = w_arc1
[object = ceiling]
direction = 3
[object = wanted]
target = 47, 18
[square = 48, 18]
cube_type = g_pavement1
[object = grave_top]
direction = 3
[square = 49, 18]
cube_type = g_pavement1
[square = 50, 18]
cube_type = g_pavement1
[square = 51, 18]
cube_type = g_pavement1
[object = grave_top]
direction = 1
[object = temple_shop]
direction = 3
target = 51, 18
<object_item = healing_potion>
object_item_count = 0
<object_item = stamina_potion>
object_item_count = 0
<object_item = scroll_of_ressurection>
object_item_count = 0
<object_item = medicine>
object_item_count = 0
<object_item = celestial_mace>
object_item_count = 0
<object_item = polar_robe>
object_item_count = 0
<object_item = monk's_wrist_guards>
object_item_count = 0
<object_item = necklace_of_willpower>
object_item_count = 0
[square = 52, 18]
cube_type = w_arc1
[object = ceiling]
direction = 3
[object = gate_r]
target = 52, 18
[object = block_all]
direction = 0
target = 52, 18
[object = gate_r]
direction = 0
target = 52, 18
[square = 53, 18]
cube_type = g_grass
[square = 54, 18]
cube_type = g_grass
[square = 55, 18]
cube_type = wall1
[square = 0, 19]
cube_type = wall1
[square = 1, 19]
cube_type = g_grass
[square = 2, 19]
cube_type = g_grass
[object = bush1]
direction = 0
[square = 3, 19]
cube_type = g_grass
[object = flower1]
direction = 3
[square = 4, 19]
cube_type = g_grass
[object = bush1]
direction = 0
[square = 5, 19]
cube_type = g_grass
cube_direction = 2
[square = 6, 19]
cube_type = g_grass
cube_direction = 2
[object = bush1]
direction = 0
[square = 7, 19]
cube_type = g_grass
cube_direction = 2
[object = flower2]
direction = 1
[square = 8, 19]
cube_type = g_grass
cube_direction = 2
[square = 9, 19]
cube_type = g_grass
cube_direction = 2
[square = 10, 19]
cube_type = g_grass
cube_direction = 2
[square = 11, 19]
cube_type = w_arc1_side
cube_direction = 2
[square = 12, 19]
cube_type = w_arc1_side
cube_direction = 2
[square = 13, 19]
cube_type = g_grass
cube_direction = 2
[square = 14, 19]
cube_type = g_grass
cube_direction = 2
[object = flower3]
direction = 0
[square = 15, 19]
cube_type = g_grass
cube_direction = 2
[square = 16, 19]
cube_type = wall1
cube_direction = 1
[square = 17, 19]
cube_type = g_pavement1
cube_direction = 3
[square = 18, 19]
cube_type = g_grass
cube_direction = 3
[object = tree1]
[square = 19, 19]
cube_type = g_pavement1
cube_direction = 3
[object = city_top]
direction = 1
[square = 20, 19]
cube_type = w_arc1_side
cube_direction = 1
[object = ceiling]
direction = 0
[object = torch2]
[square = 21, 19]
cube_type = w_arc1
[object = ceiling]
direction = 0
[square = 22, 19]
cube_type = w_arc1_side
cube_direction = 3
[object = monk_statue]
direction = 0
[object = grave_top]
direction = 3
[square = 23, 19]
cube_type = g_pavement1
[object = monk_statue]
direction = 0
[square = 24, 19]
cube_type = g_pavement1
[object = monk_statue]
direction = 0
[square = 25, 19]
cube_type = g_pavement1
[object = monk_statue]
direction = 0
[square = 26, 19]
cube_type = g_pavement1
[object = monk_statue]
direction = 0
[square = 27, 19]
cube_type = wall1
[square = 28, 19]
cube_type = g_pavement1
[object = foliage1]
direction = 3
[square = 29, 19]
cube_type = w_timber_side
cube_direction = 2
[square = 30, 19]
cube_type = w_timber_side
cube_direction = 2
[square = 31, 19]
cube_type = g_pavement1
[object = bridge]
direction = 0
[object = roof]
direction = 1
target = 31, 19
[square = 32, 19]
cube_type = wall1
[square = 33, 19]
cube_type = wall1
[square = 34, 19]
cube_type = wall1
[square = 35, 19]
cube_type = wall1
[object = city_top]
direction = 1
[square = 36, 19]
cube_type = wall1
[square = 37, 19]
cube_type = g_pavement1
cube_direction = 3
[object = ceiling]
direction = 3
[object = door1]
target = 37, 19
[square = 38, 19]
cube_type = wall1
[square = 39, 19]
cube_type = g_pavement1
cube_direction = 3
[object = city_top]
direction = 3
[object = win_stone]
direction = 3
[square = 40, 19]
cube_type = g_grass
cube_direction = 3
[object = bush1]
[object = tree1]
[square = 41, 19]
cube_type = g_grass
cube_direction = 3
[object = flower3]
direction = 0
[square = 42, 19]
cube_type = g_grass
cube_direction = 3
[object = tree1]
[square = 43, 19]
cube_type = g_pavement1
[object = flag2]
direction = 1
target = 43, 19
[square = 44, 19]
cube_type = wall1_type3
[square = 45, 19]
cube_type = g_pavement1
[object = flag2]
direction = 3
target = 45, 19
[square = 46, 19]
cube_type = g_pavement1
[object = grave_top]
direction = 1
[object = column2]
direction = 3
target = 46, 19
[square = 47, 19]
cube_type = wall1
[square = 48, 19]
cube_type = g_pavement1
[object = grave_top]
[object = grave_top]
direction = 3
[object = column2]
direction = 3
target = 48, 19
[square = 49, 19]
cube_type = g_pavement1
[object = grave_top]
[object = column2]
direction = 3
target = 49, 19
[square = 50, 19]
cube_type = g_pavement1
[object = grave_top]
[object = column2]
direction = 3
target = 50, 19
[square = 51, 19]
cube_type = g_pavement1
[object = monk_statue]
direction = 3
[object = torch2]
direction = 0
[object = grave_top]
[object = grave_top]
direction = 1
[object = flag2]
direction = 1
target = 51, 19
[square = 52, 19]
cube_type = wall1
[square = 53, 19]
cube_type = wall1
cube_direction = 3
[square = 54, 19]
cube_type = wall1
[square = 55, 19]
cube_type = wall1
[square = 0, 20]
cube_type = wall1
[square = 1, 20]
cube_type = g_grass
[object = web1]
direction = 3
[square = 2, 20]
cube_type = g_grass
[object = bush1]
direction = 0
[square = 3, 20]
cube_type = g_grass
[object = flower3]
direction = 1
[square = 4, 20]
cube_type = wall1
[square = 5, 20]
cube_type = g_grass
[square = 6, 20]
cube_type = wall1
cube_direction = 2
[square = 7, 20]
cube_type = g_grass
cube_direction = 2
[object = foliage1]
direction = 3
[square = 8, 20]
cube_type = g_grass
cube_direction = 2
[object = garbage]
direction = 3
target = 8, 20
<object_item = money10>
object_item_count = 1
<object_item = bread>
object_item_count = 0
[square = 9, 20]
cube_type = wall1
cube_direction = 2
[square = 10, 20]
cube_type = wall1
cube_direction = 2
[square = 11, 20]
cube_type = w_arc1_side
[object = ceiling]
[object = torch]
[object = barrel]
direction = 0
<object_item = money10>
object_item_count = 18
[square = 12, 20]
cube_type = w_arc1_corner
[object = hatch7]
target = 12, 20
[object = ceiling]
target = 12, 20
[square = 13, 20]
cube_type = w_arc1_side
cube_direction = 3
[square = 14, 20]
cube_type = g_grass
cube_direction = 2
[object = bush2]
direction = 0
[square = 15, 20]
cube_type = g_grass
cube_direction = 2
[square = 16, 20]
cube_type = wall1
[square = 17, 20]
cube_type = g_pavement1
cube_direction = 3
[square = 18, 20]
cube_type = g_grass
cube_direction = 3
[object = flower3]
direction = 3
[object = sad_mother]
direction = 0
target = 18, 20
[enemy = townswoman]
hp = 0
[square = 19, 20]
cube_type = g_pavement1
cube_direction = 3
[object = city_top]
direction = 1
[object = door_hermit]
direction = 1
target = 19, 20
<object_item = tireless_staff>
object_item_count = 0
<object_item = monk_battle_staff>
object_item_count = 0
<object_item = ram_staff>
object_item_count = 0
<object_item = staff_of_vigor>
object_item_count = 0
<object_item = taint>
object_item_count = 0
<object_item = cloak_of_rage>
object_item_count = 0
<object_item = martyr's_sandals>
object_item_count = 0
[object = shop_hermit]
direction = 1
target = 19, 20
[square = 20, 20]
cube_type = wall1
[square = 21, 20]
cube_type = wall1
[object = bridge]
direction = 3
[square = 22, 20]
cube_type = empty
cube_direction = 3
[object = grave_top]
direction = 3
[square = 23, 20]
cube_type = empty
[square = 24, 20]
cube_type = empty
[square = 25, 20]
cube_type = empty
[square = 26, 20]
cube_type = empty
[square = 27, 20]
cube_type = wall1
[object = bridge]
direction = 0
target = 27, 20
[square = 28, 20]
cube_type = w_timber_side
cube_direction = 1
[square = 29, 20]
cube_type = w_timber
cube_direction = 3
[object = foliage1]
target = 29, 20
[square = 30, 20]
cube_type = w_timber
cube_direction = 3
[square = 31, 20]
cube_type = w_timber_side
cube_direction = 3
[object = roof]
direction = 1
target = 31, 20
[object = merchant]
direction = 0
target = 31, 20
[enemy = merchant]
hp = 0
[square = 32, 20]
cube_type = wall1
[square = 33, 20]
cube_type = wall1
[square = 34, 20]
cube_type = wall1
[square = 35, 20]
cube_type = wall1
[object = city_top]
direction = 1
[square = 36, 20]
cube_type = wall1
[square = 37, 20]
cube_type = wall1
[square = 38, 20]
cube_type = wall1
[square = 39, 20]
cube_type = g_pavement1
[object = city_top]
direction = 3
[square = 40, 20]
cube_type = g_pavement1
[square = 41, 20]
cube_type = g_pavement1
[square = 42, 20]
cube_type = g_pavement1
[square = 43, 20]
cube_type = g_pavement1
[object = win_stone]
target = 43, 20
[object = city_top]
target = 43, 20
[square = 44, 20]
cube_type = g_pavement1
[object = door1]
target = 44, 20
[object = city_top]
target = 44, 20
[square = 45, 20]
cube_type = g_pavement1
[square = 46, 20]
cube_type = g_pavement1
[object = grave_top]
direction = 1
[square = 47, 20]
cube_type = wall1
[square = 48, 20]
cube_type = wall1
[square = 49, 20]
cube_type = wall1
cube_direction = 3
[square = 50, 20]
cube_type = wall1
cube_direction = 3
[square = 51, 20]
cube_type = wall1
[square = 52, 20]
cube_type = wall1
[square = 53, 20]
cube_type = wall1
cube_direction = 3
[object = bridge]
direction = 0
[square = 54, 20]
cube_type = wall1
cube_direction = 3
[object = bridge]
direction = 0
[square = 55, 20]
cube_type = wall1
cube_direction = 3
[square = 0, 21]
cube_type = wall1
[square = 1, 21]
cube_type = g_grass
[object = flower2]
[square = 2, 21]
cube_type = g_grass
[object = bush1]
[square = 3, 21]
cube_type = g_grass
[object = bush1]
direction = 0
[square = 4, 21]
cube_type = wall1
cube_direction = 2
[square = 5, 21]
cube_type = wall1
cube_direction = 2
[square = 6, 21]
cube_type = wall1
cube_direction = 2
[square = 7, 21]
cube_type = g_grass
cube_direction = 2
[object = foliage1]
direction = 3
[square = 8, 21]
cube_type = wall1
[square = 9, 21]
cube_type = wall1
cube_direction = 2
[square = 10, 21]
cube_type = wall1
cube_direction = 2
[square = 11, 21]
cube_type = wall1
cube_direction = 2
[square = 12, 21]
cube_type = wall1
cube_direction = 2
[square = 13, 21]
cube_type = g_pavement1
cube_direction = 3
[square = 14, 21]
cube_type = g_grass
cube_direction = 1
[square = 15, 21]
cube_type = g_grass
cube_direction = 1
[square = 16, 21]
cube_type = wall1
[square = 17, 21]
cube_type = g_pavement1
cube_direction = 1
[square = 18, 21]
cube_type = g_grass
cube_direction = 3
[object = tree1]
[object = flower1]
[object = flower1]
direction = 0
[square = 19, 21]
cube_type = g_pavement1
cube_direction = 1
[object = win_wood]
direction = 1
[object = city_top]
direction = 1
[square = 20, 21]
cube_type = wall1
[square = 21, 21]
cube_type = wall1
[object = bridge]
direction = 3
[square = 22, 21]
cube_type = empty
cube_direction = 2
[object = city_top]
direction = 3
[square = 23, 21]
cube_type = empty
[square = 24, 21]
cube_type = empty
[square = 25, 21]
cube_type = empty
[square = 26, 21]
cube_type = empty
[square = 27, 21]
cube_type = empty
[square = 28, 21]
cube_type = g_pavement1
[object = stone_market]
direction = 1
target = 28, 21
[square = 29, 21]
cube_type = wall1
[square = 30, 21]
cube_type = wall1
[object = bridge]
direction = 3
[square = 31, 21]
cube_type = empty
[object = roof]
direction = 1
[square = 32, 21]
cube_type = wall1
[object = bridge]
direction = 1
[object = bridge]
direction = 0
[square = 33, 21]
cube_type = wall1
[object = bridge]
direction = 0
[square = 34, 21]
cube_type = wall1
[object = bridge]
direction = 0
[square = 35, 21]
cube_type = wall1
[object = city_top]
direction = 1
[object = bridge]
direction = 0
[square = 36, 21]
cube_type = wall1
[object = bridge]
direction = 0
[square = 37, 21]
cube_type = wall1
[object = bridge]
direction = 0
[square = 38, 21]
cube_type = w_timber_side
cube_direction = 2
[object = roof]
target = 38, 21
[object = city_top]
direction = 0
target = 38, 21
[object = city_top]
direction = 3
target = 38, 21
[square = 39, 21]
cube_type = g_pavement1
[object = bridge]
direction = 0
[square = 40, 21]
cube_type = g_pavement1
[object = bridge]
direction = 0
[square = 41, 21]
cube_type = wall1
[object = bridge]
direction = 0
[square = 42, 21]
cube_type = g_pavement1
[object = bridge]
direction = 0
[object = fence]
direction = 0
[object = city_top]
direction = 1
[square = 43, 21]
cube_type = wall1
cube_direction = 1
[square = 44, 21]
cube_type = wall1
[square = 45, 21]
cube_type = g_pavement1
[object = city_top]
target = 45, 21
[object = city_top]
direction = 3
target = 45, 21
[square = 46, 21]
cube_type = g_pavement1
cube_direction = 1
[square = 47, 21]
cube_type = g_pavement1
[object = grave_top]
direction = 0
[object = win_wood]
[object = roof]
[square = 48, 21]
cube_type = g_pavement1
[object = grave_top]
direction = 0
[object = win_wood]
[object = roof]
[square = 49, 21]
cube_type = g_pavement1
cube_direction = 3
[object = grave_top]
direction = 0
[object = roof]
[object = door_zefran]
target = 49, 21
<object_item = black_cat>
object_item_count = 0
<object_item = bat>
object_item_count = 0
<object_item = rat>
object_item_count = 0
<object_item = spider>
object_item_count = 0
<object_item = tree_frog>
object_item_count = 0
<object_item = snake>
object_item_count = 0
<object_item = parrot>
object_item_count = 0
<object_item = owl>
object_item_count = 0
[object = shop_zefran]
target = 49, 21
[square = 50, 21]
cube_type = g_pavement1
cube_direction = 3
[object = grave_top]
direction = 0
[object = roof]
[square = 51, 21]
cube_type = g_pavement1
[object = grave_top]
direction = 0
[square = 52, 21]
cube_type = g_pavement1
[object = grave_top]
direction = 0
[square = 53, 21]
cube_type = empty
cube_direction = 3
[object = grave_top]
direction = 0
[square = 54, 21]
cube_type = empty
cube_direction = 3
[object = grave_top]
direction = 0
[square = 55, 21]
cube_type = g_pavement1
cube_direction = 3
[object = grave_top]
direction = 0
[object = bridge]
direction = 1
[object = bridge]
direction = 0
target = 55, 21
[object = column2]
direction = 0
target = 55, 21
[square = 0, 22]
cube_type = wall1
[square = 1, 22]
cube_type = g_grass
[object = web1]
direction = 3
[square = 2, 22]
cube_type = g_grass
[square = 3, 22]
cube_type = g_grass
[object = foliage1]
direction = 1
[square = 4, 22]
cube_type = wall1
cube_direction = 2
[square = 5, 22]
cube_type = g_grass
cube_direction = 2
[object = barrel]
direction = 0
<object_item = bread>
object_item_count = 0
<object_item = apple>
object_item_count = 0
<object_item = small_healing_potion>
object_item_count = 0
[square = 6, 22]
cube_type = wall1
cube_direction = 2
[square = 7, 22]
cube_type = g_grass
cube_direction = 2
[object = web1]
direction = 1
[square = 8, 22]
cube_type = wall1
cube_direction = 2
[square = 9, 22]
cube_type = g_grass
cube_direction = 2
[object = barrel]
direction = 0
[square = 10, 22]
cube_type = wall1
cube_direction = 2
[square = 11, 22]
cube_type = g_grass
cube_direction = 2
[object = bush2]
direction = 0
[object = flower2]
direction = 0
[square = 12, 22]
cube_type = g_pavement1
cube_direction = 3
[square = 13, 22]
cube_type = g_pavement1
cube_direction = 3
[square = 14, 22]
cube_type = g_grass
cube_direction = 1
[object = dirt2]
direction = 1
[square = 15, 22]
cube_type = g_grass
cube_direction = 1
[object = tree1]
direction = 3
[square = 16, 22]
cube_type = g_pavement1
cube_direction = 1
[object = fence]
direction = 3
[square = 17, 22]
cube_type = g_pavement1
cube_direction = 1
[square = 18, 22]
cube_type = g_grass
cube_direction = 3
[object = flower3]
direction = 0
[square = 19, 22]
cube_type = g_pavement1
cube_direction = 1
[square = 20, 22]
cube_type = g_pavement1
[object = barrel]
direction = 1
<object_item = trophy_horn>
object_item_count = 0
<object_item = small_healing_potion>
object_item_count = 0
[object = city_top]
direction = 0
[object = roof]
[square = 21, 22]
cube_type = g_pavement1
[object = fence]
direction = 3
[object = dirt2]
direction = 1
[object = city_top]
direction = 0
[object = roof]
[object = bridge]
direction = 3
[square = 22, 22]
cube_type = empty
[square = 23, 22]
cube_type = empty
[square = 24, 22]
cube_type = empty
[square = 25, 22]
cube_type = empty
[square = 26, 22]
cube_type = empty
[square = 27, 22]
cube_type = empty
[square = 28, 22]
cube_type = g_pavement1
[square = 29, 22]
cube_type = wall1
[square = 30, 22]
cube_type = wall1
[object = bridge]
direction = 3
[square = 31, 22]
cube_type = empty
[square = 32, 22]
cube_type = empty
[square = 33, 22]
cube_type = empty
[square = 34, 22]
cube_type = empty
[square = 35, 22]
cube_type = empty
cube_direction = 3
[object = city_top]
direction = 0
[square = 36, 22]
cube_type = empty
cube_direction = 3
[object = city_top]
direction = 0
[square = 37, 22]
cube_type = empty
cube_direction = 2
[object = roof]
direction = 1
[object = city_top]
direction = 0
[square = 38, 22]
cube_type = w_timber
[object = bridge]
direction = 3
target = 38, 22
[object = bridge]
direction = 1
target = 38, 22
[object = ceiling]
direction = 1
target = 38, 22
[square = 39, 22]
cube_type = empty
cube_direction = 2
[object = roof]
direction = 3
[square = 40, 22]
cube_type = empty
[square = 41, 22]
cube_type = empty
[square = 42, 22]
cube_type = empty
[object = city_top]
direction = 1
[square = 43, 22]
cube_type = wall1
cube_direction = 1
[object = bridge]
direction = 1
target = 43, 22
[square = 44, 22]
cube_type = wall1
cube_direction = 1
[square = 45, 22]
cube_type = wall1
cube_direction = 1
[square = 46, 22]
cube_type = g_pavement1
cube_direction = 1
[object = roof]
direction = 1
[object = foliage1]
direction = 1
[object = foliage1]
direction = 3
[object = city_top]
direction = 3
[square = 47, 22]
cube_type = wall1
cube_direction = 1
[square = 48, 22]
cube_type = wall1
cube_direction = 1
[square = 49, 22]
cube_type = wall1
cube_direction = 1
[square = 50, 22]
cube_type = wall1
cube_direction = 1
[square = 51, 22]
cube_type = g_pavement1
cube_direction = 1
[object = roof]
direction = 3
[square = 52, 22]
cube_type = g_pavement1
cube_direction = 1
[object = foliage1]
[object = razzik]
direction = 0
target = 42, 13
[enemy = razzik]
hp = 0
[square = 53, 22]
cube_type = empty
[square = 54, 22]
cube_type = empty
[square = 0, 23]
cube_type = wall1
[square = 1, 23]
cube_type = g_grass
[object = web1]
direction = 3
[object = fence]
[square = 2, 23]
cube_type = g_grass
[object = bush2]
[object = tree1]
[square = 3, 23]
cube_type = g_grass
[object = foliage1]
direction = 1
[square = 4, 23]
cube_type = wall1
cube_direction = 2
[square = 5, 23]
cube_type = g_grass
cube_direction = 2
[square = 6, 23]
cube_type = g_grass
cube_direction = 2
[object = dirt1]
[square = 7, 23]
cube_type = g_grass
cube_direction = 2
[enemy = fire_arachnid]
hp = 800
[square = 8, 23]
cube_type = g_grass
cube_direction = 2
[item = remains]
item_count = 0
[item = medicine]
item_count = 0
[item = gauntlets]
item_count = 0
[square = 9, 23]
cube_type = g_grass
cube_direction = 2
[object = web1]
direction = 1
[object = dirt2]
[square = 10, 23]
cube_type = wall1
cube_direction = 2
[square = 11, 23]
cube_type = g_grass
cube_direction = 2
[enemy = fuzzy_spider]
hp = 400
[square = 12, 23]
cube_type = g_grass
cube_direction = 2
[object = flower1]
[square = 13, 23]
cube_type = g_grass
cube_direction = 2
[object = bush1]
direction = 0
[square = 14, 23]
cube_type = g_grass
cube_direction = 1
[square = 15, 23]
cube_type = g_grass
cube_direction = 1
[square = 16, 23]
cube_type = wall1
[square = 17, 23]
cube_type = g_pavement1
cube_direction = 1
[object = roof]
[square = 18, 23]
cube_type = w_arc1_side
cube_direction = 2
[object = roof]
[square = 19, 23]
cube_type = g_pavement1
cube_direction = 1
[object = roof]
[object = roof]
direction = 1
[object = wanted]
direction = 1
target = 19, 23
[square = 20, 23]
cube_type = wall1
cube_direction = 2
[square = 21, 23]
cube_type = wall1
cube_direction = 2
[object = bridge]
direction = 3
[square = 22, 23]
cube_type = empty
[object = foliage1]
direction = 3
[square = 23, 23]
cube_type = empty
[square = 24, 23]
cube_type = empty
[square = 25, 23]
cube_type = empty
[square = 26, 23]
cube_type = empty
[square = 27, 23]
cube_type = empty
[square = 28, 23]
cube_type = g_pavement1
[object = bridge]
direction = 1
[square = 29, 23]
cube_type = wall1
[object = bridge]
direction = 0
[square = 30, 23]
cube_type = wall1
[object = bridge]
direction = 3
[object = bridge]
direction = 0
[square = 31, 23]
cube_type = empty
[square = 32, 23]
cube_type = empty
[square = 33, 23]
cube_type = empty
[square = 34, 23]
cube_type = empty
[square = 35, 23]
cube_type = empty
[square = 36, 23]
cube_type = empty
[square = 37, 23]
cube_type = empty
cube_direction = 2
[object = roof]
direction = 1
[square = 38, 23]
cube_type = w_timber
[object = bridge]
direction = 3
target = 38, 23
[object = bridge]
direction = 1
target = 38, 23
[object = ceiling]
direction = 1
target = 38, 23
[square = 39, 23]
cube_type = empty
cube_direction = 2
[object = roof]
direction = 3
[square = 40, 23]
cube_type = empty
[square = 41, 23]
cube_type = empty
[square = 42, 23]
cube_type = empty
[object = city_top]
direction = 1
[square = 43, 23]
cube_type = wall1
cube_direction = 1
[object = bridge]
direction = 0
[object = bridge]
direction = 1
target = 43, 23
[square = 44, 23]
cube_type = wall1
cube_direction = 1
[square = 45, 23]
cube_type = wall1
cube_direction = 1
[square = 46, 23]
cube_type = g_pavement1
cube_direction = 1
[object = roof]
direction = 1
[object = city_top]
direction = 3
[square = 47, 23]
cube_type = wall1
cube_direction = 1
[square = 48, 23]
cube_type = wall1
cube_direction = 1
[square = 49, 23]
cube_type = wall1
cube_direction = 1
[square = 50, 23]
cube_type = wall1
cube_direction = 1
[square = 51, 23]
cube_type = g_pavement1
cube_direction = 1
[object = roof]
direction = 3
[square = 52, 23]
cube_type = wall1
cube_direction = 1
[square = 53, 23]
cube_type = empty
[square = 54, 23]
cube_type = empty
[square = 0, 24]
cube_type = wall1
[square = 1, 24]
cube_type = g_grass
[object = dirt2]
[square = 2, 24]
cube_type = g_grass
[square = 3, 24]
cube_type = g_grass
[square = 4, 24]
cube_type = wall1
cube_direction = 2
[square = 5, 24]
cube_type = g_grass
cube_direction = 2
[item = remains]
item_count = 0
[square = 6, 24]
cube_type = g_grass
cube_direction = 2
[object = web1]
[square = 7, 24]
cube_type = g_grass
cube_direction = 2
[object = dirt2]
[square = 8, 24]
cube_type = g_grass
cube_direction = 2
[object = dirt2]
[square = 9, 24]
cube_type = g_grass
cube_direction = 2
[object = web1]
direction = 1
[square = 10, 24]
cube_type = wall1
cube_direction = 2
[square = 11, 24]
cube_type = g_grass
cube_direction = 2
[object = flower1]
[square = 12, 24]
cube_type = g_grass
cube_direction = 2
[object = bush1]
direction = 0
[square = 13, 24]
cube_type = g_grass
cube_direction = 2
[object = bush1]
direction = 0
[square = 14, 24]
cube_type = g_grass
cube_direction = 2
[object = bush1]
direction = 0
[square = 15, 24]
cube_type = g_grass
cube_direction = 2
[square = 16, 24]
cube_type = wall1
[square = 17, 24]
cube_type = wall1
[square = 18, 24]
cube_type = w_arc1_side
[object = ceiling]
direction = 0
[square = 19, 24]
cube_type = wall1
[square = 20, 24]
cube_type = wall1
cube_direction = 2
[square = 21, 24]
cube_type = g_pavement1
cube_direction = 2
[object = foliage1]
direction = 0
[object = roof]
direction = 3
[object = hatch3]
target = 21, 24
[square = 22, 24]
cube_type = g_pavement1
[object = sewage_dummy]
direction = 0
target = 22, 24
[enemy = handyman]
hp = 0
[square = 23, 24]
cube_type = g_grass
[object = tree1]
[square = 24, 24]
cube_type = empty
cube_direction = 2
[object = roof]
[square = 25, 24]
cube_type = empty
cube_direction = 2
[object = roof]
[square = 26, 24]
cube_type = empty
[square = 27, 24]
cube_type = empty
[square = 28, 24]
cube_type = g_pavement1
[object = bridge]
direction = 1
[object = bridge]
direction = 3
[square = 29, 24]
cube_type = empty
[square = 30, 24]
cube_type = empty
[square = 31, 24]
cube_type = empty
[square = 32, 24]
cube_type = empty
[square = 33, 24]
cube_type = empty
[square = 34, 24]
cube_type = empty
[square = 35, 24]
cube_type = empty
[square = 36, 24]
cube_type = empty
[square = 37, 24]
cube_type = empty
cube_direction = 2
[object = roof]
direction = 1
[square = 38, 24]
cube_type = w_timber
[object = bridge]
direction = 3
target = 38, 24
[object = bridge]
direction = 1
target = 38, 24
[object = ceiling]
direction = 1
target = 38, 24
[square = 39, 24]
cube_type = empty
cube_direction = 2
[object = roof]
direction = 3
[square = 40, 24]
cube_type = empty
[square = 41, 24]
cube_type = empty
[square = 42, 24]
cube_type = empty
[square = 43, 24]
cube_type = empty
[object = city_top]
direction = 0
[square = 44, 24]
cube_type = g_pavement1
cube_direction = 1
[object = bridge]
direction = 1
[object = city_top]
direction = 0
[object = win_stone]
direction = 0
target = 44, 24
[square = 45, 24]
cube_type = g_pavement1
cube_direction = 1
[object = roof]
[object = city_top]
direction = 0
[object = foliage1]
target = 45, 24
[square = 46, 24]
cube_type = g_pavement1
cube_direction = 1
[object = roof]
[object = foliage1]
target = 46, 24
[square = 47, 24]
cube_type = g_pavement1
cube_direction = 1
[object = roof]
direction = 1
[object = roof]
direction = 0
[square = 48, 24]
cube_type = wall1
cube_direction = 1
[square = 49, 24]
cube_type = wall1
cube_direction = 1
[square = 50, 24]
cube_type = wall1
cube_direction = 1
[square = 51, 24]
cube_type = g_pavement1
cube_direction = 1
[object = win_wood]
direction = 3
[object = roof]
direction = 3
[square = 52, 24]
cube_type = wall1
cube_direction = 1
[square = 53, 24]
cube_type = empty
[square = 54, 24]
cube_type = empty
[square = 0, 25]
cube_type = wall1
[square = 1, 25]
cube_type = g_grass
[square = 2, 25]
cube_type = g_grass
[square = 3, 25]
cube_type = g_grass
[object = foliage1]
direction = 1
[object = dirt1]
[square = 4, 25]
cube_type = wall1
cube_direction = 2
[square = 5, 25]
cube_type = g_grass
cube_direction = 2
[object = fence]
direction = 0
[square = 6, 25]
cube_type = wall1
[square = 7, 25]
cube_type = g_grass
cube_direction = 2
[object = fence]
direction = 0
[square = 8, 25]
cube_type = wall1
[square = 9, 25]
cube_type = g_grass
cube_direction = 2
[object = fence]
direction = 0
[square = 10, 25]
cube_type = wall1
cube_direction = 2
[square = 11, 25]
cube_type = g_grass
cube_direction = 2
[object = garbage]
<object_item = money10>
object_item_count = 22
<object_item = bread>
object_item_count = 0
[square = 12, 25]
cube_type = g_grass
[object = dirt1]
direction = 3
target = 12, 25
[square = 13, 25]
cube_type = g_grass
[object = flower2]
direction = 1
target = 13, 25
[square = 14, 25]
cube_type = g_grass
[square = 15, 25]
cube_type = g_grass
[object = dirt1]
direction = 3
target = 15, 25
[square = 16, 25]
cube_type = wall1
[square = 17, 25]
cube_type = g_pavement1
cube_direction = 3
[object = ceiling]
direction = 3
target = 17, 25
[object = door_ransom]
direction = 3
target = 17, 25
[square = 18, 25]
cube_type = g_pavement1
cube_direction = 3
[object = ceiling]
direction = 3
target = 18, 25
[square = 19, 25]
cube_type = wall1
[square = 20, 25]
cube_type = wall1
cube_direction = 2
[square = 21, 25]
cube_type = g_pavement1
cube_direction = 2
[object = win_wood]
direction = 3
[object = roof]
direction = 3
[square = 22, 25]
cube_type = g_pavement1
cube_direction = 2
[object = well]
direction = 0
[square = 23, 25]
cube_type = g_pavement1
cube_direction = 2
[object = roof]
direction = 1
[object = plate1]
target = 23, 25
[object = transport_sign2]
direction = 1
target = 23, 25
[object = teleport]
direction = 1
target = 0, 0
[square = 24, 25]
cube_type = wall1
cube_direction = 2
[object = bridge]
[square = 25, 25]
cube_type = wall1
cube_direction = 2
[object = bridge]
[object = bridge]
direction = 3
[square = 26, 25]
cube_type = empty
cube_direction = 3
[object = roof]
direction = 3
[object = win_stone]
direction = 3
[square = 27, 25]
cube_type = empty
[square = 28, 25]
cube_type = g_pavement1
cube_direction = 3
[object = bridge]
direction = 1
[object = bridge]
direction = 3
[square = 29, 25]
cube_type = empty
[square = 30, 25]
cube_type = empty
[square = 31, 25]
cube_type = empty
[square = 32, 25]
cube_type = g_pavement1
cube_direction = 2
[object = bridge]
direction = 1
[object = bridge]
[square = 33, 25]
cube_type = g_pavement1
cube_direction = 2
[object = bridge]
[object = city_top]
[square = 34, 25]
cube_type = g_pavement1
cube_direction = 2
[object = bridge]
[object = city_top]
[object = dirt1]
direction = 1
[square = 35, 25]
cube_type = g_pavement1
cube_direction = 1
[object = bridge]
[square = 36, 25]
cube_type = g_pavement1
cube_direction = 1
[object = bridge]
[square = 37, 25]
cube_type = g_pavement1
cube_direction = 1
[object = bridge]
[square = 38, 25]
cube_type = w_timber_side
[object = roof]
direction = 0
target = 38, 25
[square = 39, 25]
cube_type = wall1
cube_direction = 1
[object = bridge]
[square = 40, 25]
cube_type = wall1
cube_direction = 1
[object = bridge]
[square = 41, 25]
cube_type = wall1
cube_direction = 1
[object = bridge]
[object = bridge]
direction = 3
[square = 42, 25]
cube_type = empty
[square = 43, 25]
cube_type = empty
[square = 44, 25]
cube_type = g_pavement1
cube_direction = 1
[object = bridge]
direction = 1
[object = roof]
direction = 1
[object = foliage1]
direction = 1
target = 44, 25
[square = 45, 25]
cube_type = w_wood
[square = 46, 25]
cube_type = w_wood
[square = 47, 25]
cube_type = g_pavement1
cube_direction = 1
[object = roof]
direction = 3
[object = roof]
direction = 1
[object = foliage1]
direction = 3
target = 47, 25
[square = 48, 25]
cube_type = wall1
cube_direction = 1
[square = 49, 25]
cube_type = wall1
cube_direction = 1
[square = 50, 25]
cube_type = wall1
cube_direction = 1
[square = 51, 25]
cube_type = g_pavement1
cube_direction = 1
[object = roof]
direction = 3
[object = door_maddwarf]
direction = 3
target = 51, 24
<object_item = tankard_of_ale>
object_item_count = 0
<object_item = orkish_brandy>
object_item_count = 0
[object = shop_maddwarf]
direction = 3
target = 51, 25
[square = 52, 25]
cube_type = g_pavement1
cube_direction = 1
[object = fence]
direction = 1
[square = 53, 25]
cube_type = empty
[square = 54, 25]
cube_type = empty
[square = 0, 26]
cube_type = wall1
[square = 1, 26]
cube_type = g_grass
[object = garbage]
[square = 2, 26]
cube_type = g_grass
[object = bush1]
[object = tree1]
[square = 3, 26]
cube_type = g_grass
[object = web1]
direction = 1
[square = 4, 26]
cube_type = wall1
cube_direction = 3
[square = 5, 26]
cube_type = g_grass
cube_direction = 2
[enemy = fuzzy_spider]
hp = 400
[square = 6, 26]
cube_type = g_grass
cube_direction = 2
[object = tree1]
[square = 7, 26]
cube_type = g_grass
cube_direction = 2
[square = 8, 26]
cube_type = g_grass
cube_direction = 2
[object = bush2]
[square = 9, 26]
cube_type = g_grass
cube_direction = 2
[square = 10, 26]
cube_type = wall1
cube_direction = 2
[square = 11, 26]
cube_type = wall1
cube_direction = 2
[square = 12, 26]
cube_type = wall1
cube_direction = 2
[square = 13, 26]
cube_type = wall1
cube_direction = 2
[square = 14, 26]
cube_type = wall1
cube_direction = 2
[square = 15, 26]
cube_type = wall1
cube_direction = 2
[square = 16, 26]
cube_type = wall1
[object = bridge]
direction = 0
[square = 17, 26]
cube_type = wall1
[square = 18, 26]
cube_type = g_pavement1
cube_direction = 3
[object = win_stone]
direction = 1
[object = ceiling]
direction = 0
[object = ceiling]
direction = 3
target = 18, 26
[square = 19, 26]
cube_type = wall1
[square = 20, 26]
cube_type = wall1
cube_direction = 2
[square = 21, 26]
cube_type = g_pavement1
cube_direction = 2
[object = roof]
direction = 3
[object = roof]
[square = 22, 26]
cube_type = w_arc1_side
cube_direction = 2
[object = roof]
[square = 23, 26]
cube_type = g_pavement1
cube_direction = 2
[object = roof]
[object = roof]
direction = 1
[square = 24, 26]
cube_type = wall1
cube_direction = 2
[square = 25, 26]
cube_type = wall1
cube_direction = 2
[object = bridge]
direction = 3
[square = 26, 26]
cube_type = empty
cube_direction = 3
[object = roof]
direction = 3
[object = win_stone]
direction = 3
[square = 27, 26]
cube_type = empty
[square = 28, 26]
cube_type = g_pavement1
cube_direction = 3
[object = bridge]
direction = 1
[object = bridge]
direction = 3
[square = 29, 26]
cube_type = empty
[square = 30, 26]
cube_type = empty
[square = 31, 26]
cube_type = empty
[square = 32, 26]
cube_type = g_pavement1
cube_direction = 2
[object = bridge]
direction = 1
[object = city_top]
direction = 1
[square = 33, 26]
cube_type = wall1
cube_direction = 2
[square = 34, 26]
cube_type = wall1
cube_direction = 2
[square = 35, 26]
cube_type = g_pavement1
cube_direction = 1
[object = city_top]
direction = 3
[square = 36, 26]
cube_type = g_pavement1
cube_direction = 1
[object = note_column]
direction = 0
target = 36, 26
[square = 37, 26]
cube_type = g_grass
cube_direction = 2
[object = flower2]
direction = 1
[object = flower2]
[object = flower2]
direction = 3
[object = flower3]
direction = 0
[square = 38, 26]
cube_type = g_pavement1
cube_direction = 1
[object = door_duncan]
direction = 1
target = 38, 26
<object_item = arrows>
object_item_count = 20
<object_item = battle_axe>
object_item_count = 0
<object_item = venom_battle_axe>
object_item_count = 0
<object_item = menacing_battle_axe>
object_item_count = 0
<object_item = double_axe>
object_item_count = 0
<object_item = freezing_double_axe>
object_item_count = 0
<object_item = righteous_double_axe>
object_item_count = 0
<object_item = vampiric_precise_axe>
object_item_count = 0
<object_item = ethereal_axe>
object_item_count = 0
<object_item = veteran_cleaver>
object_item_count = 0
<object_item = throwing_axes>
object_item_count = 16
[object = shop_duncan]
direction = 1
target = 38, 26
[square = 39, 26]
cube_type = wall1
cube_direction = 1
[square = 40, 26]
cube_type = wall1
cube_direction = 1
[square = 41, 26]
cube_type = wall1
cube_direction = 1
[object = bridge]
direction = 3
[square = 42, 26]
cube_type = empty
cube_direction = 3
[object = win_wood]
direction = 3
[square = 43, 26]
cube_type = empty
[square = 44, 26]
cube_type = g_pavement1
cube_direction = 1
[object = bridge]
direction = 1
[object = roof]
direction = 1
[square = 45, 26]
cube_type = w_wood
[square = 46, 26]
cube_type = w_wood
[square = 47, 26]
cube_type = g_pavement1
cube_direction = 1
[object = roof]
direction = 3
[object = roof]
direction = 1
[object = door_alch]
direction = 3
target = 4, 2
[square = 48, 26]
cube_type = wall1
cube_direction = 1
[square = 49, 26]
cube_type = wall1
cube_direction = 1
[square = 50, 26]
cube_type = wall1
cube_direction = 1
[square = 51, 26]
cube_type = g_pavement1
cube_direction = 1
[object = roof]
direction = 3
[square = 52, 26]
cube_type = wall1
cube_direction = 1
[square = 53, 26]
cube_type = wall1
[square = 54, 26]
cube_type = empty
[square = 0, 27]
cube_type = wall1
[square = 1, 27]
cube_type = g_grass
[square = 2, 27]
cube_type = g_grass
[object = block_enemy]
direction = 0
target = 2, 27
[square = 3, 27]
cube_type = g_grass
[object = web1]
[square = 4, 27]
cube_type = g_grass
cube_direction = 3
[object = web1]
[object = gate_l]
[object = gate_r]
[object = gate_jamb]
direction = 0
target = 4, 27
[object = gate_jamb]
target = 4, 27
[square = 5, 27]
cube_type = g_grass
cube_direction = 2
[square = 6, 27]
cube_type = g_grass
cube_direction = 2
[square = 7, 27]
cube_type = g_grass
cube_direction = 2
[square = 8, 27]
cube_type = g_grass
cube_direction = 2
[square = 9, 27]
cube_type = g_grass
cube_direction = 2
[enemy = fuzzy_spider]
hp = 400
[square = 10, 27]
cube_type = g_grass
cube_direction = 3
[square = 11, 27]
cube_type = wall1
cube_direction = 3
[square = 12, 27]
cube_type = g_grass
cube_direction = 2
[object = fence]
[object = web1]
direction = 0
[object = flower2]
direction = 1
[square = 13, 27]
cube_type = wall1
cube_direction = 3
[square = 14, 27]
cube_type = g_grass
cube_direction = 2
[square = 15, 27]
cube_type = g_grass
cube_direction = 2
[object = flower1]
direction = 1
[object = bridge]
direction = 3
[object = tree1]
direction = 3
[square = 16, 27]
cube_type = empty
cube_direction = 3
[object = roof]
direction = 1
[square = 17, 27]
cube_type = wall1
[object = bridge]
direction = 1
[square = 18, 27]
cube_type = w_arc1_side
cube_direction = 2
[object = ceiling]
direction = 0
[square = 19, 27]
cube_type = wall1
[square = 20, 27]
cube_type = wall1
cube_direction = 2
[square = 21, 27]
cube_type = wall1
cube_direction = 2
[square = 22, 27]
cube_type = w_arc1
cube_direction = 2
[object = ceiling]
direction = 0
[square = 23, 27]
cube_type = wall1
cube_direction = 2
[square = 24, 27]
cube_type = wall1
cube_direction = 2
[square = 25, 27]
cube_type = wall1
cube_direction = 2
[object = bridge]
direction = 3
[square = 26, 27]
cube_type = empty
cube_direction = 3
[object = roof]
direction = 3
[object = foliage1]
direction = 3
[square = 27, 27]
cube_type = w_arc1_side
cube_direction = 2
[object = bridge]
[object = bridge]
direction = 1
[object = roof]
[object = column2]
direction = 0
target = 27, 27
[square = 28, 27]
cube_type = g_pavement1
cube_direction = 3
[square = 29, 27]
cube_type = g_grass
cube_direction = 2
[object = bridge]
[object = bridge]
direction = 3
[object = flower2]
[object = flower3]
direction = 0
[object = column2]
direction = 0
target = 29, 27
[square = 30, 27]
cube_type = empty
[square = 31, 27]
cube_type = empty
[square = 32, 27]
cube_type = g_pavement1
cube_direction = 2
[object = bridge]
direction = 1
[object = city_top]
direction = 1
[object = win_gang]
direction = 1
target = 32, 27
[square = 33, 27]
cube_type = wall1
cube_direction = 2
[square = 34, 27]
cube_type = wall1
cube_direction = 2
[square = 35, 27]
cube_type = g_pavement1
cube_direction = 1
[object = city_top]
[object = city_top]
direction = 3
[object = door_gang]
direction = 3
target = 35, 27
[square = 36, 27]
cube_type = g_pavement1
cube_direction = 1
[square = 37, 27]
cube_type = g_grass
cube_direction = 2
[object = flower2]
direction = 1
[object = flower2]
direction = 3
[object = flower3]
direction = 0
[object = flower3]
[square = 38, 27]
cube_type = g_pavement1
cube_direction = 1
[square = 39, 27]
cube_type = wall1
cube_direction = 1
[square = 40, 27]
cube_type = wall1
cube_direction = 1
[square = 41, 27]
cube_type = wall1
cube_direction = 1
[object = bridge]
direction = 3
[square = 42, 27]
cube_type = empty
[square = 43, 27]
cube_type = empty
[square = 44, 27]
cube_type = g_pavement1
cube_direction = 1
[object = bridge]
direction = 1
[object = roof]
direction = 1
[object = foliage1]
direction = 1
target = 44, 27
[square = 45, 27]
cube_type = w_wood
[square = 46, 27]
cube_type = w_wood
[square = 47, 27]
cube_type = g_pavement1
cube_direction = 1
[object = roof]
direction = 3
[object = foliage1]
direction = 3
target = 47, 27
[square = 48, 27]
cube_type = g_pavement1
cube_direction = 1
[object = roof]
direction = 0
[object = alchemist]
direction = 0
target = 48, 27
<object_item = revi_potion>
object_item_count = 0
<object_item = medicine>
object_item_count = 0
<object_item = elixir_of_power>
object_item_count = 0
<object_item = burning_powder>
object_item_count = 14
[enemy = alchemist]
hp = 1
[square = 49, 27]
cube_type = g_pavement1
cube_direction = 1
[object = roof]
direction = 0
[object = win_stone]
direction = 0
[square = 50, 27]
cube_type = g_pavement1
cube_direction = 1
[object = roof]
direction = 0
[object = wanted]
direction = 0
target = 50, 27
[square = 51, 27]
cube_type = g_pavement1
cube_direction = 1
[square = 52, 27]
cube_type = g_pavement1
[object = barrel]
direction = 1
target = 52, 27
<object_item = money10>
object_item_count = 30
<object_item = herbs>
object_item_count = 0
[square = 53, 27]
cube_type = wall1
[square = 54, 27]
cube_type = empty
[square = 0, 28]
cube_type = wall1
[square = 1, 28]
cube_type = wall1
cube_direction = 3
[square = 2, 28]
cube_type = g_grass
cube_direction = 3
[object = web_blocker]
target = 2, 28
[square = 3, 28]
cube_type = wall1
cube_direction = 3
[square = 4, 28]
cube_type = wall1
cube_direction = 3
[square = 5, 28]
cube_type = g_grass
cube_direction = 2
[square = 6, 28]
cube_type = g_grass
cube_direction = 2
[object = column2]
target = 6, 28
[square = 7, 28]
cube_type = g_grass
cube_direction = 2
[square = 8, 28]
cube_type = g_grass
cube_direction = 2
[object = column2]
target = 8, 28
[square = 9, 28]
cube_type = g_grass
cube_direction = 2
[square = 10, 28]
cube_type = g_grass
cube_direction = 2
[square = 11, 28]
cube_type = g_grass
cube_direction = 2
[object = roof]
[object = foliage1]
[square = 12, 28]
cube_type = g_grass
cube_direction = 2
[object = roof]
[object = win_wood]
[object = foliage1]
[square = 13, 28]
cube_type = g_grass
cube_direction = 2
[object = roof]
[object = foliage1]
[square = 14, 28]
cube_type = g_grass
cube_direction = 2
[square = 15, 28]
cube_type = g_grass
cube_direction = 2
[object = bridge]
direction = 3
[square = 16, 28]
cube_type = empty
[square = 17, 28]
cube_type = w_arc1_side
cube_direction = 1
[object = roof]
direction = 0
[object = grave_top]
[object = roof]
direction = 1
[object = bridge]
direction = 1
[square = 18, 28]
cube_type = w_arc1
cube_direction = 2
[object = ceiling]
direction = 3
[object = grave_top]
target = 18, 28
[square = 19, 28]
cube_type = w_arc1_side
cube_direction = 3
[object = roof]
direction = 0
[object = roof]
direction = 3
[square = 20, 28]
cube_type = g_pavement1
cube_direction = 2
[object = win_stone]
direction = 0
[object = roof]
direction = 0
[square = 21, 28]
cube_type = g_pavement1
cube_direction = 2
[object = roof]
direction = 0
[square = 22, 28]
cube_type = w_arc1_side
[object = roof]
direction = 0
[square = 23, 28]
cube_type = g_pavement1
cube_direction = 2
[object = bridge]
direction = 0
[object = roof]
direction = 0
[square = 24, 28]
cube_type = g_pavement1
cube_direction = 2
[object = bridge]
direction = 0
[object = roof]
direction = 0
[object = door1]
direction = 0
target = 24, 28
[square = 25, 28]
cube_type = g_pavement1
cube_direction = 2
[object = bridge]
direction = 0
[object = roof]
direction = 0
[object = win_stone]
direction = 0
[square = 26, 28]
cube_type = w_arc1_side
cube_direction = 1
[object = bridge]
[object = bridge]
direction = 0
[object = roof]
direction = 1
[square = 27, 28]
cube_type = w_arc1
cube_direction = 3
[object = ceiling]
[square = 28, 28]
cube_type = w_arc1_side
cube_direction = 3
[object = roof]
direction = 3
[square = 29, 28]
cube_type = g_pavement1
cube_direction = 3
[object = win_gang]
target = 29, 28
[square = 30, 28]
cube_type = g_pavement1
cube_direction = 3
[object = bridge]
[object = bridge]
direction = 0
[square = 31, 28]
cube_type = g_pavement1
cube_direction = 2
[object = bridge]
direction = 0
[object = bridge]
[square = 32, 28]
cube_type = g_pavement1
cube_direction = 2
[object = city_top]
direction = 1
[object = flower1]
direction = 1
[square = 33, 28]
cube_type = wall1
cube_direction = 2
[square = 34, 28]
cube_type = wall1
cube_direction = 2
[square = 35, 28]
cube_type = wall1
cube_direction = 2
[square = 36, 28]
cube_type = g_pavement1
cube_direction = 1
[object = city_top]
direction = 3
[square = 37, 28]
cube_type = g_pavement1
cube_direction = 1
[object = hatch4]
target = 37, 28
[square = 38, 28]
cube_type = g_pavement1
cube_direction = 1
[object = direction2]
direction = 3
target = 38, 28
[square = 39, 28]
cube_type = g_pavement1
cube_direction = 1
[square = 40, 28]
cube_type = g_pavement1
cube_direction = 1
[object = win_wood]
direction = 0
[square = 41, 28]
cube_type = g_pavement1
cube_direction = 1
[square = 42, 28]
cube_type = g_pavement1
cube_direction = 1
[object = bridge]
direction = 0
[object = bridge]
[square = 43, 28]
cube_type = g_pavement1
cube_direction = 1
[object = bridge]
direction = 0
[object = bridge]
[square = 44, 28]
cube_type = g_pavement1
cube_direction = 1
[square = 45, 28]
cube_type = g_pavement1
cube_direction = 1
[object = win_wood]
direction = 0
[object = roof]
direction = 0
[object = roof]
[square = 46, 28]
cube_type = g_pavement1
cube_direction = 1
[object = roof]
direction = 0
[object = roof]
[object = foliage1]
direction = 0
target = 46, 28
[square = 47, 28]
cube_type = g_pavement1
cube_direction = 1
[square = 48, 28]
cube_type = g_pavement1
cube_direction = 1
[object = hatch5]
target = 48, 28
[square = 49, 28]
cube_type = g_grass
cube_direction = 1
[object = tree1]
direction = 1
[object = flower1]
direction = 3
[square = 50, 28]
cube_type = g_grass
cube_direction = 1
[object = flower1]
direction = 1
[square = 51, 28]
cube_type = g_pavement1
cube_direction = 1
[square = 52, 28]
cube_type = g_pavement1
[object = foliage1]
direction = 1
target = 52, 28
[square = 53, 28]
cube_type = wall1
[square = 54, 28]
cube_type = empty
[square = 0, 29]
cube_type = wall1
[square = 1, 29]
cube_type = g_grass
[object = web1]
direction = 3
[object = web1]
direction = 0
[item = remains]
item_count = 0
[square = 2, 29]
cube_type = g_grass
[enemy = fuzzy_spider]
hp = 400
[enemy = fuzzy_spider]
hp = 400
[square = 3, 29]
cube_type = g_grass
[object = web1]
direction = 1
[enemy = fire_arachnid]
hp = 800
[square = 4, 29]
cube_type = wall1
cube_direction = 3
[square = 5, 29]
cube_type = wall1
[square = 6, 29]
cube_type = g_grass
cube_direction = 2
[square = 7, 29]
cube_type = g_grass
cube_direction = 2
[enemy = fire_arachnid]
hp = 800
[square = 8, 29]
cube_type = g_grass
cube_direction = 2
[square = 9, 29]
cube_type = g_grass
cube_direction = 2
[square = 10, 29]
cube_type = g_grass
cube_direction = 2
[object = roof]
direction = 1
[object = door_cottage]
direction = 1
target = 5, 34
[square = 11, 29]
cube_type = w_wood
[square = 12, 29]
cube_type = w_wood
[square = 13, 29]
cube_type = w_wood
[square = 14, 29]
cube_type = g_grass
cube_direction = 2
[object = roof]
direction = 3
[object = win_wood]
direction = 3
[object = tree1]
direction = 3
[square = 15, 29]
cube_type = g_grass
cube_direction = 2
[object = bridge]
direction = 3
[object = barrel]
direction = 3
<object_item = orkish_brandy>
object_item_count = 0
<object_item = small_stamina_potion>
object_item_count = 0
[square = 16, 29]
cube_type = empty
cube_direction = 3
[object = grave_top]
direction = 1
[square = 17, 29]
cube_type = wall1
cube_direction = 2
[object = bridge]
direction = 1
[square = 18, 29]
cube_type = wall1
[square = 19, 29]
cube_type = wall1_type3
[object = grave_top]
direction = 3
[square = 20, 29]
cube_type = wall1_type3
[square = 21, 29]
cube_type = g_pavement1
[object = gate_jamb]
direction = 3
target = 21, 29
[object = gate_jamb]
direction = 1
target = 21, 29
[object = gate_r]
direction = 3
target = 21, 29
[object = gate_l]
direction = 3
target = 21, 29
[square = 22, 29]
cube_type = wall1_type3
[object = bridge]
direction = 3
target = 22, 29
[square = 23, 29]
cube_type = empty
[square = 24, 29]
cube_type = empty
[square = 25, 29]
cube_type = empty
[square = 26, 29]
cube_type = empty
cube_direction = 2
[object = roof]
direction = 1
[square = 27, 29]
cube_type = wall1
cube_direction = 3
[object = bridge]
direction = 0
[object = bridge]
direction = 1
[square = 28, 29]
cube_type = g_pavement1
cube_direction = 3
[object = roof]
direction = 3
[object = flag1]
direction = 1
target = 28, 29
[object = flag1]
direction = 3
target = 28, 29
[object = CITY_EXIT]
direction = 0
target = 28, 29
[square = 29, 29]
cube_type = wall1
cube_direction = 2
[object = bridge]
direction = 3
[object = bridge]
direction = 0
[square = 30, 29]
cube_type = empty
[object = win_gang]
direction = 3
target = 30, 29
[square = 31, 29]
cube_type = empty
[square = 32, 29]
cube_type = g_pavement1
cube_direction = 2
[object = bridge]
direction = 1
[object = city_top]
direction = 1
[square = 33, 29]
cube_type = wall1
cube_direction = 2
[square = 34, 29]
cube_type = wall1
cube_direction = 2
[square = 35, 29]
cube_type = wall1
cube_direction = 2
[square = 36, 29]
cube_type = g_pavement1
cube_direction = 1
[object = city_top]
direction = 3
[object = win_stone]
direction = 3
[square = 37, 29]
cube_type = g_pavement1
cube_direction = 1
[object = roof]
[square = 38, 29]
cube_type = g_pavement1
cube_direction = 1
[object = roof]
[square = 39, 29]
cube_type = g_pavement1
cube_direction = 1
[square = 40, 29]
cube_type = wall1
cube_direction = 1
[square = 41, 29]
cube_type = wall1
cube_direction = 1
[object = bridge]
direction = 3
[square = 42, 29]
cube_type = empty
[square = 43, 29]
cube_type = empty
[square = 44, 29]
cube_type = g_pavement1
cube_direction = 1
[object = bridge]
direction = 1
[object = roof]
direction = 1
[square = 45, 29]
cube_type = w_wood
[square = 46, 29]
cube_type = w_wood
[square = 47, 29]
cube_type = g_pavement1
cube_direction = 1
[object = roof]
direction = 3
[square = 48, 29]
cube_type = g_pavement1
cube_direction = 1
[object = web1]
[object = roof]
[square = 49, 29]
cube_type = g_pavement1
cube_direction = 1
[object = win_wood]
[object = roof]
[square = 50, 29]
cube_type = g_pavement1
cube_direction = 1
[object = roof]
[square = 51, 29]
cube_type = g_pavement1
cube_direction = 1
[square = 52, 29]
cube_type = g_pavement1
[object = foliage1]
direction = 1
target = 52, 29
[object = hermit_beggar]
direction = 0
target = 54, 31
[enemy = beggar]
hp = 0
[square = 53, 29]
cube_type = wall1
[square = 54, 29]
cube_type = wall1
[square = 0, 30]
cube_type = wall1
[square = 1, 30]
cube_type = g_grass
[object = well]
direction = 3
[object = web1]
[square = 2, 30]
cube_type = g_grass
[object = web1]
target = 2, 30
[item = remains]
item_count = 0
[enemy = fuzzy_spider]
hp = 400
[enemy = fire_arachnid]
hp = 800
[square = 3, 30]
cube_type = g_grass
[object = save_boy]
direction = 0
target = 18, 20
[enemy = fuzzy_spider]
hp = 400
[square = 4, 30]
cube_type = g_grass
[object = tree1]
direction = 0
target = 4, 30
[object = web1]
target = 4, 30
[square = 5, 30]
cube_type = wall1
cube_direction = 3
[square = 6, 30]
cube_type = wall1
cube_direction = 3
[square = 7, 30]
cube_type = wall1
cube_direction = 3
[square = 8, 30]
cube_type = wall1
cube_direction = 3
[square = 9, 30]
cube_type = wall1
cube_direction = 3
[square = 10, 30]
cube_type = g_grass
[object = roof]
direction = 1
[object = foliage1]
direction = 3
[object = garbage]
direction = 3
<object_item = bread>
object_item_count = 0
<object_item = trophy_animal_fur>
object_item_count = 0
[square = 11, 30]
cube_type = w_wood
[square = 12, 30]
cube_type = w_wood
[square = 13, 30]
cube_type = w_wood
[square = 14, 30]
cube_type = g_grass
[object = roof]
direction = 3
[object = fence]
direction = 0
[square = 15, 30]
cube_type = wall1
cube_direction = 2
[object = bridge]
direction = 3
[square = 16, 30]
cube_type = empty
cube_direction = 3
[object = grave_top]
direction = 1
[square = 17, 30]
cube_type = wall1
cube_direction = 2
[object = bridge]
direction = 1
[square = 18, 30]
cube_type = w_arc1_side
cube_direction = 1
[object = ceiling]
direction = 3
[object = torch]
direction = 3
[square = 19, 30]
cube_type = w_arc1_side
cube_direction = 3
[object = grave_top]
direction = 3
[square = 20, 30]
cube_type = wall1_type3
[square = 21, 30]
cube_type = g_grass
cube_direction = 2
[square = 22, 30]
cube_type = g_grass
cube_direction = 2
[object = grave_top]
[object = win_stone]
[object = flower1]
[object = foliage1]
[object = garbage]
direction = 0
<object_item = money10>
object_item_count = 5
[square = 23, 30]
cube_type = w_arc1_side
cube_direction = 2
[object = bridge]
[object = grave_top]
[object = foliage1]
[object = dirt2]
direction = 0
[square = 24, 30]
cube_type = g_grass
cube_direction = 2
[object = bridge]
[object = grave_top]
[object = win_stone]
[square = 25, 30]
cube_type = g_grass
cube_direction = 2
[object = bridge]
[object = bridge]
direction = 3
[object = flower2]
[square = 26, 30]
cube_type = empty
[square = 27, 30]
cube_type = empty
cube_direction = 2
[square = 28, 30]
cube_type = g_pavement1
cube_direction = 2
[object = bridge]
direction = 1
target = 28, 30
[square = 29, 30]
cube_type = g_pavement1
cube_direction = 2
[object = bridge]
direction = 3
target = 29, 30
[square = 30, 30]
cube_type = empty
[square = 31, 30]
cube_type = empty
[square = 32, 30]
cube_type = g_pavement1
cube_direction = 2
[object = bridge]
direction = 1
[object = city_top]
[square = 33, 30]
cube_type = g_pavement1
cube_direction = 2
[object = city_top]
direction = 0
[object = city_top]
[object = foliage1]
target = 33, 30
[square = 34, 30]
cube_type = w_arc1_side
cube_direction = 2
[object = city_top]
target = 34, 30
[object = city_top]
direction = 0
target = 34, 30
[object = foliage1]
target = 34, 30
[square = 35, 30]
cube_type = g_pavement1
cube_direction = 1
[object = city_top]
direction = 0
[object = city_top]
[object = foliage1]
target = 35, 30
[square = 36, 30]
cube_type = g_pavement1
cube_direction = 1
[object = roof]
direction = 1
[square = 37, 30]
cube_type = wall1
cube_direction = 2
[square = 38, 30]
cube_type = wall1
cube_direction = 1
[square = 39, 30]
cube_type = g_pavement1
cube_direction = 1
[object = roof]
direction = 3
[square = 40, 30]
cube_type = wall1
cube_direction = 1
[square = 41, 30]
cube_type = wall1
cube_direction = 1
[object = bridge]
direction = 3
[square = 42, 30]
cube_type = empty
[square = 43, 30]
cube_type = empty
[square = 44, 30]
cube_type = g_pavement1
cube_direction = 1
[object = bridge]
direction = 1
[object = roof]
direction = 1
[square = 45, 30]
cube_type = w_wood
[square = 46, 30]
cube_type = w_wood
[square = 47, 30]
cube_type = g_pavement1
cube_direction = 1
[object = win_wood]
direction = 3
[object = roof]
direction = 3
[object = roof]
direction = 1
[object = door1]
direction = 1
target = 47, 30
[square = 48, 30]
cube_type = w_wood
[square = 49, 30]
cube_type = w_wood
[square = 50, 30]
cube_type = w_wood
[square = 51, 30]
cube_type = g_pavement1
cube_direction = 1
[object = roof]
direction = 3
[square = 52, 30]
cube_type = wall1
cube_direction = 1
[square = 53, 30]
cube_type = wall1
cube_direction = 1
[square = 54, 30]
cube_type = wall1
cube_direction = 1
[square = 55, 30]
cube_type = wall1
cube_direction = 1
[square = 0, 31]
cube_type = wall1
[square = 1, 31]
cube_type = wall1
[square = 2, 31]
cube_type = wall1
[square = 3, 31]
cube_type = wall1
[square = 4, 31]
cube_type = wall1
cube_direction = 3
[square = 9, 31]
cube_type = wall1
cube_direction = 3
[square = 10, 31]
cube_type = g_grass
[object = fence]
direction = 0
[object = roof]
direction = 1
[object = foliage1]
direction = 3
[square = 11, 31]
cube_type = w_wood
[square = 12, 31]
cube_type = w_wood
[square = 13, 31]
cube_type = w_wood
[square = 14, 31]
cube_type = g_grass
[object = roof]
direction = 3
[square = 15, 31]
cube_type = wall1
cube_direction = 2
[object = bridge]
direction = 3
[square = 16, 31]
cube_type = empty
cube_direction = 3
[object = grave_top]
direction = 1
[square = 17, 31]
cube_type = wall1
cube_direction = 2
[object = bridge]
direction = 1
[square = 18, 31]
cube_type = w_arc1_side
cube_direction = 1
[object = ceiling]
direction = 3
[square = 19, 31]
cube_type = w_arc1_side
cube_direction = 3
[object = grave_top]
direction = 3
[square = 20, 31]
cube_type = g_pavement1
cube_direction = 2
[object = fence]
direction = 1
[object = foliage1]
direction = 0
[square = 21, 31]
cube_type = g_grass
cube_direction = 2
[object = grave_top]
direction = 1
[object = flower2]
direction = 3
[object = foliage1]
direction = 1
[object = dirt1]
direction = 0
[square = 22, 31]
cube_type = wall1
cube_direction = 2
[square = 23, 31]
cube_type = w_arc1
cube_direction = 3
[object = ceiling]
direction = 3
[object = foliage1]
direction = 0
[object = dirt1]
direction = 0
[object = door1]
target = 23, 31
[square = 24, 31]
cube_type = wall1
cube_direction = 2
[square = 25, 31]
cube_type = g_grass
cube_direction = 2
[object = bridge]
direction = 3
[object = grave_top]
direction = 3
[object = dirt2]
direction = 0
[square = 26, 31]
cube_type = empty
[square = 27, 31]
cube_type = empty
[square = 28, 31]
cube_type = g_pavement1
cube_direction = 2
[object = bridge]
direction = 1
target = 28, 31
[square = 29, 31]
cube_type = g_pavement1
cube_direction = 2
[object = bridge]
direction = 3
target = 29, 31
[square = 30, 31]
cube_type = empty
[square = 31, 31]
cube_type = empty
[square = 32, 31]
cube_type = wall1
cube_direction = 2
[object = bridge]
direction = 1
[square = 33, 31]
cube_type = wall1
cube_direction = 2
[square = 34, 31]
cube_type = w_arc1_side
[object = ceiling]
direction = 3
target = 34, 31
[object = foliage1]
direction = 0
target = 34, 31
[object = foliage1]
direction = 1
target = 34, 31
[object = foliage1]
direction = 3
target = 34, 31
[square = 35, 31]
cube_type = wall1
cube_direction = 2
[square = 36, 31]
cube_type = wall1_type3
[object = roof]
direction = 1
[object = city_top]
direction = 3
[square = 37, 31]
cube_type = wall1
cube_direction = 2
[square = 38, 31]
cube_type = wall1
cube_direction = 1
[square = 39, 31]
cube_type = g_pavement1
cube_direction = 1
[object = roof]
direction = 3
[object = foliage1]
direction = 1
[object = dirt1]
direction = 1
[square = 40, 31]
cube_type = wall1
cube_direction = 1
[square = 41, 31]
cube_type = wall1
cube_direction = 1
[object = bridge]
direction = 3
[square = 42, 31]
cube_type = empty
[square = 43, 31]
cube_type = empty
[square = 44, 31]
cube_type = g_pavement1
cube_direction = 1
[object = bridge]
direction = 1
[object = roof]
direction = 1
[square = 45, 31]
cube_type = w_wood
[square = 46, 31]
cube_type = w_wood
[square = 47, 31]
cube_type = g_pavement1
cube_direction = 1
[object = roof]
direction = 3
[object = roof]
direction = 1
[object = door1]
direction = 3
target = 47, 31
[square = 48, 31]
cube_type = w_wood
[square = 49, 31]
cube_type = w_wood
[square = 50, 31]
cube_type = w_wood
[square = 51, 31]
cube_type = g_pavement1
cube_direction = 1
[object = web1]
direction = 3
[object = roof]
direction = 3
[square = 52, 31]
cube_type = g_pavement1
cube_direction = 1
[object = roof]
[square = 53, 31]
cube_type = g_pavement1
cube_direction = 1
[object = win_stone]
[object = roof]
[square = 54, 31]
cube_type = g_pavement1
cube_direction = 1
[object = roof]
[object = door_hermit_robber]
target = 54, 31
[object = block_enemy]
direction = 0
target = 54, 31
[square = 55, 31]
cube_type = wall1
cube_direction = 1
[square = 0, 32]
cube_type = wall1
cube_direction = 2
[square = 1, 32]
cube_type = wall1
cube_direction = 2
[square = 2, 32]
cube_type = wall1
cube_direction = 2
[square = 3, 32]
cube_type = wall1
cube_direction = 2
[square = 9, 32]
cube_type = wall1
[square = 10, 32]
cube_type = g_grass
[object = bush2]
direction = 3
[square = 11, 32]
cube_type = g_grass
[object = roof]
direction = 0
[object = door_teleport]
direction = 0
target = 5, 35
[square = 12, 32]
cube_type = g_grass
[object = roof]
direction = 0
[object = flower3]
direction = 0
[object = web1]
direction = 0
[square = 13, 32]
cube_type = g_grass
[object = roof]
direction = 0
[object = flower3]
direction = 1
[object = web1]
direction = 0
[item = remains]
item_count = 0
[item = rake]
item_count = 0
[square = 14, 32]
cube_type = g_grass
[object = flower2]
direction = 3
[object = flower1]
direction = 1
[square = 15, 32]
cube_type = wall1
cube_direction = 2
[square = 16, 32]
cube_type = wall1
cube_direction = 2
[object = bridge]
[square = 17, 32]
cube_type = wall1
cube_direction = 2
[square = 18, 32]
cube_type = w_arc1_side
cube_direction = 1
[object = ceiling]
direction = 3
[object = torch]
direction = 3
[square = 19, 32]
cube_type = w_arc1_side
cube_direction = 3
[object = grave_top]
direction = 3
[square = 20, 32]
cube_type = wall1_type3
[square = 21, 32]
cube_type = g_grass
cube_direction = 2
[object = grave_top]
direction = 1
[object = win_stone]
direction = 1
[object = flower1]
[object = foliage1]
direction = 1
[object = foliage1]
direction = 3
[square = 22, 32]
cube_type = wall1
cube_direction = 2
[square = 23, 32]
cube_type = wall1
cube_direction = 2
[square = 24, 32]
cube_type = wall1
cube_direction = 2
[square = 25, 32]
cube_type = g_grass
cube_direction = 2
[object = bridge]
direction = 3
[object = grave_top]
direction = 3
[object = flower3]
[square = 26, 32]
cube_type = empty
[square = 27, 32]
cube_type = g_pavement1
[object = bridge]
target = 27, 32
[object = bridge]
direction = 1
target = 27, 32
[object = flag1]
target = 27, 32
[object = berthage]
direction = 1
target = 27, 32
[square = 28, 32]
cube_type = g_pavement1
cube_direction = 2
[object = bridge]
direction = 1
target = 28, 32
[square = 29, 32]
cube_type = g_pavement1
cube_direction = 2
[object = bridge]
direction = 3
target = 29, 32
[square = 30, 32]
cube_type = g_pavement1
[object = bridge]
target = 30, 32
[square = 31, 32]
cube_type = empty
[square = 32, 32]
cube_type = wall1
cube_direction = 2
[object = bridge]
direction = 1
[object = bridge]
direction = 0
[square = 33, 32]
cube_type = wall1
cube_direction = 2
[square = 34, 32]
cube_type = g_pavement1
cube_direction = 3
[object = ceiling]
direction = 0
[object = dirt1]
direction = 1
[object = torch]
direction = 1
[square = 35, 32]
cube_type = wall1
cube_direction = 2
[square = 36, 32]
cube_type = wall1_type3
[object = city_top]
direction = 3
[square = 37, 32]
cube_type = wall1
cube_direction = 2
[square = 38, 32]
cube_type = wall1
cube_direction = 1
[square = 39, 32]
cube_type = g_pavement1
cube_direction = 1
[object = roof]
direction = 3
[square = 40, 32]
cube_type = wall1
cube_direction = 1
[square = 41, 32]
cube_type = wall1
cube_direction = 1
[object = bridge]
direction = 3
[square = 42, 32]
cube_type = empty
[square = 43, 32]
cube_type = empty
[square = 44, 32]
cube_type = g_pavement1
cube_direction = 1
[object = bridge]
direction = 1
[square = 45, 32]
cube_type = g_pavement1
cube_direction = 1
[object = foliage1]
direction = 0
[object = roof]
direction = 0
[square = 46, 32]
cube_type = g_pavement1
cube_direction = 1
[object = foliage1]
[object = foliage1]
direction = 0
[object = roof]
[object = roof]
direction = 0
[square = 47, 32]
cube_type = g_pavement1
cube_direction = 1
[object = roof]
[square = 48, 32]
cube_type = g_pavement1
cube_direction = 1
[object = roof]
[object = roof]
direction = 0
[square = 49, 32]
cube_type = g_pavement1
cube_direction = 1
[object = win_wood]
[object = win_wood]
direction = 0
[object = roof]
[object = roof]
direction = 0
[square = 50, 32]
cube_type = g_pavement1
cube_direction = 1
[object = roof]
[object = roof]
direction = 0
[square = 51, 32]
cube_type = g_pavement1
cube_direction = 1
[object = roof]
direction = 1
[object = win_stone]
direction = 1
[square = 52, 32]
cube_type = wall1
cube_direction = 1
[square = 53, 32]
cube_type = wall1
cube_direction = 1
[square = 54, 32]
cube_type = wall1
cube_direction = 1
[square = 55, 32]
cube_type = wall1
cube_direction = 1
[square = 0, 33]
cube_type = wall1
cube_direction = 2
[square = 1, 33]
cube_type = wall1
cube_direction = 2
[square = 2, 33]
cube_type = g_pavement1
cube_direction = 3
[object = ceiling]
direction = 0
target = 2, 33
[item = money5k]
item_count = 2
[square = 3, 33]
cube_type = wall1
cube_direction = 2
[square = 4, 33]
cube_type = w_wood
cube_direction = 2
[square = 5, 33]
cube_type = w_wood
cube_direction = 2
[square = 6, 33]
cube_type = w_wood
cube_direction = 2
[square = 7, 33]
cube_type = w_wood
cube_direction = 2
[square = 9, 33]
cube_type = wall1
[square = 10, 33]
cube_type = g_grass
[object = flower2]
[object = flower3]
direction = 3
[object = web1]
[object = web1]
direction = 3
[enemy = plant]
hp = 2000
[square = 11, 33]
cube_type = g_grass
[object = flower2]
direction = 1
[object = flower1]
direction = 3
[enemy = plant]
hp = 2000
[square = 12, 33]
cube_type = g_grass
[object = flower3]
direction = 3
[object = web1]
[square = 13, 33]
cube_type = g_grass
[object = flower2]
direction = 0
[object = flower1]
[object = web1]
[square = 14, 33]
cube_type = g_grass
[object = flower3]
[enemy = plant]
hp = 2000
[square = 15, 33]
cube_type = wall1
cube_direction = 2
[square = 17, 33]
cube_type = wall1
[square = 18, 33]
cube_type = w_arc1_side
cube_direction = 1
[object = ceiling]
direction = 3
[square = 19, 33]
cube_type = w_arc1_side
cube_direction = 3
[object = grave_top]
direction = 3
[object = foliage1]
[square = 20, 33]
cube_type = g_pavement1
cube_direction = 2
[object = fence]
direction = 3
target = 20, 33
[square = 21, 33]
cube_type = g_grass
cube_direction = 2
[object = grave_top]
direction = 1
[object = flower2]
direction = 1
[object = foliage1]
direction = 1
[square = 22, 33]
cube_type = wall1
cube_direction = 2
[square = 23, 33]
cube_type = wall1
cube_direction = 2
[square = 24, 33]
cube_type = wall1
cube_direction = 2
[square = 25, 33]
cube_type = g_grass
cube_direction = 2
[object = barrel]
direction = 1
[object = bridge]
direction = 3
[object = grave_top]
direction = 3
[square = 26, 33]
cube_type = empty
[square = 27, 33]
cube_type = wall1
[object = bridge]
direction = 1
target = 27, 33
[square = 28, 33]
cube_type = g_pavement1
cube_direction = 2
[object = bridge]
direction = 1
target = 28, 33
[object = gate_r]
direction = 3
target = 28, 33
[object = gate_r]
direction = 1
target = 28, 33
[enemy = watch]
hp = 0
[square = 29, 33]
cube_type = g_pavement1
cube_direction = 2
[object = fence2]
direction = 0
target = 29, 33
[object = gate_r]
direction = 1
target = 29, 33
[object = gate_r]
direction = 3
target = 29, 33
[enemy = watch]
hp = 0
[square = 30, 33]
cube_type = wall1
[square = 31, 33]
cube_type = empty
cube_direction = 2
[square = 32, 33]
cube_type = empty
cube_direction = 2
[square = 33, 33]
cube_type = wall1
[square = 34, 33]
cube_type = g_pavement1
cube_direction = 3
[object = ceiling]
direction = 0
[object = foliage1]
direction = 1
[square = 35, 33]
cube_type = wall1
cube_direction = 2
[square = 36, 33]
cube_type = wall1_type3
[object = city_top]
direction = 3
[square = 37, 33]
cube_type = wall1
cube_direction = 1
[square = 38, 33]
cube_type = w_arc1_side
cube_direction = 1
[object = ceiling]
direction = 1
[object = door_shadow]
direction = 3
target = 38, 33
<object_item = black_widows>
object_item_count = 0
<object_item = nine_tails>
object_item_count = 0
<object_item = ghost_blade>
object_item_count = 0
<object_item = lucky_killer>
object_item_count = 0
<object_item = exloding_ring>
object_item_count = 0
<object_item = mask_of_the_raider>
object_item_count = 0
<object_item = monk's_wrist_guards>
object_item_count = 0
<object_item = explosive_darts>
object_item_count = 35
<object_item = hunter's_cloak>
object_item_count = 0
<object_item = arrows>
object_item_count = 20
[object = foliage1]
target = 38, 33
[square = 39, 33]
cube_type = w_arc1_side
cube_direction = 3
[object = roof]
direction = 3
[object = foliage1]
[object = foliage1]
direction = 1
[object = shop_shadow]
direction = 3
target = 39, 33
[square = 40, 33]
cube_type = wall1
cube_direction = 1
[square = 41, 33]
cube_type = wall1
cube_direction = 1
[object = bridge]
direction = 3
[square = 42, 33]
cube_type = empty
[square = 43, 33]
cube_type = empty
[square = 44, 33]
cube_type = wall1
cube_direction = 1
[square = 45, 33]
cube_type = g_pavement1
cube_direction = 1
[object = roof]
direction = 1
[object = plate1]
direction = 1
target = 45, 33
[object = transport_sign4]
direction = 3
target = 45, 33
[object = teleport]
direction = 3
target = 0, 0
[square = 46, 33]
cube_type = w_wood
[square = 47, 33]
cube_type = g_pavement1
cube_direction = 1
[object = ceiling]
[object = door_ransom]
target = 47, 33
[square = 48, 33]
cube_type = w_wood
[square = 49, 33]
cube_type = w_wood
[square = 50, 33]
cube_type = w_wood
[square = 51, 33]
cube_type = g_pavement1
cube_direction = 1
[object = roof]
direction = 1
[object = foliage1]
[object = roof]
direction = 3
[square = 52, 33]
cube_type = wall1
cube_direction = 1
[square = 53, 33]
cube_type = g_pavement1
[object = win_stone]
direction = 0
target = 53, 33
[object = barrel]
direction = 0
target = 53, 33
<object_item = money10>
object_item_count = 18
[object = ceiling]
target = 53, 33
[object = torch]
direction = 3
target = 53, 33
[enemy = assassin]
hp = 1000
[square = 54, 33]
cube_type = g_pavement1
[object = door_teleport]
direction = 0
target = 54, 31
[object = ceiling]
target = 54, 33
[square = 55, 33]
cube_type = wall1
[square = 0, 34]
cube_type = wall1
cube_direction = 2
[square = 1, 34]
cube_type = g_pavement1
cube_direction = 3
[object = torch2]
direction = 3
target = 1, 34
[object = ceiling]
direction = 0
target = 1, 34
[square = 2, 34]
cube_type = g_pavement1
cube_direction = 3
[object = ceiling]
direction = 0
target = 2, 34
[enemy = corpse_eater]
hp = 400
[enemy = corpse_eater]
hp = 400
[square = 3, 34]
cube_type = wall1
cube_direction = 2
[square = 4, 34]
cube_type = w_wood
cube_direction = 2
[square = 5, 34]
cube_type = g_pavement1
cube_direction = 3
[object = door_teleport]
direction = 3
target = 10, 29
[object = ceiling]
direction = 1
target = 5, 34
[square = 6, 34]
cube_type = g_pavement1
cube_direction = 3
[object = win_wood]
direction = 1
target = 6, 34
[object = ceiling]
direction = 1
target = 6, 34
[object = chest1]
direction = 3
target = 6, 34
<object_item = money3k>
object_item_count = 2
[square = 7, 34]
cube_type = w_wood
cube_direction = 2
[square = 9, 34]
cube_type = wall1
[square = 10, 34]
cube_type = wall1
[square = 11, 34]
cube_type = wall1
[square = 12, 34]
cube_type = wall1
[square = 13, 34]
cube_type = wall1
[square = 14, 34]
cube_type = wall1
[square = 15, 34]
cube_type = wall1
cube_direction = 2
[square = 17, 34]
cube_type = wall1
cube_direction = 2
[square = 18, 34]
cube_type = wall1
cube_direction = 2
[square = 19, 34]
cube_type = wall1
cube_direction = 2
[object = grave_top]
direction = 3
[square = 20, 34]
cube_type = wall1
cube_direction = 2
[square = 21, 34]
cube_type = wall1
cube_direction = 2
[square = 22, 34]
cube_type = wall1
cube_direction = 2
[square = 23, 34]
cube_type = wall1
cube_direction = 2
[square = 24, 34]
cube_type = wall1
cube_direction = 2
[square = 25, 34]
cube_type = wall1_type3
cube_direction = 2
[object = bridge]
direction = 3
target = 25, 34
[object = grave_top]
direction = 3
target = 25, 34
[square = 26, 34]
cube_type = empty
[square = 27, 34]
cube_type = wall1
[object = bridge]
direction = 1
target = 27, 34
[square = 28, 34]
cube_type = g_pavement1
cube_direction = 2
[object = bridge]
direction = 1
target = 28, 34
[square = 29, 34]
cube_type = g_pavement1
[square = 33, 34]
cube_type = wall1
[square = 34, 34]
cube_type = g_pavement1
cube_direction = 3
[object = ceiling]
direction = 3
target = 34, 34
[square = 35, 34]
cube_type = wall1
cube_direction = 2
[square = 36, 34]
cube_type = wall1_type3
[object = city_top]
direction = 3
[square = 37, 34]
cube_type = wall1
cube_direction = 1
[square = 38, 34]
cube_type = wall1
cube_direction = 1
[square = 39, 34]
cube_type = wall1
cube_direction = 1
[square = 40, 34]
cube_type = wall1
cube_direction = 1
[object = sewer_bottom]
direction = 0
target = 40, 34
[square = 41, 34]
cube_type = wall1
cube_direction = 1
[square = 42, 34]
cube_type = empty
[square = 43, 34]
cube_type = empty
[square = 44, 34]
cube_type = wall1
cube_direction = 1
[square = 45, 34]
cube_type = wall1
cube_direction = 1
[square = 46, 34]
cube_type = w_wood
[square = 47, 34]
cube_type = w_wood
[square = 48, 34]
cube_type = w_wood
[square = 49, 34]
cube_type = w_wood
[square = 50, 34]
cube_type = w_wood
[square = 51, 34]
cube_type = wall1
cube_direction = 1
[square = 52, 34]
cube_type = wall1
cube_direction = 1
[square = 53, 34]
cube_type = g_pavement1
[object = ceiling]
target = 53, 34
[object = box]
direction = 3
target = 53, 34
[square = 54, 34]
cube_type = g_pavement1
[object = ceiling]
target = 54, 34
[object = torch]
direction = 1
target = 54, 34
[object = box]
direction = 3
target = 54, 34
[square = 55, 34]
cube_type = wall1
[square = 0, 35]
cube_type = wall1
cube_direction = 2
[square = 1, 35]
cube_type = w_arc1_side
cube_direction = 2
[object = win_stone]
direction = 3
target = 1, 35
[object = ceiling]
direction = 0
target = 1, 35
[square = 2, 35]
cube_type = wall1
cube_direction = 2
[square = 3, 35]
cube_type = wall1
cube_direction = 2
[square = 4, 35]
cube_type = w_wood
cube_direction = 2
[square = 5, 35]
cube_type = g_pavement1
cube_direction = 3
[object = door_teleport]
target = 11, 32
[object = ceiling]
direction = 1
target = 5, 35
[square = 6, 35]
cube_type = g_pavement1
cube_direction = 3
[object = chair]
direction = 0
target = 6, 35
[object = chair]
direction = 1
target = 6, 35
[object = table]
direction = 1
target = 6, 35
[object = ceiling]
direction = 1
target = 6, 35
[square = 7, 35]
cube_type = w_wood
cube_direction = 2
[square = 33, 35]
cube_type = wall1
[square = 34, 35]
cube_type = g_pavement1
cube_direction = 3
[object = ceiling]
direction = 3
target = 34, 35
[square = 35, 35]
cube_type = w_arc1_side
cube_direction = 1
[object = ceiling]
direction = 0
[square = 36, 35]
cube_type = w_arc1_side
cube_direction = 3
[object = city_top]
direction = 3
[object = wanted]
direction = 0
target = 36, 35
[square = 37, 35]
cube_type = g_pavement1
[object = dirt1]
direction = 1
[square = 38, 35]
cube_type = g_pavement1
[object = gate_l]
direction = 0
[object = gate_r]
direction = 0
[object = gate_jamb]
direction = 0
target = 38, 35
[object = gate_jamb]
target = 38, 35
[square = 39, 35]
cube_type = g_pavement1
[object = foliage1]
direction = 0
target = 39, 35
[square = 40, 35]
cube_type = w_timber
cube_direction = 3
[object = sewer_bottom]
direction = 1
target = 40, 35
[object = foliage1]
direction = 1
target = 40, 35
[object = foliage1]
direction = 0
target = 40, 35
[object = foliage1]
target = 40, 35
[object = block_all]
direction = 1
target = 40, 35
[square = 41, 35]
cube_type = wall1
[square = 52, 35]
cube_type = wall1
[square = 53, 35]
cube_type = wall1
[square = 54, 35]
cube_type = wall1
[square = 55, 35]
cube_type = wall1
[square = 0, 36]
cube_type = wall1
cube_direction = 2
[square = 1, 36]
cube_type = w_arc1_side
[object = ceiling]
direction = 0
target = 1, 36
[square = 2, 36]
cube_type = g_pavement1
cube_direction = 3
[object = ceiling]
direction = 0
target = 2, 36
[object = door_teleport]
target = 31, 2
[square = 3, 36]
cube_type = wall1
cube_direction = 2
[square = 4, 36]
cube_type = w_wood
cube_direction = 2
[square = 5, 36]
cube_type = w_wood
cube_direction = 2
[square = 6, 36]
cube_type = w_wood
cube_direction = 2
[square = 7, 36]
cube_type = w_wood
cube_direction = 2
[square = 33, 36]
cube_type = wall1
[square = 34, 36]
cube_type = wall1
[square = 35, 36]
cube_type = wall1
[square = 36, 36]
cube_type = g_pavement1
[object = city_top]
direction = 3
[object = barrel]
direction = 1
<object_item = money10>
object_item_count = 5
<object_item = bread>
object_item_count = 0
[square = 37, 36]
cube_type = g_pavement1
[object = garbage]
direction = 1
<object_item = money10>
object_item_count = 1
<object_item = bread>
object_item_count = 0
<object_item = chicken_leg>
object_item_count = 0
[square = 38, 36]
cube_type = wall1
[square = 39, 36]
cube_type = wall1
[square = 40, 36]
cube_type = wall1
[object = sewer_bottom]
target = 40, 36
[square = 41, 36]
cube_type = wall1
[square = 0, 37]
cube_type = wall1
cube_direction = 2
[square = 1, 37]
cube_type = wall1
cube_direction = 2
[square = 2, 37]
cube_type = wall1
cube_direction = 2
[square = 3, 37]
cube_type = wall1
cube_direction = 2
[square = 35, 37]
cube_type = wall1
[square = 36, 37]
cube_type = wall1_type3
[object = city_top]
direction = 3
[square = 37, 37]
cube_type = wall1
[square = 38, 37]
cube_type = wall1
\\***********************************
[level = ARENA]
size = 11, 12
object_items_reseted = 0
[square = 4, 0]
cube_type = wall1
cube_direction = 3
[square = 5, 0]
cube_type = wall1
cube_direction = 3
[square = 6, 0]
cube_type = wall1
cube_direction = 3
[square = 2, 1]
cube_type = wall1
cube_direction = 3
[square = 3, 1]
cube_type = wall1
cube_direction = 2
[square = 4, 1]
cube_type = wall1
cube_direction = 2
[square = 5, 1]
cube_type = g_pavement1
cube_direction = 3
[object = bell]
direction = 0
target = 5, 6
[object = grave_top]
direction = 0
target = 5, 1
[object = grave_top]
direction = 3
target = 5, 1
[object = grave_top]
direction = 1
target = 5, 1
[object = torch2]
direction = 0
target = 5, 1
[object = torch2]
direction = 3
target = 5, 1
[square = 6, 1]
cube_type = wall1
cube_direction = 2
[square = 7, 1]
cube_type = wall1
cube_direction = 2
[square = 8, 1]
cube_type = wall1
cube_direction = 3
[square = 2, 2]
cube_type = wall1
cube_direction = 3
[square = 3, 2]
cube_type = w_arc1_side
cube_direction = 2
[object = ceiling]
direction = 1
target = 3, 1
[object = foliage1]
direction = 3
target = 3, 2
[object = foliage1]
direction = 0
target = 3, 2
[object = block_enemy]
direction = 0
target = 3, 2
[square = 4, 2]
cube_type = w_arc1_side
cube_direction = 2
[object = ceiling]
direction = 1
target = 4, 1
[object = block_enemy]
direction = 0
target = 4, 2
[square = 5, 2]
cube_type = w_arc1_side
cube_direction = 2
[object = ceiling]
direction = 1
target = 5, 1
[object = block_enemy]
direction = 0
target = 5, 2
[square = 6, 2]
cube_type = w_arc1_side
cube_direction = 2
[object = ceiling]
direction = 1
target = 6, 1
[object = block_enemy]
direction = 0
target = 6, 2
[item = remains]
item_count = 0
[square = 7, 2]
cube_type = w_arc1_side
cube_direction = 2
[object = ceiling]
direction = 1
target = 7, 1
[object = block_enemy]
direction = 0
target = 7, 2
[square = 8, 2]
cube_type = wall1
cube_direction = 3
[square = 0, 3]
cube_type = wall1
cube_direction = 3
[object = count]
direction = 0
target = 5, 1
[square = 1, 3]
cube_type = wall1
cube_direction = 3
[square = 2, 3]
cube_type = wall1
cube_direction = 3
[object = column2]
direction = 3
target = 2, 2
[square = 3, 3]
cube_type = w_arc1_side
[object = roof]
direction = 0
target = 4, 2
[square = 4, 3]
cube_type = w_arc1_side
[object = roof]
direction = 0
target = 5, 2
[square = 5, 3]
cube_type = w_arc1_side
[object = roof]
direction = 0
target = 6, 2
[square = 6, 3]
cube_type = w_arc1_side
[object = roof]
direction = 0
target = 7, 2
[object = dirt2]
direction = 1
target = 6, 2
[square = 7, 3]
cube_type = w_arc1_side
[object = roof]
direction = 0
target = 8, 2
[square = 8, 3]
cube_type = wall1
cube_direction = 2
[object = column2]
direction = 3
target = 8, 2
[square = 9, 3]
cube_type = wall1
cube_direction = 3
[square = 10, 3]
cube_type = wall1
cube_direction = 3
[square = 0, 4]
cube_type = wall1
cube_direction = 2
[square = 1, 4]
cube_type = w_arc1_side
cube_direction = 1
[object = ceiling]
direction = 1
target = 1, 3
[object = foliage1]
direction = 3
target = 1, 3
[object = block_enemy]
direction = 0
target = 1, 4
[item = remains]
item_count = 0
[square = 2, 4]
cube_type = w_arc1_side
cube_direction = 3
[object = roof]
direction = 3
target = 2, 4
[square = 3, 4]
cube_type = g_grass
[square = 4, 4]
cube_type = g_grass
[object = dirt1]
direction = 1
target = 4, 3
[square = 5, 4]
cube_type = g_grass
[object = flower1]
direction = 1
target = 5, 3
[square = 6, 4]
cube_type = g_grass
[square = 7, 4]
cube_type = g_grass
[item = remains]
item_count = 0
[square = 8, 4]
cube_type = w_arc1_side
cube_direction = 1
[object = roof]
direction = 1
target = 10, 4
[object = torch2]
direction = 0
target = 8, 3
[square = 9, 4]
cube_type = w_arc1_side
cube_direction = 3
[object = ceiling]
direction = 1
target = 9, 3
[object = block_enemy]
direction = 0
target = 9, 4
[square = 10, 4]
cube_type = wall1
cube_direction = 2
[square = 0, 5]
cube_type = wall1
cube_direction = 2
[square = 1, 5]
cube_type = w_arc1_side
cube_direction = 1
[object = torch]
direction = 3
target = 1, 4
[object = ceiling]
direction = 1
target = 1, 4
[object = block_enemy]
direction = 0
target = 1, 5
[square = 2, 5]
cube_type = w_arc1_side
cube_direction = 3
[object = roof]
direction = 3
target = 2, 5
[square = 3, 5]
cube_type = g_grass
[object = flower1]
target = 3, 4
[item = remains]
item_count = 0
[square = 4, 5]
cube_type = g_pavement1
[object = column2]
direction = 0
target = 4, 4
[square = 5, 5]
cube_type = g_pavement1
[square = 6, 5]
cube_type = g_pavement1
[object = column2]
direction = 0
target = 6, 4
[square = 7, 5]
cube_type = g_grass
[object = dirt1]
direction = 1
target = 7, 4
[square = 8, 5]
cube_type = w_arc1_side
cube_direction = 1
[object = roof]
direction = 1
target = 10, 5
[square = 9, 5]
cube_type = w_arc1_side
cube_direction = 3
[object = torch]
direction = 1
target = 9, 4
[object = ceiling]
direction = 1
target = 9, 4
[object = block_enemy]
direction = 0
target = 9, 5
[square = 10, 5]
cube_type = wall1
cube_direction = 2
[square = 0, 6]
cube_type = wall1
cube_direction = 2
[square = 1, 6]
cube_type = w_arc1_side
cube_direction = 1
[object = ceiling]
direction = 1
target = 1, 5
[object = flag1]
direction = 3
target = 1, 5
[object = block_enemy]
direction = 0
target = 1, 6
[square = 2, 6]
cube_type = w_arc1_side
cube_direction = 3
[object = roof]
direction = 3
target = 2, 6
[square = 3, 6]
cube_type = g_grass
[object = dirt2]
direction = 1
target = 3, 5
[item = herbs]
item_count = 0
[square = 4, 6]
cube_type = g_pavement1
[square = 5, 6]
cube_type = g_pavement1
[object = arena_help]
direction = 0
target = 5, 6
[square = 6, 6]
cube_type = g_pavement1
[item = remains]
item_count = 0
[square = 7, 6]
cube_type = g_grass
[object = flower1]
direction = 1
target = 7, 5
[square = 8, 6]
cube_type = w_arc1_side
cube_direction = 1
[object = roof]
direction = 1
target = 10, 6
[square = 9, 6]
cube_type = w_arc1_side
cube_direction = 3
[object = ceiling]
direction = 1
target = 9, 5
[object = flag1]
direction = 1
target = 9, 5
[object = block_enemy]
direction = 0
target = 9, 6
[square = 10, 6]
cube_type = wall1
cube_direction = 2
[square = 0, 7]
cube_type = wall1
cube_direction = 2
[square = 1, 7]
cube_type = w_arc1_side
cube_direction = 1
[object = torch]
direction = 3
target = 1, 6
[object = ceiling]
direction = 1
target = 1, 6
[object = block_enemy]
direction = 0
target = 1, 7
[square = 2, 7]
cube_type = w_arc1_side
cube_direction = 3
[object = roof]
direction = 3
target = 2, 7
[object = dirt1]
direction = 1
target = 2, 6
[square = 3, 7]
cube_type = g_grass
[object = flower1]
direction = 1
target = 3, 6
[square = 4, 7]
cube_type = g_pavement1
[object = column2]
direction = 0
target = 4, 6
[square = 5, 7]
cube_type = g_pavement1
[item = remains]
item_count = 0
[square = 6, 7]
cube_type = g_pavement1
[object = column2]
direction = 0
target = 6, 6
[square = 7, 7]
cube_type = g_grass
[square = 8, 7]
cube_type = w_arc1_side
cube_direction = 1
[object = roof]
direction = 1
target = 10, 7
[square = 9, 7]
cube_type = w_arc1_side
cube_direction = 3
[object = torch]
direction = 1
target = 9, 6
[object = ceiling]
direction = 1
target = 9, 6
[object = block_enemy]
direction = 0
target = 9, 7
[square = 10, 7]
cube_type = wall1
cube_direction = 2
[square = 0, 8]
cube_type = wall1
cube_direction = 2
[square = 1, 8]
cube_type = w_arc1_side
cube_direction = 1
[object = ceiling]
direction = 1
target = 1, 7
[object = garbage]
direction = 1
target = 1, 7
<object_item = bread>
object_item_count = 0
<object_item = mushroom>
object_item_count = 0
<object_item = trophy_poison_follicle>
object_item_count = 0
[object = block_enemy]
direction = 0
target = 1, 8
[square = 2, 8]
cube_type = w_arc1_side
cube_direction = 3
[object = roof]
direction = 3
target = 2, 8
[item = remains]
item_count = 0
[square = 3, 8]
cube_type = g_grass
[square = 4, 8]
cube_type = g_grass
[square = 5, 8]
cube_type = g_grass
[object = flower1]
direction = 1
target = 5, 7
[square = 6, 8]
cube_type = g_grass
[square = 7, 8]
cube_type = g_grass
[object = dirt2]
direction = 1
target = 7, 7
[square = 8, 8]
cube_type = w_arc1_side
cube_direction = 1
[object = roof]
direction = 1
target = 10, 8
[square = 9, 8]
cube_type = w_arc1_side
cube_direction = 3
[object = ceiling]
direction = 1
target = 9, 7
[object = block_enemy]
direction = 0
target = 9, 8
[square = 10, 8]
cube_type = wall1
cube_direction = 2
[square = 0, 9]
cube_type = wall1
cube_direction = 3
[square = 1, 9]
cube_type = wall1
cube_direction = 3
[square = 2, 9]
cube_type = wall1
cube_direction = 3
[object = column2]
direction = 3
target = 2, 8
[square = 3, 9]
cube_type = w_arc1_side
cube_direction = 2
[object = roof]
target = 4, 10
[square = 4, 9]
cube_type = w_arc1_side
cube_direction = 2
[object = roof]
target = 5, 10
[item = remains]
item_count = 0
[square = 5, 9]
cube_type = w_arc1_side
cube_direction = 2
[object = roof]
target = 6, 10
[square = 6, 9]
cube_type = w_arc1_side
cube_direction = 2
[object = roof]
target = 7, 10
[square = 7, 9]
cube_type = w_arc1_side
cube_direction = 2
[object = roof]
target = 8, 10
[square = 8, 9]
cube_type = wall1
cube_direction = 2
[object = column2]
direction = 3
target = 8, 8
[square = 9, 9]
cube_type = wall1
cube_direction = 3
[square = 10, 9]
cube_type = wall1
cube_direction = 3
[square = 2, 10]
cube_type = wall1
cube_direction = 3
[square = 3, 10]
cube_type = w_arc1_side
[object = ceiling]
direction = 1
target = 3, 9
[object = block_enemy]
direction = 0
target = 3, 10
[item = medicine]
item_count = 0
[square = 4, 10]
cube_type = w_arc1_side
[object = ceiling]
direction = 1
target = 4, 9
[object = block_enemy]
direction = 0
target = 4, 10
[square = 5, 10]
cube_type = w_arc1_side
[object = ceiling]
direction = 1
target = 5, 9
[object = foliage1]
target = 5, 9
[object = block_enemy]
direction = 0
target = 5, 10
[square = 6, 10]
cube_type = w_arc1_side
[object = ceiling]
direction = 1
target = 6, 9
[object = foliage1]
target = 6, 9
[object = block_enemy]
direction = 0
target = 6, 10
[square = 7, 10]
cube_type = w_arc1_side
[object = ceiling]
direction = 1
target = 7, 9
[object = barrel]
direction = 1
target = 7, 9
<object_item = money10>
object_item_count = 22
<object_item = bread>
object_item_count = 0
[object = block_enemy]
direction = 0
target = 7, 10
[square = 8, 10]
cube_type = wall1
cube_direction = 3
[square = 2, 11]
cube_type = wall1
cube_direction = 3
[square = 3, 11]
cube_type = wall1
cube_direction = 2
[square = 4, 11]
cube_type = wall1
cube_direction = 2
[square = 5, 11]
cube_type = wall1
cube_direction = 2
[square = 6, 11]
cube_type = wall1
cube_direction = 2
[square = 7, 11]
cube_type = wall1
cube_direction = 2
[square = 8, 11]
cube_type = wall1
cube_direction = 3
\\***********************************
[level = WAREHOUSE]
size = 16, 16
object_items_reseted = 0
[square = 0, 0]
cube_type = w_wood
[square = 1, 0]
cube_type = w_wood
[square = 2, 0]
cube_type = w_wood
[square = 3, 0]
cube_type = w_wood
[square = 4, 0]
cube_type = w_wood
[square = 5, 0]
cube_type = w_wood
[square = 6, 0]
cube_type = w_wood
[square = 0, 1]
cube_type = w_wood
[square = 1, 1]
cube_type = floor
[object = ceiling]
direction = 0
target = 1, 1
[object = door1]
direction = 3
target = 1, 1
[object = enter_warehouse]
direction = 1
target = 1, 1
[square = 2, 1]
cube_type = floor
[object = ceiling]
direction = 0
target = 2, 1
[enemy = assassin]
hp = 1000
[enemy = bully]
hp = 2000
[square = 3, 1]
cube_type = w_timber_side
cube_direction = 2
[object = ceiling]
direction = 0
target = 3, 1
[object = table]
direction = 3
target = 3, 1
[object = chair]
direction = 3
target = 3, 1
[object = chair]
direction = 0
target = 3, 1
[object = chair]
direction = 1
target = 3, 1
[square = 4, 1]
cube_type = floor
[object = ceiling]
direction = 0
target = 4, 1
[square = 5, 1]
cube_type = floor
[object = ceiling]
direction = 0
target = 5, 1
[enemy = bully]
hp = 2000
[square = 6, 1]
cube_type = w_wood
[square = 0, 2]
cube_type = w_wood
[square = 1, 2]
cube_type = floor
[object = ceiling]
direction = 0
target = 1, 2
[object = barrel]
direction = 3
target = 1, 2
<object_item = bread>
object_item_count = 0
[object = win_wood]
direction = 3
target = 1, 2
[enemy = assassin]
hp = 1000
[enemy = thug]
hp = 1000
[square = 2, 2]
cube_type = w_timber_side
cube_direction = 1
[object = ceiling]
direction = 0
target = 2, 2
[square = 3, 2]
cube_type = w_timber
[object = ceiling]
direction = 0
target = 3, 2
[square = 4, 2]
cube_type = w_timber_side
cube_direction = 3
[object = ceiling]
direction = 0
target = 4, 2
[square = 5, 2]
cube_type = floor
[object = ceiling]
direction = 0
target = 5, 2
[object = sewer_bottom]
direction = 0
target = 5, 2
[enemy = assassin]
hp = 1000
[square = 6, 2]
cube_type = w_wood
[square = 0, 3]
cube_type = w_wood
[square = 1, 3]
cube_type = floor
[object = ceiling]
direction = 0
target = 1, 3
[object = barrel]
direction = 3
target = 1, 3
<object_item = apple>
object_item_count = 0
[square = 2, 3]
cube_type = floor
[object = ceiling]
direction = 0
target = 2, 3
[object = barrel]
direction = 3
target = 2, 3
<object_item = money10>
object_item_count = 4
<object_item = bread>
object_item_count = 0
[enemy = bully]
hp = 2000
[square = 3, 3]
cube_type = w_timber_side
[object = ceiling]
direction = 0
target = 3, 3
[square = 4, 3]
cube_type = floor
[object = ceiling]
direction = 0
target = 4, 3
[object = sewer_bottom]
direction = 3
target = 4, 3
[enemy = thug]
hp = 1000
[square = 5, 3]
cube_type = empty
[object = ceiling]
direction = 0
target = 5, 3
[object = ladder_down]
direction = 1
target = 1, 7
[object = block_enemy]
direction = 0
[square = 6, 3]
cube_type = w_wood
[object = sewer_bottom]
direction = 1
target = 6, 3
[square = 0, 4]
cube_type = w_wood
[square = 1, 4]
cube_type = w_wood
[square = 2, 4]
cube_type = w_wood
[square = 3, 4]
cube_type = w_wood
[square = 4, 4]
cube_type = w_wood
[square = 5, 4]
cube_type = w_wood
[object = sewer_bottom]
target = 5, 4
[square = 6, 4]
cube_type = w_wood
[square = 7, 4]
cube_type = w_wood
[square = 8, 4]
cube_type = w_wood
[square = 9, 4]
cube_type = w_wood
[square = 10, 4]
cube_type = w_wood
[square = 7, 5]
cube_type = w_wood
[square = 8, 5]
cube_type = floor
[object = ceiling]
direction = 0
target = 8, 5
[square = 9, 5]
cube_type = floor
[object = ceiling]
direction = 0
target = 9, 5
[object = box]
direction = 3
target = 9, 5
<object_item = stamina_potion>
object_item_count = 0
[square = 10, 5]
cube_type = w_wood
[square = 11, 5]
cube_type = w_wood
[square = 12, 5]
cube_type = w_wood
[square = 13, 5]
cube_type = w_wood
[square = 14, 5]
cube_type = w_wood
[square = 15, 5]
cube_type = w_wood
[square = 0, 6]
cube_type = w_wood
[square = 1, 6]
cube_type = w_wood
[square = 2, 6]
cube_type = w_wood
[square = 3, 6]
cube_type = w_wood
[square = 4, 6]
cube_type = w_wood
[square = 5, 6]
cube_type = w_wood
[square = 6, 6]
cube_type = w_wood
[square = 7, 6]
cube_type = w_wood
[square = 8, 6]
cube_type = floor
[object = ceiling]
direction = 0
target = 8, 6
[square = 9, 6]
cube_type = w_timber_side
cube_direction = 1
[object = ceiling]
direction = 0
target = 9, 6
[square = 10, 6]
cube_type = w_timber_side
cube_direction = 3
[object = ceiling]
direction = 0
target = 10, 6
[square = 11, 6]
cube_type = w_timber_side
cube_direction = 1
[object = ceiling]
direction = 0
target = 11, 6
[square = 12, 6]
cube_type = w_timber_side
cube_direction = 3
[object = ceiling]
direction = 0
target = 12, 6
[enemy = bully]
hp = 2000
[square = 13, 6]
cube_type = floor
[object = ceiling]
direction = 0
target = 13, 6
[square = 14, 6]
cube_type = floor
[object = torch2]
direction = 0
target = 14, 6
[object = ceiling]
target = 14, 6
[square = 15, 6]
cube_type = w_wood
[square = 0, 7]
cube_type = w_wood
[square = 1, 7]
cube_type = floor
[object = grave_top]
direction = 3
target = 1, 7
[object = grave_top]
direction = 0
target = 1, 7
[object = grave_top]
target = 1, 7
[object = grave_top]
direction = 1
target = 1, 7
[object = ladder]
direction = 3
target = 4, 3
[square = 2, 7]
cube_type = floor
[object = ceiling]
direction = 0
target = 2, 7
[square = 3, 7]
cube_type = floor
[object = torch]
direction = 1
target = 3, 7
[object = ceiling]
direction = 1
target = 3, 7
[square = 4, 7]
cube_type = w_wood
[square = 5, 7]
cube_type = w_wood
[square = 6, 7]
cube_type = w_timber
cube_direction = 1
[object = ceiling]
direction = 0
target = 6, 7
[square = 7, 7]
cube_type = w_timber_side
cube_direction = 3
[object = ceiling]
direction = 0
target = 7, 7
[square = 8, 7]
cube_type = floor
[object = ceiling]
direction = 0
target = 8, 7
[square = 9, 7]
cube_type = floor
[object = ceiling]
direction = 0
target = 9, 7
[object = torch]
direction = 1
target = 9, 7
[square = 10, 7]
cube_type = w_wood
[square = 11, 7]
cube_type = w_wood
[square = 12, 7]
cube_type = floor
[object = ceiling]
direction = 0
target = 12, 7
[object = garbage]
direction = 3
target = 12, 7
<object_item = money10>
object_item_count = 14
<object_item = herbs>
object_item_count = 0
[square = 13, 7]
cube_type = floor
[object = ceiling]
direction = 0
target = 13, 7
[enemy = assassin]
hp = 1000
[square = 14, 7]
cube_type = floor
[object = ceiling]
direction = 0
target = 14, 7
[object = box]
direction = 0
target = 14, 7
<object_item = cloak_of_rage>
object_item_count = 0
[square = 15, 7]
cube_type = w_wood
[square = 0, 8]
cube_type = w_wood
[square = 1, 8]
cube_type = w_wood
[square = 2, 8]
cube_type = floor
[object = ceiling]
direction = 0
target = 2, 8
[square = 3, 8]
cube_type = floor
[object = ceiling]
direction = 0
target = 3, 8
[square = 4, 8]
cube_type = w_wood
[square = 5, 8]
cube_type = w_wood
[square = 6, 8]
cube_type = w_timber
cube_direction = 1
[object = ceiling]
direction = 0
target = 6, 8
[object = torch]
direction = 1
target = 6, 8
[object = torch]
direction = 3
target = 6, 8
[square = 7, 8]
cube_type = w_wood
[square = 8, 8]
cube_type = floor
[object = ceiling]
direction = 0
target = 8, 8
[square = 9, 8]
cube_type = w_timber_side
cube_direction = 1
[object = ceiling]
direction = 0
target = 9, 8
[square = 10, 8]
cube_type = w_timber_side
cube_direction = 3
[object = ceiling]
direction = 0
target = 10, 8
[square = 11, 8]
cube_type = w_timber_side
cube_direction = 1
[object = ceiling]
direction = 0
target = 11, 8
[square = 12, 8]
cube_type = w_timber_side
cube_direction = 3
[object = ceiling]
direction = 0
target = 12, 8
[square = 13, 8]
cube_type = floor
[object = ceiling]
direction = 0
target = 13, 8
[square = 14, 8]
cube_type = floor
[object = torch2]
direction = 1
target = 14, 8
[object = ceiling]
target = 14, 8
[square = 15, 8]
cube_type = w_wood
[square = 0, 9]
cube_type = w_wood
[square = 1, 9]
cube_type = floor
[object = barrel]
direction = 3
target = 1, 9
<object_item = chicken_leg>
object_item_count = 0
[object = ceiling]
direction = 0
target = 1, 9
[square = 2, 9]
cube_type = floor
[object = ceiling]
direction = 0
target = 2, 9
[square = 3, 9]
cube_type = floor
[object = torch]
target = 3, 9
[object = ceiling]
direction = 1
target = 3, 9
[square = 4, 9]
cube_type = floor
[object = ceiling]
direction = 0
target = 4, 9
[square = 5, 9]
cube_type = w_timber_side
cube_direction = 1
[object = ceiling]
direction = 0
target = 5, 9
[enemy = thug]
hp = 1000
[square = 6, 9]
cube_type = w_timber
cube_direction = 1
[object = ceiling]
direction = 0
target = 6, 9
[square = 7, 9]
cube_type = w_wood
[square = 8, 9]
cube_type = floor
[object = web_blocker]
target = 8, 9
[object = web1]
direction = 1
target = 8, 9
[object = web1]
direction = 3
target = 8, 9
[object = ceiling]
direction = 0
target = 8, 9
[square = 9, 9]
cube_type = w_wood
[square = 10, 9]
cube_type = w_wood
[square = 11, 9]
cube_type = w_wood
[square = 12, 9]
cube_type = w_wood
[square = 13, 9]
cube_type = w_wood
[square = 14, 9]
cube_type = w_wood
[square = 15, 9]
cube_type = w_wood
[square = 0, 10]
cube_type = w_wood
[square = 1, 10]
cube_type = w_wood
[square = 2, 10]
cube_type = w_wood
[square = 3, 10]
cube_type = w_wood
[square = 4, 10]
cube_type = w_wood
[square = 5, 10]
cube_type = w_wood
[square = 6, 10]
cube_type = w_wood
[square = 7, 10]
cube_type = w_wood
[square = 8, 10]
cube_type = floor
[object = web1]
direction = 3
target = 8, 10
[object = web1]
direction = 1
target = 8, 10
[object = ceiling]
direction = 0
target = 8, 10
[square = 9, 10]
cube_type = w_wood
[square = 10, 10]
cube_type = w_wood
[square = 11, 10]
cube_type = w_wood
[square = 12, 10]
cube_type = w_wood
[square = 13, 10]
cube_type = w_wood
[square = 14, 10]
cube_type = w_wood
[square = 15, 10]
cube_type = w_wood
[square = 5, 11]
cube_type = w_wood
[square = 6, 11]
cube_type = floor
[object = ceiling]
direction = 0
target = 6, 11
[enemy = bully]
hp = 2000
[square = 7, 11]
cube_type = floor
[object = ceiling]
direction = 0
target = 7, 11
[square = 8, 11]
cube_type = floor
[object = ceiling]
direction = 0
target = 8, 11
[square = 9, 11]
cube_type = floor
[object = ceiling]
direction = 0
target = 9, 11
[square = 10, 11]
cube_type = floor
[object = ceiling]
direction = 0
target = 10, 11
[square = 11, 11]
cube_type = w_wood
[square = 12, 11]
cube_type = floor
[object = ceiling]
direction = 0
target = 12, 11
[object = chair]
direction = 3
target = 12, 11
[square = 13, 11]
cube_type = floor
[object = ceiling]
direction = 0
target = 13, 11
[square = 14, 11]
cube_type = floor
[object = ceiling]
direction = 0
target = 14, 11
[object = box]
direction = 0
target = 14, 11
<object_item = veil_of_darkness>
object_item_count = 0
<object_item = revi_potion>
object_item_count = 0
<object_item = ring_of_undead_eater>
object_item_count = 0
[square = 15, 11]
cube_type = w_wood
[square = 5, 12]
cube_type = w_wood
[square = 6, 12]
cube_type = floor
[object = ceiling]
direction = 0
target = 6, 12
[square = 7, 12]
cube_type = w_timber_side
cube_direction = 2
[object = ceiling]
direction = 0
target = 7, 12
[square = 8, 12]
cube_type = w_timber_side
cube_direction = 2
[object = ceiling]
direction = 0
target = 8, 12
[square = 9, 12]
cube_type = w_timber_side
cube_direction = 2
[object = ceiling]
direction = 0
target = 9, 12
[enemy = thug]
hp = 1000
[square = 10, 12]
cube_type = floor
[object = ceiling]
direction = 0
target = 10, 12
[square = 11, 12]
cube_type = floor
[object = ceiling]
direction = 0
target = 11, 12
[object = torch]
direction = 0
target = 11, 12
[square = 12, 12]
cube_type = floor
[object = ceiling]
direction = 0
target = 12, 12
[square = 13, 12]
cube_type = floor
[object = ceiling]
direction = 0
target = 13, 12
[square = 14, 12]
cube_type = floor
[object = ceiling]
direction = 0
target = 14, 12
[object = barrel]
direction = 3
target = 14, 12
<object_item = apple>
object_item_count = 0
[square = 15, 12]
cube_type = w_wood
[square = 5, 13]
cube_type = w_wood
[square = 6, 13]
cube_type = w_timber_side
cube_direction = 1
[object = ceiling]
direction = 0
target = 6, 13
[square = 7, 13]
cube_type = w_timber
cube_direction = 1
[object = ceiling]
direction = 0
target = 7, 13
[enemy = assassin]
hp = 1000
[square = 8, 13]
cube_type = w_timber
cube_direction = 1
[object = ceiling]
direction = 0
target = 8, 13
[square = 9, 13]
cube_type = w_timber
cube_direction = 1
[object = ceiling]
direction = 0
target = 9, 13
[square = 10, 13]
cube_type = w_timber_side
cube_direction = 3
[object = ceiling]
direction = 0
target = 10, 13
[enemy = thug]
hp = 1000
[square = 11, 13]
cube_type = floor
[object = ceiling]
direction = 1
target = 11, 13
[object = torch]
target = 11, 13
[square = 12, 13]
cube_type = floor
[object = ceiling]
direction = 0
target = 12, 13
[square = 13, 13]
cube_type = floor
[object = ceiling]
direction = 0
target = 13, 13
[square = 14, 13]
cube_type = floor
[object = ceiling]
direction = 0
target = 14, 13
[object = barrel]
direction = 3
target = 14, 13
<object_item = money10>
object_item_count = 25
[enemy = thugleader]
hp = 5000
[square = 15, 13]
cube_type = w_wood
[square = 5, 14]
cube_type = w_wood
[square = 6, 14]
cube_type = floor
[object = ceiling]
direction = 0
target = 6, 14
[square = 7, 14]
cube_type = w_timber_side
[object = ceiling]
direction = 0
target = 7, 14
[object = barrel]
direction = 3
target = 7, 14
<object_item = money10>
object_item_count = 16
<object_item = cheese>
object_item_count = 0
[square = 8, 14]
cube_type = w_timber_side
[object = ceiling]
direction = 0
target = 8, 14
[object = barrel]
direction = 3
target = 8, 14
[square = 9, 14]
cube_type = w_timber_side
[object = ceiling]
direction = 0
target = 9, 14
[square = 10, 14]
cube_type = floor
[object = ceiling]
direction = 0
target = 10, 14
[square = 11, 14]
cube_type = w_wood
[square = 12, 14]
cube_type = floor
[object = ceiling]
direction = 0
target = 12, 14
[square = 13, 14]
cube_type = floor
[object = ceiling]
direction = 0
target = 13, 14
[square = 14, 14]
cube_type = floor
[object = ceiling]
direction = 0
target = 14, 14
[object = box]
target = 14, 14
<object_item = arrows>
object_item_count = 14
<object_item = adventurer's_cloak>
object_item_count = 0
<object_item = cannonballs>
object_item_count = 20
<object_item = enchanted_habit>
object_item_count = 0
[square = 15, 14]
cube_type = w_wood
[square = 5, 15]
cube_type = w_wood
[square = 6, 15]
cube_type = w_wood
[square = 7, 15]
cube_type = w_wood
[square = 8, 15]
cube_type = w_wood
[square = 9, 15]
cube_type = w_wood
[square = 10, 15]
cube_type = w_wood
[square = 11, 15]
cube_type = w_wood
[square = 12, 15]
cube_type = w_wood
[square = 13, 15]
cube_type = w_wood
[square = 14, 15]
cube_type = w_wood
[square = 15, 15]
cube_type = w_wood
\\***********************************
[level = SEWER_1]
size = 39, 31
object_items_reseted = 0
[square = 2, 0]
cube_type = w_gravewall1
[square = 3, 0]
cube_type = w_gravewall1
[square = 4, 0]
cube_type = w_gravewall1
[square = 5, 0]
cube_type = w_gravewall1
[square = 6, 0]
cube_type = w_gravewall1
[square = 7, 0]
cube_type = w_gravewall1
[square = 8, 0]
cube_type = w_gravewall1
[square = 0, 1]
cube_type = w_gravewall1
[square = 1, 1]
cube_type = w_gravewall1
[object = tournament]
direction = 0
target = 0, 0
[square = 2, 1]
cube_type = w_gravewall1
[square = 3, 1]
cube_type = g_cloister1
[object = sewer_hole]
target = 3, 1
[square = 4, 1]
cube_type = w_gravewall1
[square = 5, 1]
cube_type = g_cloister1
[object = sewer_hole]
target = 5, 1
[square = 6, 1]
cube_type = w_gravewall1
[square = 7, 1]
cube_type = g_cloister1
[object = sewer_hole]
target = 7, 1
[square = 8, 1]
cube_type = w_gravewall1
[square = 9, 1]
cube_type = w_gravewall1
[square = 0, 2]
cube_type = w_gravewall1
[square = 1, 2]
cube_type = g_cloister1
[object = sewer_hole]
direction = 3
target = 1, 2
[square = 2, 2]
cube_type = g_cloister1
[square = 3, 2]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 0
[square = 4, 2]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 0
[object = drain]
direction = 0
[square = 5, 2]
cube_type = g_cloister1
[square = 6, 2]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 0
[object = drain]
direction = 0
[square = 7, 2]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 0
[square = 8, 2]
cube_type = g_cloister1
[square = 9, 2]
cube_type = w_gravewall1
[square = 0, 3]
cube_type = w_gravewall1
[square = 1, 3]
cube_type = w_gravewall1
[square = 2, 3]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 3
[square = 3, 3]
cube_type = g_empty
[square = 4, 3]
cube_type = g_empty
[square = 5, 3]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 3
[object = sewer_bottom]
direction = 1
[square = 6, 3]
cube_type = g_empty
[square = 7, 3]
cube_type = g_empty
[square = 8, 3]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 1
[square = 9, 3]
cube_type = w_gravewall1
[square = 0, 4]
cube_type = w_gravewall1
[square = 1, 4]
cube_type = g_cloister1
[object = sewer_hole]
direction = 3
target = 1, 4
[square = 2, 4]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 3
[square = 3, 4]
cube_type = g_empty
[square = 4, 4]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 1
[object = sewer_bottom]
[square = 5, 4]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 0
[object = dirt1]
direction = 0
[square = 6, 4]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 3
[object = sewer_bottom]
[square = 7, 4]
cube_type = g_empty
[square = 8, 4]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 1
[square = 9, 4]
cube_type = w_gravewall1
[square = 10, 4]
cube_type = w_gravewall1
[square = 11, 4]
cube_type = w_gravewall1
[square = 12, 4]
cube_type = w_gravewall1
[square = 15, 4]
cube_type = w_gravewall1
[square = 16, 4]
cube_type = w_gravewall1
[square = 17, 4]
cube_type = w_gravewall1
[square = 0, 5]
cube_type = w_gravewall1
[square = 1, 5]
cube_type = w_gravewall1
[square = 2, 5]
cube_type = g_cloister1
[object = drain]
direction = 3
[square = 3, 5]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 0
[object = sewer_bottom]
[object = dirt1]
direction = 0
[square = 4, 5]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 3
[square = 5, 5]
cube_type = g_empty
[square = 6, 5]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 1
[square = 7, 5]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 0
[object = sewer_bottom]
[square = 8, 5]
cube_type = g_cloister1
[square = 9, 5]
cube_type = w_gravewall1
[square = 10, 5]
cube_type = w_gravewall1
[square = 11, 5]
cube_type = g_cloister1
[object = web1]
direction = 0
[object = web1]
direction = 3
[object = ladder1]
direction = 0
[square = 12, 5]
cube_type = w_gravewall1
[square = 13, 5]
cube_type = w_gravewall1
cube_direction = 3
[square = 14, 5]
cube_type = w_gravewall1
cube_direction = 3
[square = 15, 5]
cube_type = w_gravewall1
[square = 16, 5]
cube_type = w_gravewall1
[object = wheel]
direction = 0
target = 15, 12
[square = 17, 5]
cube_type = w_gravewall1
[square = 18, 5]
cube_type = w_gravewall1
[square = 0, 6]
cube_type = w_gravewall1
[square = 1, 6]
cube_type = g_cloister1
[object = sewer_hole]
direction = 3
target = 1, 6
[square = 2, 6]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 3
[square = 3, 6]
cube_type = g_empty
[square = 4, 6]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 1
[object = sewer_bottom]
direction = 0
[square = 5, 6]
cube_type = g_cloister1
[object = sewer_bottom]
[object = dirt1]
direction = 0
[square = 6, 6]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 3
[object = sewer_bottom]
direction = 0
[square = 7, 6]
cube_type = g_empty
[square = 8, 6]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 1
[square = 9, 6]
cube_type = w_gravewall1
[square = 10, 6]
cube_type = w_gravewall1
[square = 11, 6]
cube_type = g_cloister1
[object = web_blocker]
direction = 0
target = 11, 6
[object = stone_tank]
direction = 3
[square = 12, 6]
cube_type = w_gravewall1
[square = 13, 6]
cube_type = g_cloister1
cube_direction = 3
[object = sewer_plan]
direction = 0
[square = 14, 6]
cube_type = w_gravewall1
[square = 15, 6]
cube_type = w_gravewall1
[square = 16, 6]
cube_type = w_gravewall1
[object = button]
direction = 3
target = 17, 6
[square = 17, 6]
cube_type = w_gravewall1
[object = button]
direction = 1
target = 16, 5
[square = 18, 6]
cube_type = w_gravewall1
[square = 19, 6]
cube_type = w_gravewall1
[square = 20, 6]
cube_type = w_gravewall1
[square = 21, 6]
cube_type = w_gravewall1
[square = 0, 7]
cube_type = w_gravewall1
[square = 1, 7]
cube_type = w_gravewall1
[square = 2, 7]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 3
[square = 3, 7]
cube_type = g_empty
[square = 4, 7]
cube_type = g_empty
[square = 5, 7]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 3
[object = sewer_bottom]
direction = 1
[square = 6, 7]
cube_type = g_empty
[square = 7, 7]
cube_type = g_empty
[square = 8, 7]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 1
[square = 9, 7]
cube_type = g_cloister1
[square = 10, 7]
cube_type = g_cloister1
[object = sewer_door]
direction = 3
target = 10, 7
[object = sewer_door_jamb]
target = 10, 7
[object = sewer_door_jamb]
direction = 0
target = 10, 7
[square = 11, 7]
cube_type = g_cloister1
[square = 12, 7]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 0
[square = 13, 7]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 0
[square = 14, 7]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 0
[square = 15, 7]
cube_type = g_cloister1
[square = 16, 7]
cube_type = g_cloister1
[square = 17, 7]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 0
[square = 18, 7]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 0
[object = button]
direction = 0
target = 16, 6
[square = 19, 7]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 0
[square = 20, 7]
cube_type = g_cloister1
[enemy = green_death]
hp = 400
[square = 21, 7]
cube_type = w_gravewall1
[square = 0, 8]
cube_type = w_gravewall1
[square = 1, 8]
cube_type = g_cloister1
[object = sewer_hole]
direction = 3
target = 1, 8
[square = 2, 8]
cube_type = g_cloister1
[square = 3, 8]
cube_type = g_cloister1
[object = sewer_bottom]
[square = 4, 8]
cube_type = g_cloister1
[object = sewer_bottom]
[square = 5, 8]
cube_type = g_cloister1
[square = 6, 8]
cube_type = g_cloister1
[object = sewer_bottom]
[square = 7, 8]
cube_type = g_cloister1
[object = sewer_bottom]
[object = drain]
[square = 8, 8]
cube_type = g_cloister1
[square = 9, 8]
cube_type = w_gravewall1
[square = 10, 8]
cube_type = w_gravewall1
[square = 11, 8]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 3
[object = stone_tank]
direction = 3
[square = 12, 8]
cube_type = g_empty
[square = 13, 8]
cube_type = g_empty
[square = 14, 8]
cube_type = g_empty
[square = 15, 8]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 1
[square = 16, 8]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 3
[square = 17, 8]
cube_type = g_empty
[square = 18, 8]
cube_type = g_empty
[square = 19, 8]
cube_type = g_empty
[square = 20, 8]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 1
[square = 21, 8]
cube_type = w_gravewall1
[square = 23, 8]
cube_type = w_gravewall1
[square = 24, 8]
cube_type = w_gravewall1
[square = 25, 8]
cube_type = w_gravewall1
[square = 26, 8]
cube_type = w_gravewall1
[square = 27, 8]
cube_type = w_gravewall1
[square = 29, 8]
cube_type = w_gravewall1
[square = 30, 8]
cube_type = w_gravewall1
[square = 31, 8]
cube_type = w_gravewall1
[square = 0, 9]
cube_type = w_gravewall1
[square = 1, 9]
cube_type = w_gravewall1
[square = 2, 9]
cube_type = g_cloister1
[object = lever1]
direction = 3
target = 2, 10
[square = 3, 9]
cube_type = w_gravewall1
[square = 4, 9]
cube_type = g_cloister1
[object = sewer_hole]
target = 4, 9
[square = 5, 9]
cube_type = w_gravewall1
[square = 6, 9]
cube_type = g_cloister1
[object = sewer_hole]
target = 6, 9
[square = 7, 9]
cube_type = w_gravewall1
[square = 8, 9]
cube_type = g_cloister1
[object = sewer_hole]
target = 8, 9
[square = 9, 9]
cube_type = w_gravewall1
[square = 10, 9]
cube_type = w_gravewall1
[square = 11, 9]
cube_type = w_arc1_side
cube_direction = 2
[square = 12, 9]
cube_type = g_cloister1
[object = sewer_bottom]
[square = 13, 9]
cube_type = g_cloister1
[object = sewer_bottom]
[square = 14, 9]
cube_type = g_cloister1
[object = sewer_bottom]
[square = 15, 9]
cube_type = g_cloister1
[enemy = green_death]
hp = 400
[enemy = green_death]
hp = 400
[square = 16, 9]
cube_type = g_cloister1
[square = 17, 9]
cube_type = g_cloister1
[object = sewer_bottom]
[square = 18, 9]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 3
[object = sewer_bottom]
[square = 19, 9]
cube_type = g_empty
[square = 20, 9]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 1
[square = 21, 9]
cube_type = w_gravewall1
[square = 23, 9]
cube_type = w_gravewall1
[square = 24, 9]
cube_type = g_cloister1
[enemy = green_death]
hp = 400
[square = 25, 9]
cube_type = w_gravewall1
[square = 26, 9]
cube_type = g_cloister1
[object = lever1]
direction = 1
target = 27, 11
[square = 27, 9]
cube_type = w_gravewall1
[square = 28, 9]
cube_type = w_gravewall1
[square = 29, 9]
cube_type = w_gravewall1
[square = 30, 9]
cube_type = g_cloister1
[object = ladder6]
direction = 0
[square = 31, 9]
cube_type = w_gravewall1
[square = 32, 9]
cube_type = w_gravewall1
[square = 33, 9]
cube_type = w_gravewall1
[square = 1, 10]
cube_type = w_gravewall1
[square = 2, 10]
cube_type = g_cloister1
[object = sewer_door]
target = 2, 10
[object = sewer_door_jamb]
direction = 1
target = 2, 10
[object = sewer_door_jamb]
direction = 3
target = 2, 10
[square = 3, 10]
cube_type = w_gravewall1
[square = 4, 10]
cube_type = w_gravewall1
[square = 5, 10]
cube_type = w_gravewall1
[square = 6, 10]
cube_type = w_gravewall1
[square = 7, 10]
cube_type = w_gravewall1
[square = 8, 10]
cube_type = w_gravewall1
cube_direction = 3
[square = 9, 10]
cube_type = w_gravewall1
cube_direction = 3
[square = 10, 10]
cube_type = w_gravewall1
[square = 11, 10]
cube_type = w_arc1
[enemy = green_death]
hp = 400
[square = 12, 10]
cube_type = w_gravewall1
[square = 13, 10]
cube_type = w_gravewall1
[square = 14, 10]
cube_type = g_cloister1
cube_direction = 3
[object = column]
direction = 3
[square = 15, 10]
cube_type = g_cloister1
[square = 16, 10]
cube_type = g_cloister1
[object = column]
direction = 3
[square = 17, 10]
cube_type = w_gravewall1
[square = 18, 10]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 3
[object = garbage]
direction = 3
<object_item = money10>
object_item_count = 28
<object_item = apple>
object_item_count = 0
<object_item = trophy_horn>
object_item_count = 0
[square = 19, 10]
cube_type = g_empty
[square = 20, 10]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 1
[square = 21, 10]
cube_type = w_gravewall1
[square = 23, 10]
cube_type = w_gravewall1
[square = 24, 10]
cube_type = g_cloister1
[square = 25, 10]
cube_type = g_cloister1
[object = jamb]
[object = jamb]
direction = 0
[object = cloister_door]
direction = 1
target = 25, 10
[square = 26, 10]
cube_type = g_cloister1
[square = 27, 10]
cube_type = w_gravewall1
[square = 28, 10]
cube_type = w_gravewall1
[square = 29, 10]
cube_type = g_cloister1
[square = 30, 10]
cube_type = g_cloister1
[object = RESPAWN-rat]
direction = 0
target = 20, 21
[square = 31, 10]
cube_type = g_cloister1
[square = 32, 10]
cube_type = g_cloister1
[enemy = green_death]
hp = 400
[square = 33, 10]
cube_type = w_gravewall1
[square = 1, 11]
cube_type = w_gravewall1
[square = 2, 11]
cube_type = g_cloister1
[square = 3, 11]
cube_type = w_gravewall1
[square = 5, 11]
cube_type = w_gravewall1
[square = 6, 11]
cube_type = w_gravewall1
[square = 7, 11]
cube_type = w_gravewall1
[square = 8, 11]
cube_type = w_gravewall1
[square = 9, 11]
cube_type = g_cloister1
cube_direction = 3
[object = fence]
[object = torch2]
direction = 3
[object = torch2]
direction = 0
[square = 10, 11]
cube_type = w_gravewall1
[square = 11, 11]
cube_type = w_arc1
[square = 12, 11]
cube_type = w_gravewall1
[square = 13, 11]
cube_type = w_gravewall1
[square = 14, 11]
cube_type = w_gravewall1
cube_direction = 3
[square = 15, 11]
cube_type = g_cloister1
[object = web1]
direction = 3
target = 15, 11
[object = web1]
direction = 1
target = 15, 11
[object = web_blocker]
target = 15, 11
[square = 16, 11]
cube_type = w_gravewall1
[square = 17, 11]
cube_type = w_gravewall1
[square = 18, 11]
cube_type = g_cloister1
[square = 19, 11]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 0
[object = sewer_bottom]
[square = 20, 11]
cube_type = g_cloister1
[square = 21, 11]
cube_type = w_gravewall1
[square = 22, 11]
cube_type = w_gravewall1
[square = 23, 11]
cube_type = w_gravewall1
[square = 24, 11]
cube_type = g_cloister1
[square = 25, 11]
cube_type = w_gravewall1
[square = 26, 11]
cube_type = g_cloister1
[square = 27, 11]
cube_type = g_cloister1
[object = sewer_door]
direction = 1
target = 27, 11
[object = sewer_door_jamb]
direction = 0
target = 27, 11
[object = sewer_door_jamb]
target = 27, 11
[square = 28, 11]
cube_type = g_cloister1
[square = 29, 11]
cube_type = g_cloister1
[square = 30, 11]
cube_type = w_gravewall1
[square = 31, 11]
cube_type = w_gravewall1
[square = 32, 11]
cube_type = w_gravewall1
[square = 33, 11]
cube_type = w_gravewall1
[square = 34, 11]
cube_type = w_gravewall1
[square = 35, 11]
cube_type = w_gravewall1
[square = 36, 11]
cube_type = w_gravewall1
[square = 1, 12]
cube_type = w_gravewall1
[square = 2, 12]
cube_type = g_cloister1
[square = 3, 12]
cube_type = w_gravewall1
[square = 5, 12]
cube_type = w_gravewall1
[square = 6, 12]
cube_type = g_cloister1
[object = drain]
direction = 0
[square = 7, 12]
cube_type = g_cloister1
[square = 8, 12]
cube_type = g_cloister1
[square = 9, 12]
cube_type = g_cloister1
[object = dirt2]
direction = 3
[square = 10, 12]
cube_type = g_cloister1
[square = 11, 12]
cube_type = w_arc1_side
[square = 12, 12]
cube_type = w_gravewall1
[square = 14, 12]
cube_type = w_gravewall1
cube_direction = 3
[square = 15, 12]
cube_type = g_cloister1
cube_direction = 3
[object = lever_tank]
target = 10, 7
[object = stone_tank_lever]
direction = 1
target = 15, 12
[object = stone_tank_lever]
direction = 3
target = 15, 12
[square = 16, 12]
cube_type = w_gravewall1
cube_direction = 3
[square = 17, 12]
cube_type = w_gravewall1
[square = 18, 12]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 3
[square = 19, 12]
cube_type = g_empty
[square = 20, 12]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 1
[object = sewer_bottom]
direction = 0
[object = dirt2]
direction = 3
[square = 21, 12]
cube_type = g_cloister1
[square = 22, 12]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 0
[square = 23, 12]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 0
[square = 24, 12]
cube_type = g_cloister1
[square = 25, 12]
cube_type = g_cloister1
[object = jamb]
[object = jamb]
direction = 0
[object = cloister_door]
direction = 1
target = 25, 12
[square = 26, 12]
cube_type = g_cloister1
[square = 27, 12]
cube_type = w_gravewall1
[square = 28, 12]
cube_type = w_gravewall1
[square = 29, 12]
cube_type = g_cloister1
[square = 30, 12]
cube_type = g_cloister1
[enemy = giantrat]
hp = 800
[square = 31, 12]
cube_type = g_cloister1
[square = 32, 12]
cube_type = g_cloister1
[square = 33, 12]
cube_type = g_cloister1
[square = 34, 12]
cube_type = g_cloister1
[square = 35, 12]
cube_type = g_cloister1
[enemy = giantrat]
hp = 800
[square = 36, 12]
cube_type = w_gravewall1
[square = 0, 13]
cube_type = w_gravewall1
[square = 1, 13]
cube_type = w_gravewall1
[square = 2, 13]
cube_type = g_cloister1
[square = 3, 13]
cube_type = w_gravewall1
[square = 4, 13]
cube_type = w_gravewall1
[square = 5, 13]
cube_type = w_gravewall1
[square = 6, 13]
cube_type = g_cloister1
[object = foliage1]
direction = 1
target = 6, 13
[square = 7, 13]
cube_type = w_gravewall1
[square = 8, 13]
cube_type = w_gravewall1
[square = 9, 13]
cube_type = w_gravewall1
[square = 10, 13]
cube_type = w_gravewall1
[square = 11, 13]
cube_type = w_gravewall1
[square = 12, 13]
cube_type = w_gravewall1
[square = 14, 13]
cube_type = w_gravewall1
cube_direction = 3
[square = 15, 13]
cube_type = w_gravewall1
cube_direction = 3
[square = 16, 13]
cube_type = w_gravewall1
cube_direction = 3
[square = 17, 13]
cube_type = w_gravewall1
[square = 18, 13]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 3
[square = 19, 13]
cube_type = g_empty
[square = 20, 13]
cube_type = g_empty
[square = 21, 13]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 1
[object = sewer_bottom]
direction = 3
[square = 22, 13]
cube_type = g_empty
[square = 23, 13]
cube_type = g_empty
[square = 24, 13]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 1
[square = 25, 13]
cube_type = w_gravewall1
[square = 26, 13]
cube_type = g_cloister1
[square = 27, 13]
cube_type = w_gravewall1
[square = 28, 13]
cube_type = w_gravewall1
[square = 29, 13]
cube_type = w_gravewall1
[square = 30, 13]
cube_type = w_gravewall1
[square = 31, 13]
cube_type = w_gravewall1
[square = 32, 13]
cube_type = w_gravewall1
[square = 33, 13]
cube_type = w_gravewall1
[square = 34, 13]
cube_type = w_gravewall1
[object = sewer_bottom]
direction = 0
[square = 35, 13]
cube_type = g_cloister1
[square = 36, 13]
cube_type = w_gravewall1
[square = 0, 14]
cube_type = w_gravewall1
[square = 1, 14]
cube_type = g_cloister1
[square = 2, 14]
cube_type = g_cloister1
[square = 3, 14]
cube_type = g_cloister1
[square = 4, 14]
cube_type = g_cloister1
[object = garbage]
direction = 0
target = 4, 14
<object_item = bread>
object_item_count = 0
[square = 5, 14]
cube_type = w_arc1
[object = sewer_wall]
direction = 1
[square = 6, 14]
cube_type = g_cloister1
[object = foliage1]
direction = 1
target = 6, 14
[square = 7, 14]
cube_type = g_cloister1
[object = foliage1]
direction = 1
target = 7, 14
[object = foliage1]
target = 7, 14
[object = foliage1]
direction = 3
target = 7, 14
[object = foliage1]
direction = 0
target = 7, 14
[object = wheel1]
direction = 0
target = 32, 14
[square = 8, 14]
cube_type = w_gravewall1
[square = 9, 14]
cube_type = g_cloister1
[object = ladder2]
direction = 0
[square = 10, 14]
cube_type = w_gravewall1
[square = 13, 14]
cube_type = w_gravewall1
[square = 14, 14]
cube_type = w_gravewall1
[square = 15, 14]
cube_type = w_gravewall1
[square = 16, 14]
cube_type = w_gravewall1
[square = 17, 14]
cube_type = w_gravewall1
[square = 18, 14]
cube_type = g_cloister1
[object = web1]
direction = 3
target = 18, 14
[enemy = green_death]
hp = 400
[square = 19, 14]
cube_type = g_cloister1
[object = sewer_bottom]
[object = web1]
target = 19, 14
[square = 20, 14]
cube_type = g_cloister1
[object = sewer_bottom]
[square = 21, 14]
cube_type = g_cloister1
[square = 22, 14]
cube_type = g_cloister1
[object = sewer_bottom]
[object = dirt1]
direction = 3
[square = 23, 14]
cube_type = g_cloister1
[object = sewer_bottom]
[square = 24, 14]
cube_type = g_cloister1
[square = 25, 14]
cube_type = w_gravewall1
[square = 26, 14]
cube_type = w_gravewall1
[square = 27, 14]
cube_type = w_gravewall1
[square = 28, 14]
cube_type = w_gravewall1
[square = 29, 14]
cube_type = w_gravewall1
[square = 30, 14]
cube_type = w_gravewall1
[square = 31, 14]
cube_type = g_cloister1
[item = remains]
item_count = 0
[square = 32, 14]
cube_type = g_cloister1
[object = wheel]
direction = 0
target = 16, 5
[square = 33, 14]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 3
[square = 34, 14]
cube_type = g_empty
[square = 35, 14]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 1
[square = 36, 14]
cube_type = w_gravewall1
[square = 0, 15]
cube_type = w_gravewall1
[square = 1, 15]
cube_type = g_cloister1
[object = foliage1]
direction = 3
[enemy = green_death]
hp = 400
[square = 2, 15]
cube_type = g_cloister1
[object = lever1]
target = 1, 16
[square = 3, 15]
cube_type = g_cloister1
[object = dirt1]
[square = 4, 15]
cube_type = g_cloister1
[object = lever1]
target = 11, 27
[square = 5, 15]
cube_type = w_gravewall1
[square = 6, 15]
cube_type = g_cloister1
[object = foliage1]
direction = 1
target = 6, 15
[square = 7, 15]
cube_type = w_gravewall1
[square = 8, 15]
cube_type = w_gravewall1
[square = 9, 15]
cube_type = g_cloister1
[object = RESPAWN-rat]
direction = 0
target = 35, 24
[square = 10, 15]
cube_type = w_gravewall1
[square = 11, 15]
cube_type = w_gravewall1
[square = 12, 15]
cube_type = w_gravewall1
[square = 13, 15]
cube_type = w_gravewall1
[square = 14, 15]
cube_type = g_cloister1
[square = 15, 15]
cube_type = g_cloister1
[enemy = giantrat]
hp = 800
[square = 16, 15]
cube_type = w_gravewall1
[square = 17, 15]
cube_type = w_gravewall1
[square = 18, 15]
cube_type = w_gravewall1
[square = 19, 15]
cube_type = w_gravewall1
[square = 20, 15]
cube_type = w_gravewall1
[square = 21, 15]
cube_type = w_gravewall1
[square = 22, 15]
cube_type = w_gravewall1
[square = 23, 15]
cube_type = w_gravewall1
[square = 24, 15]
cube_type = g_cloister1
[object = foliage1]
direction = 3
target = 24, 15
[square = 25, 15]
cube_type = w_gravewall1
[square = 26, 15]
cube_type = w_gravewall1
[square = 28, 15]
cube_type = w_gravewall1
[square = 29, 15]
cube_type = g_cloister1
[square = 30, 15]
cube_type = g_cloister1
[object = jamb]
[object = jamb]
direction = 0
[object = cloister_door]
direction = 1
target = 30, 15
[square = 31, 15]
cube_type = g_cloister1
[square = 32, 15]
cube_type = g_cloister1
[square = 33, 15]
cube_type = g_cloister1
[enemy = giantrat2]
hp = 600
[square = 34, 15]
cube_type = w_gravewall1
[object = sewer_bottom]
direction = 0
[object = sewer_bottom]
[square = 35, 15]
cube_type = g_cloister1
[square = 36, 15]
cube_type = w_gravewall1
[square = 37, 15]
cube_type = w_gravewall1
[square = 38, 15]
cube_type = w_gravewall1
[square = 0, 16]
cube_type = w_gravewall1
[square = 1, 16]
cube_type = g_cloister1
cube_direction = 3
[object = sewer_door]
target = 1, 16
[object = sewer_door_jamb]
direction = 3
target = 1, 16
[object = sewer_door_jamb]
direction = 1
target = 1, 16
[square = 2, 16]
cube_type = w_gravewall1
[square = 3, 16]
cube_type = w_gravewall1
[square = 4, 16]
cube_type = w_gravewall1
[square = 5, 16]
cube_type = w_gravewall1
[square = 6, 16]
cube_type = w_arc1_side
cube_direction = 1
[object = foliage1]
direction = 1
[object = lever1]
direction = 3
target = 7, 16
[square = 7, 16]
cube_type = w_arc1
[object = foliage1]
direction = 1
[object = foliage1]
direction = 3
[object = sewer_door]
direction = 3
target = 7, 16
[square = 8, 16]
cube_type = w_arc1_side
cube_direction = 3
[object = foliage1]
direction = 3
[square = 9, 16]
cube_type = g_cloister1
[square = 10, 16]
cube_type = g_cloister1
[square = 11, 16]
cube_type = g_cloister1
[enemy = giantrat2]
hp = 600
[square = 12, 16]
cube_type = g_cloister1
[square = 13, 16]
cube_type = g_cloister1
[square = 14, 16]
cube_type = w_arc1_side
cube_direction = 2
[object = dirt1]
[square = 15, 16]
cube_type = g_cloister1
[square = 16, 16]
cube_type = w_gravewall1
[square = 19, 16]
cube_type = w_gravewall1
[square = 20, 16]
cube_type = w_gravewall1
[square = 21, 16]
cube_type = w_gravewall1
[square = 22, 16]
cube_type = g_cloister1
[square = 23, 16]
cube_type = g_cloister1
[object = sewer_door]
direction = 1
target = 23, 16
[object = sewer_door_jamb]
direction = 0
target = 23, 16
[object = sewer_door_jamb]
target = 23, 16
[object = foliage1]
direction = 1
target = 23, 16
[square = 24, 16]
cube_type = g_cloister1
[object = foliage1]
direction = 3
target = 24, 16
[square = 25, 16]
cube_type = g_cloister1
[object = lever1]
direction = 1
target = 23, 16
[square = 26, 16]
cube_type = w_gravewall1
[square = 28, 16]
cube_type = w_gravewall1
[square = 29, 16]
cube_type = g_cloister1
[square = 30, 16]
cube_type = w_gravewall1
[square = 31, 16]
cube_type = g_cloister1
[enemy = giantrat2]
hp = 600
[square = 32, 16]
cube_type = g_cloister1
[square = 33, 16]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 3
[square = 34, 16]
cube_type = g_empty
[square = 35, 16]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 1
[square = 36, 16]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 0
target = 36, 16
[square = 37, 16]
cube_type = g_cloister1
[square = 38, 16]
cube_type = w_gravewall1
[square = 0, 17]
cube_type = w_gravewall1
[square = 1, 17]
cube_type = g_cloister1
[object = foliage1]
direction = 3
[square = 2, 17]
cube_type = g_cloister1
[square = 3, 17]
cube_type = w_gravewall1
[square = 4, 17]
cube_type = w_gravewall1
[square = 5, 17]
cube_type = w_gravewall1
[square = 6, 17]
cube_type = g_cloister1
[object = fence]
[square = 7, 17]
cube_type = w_gravewall1
[square = 8, 17]
cube_type = w_gravewall1
[square = 9, 17]
cube_type = w_gravewall1
[square = 10, 17]
cube_type = w_gravewall1
[square = 11, 17]
cube_type = w_gravewall1
[square = 12, 17]
cube_type = w_gravewall1
[square = 13, 17]
cube_type = w_gravewall1
[square = 14, 17]
cube_type = w_arc1
cube_direction = 2
[square = 15, 17]
cube_type = w_arc1_side
cube_direction = 3
[object = torch]
direction = 1
[square = 16, 17]
cube_type = w_gravewall1
[square = 17, 17]
cube_type = w_gravewall1
[square = 18, 17]
cube_type = w_gravewall1
[square = 19, 17]
cube_type = w_gravewall1
[square = 20, 17]
cube_type = g_cloister1
[object = ladder8]
direction = 0
[square = 21, 17]
cube_type = w_gravewall1
[square = 22, 17]
cube_type = g_cloister1
[object = drain]
direction = 1
target = 22, 17
[object = drain]
direction = 3
target = 22, 17
[square = 23, 17]
cube_type = w_gravewall1
[square = 24, 17]
cube_type = w_gravewall1
[square = 25, 17]
cube_type = w_gravewall1
[square = 26, 17]
cube_type = w_gravewall1
[square = 28, 17]
cube_type = w_gravewall1
[square = 29, 17]
cube_type = g_cloister1
[square = 30, 17]
cube_type = w_gravewall1
[square = 31, 17]
cube_type = w_gravewall1
[square = 32, 17]
cube_type = w_gravewall1
[square = 33, 17]
cube_type = w_gravewall1
[square = 34, 17]
cube_type = w_gravewall1
[object = sewer_bottom]
[square = 35, 17]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 3
target = 35, 17
[square = 36, 17]
cube_type = g_empty
[square = 37, 17]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 1
target = 37, 17
[square = 38, 17]
cube_type = w_gravewall1
[square = 0, 18]
cube_type = w_gravewall1
[square = 1, 18]
cube_type = g_cloister1
[square = 2, 18]
cube_type = g_cloister1
[enemy = giantrat2]
hp = 600
[square = 3, 18]
cube_type = g_cloister1
[square = 4, 18]
cube_type = g_cloister1
[object = dirt1]
[square = 5, 18]
cube_type = g_cloister1
[object = fence]
direction = 1
[square = 6, 18]
cube_type = g_empty
[square = 7, 18]
cube_type = g_cloister1
[object = fence]
direction = 1
[square = 8, 18]
cube_type = g_cloister1
[enemy = ghoul]
hp = 2000
[square = 9, 18]
cube_type = g_cloister1
[square = 10, 18]
cube_type = g_cloister1
[object = dirt2]
direction = 3
[square = 11, 18]
cube_type = g_cloister1
[square = 12, 18]
cube_type = w_gravewall1
[square = 13, 18]
cube_type = w_gravewall1
[square = 14, 18]
cube_type = w_arc1
cube_direction = 2
[square = 15, 18]
cube_type = w_arc1_side
cube_direction = 3
[square = 16, 18]
cube_type = g_cloister1
[enemy = giantrat2]
hp = 600
[square = 17, 18]
cube_type = g_cloister1
[enemy = giantrat_respawn]
hp = 800
[square = 18, 18]
cube_type = g_cloister1
[square = 19, 18]
cube_type = g_cloister1
[square = 20, 18]
cube_type = g_cloister1
[object = RESPAWN-rat]
direction = 0
target = 7, 12
[square = 21, 18]
cube_type = g_cloister1
[square = 22, 18]
cube_type = g_cloister1
[square = 23, 18]
cube_type = w_gravewall1
[square = 27, 18]
cube_type = w_gravewall1
[square = 28, 18]
cube_type = w_gravewall1
[square = 29, 18]
cube_type = g_cloister1
[square = 30, 18]
cube_type = g_cloister1
[square = 31, 18]
cube_type = g_cloister1
[square = 32, 18]
cube_type = g_cloister1
[square = 33, 18]
cube_type = g_cloister1
[square = 34, 18]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 0
[square = 35, 18]
cube_type = g_cloister1
[square = 36, 18]
cube_type = g_cloister1
[object = sewer_bottom]
target = 36, 18
[object = sewer_bottom]
direction = 0
target = 36, 18
[square = 37, 18]
cube_type = g_cloister1
[square = 38, 18]
cube_type = w_gravewall1
[square = 0, 19]
cube_type = w_gravewall1
[square = 1, 19]
cube_type = w_gravewall1
[square = 2, 19]
cube_type = w_gravewall1
[square = 3, 19]
cube_type = w_gravewall1
[square = 4, 19]
cube_type = g_cloister1
[object = web1]
direction = 3
[object = web1]
direction = 1
[object = web_blocker]
target = 4, 19
[square = 5, 19]
cube_type = w_gravewall1
[square = 6, 19]
cube_type = g_cloister1
[object = fence]
[square = 7, 19]
cube_type = w_gravewall1
[square = 8, 19]
cube_type = g_cloister1
[square = 9, 19]
cube_type = w_gravewall1
[square = 10, 19]
cube_type = w_gravewall1
[square = 11, 19]
cube_type = g_cloister1
[square = 12, 19]
cube_type = w_gravewall1
[square = 13, 19]
cube_type = w_gravewall1
[square = 14, 19]
cube_type = w_arc1
cube_direction = 2
[square = 15, 19]
cube_type = w_arc1_side
cube_direction = 3
[object = dirt1]
[object = torch]
direction = 1
[square = 16, 19]
cube_type = w_gravewall1
[square = 17, 19]
cube_type = w_gravewall1
[square = 18, 19]
cube_type = w_arc1
cube_direction = 2
[object = sewer_wall]
direction = 0
[square = 19, 19]
cube_type = w_gravewall1
[square = 20, 19]
cube_type = w_arc1
cube_direction = 2
[object = sewer_wall]
direction = 0
[square = 21, 19]
cube_type = w_gravewall1
[square = 22, 19]
cube_type = w_gravewall1
[square = 23, 19]
cube_type = w_gravewall1
[square = 27, 19]
cube_type = w_gravewall1
[square = 28, 19]
cube_type = w_gravewall1
[square = 29, 19]
cube_type = w_gravewall1
[square = 30, 19]
cube_type = w_gravewall1
[square = 31, 19]
cube_type = w_gravewall1
[square = 32, 19]
cube_type = w_gravewall1
[square = 33, 19]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 3
[square = 34, 19]
cube_type = g_empty
[square = 35, 19]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 1
[object = sewer_bottom]
direction = 3
target = 35, 19
[square = 36, 19]
cube_type = g_empty
[square = 37, 19]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 1
target = 37, 19
[square = 38, 19]
cube_type = w_gravewall1
[square = 0, 20]
cube_type = w_gravewall1
[square = 1, 20]
cube_type = g_cloister1
[object = ladder7]
direction = 0
[square = 2, 20]
cube_type = w_gravewall1
[square = 3, 20]
cube_type = w_gravewall1
[square = 4, 20]
cube_type = g_cloister1
[object = web1]
direction = 3
[object = web_blocker]
target = 4, 20
[square = 5, 20]
cube_type = w_gravewall1
[square = 6, 20]
cube_type = g_cloister1
[square = 7, 20]
cube_type = g_cloister1
[square = 8, 20]
cube_type = w_timber_side
cube_direction = 2
[square = 9, 20]
cube_type = g_cloister1
[square = 10, 20]
cube_type = g_cloister1
[square = 11, 20]
cube_type = w_timber_side
cube_direction = 2
[square = 12, 20]
cube_type = g_cloister1
[enemy = ghoul]
hp = 2000
[square = 13, 20]
cube_type = w_gravewall1
[square = 14, 20]
cube_type = w_arc1
cube_direction = 2
[square = 15, 20]
cube_type = w_arc1_side
cube_direction = 3
[square = 16, 20]
cube_type = w_gravewall1
[square = 17, 20]
cube_type = g_cloister1
[object = dirt1]
[square = 18, 20]
cube_type = g_cloister1
[square = 19, 20]
cube_type = g_cloister1
[object = torch2]
direction = 3
[object = torch2]
direction = 0
[square = 20, 20]
cube_type = g_cloister1
[item = strange_instructions]
item_count = 0
[item = remains]
item_count = 0
[item = rusty_dirk]
item_count = 0
[square = 21, 20]
cube_type = g_cloister1
[item = remains]
item_count = 0
[square = 22, 20]
cube_type = w_gravewall1
[square = 23, 20]
cube_type = w_gravewall1
[square = 24, 20]
cube_type = w_gravewall1
[square = 25, 20]
cube_type = w_gravewall1
[square = 26, 20]
cube_type = w_gravewall1
[square = 27, 20]
cube_type = w_gravewall1
[square = 32, 20]
cube_type = w_gravewall1
[square = 33, 20]
cube_type = g_cloister1
[enemy = giantrat_respawn]
hp = 800
[square = 34, 20]
cube_type = g_cloister1
[object = sewer_bottom]
[square = 35, 20]
cube_type = g_cloister1
[square = 36, 20]
cube_type = g_cloister1
[object = sewer_bottom]
target = 36, 20
[square = 37, 20]
cube_type = g_cloister1
[enemy = giantrat2]
hp = 600
[square = 38, 20]
cube_type = w_gravewall1
[square = 0, 21]
cube_type = w_gravewall1
[square = 1, 21]
cube_type = g_cloister1
cube_direction = 3
[square = 2, 21]
cube_type = g_cloister1
[square = 3, 21]
cube_type = g_cloister1
[object = web1]
direction = 0
[square = 4, 21]
cube_type = g_cloister1
[square = 5, 21]
cube_type = g_cloister1
[object = lever1]
direction = 1
target = 6, 22
[square = 6, 21]
cube_type = w_gravewall1
[square = 7, 21]
cube_type = w_timber_side
cube_direction = 1
[square = 8, 21]
cube_type = w_timber
cube_direction = 1
[object = barrel]
direction = 3
<object_item = apple>
object_item_count = 0
<object_item = bread>
object_item_count = 0
<object_item = trophy_poison_follicle>
object_item_count = 0
<object_item = orkish_brandy>
object_item_count = 0
[square = 9, 21]
cube_type = w_timber_side
cube_direction = 3
[object = barrel]
direction = 3
<object_item = trophy_small_gems>
object_item_count = 0
[square = 10, 21]
cube_type = w_timber_side
cube_direction = 1
[square = 11, 21]
cube_type = w_timber
cube_direction = 1
[square = 12, 21]
cube_type = w_timber_side
cube_direction = 3
[square = 13, 21]
cube_type = w_gravewall1
[square = 14, 21]
cube_type = w_gravewall1
[square = 15, 21]
cube_type = w_gravewall1
[square = 16, 21]
cube_type = w_gravewall1
[square = 17, 21]
cube_type = g_cloister1
[object = column]
direction = 3
[square = 18, 21]
cube_type = g_cloister1
[enemy = ghoul]
hp = 2000
[square = 19, 21]
cube_type = g_cloister1
[square = 20, 21]
cube_type = g_cloister1
[square = 21, 21]
cube_type = g_cloister1
[square = 22, 21]
cube_type = g_cloister1
[square = 23, 21]
cube_type = g_cloister1
[object = dirt1]
[square = 24, 21]
cube_type = g_cloister1
[object = drain]
direction = 0
[object = drain]
[square = 25, 21]
cube_type = g_cloister1
[square = 26, 21]
cube_type = g_cloister1
[enemy = ghoul]
hp = 2000
[square = 27, 21]
cube_type = w_gravewall1
[square = 29, 21]
cube_type = w_gravewall1
[square = 30, 21]
cube_type = w_gravewall1
[square = 31, 21]
cube_type = w_gravewall1
[square = 32, 21]
cube_type = w_gravewall1
[square = 33, 21]
cube_type = w_gravewall1
[square = 34, 21]
cube_type = w_gravewall1
[square = 35, 21]
cube_type = w_gravewall1
[square = 36, 21]
cube_type = w_gravewall1
[square = 37, 21]
cube_type = w_gravewall1
[square = 38, 21]
cube_type = w_gravewall1
[square = 0, 22]
cube_type = w_gravewall1
[square = 1, 22]
cube_type = g_cloister1
[object = web1]
[object = dirt2]
[square = 2, 22]
cube_type = g_cloister1
[square = 3, 22]
cube_type = g_cloister1
[enemy = giantrat]
hp = 800
[square = 4, 22]
cube_type = g_cloister1
[square = 5, 22]
cube_type = g_cloister1
[object = dirt1]
[square = 6, 22]
cube_type = g_cloister1
[object = sewer_door]
direction = 3
target = 6, 22
[square = 7, 22]
cube_type = g_cloister1
[square = 8, 22]
cube_type = w_timber_side
[square = 9, 22]
cube_type = g_cloister1
[square = 10, 22]
cube_type = g_cloister1
[square = 11, 22]
cube_type = w_timber_side
[square = 12, 22]
cube_type = g_cloister1
[square = 13, 22]
cube_type = w_gravewall1
[square = 14, 22]
cube_type = g_cloister1
[object = column]
direction = 3
[square = 15, 22]
cube_type = g_cloister1
[object = barrel]
direction = 3
<object_item = cheese>
object_item_count = 0
[square = 16, 22]
cube_type = w_gravewall1
[square = 17, 22]
cube_type = w_gravewall1
[square = 18, 22]
cube_type = g_cloister1
cube_direction = 3
[object = sewer_wall]
[square = 19, 22]
cube_type = w_gravewall1
[square = 20, 22]
cube_type = w_gravewall1
[square = 21, 22]
cube_type = g_cloister1
[object = web1]
direction = 3
[square = 22, 22]
cube_type = w_gravewall1
[square = 23, 22]
cube_type = w_gravewall1
[square = 24, 22]
cube_type = w_gravewall1
[square = 25, 22]
cube_type = w_gravewall1
[square = 26, 22]
cube_type = g_cloister1
[square = 27, 22]
cube_type = w_gravewall1
[square = 29, 22]
cube_type = w_gravewall1
[square = 30, 22]
cube_type = g_cloister1
[enemy = green_death]
hp = 400
[square = 31, 22]
cube_type = g_cloister1
[square = 32, 22]
cube_type = g_cloister1
[item = remains]
item_count = 0
[square = 33, 22]
cube_type = w_gravewall1
[square = 34, 22]
cube_type = w_gravewall1
[square = 35, 22]
cube_type = w_gravewall1
[square = 36, 22]
cube_type = w_gravewall1
[square = 37, 22]
cube_type = w_gravewall1
[square = 0, 23]
cube_type = w_gravewall1
[square = 1, 23]
cube_type = w_gravewall1
[square = 2, 23]
cube_type = w_gravewall1
[square = 3, 23]
cube_type = g_cloister1
[object = jamb]
direction = 3
[object = jamb]
direction = 1
[object = cloister_door]
target = 3, 23
[square = 4, 23]
cube_type = w_gravewall1
[square = 5, 23]
cube_type = w_gravewall1
[square = 6, 23]
cube_type = w_gravewall1
[square = 7, 23]
cube_type = w_gravewall1
[square = 8, 23]
cube_type = g_cloister1
[object = drain]
direction = 3
[square = 9, 23]
cube_type = w_gravewall1
[square = 10, 23]
cube_type = w_gravewall1
[square = 11, 23]
cube_type = w_gravewall1
[square = 12, 23]
cube_type = g_cloister1
[object = sewer_wall]
target = 12, 23
[square = 13, 23]
cube_type = w_gravewall1
[object = sewer_bottom]
direction = 0
[square = 14, 23]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 0
[square = 15, 23]
cube_type = g_cloister1
[enemy = ghoul]
hp = 2000
[square = 16, 23]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 0
[square = 17, 23]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 0
[square = 18, 23]
cube_type = g_cloister1
[enemy = giantrat]
hp = 800
[square = 19, 23]
cube_type = w_gravewall1
[square = 20, 23]
cube_type = w_gravewall1
[square = 21, 23]
cube_type = g_cloister1
[object = web1]
direction = 3
[square = 22, 23]
cube_type = g_cloister1
[object = jamb]
[object = jamb]
direction = 0
[object = cloister_door]
direction = 1
target = 22, 23
[square = 23, 23]
cube_type = g_cloister1
[square = 24, 23]
cube_type = g_cloister1
[object = drain]
direction = 0
[object = web1]
direction = 1
target = 24, 23
[square = 25, 23]
cube_type = w_gravewall1
[square = 26, 23]
cube_type = g_cloister1
[object = dirt1]
[square = 27, 23]
cube_type = w_gravewall1
[square = 28, 23]
cube_type = w_gravewall1
[square = 29, 23]
cube_type = w_gravewall1
[square = 30, 23]
cube_type = g_cloister1
[square = 31, 23]
cube_type = w_gravewall1
[square = 32, 23]
cube_type = g_cloister1
[square = 33, 23]
cube_type = g_cloister1
[object = jamb]
[object = jamb]
direction = 0
[object = cloister_door]
direction = 3
target = 33, 23
[square = 34, 23]
cube_type = g_cloister1
[square = 35, 23]
cube_type = g_cloister1
[square = 36, 23]
cube_type = g_cloister1
[object = column]
direction = 3
[square = 37, 23]
cube_type = w_gravewall1
[square = 0, 24]
cube_type = w_gravewall1
[square = 1, 24]
cube_type = g_cloister1
[item = remains]
item_count = 0
[square = 2, 24]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 0
[square = 3, 24]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 0
[square = 4, 24]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 0
[square = 5, 24]
cube_type = g_cloister1
[square = 6, 24]
cube_type = w_gravewall1
[square = 7, 24]
cube_type = g_cloister1
[object = fence]
direction = 3
[object = foliage1]
direction = 3
[square = 8, 24]
cube_type = g_cloister1
[square = 9, 24]
cube_type = w_gravewall1
[square = 10, 24]
cube_type = g_cloister1
[object = ladder3]
direction = 0
[square = 11, 24]
cube_type = w_gravewall1
[square = 12, 24]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 3
[square = 13, 24]
cube_type = g_empty
[square = 14, 24]
cube_type = g_empty
[square = 15, 24]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 1
[object = sewer_bottom]
direction = 3
[square = 16, 24]
cube_type = g_empty
[square = 17, 24]
cube_type = g_empty
[square = 18, 24]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 1
[square = 19, 24]
cube_type = w_gravewall1
[square = 20, 24]
cube_type = w_gravewall1
[square = 21, 24]
cube_type = g_cloister1
[object = web1]
direction = 3
[object = torch]
direction = 3
[square = 22, 24]
cube_type = w_gravewall1
[square = 23, 24]
cube_type = g_cloister1
[object = dirt1]
direction = 0
target = 23, 24
[square = 24, 24]
cube_type = g_cloister1
[item = princess]
item_count = 0
[square = 25, 24]
cube_type = w_gravewall1
[square = 26, 24]
cube_type = g_cloister1
[square = 27, 24]
cube_type = g_cloister1
[square = 28, 24]
cube_type = g_cloister1
[square = 29, 24]
cube_type = g_cloister1
[object = web_blocker]
direction = 3
target = 29, 24
[square = 30, 24]
cube_type = g_cloister1
[square = 31, 24]
cube_type = g_cloister1
[square = 32, 24]
cube_type = g_cloister1
[square = 33, 24]
cube_type = w_gravewall1
[square = 34, 24]
cube_type = w_gravewall1
[square = 35, 24]
cube_type = g_cloister1
[square = 36, 24]
cube_type = g_cloister1
[object = dirt1]
direction = 3
[square = 37, 24]
cube_type = w_gravewall1
[square = 0, 25]
cube_type = w_gravewall1
[square = 1, 25]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 3
[square = 2, 25]
cube_type = g_empty
[square = 3, 25]
cube_type = g_empty
[square = 4, 25]
cube_type = g_empty
[square = 5, 25]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 1
[square = 6, 25]
cube_type = w_gravewall1
[square = 7, 25]
cube_type = w_gravewall1
[square = 8, 25]
cube_type = g_cloister1
[enemy = ghoul]
hp = 2000
[square = 9, 25]
cube_type = w_gravewall1
[square = 10, 25]
cube_type = g_cloister1
[object = RESPAWN-rat]
direction = 0
target = 32, 15
[square = 11, 25]
cube_type = w_gravewall1
[square = 12, 25]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 3
[object = torch]
direction = 3
target = 12, 25
[square = 13, 25]
cube_type = g_empty
[square = 14, 25]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 1
[object = sewer_bottom]
[object = dirt1]
direction = 0
[square = 15, 25]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 0
[square = 16, 25]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 3
[object = sewer_bottom]
[object = garbage]
direction = 3
<object_item = apple>
object_item_count = 0
[square = 17, 25]
cube_type = g_empty
[square = 18, 25]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 1
[enemy = green_death]
hp = 400
[square = 19, 25]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 0
[square = 20, 25]
cube_type = w_gravewall1
[object = sewer_bottom]
direction = 0
[square = 21, 25]
cube_type = g_cloister1
[object = foliage1]
direction = 1
[square = 22, 25]
cube_type = w_gravewall1
[square = 23, 25]
cube_type = w_gravewall1
[square = 24, 25]
cube_type = w_gravewall1
[square = 25, 25]
cube_type = w_gravewall1
[square = 26, 25]
cube_type = g_cloister1
[square = 27, 25]
cube_type = g_cloister1
[object = web1]
[square = 28, 25]
cube_type = g_cloister1
cube_direction = 1
[item = chicken_leg]
item_count = 0
[square = 29, 25]
cube_type = w_gravewall1
[square = 30, 25]
cube_type = w_gravewall1
[square = 31, 25]
cube_type = w_gravewall1
[square = 32, 25]
cube_type = w_gravewall1
[square = 33, 25]
cube_type = w_gravewall1
[square = 34, 25]
cube_type = w_gravewall1
[square = 35, 25]
cube_type = g_cloister1
[object = dirt1]
direction = 3
[square = 36, 25]
cube_type = g_cloister1
[object = barrel]
direction = 3
<object_item = money10>
object_item_count = 22
<object_item = small_stamina_potion>
object_item_count = 0
[square = 37, 25]
cube_type = w_gravewall1
[square = 0, 26]
cube_type = w_gravewall1
[square = 1, 26]
cube_type = g_cloister1
[square = 2, 26]
cube_type = w_gravewall1
[object = sewer_bottom]
[object = sewer_bottom]
direction = 0
[square = 3, 26]
cube_type = g_cloister1
[object = sewer_bottom]
[square = 4, 26]
cube_type = w_gravewall1
[object = sewer_bottom]
[object = sewer_bottom]
direction = 0
[square = 5, 26]
cube_type = g_cloister1
[square = 6, 26]
cube_type = w_gravewall1
[square = 7, 26]
cube_type = w_gravewall1
[square = 8, 26]
cube_type = w_arc1_side
cube_direction = 1
[square = 9, 26]
cube_type = w_arc1
[object = torch]
direction = 0
[square = 10, 26]
cube_type = w_arc1_side
cube_direction = 3
[square = 11, 26]
cube_type = w_gravewall1
[square = 12, 26]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 3
[square = 13, 26]
cube_type = g_empty
[square = 14, 26]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 1
[object = sewer_bottom]
direction = 3
[square = 15, 26]
cube_type = g_empty
[square = 16, 26]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 1
[object = sewer_bottom]
direction = 3
[square = 17, 26]
cube_type = g_empty
[square = 18, 26]
cube_type = g_empty
[square = 19, 26]
cube_type = g_empty
[square = 20, 26]
cube_type = g_empty
[square = 21, 26]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 1
[square = 22, 26]
cube_type = w_gravewall1
[square = 23, 26]
cube_type = w_gravewall1
[square = 24, 26]
cube_type = w_gravewall1
[square = 25, 26]
cube_type = w_gravewall1
[square = 26, 26]
cube_type = w_gravewall1
[square = 27, 26]
cube_type = w_gravewall1
[square = 28, 26]
cube_type = w_gravewall1
[square = 29, 26]
cube_type = w_gravewall1
[square = 30, 26]
cube_type = g_cloister1
[item = remains]
item_count = 0
[square = 31, 26]
cube_type = g_cloister1
[object = dirt2]
direction = 3
[square = 32, 26]
cube_type = g_cloister1
[square = 33, 26]
cube_type = w_gravewall1
[square = 34, 26]
cube_type = w_gravewall1
[square = 35, 26]
cube_type = g_cloister1
[square = 36, 26]
cube_type = g_cloister1
[object = column]
direction = 3
[square = 37, 26]
cube_type = w_gravewall1
[square = 0, 27]
cube_type = w_gravewall1
[square = 1, 27]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 3
[square = 2, 27]
cube_type = g_empty
[square = 3, 27]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 3
[object = sewer_bottom]
direction = 1
[square = 4, 27]
cube_type = g_empty
[square = 5, 27]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 1
[square = 6, 27]
cube_type = w_gravewall1
[square = 7, 27]
cube_type = w_gravewall1
[square = 8, 27]
cube_type = g_cloister1
[object = drain]
direction = 3
[square = 9, 27]
cube_type = w_arc1_side
[square = 10, 27]
cube_type = g_cloister1
[square = 11, 27]
cube_type = g_cloister1
[object = sewer_door]
direction = 3
target = 11, 27
[object = sewer_door_jamb]
target = 11, 27
[object = sewer_door_jamb]
direction = 0
target = 11, 27
[square = 12, 27]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 3
[square = 13, 27]
cube_type = g_empty
[square = 14, 27]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 1
[square = 15, 27]
cube_type = g_cloister1
[object = sewer_bottom]
[square = 16, 27]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 3
[square = 17, 27]
cube_type = g_empty
[square = 18, 27]
cube_type = g_cloister1
[object = sewer_bottom]
direction = 1
[object = sewer_bottom]
[square = 19, 27]
cube_type = g_cloister1
[object = sewer_bottom]
[square = 20, 27]
cube_type = w_gravewall1
[object = sewer_bottom]
[square = 21, 27]
cube_type = g_cloister1
[object = foliage1]
direction = 1
[enemy = ghoul]
hp = 2000
[square = 22, 27]
cube_type = g_cloister1
[object = foliage1]
direction = 1
[object = foliage1]
direction = 3
[object = foliage1]
direction = 0
[object = foliage1]
[square = 23, 27]
cube_type = g_cloister1
[object = foliage1]
direction = 1
[object = foliage1]
direction = 3
[object = foliage1]
direction = 0
[object = foliage1]
[square = 24, 27]
cube_type = g_cloister1
[object = foliage1]
direction = 3
[square = 25, 27]
cube_type = w_gravewall1
[square = 26, 27]
cube_type = w_gravewall1
[square = 27, 27]
cube_type = w_gravewall1
[square = 29, 27]
cube_type = w_gravewall1
[square = 30, 27]
cube_type = g_cloister1
[enemy = ghoul]
hp = 2000
[square = 31, 27]
cube_type = w_gravewall1
[square = 32, 27]
cube_type = g_cloister1
[object = drain]
direction = 3
[square = 33, 27]
cube_type = g_cloister1
[object = jamb]
[object = jamb]
direction = 0
[object = cloister_door]
direction = 3
target = 33, 27
[square = 34, 27]
cube_type = g_cloister1
[square = 35, 27]
cube_type = w_timber_side
cube_direction = 2
[square = 36, 27]
cube_type = w_gravewall1
[square = 37, 27]
cube_type = w_gravewall1
[square = 38, 27]
cube_type = w_gravewall1
[square = 0, 28]
cube_type = w_gravewall1
[square = 1, 28]
cube_type = g_cloister1
[square = 2, 28]
cube_type = g_cloister1
[object = sewer_bottom]
[square = 3, 28]
cube_type = g_cloister1
[square = 4, 28]
cube_type = g_cloister1
[object = sewer_bottom]
[square = 5, 28]
cube_type = g_cloister1
[square = 6, 28]
cube_type = w_gravewall1
[square = 7, 28]
cube_type = w_gravewall1
[square = 8, 28]
cube_type = g_cloister1
[object = garbage]
direction = 0
<object_item = apple>
object_item_count = 0
<object_item = chicken_leg>
object_item_count = 0
<object_item = trophy_poison_follicle>
object_item_count = 0
[square = 9, 28]
cube_type = g_cloister1
[object = torch]
[square = 10, 28]
cube_type = g_cloister1
[square = 11, 28]
cube_type = w_gravewall1
[square = 12, 28]
cube_type = g_cloister1
[item = remains]
item_count = 0
[square = 13, 28]
cube_type = g_cloister1
[object = sewer_bottom]
[object = foliage1]
[square = 14, 28]
cube_type = g_cloister1
[enemy = ghoul]
hp = 2000
[square = 15, 28]
cube_type = w_gravewall1
[square = 16, 28]
cube_type = g_cloister1
[item = remains]
item_count = 0
[square = 17, 28]
cube_type = g_cloister1
[object = sewer_bottom]
[square = 18, 28]
cube_type = g_cloister1
[enemy = ghoul]
hp = 2000
[square = 19, 28]
cube_type = g_cloister1
[square = 20, 28]
cube_type = w_gravewall1
[square = 21, 28]
cube_type = w_gravewall1
[square = 22, 28]
cube_type = w_gravewall1
[square = 23, 28]
cube_type = w_gravewall1
[square = 24, 28]
cube_type = g_cloister1
[item = remains]
item_count = 0
[square = 25, 28]
cube_type = w_gravewall1
cube_direction = 3
[square = 26, 28]
cube_type = g_cloister1
[object = ladder4]
direction = 0
[square = 27, 28]
cube_type = w_gravewall1
[square = 29, 28]
cube_type = w_gravewall1
[square = 30, 28]
cube_type = g_cloister1
[object = dirt1]
direction = 3
[square = 31, 28]
cube_type = g_cloister1
[item = remains]
item_count = 0
[square = 32, 28]
cube_type = g_cloister1
[square = 33, 28]
cube_type = w_gravewall1
[square = 34, 28]
cube_type = w_gravewall1
[square = 35, 28]
cube_type = w_timber
[object = foliage1]
direction = 3
[square = 36, 28]
cube_type = w_gravewall1
[square = 37, 28]
cube_type = g_cloister1
[object = ladder5]
direction = 0
[square = 38, 28]
cube_type = w_gravewall1
[square = 0, 29]
cube_type = w_gravewall1
[square = 1, 29]
cube_type = w_gravewall1
[square = 2, 29]
cube_type = w_gravewall1
[square = 3, 29]
cube_type = w_gravewall1
[square = 4, 29]
cube_type = w_gravewall1
[square = 5, 29]
cube_type = w_gravewall1
[square = 6, 29]
cube_type = w_gravewall1
[square = 7, 29]
cube_type = w_gravewall1
[square = 8, 29]
cube_type = w_gravewall1
[square = 9, 29]
cube_type = w_gravewall1
[square = 10, 29]
cube_type = w_gravewall1
[square = 11, 29]
cube_type = w_gravewall1
[square = 12, 29]
cube_type = w_gravewall1
[square = 13, 29]
cube_type = w_gravewall1
[square = 14, 29]
cube_type = w_gravewall1
[square = 15, 29]
cube_type = w_gravewall1
[square = 16, 29]
cube_type = w_gravewall1
[square = 17, 29]
cube_type = w_gravewall1
[square = 18, 29]
cube_type = w_gravewall1
[square = 19, 29]
cube_type = w_gravewall1
[square = 20, 29]
cube_type = w_gravewall1
[square = 21, 29]
cube_type = w_gravewall1
[square = 22, 29]
cube_type = w_gravewall1
[square = 23, 29]
cube_type = w_gravewall1
[square = 24, 29]
cube_type = g_cloister1
cube_direction = 3
[square = 25, 29]
cube_type = w_arc1_side
cube_direction = 1
[square = 26, 29]
cube_type = w_arc1_side
cube_direction = 3
[object = garbage]
[object = RESPAWN-rat]
direction = 0
target = 6, 20
[square = 27, 29]
cube_type = w_gravewall1
[square = 29, 29]
cube_type = w_gravewall1
[square = 30, 29]
cube_type = w_gravewall1
[square = 31, 29]
cube_type = w_gravewall1
[square = 32, 29]
cube_type = w_gravewall1
[square = 33, 29]
cube_type = w_gravewall1
[square = 34, 29]
cube_type = w_gravewall1
[square = 35, 29]
cube_type = w_timber
[square = 36, 29]
cube_type = w_timber
[square = 37, 29]
cube_type = w_timber_side
cube_direction = 3
[object = RESPAWN-rat]
direction = 0
target = 21, 12
[square = 38, 29]
cube_type = w_gravewall1
[square = 23, 30]
cube_type = w_gravewall1
cube_direction = 3
[square = 24, 30]
cube_type = w_gravewall1
cube_direction = 3
[square = 25, 30]
cube_type = w_gravewall1
cube_direction = 3
[square = 26, 30]
cube_type = w_gravewall1
cube_direction = 3
[square = 27, 30]
cube_type = w_gravewall1
cube_direction = 3
[square = 34, 30]
cube_type = w_gravewall1
[square = 35, 30]
cube_type = w_gravewall1
[square = 36, 30]
cube_type = w_gravewall1
[square = 37, 30]
cube_type = w_gravewall1
[square = 38, 30]
cube_type = w_gravewall1
\\***********************************
[level = GANG_HOUSE]
size = 42, 17
object_items_reseted = 0
[square = 4, 0]
cube_type = wall1
[square = 5, 0]
cube_type = wall1
[square = 6, 0]
cube_type = wall1
[square = 7, 0]
cube_type = wall1
[square = 8, 0]
cube_type = wall1
[square = 14, 0]
cube_type = wall1
cube_direction = 1
[square = 15, 0]
cube_type = wall1
cube_direction = 1
[square = 16, 0]
cube_type = wall1
cube_direction = 1
[square = 17, 0]
cube_type = wall1
cube_direction = 1
[square = 18, 0]
cube_type = wall1
[square = 19, 0]
cube_type = wall1
[square = 20, 0]
cube_type = wall1
[square = 32, 0]
cube_type = wall1
cube_direction = 1
[square = 33, 0]
cube_type = wall1
cube_direction = 1
[square = 34, 0]
cube_type = wall1
cube_direction = 1
[square = 35, 0]
cube_type = wall1
cube_direction = 1
[square = 36, 0]
cube_type = wall1
cube_direction = 1
[square = 37, 0]
cube_type = wall1
cube_direction = 1
[square = 38, 0]
cube_type = wall1
cube_direction = 1
[square = 39, 0]
cube_type = wall1
cube_direction = 1
[square = 40, 0]
cube_type = wall1
cube_direction = 1
[square = 0, 1]
cube_type = wall1
[square = 1, 1]
cube_type = wall1
[square = 2, 1]
cube_type = wall1
[square = 3, 1]
cube_type = wall1
[square = 4, 1]
cube_type = wall1
[square = 5, 1]
cube_type = ground
[object = torch2]
target = 5, 1
[object = torch2]
direction = 0
target = 5, 1
[object = barrel]
direction = 0
target = 5, 1
<object_item = money10>
object_item_count = 27
<object_item = bread>
object_item_count = 0
<object_item = apple>
object_item_count = 0
[square = 6, 1]
cube_type = ground
[enemy = bully]
hp = 2000
[square = 7, 1]
cube_type = ground
[object = door1]
direction = 1
target = 7, 1
[square = 8, 1]
cube_type = wall1
[square = 14, 1]
cube_type = wall1
[square = 15, 1]
cube_type = ground
cube_direction = 1
[square = 16, 1]
cube_type = ground
cube_direction = 1
[square = 17, 1]
cube_type = ground
cube_direction = 1
[object = win_stone]
direction = 0
target = 17, 1
[square = 18, 1]
cube_type = ground
cube_direction = 1
[square = 19, 1]
cube_type = ground
cube_direction = 1
[square = 20, 1]
cube_type = wall1
[square = 32, 1]
cube_type = wall1
cube_direction = 1
[square = 33, 1]
cube_type = ground
cube_direction = 1
[object = torch2]
target = 33, 1
[square = 34, 1]
cube_type = ground
cube_direction = 1
[square = 35, 1]
cube_type = wall1
cube_direction = 1
[square = 36, 1]
cube_type = wall1
cube_direction = 1
[square = 37, 1]
cube_type = ground
cube_direction = 1
[enemy = executioner]
hp = 3000
[square = 38, 1]
cube_type = ground
cube_direction = 1
[object = torch]
direction = 0
target = 38, 1
[square = 39, 1]
cube_type = ground
cube_direction = 1
[object = flag1]
direction = 1
target = 39, 1
[square = 40, 1]
cube_type = wall1
cube_direction = 1
[square = 0, 2]
cube_type = wall1
[square = 1, 2]
cube_type = ground
[object = barrel]
target = 1, 2
<object_item = herbs>
object_item_count = 0
<object_item = apple>
object_item_count = 0
[square = 2, 2]
cube_type = ground
[object = torch]
direction = 0
target = 2, 2
[square = 3, 2]
cube_type = ground
[object = column]
direction = 0
target = 3, 2
[square = 4, 2]
cube_type = wall1
[square = 5, 2]
cube_type = ground
[square = 6, 2]
cube_type = ground
[object = chair]
target = 6, 2
[square = 7, 2]
cube_type = wall1
[square = 8, 2]
cube_type = wall1
[square = 9, 2]
cube_type = wall1
[square = 10, 2]
cube_type = wall1
[square = 14, 2]
cube_type = wall1
[square = 15, 2]
cube_type = ground
[square = 16, 2]
cube_type = wall1
cube_direction = 1
[square = 17, 2]
cube_type = wall1
cube_direction = 1
[square = 18, 2]
cube_type = wall1
cube_direction = 1
[square = 19, 2]
cube_type = ground
[object = down]
target = 9, 3
[square = 20, 2]
cube_type = wall1
[square = 27, 2]
cube_type = wall1
cube_direction = 1
[square = 28, 2]
cube_type = wall1
cube_direction = 1
[square = 29, 2]
cube_type = wall1
cube_direction = 1
[square = 30, 2]
cube_type = wall1
cube_direction = 1
[square = 31, 2]
cube_type = wall1
cube_direction = 1
[square = 32, 2]
cube_type = wall1
cube_direction = 1
[square = 33, 2]
cube_type = ground
cube_direction = 1
[object = torch2]
target = 33, 2
[square = 34, 2]
cube_type = ground
cube_direction = 1
[square = 35, 2]
cube_type = ground
cube_direction = 1
[object = jamb]
target = 35, 2
[object = jamb]
direction = 0
target = 35, 2
[object = house_door_locked]
direction = 1
target = 35, 2
[square = 36, 2]
cube_type = ground
cube_direction = 1
[square = 37, 2]
cube_type = ground
cube_direction = 1
[object = block_enemy]
direction = 0
target = 37, 2
[square = 38, 2]
cube_type = ground
cube_direction = 1
[object = block_enemy]
direction = 0
target = 38, 2
[square = 39, 2]
cube_type = ground
cube_direction = 1
[object = chest3]
direction = 3
target = 39, 2
<object_item = small_revi_potion>
object_item_count = 0
<object_item = small_elixir>
object_item_count = 0
<object_item = lethal_stars>
object_item_count = 40
[object = block_enemy]
direction = 0
target = 39, 2
[square = 40, 2]
cube_type = wall1
cube_direction = 1
[square = 0, 3]
cube_type = wall1
[square = 1, 3]
cube_type = ground
[object = win_stone_exit]
direction = 3
target = 1, 3
[square = 2, 3]
cube_type = ground
[square = 3, 3]
cube_type = ground
[square = 4, 3]
cube_type = ground
[object = house_door]
direction = 1
target = 4, 3
[object = jamb]
direction = 0
target = 4, 3
[object = jamb]
target = 4, 3
[square = 5, 3]
cube_type = ground
[square = 6, 3]
cube_type = wall1
[square = 7, 3]
cube_type = wall1
[square = 8, 3]
cube_type = wall1
[square = 9, 3]
cube_type = ground
[object = up]
direction = 0
target = 19, 1
[object = torch2]
direction = 0
target = 9, 3
[object = torch2]
direction = 3
target = 19, 2
[square = 10, 3]
cube_type = wall1
[square = 11, 3]
cube_type = wall1
[square = 12, 3]
cube_type = wall1
[square = 14, 3]
cube_type = wall1
[square = 15, 3]
cube_type = ground
[square = 16, 3]
cube_type = wall1
[square = 17, 3]
cube_type = wall1
[square = 18, 3]
cube_type = w_books
cube_direction = 2
[square = 19, 3]
cube_type = wall1
cube_direction = 2
[square = 20, 3]
cube_type = w_books
cube_direction = 2
[square = 21, 3]
cube_type = wall1
[square = 22, 3]
cube_type = w_wood
cube_direction = 2
[square = 23, 3]
cube_type = w_wood
cube_direction = 2
[square = 25, 3]
cube_type = wall1
cube_direction = 1
[square = 26, 3]
cube_type = wall1
cube_direction = 1
[square = 27, 3]
cube_type = wall1
cube_direction = 1
[square = 28, 3]
cube_type = ground
cube_direction = 1
[object = block_enemy]
direction = 0
target = 28, 3
[square = 29, 3]
cube_type = ground
cube_direction = 1
[square = 30, 3]
cube_type = ground
cube_direction = 1
[object = torch]
direction = 1
target = 30, 3
[object = block_enemy]
target = 30, 3
[square = 31, 3]
cube_type = wall1
[square = 32, 3]
cube_type = wall1
cube_direction = 1
[square = 33, 3]
cube_type = ground
cube_direction = 1
[object = torch2]
target = 33, 3
[square = 34, 3]
cube_type = ground
cube_direction = 1
[enemy = thug]
hp = 1000
[square = 35, 3]
cube_type = wall1
cube_direction = 1
[square = 36, 3]
cube_type = wall1
cube_direction = 1
[square = 37, 3]
cube_type = ground
cube_direction = 1
[object = mirror1]
target = 37, 3
[square = 38, 3]
cube_type = ground
cube_direction = 1
[object = torch]
target = 38, 3
[square = 39, 3]
cube_type = ground
cube_direction = 1
[object = painting]
direction = 1
target = 39, 3
[square = 40, 3]
cube_type = wall1
cube_direction = 1
[square = 0, 4]
cube_type = wall1
[square = 1, 4]
cube_type = ground
[object = flag1]
target = 1, 4
[square = 2, 4]
cube_type = ground
[object = torch]
target = 2, 4
[square = 3, 4]
cube_type = ground
[object = column]
direction = 0
target = 3, 4
[square = 4, 4]
cube_type = wall1
[square = 5, 4]
cube_type = ground
[square = 6, 4]
cube_type = wall1
[square = 7, 4]
cube_type = ground
[square = 8, 4]
cube_type = ground
[square = 9, 4]
cube_type = ground
[square = 10, 4]
cube_type = ground
[square = 11, 4]
cube_type = ground
[square = 12, 4]
cube_type = wall1
[square = 14, 4]
cube_type = wall1
[square = 15, 4]
cube_type = ground
[object = win_stone]
direction = 3
target = 15, 4
[square = 16, 4]
cube_type = wall1
[square = 17, 4]
cube_type = w_books
cube_direction = 1
[square = 18, 4]
cube_type = ground
[enemy = assassin]
hp = 1000
[square = 19, 4]
cube_type = ground
[object = button]
direction = 0
target = 21, 4
[square = 20, 4]
cube_type = ground
[square = 21, 4]
cube_type = wall1
cube_direction = 1
[square = 22, 4]
cube_type = ground
cube_direction = 1
[square = 23, 4]
cube_type = w_wood
cube_direction = 2
[square = 25, 4]
cube_type = wall1
cube_direction = 1
[square = 26, 4]
cube_type = w_arc1
cube_direction = 1
[object = block_enemy]
direction = 0
target = 26, 4
[square = 27, 4]
cube_type = w_arc4
cube_direction = 3
[enemy = rat_wharf]
hp = 500
[enemy = rat_wharf]
hp = 500
[square = 28, 4]
cube_type = w_arc1
cube_direction = 3
[square = 29, 4]
cube_type = wall1
[square = 30, 4]
cube_type = ground
[square = 31, 4]
cube_type = ground
cube_direction = 1
[object = torch]
direction = 0
target = 31, 4
[object = block_enemy]
target = 31, 4
[object = wallstain1]
direction = 1
target = 31, 4
[object = stain]
target = 31, 4
[enemy = executioner]
hp = 3000
[square = 32, 4]
cube_type = wall1
cube_direction = 1
[square = 33, 4]
cube_type = ground
cube_direction = 1
[object = torch2]
target = 33, 4
[square = 34, 4]
cube_type = ground
cube_direction = 1
[square = 35, 4]
cube_type = wall1
cube_direction = 1
[square = 36, 4]
cube_type = wall1
cube_direction = 1
[square = 37, 4]
cube_type = wall1
cube_direction = 1
[square = 38, 4]
cube_type = wall1
cube_direction = 1
[square = 39, 4]
cube_type = wall1
cube_direction = 1
[square = 40, 4]
cube_type = wall1
cube_direction = 1
[square = 0, 5]
cube_type = wall1
[square = 1, 5]
cube_type = wall1
[square = 2, 5]
cube_type = wall1
[square = 3, 5]
cube_type = wall1
[square = 4, 5]
cube_type = wall1
[square = 5, 5]
cube_type = ground
[object = flag1]
direction = 1
target = 5, 5
[square = 6, 5]
cube_type = wall1
[square = 7, 5]
cube_type = ground
[square = 8, 5]
cube_type = wall1
[square = 9, 5]
cube_type = ground
[object = painting]
direction = 1
target = 9, 5
[object = mirror1]
direction = 3
target = 9, 5
[enemy = thug]
hp = 1000
[enemy = thug]
hp = 1000
[square = 10, 5]
cube_type = wall1
[square = 11, 5]
cube_type = ground
[object = win_stone]
direction = 1
target = 11, 5
[square = 12, 5]
cube_type = wall1
[square = 14, 5]
cube_type = wall1
[square = 15, 5]
cube_type = ground
[square = 16, 5]
cube_type = wall1
[square = 17, 5]
cube_type = wall1
cube_direction = 1
[square = 18, 5]
cube_type = ground
[square = 19, 5]
cube_type = ground
cube_direction = 1
[object = column]
direction = 3
target = 19, 5
[square = 20, 5]
cube_type = ground
[square = 21, 5]
cube_type = w_books
cube_direction = 1
[square = 22, 5]
cube_type = ground
cube_direction = 1
[square = 23, 5]
cube_type = w_wood
cube_direction = 2
[square = 25, 5]
cube_type = wall1
cube_direction = 1
[square = 26, 5]
cube_type = w_arc1
cube_direction = 1
[object = block_enemy]
direction = 0
target = 26, 5
[square = 27, 5]
cube_type = w_arc4
cube_direction = 3
[enemy = rat_wharf]
hp = 500
[enemy = rat_wharf]
hp = 500
[square = 28, 5]
cube_type = w_arc1
cube_direction = 3
[square = 29, 5]
cube_type = wall1
[square = 30, 5]
cube_type = ground
cube_direction = 1
[object = torch]
direction = 3
target = 30, 5
[object = wallstain1]
direction = 3
target = 30, 5
[object = stain]
target = 30, 5
[square = 31, 5]
cube_type = ground
cube_direction = 1
[object = wallstain1]
target = 31, 5
[enemy = executioner]
hp = 3000
[square = 32, 5]
cube_type = wall1
cube_direction = 1
[square = 33, 5]
cube_type = ground
cube_direction = 1
[object = torch2]
target = 33, 5
[square = 34, 5]
cube_type = ground
cube_direction = 1
[square = 35, 5]
cube_type = w_timber
cube_direction = 1
[object = house_door]
direction = 1
target = 35, 5
[object = jamb]
target = 35, 5
[object = jamb]
direction = 0
target = 35, 5
[square = 36, 5]
cube_type = w_timber
cube_direction = 3
[object = flag1]
direction = 0
target = 36, 5
[square = 37, 5]
cube_type = wall1
cube_direction = 1
[square = 38, 5]
cube_type = ground
cube_direction = 1
[object = garbage]
direction = 1
target = 38, 5
[square = 39, 5]
cube_type = ground
cube_direction = 1
[enemy = assassin]
hp = 1000
[square = 40, 5]
cube_type = wall1
cube_direction = 1
[square = 0, 6]
cube_type = wall1
[square = 1, 6]
cube_type = wall1
[square = 2, 6]
cube_type = w_timber
cube_direction = 2
[object = garbage]
direction = 3
target = 2, 6
<object_item = money10>
object_item_count = 5
<object_item = herbs>
object_item_count = 0
<object_item = mushroom>
object_item_count = 0
<object_item = trophy_poison_follicle>
object_item_count = 0
[square = 3, 6]
cube_type = w_timber
cube_direction = 2
[square = 4, 6]
cube_type = wall1
[square = 5, 6]
cube_type = ground
[object = torch]
direction = 3
target = 5, 6
[square = 6, 6]
cube_type = wall1
[square = 7, 6]
cube_type = ground
[square = 8, 6]
cube_type = ground
[square = 9, 6]
cube_type = ground
[square = 10, 6]
cube_type = ground
[square = 11, 6]
cube_type = ground
[square = 12, 6]
cube_type = wall1
[square = 14, 6]
cube_type = wall1
[square = 15, 6]
cube_type = ground
[object = block_enemy]
direction = 0
target = 15, 6
[square = 16, 6]
cube_type = ground
[enemy = bully]
hp = 2000
[enemy = bully]
hp = 2000
[square = 17, 6]
cube_type = ground
[object = house_door_barricade]
direction = 3
target = 17, 6
[square = 18, 6]
cube_type = ground
[square = 19, 6]
cube_type = ground
cube_direction = 1
[square = 20, 6]
cube_type = ground
[square = 21, 6]
cube_type = w_books
cube_direction = 1
[square = 22, 6]
cube_type = ground
cube_direction = 1
[object = flag1]
direction = 1
target = 22, 6
[square = 23, 6]
cube_type = w_wood
cube_direction = 2
[square = 25, 6]
cube_type = wall1
cube_direction = 1
[square = 26, 6]
cube_type = ground
cube_direction = 1
[square = 27, 6]
cube_type = wall1
cube_direction = 1
[square = 28, 6]
cube_type = ground
cube_direction = 1
[object = block_enemy]
direction = 0
target = 28, 6
[square = 29, 6]
cube_type = ground
cube_direction = 1
[square = 30, 6]
cube_type = ground
cube_direction = 1
[object = block_enemy]
target = 30, 6
[square = 31, 6]
cube_type = wall1
cube_direction = 1
[square = 32, 6]
cube_type = wall1
cube_direction = 1
[square = 33, 6]
cube_type = ground
cube_direction = 1
[object = torch2]
target = 33, 6
[enemy = assassin]
hp = 1000
[square = 34, 6]
cube_type = ground
cube_direction = 1
[square = 35, 6]
cube_type = wall1
cube_direction = 1
[square = 36, 6]
cube_type = w_timber
cube_direction = 1
[square = 37, 6]
cube_type = w_timber
cube_direction = 3
[object = house_door]
direction = 1
target = 37, 6
[object = jamb]
target = 37, 6
[object = jamb]
direction = 0
target = 37, 6
[square = 38, 6]
cube_type = ground
cube_direction = 1
[square = 39, 6]
cube_type = ground
cube_direction = 1
[object = chair]
target = 39, 6
[object = torch]
direction = 1
target = 39, 6
[square = 40, 6]
cube_type = wall1
cube_direction = 1
[square = 0, 7]
cube_type = wall1
[square = 1, 7]
cube_type = ground
[object = torch]
direction = 0
target = 1, 7
[item = orkish_brandy]
item_count = 0
[item = orkish_brandy]
item_count = 0
[item = orkish_brandy]
item_count = 0
[square = 2, 7]
cube_type = w_timber
[enemy = assassin]
hp = 1000
[square = 3, 7]
cube_type = w_timber
[square = 4, 7]
cube_type = w_arc1
cube_direction = 1
[object = house_door]
direction = 1
target = 4, 7
[object = jamb]
target = 4, 7
[object = jamb]
direction = 0
target = 4, 7
[square = 5, 7]
cube_type = w_arc1
cube_direction = 3
[object = flag1]
direction = 1
target = 5, 7
[square = 6, 7]
cube_type = wall1
[square = 7, 7]
cube_type = ground
[object = column]
direction = 1
target = 7, 7
[square = 8, 7]
cube_type = ground
[square = 9, 7]
cube_type = ground
[square = 10, 7]
cube_type = ground
[square = 11, 7]
cube_type = ground
[object = column]
direction = 1
target = 11, 7
[square = 12, 7]
cube_type = wall1
[square = 14, 7]
cube_type = wall1
[square = 15, 7]
cube_type = wall1
[square = 16, 7]
cube_type = wall1
[square = 17, 7]
cube_type = wall1
cube_direction = 1
[square = 18, 7]
cube_type = ground
[square = 19, 7]
cube_type = ground
cube_direction = 1
[object = column]
direction = 3
target = 19, 7
[square = 20, 7]
cube_type = ground
[square = 21, 7]
cube_type = w_books
cube_direction = 1
[square = 22, 7]
cube_type = ground
cube_direction = 1
[object = garbage]
target = 22, 7
<object_item = cheese>
object_item_count = 0
<object_item = apple>
object_item_count = 0
[square = 23, 7]
cube_type = w_wood
cube_direction = 2
[square = 25, 7]
cube_type = wall1
cube_direction = 1
[square = 26, 7]
cube_type = ground
cube_direction = 1
[square = 27, 7]
cube_type = wall1
cube_direction = 1
[square = 28, 7]
cube_type = wall1
cube_direction = 1
[square = 29, 7]
cube_type = wall1
cube_direction = 1
[square = 30, 7]
cube_type = wall1
cube_direction = 1
[square = 31, 7]
cube_type = wall1
cube_direction = 1
[square = 32, 7]
cube_type = wall1
cube_direction = 1
[square = 33, 7]
cube_type = wall1
cube_direction = 1
[square = 34, 7]
cube_type = wall1
cube_direction = 1
[square = 35, 7]
cube_type = wall1
cube_direction = 1
[square = 36, 7]
cube_type = ground
cube_direction = 1
[square = 37, 7]
cube_type = wall1
cube_direction = 1
[square = 38, 7]
cube_type = ground
cube_direction = 1
[item = trophy_animal_fur]
item_count = 0
[item = orkish_brandy]
item_count = 0
[square = 39, 7]
cube_type = ground
cube_direction = 1
[item = healing_potion]
item_count = 0
[item = small_stamina_potion]
item_count = 0
[item = orkish_brandy]
item_count = 0
[square = 40, 7]
cube_type = wall1
cube_direction = 1
[square = 0, 8]
cube_type = wall1
[square = 1, 8]
cube_type = ground
[object = barrel]
target = 1, 8
<object_item = money10>
object_item_count = 11
[square = 2, 8]
cube_type = ground
[object = barrel]
target = 2, 8
<object_item = money10>
object_item_count = 29
[object = dirt1]
direction = 3
target = 2, 8
[square = 3, 8]
cube_type = ground
[object = barrel]
target = 3, 8
<object_item = apple>
object_item_count = 0
[square = 4, 8]
cube_type = wall1
[square = 5, 8]
cube_type = ground
[object = torch]
direction = 3
target = 5, 8
[square = 6, 8]
cube_type = wall1
[square = 7, 8]
cube_type = wall1
[square = 8, 8]
cube_type = ground
[object = column]
direction = 1
target = 8, 8
[square = 9, 8]
cube_type = ground
[enemy = executioner]
hp = 3000
[square = 10, 8]
cube_type = ground
[object = column]
direction = 1
target = 10, 8
[square = 11, 8]
cube_type = wall1
[square = 12, 8]
cube_type = wall1
[square = 17, 8]
cube_type = w_books
cube_direction = 1
[square = 18, 8]
cube_type = ground
[enemy = assassin]
hp = 1000
[square = 19, 8]
cube_type = ground
[square = 20, 8]
cube_type = ground
[square = 21, 8]
cube_type = wall1
cube_direction = 1
[square = 22, 8]
cube_type = ground
cube_direction = 1
[object = torch2]
direction = 1
target = 22, 8
[object = torch2]
target = 22, 8
[item = long_sword]
item_count = 0
[item = guard's_helm]
item_count = 0
[item = heavy_belt]
item_count = 0
[square = 23, 8]
cube_type = w_wood
cube_direction = 2
[square = 25, 8]
cube_type = wall1
cube_direction = 1
[square = 26, 8]
cube_type = ground
cube_direction = 1
[square = 27, 8]
cube_type = wall1
cube_direction = 1
[square = 28, 8]
cube_type = wall1
cube_direction = 1
[square = 29, 8]
cube_type = w_arc4
cube_direction = 3
[square = 30, 8]
cube_type = w_arc1
cube_direction = 3
[square = 31, 8]
cube_type = ground
cube_direction = 1
[enemy = rat_wharf]
hp = 500
[square = 32, 8]
cube_type = ground
cube_direction = 1
[object = sign_office]
target = 32, 8
[square = 33, 8]
cube_type = ground
cube_direction = 1
[square = 34, 8]
cube_type = ground
cube_direction = 1
[object = sign_office]
target = 34, 8
[square = 35, 8]
cube_type = ground
cube_direction = 1
[object = house_door]
direction = 1
target = 35, 8
[object = jamb]
target = 35, 8
[object = jamb]
direction = 0
target = 35, 8
[square = 36, 8]
cube_type = ground
cube_direction = 1
[object = block_enemy]
direction = 0
target = 36, 8
[square = 37, 8]
cube_type = wall1
cube_direction = 1
[square = 38, 8]
cube_type = wall1
cube_direction = 1
[square = 39, 8]
cube_type = wall1
cube_direction = 1
[square = 40, 8]
cube_type = wall1
cube_direction = 1
[square = 0, 9]
cube_type = wall1
[square = 1, 9]
cube_type = ground
[object = barrel]
target = 1, 9
<object_item = orkish_brandy>
object_item_count = 0
[square = 2, 9]
cube_type = ground
[object = barrel]
target = 2, 9
<object_item = apple>
object_item_count = 0
[square = 3, 9]
cube_type = ground
[object = barrel]
target = 3, 9
<object_item = cheese>
object_item_count = 0
[square = 4, 9]
cube_type = wall1
[square = 5, 9]
cube_type = ground
[square = 6, 9]
cube_type = ground
[square = 7, 9]
cube_type = wall1
[square = 8, 9]
cube_type = wall1
[square = 9, 9]
cube_type = ground
[object = house_door]
target = 9, 9
[object = jamb]
direction = 3
target = 9, 9
[object = jamb]
direction = 1
target = 9, 9
[square = 10, 9]
cube_type = wall1
[square = 11, 9]
cube_type = wall1
[square = 17, 9]
cube_type = wall1
[square = 18, 9]
cube_type = wall1
[square = 19, 9]
cube_type = ground
cube_direction = 2
[object = house_door]
direction = 0
target = 19, 9
[object = jamb]
direction = 1
target = 19, 9
[object = jamb]
direction = 3
target = 19, 9
[square = 20, 9]
cube_type = wall1
[square = 21, 9]
cube_type = wall1
[square = 22, 9]
cube_type = w_wood
cube_direction = 2
[square = 23, 9]
cube_type = w_wood
cube_direction = 2
[square = 25, 9]
cube_type = wall1
cube_direction = 1
[square = 26, 9]
cube_type = ground
cube_direction = 1
[enemy = rat_wharf]
hp = 500
[square = 27, 9]
cube_type = ground
cube_direction = 1
[square = 28, 9]
cube_type = ground
cube_direction = 1
[square = 29, 9]
cube_type = w_arc1
[square = 30, 9]
cube_type = wall1
cube_direction = 1
[square = 31, 9]
cube_type = wall1
cube_direction = 1
[square = 32, 9]
cube_type = wall1
cube_direction = 1
[square = 33, 9]
cube_type = ground
cube_direction = 1
[object = house_door]
target = 33, 9
[object = jamb]
direction = 1
target = 33, 9
[object = jamb]
direction = 3
target = 33, 9
[square = 34, 9]
cube_type = wall1
cube_direction = 1
[square = 35, 9]
cube_type = wall1
cube_direction = 1
[square = 36, 9]
cube_type = ground
cube_direction = 1
[square = 37, 9]
cube_type = wall1
cube_direction = 1
[square = 38, 9]
cube_type = ground
cube_direction = 1
[object = chair]
direction = 0
target = 38, 9
[square = 39, 9]
cube_type = ground
cube_direction = 1
[object = torch2]
direction = 0
target = 39, 9
[square = 40, 9]
cube_type = wall1
cube_direction = 1
[square = 0, 10]
cube_type = wall1
[square = 1, 10]
cube_type = wall1
[square = 2, 10]
cube_type = wall1
[square = 3, 10]
cube_type = wall1
[square = 4, 10]
cube_type = wall1
[square = 5, 10]
cube_type = wall1
[square = 6, 10]
cube_type = ground
[object = house_door]
direction = 0
target = 6, 10
[object = jamb]
direction = 1
target = 6, 10
[object = jamb]
direction = 3
target = 6, 10
[square = 7, 10]
cube_type = wall1
[square = 8, 10]
cube_type = ground
[square = 9, 10]
cube_type = ground
[object = block_enemy]
direction = 0
target = 9, 10
[square = 10, 10]
cube_type = ground
[square = 11, 10]
cube_type = wall1
[square = 12, 10]
cube_type = wall1
[square = 13, 10]
cube_type = wall1
[square = 14, 10]
cube_type = wall1
[square = 16, 10]
cube_type = w_wood
cube_direction = 2
[square = 17, 10]
cube_type = w_wood
cube_direction = 2
[square = 18, 10]
cube_type = w_wood
cube_direction = 2
[square = 19, 10]
cube_type = ground
cube_direction = 2
[square = 20, 10]
cube_type = w_wood
cube_direction = 2
[square = 25, 10]
cube_type = wall1
cube_direction = 1
[square = 26, 10]
cube_type = wall1
cube_direction = 1
[square = 27, 10]
cube_type = wall1
cube_direction = 1
[square = 28, 10]
cube_type = wall1
cube_direction = 1
[square = 29, 10]
cube_type = ground
cube_direction = 2
[object = house_door]
target = 29, 10
[object = jamb]
direction = 1
target = 29, 10
[object = jamb]
direction = 3
target = 29, 10
[square = 30, 10]
cube_type = wall1
cube_direction = 1
[square = 31, 10]
cube_type = wall1
cube_direction = 1
[square = 32, 10]
cube_type = ground
cube_direction = 1
[object = stain]
direction = 0
target = 32, 10
[square = 33, 10]
cube_type = ground
cube_direction = 1
[object = block_enemy]
direction = 0
target = 33, 10
[square = 34, 10]
cube_type = ground
cube_direction = 1
[object = dirt1]
direction = 1
target = 34, 10
[square = 35, 10]
cube_type = wall1
cube_direction = 1
[square = 36, 10]
cube_type = w_timber
cube_direction = 1
[square = 37, 10]
cube_type = w_timber
cube_direction = 3
[object = house_door]
direction = 1
target = 37, 10
[object = jamb]
target = 37, 10
[object = jamb]
direction = 0
target = 37, 10
[square = 38, 10]
cube_type = ground
cube_direction = 1
[square = 39, 10]
cube_type = ground
cube_direction = 1
[object = table]
direction = 1
target = 39, 10
[object = chair]
direction = 0
target = 39, 10
[object = bread_on_table]
target = 39, 10
[square = 40, 10]
cube_type = wall1
cube_direction = 1
[square = 0, 11]
cube_type = w_books
cube_direction = 1
[square = 1, 11]
cube_type = ground
[object = flag1]
target = 1, 11
[square = 2, 11]
cube_type = ground
[square = 3, 11]
cube_type = ground
[square = 4, 11]
cube_type = ground
[square = 5, 11]
cube_type = ground
[square = 6, 11]
cube_type = ground
[square = 7, 11]
cube_type = ground
[square = 8, 11]
cube_type = ground
[square = 9, 11]
cube_type = wall1
[square = 10, 11]
cube_type = ground
[square = 11, 11]
cube_type = ground
[square = 12, 11]
cube_type = ground
[square = 13, 11]
cube_type = ground
[object = down]
direction = 1
target = 35, 15
[square = 14, 11]
cube_type = wall1
[square = 16, 11]
cube_type = w_wood
cube_direction = 2
[square = 17, 11]
cube_type = ground
cube_direction = 2
[enemy = thug]
hp = 1000
[enemy = assassin]
hp = 1000
[square = 18, 11]
cube_type = ground
cube_direction = 2
[square = 19, 11]
cube_type = ground
cube_direction = 2
[object = block_enemy]
direction = 0
target = 19, 11
[square = 20, 11]
cube_type = w_wood
cube_direction = 2
[square = 22, 11]
cube_type = wall1
cube_direction = 1
[square = 23, 11]
cube_type = wall1
cube_direction = 1
[square = 24, 11]
cube_type = wall1
cube_direction = 1
[square = 25, 11]
cube_type = wall1
cube_direction = 1
[square = 26, 11]
cube_type = wall1
cube_direction = 1
[square = 27, 11]
cube_type = wall1
cube_direction = 1
[square = 28, 11]
cube_type = ground
cube_direction = 1
[object = chest3]
target = 28, 11
<object_item = small_elixir>
object_item_count = 0
<object_item = healing_potion>
object_item_count = 0
<object_item = poisoned_throwing_knives>
object_item_count = 20
<object_item = ring_of_observer>
object_item_count = 0
<object_item = cloak>
object_item_count = 0
[square = 29, 11]
cube_type = w_arc1
cube_direction = 1
[square = 30, 11]
cube_type = w_arc1
cube_direction = 3
[object = torch]
direction = 1
target = 30, 11
[enemy = thug]
hp = 1000
[enemy = thug]
hp = 1000
[square = 31, 11]
cube_type = wall1
cube_direction = 1
[square = 32, 11]
cube_type = ground
cube_direction = 1
[object = wallstain1]
target = 32, 11
[object = wallstain1]
direction = 3
target = 32, 11
[object = stain]
direction = 3
target = 32, 11
[item = remains]
item_count = 0
[square = 33, 11]
cube_type = ground
cube_direction = 1
[object = wallstain1]
target = 33, 11
[enemy = executioner]
hp = 3000
[square = 34, 11]
cube_type = ground
cube_direction = 1
[object = barrel]
direction = 1
target = 34, 11
<object_item = trophy_horn>
object_item_count = 0
<object_item = small_healing_potion>
object_item_count = 0
[square = 35, 11]
cube_type = wall1
cube_direction = 1
[square = 36, 11]
cube_type = wall1
cube_direction = 1
[square = 37, 11]
cube_type = wall1
cube_direction = 1
[square = 38, 11]
cube_type = ground
cube_direction = 1
[item = chicken_leg]
item_count = 0
[item = chicken_leg]
item_count = 0
[item = chicken_leg]
item_count = 0
[square = 39, 11]
cube_type = ground
cube_direction = 1
[object = torch2]
direction = 1
target = 39, 11
[enemy = thug]
hp = 1000
[square = 40, 11]
cube_type = wall1
cube_direction = 1
[square = 0, 12]
cube_type = wall1
[square = 1, 12]
cube_type = wall1
[square = 2, 12]
cube_type = wall1
[square = 3, 12]
cube_type = ground
[object = house_door]
direction = 0
target = 3, 12
[object = jamb]
direction = 3
target = 3, 12
[object = jamb]
direction = 1
target = 3, 12
[square = 4, 12]
cube_type = wall1
[square = 5, 12]
cube_type = wall1
[square = 6, 12]
cube_type = wall1
[square = 7, 12]
cube_type = ground
[object = jamb]
direction = 3
target = 7, 12
[object = jamb]
direction = 1
target = 7, 12
[object = house_door_locked]
target = 7, 12
[square = 8, 12]
cube_type = wall1
[square = 9, 12]
cube_type = wall1
[square = 10, 12]
cube_type = wall1
[square = 11, 12]
cube_type = wall1
[square = 12, 12]
cube_type = wall1
[square = 13, 12]
cube_type = wall1
[square = 14, 12]
cube_type = wall1
[square = 16, 12]
cube_type = w_wood
cube_direction = 2
[square = 17, 12]
cube_type = ground
cube_direction = 2
[object = painting]
direction = 3
target = 17, 12
[square = 18, 12]
cube_type = w_wood
cube_direction = 2
[square = 19, 12]
cube_type = w_wood
cube_direction = 1
[square = 20, 12]
cube_type = w_wood
cube_direction = 2
[square = 22, 12]
cube_type = wall1
cube_direction = 1
[square = 23, 12]
cube_type = ground
cube_direction = 1
[object = barrel]
direction = 0
target = 23, 12
<object_item = apple>
object_item_count = 0
[square = 24, 12]
cube_type = w_timber
cube_direction = 1
[object = flag1]
direction = 0
target = 24, 12
[square = 25, 12]
cube_type = w_timber
cube_direction = 3
[object = garbage]
direction = 0
target = 25, 12
[square = 26, 12]
cube_type = wall1
cube_direction = 1
[square = 27, 12]
cube_type = wall1
cube_direction = 1
[square = 28, 12]
cube_type = ground
cube_direction = 1
[object = painting]
direction = 3
target = 28, 12
[enemy = thug]
hp = 1000
[square = 29, 12]
cube_type = w_arc1
cube_direction = 1
[square = 30, 12]
cube_type = w_arc1
cube_direction = 3
[object = barrel]
target = 30, 12
<object_item = money10>
object_item_count = 23
<object_item = apple>
object_item_count = 0
[square = 31, 12]
cube_type = wall1
cube_direction = 1
[square = 32, 12]
cube_type = wall1
cube_direction = 1
[square = 33, 12]
cube_type = wall1
cube_direction = 1
[square = 34, 12]
cube_type = wall1
cube_direction = 1
[square = 35, 12]
cube_type = wall1
cube_direction = 1
[square = 36, 12]
cube_type = wall1
cube_direction = 1
[square = 37, 12]
cube_type = wall1
cube_direction = 1
[square = 38, 12]
cube_type = wall1
cube_direction = 1
[square = 39, 12]
cube_type = wall1
cube_direction = 1
[square = 40, 12]
cube_type = wall1
cube_direction = 1
[square = 1, 13]
cube_type = wall1
[square = 2, 13]
cube_type = ground
[object = painting]
direction = 3
target = 2, 13
[square = 3, 13]
cube_type = ground
[square = 4, 13]
cube_type = ground
[object = torch2]
direction = 0
target = 4, 13
[square = 5, 13]
cube_type = wall1
[square = 6, 13]
cube_type = ground
[object = table]
direction = 0
target = 6, 13
[object = chair]
direction = 1
target = 6, 13
[object = chair]
direction = 3
target = 6, 13
[object = chair]
target = 6, 13
[square = 7, 13]
cube_type = ground
[square = 8, 13]
cube_type = ground
[object = column]
direction = 1
target = 8, 13
[square = 9, 13]
cube_type = wall1
[square = 10, 13]
cube_type = ground
[object = column]
direction = 1
target = 10, 13
[square = 11, 13]
cube_type = ground
[object = chest1]
target = 11, 13
<object_item = money320>
object_item_count = 209
[object = dirt1]
direction = 0
target = 11, 13
[square = 12, 13]
cube_type = ground
[object = column]
direction = 1
target = 12, 13
[square = 13, 13]
cube_type = wall1
[square = 16, 13]
cube_type = w_wood
cube_direction = 2
[square = 17, 13]
cube_type = ground
cube_direction = 2
[object = gang_end]
direction = 0
target = 17, 13
[object = flag1]
direction = 1
target = 17, 13
[square = 18, 13]
cube_type = w_wood
cube_direction = 2
[square = 19, 13]
cube_type = w_wood
cube_direction = 1
[square = 20, 13]
cube_type = w_wood
cube_direction = 1
[square = 22, 13]
cube_type = wall1
cube_direction = 1
[square = 23, 13]
cube_type = ground
cube_direction = 1
[square = 24, 13]
cube_type = w_timber
cube_direction = 1
[square = 25, 13]
cube_type = w_timber
cube_direction = 3
[square = 26, 13]
cube_type = ground
cube_direction = 1
[object = jamb]
target = 26, 13
[object = jamb]
direction = 0
target = 26, 13
[object = house_door_locked]
direction = 1
target = 26, 13
[square = 27, 13]
cube_type = ground
cube_direction = 1
[object = jamb]
target = 27, 13
[object = jamb]
direction = 0
target = 27, 13
[object = torch2]
direction = 1
target = 27, 13
[object = house_door_locked]
direction = 1
target = 27, 13
[square = 28, 13]
cube_type = ground
cube_direction = 1
[enemy = thug]
hp = 1000
[square = 29, 13]
cube_type = w_arc1
cube_direction = 1
[square = 30, 13]
cube_type = w_arc1
cube_direction = 3
[object = torch]
direction = 1
target = 30, 13
[square = 31, 13]
cube_type = wall1
cube_direction = 1
[square = 32, 13]
cube_type = wall1
cube_direction = 1
[square = 33, 13]
cube_type = ground
cube_direction = 1
[enemy = bully]
hp = 2000
[square = 34, 13]
cube_type = ground
cube_direction = 1
[object = dirt1]
direction = 3
target = 34, 13
[square = 35, 13]
cube_type = ground
cube_direction = 1
[square = 36, 13]
cube_type = ground
cube_direction = 1
[square = 37, 13]
cube_type = wall1
cube_direction = 1
[square = 1, 14]
cube_type = wall1
[square = 2, 14]
cube_type = ground
[object = mirror1]
direction = 3
target = 2, 14
[enemy = thug]
hp = 1000
[square = 3, 14]
cube_type = ground
[square = 4, 14]
cube_type = ground
[enemy = thug]
hp = 1000
[square = 5, 14]
cube_type = wall1
[square = 6, 14]
cube_type = ground
[object = table]
direction = 0
target = 6, 14
[object = chair]
direction = 0
target = 6, 14
[object = cheese_on_table]
target = 6, 14
[square = 7, 14]
cube_type = ground
[square = 8, 14]
cube_type = ground
[square = 9, 14]
cube_type = wall1
[square = 10, 14]
cube_type = ground
[enemy = rat_wharf]
hp = 500
[square = 11, 14]
cube_type = ground
[enemy = rat_wharf]
hp = 500
[square = 12, 14]
cube_type = ground
[object = chest2]
direction = 3
target = 12, 14
<object_item = small_stamina_potion>
object_item_count = 0
<object_item = small_elixir>
object_item_count = 0
<object_item = greater_healing_potion>
object_item_count = 0
<object_item = poisoned_darts>
object_item_count = 35
<object_item = forest_heart>
object_item_count = 0
<object_item = veteran_cleaver>
object_item_count = 0
<object_item = templar_shield>
object_item_count = 0
<object_item = hunter's_cloak>
object_item_count = 0
[object = flag1]
direction = 1
target = 12, 14
[square = 13, 14]
cube_type = wall1
[square = 16, 14]
cube_type = w_wood
cube_direction = 2
[square = 17, 14]
cube_type = w_timber
cube_direction = 1
[object = torch]
direction = 3
target = 17, 14
[square = 18, 14]
cube_type = w_timber
cube_direction = 3
[square = 19, 14]
cube_type = ground
cube_direction = 1
[object = table]
target = 19, 14
[object = chair]
target = 19, 14
[object = chair]
direction = 1
target = 19, 14
[object = cheese_on_table]
target = 19, 14
[square = 20, 14]
cube_type = w_wood
cube_direction = 1
[square = 22, 14]
cube_type = wall1
cube_direction = 1
[square = 23, 14]
cube_type = ground
cube_direction = 1
[item = keg]
item_count = 0
[square = 24, 14]
cube_type = w_timber
cube_direction = 1
[square = 25, 14]
cube_type = w_timber
cube_direction = 3
[square = 26, 14]
cube_type = wall1
cube_direction = 1
[square = 27, 14]
cube_type = wall1
cube_direction = 1
[square = 28, 14]
cube_type = wall1
cube_direction = 1
[square = 29, 14]
cube_type = ground
cube_direction = 1
[object = house_door]
target = 29, 14
[object = jamb]
direction = 1
target = 29, 14
[object = jamb]
direction = 3
target = 29, 14
[square = 30, 14]
cube_type = wall1
cube_direction = 1
[square = 31, 14]
cube_type = wall1
cube_direction = 1
[square = 32, 14]
cube_type = wall1
cube_direction = 1
[square = 33, 14]
cube_type = ground
cube_direction = 1
[square = 34, 14]
cube_type = wall1
cube_direction = 1
[square = 35, 14]
cube_type = wall1
cube_direction = 1
[square = 36, 14]
cube_type = ground
cube_direction = 1
[object = torch]
direction = 3
target = 36, 14
[square = 37, 14]
cube_type = wall1
cube_direction = 1
[square = 1, 15]
cube_type = wall1
[square = 2, 15]
cube_type = w_books
[square = 3, 15]
cube_type = w_books
[square = 4, 15]
cube_type = ground
[object = table]
target = 4, 15
[object = chair]
target = 4, 15
[object = chair]
direction = 3
target = 4, 15
[object = torch2]
direction = 1
target = 4, 15
[square = 5, 15]
cube_type = wall1
[square = 6, 15]
cube_type = ground
[object = torch]
target = 6, 15
[square = 7, 15]
cube_type = ground
[enemy = rat_wharf]
hp = 500
[square = 8, 15]
cube_type = ground
[object = torch]
target = 8, 15
[object = button]
direction = 1
target = 9, 14
[square = 9, 15]
cube_type = wall1
[square = 10, 15]
cube_type = ground
[object = column]
direction = 1
target = 10, 15
[square = 11, 15]
cube_type = ground
[object = chest3]
direction = 0
target = 11, 15
<object_item = small_stamina_potion>
object_item_count = 0
<object_item = healing_potion>
object_item_count = 0
<object_item = poisoned_throwing_knives>
object_item_count = 20
<object_item = excelent_long_sword>
object_item_count = 0
<object_item = winter_cloak>
object_item_count = 0
[object = painting]
target = 11, 15
[square = 12, 15]
cube_type = ground
[object = column]
direction = 1
target = 12, 15
[square = 13, 15]
cube_type = wall1
[square = 16, 15]
cube_type = w_wood
cube_direction = 2
[square = 17, 15]
cube_type = w_timber
cube_direction = 1
[square = 18, 15]
cube_type = w_timber
cube_direction = 3
[square = 19, 15]
cube_type = ground
cube_direction = 1
[object = chair]
target = 19, 15
[object = torch2]
direction = 0
target = 19, 15
[square = 20, 15]
cube_type = w_wood
cube_direction = 1
[square = 22, 15]
cube_type = wall1
cube_direction = 1
[square = 23, 15]
cube_type = wall1
cube_direction = 1
[square = 24, 15]
cube_type = wall1
cube_direction = 1
[square = 25, 15]
cube_type = wall1
cube_direction = 1
[square = 26, 15]
cube_type = wall1
cube_direction = 1
[square = 27, 15]
cube_type = ground
cube_direction = 1
[object = torch2]
direction = 3
target = 27, 15
[object = torch2]
target = 27, 15
[object = barrel]
target = 27, 15
<object_item = cheese>
object_item_count = 0
<object_item = small_stamina_potion>
object_item_count = 0
[square = 28, 15]
cube_type = ground
cube_direction = 1
[object = flag1]
target = 28, 15
[square = 29, 15]
cube_type = ground
cube_direction = 1
[square = 30, 15]
cube_type = ground
cube_direction = 1
[square = 31, 15]
cube_type = ground
cube_direction = 1
[square = 32, 15]
cube_type = ground
cube_direction = 1
[object = flag1]
target = 32, 15
[square = 33, 15]
cube_type = ground
cube_direction = 1
[square = 34, 15]
cube_type = wall1
cube_direction = 1
[square = 35, 15]
cube_type = ground
cube_direction = 1
[object = up]
direction = 3
target = 13, 11
[square = 36, 15]
cube_type = ground
cube_direction = 1
[square = 37, 15]
cube_type = wall1
cube_direction = 1
[square = 1, 16]
cube_type = wall1
[square = 2, 16]
cube_type = wall1
[square = 3, 16]
cube_type = wall1
[square = 4, 16]
cube_type = wall1
[square = 5, 16]
cube_type = wall1
[square = 6, 16]
cube_type = wall1
[square = 7, 16]
cube_type = w_books
[square = 8, 16]
cube_type = wall1
[square = 9, 16]
cube_type = wall1
[square = 10, 16]
cube_type = wall1
[square = 11, 16]
cube_type = wall1
[square = 12, 16]
cube_type = wall1
[square = 13, 16]
cube_type = wall1
[square = 16, 16]
cube_type = w_wood
cube_direction = 2
[square = 17, 16]
cube_type = w_wood
cube_direction = 2
[square = 18, 16]
cube_type = w_wood
cube_direction = 2
[square = 19, 16]
cube_type = w_wood
cube_direction = 2
[square = 20, 16]
cube_type = w_wood
cube_direction = 1
[square = 26, 16]
cube_type = wall1
cube_direction = 1
[square = 27, 16]
cube_type = wall1
cube_direction = 1
[square = 28, 16]
cube_type = wall1
cube_direction = 1
[square = 29, 16]
cube_type = wall1
cube_direction = 1
[square = 30, 16]
cube_type = wall1
cube_direction = 1
[square = 31, 16]
cube_type = wall1
cube_direction = 1
[square = 32, 16]
cube_type = wall1
cube_direction = 1
[square = 33, 16]
cube_type = wall1
cube_direction = 1
[square = 34, 16]
cube_type = wall1
cube_direction = 1
[square = 35, 16]
cube_type = wall1
cube_direction = 1
[square = 36, 16]
cube_type = wall1
cube_direction = 1
[square = 37, 16]
cube_type = wall1
cube_direction = 1
\\***********************************
[level = HOH_TOP]
size = 23, 20
object_items_reseted = 0
[square = 2, 0]
cube_type = wall1
[square = 3, 0]
cube_type = wall1
[square = 4, 0]
cube_type = wall1
[square = 5, 0]
cube_type = wall1
[square = 6, 0]
cube_type = wall1
[square = 7, 0]
cube_type = wall1
[square = 8, 0]
cube_type = wall1
[square = 9, 0]
cube_type = wall1
[square = 10, 0]
cube_type = wall1
[square = 11, 0]
cube_type = wall1
[square = 12, 0]
cube_type = wall1
[square = 13, 0]
cube_type = wall1
[square = 14, 0]
cube_type = wall1
[square = 15, 0]
cube_type = wall1
[square = 16, 0]
cube_type = wall1
[square = 17, 0]
cube_type = wall1
[square = 18, 0]
cube_type = wall1
[square = 19, 0]
cube_type = wall1
[square = 20, 0]
cube_type = wall1
[square = 21, 0]
cube_type = wall1
[square = 22, 0]
cube_type = wall1
[square = 2, 1]
cube_type = wall1
[square = 3, 1]
cube_type = ground
[item = small_healing_potion]
item_count = 0
[item = small_healing_potion]
item_count = 0
[item = revive_potion]
item_count = 0
[item = medicine]
item_count = 0
[item = greater_stamina_potion]
item_count = 0
[enemy = fuzzy_spider]
hp = 400
[square = 4, 1]
cube_type = ground
[object = win_stone]
direction = 0
target = 4, 1
[enemy = fuzzy_spider]
hp = 400
[enemy = fuzzy_spider]
hp = 400
[square = 5, 1]
cube_type = ground
[enemy = fuzzy_spider]
hp = 400
[square = 6, 1]
cube_type = ground
[object = house_door]
direction = 3
target = 6, 1
[object = jamb]
target = 6, 1
[object = jamb]
direction = 0
target = 6, 1
[square = 7, 1]
cube_type = ground
[square = 8, 1]
cube_type = ground
[square = 9, 1]
cube_type = ground
[square = 10, 1]
cube_type = ground
[object = web1]
target = 10, 1
[square = 11, 1]
cube_type = ground
[object = painting]
direction = 0
target = 11, 1
[square = 12, 1]
cube_type = ground
[item = long_sword]
item_count = 0
[item = remains]
item_count = 0
[item = bread]
item_count = 0
[square = 13, 1]
cube_type = ground
[object = web_blocker]
direction = 3
target = 13, 1
[square = 14, 1]
cube_type = ground
[object = web1]
target = 14, 1
[enemy = green_death]
hp = 400
[square = 15, 1]
cube_type = ground
[object = web_blocker]
direction = 3
target = 15, 1
[object = web1]
target = 15, 1
[object = web1]
direction = 0
target = 15, 1
[square = 16, 1]
cube_type = ground
[object = web_blocker]
direction = 3
target = 16, 1
[object = web1]
target = 16, 1
[object = web1]
direction = 0
target = 16, 1
[square = 17, 1]
cube_type = ground
[enemy = green_death]
hp = 400
[square = 18, 1]
cube_type = ground
[object = house_door]
direction = 3
target = 18, 1
[object = jamb]
target = 18, 1
[object = jamb]
direction = 0
target = 18, 1
[square = 19, 1]
cube_type = ground
[object = web1]
direction = 0
target = 19, 1
[enemy = fire_arachnid]
hp = 800
[square = 20, 1]
cube_type = ground
[object = barrel]
direction = 3
target = 20, 1
<object_item = herbs>
object_item_count = 0
<object_item = mushroom>
object_item_count = 0
[square = 21, 1]
cube_type = ground
[object = barrel]
direction = 3
target = 21, 1
<object_item = apple>
object_item_count = 0
[square = 22, 1]
cube_type = wall1
[square = 2, 2]
cube_type = wall1
[square = 3, 2]
cube_type = ground
[object = win_stone]
direction = 3
target = 3, 2
[enemy = fuzzy_spider]
hp = 400
[enemy = fuzzy_spider]
hp = 400
[square = 4, 2]
cube_type = ground
[enemy = fuzzy_spider]
hp = 400
[enemy = fuzzy_spider]
hp = 400
[square = 5, 2]
cube_type = ground
[object = column]
direction = 0
target = 5, 2
[square = 6, 2]
cube_type = wall1
[square = 7, 2]
cube_type = wall1
[square = 8, 2]
cube_type = wall1
[square = 9, 2]
cube_type = wall1
[square = 10, 2]
cube_type = wall1
[square = 11, 2]
cube_type = wall1
[square = 12, 2]
cube_type = wall1
[square = 13, 2]
cube_type = wall1
[square = 14, 2]
cube_type = wall1
[square = 15, 2]
cube_type = wall1
[square = 16, 2]
cube_type = wall1
[square = 17, 2]
cube_type = wall1
[square = 18, 2]
cube_type = wall1
[square = 19, 2]
cube_type = ground
[object = column]
direction = 0
target = 19, 2
[square = 20, 2]
cube_type = ground
[enemy = fire_arachnid]
hp = 800
[square = 21, 2]
cube_type = ground
[item = greater_stamina_potion]
item_count = 0
[item = greater_stamina_potion]
item_count = 0
[item = greater_stamina_potion]
item_count = 0
[item = greater_stamina_potion]
item_count = 0
[item = greater_healing_potion]
item_count = 0
[item = greater_healing_potion]
item_count = 0
[item = herbs]
item_count = 0
[item = herbs]
item_count = 0
[item = herbs]
item_count = 0
[item = herbs]
item_count = 0
[enemy = fire_arachnid]
hp = 800
[square = 22, 2]
cube_type = wall1
[square = 2, 3]
cube_type = wall1
[square = 3, 3]
cube_type = ground
[enemy = fuzzy_spider]
hp = 400
[square = 4, 3]
cube_type = ground
[object = column]
direction = 0
target = 4, 3
[square = 5, 3]
cube_type = wall1
[square = 6, 3]
cube_type = w_black
[square = 7, 3]
cube_type = w_black
[square = 8, 3]
cube_type = w_black
[square = 9, 3]
cube_type = w_black
[square = 10, 3]
cube_type = w_black
[square = 11, 3]
cube_type = w_black
[square = 12, 3]
cube_type = w_black
[square = 13, 3]
cube_type = w_black
[square = 14, 3]
cube_type = w_black
[square = 15, 3]
cube_type = w_black
[square = 16, 3]
cube_type = w_black
[square = 17, 3]
cube_type = w_black
[square = 18, 3]
cube_type = w_black
[square = 19, 3]
cube_type = wall1
[square = 20, 3]
cube_type = ground
[object = column]
direction = 0
target = 20, 3
[square = 21, 3]
cube_type = ground
[enemy = fire_arachnid]
hp = 800
[square = 22, 3]
cube_type = wall1
[square = 2, 4]
cube_type = wall1
[square = 3, 4]
cube_type = ground
[object = house_door]
target = 3, 4
[object = jamb]
direction = 3
target = 3, 4
[object = jamb]
direction = 1
target = 3, 4
[square = 4, 4]
cube_type = wall1
[square = 5, 4]
cube_type = w_black
[square = 6, 4]
cube_type = g_black
[object = torch_inv2]
direction = 3
target = 5, 3
[object = ceiling]
target = 6, 4
[square = 7, 4]
cube_type = g_black
[object = ceiling]
target = 7, 4
[enemy = wraith_eyes]
hp = 999
[enemy = wraith_eyes]
hp = 999
[square = 8, 4]
cube_type = g_black
[object = ceiling]
target = 8, 4
[square = 9, 4]
cube_type = w_black
[square = 10, 4]
cube_type = w_black
[square = 11, 4]
cube_type = g_black
[object = torch_inv3]
direction = 3
target = 10, 3
[object = ceiling]
target = 11, 4
[square = 12, 4]
cube_type = g_black
[object = ceiling]
target = 12, 4
[enemy = wraith_eyes]
hp = 999
[enemy = wraith_eyes]
hp = 999
[square = 13, 4]
cube_type = g_black
[object = ceiling]
target = 13, 4
[square = 14, 4]
cube_type = g_black
[object = ceiling]
target = 14, 4
[square = 15, 4]
cube_type = g_black
[object = torch_inv4]
direction = 0
target = 13, 3
[object = ceiling]
target = 15, 4
[object = ceiling]
target = 15, 4
[square = 16, 4]
cube_type = w_black
[square = 17, 4]
cube_type = w_black
[square = 18, 4]
cube_type = g_black
[object = torch_inv7]
direction = 0
target = 17, 3
[object = ceiling]
target = 18, 4
[square = 19, 4]
cube_type = w_black
[square = 20, 4]
cube_type = wall1
[square = 21, 4]
cube_type = ground
[object = house_door]
target = 21, 4
[object = jamb]
direction = 3
target = 21, 4
[object = jamb]
direction = 1
target = 21, 4
[square = 22, 4]
cube_type = wall1
[square = 2, 5]
cube_type = wall1
[square = 3, 5]
cube_type = ground
[square = 4, 5]
cube_type = wall1
[square = 5, 5]
cube_type = w_black
[square = 6, 5]
cube_type = g_black
[object = ceiling]
target = 6, 5
[square = 7, 5]
cube_type = g_black
[object = ceiling]
target = 7, 5
[square = 8, 5]
cube_type = g_black
[object = ceiling]
target = 8, 5
[square = 9, 5]
cube_type = g_black
[object = ceiling]
target = 9, 5
[square = 10, 5]
cube_type = g_black
[object = ceiling]
target = 10, 5
[square = 11, 5]
cube_type = g_black
[object = ceiling]
target = 11, 5
[square = 12, 5]
cube_type = g_black
[object = block_all]
direction = 0
target = 12, 5
[object = ceiling]
target = 12, 5
[square = 13, 5]
cube_type = g_black
[object = ceiling]
target = 13, 5
[square = 14, 5]
cube_type = g_black
[object = block_all]
direction = 0
target = 14, 5
[object = ceiling]
target = 14, 5
[square = 15, 5]
cube_type = g_black
[object = ceiling]
target = 15, 5
[square = 16, 5]
cube_type = g_black
[object = ceiling]
target = 16, 5
[square = 17, 5]
cube_type = g_black
[object = ceiling]
target = 17, 5
[square = 18, 5]
cube_type = g_black
[object = ceiling]
target = 18, 5
[square = 19, 5]
cube_type = w_black
[square = 20, 5]
cube_type = wall1
[square = 21, 5]
cube_type = ground
[enemy = fuzzy_spider]
hp = 400
[square = 22, 5]
cube_type = wall1
[square = 2, 6]
cube_type = wall1
[square = 3, 6]
cube_type = ground
[square = 4, 6]
cube_type = wall1
[square = 5, 6]
cube_type = w_black
[square = 6, 6]
cube_type = g_black
[object = ceiling]
target = 6, 6
[square = 7, 6]
cube_type = g_black
[object = ceiling]
target = 7, 6
[square = 8, 6]
cube_type = g_black
[object = ceiling]
target = 8, 6
[square = 9, 6]
cube_type = w_black
[square = 10, 6]
cube_type = w_black
[square = 11, 6]
cube_type = g_black
[object = ceiling]
target = 11, 6
[square = 12, 6]
cube_type = g_black
[object = ceiling]
target = 12, 6
[square = 13, 6]
cube_type = g_black
[object = ceiling]
target = 13, 6
[square = 14, 6]
cube_type = g_black
[object = ceiling]
target = 14, 6
[square = 15, 6]
cube_type = g_black
[object = ceiling]
target = 15, 6
[square = 16, 6]
cube_type = w_black
[square = 17, 6]
cube_type = w_black
[square = 18, 6]
cube_type = g_black
[object = ceiling]
target = 18, 6
[square = 19, 6]
cube_type = w_black
[square = 20, 6]
cube_type = wall1
[square = 21, 6]
cube_type = ground
[square = 22, 6]
cube_type = wall1
[square = 2, 7]
cube_type = wall1
[square = 3, 7]
cube_type = ground
[object = flag1]
direction = 1
target = 3, 7
[object = flag1]
direction = 3
target = 3, 7
[square = 4, 7]
cube_type = wall1
[square = 5, 7]
cube_type = w_black
[square = 6, 7]
cube_type = w_black
[square = 7, 7]
cube_type = g_black
[object = ceiling]
target = 7, 7
[square = 8, 7]
cube_type = g_black
[object = block_all]
direction = 0
target = 8, 7
[object = ceiling]
target = 8, 7
[square = 9, 7]
cube_type = w_black
[square = 10, 7]
cube_type = w_black
[square = 11, 7]
cube_type = g_black
[object = ceiling]
target = 11, 7
[square = 12, 7]
cube_type = w_black
[square = 13, 7]
cube_type = w_black
[square = 14, 7]
cube_type = w_black
[square = 15, 7]
cube_type = g_black
[object = ceiling]
target = 15, 7
[square = 16, 7]
cube_type = w_black
[square = 17, 7]
cube_type = w_black
[square = 18, 7]
cube_type = g_black
[object = ceiling]
target = 18, 7
[square = 19, 7]
cube_type = w_black
[square = 20, 7]
cube_type = wall1
[square = 21, 7]
cube_type = ground
[object = win_stone]
direction = 1
target = 21, 7
[square = 22, 7]
cube_type = wall1
[square = 2, 8]
cube_type = wall1
[square = 3, 8]
cube_type = ground
[square = 4, 8]
cube_type = wall1
[square = 5, 8]
cube_type = w_black
[square = 6, 8]
cube_type = w_black
[square = 7, 8]
cube_type = g_black
[object = ceiling]
target = 7, 8
[enemy = wraith_eyes]
hp = 999
[square = 8, 8]
cube_type = g_black
[object = block_all]
direction = 0
target = 8, 8
[object = ceiling]
target = 8, 8
[square = 9, 8]
cube_type = w_black
[square = 10, 8]
cube_type = w_black
[square = 11, 8]
cube_type = g_black
[object = ceiling]
target = 11, 8
[square = 12, 8]
cube_type = w_black
[square = 13, 8]
cube_type = g_black
[object = ceiling]
target = 13, 8
[object = kill]
direction = 0
target = 13, 8
[square = 14, 8]
cube_type = w_black
[square = 15, 8]
cube_type = g_black
[object = ceiling]
target = 15, 8
[square = 16, 8]
cube_type = w_black
[square = 17, 8]
cube_type = w_black
[square = 18, 8]
cube_type = g_black
[object = ceiling]
target = 18, 8
[enemy = wraith_eyes]
hp = 999
[square = 19, 8]
cube_type = w_black
[square = 20, 8]
cube_type = wall1
[square = 21, 8]
cube_type = ground
[square = 22, 8]
cube_type = wall1
[square = 0, 9]
cube_type = wall1
[square = 1, 9]
cube_type = wall1
[square = 2, 9]
cube_type = wall1
[square = 3, 9]
cube_type = ground
[square = 4, 9]
cube_type = wall1
[square = 5, 9]
cube_type = w_black
[square = 6, 9]
cube_type = g_black
[object = ceiling]
target = 6, 9
[square = 7, 9]
cube_type = g_black
[object = ceiling]
target = 7, 9
[square = 8, 9]
cube_type = g_black
[object = ceiling]
target = 8, 9
[square = 9, 9]
cube_type = w_black
[square = 10, 9]
cube_type = w_black
[square = 11, 9]
cube_type = g_black
[object = ceiling]
target = 11, 9
[square = 12, 9]
cube_type = g_black
[object = ceiling]
target = 12, 9
[square = 13, 9]
cube_type = g_black
[object = ceiling]
target = 13, 9
[square = 14, 9]
cube_type = g_black
[object = ceiling]
target = 14, 9
[enemy = wraith_eyes]
hp = 999
[enemy = wraith_eyes]
hp = 999
[square = 15, 9]
cube_type = g_black
[object = ceiling]
target = 15, 9
[square = 16, 9]
cube_type = w_black
[square = 17, 9]
cube_type = w_black
[square = 18, 9]
cube_type = g_black
[object = ceiling]
target = 18, 9
[square = 19, 9]
cube_type = w_black
[square = 20, 9]
cube_type = wall1
[square = 21, 9]
cube_type = ground
[enemy = fire_arachnid]
hp = 800
[square = 22, 9]
cube_type = wall1
[square = 0, 10]
cube_type = wall1
[square = 1, 10]
cube_type = ground
[object = down]
direction = 3
target = 1, 10
[square = 2, 10]
cube_type = ground
[square = 3, 10]
cube_type = ground
[square = 4, 10]
cube_type = ground
[object = jamb]
direction = 0
target = 4, 10
[object = jamb]
target = 4, 10
[object = house_door_locked]
direction = 1
target = 4, 10
[square = 5, 10]
cube_type = g_black
[object = ceiling]
target = 5, 10
[square = 6, 10]
cube_type = g_black
[object = ceiling]
target = 6, 10
[square = 7, 10]
cube_type = g_black
[object = ceiling]
target = 7, 10
[square = 8, 10]
cube_type = g_black
[object = torch_inv1]
direction = 1
target = 5, 8
[object = ceiling]
target = 8, 10
[square = 9, 10]
cube_type = w_black
[square = 10, 10]
cube_type = w_black
[square = 11, 10]
cube_type = g_black
[object = torch_inv6]
target = 10, 8
[object = ceiling]
target = 11, 10
[square = 12, 10]
cube_type = g_black
[object = ceiling]
target = 12, 10
[square = 13, 10]
cube_type = g_black
[object = ceiling]
target = 13, 10
[square = 14, 10]
cube_type = g_black
[object = ceiling]
target = 14, 10
[square = 15, 10]
cube_type = g_black
[object = torch_inv5]
direction = 1
target = 13, 8
[object = ceiling]
target = 15, 10
[square = 16, 10]
cube_type = w_black
[square = 17, 10]
cube_type = w_black
[square = 18, 10]
cube_type = g_black
[object = ceiling]
target = 18, 10
[square = 19, 10]
cube_type = w_black
[square = 20, 10]
cube_type = wall1
[square = 21, 10]
cube_type = ground
[object = flag1]
direction = 3
target = 21, 10
[square = 22, 10]
cube_type = wall1
[square = 0, 11]
cube_type = wall1
[square = 1, 11]
cube_type = wall1
[square = 2, 11]
cube_type = wall1
[square = 3, 11]
cube_type = ground
[square = 4, 11]
cube_type = wall1
[square = 5, 11]
cube_type = w_black
[square = 6, 11]
cube_type = w_black
[square = 7, 11]
cube_type = g_black
[object = ceiling]
target = 7, 11
[square = 8, 11]
cube_type = w_black
[square = 9, 11]
cube_type = w_black
[square = 10, 11]
cube_type = w_black
[square = 11, 11]
cube_type = w_black
[square = 12, 11]
cube_type = w_black
[square = 13, 11]
cube_type = g_black
[object = ceiling]
target = 13, 11
[square = 14, 11]
cube_type = w_black
[square = 15, 11]
cube_type = w_black
[square = 16, 11]
cube_type = w_black
[square = 17, 11]
cube_type = w_black
[square = 18, 11]
cube_type = g_black
[object = ceiling]
target = 18, 11
[square = 19, 11]
cube_type = w_black
[square = 20, 11]
cube_type = wall1
[square = 21, 11]
cube_type = ground
[square = 22, 11]
cube_type = wall1
[square = 2, 12]
cube_type = wall1
[square = 3, 12]
cube_type = ground
[square = 4, 12]
cube_type = wall1
[square = 5, 12]
cube_type = w_black
[square = 6, 12]
cube_type = w_black
[square = 7, 12]
cube_type = g_black
[object = ceiling]
target = 7, 12
[square = 8, 12]
cube_type = w_black
[square = 9, 12]
cube_type = w_black
[square = 10, 12]
cube_type = w_black
[square = 11, 12]
cube_type = w_black
[square = 12, 12]
cube_type = w_black
[square = 13, 12]
cube_type = g_black
[object = ceiling]
target = 13, 12
[square = 14, 12]
cube_type = w_black
[square = 15, 12]
cube_type = w_black
[square = 16, 12]
cube_type = w_black
[square = 17, 12]
cube_type = w_black
[square = 18, 12]
cube_type = g_black
[object = ceiling]
target = 18, 12
[square = 19, 12]
cube_type = w_black
[square = 20, 12]
cube_type = wall1
[square = 21, 12]
cube_type = ground
[object = win_stone]
direction = 1
target = 21, 12
[square = 22, 12]
cube_type = wall1
[square = 2, 13]
cube_type = wall1
[square = 3, 13]
cube_type = ground
[square = 4, 13]
cube_type = wall1
[square = 5, 13]
cube_type = w_black
[square = 6, 13]
cube_type = g_black
[object = ceiling]
target = 6, 13
[square = 7, 13]
cube_type = g_black
[object = ceiling]
target = 7, 13
[square = 8, 13]
cube_type = g_black
[object = ceiling]
target = 8, 13
[enemy = wraith_eyes]
hp = 999
[square = 9, 13]
cube_type = w_black
[square = 10, 13]
cube_type = w_black
[square = 11, 13]
cube_type = g_black
[object = ceiling]
target = 11, 13
[square = 12, 13]
cube_type = g_black
[object = ceiling]
target = 12, 13
[enemy = wraith_eyes]
hp = 999
[enemy = wraith_eyes]
hp = 999
[square = 13, 13]
cube_type = g_black
[object = ceiling]
target = 13, 13
[square = 14, 13]
cube_type = g_black
[object = ceiling]
target = 14, 13
[square = 15, 13]
cube_type = w_black
[square = 16, 13]
cube_type = w_black
[square = 17, 13]
cube_type = g_black
[object = ceiling]
target = 17, 13
[enemy = wraith_eyes]
hp = 999
[square = 18, 13]
cube_type = g_black
[object = ceiling]
target = 18, 13
[square = 19, 13]
cube_type = w_black
[square = 20, 13]
cube_type = wall1
[square = 21, 13]
cube_type = ground
[enemy = fuzzy_spider]
hp = 400
[square = 22, 13]
cube_type = wall1
[square = 2, 14]
cube_type = wall1
[square = 3, 14]
cube_type = ground
[square = 4, 14]
cube_type = wall1
[square = 5, 14]
cube_type = w_black
[square = 6, 14]
cube_type = g_black
[object = ceiling]
target = 6, 14
[square = 7, 14]
cube_type = g_black
[object = block_all]
direction = 0
target = 7, 14
[object = ceiling]
target = 7, 14
[square = 8, 14]
cube_type = g_black
[object = ceiling]
target = 8, 14
[square = 9, 14]
cube_type = g_black
[object = ceiling]
target = 9, 14
[square = 10, 14]
cube_type = g_black
[object = ceiling]
target = 10, 14
[square = 11, 14]
cube_type = g_black
[object = ceiling]
target = 11, 14
[square = 12, 14]
cube_type = g_black
[object = ceiling]
target = 12, 14
[square = 13, 14]
cube_type = g_black
[object = ceiling]
target = 13, 14
[square = 14, 14]
cube_type = g_black
[object = ceiling]
target = 14, 14
[square = 15, 14]
cube_type = g_black
[object = ceiling]
target = 15, 14
[square = 16, 14]
cube_type = g_black
[object = ceiling]
target = 16, 14
[square = 17, 14]
cube_type = g_black
[object = ceiling]
target = 17, 14
[square = 18, 14]
cube_type = g_black
[object = ceiling]
target = 18, 14
[square = 19, 14]
cube_type = w_black
[square = 20, 14]
cube_type = wall1
[square = 21, 14]
cube_type = ground
[square = 22, 14]
cube_type = wall1
[square = 2, 15]
cube_type = wall1
[square = 3, 15]
cube_type = ground
[object = house_door]
target = 3, 15
[object = jamb]
direction = 3
target = 3, 15
[object = jamb]
direction = 1
target = 3, 15
[square = 4, 15]
cube_type = wall1
[square = 5, 15]
cube_type = w_black
[square = 6, 15]
cube_type = g_black
[object = torch_inv10]
target = 5, 12
[object = ceiling]
target = 6, 15
[square = 7, 15]
cube_type = g_black
[object = ceiling]
target = 7, 15
[square = 8, 15]
cube_type = g_black
[object = ceiling]
target = 8, 15
[square = 9, 15]
cube_type = w_black
[square = 10, 15]
cube_type = w_black
[square = 11, 15]
cube_type = g_black
[object = ceiling]
target = 11, 15
[square = 12, 15]
cube_type = g_black
[object = ceiling]
target = 12, 15
[square = 13, 15]
cube_type = g_black
[object = torch_inv9]
target = 10, 12
[object = ceiling]
target = 13, 15
[square = 14, 15]
cube_type = g_black
[object = ceiling]
target = 14, 15
[square = 15, 15]
cube_type = w_black
[square = 16, 15]
cube_type = w_black
[square = 17, 15]
cube_type = g_black
[object = ceiling]
target = 17, 15
[square = 18, 15]
cube_type = g_black
[object = torch_inv8]
direction = 1
target = 16, 11
[object = ceiling]
target = 18, 15
[square = 19, 15]
cube_type = w_black
[square = 20, 15]
cube_type = wall1
[square = 21, 15]
cube_type = ground
[object = house_door]
target = 21, 15
[object = jamb]
direction = 3
target = 21, 15
[object = jamb]
direction = 1
target = 21, 15
[square = 22, 15]
cube_type = wall1
[square = 2, 16]
cube_type = wall1
[square = 3, 16]
cube_type = ground
[square = 4, 16]
cube_type = ground
[object = column]
direction = 0
target = 4, 16
[square = 5, 16]
cube_type = wall1
[square = 6, 16]
cube_type = w_black
[square = 7, 16]
cube_type = w_black
[square = 8, 16]
cube_type = w_black
[square = 9, 16]
cube_type = w_black
[square = 10, 16]
cube_type = w_black
[square = 11, 16]
cube_type = w_black
[square = 12, 16]
cube_type = w_black
[square = 13, 16]
cube_type = w_black
[square = 14, 16]
cube_type = w_black
[square = 15, 16]
cube_type = w_black
[square = 16, 16]
cube_type = wall1
[square = 17, 16]
cube_type = w_black
[square = 18, 16]
cube_type = w_black
[square = 19, 16]
cube_type = wall1
[square = 20, 16]
cube_type = ground
[object = column]
direction = 0
target = 20, 16
[square = 21, 16]
cube_type = ground
[enemy = fire_arachnid]
hp = 800
[square = 22, 16]
cube_type = wall1
[square = 2, 17]
cube_type = wall1
[square = 3, 17]
cube_type = ground
[object = win_stone]
direction = 3
target = 3, 17
[square = 4, 17]
cube_type = ground
[enemy = fire_arachnid]
hp = 800
[square = 5, 17]
cube_type = ground
[object = column]
direction = 0
target = 5, 17
[square = 6, 17]
cube_type = wall1
[square = 7, 17]
cube_type = wall1
[square = 8, 17]
cube_type = wall1
[square = 9, 17]
cube_type = wall1
[square = 10, 17]
cube_type = wall1
[square = 11, 17]
cube_type = wall1
[square = 12, 17]
cube_type = wall1
[square = 13, 17]
cube_type = wall1
[square = 14, 17]
cube_type = wall1
[square = 15, 17]
cube_type = wall1
[square = 16, 17]
cube_type = ground
[object = flag1]
direction = 0
target = 16, 17
[object = painting]
direction = 1
target = 16, 17
[object = painting]
direction = 3
target = 16, 17
[item = elven_wine]
item_count = 0
[item = lethal_stars]
item_count = 40
[square = 17, 17]
cube_type = wall1
[square = 18, 17]
cube_type = wall1
[square = 19, 17]
cube_type = ground
[object = column]
direction = 0
target = 19, 17
[square = 20, 17]
cube_type = ground
[object = table]
target = 20, 17
[square = 21, 17]
cube_type = ground
[object = win_stone]
direction = 1
target = 21, 17
[square = 22, 17]
cube_type = wall1
[square = 2, 18]
cube_type = wall1
[square = 3, 18]
cube_type = ground
[object = torch]
direction = 3
target = 3, 18
[object = barrel]
direction = 3
target = 3, 18
<object_item = cheese>
object_item_count = 0
<object_item = chicken_leg>
object_item_count = 0
<object_item = small_healing_potion>
object_item_count = 0
[square = 4, 18]
cube_type = ground
[object = painting]
target = 4, 18
[enemy = fire_arachnid]
hp = 800
[square = 5, 18]
cube_type = ground
[enemy = fuzzy_spider]
hp = 400
[square = 6, 18]
cube_type = ground
[object = house_door]
direction = 3
target = 6, 18
[object = jamb]
target = 6, 18
[object = jamb]
direction = 0
target = 6, 18
[square = 7, 18]
cube_type = ground
[square = 8, 18]
cube_type = ground
[square = 9, 18]
cube_type = ground
[object = torch]
target = 9, 18
[square = 10, 18]
cube_type = ground
[square = 11, 18]
cube_type = ground
[square = 12, 18]
cube_type = ground
[object = torch]
target = 12, 18
[square = 13, 18]
cube_type = ground
[object = web1]
target = 13, 18
[square = 14, 18]
cube_type = ground
[object = web_blocker]
direction = 3
target = 14, 18
[square = 15, 18]
cube_type = ground
[object = torch]
target = 15, 18
[square = 16, 18]
cube_type = ground
[enemy = fire_arachnid]
hp = 800
[square = 17, 18]
cube_type = ground
[square = 18, 18]
cube_type = ground
[object = house_door]
direction = 3
target = 18, 18
[object = jamb]
target = 18, 18
[object = jamb]
direction = 0
target = 18, 18
[square = 19, 18]
cube_type = ground
[enemy = fire_arachnid]
hp = 800
[square = 20, 18]
cube_type = ground
[object = win_stone]
target = 20, 18
[square = 21, 18]
cube_type = ground
[item = large_axe]
item_count = 0
[item = orkish_brandy]
item_count = 0
[item = orkish_brandy]
item_count = 0
[item = orkish_brandy]
item_count = 0
[item = herbs]
item_count = 0
[item = herbs]
item_count = 0
[item = remains]
item_count = 0
[square = 22, 18]
cube_type = wall1
[square = 2, 19]
cube_type = wall1
[square = 3, 19]
cube_type = wall1
[square = 4, 19]
cube_type = wall1
[square = 5, 19]
cube_type = wall1
[square = 6, 19]
cube_type = wall1
[square = 7, 19]
cube_type = wall1
[square = 8, 19]
cube_type = wall1
[square = 9, 19]
cube_type = wall1
[square = 10, 19]
cube_type = wall1
[square = 11, 19]
cube_type = wall1
[square = 12, 19]
cube_type = wall1
[square = 13, 19]
cube_type = wall1
[square = 14, 19]
cube_type = wall1
[square = 15, 19]
cube_type = wall1
[square = 16, 19]
cube_type = wall1
[square = 17, 19]
cube_type = wall1
[square = 18, 19]
cube_type = wall1
[square = 19, 19]
cube_type = wall1
[square = 20, 19]
cube_type = wall1
[square = 21, 19]
cube_type = wall1
[square = 22, 19]
cube_type = wall1
\\***********************************
[level = HOH_DUNG]
size = 19, 19
object_items_reseted = 0
[square = 1, 0]
cube_type = w_stone
[square = 2, 0]
cube_type = w_stone
[square = 3, 0]
cube_type = w_stone
[square = 8, 0]
cube_type = w_stone
[square = 9, 0]
cube_type = w_stone
[square = 10, 0]
cube_type = w_stone
[square = 11, 0]
cube_type = w_stone
[square = 14, 0]
cube_type = w_stone
[square = 15, 0]
cube_type = w_stone
[square = 16, 0]
cube_type = w_stone
[square = 17, 0]
cube_type = w_stone
[square = 18, 0]
cube_type = w_stone
[square = 0, 1]
cube_type = w_stone
[square = 1, 1]
cube_type = w_stone
[square = 2, 1]
cube_type = g_tomb
[object = fence]
target = 2, 1
[object = foliage1]
direction = 0
target = 2, 1
[square = 3, 1]
cube_type = w_stone
[square = 4, 1]
cube_type = w_stone
[square = 5, 1]
cube_type = w_stone
[square = 6, 1]
cube_type = w_stone
[square = 7, 1]
cube_type = w_stone
[square = 8, 1]
cube_type = w_stone
[square = 9, 1]
cube_type = g_tomb
[object = barrel]
direction = 0
target = 9, 1
<object_item = money10>
object_item_count = 30
<object_item = cheese>
object_item_count = 0
[square = 10, 1]
cube_type = g_tomb
[object = barrel]
direction = 0
target = 10, 1
<object_item = money10>
object_item_count = 2
<object_item = bread>
object_item_count = 0
<object_item = apple>
object_item_count = 0
[square = 11, 1]
cube_type = w_stone
[square = 12, 1]
cube_type = w_stone
[square = 13, 1]
cube_type = w_stone
[square = 14, 1]
cube_type = w_stone
[square = 15, 1]
cube_type = g_tomb
[object = stain]
direction = 0
target = 15, 1
[object = wallstain1]
direction = 0
target = 15, 1
[item = remains]
item_count = 0
[item = barbed_lash_of_frost_bite]
item_count = 0
[square = 16, 1]
cube_type = g_tomb
[enemy = burning_skeleton]
hp = 500
[square = 17, 1]
cube_type = g_tomb
[object = wallstain1]
direction = 0
target = 17, 1
[enemy = skeleton]
hp = 1000
[square = 18, 1]
cube_type = w_stone
[square = 0, 2]
cube_type = w_stone
[square = 1, 2]
cube_type = g_tomb
[object = bones]
direction = 1
target = 1, 2
[object = sarcophagus]
direction = 1
target = 1, 2
[object = torch2]
target = 1, 2
[object = torch2]
direction = 3
target = 1, 2
[square = 2, 2]
cube_type = g_tomb
[object = necro_ask_revive]
direction = 1
target = 2, 2
[item = dungeon_key]
item_count = 0
[square = 3, 2]
cube_type = g_tomb
[object = wallstain1]
direction = 0
target = 3, 2
[object = wallstain1]
target = 3, 2
[square = 4, 2]
cube_type = g_tomb
[object = wallstain1]
direction = 0
target = 4, 2
[square = 5, 2]
cube_type = w_stone
[square = 6, 2]
cube_type = g_tomb
[object = column]
direction = 0
target = 6, 2
[square = 7, 2]
cube_type = g_tomb
[enemy = giantrat2]
hp = 600
[square = 8, 2]
cube_type = g_tomb
[object = barrel]
direction = 0
target = 8, 2
<object_item = chicken_leg>
object_item_count = 0
<object_item = small_stamina_potion>
object_item_count = 0
[square = 9, 2]
cube_type = g_tomb
[object = dirt1]
direction = 0
target = 9, 2
[square = 10, 2]
cube_type = g_tomb
[item = remains]
item_count = 0
[square = 11, 2]
cube_type = g_tomb
[square = 12, 2]
cube_type = g_tomb
[enemy = giantrat]
hp = 800
[square = 13, 2]
cube_type = g_tomb
[object = column]
direction = 0
target = 13, 2
[square = 14, 2]
cube_type = w_stone
[square = 15, 2]
cube_type = g_tomb
[enemy = burning_skeleton]
hp = 500
[square = 16, 2]
cube_type = g_tomb
[object = stain]
direction = 0
target = 16, 2
[square = 17, 2]
cube_type = g_tomb
[enemy = burning_skeleton]
hp = 500
[square = 18, 2]
cube_type = w_stone
[square = 0, 3]
cube_type = w_stone
[square = 1, 3]
cube_type = w_stone
[square = 2, 3]
cube_type = g_tomb
[object = fence]
target = 2, 3
[object = foliage1]
target = 2, 3
[object = foliage1]
direction = 1
target = 2, 3
[square = 3, 3]
cube_type = w_stone
[square = 4, 3]
cube_type = w_stone
[square = 5, 3]
cube_type = w_stone
[square = 6, 3]
cube_type = g_tomb
[square = 7, 3]
cube_type = g_tomb
[square = 8, 3]
cube_type = g_tomb
[object = flag1]
target = 8, 3
[item = remains]
item_count = 0
[square = 9, 3]
cube_type = g_tomb
[object = torch]
target = 9, 3
[object = garbage]
direction = 0
target = 9, 3
<object_item = trophy_horn>
object_item_count = 0
[square = 10, 3]
cube_type = g_tomb
[object = stain]
direction = 0
target = 10, 3
[object = flag1]
target = 10, 3
[square = 11, 3]
cube_type = g_tomb
[item = remains]
item_count = 0
[square = 12, 3]
cube_type = g_tomb
[object = dirt1]
direction = 0
target = 12, 3
[square = 13, 3]
cube_type = g_tomb
[square = 14, 3]
cube_type = w_stone
[square = 15, 3]
cube_type = w_stone
[square = 16, 3]
cube_type = g_tomb
[enemy = skeleton]
hp = 1000
[square = 17, 3]
cube_type = g_tomb
[object = wallstain1]
direction = 1
target = 17, 3
[square = 18, 3]
cube_type = w_stone
[square = 1, 4]
cube_type = w_stone
[square = 2, 4]
cube_type = w_stone
[square = 3, 4]
cube_type = w_stone
[square = 4, 4]
cube_type = g_tomb
[object = necro_activate_end]
direction = 3
target = 4, 4
[square = 5, 4]
cube_type = g_tomb
[square = 6, 4]
cube_type = g_tomb
[object = stain]
direction = 0
target = 6, 4
[square = 7, 4]
cube_type = g_tomb
[object = column]
direction = 0
target = 7, 4
[square = 8, 4]
cube_type = w_stone
[square = 9, 4]
cube_type = w_stone
[square = 10, 4]
cube_type = w_stone
[square = 11, 4]
cube_type = w_stone
[square = 12, 4]
cube_type = g_tomb
[object = column]
direction = 0
target = 12, 4
[square = 13, 4]
cube_type = g_tomb
[square = 14, 4]
cube_type = g_tomb
[object = torch2]
direction = 0
target = 14, 4
[square = 15, 4]
cube_type = w_stone
[square = 16, 4]
cube_type = w_stone
[square = 17, 4]
cube_type = g_tomb
[object = stain]
direction = 0
target = 17, 4
[square = 18, 4]
cube_type = w_stone
[square = 3, 5]
cube_type = w_stone
[square = 4, 5]
cube_type = g_tomb
[square = 5, 5]
cube_type = g_tomb
[object = necro_stain]
direction = 0
target = 5, 5
[square = 6, 5]
cube_type = g_tomb
[object = column]
direction = 0
target = 6, 5
[square = 7, 5]
cube_type = w_stone
[square = 8, 5]
cube_type = w_brick
[square = 9, 5]
cube_type = w_brick
[square = 10, 5]
cube_type = w_brick
[square = 11, 5]
cube_type = w_stone
[square = 12, 5]
cube_type = w_stone
[square = 13, 5]
cube_type = g_tomb
[object = column]
direction = 0
target = 13, 5
[square = 14, 5]
cube_type = g_tomb
[square = 15, 5]
cube_type = g_tomb
[enemy = giantrat2]
hp = 600
[square = 16, 5]
cube_type = w_stone
[square = 17, 5]
cube_type = g_tomb
[square = 18, 5]
cube_type = w_stone
[square = 2, 6]
cube_type = w_stone
[square = 3, 6]
cube_type = w_stone
[square = 4, 6]
cube_type = g_tomb
[object = torch]
direction = 3
target = 4, 6
[square = 5, 6]
cube_type = g_tomb
[object = necro_stain]
direction = 0
target = 5, 6
[item = remains]
item_count = 0
[square = 6, 6]
cube_type = w_stone
[square = 7, 6]
cube_type = w_brick
[square = 8, 6]
cube_type = w_brick
[square = 9, 6]
cube_type = g_tomb
[object = flag1]
direction = 0
target = 7, 4
[square = 10, 6]
cube_type = w_brick
[square = 11, 6]
cube_type = w_stone
[square = 12, 6]
cube_type = w_stone
[square = 13, 6]
cube_type = w_stone
[square = 14, 6]
cube_type = g_tomb
[object = necro_activate]
direction = 0
target = 14, 6
[item = remains]
item_count = 0
[square = 15, 6]
cube_type = g_tomb
[object = lock]
direction = 1
target = 16, 5
[square = 16, 6]
cube_type = w_stone
[square = 17, 6]
cube_type = w_stone
[square = 18, 6]
cube_type = w_stone
[square = 2, 7]
cube_type = w_stone
[square = 3, 7]
cube_type = g_tomb
[object = column]
direction = 0
target = 3, 7
[square = 4, 7]
cube_type = g_tomb
[square = 5, 7]
cube_type = g_tomb
[object = dirt2]
direction = 0
target = 5, 7
[object = torch2]
direction = 1
target = 5, 7
[object = necro_stain]
direction = 0
target = 5, 7
[square = 6, 7]
cube_type = w_stone
[square = 7, 7]
cube_type = w_brick
[square = 8, 7]
cube_type = g_tomb
[object = stone_up1]
direction = 1
target = 11, 7
[square = 9, 7]
cube_type = g_tomb
[object = torch]
direction = 1
target = 7, 5
[square = 10, 7]
cube_type = w_brick
[square = 11, 7]
cube_type = w_brick
[square = 12, 7]
cube_type = w_stone
[square = 13, 7]
cube_type = g_tomb
[object = necro_stain]
direction = 0
target = 13, 7
[square = 14, 7]
cube_type = g_tomb
[square = 15, 7]
cube_type = g_tomb
[object = necro_stain]
direction = 0
target = 15, 7
[square = 16, 7]
cube_type = w_stone
[square = 17, 7]
cube_type = w_stone
[square = 2, 8]
cube_type = w_stone
[square = 3, 8]
cube_type = g_tomb
[enemy = burning_skeleton]
hp = 500
[square = 4, 8]
cube_type = g_tomb
[object = necro_stain]
direction = 0
target = 4, 8
[square = 5, 8]
cube_type = g_tomb
[object = column]
direction = 0
target = 5, 8
[square = 6, 8]
cube_type = w_stone
[square = 7, 8]
cube_type = w_brick
[square = 8, 8]
cube_type = w_brick
[square = 9, 8]
cube_type = g_tomb
[square = 10, 8]
cube_type = g_tomb
[enemy = skeleton]
hp = 1000
[square = 11, 8]
cube_type = w_brick
[square = 12, 8]
cube_type = g_tomb
[enemy = giantrat]
hp = 800
[square = 13, 8]
cube_type = g_tomb
[object = necro_stain]
direction = 0
target = 13, 8
[object = wallstain1]
direction = 1
target = 13, 8
[square = 14, 8]
cube_type = w_stone
[square = 15, 8]
cube_type = g_tomb
[object = necro_stain]
direction = 0
target = 15, 8
[square = 16, 8]
cube_type = g_tomb
[object = column]
direction = 0
target = 16, 8
[square = 17, 8]
cube_type = w_stone
[square = 18, 8]
cube_type = w_stone
[square = 2, 9]
cube_type = w_stone
[square = 3, 9]
cube_type = g_tomb
[object = necro_activate]
direction = 0
target = 3, 9
[item = remains]
item_count = 0
[square = 4, 9]
cube_type = g_tomb
[enemy = skeleton]
hp = 1000
[square = 5, 9]
cube_type = w_stone
[square = 6, 9]
cube_type = w_stone
[square = 7, 9]
cube_type = w_stone
[square = 8, 9]
cube_type = w_brick
[square = 9, 9]
cube_type = w_brick
[square = 10, 9]
cube_type = g_tomb
[square = 11, 9]
cube_type = g_tomb
[object = jamb]
direction = 0
target = 9, 7
[object = jamb]
target = 9, 7
[object = locked_door]
direction = 1
target = 11, 9
[square = 12, 9]
cube_type = g_tomb
[object = torch2]
direction = 0
target = 12, 9
[object = torch2]
direction = 1
target = 12, 9
[object = necro_stain]
direction = 0
target = 12, 9
[square = 13, 9]
cube_type = w_stone
[square = 14, 9]
cube_type = w_stone
[square = 15, 9]
cube_type = g_tomb
[square = 16, 9]
cube_type = g_tomb
[object = necro_stain]
direction = 0
target = 16, 9
[square = 17, 9]
cube_type = g_tomb
[object = necro_sign1]
direction = 0
target = 17, 9
[object = necro_activate]
direction = 0
target = 17, 9
[object = torch]
direction = 0
target = 17, 9
[object = torch]
target = 17, 9
[square = 18, 9]
cube_type = g_tomb
[object = wall_goat]
direction = 1
target = 18, 9
[square = 2, 10]
cube_type = w_stone
[square = 3, 10]
cube_type = g_tomb
[object = stain]
direction = 0
target = 3, 10
[object = barrel]
direction = 0
target = 3, 10
<object_item = cheese>
object_item_count = 0
<object_item = small_stamina_potion>
object_item_count = 0
[object = wallstain1]
direction = 3
target = 3, 10
[square = 4, 10]
cube_type = g_tomb
[object = necro_stain]
direction = 0
target = 4, 10
[square = 5, 10]
cube_type = g_tomb
[object = column]
direction = 0
target = 5, 10
[square = 6, 10]
cube_type = w_stone
[square = 7, 10]
cube_type = w_brick
[square = 8, 10]
cube_type = w_brick
[square = 9, 10]
cube_type = g_tomb
[square = 10, 10]
cube_type = g_tomb
[enemy = skeleton]
hp = 1000
[square = 11, 10]
cube_type = w_brick
[square = 12, 10]
cube_type = g_tomb
[object = necro_stain]
direction = 0
target = 12, 10
[square = 13, 10]
cube_type = g_tomb
[square = 14, 10]
cube_type = w_stone
[square = 15, 10]
cube_type = g_tomb
[enemy = skeleton]
hp = 1000
[square = 16, 10]
cube_type = g_tomb
[object = column]
direction = 0
target = 16, 10
[square = 17, 10]
cube_type = w_stone
[square = 18, 10]
cube_type = w_stone
[square = 2, 11]
cube_type = w_stone
[square = 3, 11]
cube_type = g_tomb
[object = column]
direction = 0
target = 3, 11
[square = 4, 11]
cube_type = g_tomb
[object = necro_stain]
direction = 0
target = 4, 11
[square = 5, 11]
cube_type = g_tomb
[object = torch2]
direction = 0
target = 5, 11
[object = foliage1]
direction = 1
target = 5, 11
[square = 6, 11]
cube_type = w_stone
[square = 7, 11]
cube_type = w_brick
[square = 8, 11]
cube_type = g_tomb
[object = stone_up2]
direction = 1
target = 11, 11
[square = 9, 11]
cube_type = g_tomb
[object = torch]
direction = 1
target = 7, 9
[object = foliage1]
direction = 1
target = 7, 9
[square = 10, 11]
cube_type = w_brick
[square = 11, 11]
cube_type = w_brick
[square = 12, 11]
cube_type = w_stone
[square = 13, 11]
cube_type = g_tomb
[object = necro_stain]
direction = 0
target = 13, 11
[square = 14, 11]
cube_type = g_tomb
[enemy = giantrat2]
hp = 600
[square = 15, 11]
cube_type = g_tomb
[square = 16, 11]
cube_type = w_stone
[square = 17, 11]
cube_type = w_stone
[square = 2, 12]
cube_type = w_stone
[square = 3, 12]
cube_type = w_stone
[square = 4, 12]
cube_type = g_tomb
[object = necro_stain]
direction = 0
target = 4, 12
[square = 5, 12]
cube_type = g_tomb
[item = remains]
item_count = 0
[square = 6, 12]
cube_type = w_stone
[square = 7, 12]
cube_type = w_brick
[square = 8, 12]
cube_type = w_brick
[square = 9, 12]
cube_type = g_tomb
[object = foliage1]
direction = 1
target = 7, 10
[object = foliage1]
target = 7, 10
[square = 10, 12]
cube_type = w_brick
[square = 11, 12]
cube_type = w_stone
[square = 12, 12]
cube_type = w_stone
[square = 13, 12]
cube_type = w_stone
[square = 14, 12]
cube_type = g_tomb
[object = necro_stain]
direction = 0
target = 14, 12
[square = 15, 12]
cube_type = g_tomb
[item = remains]
item_count = 0
[square = 16, 12]
cube_type = w_stone
[square = 3, 13]
cube_type = w_stone
[square = 4, 13]
cube_type = g_tomb
[square = 5, 13]
cube_type = g_tomb
[object = necro_stain]
direction = 0
target = 5, 13
[item = remains]
item_count = 0
[square = 6, 13]
cube_type = g_tomb
[object = column]
direction = 0
target = 6, 13
[square = 7, 13]
cube_type = w_stone
[square = 8, 13]
cube_type = w_brick
[square = 9, 13]
cube_type = w_brick
[square = 10, 13]
cube_type = w_brick
[square = 11, 13]
cube_type = w_stone
[square = 12, 13]
cube_type = w_stone
[square = 13, 13]
cube_type = g_tomb
[object = column]
direction = 0
target = 13, 13
[square = 14, 13]
cube_type = g_tomb
[object = necro_stain]
direction = 0
target = 14, 13
[square = 15, 13]
cube_type = g_tomb
[object = torch2]
direction = 1
target = 15, 13
[square = 16, 13]
cube_type = w_stone
[square = 3, 14]
cube_type = w_stone
[square = 4, 14]
cube_type = g_tomb
[object = stain]
direction = 0
target = 4, 14
[item = remains]
item_count = 0
[square = 5, 14]
cube_type = g_tomb
[object = barrel]
direction = 0
target = 5, 14
<object_item = small_healing_potion>
object_item_count = 0
[square = 6, 14]
cube_type = g_tomb
[object = necro_stain]
direction = 0
target = 6, 14
[square = 7, 14]
cube_type = g_tomb
[object = column]
direction = 0
target = 7, 14
[square = 8, 14]
cube_type = w_stone
[square = 9, 14]
cube_type = w_stone
[square = 10, 14]
cube_type = w_stone
[square = 11, 14]
cube_type = w_stone
[square = 12, 14]
cube_type = g_tomb
[object = column]
direction = 0
target = 12, 14
[square = 13, 14]
cube_type = g_tomb
[enemy = skeleton]
hp = 1000
[square = 14, 14]
cube_type = g_tomb
[object = torch2]
direction = 1
target = 14, 14
[object = necro_activate]
direction = 0
target = 14, 14
[object = wallstain1]
direction = 1
target = 14, 14
[square = 15, 14]
cube_type = w_stone
[square = 16, 14]
cube_type = w_stone
[square = 3, 15]
cube_type = w_stone
[square = 4, 15]
cube_type = w_stone
[square = 5, 15]
cube_type = w_stone
[square = 6, 15]
cube_type = g_tomb
[object = necro_stain]
direction = 0
target = 6, 15
[square = 7, 15]
cube_type = g_tomb
[enemy = giantrat2]
hp = 600
[square = 8, 15]
cube_type = g_tomb
[item = remains]
item_count = 0
[square = 9, 15]
cube_type = g_tomb
[object = dirt2]
direction = 0
target = 9, 15
[object = foliage1]
direction = 0
target = 9, 15
[square = 10, 15]
cube_type = g_tomb
[object = foliage1]
direction = 0
target = 10, 15
[square = 11, 15]
cube_type = g_tomb
[object = foliage1]
direction = 0
target = 11, 15
[square = 12, 15]
cube_type = g_tomb
[square = 13, 15]
cube_type = g_tomb
[object = necro_stain]
direction = 0
target = 13, 15
[square = 14, 15]
cube_type = w_stone
[square = 15, 15]
cube_type = w_stone
[square = 5, 16]
cube_type = w_stone
[square = 6, 16]
cube_type = g_tomb
[object = column]
direction = 0
target = 6, 16
[square = 7, 16]
cube_type = g_tomb
[object = necro_stain]
direction = 0
target = 7, 16
[square = 8, 16]
cube_type = g_tomb
[object = necro_stain]
direction = 0
target = 8, 16
[square = 9, 16]
cube_type = g_tomb
[object = necro_activate]
direction = 0
target = 9, 16
[square = 10, 16]
cube_type = g_tomb
[object = necro_stain]
direction = 0
target = 10, 16
[item = remains]
item_count = 0
[square = 11, 16]
cube_type = g_tomb
[object = dirt1]
direction = 0
target = 11, 16
[object = necro_stain]
direction = 0
target = 11, 16
[square = 12, 16]
cube_type = g_tomb
[object = necro_stain]
direction = 0
target = 12, 16
[square = 13, 16]
cube_type = g_tomb
[object = column]
direction = 0
target = 13, 16
[object = dirt1]
direction = 0
target = 13, 16
[square = 14, 16]
cube_type = w_stone
[square = 5, 17]
cube_type = w_stone
[square = 6, 17]
cube_type = w_stone
[square = 7, 17]
cube_type = w_stone
[square = 8, 17]
cube_type = w_stone
[square = 9, 17]
cube_type = g_tomb
[object = dirt1]
direction = 0
target = 9, 17
[enemy = skeleton]
hp = 1000
[square = 10, 17]
cube_type = g_tomb
[object = garbage]
direction = 0
target = 10, 17
[square = 11, 17]
cube_type = w_stone
[square = 12, 17]
cube_type = w_stone
[square = 13, 17]
cube_type = w_stone
[square = 14, 17]
cube_type = w_stone
[square = 8, 18]
cube_type = w_stone
[square = 9, 18]
cube_type = w_stone
[square = 10, 18]
cube_type = w_stone
[square = 11, 18]
cube_type = w_stone
\\***********************************
[level = HOH]
size = 23, 24
object_items_reseted = 0
[square = 1, 0]
cube_type = wall1
[square = 2, 0]
cube_type = wall1
[square = 3, 0]
cube_type = wall1
[square = 4, 0]
cube_type = wall1
[square = 5, 0]
cube_type = wall1
[square = 6, 0]
cube_type = wall1
[square = 7, 0]
cube_type = wall1
[square = 8, 0]
cube_type = wall1
[square = 9, 0]
cube_type = wall1
[square = 10, 0]
cube_type = wall1
[square = 11, 0]
cube_type = wall1
[square = 12, 0]
cube_type = wall1
[square = 13, 0]
cube_type = wall1
[square = 14, 0]
cube_type = wall1
[square = 15, 0]
cube_type = wall1
[square = 16, 0]
cube_type = wall1
[square = 17, 0]
cube_type = wall1
[square = 18, 0]
cube_type = wall1
[square = 19, 0]
cube_type = wall1
[square = 20, 0]
cube_type = wall1
[square = 1, 1]
cube_type = wall1
[square = 2, 1]
cube_type = ground
[object = column]
direction = 1
target = 2, 1
[square = 3, 1]
cube_type = ground
[object = door1]
direction = 0
target = 3, 1
[square = 4, 1]
cube_type = ground
[object = column]
direction = 1
target = 4, 1
[square = 5, 1]
cube_type = wall1
[square = 6, 1]
cube_type = ground
[square = 7, 1]
cube_type = ground
[object = stain]
direction = 0
target = 7, 1
[square = 8, 1]
cube_type = ground
[square = 9, 1]
cube_type = ground
[enemy = livingdead]
hp = 1500
[square = 10, 1]
cube_type = ground
[object = wallstain1]
direction = 0
target = 10, 1
[square = 11, 1]
cube_type = ground
[square = 12, 1]
cube_type = ground
[square = 13, 1]
cube_type = ground
[square = 14, 1]
cube_type = ground
[square = 15, 1]
cube_type = ground
[enemy = livingdead]
hp = 1500
[square = 16, 1]
cube_type = ground
[object = house_door_lever]
direction = 1
target = 16, 1
[object = jamb]
target = 16, 1
[object = jamb]
direction = 0
target = 16, 1
[square = 17, 1]
cube_type = ground
[object = web1]
direction = 0
target = 17, 1
[enemy = wraith]
hp = 600
[square = 18, 1]
cube_type = ground
[object = mirror_N]
direction = 0
target = 14, 13
[object = wallstain1]
direction = 0
target = 18, 1
[square = 19, 1]
cube_type = ground
[object = button]
direction = 1
target = 20, 2
[object = web1]
direction = 0
target = 19, 1
[object = web1]
direction = 1
target = 19, 1
[object = wallstain1]
direction = 0
target = 19, 1
[square = 20, 1]
cube_type = wall1
[square = 21, 1]
cube_type = wall1
[square = 22, 1]
cube_type = wall1
[square = 1, 2]
cube_type = wall1
[square = 2, 2]
cube_type = ground
[square = 3, 2]
cube_type = ground
[square = 4, 2]
cube_type = ground
[square = 5, 2]
cube_type = wall1
[square = 6, 2]
cube_type = ground
[square = 7, 2]
cube_type = wall1
[square = 8, 2]
cube_type = ground
[object = mirror_S]
target = 13, 19
[square = 9, 2]
cube_type = wall1
[square = 10, 2]
cube_type = wall1
[square = 11, 2]
cube_type = wall1
[square = 12, 2]
cube_type = ground
[square = 13, 2]
cube_type = wall1
[square = 14, 2]
cube_type = wall1
[square = 15, 2]
cube_type = wall1
[square = 16, 2]
cube_type = wall1
[square = 17, 2]
cube_type = ground
[object = button]
direction = 3
target = 16, 1
[object = stain]
direction = 0
target = 17, 2
[square = 18, 2]
cube_type = ground
[object = torch2]
direction = 1
target = 18, 2
[square = 19, 2]
cube_type = ground
[enemy = wraith]
hp = 600
[square = 20, 2]
cube_type = ground
[object = house_door_lever]
direction = 1
target = 20, 2
[object = jamb]
target = 20, 2
[object = jamb]
direction = 0
target = 20, 2
[square = 21, 2]
cube_type = ground
[object = torch2]
direction = 0
target = 21, 2
[square = 22, 2]
cube_type = wall1
[square = 1, 3]
cube_type = w_books
cube_direction = 3
[square = 2, 3]
cube_type = ground
[square = 3, 3]
cube_type = ground
[object = column]
direction = 3
target = 3, 3
[square = 4, 3]
cube_type = ground
[square = 5, 3]
cube_type = w_books
cube_direction = 3
[square = 6, 3]
cube_type = ground
[square = 7, 3]
cube_type = wall1
[square = 8, 3]
cube_type = wall1
[square = 9, 3]
cube_type = wall1
[square = 10, 3]
cube_type = ground
[object = torch]
direction = 3
target = 10, 3
[object = wallstain1]
direction = 0
target = 10, 3
[item = arrows]
item_count = 20
[item = arrows]
item_count = 20
[square = 11, 3]
cube_type = w_books
cube_direction = 3
[square = 12, 3]
cube_type = ground
[enemy = zombie]
hp = 1000
[square = 13, 3]
cube_type = wall1
[square = 14, 3]
cube_type = ground
[object = button]
direction = 3
target = 13, 4
[object = wallstain1]
direction = 0
target = 14, 3
[square = 15, 3]
cube_type = ground
[object = garbage]
target = 15, 3
<object_item = money10>
object_item_count = 2
[square = 16, 3]
cube_type = wall1
[square = 17, 3]
cube_type = w_books
cube_direction = 2
[square = 18, 3]
cube_type = w_books
cube_direction = 2
[square = 19, 3]
cube_type = w_books
cube_direction = 2
[square = 20, 3]
cube_type = wall1
[square = 21, 3]
cube_type = ground
[object = torch]
direction = 1
target = 21, 3
[square = 22, 3]
cube_type = wall1
[square = 1, 4]
cube_type = wall1
[square = 2, 4]
cube_type = ground
[object = painting]
direction = 3
target = 2, 4
[square = 3, 4]
cube_type = ground
[square = 4, 4]
cube_type = ground
[square = 5, 4]
cube_type = wall1
[square = 6, 4]
cube_type = ground
[square = 7, 4]
cube_type = ground
[square = 8, 4]
cube_type = ground
[object = lever]
direction = 0
target = 8, 5
[square = 9, 4]
cube_type = ground
[object = house_door]
direction = 1
target = 9, 4
[object = jamb]
direction = 0
target = 9, 4
[object = jamb]
target = 9, 4
[square = 10, 4]
cube_type = ground
[object = flag1]
target = 10, 4
[square = 11, 4]
cube_type = w_books
cube_direction = 3
[square = 12, 4]
cube_type = ground
[square = 13, 4]
cube_type = ground
[object = house_door_lever]
direction = 1
target = 13, 4
[object = jamb]
target = 13, 4
[object = jamb]
direction = 0
target = 13, 4
[square = 14, 4]
cube_type = ground
[square = 15, 4]
cube_type = ground
[object = mirror_N]
direction = 1
target = 8, 13
[square = 16, 4]
cube_type = wall1
[square = 17, 4]
cube_type = ground
[object = torch]
direction = 3
target = 17, 4
[object = stain]
direction = 3
target = 17, 4
[square = 18, 4]
cube_type = ground
[square = 19, 4]
cube_type = ground
[object = torch2]
direction = 0
target = 19, 4
[object = painting2]
direction = 1
target = 19, 4
[square = 20, 4]
cube_type = wall1
cube_direction = 3
[square = 21, 4]
cube_type = ground
[enemy = bonenight]
hp = 1500
[square = 22, 4]
cube_type = wall1
[square = 1, 5]
cube_type = wall1
[square = 2, 5]
cube_type = ground
[object = column]
direction = 1
target = 2, 4
[square = 3, 5]
cube_type = ground
[square = 4, 5]
cube_type = ground
[object = column]
direction = 1
target = 4, 4
[square = 5, 5]
cube_type = wall1
[square = 6, 5]
cube_type = wall1
[square = 7, 5]
cube_type = wall1
[square = 8, 5]
cube_type = ground
[object = house_door_lever]
target = 8, 5
[object = jamb]
direction = 3
target = 8, 5
[object = jamb]
direction = 1
target = 8, 5
[square = 9, 5]
cube_type = wall1
[square = 10, 5]
cube_type = wall1
[square = 11, 5]
cube_type = wall1
[square = 12, 5]
cube_type = ground
[square = 13, 5]
cube_type = wall1
[square = 14, 5]
cube_type = ground
[object = torch]
target = 14, 5
[item = golden_key]
item_count = 0
[square = 15, 5]
cube_type = ground
[square = 16, 5]
cube_type = wall1
[square = 17, 5]
cube_type = ground
[object = mirror_N]
direction = 3
target = 6, 19
[object = lever]
target = 18, 6
[object = wallstain1]
target = 17, 5
[square = 18, 5]
cube_type = ground
[object = stain]
target = 18, 5
[square = 19, 5]
cube_type = ground
[object = table]
target = 19, 5
[object = chair]
direction = 1
target = 19, 5
[object = torch2]
direction = 1
target = 19, 5
[object = duke_diary]
direction = 1
target = 4, 3
[object = wallstain1]
target = 19, 5
[square = 20, 5]
cube_type = w_books
cube_direction = 3
[square = 21, 5]
cube_type = ground
[square = 22, 5]
cube_type = w_books
cube_direction = 1
[square = 1, 6]
cube_type = wall1
[square = 2, 6]
cube_type = wall1
[square = 3, 6]
cube_type = ground
[square = 4, 6]
cube_type = wall1
[square = 5, 6]
cube_type = wall1
[square = 6, 6]
cube_type = ground
[object = down1]
direction = 3
target = 6, 6
[square = 7, 6]
cube_type = ground
[square = 8, 6]
cube_type = ground
[square = 9, 6]
cube_type = ground
[object = column]
direction = 1
target = 7, 5
[square = 10, 6]
cube_type = wall1
[square = 11, 6]
cube_type = wall1
[square = 12, 6]
cube_type = ground
[object = house_door_lever]
target = 12, 6
[object = jamb]
direction = 3
target = 12, 6
[object = jamb]
direction = 1
target = 12, 6
[square = 13, 6]
cube_type = wall1
[square = 14, 6]
cube_type = wall1
[square = 15, 6]
cube_type = wall1
[square = 16, 6]
cube_type = wall1
[square = 17, 6]
cube_type = wall1
[square = 18, 6]
cube_type = ground
[object = house_door_lever]
target = 18, 6
[object = jamb]
direction = 3
target = 18, 6
[object = jamb]
direction = 1
target = 18, 6
[square = 19, 6]
cube_type = wall1
[square = 20, 6]
cube_type = wall1
[square = 21, 6]
cube_type = ground
[square = 22, 6]
cube_type = wall1
[square = 1, 7]
cube_type = wall1
[square = 2, 7]
cube_type = ground
[object = column]
direction = 1
target = 1, 6
[square = 3, 7]
cube_type = ground
[object = hoh_enter]
target = 3, 7
[square = 4, 7]
cube_type = ground
[object = column]
direction = 1
target = 3, 6
[square = 5, 7]
cube_type = wall1
[square = 6, 7]
cube_type = wall1
[square = 7, 7]
cube_type = ground
[object = column]
direction = 1
target = 5, 6
[square = 8, 7]
cube_type = ground
[square = 9, 7]
cube_type = ground
[object = column]
direction = 1
target = 7, 6
[square = 10, 7]
cube_type = wall1
[square = 11, 7]
cube_type = wall1
[square = 12, 7]
cube_type = ground
[object = button]
direction = 3
target = 12, 6
[square = 13, 7]
cube_type = ground
[square = 14, 7]
cube_type = ground
[enemy = livingdead]
hp = 1500
[square = 15, 7]
cube_type = ground
[object = mirror_N]
direction = 0
target = 8, 13
[square = 16, 7]
cube_type = ground
[square = 17, 7]
cube_type = ground
[object = mirror_E]
direction = 0
target = 11, 12
[square = 18, 7]
cube_type = ground
[square = 19, 7]
cube_type = ground
[square = 20, 7]
cube_type = wall1
[square = 21, 7]
cube_type = ground
[object = lever]
direction = 3
target = 20, 8
[square = 22, 7]
cube_type = wall1
[square = 1, 8]
cube_type = wall1
[square = 2, 8]
cube_type = ground
[object = hoh_mirror]
target = 2, 8
[object = mirror_E_special]
direction = 3
target = 1, 12
[square = 3, 8]
cube_type = ground
[object = hoh_victory]
direction = 0
target = 17, 4
[square = 4, 8]
cube_type = ground
[square = 5, 8]
cube_type = wall1
[square = 6, 8]
cube_type = ground
[object = button_wall]
target = 5, 8
[square = 7, 8]
cube_type = ground
[square = 8, 8]
cube_type = ground
[enemy = bonenight]
hp = 1500
[square = 9, 8]
cube_type = ground
[square = 10, 8]
cube_type = ground
[object = stone_up]
direction = 3
target = 10, 8
[square = 11, 8]
cube_type = wall1
[square = 12, 8]
cube_type = ground
[object = painting]
direction = 3
target = 12, 8
[square = 13, 8]
cube_type = ground
[square = 14, 8]
cube_type = ground
[object = column]
direction = 3
target = 14, 8
[square = 15, 8]
cube_type = ground
[square = 16, 8]
cube_type = ground
[object = column]
direction = 3
target = 16, 8
[square = 17, 8]
cube_type = ground
[enemy = zombie]
hp = 1000
[square = 18, 8]
cube_type = ground
[object = column]
direction = 3
target = 18, 8
[square = 19, 8]
cube_type = ground
[square = 20, 8]
cube_type = ground
[object = house_door_lever]
direction = 3
target = 20, 8
[object = jamb]
direction = 0
target = 20, 8
[object = jamb]
target = 20, 8
[square = 21, 8]
cube_type = ground
[square = 22, 8]
cube_type = wall1
[square = 0, 9]
cube_type = wall1
cube_direction = 1
[square = 1, 9]
cube_type = wall1
[square = 2, 9]
cube_type = ground
[object = column]
direction = 1
target = 1, 8
[square = 3, 9]
cube_type = ground
[enemy = wraith]
hp = 600
[square = 4, 9]
cube_type = ground
[object = column]
direction = 1
target = 3, 8
[square = 5, 9]
cube_type = wall1
[square = 6, 9]
cube_type = wall1
[square = 7, 9]
cube_type = ground
[object = column]
direction = 1
target = 5, 8
[square = 8, 9]
cube_type = ground
[square = 9, 9]
cube_type = ground
[object = column]
direction = 1
target = 7, 8
[square = 10, 9]
cube_type = wall1
[square = 11, 9]
cube_type = wall1
[square = 12, 9]
cube_type = ground
[object = button]
direction = 3
target = 12, 10
[square = 13, 9]
cube_type = ground
[square = 14, 9]
cube_type = ground
[square = 15, 9]
cube_type = ground
[object = mirror_S]
target = 2, 11
[square = 16, 9]
cube_type = ground
[square = 17, 9]
cube_type = ground
[object = mirror_S]
target = 17, 7
[square = 18, 9]
cube_type = ground
[square = 19, 9]
cube_type = ground
[square = 20, 9]
cube_type = wall1
cube_direction = 3
[square = 21, 9]
cube_type = ground
[object = barrel]
target = 21, 9
<object_item = money10>
object_item_count = 15
<object_item = apple>
object_item_count = 0
[square = 22, 9]
cube_type = wall1
[square = 0, 10]
cube_type = wall1
[square = 1, 10]
cube_type = wall1
[square = 2, 10]
cube_type = wall1
[square = 3, 10]
cube_type = w_books
[square = 4, 10]
cube_type = wall1
[square = 5, 10]
cube_type = wall1
[square = 6, 10]
cube_type = ground
[object = down2]
direction = 3
target = 6, 10
[square = 7, 10]
cube_type = ground
[square = 8, 10]
cube_type = ground
[square = 9, 10]
cube_type = ground
[object = column]
direction = 1
target = 7, 9
[square = 10, 10]
cube_type = wall1
[square = 11, 10]
cube_type = wall1
[square = 12, 10]
cube_type = ground
[object = house_door_lever]
target = 12, 10
[object = jamb]
direction = 3
target = 12, 10
[object = jamb]
direction = 1
target = 12, 10
[square = 13, 10]
cube_type = wall1
[square = 14, 10]
cube_type = wall1
[square = 15, 10]
cube_type = wall1
[square = 16, 10]
cube_type = wall1
[square = 17, 10]
cube_type = wall1
[square = 18, 10]
cube_type = ground
[object = house_door_lever]
target = 18, 10
[object = jamb]
direction = 3
target = 18, 10
[object = jamb]
direction = 1
target = 18, 10
[square = 19, 10]
cube_type = wall1
[square = 20, 10]
cube_type = wall1
[square = 21, 10]
cube_type = wall1
cube_direction = 1
[square = 22, 10]
cube_type = wall1
[square = 0, 11]
cube_type = w_books
cube_direction = 3
[square = 1, 11]
cube_type = ground
[square = 2, 11]
cube_type = ground
[object = mirror_N]
direction = 0
target = 15, 9
[square = 3, 11]
cube_type = ground
[square = 4, 11]
cube_type = ground
[object = stain]
target = 4, 11
[square = 5, 11]
cube_type = wall1
[square = 6, 11]
cube_type = wall1
[square = 7, 11]
cube_type = wall1
[square = 8, 11]
cube_type = ground
[object = jamb]
direction = 1
target = 8, 11
[object = jamb]
direction = 3
target = 8, 11
[object = torch2]
direction = 1
target = 8, 11
[object = torch2]
target = 8, 11
[object = house_door_lever]
target = 8, 11
[square = 9, 11]
cube_type = wall1
[square = 10, 11]
cube_type = wall1
[square = 11, 11]
cube_type = ground
[object = chair]
direction = 0
target = 11, 11
[object = torch2]
direction = 3
target = 11, 11
[square = 12, 11]
cube_type = ground
[object = painting]
direction = 1
target = 12, 11
[square = 13, 11]
cube_type = wall1
[square = 14, 11]
cube_type = ground
[object = chest1]
target = 14, 11
<object_item = healing_potion>
object_item_count = 0
<object_item = elven_wine>
object_item_count = 0
<object_item = protective_mantle>
object_item_count = 0
[square = 15, 11]
cube_type = ground
[object = painting]
direction = 0
target = 15, 11
[square = 16, 11]
cube_type = ground
[object = web_blocker]
direction = 3
target = 16, 11
[object = web1]
target = 16, 11
[object = web1]
direction = 0
target = 16, 11
[square = 17, 11]
cube_type = ground
[object = web_blocker]
direction = 3
target = 17, 11
[object = web1]
target = 17, 11
[object = web1]
direction = 0
target = 17, 11
[square = 18, 11]
cube_type = ground
[object = lever]
direction = 1
target = 18, 10
[square = 19, 11]
cube_type = wall1
[square = 0, 12]
cube_type = wall1
[square = 1, 12]
cube_type = ground
[object = mirror_E]
direction = 3
target = 2, 8
[square = 2, 12]
cube_type = ground
[square = 3, 12]
cube_type = ground
[square = 4, 12]
cube_type = ground
[square = 5, 12]
cube_type = ground
[object = lever]
direction = 0
target = 6, 12
[square = 6, 12]
cube_type = ground
[object = house_door_lever]
direction = 1
target = 6, 12
[object = jamb]
target = 6, 12
[object = jamb]
direction = 0
target = 6, 12
[square = 7, 12]
cube_type = ground
[square = 8, 12]
cube_type = ground
[square = 9, 12]
cube_type = ground
[object = button]
direction = 0
target = 8, 11
[object = chair]
direction = 1
target = 9, 12
[square = 10, 12]
cube_type = wall1
[square = 11, 12]
cube_type = ground
[object = mirror_S]
direction = 3
target = 17, 7
[square = 12, 12]
cube_type = ground
[enemy = zombie]
hp = 1000
[square = 13, 12]
cube_type = w_books
cube_direction = 3
[square = 14, 12]
cube_type = ground
[square = 15, 12]
cube_type = ground
[square = 16, 12]
cube_type = wall1
[square = 17, 12]
cube_type = wall1
[square = 18, 12]
cube_type = wall1
[square = 19, 12]
cube_type = wall1
[square = 0, 13]
cube_type = w_books
cube_direction = 3
[square = 1, 13]
cube_type = ground
[square = 2, 13]
cube_type = ground
[square = 3, 13]
cube_type = wall1
[square = 4, 13]
cube_type = wall1
[square = 5, 13]
cube_type = wall1
[square = 6, 13]
cube_type = wall1
[square = 7, 13]
cube_type = ground
[square = 8, 13]
cube_type = ground
[object = mirror_W]
target = 15, 4
[square = 9, 13]
cube_type = ground
[square = 10, 13]
cube_type = wall1
[square = 11, 13]
cube_type = ground
[object = table]
direction = 1
target = 11, 13
[object = chair]
target = 11, 13
[object = chair]
direction = 3
target = 11, 13
[square = 12, 13]
cube_type = ground
[square = 13, 13]
cube_type = wall1
[square = 14, 13]
cube_type = ground
[object = mirror_S]
target = 4, 14
[square = 15, 13]
cube_type = ground
[object = button_wall]
direction = 1
target = 15, 14
[square = 16, 13]
cube_type = wall1
[square = 0, 14]
cube_type = w_books
cube_direction = 3
[square = 1, 14]
cube_type = ground
[square = 2, 14]
cube_type = ground
[square = 3, 14]
cube_type = ground
[object = jamb]
target = 3, 14
[object = jamb]
direction = 0
target = 3, 14
[object = house_door_lever]
direction = 1
target = 3, 14
[square = 4, 14]
cube_type = ground
[object = mirror_N]
direction = 0
target = 14, 13
[enemy = wraith]
hp = 600
[square = 5, 14]
cube_type = ground
[object = table]
direction = 1
target = 5, 14
[object = chair]
direction = 1
target = 5, 14
[object = chair]
direction = 0
target = 5, 14
[object = torch2]
direction = 0
target = 5, 14
[square = 6, 14]
cube_type = w_books
cube_direction = 1
[square = 7, 14]
cube_type = wall1
[square = 8, 14]
cube_type = wall1
[square = 9, 14]
cube_type = ground
[object = jamb]
direction = 1
target = 9, 14
[object = jamb]
direction = 3
target = 9, 14
[object = house_door]
direction = 0
target = 9, 14
[square = 10, 14]
cube_type = wall1
[square = 11, 14]
cube_type = wall1
[square = 12, 14]
cube_type = ground
[object = house_door]
direction = 0
target = 12, 14
[object = jamb]
direction = 3
target = 12, 14
[object = jamb]
direction = 1
target = 12, 14
[square = 13, 14]
cube_type = wall1
[square = 14, 14]
cube_type = wall1
[square = 15, 14]
cube_type = wall1
[object = teleport]
direction = 1
target = 18, 2
[square = 16, 14]
cube_type = wall1
[square = 0, 15]
cube_type = wall1
[square = 1, 15]
cube_type = ground
[object = column]
direction = 3
target = 1, 15
[square = 2, 15]
cube_type = ground
[object = mirror_N]
target = 8, 13
[square = 3, 15]
cube_type = wall1
[square = 4, 15]
cube_type = ground
[object = button]
direction = 3
target = 3, 14
[object = torch2]
target = 4, 15
[object = painting]
target = 4, 15
[square = 5, 15]
cube_type = ground
[object = block_enemy]
direction = 0
target = 5, 15
[square = 6, 15]
cube_type = w_books
cube_direction = 1
[square = 7, 15]
cube_type = wall1
[square = 8, 15]
cube_type = ground
[object = mirror_broken]
direction = 3
target = 8, 15
[square = 9, 15]
cube_type = ground
[square = 10, 15]
cube_type = ground
[object = flag1]
direction = 0
target = 10, 15
[square = 11, 15]
cube_type = ground
[square = 12, 15]
cube_type = ground
[object = torch]
direction = 1
target = 12, 15
[square = 13, 15]
cube_type = wall1
[square = 14, 15]
cube_type = wall1
cube_direction = 1
[square = 15, 15]
cube_type = wall1
cube_direction = 1
[square = 16, 15]
cube_type = wall1
[square = 0, 16]
cube_type = wall1
[square = 1, 16]
cube_type = wall1
[square = 2, 16]
cube_type = wall1
[square = 3, 16]
cube_type = wall1
[square = 4, 16]
cube_type = wall1
[square = 5, 16]
cube_type = ground
cube_direction = 1
[object = web1]
target = 5, 16
[object = web1]
direction = 1
target = 5, 16
[object = flag1]
direction = 3
target = 5, 16
[object = chest1]
direction = 0
target = 5, 16
<object_item = elixir>
object_item_count = 0
<object_item = lethal_stars>
object_item_count = 40
<object_item = ogre's_halbert>
object_item_count = 0
<object_item = scroll_of_lightning>
object_item_count = 0
<object_item = cloak>
object_item_count = 0
[square = 6, 16]
cube_type = wall1
[square = 7, 16]
cube_type = wall1
[square = 8, 16]
cube_type = wall1
[square = 9, 16]
cube_type = wall1
[square = 10, 16]
cube_type = wall1
[square = 11, 16]
cube_type = ground
cube_direction = 3
[object = column]
direction = 3
target = 11, 16
[square = 12, 16]
cube_type = wall1
[square = 13, 16]
cube_type = wall1
[square = 0, 17]
cube_type = wall1
[square = 1, 17]
cube_type = wall1
[square = 2, 17]
cube_type = wall1
[object = teleport]
direction = 1
target = 5, 15
[square = 3, 17]
cube_type = wall1
[square = 4, 17]
cube_type = wall1
[square = 5, 17]
cube_type = wall1
[square = 6, 17]
cube_type = w_books
[square = 7, 17]
cube_type = w_books
[square = 8, 17]
cube_type = w_books
[square = 9, 17]
cube_type = wall1
[square = 10, 17]
cube_type = wall1
[square = 11, 17]
cube_type = wall1
cube_direction = 3
[square = 12, 17]
cube_type = wall1
cube_direction = 3
[square = 0, 18]
cube_type = wall1
[square = 1, 18]
cube_type = ground
[object = mirror_N]
direction = 3
target = 12, 22
[square = 2, 18]
cube_type = ground
[object = button_wall]
direction = 1
target = 2, 17
[square = 3, 18]
cube_type = wall1
[square = 4, 18]
cube_type = ground
[object = mirror_E]
direction = 3
target = 1, 12
[square = 5, 18]
cube_type = ground
[object = flag1]
direction = 0
target = 5, 18
[square = 6, 18]
cube_type = ground
[square = 7, 18]
cube_type = ground
[enemy = bonenight]
hp = 1500
[square = 8, 18]
cube_type = ground
[square = 9, 18]
cube_type = ground
[object = painting]
direction = 0
target = 9, 18
[square = 10, 18]
cube_type = w_books
cube_direction = 1
[square = 11, 18]
cube_type = wall1
[square = 12, 18]
cube_type = wall1
[square = 13, 18]
cube_type = wall1
[square = 14, 18]
cube_type = wall1
[square = 0, 19]
cube_type = w_books
cube_direction = 3
[square = 1, 19]
cube_type = ground
[enemy = bonenight]
hp = 1500
[square = 2, 19]
cube_type = ground
[object = mirror_E]
direction = 1
target = 1, 21
[square = 3, 19]
cube_type = wall1
[square = 4, 19]
cube_type = ground
[object = mirror_N]
target = 13, 22
[square = 5, 19]
cube_type = ground
[square = 6, 19]
cube_type = ground
[object = mirror_E_special]
target = 17, 5
[square = 7, 19]
cube_type = ground
[square = 8, 19]
cube_type = w_arc1
cube_direction = 2
[square = 9, 19]
cube_type = w_arc1
cube_direction = 2
[square = 10, 19]
cube_type = w_books
cube_direction = 1
[square = 11, 19]
cube_type = wall1
[square = 12, 19]
cube_type = ground
[object = mirror_E]
direction = 0
target = 1, 18
[square = 13, 19]
cube_type = ground
[object = mirror_N]
direction = 0
target = 8, 2
[square = 14, 19]
cube_type = wall1
[square = 15, 19]
cube_type = wall1
[square = 0, 20]
cube_type = w_books
cube_direction = 3
[square = 1, 20]
cube_type = ground
[square = 2, 20]
cube_type = ground
[square = 3, 20]
cube_type = wall1
[square = 4, 20]
cube_type = wall1
[square = 5, 20]
cube_type = wall1
[square = 6, 20]
cube_type = wall1
[square = 7, 20]
cube_type = wall1
[square = 8, 20]
cube_type = w_arc1
[square = 9, 20]
cube_type = w_arc1
[object = mirror_W]
direction = 1
target = 14, 20
[square = 10, 20]
cube_type = wall1
[square = 11, 20]
cube_type = ground
[object = mirror_W]
direction = 3
target = 14, 21
[square = 12, 20]
cube_type = ground
[enemy = wraith]
hp = 600
[square = 13, 20]
cube_type = ground
[square = 14, 20]
cube_type = ground
[object = mirror_W]
direction = 1
target = 6, 21
[square = 15, 20]
cube_type = wall1
[square = 0, 21]
cube_type = wall1
[square = 1, 21]
cube_type = ground
[object = mirror_W]
direction = 3
target = 2, 19
[square = 2, 21]
cube_type = ground
[square = 3, 21]
cube_type = ground
[square = 4, 21]
cube_type = ground
[object = mirror_N]
direction = 0
target = 15, 9
[object = wallstain1]
direction = 0
target = 4, 21
[square = 5, 21]
cube_type = ground
[square = 6, 21]
cube_type = ground
[object = mirror_E]
direction = 1
target = 8, 15
[square = 7, 21]
cube_type = wall1
[square = 8, 21]
cube_type = ground
[object = mirror_E]
direction = 3
target = 3, 22
[square = 9, 21]
cube_type = ground
[object = painting]
direction = 1
target = 9, 21
[square = 10, 21]
cube_type = wall1
[square = 11, 21]
cube_type = ground
[object = mirror_N]
direction = 3
target = 3, 22
[square = 12, 21]
cube_type = ground
[square = 13, 21]
cube_type = ground
[square = 14, 21]
cube_type = ground
[object = mirror_N]
direction = 1
target = 2, 15
[square = 15, 21]
cube_type = wall1
[square = 0, 22]
cube_type = w_books
cube_direction = 3
[square = 1, 22]
cube_type = ground
[object = mirror_N]
target = 13, 22
[object = stain]
target = 1, 22
[square = 2, 22]
cube_type = ground
[object = wallstain1]
target = 2, 22
[square = 3, 22]
cube_type = ground
[object = mirror_E]
target = 11, 21
[square = 4, 22]
cube_type = ground
[square = 5, 22]
cube_type = ground
[object = column]
direction = 0
target = 5, 22
[square = 6, 22]
cube_type = ground
[object = stain]
target = 6, 22
[square = 7, 22]
cube_type = wall1
[square = 8, 22]
cube_type = ground
[object = barrel]
direction = 0
target = 8, 22
<object_item = bread>
object_item_count = 0
[square = 9, 22]
cube_type = ground
[object = mirror_N]
target = 4, 19
[square = 10, 22]
cube_type = wall1
[square = 11, 22]
cube_type = wall1
[square = 12, 22]
cube_type = ground
[object = mirror_S]
target = 15, 7
[square = 13, 22]
cube_type = ground
[object = mirror_S]
target = 12, 19
[square = 14, 22]
cube_type = wall1
[square = 15, 22]
cube_type = wall1
[square = 0, 23]
cube_type = wall1
[square = 1, 23]
cube_type = wall1
[square = 2, 23]
cube_type = wall1
[square = 3, 23]
cube_type = wall1
[square = 4, 23]
cube_type = wall1
[square = 5, 23]
cube_type = wall1
[square = 6, 23]
cube_type = wall1
[square = 7, 23]
cube_type = wall1
[square = 8, 23]
cube_type = wall1
[square = 9, 23]
cube_type = wall1
[square = 10, 23]
cube_type = wall1
[square = 11, 23]
cube_type = wall1
[square = 12, 23]
cube_type = wall1
[square = 13, 23]
cube_type = wall1
[square = 14, 23]
cube_type = wall1
\\***********************************
[level = ASTRAL]
size = 19, 29
object_items_reseted = 0
[square = 0, 0]
cube_type = empty
[square = 1, 0]
cube_type = empty
[square = 2, 0]
cube_type = empty
[square = 3, 0]
cube_type = empty
[square = 4, 0]
cube_type = empty
[square = 5, 0]
cube_type = empty
[square = 6, 0]
cube_type = empty
[square = 7, 0]
cube_type = empty
[square = 8, 0]
cube_type = empty
[square = 9, 0]
cube_type = empty
[square = 10, 0]
cube_type = empty
[square = 11, 0]
cube_type = empty
[square = 12, 0]
cube_type = empty
[square = 13, 0]
cube_type = empty
[square = 14, 0]
cube_type = empty
[square = 15, 0]
cube_type = empty
[square = 16, 0]
cube_type = empty
[square = 17, 0]
cube_type = empty
[square = 18, 0]
cube_type = empty
[square = 0, 1]
cube_type = empty
[square = 1, 1]
cube_type = g_astral
[object = chest1]
target = 1, 1
<object_item = astral_key>
object_item_count = 0
[object = astral_bottom]
direction = 3
target = 1, 1
[square = 2, 1]
cube_type = empty
[square = 3, 1]
cube_type = g_astral
[object = astral_bottom]
direction = 1
target = 2, 0
[square = 4, 1]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 3, 0
[square = 5, 1]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 4, 0
[square = 6, 1]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 5, 0
[object = stain]
direction = 0
target = 5, 0
[square = 7, 1]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 6, 0
[square = 8, 1]
cube_type = g_astral
[object = astral_bottom]
direction = 3
target = 7, 0
[square = 9, 1]
cube_type = empty
[square = 10, 1]
cube_type = empty
[square = 11, 1]
cube_type = g_astral
[object = block_enemy]
direction = 3
target = 10, 0
[object = astral_bottom]
direction = 1
target = 10, 0
[object = astral_bottom]
direction = 3
target = 10, 0
[square = 12, 1]
cube_type = empty
[square = 13, 1]
cube_type = empty
[square = 14, 1]
cube_type = empty
[square = 15, 1]
cube_type = empty
[square = 16, 1]
cube_type = g_astral
[object = chest3]
target = 16, 1
<object_item = arrows>
object_item_count = 35
<object_item = medicine>
object_item_count = 0
<object_item = medicine>
object_item_count = 0
<object_item = medicine>
object_item_count = 0
<object_item = greater_healing_potion>
object_item_count = 0
<object_item = greater_healing_potion>
object_item_count = 0
<object_item = greater_stamina_potion>
object_item_count = 0
<object_item = greater_stamina_potion>
object_item_count = 0
[object = astral_bottom]
direction = 1
target = 16, 1
[square = 17, 1]
cube_type = empty
[square = 18, 1]
cube_type = empty
[square = 0, 2]
cube_type = empty
[square = 1, 2]
cube_type = g_astral
[object = astral_bottom]
direction = 3
target = 1, 2
[square = 2, 2]
cube_type = empty
[square = 3, 2]
cube_type = g_astral
[object = astral_bottom]
direction = 1
target = 2, 1
[object = astral_bottom]
direction = 3
target = 2, 1
[square = 4, 2]
cube_type = empty
[square = 5, 2]
cube_type = empty
[square = 6, 2]
cube_type = empty
[square = 7, 2]
cube_type = empty
[square = 8, 2]
cube_type = g_astral
[object = astral_bottom]
direction = 1
target = 7, 1
[object = astral_bottom]
direction = 3
target = 7, 1
[square = 9, 2]
cube_type = empty
[square = 10, 2]
cube_type = empty
[square = 11, 2]
cube_type = g_astral
[object = astral_bottom]
direction = 1
target = 10, 1
[enemy = wraith]
hp = 600
[square = 12, 2]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 11, 1
[object = astral_bottom]
target = 11, 1
[enemy = wraith]
hp = 600
[square = 13, 2]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 12, 1
[object = astral_bottom]
target = 12, 1
[square = 14, 2]
cube_type = g_astral
[object = gate_l]
target = 13, 1
[object = gate_r]
target = 13, 1
[object = gate_jamb]
target = 13, 1
[object = gate_jamb]
direction = 0
target = 13, 1
[object = astral_bottom]
direction = 0
target = 13, 1
[object = astral_bottom]
target = 13, 1
[square = 15, 2]
cube_type = g_astral
[object = astral_bottom]
target = 15, 2
[square = 16, 2]
cube_type = g_astral
[enemy = demon]
hp = 3000
[square = 17, 2]
cube_type = g_astral
[object = astral_bottom]
target = 17, 2
[square = 18, 2]
cube_type = empty
[square = 0, 3]
cube_type = empty
[square = 1, 3]
cube_type = g_astral
[square = 2, 3]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 1, 2
[object = astral_bottom]
target = 1, 2
[square = 3, 3]
cube_type = g_astral
[object = astral_bottom]
direction = 3
target = 2, 2
[square = 4, 3]
cube_type = empty
[square = 5, 3]
cube_type = g_astral
[object = astral_bottom]
target = 4, 2
[object = astral_bottom]
direction = 1
target = 4, 2
[enemy = skull]
hp = 1000
[square = 6, 3]
cube_type = g_astral
[object = teleport]
direction = 3
target = 11, 1
[object = astral_bottom]
direction = 0
target = 5, 2
[object = astral_bottom]
target = 5, 2
[object = astral_bottom]
direction = 3
target = 5, 2
[square = 7, 3]
cube_type = empty
[square = 8, 3]
cube_type = g_astral
[object = astral_bottom]
direction = 1
target = 7, 2
[object = astral_bottom]
direction = 3
target = 7, 2
[square = 9, 3]
cube_type = empty
[square = 10, 3]
cube_type = g_astral
[object = astral_bottom]
target = 9, 2
[object = astral_bottom]
direction = 1
target = 9, 2
[square = 11, 3]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 10, 2
[object = astral_bottom]
direction = 3
target = 10, 2
[square = 12, 3]
cube_type = empty
[square = 13, 3]
cube_type = empty
[square = 14, 3]
cube_type = empty
[square = 15, 3]
cube_type = g_astral
[object = fire_menhir]
direction = 1
target = 15, 3
[object = astral_bottom]
direction = 0
target = 15, 3
[object = astral_bottom]
direction = 1
target = 15, 3
[square = 16, 3]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 16, 3
[square = 17, 3]
cube_type = g_astral
[square = 18, 3]
cube_type = empty
[square = 0, 4]
cube_type = empty
[square = 1, 4]
cube_type = g_astral
[object = fire_menhir]
direction = 1
target = 1, 4
[object = astral_bottom]
direction = 3
target = 1, 4
[object = astral_bottom]
direction = 0
target = 1, 4
[square = 2, 4]
cube_type = empty
[square = 3, 4]
cube_type = g_astral
[object = astral_bottom]
direction = 1
target = 2, 3
[object = astral_bottom]
direction = 3
target = 2, 3
[square = 4, 4]
cube_type = empty
[square = 5, 4]
cube_type = g_astral
[object = astral_bottom]
direction = 1
target = 4, 3
[object = astral_bottom]
direction = 3
target = 4, 3
[square = 6, 4]
cube_type = empty
[square = 7, 4]
cube_type = empty
[square = 8, 4]
cube_type = g_astral
[object = astral_bottom]
direction = 1
target = 7, 3
[object = astral_bottom]
direction = 3
target = 7, 3
[square = 9, 4]
cube_type = empty
[square = 10, 4]
cube_type = g_astral
[object = astral_bottom]
direction = 1
target = 9, 3
[object = astral_bottom]
direction = 3
target = 9, 3
[square = 11, 4]
cube_type = empty
[square = 12, 4]
cube_type = empty
[square = 13, 4]
cube_type = empty
[square = 14, 4]
cube_type = empty
[square = 15, 4]
cube_type = empty
[square = 16, 4]
cube_type = empty
[square = 17, 4]
cube_type = g_astral
[object = astral_bottom]
direction = 1
target = 17, 4
[square = 18, 4]
cube_type = empty
[square = 0, 5]
cube_type = empty
[square = 1, 5]
cube_type = empty
[square = 2, 5]
cube_type = empty
[square = 3, 5]
cube_type = g_astral
[object = astral_bottom]
direction = 1
target = 2, 4
[object = astral_bottom]
direction = 3
target = 2, 4
[square = 4, 5]
cube_type = empty
[square = 5, 5]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 4, 4
[object = astral_bottom]
direction = 1
target = 4, 4
[square = 6, 5]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 5, 4
[object = astral_bottom]
target = 5, 4
[square = 7, 5]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 6, 4
[object = astral_bottom]
target = 6, 4
[square = 8, 5]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 7, 4
[object = astral_bottom]
direction = 3
target = 7, 4
[square = 9, 5]
cube_type = empty
[square = 10, 5]
cube_type = g_astral
[object = astral_bottom]
direction = 1
target = 9, 4
[square = 11, 5]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 10, 4
[object = astral_bottom]
target = 10, 4
[square = 12, 5]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 11, 4
[object = astral_bottom]
target = 11, 4
[square = 13, 5]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 12, 4
[object = astral_bottom]
target = 12, 4
[object = stain]
direction = 0
target = 12, 4
[square = 14, 5]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 13, 4
[object = astral_bottom]
target = 13, 4
[square = 15, 5]
cube_type = g_astral
[object = torch2]
direction = 0
target = 14, 4
[object = astral_bottom]
target = 14, 4
[object = astral_bottom]
direction = 3
target = 14, 4
[square = 16, 5]
cube_type = empty
[square = 17, 5]
cube_type = g_astral
[object = astral_bottom]
direction = 1
target = 17, 5
[square = 18, 5]
cube_type = empty
[square = 0, 6]
cube_type = empty
[square = 1, 6]
cube_type = g_astral
[object = teleport]
direction = 3
target = 3, 8
[object = astral_bottom]
direction = 3
target = 0, 5
[object = astral_bottom]
target = 0, 5
[square = 2, 6]
cube_type = empty
[square = 3, 6]
cube_type = g_astral
[object = astral_bottom]
direction = 1
target = 2, 5
[object = astral_bottom]
direction = 3
target = 2, 5
[square = 4, 6]
cube_type = empty
[square = 5, 6]
cube_type = empty
[square = 6, 6]
cube_type = empty
[square = 7, 6]
cube_type = empty
[square = 8, 6]
cube_type = empty
[square = 9, 6]
cube_type = empty
[square = 10, 6]
cube_type = g_astral
[object = astral_bottom]
direction = 1
target = 9, 5
[object = astral_bottom]
direction = 3
target = 9, 5
[square = 11, 6]
cube_type = empty
[square = 12, 6]
cube_type = empty
[square = 13, 6]
cube_type = empty
[square = 14, 6]
cube_type = empty
[square = 15, 6]
cube_type = g_astral
[object = astral_bottom]
direction = 1
target = 14, 5
[object = astral_bottom]
direction = 3
target = 14, 5
[square = 16, 6]
cube_type = empty
[square = 17, 6]
cube_type = g_astral
[object = block_enemy]
direction = 0
target = 17, 6
[object = astral_bottom]
direction = 1
target = 17, 6
[square = 18, 6]
cube_type = empty
[square = 0, 7]
cube_type = empty
[square = 1, 7]
cube_type = g_astral
[object = block_enemy]
direction = 3
target = 0, 6
[object = astral_bottom]
direction = 3
target = 0, 6
[square = 2, 7]
cube_type = empty
[square = 3, 7]
cube_type = g_astral
[object = astral_bottom]
direction = 1
target = 2, 6
[object = astral_bottom]
direction = 3
target = 2, 6
[square = 4, 7]
cube_type = empty
[square = 5, 7]
cube_type = g_astral
[object = torch2]
direction = 3
target = 4, 6
[object = astral_bottom]
target = 4, 6
[object = astral_bottom]
direction = 1
target = 4, 6
[square = 6, 7]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 5, 6
[object = astral_bottom]
target = 5, 6
[object = stain]
direction = 0
target = 5, 6
[square = 7, 7]
cube_type = g_astral
[object = astral_bottom]
target = 6, 6
[square = 8, 7]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 7, 6
[object = astral_bottom]
target = 7, 6
[square = 9, 7]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 8, 6
[object = astral_bottom]
target = 8, 6
[square = 10, 7]
cube_type = g_astral
[square = 11, 7]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 10, 6
[object = astral_bottom]
target = 10, 6
[square = 12, 7]
cube_type = g_astral
[object = astral_bottom]
target = 11, 6
[square = 13, 7]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 12, 6
[object = astral_bottom]
target = 12, 6
[square = 14, 7]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 13, 6
[object = astral_bottom]
target = 13, 6
[square = 15, 7]
cube_type = g_astral
[object = astral_bottom]
direction = 3
target = 14, 6
[square = 16, 7]
cube_type = empty
[square = 17, 7]
cube_type = g_astral
[object = teleport]
direction = 0
target = 17, 18
[object = astral_bottom]
direction = 0
target = 17, 7
[object = astral_bottom]
direction = 1
target = 17, 7
[square = 18, 7]
cube_type = empty
[square = 0, 8]
cube_type = empty
[square = 1, 8]
cube_type = g_astral
[object = astral_bottom]
direction = 3
target = 0, 7
[square = 2, 8]
cube_type = empty
[square = 3, 8]
cube_type = g_astral
[object = block_enemy]
direction = 3
target = 2, 7
[object = astral_bottom]
direction = 0
target = 2, 7
[object = astral_bottom]
direction = 1
target = 2, 7
[object = astral_bottom]
direction = 3
target = 2, 7
[square = 4, 8]
cube_type = empty
[square = 5, 8]
cube_type = g_astral
[object = block_enemy]
direction = 3
target = 4, 7
[object = astral_bottom]
direction = 1
target = 4, 7
[object = astral_bottom]
direction = 3
target = 4, 7
[square = 6, 8]
cube_type = empty
[square = 7, 8]
cube_type = g_astral
[object = astral_bottom]
direction = 1
target = 6, 7
[object = astral_bottom]
direction = 3
target = 6, 7
[square = 8, 8]
cube_type = empty
[square = 9, 8]
cube_type = empty
[square = 10, 8]
cube_type = g_astral
[object = column2]
direction = 0
target = 9, 7
[object = astral_bottom]
direction = 1
target = 9, 7
[object = astral_bottom]
direction = 3
target = 9, 7
[square = 11, 8]
cube_type = empty
[square = 12, 8]
cube_type = g_astral
[object = column2]
direction = 0
target = 11, 7
[object = astral_bottom]
direction = 1
target = 11, 7
[object = astral_bottom]
direction = 3
target = 11, 7
[square = 13, 8]
cube_type = empty
[square = 14, 8]
cube_type = empty
[square = 15, 8]
cube_type = g_astral
[object = astral_bottom]
direction = 1
target = 14, 7
[object = astral_bottom]
direction = 3
target = 14, 7
[square = 16, 8]
cube_type = empty
[square = 17, 8]
cube_type = empty
[square = 18, 8]
cube_type = empty
[square = 0, 9]
cube_type = empty
[square = 1, 9]
cube_type = g_astral
[object = astral_bottom]
direction = 3
target = 0, 8
[square = 2, 9]
cube_type = empty
[square = 3, 9]
cube_type = empty
[square = 4, 9]
cube_type = empty
[square = 5, 9]
cube_type = g_astral
[object = teleport]
direction = 3
target = 5, 14
[object = astral_bottom]
direction = 0
target = 4, 8
[object = astral_bottom]
direction = 1
target = 4, 8
[object = astral_bottom]
direction = 3
target = 5, 14
[square = 6, 9]
cube_type = empty
[square = 7, 9]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 6, 8
[object = astral_bottom]
direction = 1
target = 6, 8
[square = 8, 9]
cube_type = g_astral
[object = astral_bottom]
direction = 3
target = 7, 8
[object = astral_bottom]
target = 7, 8
[enemy = skull]
hp = 1000
[square = 9, 9]
cube_type = empty
[square = 10, 9]
cube_type = g_astral
[object = astral_bottom]
direction = 1
target = 9, 8
[square = 11, 9]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 10, 8
[object = astral_bottom]
target = 10, 8
[square = 12, 9]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 11, 8
[square = 13, 9]
cube_type = g_astral
[object = astral_bottom]
target = 12, 8
[square = 14, 9]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 13, 8
[object = astral_bottom]
target = 13, 8
[square = 15, 9]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 14, 8
[square = 16, 9]
cube_type = g_astral
[object = astral_bottom]
target = 15, 8
[object = astral_bottom]
direction = 3
target = 15, 8
[square = 17, 9]
cube_type = empty
[square = 18, 9]
cube_type = empty
[square = 0, 10]
cube_type = empty
[square = 1, 10]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 0, 9
[square = 2, 10]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 1, 9
[object = astral_bottom]
target = 1, 9
[square = 3, 10]
cube_type = g_astral
[object = astral_bottom]
target = 2, 9
[object = astral_bottom]
direction = 3
target = 2, 9
[square = 4, 10]
cube_type = empty
[square = 5, 10]
cube_type = empty
[square = 6, 10]
cube_type = empty
[square = 7, 10]
cube_type = empty
[square = 8, 10]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 7, 9
[object = astral_bottom]
direction = 1
target = 7, 9
[object = astral_bottom]
direction = 3
target = 7, 9
[object = fire_menhir]
direction = 1
target = 8, 10
[square = 9, 10]
cube_type = empty
[square = 10, 10]
cube_type = g_astral
[object = astral_bottom]
direction = 1
target = 9, 9
[object = astral_bottom]
direction = 3
target = 9, 9
[square = 11, 10]
cube_type = empty
[square = 12, 10]
cube_type = empty
[square = 13, 10]
cube_type = g_astral
[object = astral_bottom]
direction = 1
target = 12, 9
[object = astral_bottom]
direction = 3
target = 12, 9
[square = 14, 10]
cube_type = empty
[square = 15, 10]
cube_type = empty
[square = 16, 10]
cube_type = g_astral
[object = astral_bottom]
direction = 1
target = 15, 9
[object = astral_bottom]
direction = 3
target = 15, 9
[square = 17, 10]
cube_type = empty
[square = 18, 10]
cube_type = empty
[square = 0, 11]
cube_type = empty
[square = 1, 11]
cube_type = empty
[square = 2, 11]
cube_type = empty
[square = 3, 11]
cube_type = g_astral
[object = astral_bottom]
direction = 1
target = 2, 10
[square = 4, 11]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 3, 10
[object = astral_bottom]
target = 3, 10
[enemy = skull]
hp = 1000
[square = 5, 11]
cube_type = g_astral
[object = block_enemy]
direction = 3
target = 4, 10
[object = astral_bottom]
direction = 0
target = 4, 10
[object = astral_bottom]
target = 4, 10
[square = 6, 11]
cube_type = g_astral
[object = teleport]
direction = 3
target = 8, 14
[object = astral_bottom]
direction = 0
target = 5, 10
[object = astral_bottom]
target = 5, 10
[object = astral_bottom]
direction = 3
target = 8, 14
[square = 7, 11]
cube_type = empty
[square = 8, 11]
cube_type = empty
[square = 9, 11]
cube_type = empty
[square = 10, 11]
cube_type = g_astral
[object = astral_bottom]
direction = 1
target = 9, 10
[object = astral_bottom]
direction = 3
target = 9, 10
[square = 11, 11]
cube_type = empty
[square = 12, 11]
cube_type = g_astral
[object = torch2]
direction = 3
target = 11, 10
[object = torch2]
target = 11, 10
[object = torch2]
direction = 0
target = 11, 10
[object = astral_bottom]
target = 11, 10
[object = astral_bottom]
direction = 1
target = 11, 10
[square = 13, 11]
cube_type = g_astral
[square = 14, 11]
cube_type = g_astral
[object = torch2]
direction = 1
target = 13, 10
[object = torch2]
direction = 0
target = 13, 10
[object = torch2]
direction = 3
target = 13, 10
[object = astral_bottom]
target = 13, 10
[object = astral_bottom]
direction = 3
target = 13, 10
[square = 15, 11]
cube_type = empty
[square = 16, 11]
cube_type = g_astral
[object = astral_bottom]
direction = 1
target = 15, 10
[object = astral_bottom]
direction = 3
target = 15, 10
[square = 17, 11]
cube_type = empty
[square = 18, 11]
cube_type = empty
[square = 0, 12]
cube_type = empty
[square = 1, 12]
cube_type = empty
[square = 2, 12]
cube_type = empty
[square = 3, 12]
cube_type = g_astral
[object = astral_bottom]
direction = 3
target = 2, 11
[object = astral_bottom]
direction = 1
target = 2, 11
[square = 4, 12]
cube_type = empty
[square = 5, 12]
cube_type = empty
[square = 6, 12]
cube_type = empty
[square = 7, 12]
cube_type = empty
[square = 8, 12]
cube_type = empty
[square = 9, 12]
cube_type = g_astral
[object = astral_bottom]
target = 8, 11
[object = astral_bottom]
direction = 0
target = 8, 11
[object = astral_bottom]
direction = 1
target = 8, 11
[object = menhir]
direction = 0
target = 8, 11
[square = 10, 12]
cube_type = g_astral
[square = 11, 12]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 10, 11
[object = astral_bottom]
target = 10, 11
[square = 12, 12]
cube_type = g_astral
[square = 13, 12]
cube_type = g_astral
[object = crystal_count]
direction = 0
target = 13, 12
[object = duke_dummy]
direction = 0
target = 13, 12
[enemy = duke_immortal]
hp = 0
[square = 14, 12]
cube_type = g_astral
[object = block_enemy]
direction = 0
target = 13, 11
[object = astral_bottom]
direction = 3
target = 13, 11
[object = mirror]
direction = 1
target = 13, 11
[object = necro_dummy]
direction = 0
target = 13, 11
[square = 15, 12]
cube_type = empty
[square = 16, 12]
cube_type = g_astral
[object = astral_bottom]
direction = 1
target = 15, 11
[square = 17, 12]
cube_type = g_astral
[object = fire_menhir]
direction = 1
target = 17, 12
[object = astral_bottom]
direction = 0
target = 17, 12
[object = astral_bottom]
target = 17, 12
[square = 18, 12]
cube_type = empty
[square = 0, 13]
cube_type = empty
[square = 1, 13]
cube_type = g_astral
[object = astral_bottom]
target = 0, 12
[square = 2, 13]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 1, 12
[object = astral_bottom]
target = 1, 12
[square = 3, 13]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 2, 12
[object = astral_bottom]
direction = 3
target = 2, 12
[square = 4, 13]
cube_type = empty
[square = 5, 13]
cube_type = g_astral
[object = teleport]
direction = 3
target = 5, 8
[object = astral_bottom]
target = 4, 12
[object = astral_bottom]
direction = 3
target = 4, 12
[object = astral_bottom]
direction = 1
target = 4, 12
[square = 6, 13]
cube_type = empty
[square = 7, 13]
cube_type = empty
[square = 8, 13]
cube_type = empty
[square = 9, 13]
cube_type = empty
[square = 10, 13]
cube_type = g_astral
[object = astral_bottom]
direction = 1
target = 9, 12
[object = astral_bottom]
direction = 3
target = 9, 12
[square = 11, 13]
cube_type = empty
[square = 12, 13]
cube_type = g_astral
[object = torch2]
target = 11, 12
[object = torch2]
direction = 3
target = 11, 12
[object = torch2]
direction = 1
target = 11, 12
[object = astral_bottom]
direction = 0
target = 11, 12
[object = astral_bottom]
direction = 1
target = 11, 12
[square = 13, 13]
cube_type = g_astral
[square = 14, 13]
cube_type = g_astral
[object = torch2]
target = 13, 12
[object = torch2]
direction = 0
target = 13, 12
[object = torch2]
direction = 1
target = 13, 12
[object = astral_bottom]
direction = 0
target = 13, 12
[object = astral_bottom]
direction = 3
target = 13, 12
[square = 15, 13]
cube_type = empty
[square = 16, 13]
cube_type = g_astral
[object = astral_bottom]
direction = 1
target = 15, 12
[object = astral_bottom]
direction = 3
target = 15, 12
[square = 17, 13]
cube_type = empty
[square = 18, 13]
cube_type = empty
[square = 0, 14]
cube_type = empty
[square = 1, 14]
cube_type = g_astral
[object = astral_bottom]
direction = 3
target = 0, 13
[square = 2, 14]
cube_type = empty
[square = 3, 14]
cube_type = empty
[square = 4, 14]
cube_type = empty
[square = 5, 14]
cube_type = g_astral
[object = block_enemy]
direction = 3
target = 4, 13
[object = astral_bottom]
direction = 3
target = 4, 13
[object = astral_bottom]
direction = 1
target = 4, 13
[square = 6, 14]
cube_type = empty
[square = 7, 14]
cube_type = g_astral
[object = teleport]
direction = 3
target = 5, 11
[object = astral_bottom]
direction = 0
target = 6, 13
[object = astral_bottom]
target = 6, 13
[object = astral_bottom]
direction = 1
target = 6, 13
[square = 8, 14]
cube_type = g_astral
[object = block_enemy]
direction = 3
target = 7, 13
[object = astral_bottom]
direction = 0
target = 7, 13
[object = astral_bottom]
target = 7, 13
[square = 9, 14]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 8, 13
[object = astral_bottom]
target = 8, 13
[square = 10, 14]
cube_type = g_astral
[object = astral_bottom]
direction = 3
target = 9, 13
[square = 11, 14]
cube_type = empty
[square = 12, 14]
cube_type = empty
[square = 13, 14]
cube_type = g_astral
[object = astral_bottom]
direction = 1
target = 12, 13
[object = astral_bottom]
direction = 3
target = 12, 13
[square = 14, 14]
cube_type = empty
[square = 15, 14]
cube_type = empty
[square = 16, 14]
cube_type = g_astral
[object = astral_bottom]
direction = 1
target = 15, 13
[object = astral_bottom]
direction = 3
target = 15, 13
[square = 17, 14]
cube_type = empty
[square = 18, 14]
cube_type = empty
[square = 0, 15]
cube_type = empty
[square = 1, 15]
cube_type = g_astral
[object = astral_bottom]
direction = 3
target = 0, 14
[enemy = wraith]
hp = 600
[square = 2, 15]
cube_type = empty
[square = 3, 15]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 2, 14
[object = astral_bottom]
target = 2, 14
[object = astral_bottom]
direction = 1
target = 2, 14
[object = fire_menhir]
direction = 1
target = 3, 15
[square = 4, 15]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 3, 14
[object = astral_bottom]
target = 3, 14
[square = 5, 15]
cube_type = g_astral
[object = astral_bottom]
direction = 3
target = 4, 14
[square = 6, 15]
cube_type = empty
[square = 7, 15]
cube_type = empty
[square = 8, 15]
cube_type = empty
[square = 9, 15]
cube_type = empty
[square = 10, 15]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 9, 14
[object = astral_bottom]
direction = 1
target = 9, 14
[square = 11, 15]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 10, 14
[object = astral_bottom]
target = 10, 14
[square = 12, 15]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 11, 14
[object = astral_bottom]
target = 11, 14
[square = 13, 15]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 12, 14
[square = 14, 15]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 13, 14
[object = astral_bottom]
target = 13, 14
[square = 15, 15]
cube_type = g_astral
[object = astral_bottom]
target = 14, 14
[square = 16, 15]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 15, 14
[object = astral_bottom]
direction = 3
target = 15, 14
[square = 17, 15]
cube_type = empty
[square = 18, 15]
cube_type = empty
[square = 0, 16]
cube_type = empty
[square = 1, 16]
cube_type = g_astral
[object = astral_bottom]
direction = 3
target = 0, 15
[square = 2, 16]
cube_type = empty
[square = 3, 16]
cube_type = empty
[square = 4, 16]
cube_type = empty
[square = 5, 16]
cube_type = g_astral
[object = astral_bottom]
direction = 1
target = 4, 15
[object = astral_bottom]
direction = 3
target = 4, 15
[square = 6, 16]
cube_type = empty
[square = 7, 16]
cube_type = g_astral
[object = block_enemy]
direction = 0
target = 7, 16
[object = astral_bottom]
direction = 3
target = 7, 16
[object = astral_bottom]
target = 7, 16
[object = astral_bottom]
direction = 1
target = 7, 16
[square = 8, 16]
cube_type = g_astral
[object = teleport]
direction = 0
target = 13, 17
[object = astral_bottom]
direction = 3
target = 8, 16
[object = astral_bottom]
direction = 0
target = 8, 16
[object = astral_bottom]
target = 8, 16
[square = 9, 16]
cube_type = empty
[square = 10, 16]
cube_type = empty
[square = 11, 16]
cube_type = empty
[square = 12, 16]
cube_type = empty
[square = 13, 16]
cube_type = empty
[square = 14, 16]
cube_type = empty
[square = 15, 16]
cube_type = g_astral
[object = astral_bottom]
direction = 3
target = 14, 15
[object = astral_bottom]
direction = 1
target = 14, 15
[square = 16, 16]
cube_type = empty
[square = 17, 16]
cube_type = empty
[square = 18, 16]
cube_type = empty
[square = 0, 17]
cube_type = empty
[square = 1, 17]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 0, 16
[square = 2, 17]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 1, 16
[object = astral_bottom]
target = 1, 16
[square = 3, 17]
cube_type = g_astral
[object = astral_bottom]
target = 2, 16
[object = astral_bottom]
direction = 3
target = 2, 16
[square = 4, 17]
cube_type = empty
[square = 5, 17]
cube_type = g_astral
[object = astral_bottom]
direction = 1
target = 4, 16
[object = astral_bottom]
direction = 3
target = 4, 16
[square = 6, 17]
cube_type = empty
[square = 7, 17]
cube_type = g_astral
[object = astral_bottom]
direction = 3
target = 7, 17
[object = astral_bottom]
direction = 1
target = 7, 17
[square = 8, 17]
cube_type = empty
[square = 9, 17]
cube_type = empty
[square = 10, 17]
cube_type = empty
[square = 11, 17]
cube_type = empty
[square = 12, 17]
cube_type = g_astral
[object = teleport]
direction = 0
target = 7, 16
[object = astral_bottom]
direction = 0
target = 12, 17
[object = astral_bottom]
direction = 1
target = 12, 17
[object = astral_bottom]
target = 12, 17
[square = 13, 17]
cube_type = g_astral
[object = block_enemy]
direction = 0
target = 13, 17
[object = astral_bottom]
direction = 0
target = 13, 17
[object = astral_bottom]
target = 13, 17
[square = 14, 17]
cube_type = g_astral
[object = astral_bottom]
target = 13, 16
[square = 15, 17]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 14, 16
[object = astral_bottom]
direction = 3
target = 14, 16
[square = 16, 17]
cube_type = empty
[square = 17, 17]
cube_type = g_astral
[object = teleport]
direction = 0
target = 17, 6
[object = astral_bottom]
direction = 1
target = 17, 17
[object = astral_bottom]
target = 17, 17
[square = 18, 17]
cube_type = empty
[square = 0, 18]
cube_type = empty
[square = 1, 18]
cube_type = empty
[square = 2, 18]
cube_type = empty
[square = 3, 18]
cube_type = g_astral
[object = astral_bottom]
direction = 3
target = 2, 17
[object = astral_bottom]
direction = 1
target = 2, 17
[square = 4, 18]
cube_type = empty
[square = 5, 18]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 4, 17
[object = astral_bottom]
direction = 1
target = 4, 17
[enemy = skull]
hp = 1000
[enemy = skull]
hp = 1000
[square = 6, 18]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 5, 17
[object = astral_bottom]
target = 5, 17
[square = 7, 18]
cube_type = g_astral
[object = astral_bottom]
direction = 3
target = 7, 18
[square = 8, 18]
cube_type = empty
[square = 9, 18]
cube_type = g_astral
[object = astral_bottom]
target = 8, 17
[object = astral_bottom]
direction = 1
target = 9, 18
[square = 10, 18]
cube_type = g_astral
[object = astral_bottom]
target = 9, 17
[object = astral_bottom]
direction = 3
target = 9, 17
[object = fire_menhir]
target = 10, 18
[square = 11, 18]
cube_type = empty
[square = 12, 18]
cube_type = empty
[square = 13, 18]
cube_type = empty
[square = 14, 18]
cube_type = g_astral
[object = astral_bottom]
direction = 3
target = 13, 17
[object = astral_bottom]
direction = 1
target = 13, 17
[square = 15, 18]
cube_type = empty
[square = 16, 18]
cube_type = empty
[square = 17, 18]
cube_type = g_astral
[object = block_enemy]
direction = 0
target = 17, 18
[object = astral_bottom]
direction = 1
target = 17, 18
[square = 18, 18]
cube_type = empty
[square = 0, 19]
cube_type = empty
[square = 1, 19]
cube_type = empty
[square = 2, 19]
cube_type = empty
[square = 3, 19]
cube_type = g_astral
[object = gate_l]
direction = 1
target = 2, 18
[object = gate_r]
direction = 1
target = 2, 18
[object = gate_jamb]
direction = 1
target = 2, 18
[object = gate_jamb]
direction = 3
target = 2, 18
[object = astral_bottom]
direction = 3
target = 2, 18
[object = astral_bottom]
direction = 1
target = 2, 18
[square = 4, 19]
cube_type = empty
[square = 5, 19]
cube_type = empty
[square = 6, 19]
cube_type = empty
[square = 7, 19]
cube_type = g_astral
[object = astral_bottom]
direction = 3
target = 6, 18
[object = astral_bottom]
direction = 1
target = 6, 18
[square = 8, 19]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 7, 18
[object = astral_bottom]
target = 7, 18
[square = 9, 19]
cube_type = g_astral
[square = 10, 19]
cube_type = g_astral
[enemy = demon]
hp = 3000
[square = 11, 19]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 10, 18
[object = astral_bottom]
target = 10, 18
[square = 12, 19]
cube_type = g_astral
[object = astral_bottom]
target = 11, 18
[object = astral_bottom]
direction = 3
target = 11, 18
[square = 13, 19]
cube_type = empty
[square = 14, 19]
cube_type = g_astral
[object = astral_bottom]
direction = 3
target = 13, 18
[object = astral_bottom]
direction = 1
target = 13, 18
[square = 15, 19]
cube_type = empty
[square = 16, 19]
cube_type = empty
[square = 17, 19]
cube_type = g_astral
[object = astral_bottom]
direction = 1
target = 17, 19
[square = 18, 19]
cube_type = empty
[square = 0, 20]
cube_type = empty
[square = 1, 20]
cube_type = g_astral
[object = astral_bottom]
target = 0, 19
[square = 2, 20]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 1, 19
[object = astral_bottom]
target = 1, 19
[square = 3, 20]
cube_type = g_astral
[enemy = skull]
hp = 1000
[enemy = skull]
hp = 1000
[square = 4, 20]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 3, 19
[object = astral_bottom]
target = 3, 19
[square = 5, 20]
cube_type = g_astral
[object = astral_bottom]
target = 4, 19
[object = astral_bottom]
direction = 3
target = 4, 19
[square = 6, 20]
cube_type = empty
[square = 7, 20]
cube_type = g_astral
[object = astral_bottom]
direction = 3
target = 6, 19
[object = astral_bottom]
direction = 1
target = 6, 19
[square = 8, 20]
cube_type = empty
[square = 9, 20]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 8, 19
[object = astral_bottom]
direction = 1
target = 9, 20
[square = 10, 20]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 9, 19
[object = astral_bottom]
direction = 3
target = 9, 19
[square = 11, 20]
cube_type = empty
[square = 12, 20]
cube_type = g_astral
[object = astral_bottom]
direction = 3
target = 11, 19
[object = astral_bottom]
direction = 1
target = 11, 19
[square = 13, 20]
cube_type = empty
[square = 14, 20]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 13, 19
[object = astral_bottom]
direction = 1
target = 13, 19
[square = 15, 20]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 14, 19
[object = astral_bottom]
target = 14, 19
[object = block_enemy]
direction = 0
target = 15, 20
[object = astral_bottom]
direction = 3
target = 15, 20
[square = 16, 20]
cube_type = empty
[square = 17, 20]
cube_type = g_astral
[object = astral_bottom]
direction = 1
target = 17, 20
[square = 18, 20]
cube_type = empty
[square = 0, 21]
cube_type = empty
[square = 1, 21]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 0, 20
[object = astral_bottom]
direction = 3
target = 0, 20
[object = column2]
direction = 1
target = 1, 21
[square = 2, 21]
cube_type = empty
[square = 3, 21]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 2, 20
[object = astral_bottom]
direction = 1
target = 2, 20
[object = astral_bottom]
direction = 3
target = 2, 20
[object = fire_menhir]
direction = 1
target = 3, 21
[square = 4, 21]
cube_type = empty
[square = 5, 21]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 4, 20
[object = astral_bottom]
direction = 1
target = 4, 20
[object = astral_bottom]
direction = 3
target = 4, 20
[object = column2]
direction = 1
target = 5, 21
[square = 6, 21]
cube_type = empty
[square = 7, 21]
cube_type = g_astral
[object = astral_bottom]
direction = 3
target = 6, 20
[object = astral_bottom]
direction = 1
target = 6, 20
[square = 8, 21]
cube_type = empty
[square = 9, 21]
cube_type = empty
[square = 10, 21]
cube_type = empty
[square = 11, 21]
cube_type = empty
[square = 12, 21]
cube_type = g_astral
[object = astral_bottom]
direction = 3
target = 11, 20
[object = astral_bottom]
direction = 1
target = 11, 20
[square = 13, 21]
cube_type = empty
[square = 14, 21]
cube_type = empty
[square = 15, 21]
cube_type = empty
[square = 16, 21]
cube_type = empty
[square = 17, 21]
cube_type = g_astral
[object = astral_bottom]
direction = 1
target = 17, 21
[square = 18, 21]
cube_type = empty
[square = 0, 22]
cube_type = empty
[square = 1, 22]
cube_type = empty
[square = 2, 22]
cube_type = empty
[square = 3, 22]
cube_type = empty
[square = 4, 22]
cube_type = empty
[square = 5, 22]
cube_type = empty
[square = 6, 22]
cube_type = empty
[square = 7, 22]
cube_type = g_astral
[object = astral_bottom]
direction = 3
target = 6, 21
[object = astral_bottom]
direction = 1
target = 6, 21
[square = 8, 22]
cube_type = empty
[square = 9, 22]
cube_type = g_astral
[object = astral_bottom]
target = 8, 21
[object = astral_bottom]
direction = 3
target = 8, 21
[object = astral_bottom]
direction = 1
target = 8, 21
[object = fire_menhir]
direction = 1
target = 9, 22
[square = 10, 22]
cube_type = empty
[square = 11, 22]
cube_type = g_astral
[object = astral_bottom]
target = 10, 21
[object = astral_bottom]
direction = 1
target = 10, 21
[object = astral_bottom]
direction = 1
target = 10, 21
[square = 12, 22]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 11, 21
[object = astral_bottom]
direction = 3
target = 11, 21
[square = 13, 22]
cube_type = empty
[square = 14, 22]
cube_type = empty
[square = 15, 22]
cube_type = g_astral
[object = teleport]
direction = 0
target = 15, 20
[object = astral_bottom]
direction = 3
target = 15, 22
[object = astral_bottom]
target = 15, 22
[object = astral_bottom]
direction = 1
target = 15, 22
[square = 16, 22]
cube_type = empty
[square = 17, 22]
cube_type = g_astral
[object = astral_bottom]
direction = 1
target = 17, 22
[square = 18, 22]
cube_type = empty
[square = 0, 23]
cube_type = empty
[square = 1, 23]
cube_type = g_astral
[object = teleport]
direction = 3
target = 1, 7
[object = astral_bottom]
target = 0, 22
[object = torch2]
direction = 3
target = 1, 23
[square = 2, 23]
cube_type = g_astral
[object = astral_bottom]
target = 1, 22
[square = 3, 23]
cube_type = g_astral
[object = astral_bottom]
target = 2, 22
[square = 4, 23]
cube_type = g_astral
[object = astral_bottom]
target = 3, 22
[square = 5, 23]
cube_type = g_astral
[object = astral_bottom]
direction = 3
target = 4, 22
[object = astral_bottom]
target = 4, 22
[object = torch2]
direction = 0
target = 5, 23
[square = 6, 23]
cube_type = empty
[square = 7, 23]
cube_type = g_astral
[object = astral_bottom]
direction = 3
target = 6, 22
[object = astral_bottom]
direction = 1
target = 6, 22
[square = 8, 23]
cube_type = empty
[square = 9, 23]
cube_type = g_astral
[object = astral_bottom]
direction = 3
target = 8, 22
[object = astral_bottom]
direction = 1
target = 8, 22
[square = 10, 23]
cube_type = empty
[square = 11, 23]
cube_type = g_astral
[object = astral_bottom]
direction = 3
target = 10, 22
[object = astral_bottom]
direction = 1
target = 10, 22
[square = 12, 23]
cube_type = empty
[square = 13, 23]
cube_type = empty
[square = 14, 23]
cube_type = g_astral
[object = astral_bottom]
target = 14, 23
[object = astral_bottom]
direction = 1
target = 14, 23
[square = 15, 23]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 15, 23
[square = 16, 23]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 15, 22
[object = astral_bottom]
target = 15, 22
[square = 17, 23]
cube_type = g_astral
[enemy = wraith]
hp = 600
[square = 18, 23]
cube_type = empty
[square = 0, 24]
cube_type = empty
[square = 1, 24]
cube_type = g_astral
[square = 2, 24]
cube_type = g_astral
[square = 3, 24]
cube_type = g_astral
[square = 4, 24]
cube_type = g_astral
[square = 5, 24]
cube_type = g_astral
[object = astral_bottom]
direction = 3
target = 4, 23
[square = 6, 24]
cube_type = empty
[square = 7, 24]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 6, 23
[object = astral_bottom]
direction = 1
target = 6, 23
[square = 8, 24]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 7, 23
[object = astral_bottom]
target = 7, 23
[square = 9, 24]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 8, 23
[object = astral_bottom]
direction = 3
target = 8, 23
[square = 10, 24]
cube_type = empty
[square = 11, 24]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 10, 23
[object = astral_bottom]
direction = 1
target = 10, 23
[square = 12, 24]
cube_type = g_astral
[object = astral_bottom]
target = 11, 23
[object = astral_bottom]
direction = 3
target = 11, 23
[square = 13, 24]
cube_type = empty
[square = 14, 24]
cube_type = g_astral
[object = astral_bottom]
direction = 3
target = 13, 23
[object = astral_bottom]
direction = 1
target = 13, 23
[square = 15, 24]
cube_type = empty
[square = 16, 24]
cube_type = empty
[square = 17, 24]
cube_type = g_astral
[object = astral_bottom]
direction = 1
target = 17, 24
[square = 18, 24]
cube_type = empty
[square = 0, 25]
cube_type = empty
[square = 1, 25]
cube_type = g_astral
[square = 2, 25]
cube_type = g_astral
[enemy = skull]
hp = 1000
[square = 3, 25]
cube_type = g_astral
[enemy = skull]
hp = 1000
[square = 4, 25]
cube_type = g_astral
[object = stain]
direction = 0
target = 3, 24
[square = 5, 25]
cube_type = g_astral
[object = astral_bottom]
direction = 3
target = 4, 24
[square = 6, 25]
cube_type = empty
[square = 7, 25]
cube_type = empty
[square = 8, 25]
cube_type = empty
[square = 9, 25]
cube_type = empty
[square = 10, 25]
cube_type = empty
[square = 11, 25]
cube_type = empty
[square = 12, 25]
cube_type = g_astral
[object = astral_bottom]
direction = 3
target = 11, 24
[object = astral_bottom]
direction = 1
target = 11, 24
[square = 13, 25]
cube_type = empty
[square = 14, 25]
cube_type = g_astral
[object = astral_bottom]
direction = 1
target = 13, 24
[square = 15, 25]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 14, 24
[object = astral_bottom]
target = 14, 24
[square = 16, 25]
cube_type = g_astral
[object = astral_bottom]
target = 16, 25
[square = 17, 25]
cube_type = g_astral
[object = astral_bottom]
direction = 0
target = 17, 25
[square = 18, 25]
cube_type = empty
[square = 0, 26]
cube_type = empty
[square = 1, 26]
cube_type = g_astral
[object = stain]
direction = 0
target = 0, 25
[square = 2, 26]
cube_type = g_astral
[enemy = skull]
hp = 1000
[square = 3, 26]
cube_type = g_astral
[enemy = skull]
hp = 1000
[square = 4, 26]
cube_type = g_astral
[square = 5, 26]
cube_type = g_astral
[object = astral_bottom]
direction = 3
target = 4, 25
[square = 6, 26]
cube_type = empty
[square = 7, 26]
cube_type = g_astral
[object = teleport]
direction = 3
target = 5, 27
[object = astral_bottom]
target = 6, 25
[object = astral_bottom]
direction = 1
target = 6, 25
[object = astral_bottom]
direction = 0
target = 6, 25
[square = 8, 26]
cube_type = g_astral
[object = astral_bottom]
target = 8, 26
[square = 9, 26]
cube_type = g_astral
[object = astral_bottom]
target = 9, 26
[square = 10, 26]
cube_type = g_astral
[object = astral_bottom]
target = 10, 26
[square = 11, 26]
cube_type = g_astral
[object = astral_bottom]
target = 11, 26
[square = 12, 26]
cube_type = g_astral
[object = astral_bottom]
direction = 3
target = 12, 26
[square = 13, 26]
cube_type = empty
[square = 14, 26]
cube_type = g_astral
[object = astral_bottom]
direction = 3
target = 13, 25
[object = astral_bottom]
direction = 1
target = 13, 25
[square = 15, 26]
cube_type = empty
[square = 16, 26]
cube_type = g_astral
[object = astral_bottom]
direction = 1
target = 16, 26
[object = astral_bottom]
direction = 3
target = 16, 26
[square = 17, 26]
cube_type = empty
[square = 18, 26]
cube_type = empty
[square = 0, 27]
cube_type = empty
[square = 1, 27]
cube_type = g_astral
[object = chest2]
direction = 0
target = 1, 27
<object_item = astral_key>
object_item_count = 0
[object = torch2]
target = 1, 27
[square = 2, 27]
cube_type = g_astral
[square = 3, 27]
cube_type = g_astral
[square = 4, 27]
cube_type = g_astral
[square = 5, 27]
cube_type = g_astral
[object = block_enemy]
direction = 3
target = 4, 26
[object = astral_bottom]
direction = 3
target = 4, 26
[object = torch2]
direction = 1
target = 5, 27
[square = 6, 27]
cube_type = empty
[square = 7, 27]
cube_type = empty
[square = 8, 27]
cube_type = g_astral
[object = column2]
direction = 0
target = 8, 27
[object = astral_bottom]
direction = 1
target = 8, 27
[square = 9, 27]
cube_type = g_astral
[object = monk_statue_center]
direction = 0
target = 9, 27
[square = 10, 27]
cube_type = g_astral
[object = column2]
direction = 0
target = 10, 27
[square = 11, 27]
cube_type = g_astral
[object = monk_statue_center]
direction = 0
target = 11, 27
[square = 12, 27]
cube_type = g_astral
[object = column2]
direction = 0
target = 12, 27
[object = astral_bottom]
direction = 3
target = 12, 27
[square = 13, 27]
cube_type = empty
[square = 14, 27]
cube_type = g_astral
[object = astral_bottom]
direction = 1
target = 14, 27
[square = 15, 27]
cube_type = g_astral
[object = astral_bottom]
target = 14, 26
[square = 16, 27]
cube_type = g_astral
[square = 17, 27]
cube_type = g_astral
[object = astral_bottom]
target = 16, 26
[object = fire_menhir]
direction = 1
target = 17, 27
[square = 18, 27]
cube_type = empty
[square = 0, 28]
cube_type = empty
[square = 1, 28]
cube_type = empty
[square = 2, 28]
cube_type = empty
[square = 3, 28]
cube_type = empty
[square = 4, 28]
cube_type = empty
[square = 5, 28]
cube_type = empty
[square = 6, 28]
cube_type = empty
[square = 7, 28]
cube_type = empty
[square = 8, 28]
cube_type = empty
[square = 9, 28]
cube_type = empty
[square = 10, 28]
cube_type = empty
[square = 11, 28]
cube_type = empty
[square = 12, 28]
cube_type = empty
[square = 13, 28]
cube_type = empty
[square = 14, 28]
cube_type = empty
[square = 15, 28]
cube_type = empty
[square = 16, 28]
cube_type = empty
[square = 17, 28]
cube_type = empty
[square = 18, 28]
cube_type = empty