Undercroft/undercroft_windows_i110/data/defs/text_en.txt

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# Number of text colors for '@n ABC @-':
# 0 - White 1 - Red 2 - Green
# 3 - Blue 4 - Yellow 5 - Cyan
# 6 - Purple 7 - Coffee 8 - Acid
# 9 - Light blue
================================================================================
Level names
================================================================================
t.Wolf Lair=Wolf Lair
t.Old Mine=Old Mine
t.Aenor's Glen=Aenor's Glen
t.Warehouse=Warehouse
t.City Sewer=City Sewer
t.Dungeon=Dungeon
t.Haunted House=Haunted House
t.House=House
t.Dolbrad=Dolbrad
t.Astral Plane=Astral Plane
t.Thunderdome=Thunderdome
t.Underground Temple=Underground Temple
t.Cloister Underground=Cloister Underground
t.Cloister Cellar=Cloister Cellar
t.Bell Tower=Bell Tower
t.Spider Tunnel=Spider Tunnel
t.Cloister Library=Cloister Library
t.Ruined Cloister=Ruined Cloister
t.Ancient Tomb=Ancient Tomb
t.Dunghill=Dunghill
t.Dunghill Cellars=Dunghill Cellars
t.Lava Pit=Lava Pit
t.Deep Forest=Deep Forest
t.Troll Cave=Troll Cave
t.Gravedigger's Cellar=Gravedigger's Cellar
t.Abandoned Graveyard=Abandoned Graveyard
t.Tomb of Knight Vigus=Tomb of Knight Vigus
t.Upper Catacombs=Upper Catacombs
t.Lower Catacombs=Lower Catacombs
t.King's Grave=King's Grave
t.Royal Tomb Guardians=Royal Tomb Guardians
t.Labyrinth of Royal Tomb=Labyrinth of the Royal Tomb
t.Tomb of Knight Ambrius=Tomb of Knight Ambrius
================================================================================
MAP_HINTS
================================================================================
t.recharge = recharge
t.WOODCUTTERS = WOODCUTTERS
t.TRAVELING CONJURER = TRAVELING CONJURER
t.CAMP = CAMP
t.SWORDSMAN GARRICK = SWORDSMAN GARRICK
t.LOTHAR'S ARMORY = LOTHAR'S ARMORY
t.CROSSBOW TAVERN = CROSSBOW TAVERN
t.ARCHERY RANGE = ARCHERY RANGE
t.OGLA THE DRUID = OGLA THE DRUID
t.City Park = @9City Park@-
t.Small Square = @9Small Square@-
t.The Port = @4The Port@-
t.poor's quarter = @9___Poor's quarter@-
t.BRAGGARD'S SMITHING = BRAGGARD'S SMITHING
t.DUNCAN'S AXES = DUNCAN'S AXES
t.HERMIT'S EDEN = HERMIT'S EDEN
t.WORLD OF WONDERS = WORLD OF WONDERS
t.ARCHERY GUILD = ARCHERY GUILD
t.SHADOW ALLEY = SHADOW ALLEY
t.ZEFRAN'S MENAGERIE = ZEFRAN'S MENAGERIE
t.MAD DWARF = MAD DWARF
t.JOLLY GOOSE = JOLLY GOOSE
t.HOUNTED HOUSE = @4HAUNTED HOUSE@-
t.ALCHEMIST'S HOUSE = @4ALCHEMIST'S HOUSE@-
t.TEMPLE OF FARUK = TEMPLE OF FARUK
t.Wheel = Wheel
t.Library = Library
t.MYRON'S HARDWARE = MYRON'S HARDWARE
t.GENERAL MARCHANDISE = GENERAL MERCHANDISE
t.ALCHYMIST CHANDLERY = ALCHEMISTIC CHANDLERY
t.RATHOLE INN = RATHOLE INN
t.WAGRANT BOOKSELLER = VAGRANT BOOKSELLER
t.AUNTIE'S COTTAGE = AUNTIE'S COTTAGE
t.TEMPLE OF ANRAK = TEMPLE OF ANRAK
t.GYPSY'S VAN = GYPSY'S VAN
t.SUMMONER'S COTTAGE = SUMMONER'S COTTAGE
t.YAGA'S HUT = YAGA'S HUT
t.Teleport = Teleport
t.Teleport to royal tomb = Teleport to royal tomb
t.Teleport to catacombs = Teleport to catacombs
t.Broken teleport = Broken teleport
t.Gravedigger = GRAVEDIGGER
t.Small Tomb = SMALL TOMB
t.Tomb of Vigus = TOMB OF VIGUS
t.Tomb of Ambrius = TOMB OF AMBRIUS
t.Catacombs = ____CATACOMBS
t.Royal Tomb = ROYAL TOMB
t.king's crypt = King's crypt
t.Altar = Altar
================================================================================
KEYS
================================================================================
t.townhall_cellar_key = townhall_cellar_key
t.myron's_key = myron's_key
t.bone_key = bone_key
t.miner's_key = miner's_key
t.rusty_key = rusty_key
t.cellar_key = cellar_key
t.tomb_key = tomb_key
t.prior's_key = prior's_key
t.tower_key = tower_key
t.armory_key = armory_key
t.bronze_key = bronze_key
t.iron_key = iron_key
t.manhole_key = manhole_key
t.warehouse_key = warehouse_key
t.steel_key = steel_key
t.cottage_key = cottage_key
t.alchemist's_key = alchemist's_key
t.dungeon_key = dungeon_key
t.golden_key = golden_key
t.astral_key = astral_key
================================================================================
ITEMS - QUEST/SPECIAL
================================================================================
t.paper_bonus = tap again to read it.
t.empty_tankard = empty_tankard
t.one_ring = one_ring
t.one_ring_bonus = to rule them all...
t.unsigned_note = unsigned_note
[text=unsigned_note_text]
t=@0some unsigned note:@- #
t=@7there's an illusion wall in myron's garden. i'm sure about that. what's he hiding behind it?
t.wounded_dog = wounded_dog
t.wounded_dog_bonus = unconscious dog of vorack the hunter
t.bloody_meat=bloody_meat
t.bloody_meat_bonus = meat dipped in animal blood
t.merchant's_letter = merchant's_letter
t.proof_of_heroism = proof_of_heroism
[text=proof_of_heroism_text]
t=the owner of this paper has entered and explored the spooky ancient dungeon
t=northeast from the dunghill. # # @2rake in grass@- - the builder of the dungeon
t.forest_spell_of_passage_bonus=allows you to pass through rocks marked by a trollish symbol #
t.keg_bonus = keg full of gunpowder #
t.chicken = chicken
t.enchanted_cat = enchanted_cat
t.holy_water = holy_water
t.empty flagon = empty flagon
t.underground_water = underground_water
t.edwin's_note = edwin's_note
[text=edwin's_note_text]
t=@0you noted down a strange incantation in an unknown language: @4rurn asar@0.
t=edwin said you can open a secret hideout of druid ogla by using it. try to use it
t=on notable object around the village, like trees and others.@-
t.forest_spell_of_passage = forest_spell_of_passage
t.spring_stone = spring_stone
t.charged_spring_stone = charged_spring_stone
t.ogla's_herbs = ogla's_herbs
t.miner's_note = miner's_note
[text=miner's_note_text]
t=@0the paper is very old. you can barely read the text@-: # #
t=in the name of aenor!... damn... trolls... everywhere... we hide...
t=levers... trolls cannot open... rescuers can... the village patron...
t.stone_crook = stone_crook
t.gravedigger's_note = gravedigger's_note
[text=digger's_note_text]
t=edward left the tomb again and is dangerous. i had to lock him.
t=i left the key with thor in the northeast yard of the cemetery. # #
t=gravedigger
t.ancient_necklace = ancient_necklace
t.chateau_de_carcass = chateau_de_carcass
t.quarter_of_king's_seal = quarter_of_king's_seal
t.gear = gear
t.paper_fragment = paper_fragment
[text=paper_fragment_text]
t=...going in circles for days! the treasure must be close!...
t=...illusional wall to the east... can't find it. zombies always
t=attack, when i come closer...
t.ruby = ruby
t.thief's_log = thief's_log
[text=thief's_log_text]
t=@0it's very worn. you can barely read a few words: # #
t=@-my companion dissappeared on the lower floor. i cannot save him.
t=i searched the maze many times, but i heard only his flute playing
t=behind walls. i cannot reach him. i'm getting weak. death is
t=everywhere.
t.flute = flute
t.king's_gold = king's_gold
t.king's_crown = king's_crown
t.severed_skull = severed_skull
t.left_hand = left_hand
t.right_hand = right_hand
t.mentor_sandals = worn sandals
t.paper_with_runes = paper_with_runes
[text=paper_with_runes_text]
t=there is a complete runic alphabet. you have marked runes representing the seven elements: # #
t=dragon - ur # thunder - tor # nature - nis # darkness - zef # rock - parth # water - oghal # flame - fom
t.clapper = clapper
t.sprig = sprig
t.pearl = pearl
t.scale = scale
t.strange_instructions = strange_instructions
[text=strange_instructions_text]
t=@0there's a weird text written on the paper: #
t=@7square with well - turn to goose - 2 north - 3 west - third row, first brick, from bottom right
t.ransom = ransom
t.ring_of_assassins = ring_of_assassins
t.ring_of_smugglers = ring_of_smugglers
t.ring_of_lizardmen = ring_of_lizardmen
t.keg = keg
t.boy's_diary = boy's_diary
[text=boy's_diary_text]
t=@0The diary contains records about expeditions of a little boy in the
t=wildest parts of the city park. He used to play around the south west
t=corner of the park near the old dried well. He also found a key to
t=the gardener's cottage, which seems to be abandoned for years.@-
t.princess = princess
t.man-eater's_root = man-eater's_root
t.shards = shards
t.scheme = scheme
[text=scheme_text]
t=@0it shows a drawing of the magic circle you saw in the dungeon in the spooky house.
t.duke's_ring = duke's_ring
t.charmed_duke's_ring = charmed_duke's_ring
t.khumrac's_scroll = khumrac's_scroll
[text=khumrac's_scroll_text]
t=this scroll gives freedom to slave gladiator razzik
t.money_copper = copper coins
t.money_gold = golden coins
t.money_gold_bonus = one golden coin is worth of a thousand of copper coins
t.remains = remains
t.remains_bonus = summoner can use them to raise a skeleton. drop remains on ground and cast the spell.
t.runic_stones = runic_stones
t.desc_townhall_cellar_key = a key from cellars bellow townhall in dunghill.
t.desc_myrons_key = a key from a garden of myron, the blacksmith.
t.desc_bone_key = weird key made of bone with a shape of skull
t.desc_miners_key = FIXME
t.desc_rusty_key = FIXME
t.desc_cellar_key = FIXME
t.desc_tomb_key = FIXME
t.desc_priors_key = FIXME
t.desc_tower_key = FIXME
t.desc_armory_key = FIXME
t.desc_bronze_key = FIXME
t.desc_iron_key = FIXME
t.desc_manhole_key = FIXME
t.desc_warehouse_key = FIXME
t.desc_steel_key = FIXME
t.desc_cottage_key = FIXME
t.desc_alchemists_key = FIXME
t.desc_dungeon_key = FIXME
t.desc_golden_key = FIXME
t.desc_astral_key = FIXME
t.trophy_desc = a trophy from a dead enemy - sell this item to get some gold
================================================================================
ITEMS - CONSUMABLE
================================================================================
t.apple = apple
t.apple_bonus = replenish 5-10 hit points
t.bread = bread
t.bread_bonus = replenish 10-20 hit points
t.small healing potion = small healing potion
t.small_healing_potion_bonus = replenish 25-50 hit points
t.healing potion = healing potion
t.healing_potion_bonus = replenish 60-100 hit points
t.greater healing potion = greater healing potion
t.greater_healing_potion_bonus = replenish 140-200 hit points
t.large healing potion = large healing potion
t.large_healing_potion_bonus = replenish 220-300 hit points
t.perfect healing potion = perfect_healing_potion
t.perfect_healing_potion_bonus = replenish 300-400 hit points
t.berries = berries
t.berries_bonus = replenish 5-10 points to stamina
t.cheese = cheese
t.cheese_bonus = replenish 10-20 points to stamina
t.rotten_eye = rotten_eye
t.rotten_eye_bonus = replenish 15-30 points to stamina
t.small stamina potion = small stamina potion
t.small_stamina_potion_bonus = replenish 25-50 points to stamina
t.stamina potion = stamina potion
t.stamina_potion_bonus = replenish 60-100 points to stamina
t.greater stamina potion = greater stamina potion
t.greater_stamina_potion_bonus = replenish 140-200 points to stamina
t.large stamina potion = large stamina potion
t.large_stamina_potion_bonus = replenish 220-300 points to stamina
t.perfect stamina potion = perfect_stamina_potion
t.perfect_stamina_potion_bonus = replenish 300-400 points to stamina
t.chicken_leg = chicken leg
t.chicken_leg_bonus = replenish 15 points to health and stamina
t.rat_meat = rat meat
t.rat_meat_bonus = replenish 20 points to health and stamina
t.small revi potion = small revitalizing potion
t.small_revi_potion_bonus = replenish 30 of health and stamina
t.revi potion = revitalizing potion
t.revi_potion_bonus = replenish 50 of health and stamina
t.greater revi potion = greater revitalizing potion
t.greater_revi_potion_bonus = replenish 80 of health and stamina
t.large revi potion = large revitalizing potion
t.large_revi_potion_bonus = replenish 120 of health and stamina
t.perfect revi potion = perfect revitalizing potion
t.perfect_revi_potion_bonus = replenish 170 of health and stamina
t.small elixir = small elixir
t.small_elixir_bonus = restores 15% of health and stamina
t.elixir = elixir
t.elixir_bonus = restores 30% of health and stamina
t.greater elixir = greater elixir
t.greater_elixir_bonus = restores 50% of health and stamina
t.large elixir = large elixir
t.large_elixir_bonus = restores 75% of health and stamina
t.perfect elixir = perfect elixir
t.perfect_elixir_bonus = restores 100% of health and stamina
t.elven_wine = elven wine
t.elven_wine_bonus = restores 40% of health and stamina
t.mushroom = mushroom
t.mushroom_bonus = can regenerate 20% of your health or stamina or poison you
t.healing herbs = healing herbs
t.herbs_bonus = removes poison
t.tankard_of_ale = tankard_of_ale
t.tankard_of_ale_bonus = raises strength, but makes you drunken (str+1, dex-1, 15 rounds)
t.orkish_brandy = orkish_brandy
t.orkish_brandy_bonus = raises strength, but makes you drunken (str+4, dex-4, 20 rounds)
t.medicine = medicine
t.medicine_bonus = removes @2poisoned@-, @0stunned@- and @9frozen@- states
t.revive_potion = revive_potion
t.revive_potion_bonus = brings one hero back to life with minimum health and stamina
t.scroll_of_ressurection = scroll of ressurection
t.scroll_of_ressurection_bonus = brings one hero back to life with full health and stamina
t.trophy_animal_fur=animal_fur
t.trophy_poison_follicle=poison_follicle
t.trophy_horn=horn
t.trophy_uncommon_wood=magic_wood
t.trophy_small_gems=small_gems
t.arcane_scroll = arcane scroll
t.arcane_scroll_bonus = read the scroll to get one extra skill point
t.fungus_sapientia = fungus_sapientia
t.fungus_sapientia_bonus = eat it to get two extra skill points
t.elixir_of_power = elixir_of_power
t.elixir_of_power_bonus = drink it to get three extra stat points
t.scroll_of_wisdom = scroll_of_wisdom
t.scroll_of_wisdom_bonus = read the scroll to get 2.000 experience points
t.tome_of_wisdom = tome of wisdom
t.tome_of_wisdom_bonus = read the tome to get 6.000 experience points
t.great_tome_of_wisdom = great tome of wisdom
t.great_tome_of_wisdom_bonus = read the tome to get 15.000 experience points
t.scroll_of_wisdom2 = scroll of eternal wisdom
t.scroll_of_wisdom_bonus2 = read the scroll to get 25.000 experience points
t.tome_of_wisdom2 = silver tome of eternal wisdom
t.tome_of_wisdom_bonus2 = read the tome to get 100.000 experience points
t.great_tome_of_wisdom2 = golden tome of eternal wisdom
t.great_tome_of_wisdom_bonus2 = read the tome to get 500.000 experience points
================================================================================
ITEMS - WEAPONS
================================================================================
== SWORD ==
t.dagger=dagger
t.rusty_dirk = rusty dirk
t.fine_dirk = fine dirk
t.poisoned_dirk=poisoned_dirk
t.short_sword = short_sword
t.short_sword_of_cold = short_sword_of_cold
t.glowing_short_sword = glowing_short_sword
t.trapper's_knife = trapper's_knife
t.blessed_steel_blade=@6blessed_steel_blade@-
t.short_sword_of_flames=@6short_sword_of_flames@-
t.graag's_fang = @6graag's_fang@-
t.long sword = long sword
t.venom_long_sword = venom_long_sword
t.excelent_long_sword=excelent_long_sword
t.barbarian_long_sword=barbarian_long_sword
t.crude_twohander=crude_twohander
t.balanced_twohander=balanced_twohander
t.broad_sword = broad_sword
t.fatal_broad_sword=fatal_broad_sword
t.treatcherous_blade=@6treatcherous_blade@-
t.great_sword = great_sword
t.great_sword_of_vigor=great_sword_of_vigor
t.scimitar=scimitar
t.black_scimitar=black_scimitar
t.poisoned_sabre=poisoned_sabre
t.spectral_scimitar=@6spectral_scimitar
t.razor_sword=razor_sword
t.ancient_claymore = ancient_claymore
t.winter_claymore=winter_claymore
t.flambard=flambard
t.vampiric_flambard=vampiric_flambard
t.barbarian_great_sword=barbarian_great_sword
t.serpent_sword=serpent_sword
t.royal_serpent=royal_serpent
t.hideous_razor=@6hideous_razor@-
t.yessuf's_evil_twins=@6yessuf's_evil_twins@-
t.hardan's_challenger=@6hardan's_challenger@-
== AXE ==
t.hatchet=hatchet
t.cutter=cutter
t.axe = axe
t.blistering_axe = blistering_axe
t.cleaver=cleaver
t.ice_cleaver = ice_cleaver
t.ethereal_axe=@6ethereal_axe@-
t.veteran_cleaver=@6veteran_cleaver@-
t.large_axe = large axe
t.hunter's_large_axe = hunter's large axe
t.arctic_large_axe = arctic large axe
t.battle_axe=battle_axe
t.venom_battle_axe = venom_battle_axe
t.menacing_battle_axe=menacing_battle_axe
t.warlord's_destroyer=@6warlord's_destroyer@-
t.tool_of_havoc=@6tool_of_havoc@-
t.double_axe = double_axe
t.freezing_double_axe = freezing_double_axe
t.righteous_double_axe = righteous_double_axe
t.vampiric_precise_axe=vampiric_precise_axe
t.broad_axe=broad_axe
t.broad_axe_of_decay=broad_axe_of_decay
t.flaming_broad_axe=flaming_broad_axe
t.the_butcher=@6the_butcher@-
t.duo_chopini = @6duo_chopini@-
t.great_axe=great_axe
t.dragon_axe = dragon_axe
t.hard_dragon_axe = hard_dragon_axe
t.noble_axe=noble_axe
t.heroic_crystal_axe=@6heroic_crystal_axe@-
t.fearsome_iron=@6fearsome_iron@-
t.rimbrock's_axe=rimbrock's_axe
== MACE ==
t.mallet=mallet
t.steel_mallet=steel_mallet
t.wooden_cudgel=wooden_cudgel
t.iron_cudgel=iron_cudgel
t.hard_cold_cudgel=hard_cold_cudgel
t.stone_of_heaven=@6stone_of_heaven@-
t.steel_club=steel_club
t.stone_club=stone_club
t.spiky_club=spiky_club
t.diseased_spiky_club=diseased_spiky_club
t.hammer=hammer
t.demonic_hammer=demonic_hammer
t.heavy_hammer=heavy_hammer
t.witch_hammer=@6witch_hammer@-
t.hammer_of_vigus=@6hammer_of_vigus@-
t.war_flail=war_flail
t.heavy_war_flail=heavy_war_flail
t.gork's_flaming_crusher=@6gork's_flaming_crusher@-
t.morning_star=morning_star
t.grisly_morning_star=grisly_morning_star
t.mace=mace
t.great_mace=great_mace
t.thunder_mace=thunder_mace
t.captain's_mace=captain's_mace
t.war_hammer=war_hammer
t.glowing_war_hammer=glowing_war_hammer
t.lifeforce=@6lifeforce@-
t.maul=maul
t.great_maul=great_maul
t.earthquaker=@6earthquaker@-
t.seven_giants=@6seven_giants@-
== POLEARM ==
t.rake=rake
t.pick=pick
t.shovel=shovel
t.pike=pike
t.glacial_pike=glacial_pike
t.hook_pike=hook_pike
t.molten_hook_pike=molten_hook_pike
t.scythe=scythe
t.exeptional_impaler=@6exeptional_impaler@-
t.poisonous_nail=@6poisonous_nail@-
t.long_flail=long_flail
t.halbert=halbert
t.ogre's_halbert=ogre's_halbert
t.halbert_of_flames=halbert_of_flames
t.slayer's_halbert=@6slayer's_halbert@-
t.glaive=glaive
t.bloodsucking_glaive=bloodsucking_glaive
t.father's_glaive=father's_glaive
t.razzik's_glaive=@6razzik's_glaive@-
t.spear=spear
t.spear_of_raven=spear_of_raven
t.heroic_lance=@6heroic_lance@-
t.voulge=voulge
t.merciless_voulge=merciless_voulge
t.great_bardiche=great_bardiche
t.trident=trident
t.abysmal_trident=abysmal_trident
t.teeth_of_vezuth=@6teeth_of_vezuth@-
t.titan_slayer=@6titan_slayer@-
== STAFF ==
t.pikestaff = pikestaff
t.long_staff = long_staff
t.staff_of_flame = staff_of_flame
t.tireless_staff=tireless_staff
t.thorn_staff = thorn_staff
t.icicle=@6icicle@-
t.forest_claw = @6forest_claw@-
t.short_battle_staff=short_battle_staff
t.ram_staff = ram_staff
t.moon_staff = moon_staff
t.full_moon=@6full_moon@-
t.monk_battle_staff = monk_battle_staff
t.viper_staff = viper_staff
t.paralysing_staff = paralysing_staff
t.heavy_iron_staff=heavy_iron_staff
t.mighty_silencer = mighty_silencer
t.staff_of_conflagration=staff_of_conflagration
t.thunderstorm=@6thunderstorm@-
t.legendary_basher=@6legendary_basher@-
== BULLET/THROW ==
t.arrows = arrows
t.arrows_bonus = ammunition for bows and crossbows
t.cannonballs = cannon_balls
t.cannonballs_bonus = ammunition for a cannon
t.stones=stones
t.throwing_knives = throwing_knives
t.throwing_stars = throwing_stars
t.chocking_powder=chocking_powder
t.explosive_powder=explosive_powder
t.poisoned_throwing_knives=poisoned_throwing_knives
t.burning_stars = burning_stars
t.lethal_stars = lethal_stars
t.steel_darts=steel_darts
t.throw_holy_water=flasks of holy water
t.poisoned_darts=poisoned_darts
t.explosive_darts=explosive_darts
t.stunning_powder=stunning_powder
t.throwing_axes=throwing_axes
t.burning_powder=burning_powder
t.javelins=javelins
t.scorpion's_javelins=scorpion's_javelins
t.throwing_rings=throwing_rings
t.cold_throwing_rings=cold_throwing_rings
t.bomb=bomb
t.great_bomb=great_bomb
== BOW/CROSSBOW ==
t.bow = bow
t.bow_of_fire = bow_of_fire
t.long_bow = long_bow
t.icebear_bow = icebear_bow
t.vasp_long_bow = @6vasp_long_bow@-
t.vorack's_crossbow = @6vorack's_crossbow@-
t.crossbow=crossbow
t.scorching_crossbow = scorching_crossbow
t.arctic_crossbow = arctic_crossbow
t.arbalest = arbalest
t.composite_bow = composite_bow
t.composite_stinger=composite_stinger
t.sky_bow = @6sky_bow@-
t.grotesque_bow = @6grotesque_bow@-
t.blowpipe = blowpipe
t.fatal_blowpipe = fatal_blowpipe
t.heavy_crossbow = heavy_crossbow
t.spider's_heavy_crossbow = spider's_heavy_crossbow
t.raging_heavy_crossbow = raging_heavy_crossbow
t.marauder=@6marauder@-
t.champion's_bow = champion's_bow
t.strong_champion's_bow = strong_champion's_bow
t.spitfire = @6spitfire@-
t.cannon = cannon
t.war_bow=war_bow
t.war_bow_of_wrath=war_bow_of_wrath
t.war_bow_of_impact=war_bow_of_impact
t.hand_ballista=hand_ballista
t.flaming_hand_ballista=flaming_hand_ballista
t.siege_breaker=@6siege_breaker@-
t.north_star=@6north_star@-
================================================================================
ITEMS - SPECIAL WEAPONS
================================================================================
t.SPECIAL_MAG=SPECIAL_MAG
t.phoenix_wand=phoenix_wand
t.elemental_wand=elemental_wand
t.freezing_rod=freezing_rod
t.scholar's_wand_of_fire=@6scholar's_wand_of_fire@-
t.sparking_rod=sparking_rod
t.rod_of_lore=rod_of_lore
t.woodoo_staff=woodoo_staff
t.beryl_staff=beryl_staff
t.elven_sword=elven_sword
t.forest_wand=forest_wand
t.scholar's_great_staff=scholar's_great_staff
t.staff_of_vigor=staff_of_vigor
t.firebringer=@6firebringer@-
t.furious_sceptre=furious_sceptre
t.frozen_sceptre=frozen_sceptre
t.sceptre_of_guardian=sceptre_of_guardian
t.hammer_of_storms=hammer_of_storms
t.nightmare=@6nightmare@-
t.great_staff_of_flame=great_staff_of_flame
t.great_staff_of_ice=great_staff_of_ice
t.crystaline=@6crystaline@-
t.SPECIAL_PRI=SPECIAL_PRI
t.pilgrim's_staff=pilgrim's_staff
t.templar_short_sword=templar_short_sword
t.templar_long_sword=templar_long_sword
t.grimm_scythe=grimm_scythe
t.crusader_sword=crusader_sword
t.crook=crook
t.hammer_of_spirits=hammer_of_spirits
t.reaper's_scythe=@6reaper's_scythe@-
t.bishop's_crook=bishop's_crook
t.celestial_mace=celestial_mace
t.demon_eater=@6demon_eater@-
t.hammer_of_archangels=@6hammer_of_archangels@-
t.templar_great_axe=templar_great_axe
t.cardinal's_crook=cardinal's_crook
t.cardinal's_storm_crook=cardinal's_storm_crook
t.the_enlightened=@6the_enlightened@-
t.SPECIAL_SUM=SPECIAL_SUM
t.bone_dagger=bone_dagger
t.vicious_fork=vicious_fork
t.iron_talons=iron_talons
t.steel_talons=steel_talons
t.the_hornet=@6the_hornet@-
t.icebear_talons=icebear_talons
t.bone_staff=bone_staff
t.dragon_claw=dragon_claw
t.talons_of_chimera=@6talons_of_chimera@-
t.sword_of_ancestors=sword_of_ancestors
t.ghost_blade=ghost_blade
t.bloody_root=bloody_root
t.pagan_staff=pagan_staff
t.taint=@6taint@-
t.animated_arm=animated_arm
t.savage_drum=savage_drum
t.staff_of_necromancy=staff_of_necromancy
t.clay_law=clay_law
t.hungry_piercer=hungry_piercer
t.call_from_underground=@6call_from_underground@-
t.SPECIAL_ASS=SPECIAL_ASS
t.dark_blade=dark_blade
t.short_flail=short_flail
t.fast_short_flail=fast_short_flail
t.hooks=hooks
t.chain=chain
t.venomous_chain=venomous_chain
t.black_widows=@6black_widows@-
t.long_kiss_good_night=@6long_kiss_good_night@-
t.lash=lash
t.freezing_lash=freezing_lash
t.burning_punisher=burning_punisher
t.nine_tails=nine_tails
t.yuca_and_gomaca=@6yuca_and_gomaca@-
t.barbed_lash=barbed_lash
t.barbed_lash_of_frost_bite=barbed_lash_of_frost_bite
t.war_sickle=war_sickle
t.hell_chain=hell_chain
t.tripple_flail=tripple_flail
t.stunning_tripple_flail=stunning_tripple_flail
t.large_hooks=large_hooks
t.hamebar's_treason=@6hamebar's_treason@-
================================================================================
ITEMS - EQUIPMENT
================================================================================
== ARMOR ==
t.cloth=cloth
t.habit=habit
t.robe=robe
t.winter_robe=winter_robe
t.protective_habit=protective_habit
t.eagle_robe=eagle_robe
t.assassin_jacket=assassin's_jacket
t.enchanted_habit=enchanted_habit
t.orc_habit=@6orc_habit@-
t.shadow_jerkin=@6shadow_jerkin@-
t.bear_vest=bear_vest
t.scholar's_garment=scholar's_garment
t.killer's_vest=killer's_vest
t.werewolf_skin=werewolf_skin
t.sanctified_garment=sanctified_garment
t.polar_robe=polar_robe
t.alchemist's_apron=alchemist's_apron
t.battlemage's_robe=battlemage's_robe
t.repulsive_habit=repulsive_habit
t.black_velvet=black_velvet
t.firelord's_robe=firelord's_robe
t.archmage's_robe=archmage's_robe
t.lizardskin=@6lizardskin@-
t.leather_vest=leather_vest
t.serpent_vest=serpent_vest
t.sturdy_vest=sturdy_vest
t.leather_armor=leather_armor
t.sturdy_leather_armor=sturdy_leather_armor
t.forest_leather_armor=forest_leather_armor
t.exceptional_knight's_vest=@6exceptional_knight's_vest@-
t.ring_mail=ring_mail
t.ancient_ring_mail=ancient_ring_mail
t.scale_mail=scale_mail
t.fearless_ring_mail=@6fearless_ring_mail@-
t.breast_plate=breast_plate
t.battle_breast_plate=battle_breast_plate
t.elven_ring_mail=elven_ring_mail
t.ethereal_protection=@6ethereal_protection@-
t.chain_mail=chain_mail
t.volcanic_chain_mail=volcanic_chain_mail
t.heavy_chain_mail=heavy_chain_mail
t.silver_scale_mail=silver_scale_mail
t.hauberk=hauberk
t.excelent_hauberk=excelent_hauberk
t.sand_warrior=@6sand_warrior@-
t.plate_mail=plate_mail
t.hard_plate_mail=hard_plate_mail
t.full_armor=full_armor
t.full_plate_armor=full_plate_armor
t.warlord's_armor=warlord's_armor
t.legendary_armor=@6legendary_armor@-
t.obsidian_shell=@6obsidian_shell@-
t.armor_of_gigant=@6armor_of_gigant@-
t.beast_jacket = beast_jacket
t.dark_armor = @6dark_armor@-
t.vesture_of_the_stars = @6vesture_of_the_stars@-
t.cloak=cloak
t.hunter's_cloak=hunter's_cloak
t.warrior's_cloak=warrior's_cloak
t.winter_cloak=winter_cloak
t.cloak_of_elementalist=cloak_of_elementalist
t.protective_mantle=protective_mantle
t.adventurer's_cloak=adventurer's_cloak
t.veil_of_darkness=veil_of_darkness
t.cloak_of_rage=cloak_of_rage
t.holy_protection=holy_protection
t.beast_cloak=beast_cloak
t.dragon_cloak=dragon_cloak
t.knight's_cloak=knight's_cloak
t.bat_wings=bat_wings
t.killer's_black_coat=killer's_black_coat
t.tough_cover=tough_cover
t.invulnerability=invulnerability
t.astral_mantle=astral_mantle
== SHIELD ==
t.buckler=buckler
t.broken_small_shield=worn_small_shield
t.small_shield=small_shield
t.hard_small_shield=hard_small_shield
t.round_shield=round_shield
t.dragon_shield=@6dragon_shield@-
t.elven_shield=@6elven_shield@-
t.barbarian_round_shield=barbarian_round_shield
t.templar_shield=templar_shield
t.large_shield=large_shield
t.large_templar_shield=large_templar_shield
t.nordic_shield=@6nordic_shield@-
t.tower_shield=tower_shield
t.great_tower_shield=great_tower_shield
t.pavise=pavise
t.great_pavise=great_pavise
t.lobar's_guard=@6lobar's_guard@-
t.circle_of_faith=@6circle_of_faith@-
t.blue_power_gem=blue_power_gem
t.red_power_gem=red_power_gem
t.dark_power_gem=dark_power_gem
t.sharp_power_gem=sharp_power_gem
t.battle_orb=battle_orb
t.scroll_of_fireball=scroll_of_fireball
t.orb_of_telekinesis=orb_of_telekinesis
t.scroll_of_lightning=scroll_of_lightning
t.arctic_orb=arctic_orb
t.great_orb=great_orb
t.griffin's_eye=@6griffin's_eye@-
t.loathsome_idol=loathsome_idol
t.mummyfied_head=mummyfied_head
t.dark_skull=dark_skull
t.rune_of_power=rune_of_power
t.gargoyle=@6gargoyle@-
t.ancient_relic=ancient_relic
t.holy_symbol=holy_symbol
t.scroll_of_heaven=scroll_of_heaven
t.relic_of_roven_the_bright=@6relic_of_roven_the_bright@-
t.parrot=parrot
t.tree_frog=tree_frog
t.owl=owl
t.bat=bat
t.spider=spider
t.black_cat=black_cat
t.snake=snake
t.tarantula=tarantula
t.deep_forest_frog=deep_forest_frog
t.vampire_bat=vampire_bat
t.snow_owl=snow_owl
t.great_mamba=great_mamba
t.tome_of_alchemy=tome_of_alchemy
t.tome_of_ressurection=tome_of_ressurection
t.tome_of_constructor=tome_of_constructor
t.grimoir_of_necromancy=grimoir_of_necromancy
t.herbarium=herbarium
t.holy_book=holy_book
t.tome_of_exorcist=tome_of_exorcist
t.tome_of_demonology=tome_of_demonology
t.tome_of_sourcery=tome_of_sourcery
t.tome_of_elements=tome_of_elements
t.tome_of_telekinesis=tome_of_telekinesis
== HELM ==
t.magic_skull_case=magic_skull_case
t.wizard's_hat=wizard's_hat
t.wizard's_hat_of_haste=wizard's_hat_of_haste
t.sabreteeth=sabreteeth
t.wolf_head=wolf_head
t.frost_crown=frost_crown
t.cloth_mask=cloth_mask
t.snake_mask=snake_mask
t.fanged_crown=@6fanged_crown@-
t.lightning_circlet=lightning_circlet
t.volcanic_tiara=volcanic_tiara
t.protector's_hat=protector's_hat
t.hood_of_damnation=hood_of_damnation
t.mask_of_the_raider=mask_of_the_raider
t.blessed_diadem=blessed_diadem
t.snow_queen's_crown=snow_queen's_crown
t.horned_skull_case=horned_skull_case
t.beast_mask=beast_mask
t.invisible_man=@6invisible_man@-
t.hard_hood_of_wisdom=@6hard_hood_of_wisdom@-
t.great_diadem=great_diadem
t.ogre's_crown=ogre's_crown
t.war_crown=war_crown
t.mask_of_master=mask_of_master
t.incandescent_bonnet=@6incandescent_bonnet@-
t.neb_of_vulture=@6neb_of_vulture@-
t.allmighty_wizard'_s_hat=@6allmighty_wizard'_s_hat@-
t.dark_face=@6dark_face@-
t.hood=hood
t.cap=cap
t.light_helmet=light_helmet
t.cold_light_helmet=cold_light_helmet
t.guard's_helm=guard's_helm
t.barbarian_helm=@6barbarian_helm@-
t.ancient_helm=@6ancient_helm@-
t.plated_helm=plated_helm
t.plated_helm_of_rage=plated_helm_of_rage
t.full_helm=full_helm
t.vampire's_helm=@6vampire's_helm@-
t.arctic_full_helm=arctic_full_helm
t.enchanted_full_helm=@6enchanted_full_helm@-
t.kinght's_helm=kinght's_helm
t.war_helm=war_helm
t.fine_war_helm=fine_war_helm
t.war_helm_of_survival=@6war_helm_of_survival@-
t.great_helm=great_helm
t.great_helm_of_harmony=@6great_helm_of_harmony@-
t.great_helm_of_masacre=@6great_helm_of_masacre@-
t.destroyer's_great_helm=@6destroyer's_great_helm@-
== GLOVES ==
t.leather_gloves = leather_gloves
t.bear_gloves = bear_gloves
t.furry_gloves = furry_gloves
t.gloves_of_haste = gloves_of_haste
t.chain_gloves = chain_gloves
t.chain_gloves_of_freedom = chain_gloves_of_freedom
t.bracers = bracers
t.cold_bracers = cold_bracers
t.gladiator_gloves = gladiator's_gloves
t.crusader_gloves = @6crusader's_gloves@-
t.gauntlets = gauntlets
t.jade_gauntlets = jade_gauntlets
t.mighty_gauntlets = mighty_gauntlets
t.gauntlets_of_life = gauntlets_of_life
t.gauntlets_of_freedom = gauntlets_of_freedom
t.robudar's_strength=@6robudar's_strength@-
t.silky_ice_gloves = @6silky_ice_gloves@-
t.fist_of_flame=@6fist_of_flame@-
t.exorcist's_gloves=@6exorcist's_gloves@-
t.holy_wrath=@6holy_wrath@-
t.swamp_thing's_hands=@6swamp_thing's_hands@-
t.wrist_guards = @6wrist_guards@-
t.hard_wrist_guards=@6hard_wrist_guards@-
t.monk's_wrist_guards=@6monk's_wrist_guards@-
t.killer's_hands=@6killer's_hands@-
== BOOTS ==
t.sandals = sandals
t.stinky_shoes = stinky_shoes
t.worn_boots = worn_boots
t.leather_boots = leather_boots
t.snakehunter's_boots = snakehunter's_boots
t.top_boots = top_boots
t.iron_boots = iron_boots
t.iron_war_boots = iron_war_boots
t.chain_boots = chain_boots
t.gladiator_boots = gladiator's_boots
t.shank_guards = shank_guards
t.armored_boots = armored_boots
t.plate_boots = plate_boots
t.heavy_plate_boots = heavy_plate_boots
t.sandals_of_balance = @6sandals_of_balance@-
t.lucky_sandals = @6lucky_sandals@-
t.protected_steps=@6protected_steps@-
t.martyr's_sandals=@6martyr's_sandals@-
t.silent_boots=@6silent_boots@-
t.stone_sandals=@6stone_sandals@-
t.shoes_of_heart=@6shoes_of_heart@-
t.boots_of_elements=@6boots_of_elements@-
t.juggler's_sandals = @6juggler's_sandals@-
t.charmed_chain_boots=@6charmed_chain_boots@-
== BELTS ==
t.band = band
T.handy_band=handy_band
t.belt = belt
t.protective_belt = protective_belt
t.heavy_belt = heavy_belt
t.snake's_heavy_belt = snake's_heavy_belt
t.iron_heavy_belt = iron_heavy_belt
t.giant's_belt = giant's_belt
t.band_of_shadows = @6band_of_shadows@-
t.belt_of_life = @6belt_of_life@-
t.rope_of_energy = @6rope_of_energy@-
t.hangman's_noose = @6hangman's_noose@-
t.ogre's_rope = @6ogre's_rope@-
t.captain's_belt = @6captain's_belt@-
t.hunter's_heavy_belt = @6hunter's_heavy_belt@-
== JEWELRY ==
t.ring_of_health=ring_of_health
t.ring_of_energy=ring_of_energy
t.elven_ring=elven_ring
t.ring_of_survivor=ring_of_survivor
t.small_ring_of_life=small_ring_of_life
t.ring_of_life=ring_of_life
t.fighter's_ring_of_action=fighter's_ring_of_action
t.ring_of_battlemage=ring_of_battlemage
t.protector's_ring=protector's_ring
t.guardian's_ring=guardian's_ring
t.ring_of_flames=ring_of_flames
t.rainbow_ring=rainbow_ring
t.lizard_ring=lizard's_ring
t.glacial_ring=glacial_ring
t.ring_of_elements=ring_of_elements
t.ring_of_immunity=ring_of_immunity
t.ring_of_ogres=ring_of_ogres
t.ring_of_giants=ring_of_giants
t.ring_of_craft=ring_of_craft
t.ring_of_haste=ring_of_haste
t.heavy_ring_of_vigor=heavy_ring_of_vigor
t.ring_of_concentration=ring_of_concentration
t.ring_of_muscles=ring_of_muscles
t.polar_ring=polar_ring
t.kinetic_ring=kinetic_ring
t.ring_of_frost_giant=ring_of_frost_giant
t.healer's_ring=healer's_ring
t.ring_of_scorpion=ring_of_scorpion
t.spiritual_ring=spiritual_ring
t.evil_word=@6evil_word@-
t.ring_of_mercy=ring_of_mercy
t.ring_of_flesh=ring_of_flesh
t.ring_of_necromancy=ring_of_necromancy
t.black_ring=black_ring
t.exloding_ring=exloding_ring
t.jet_ring=jet_ring
t.snake's_ring=snake's_ring
t.marksman's_ring=marksman's_ring
t.ring_of_observer=ring_of_observer
t.ring_of_apprentice=ring_of_apprentice
t.ring_of_undead_eater=ring_of_undead_eater
t.trapper's_ring=trapper's_ring
t.holy_ring=holy_ring
t.stone_ring=stone_ring
t.lucky_killer=lucky_killer
t.ring_of_hunger=ring_of_hunger
t.warrior's_grace=@6warrior's_grace@-
t.archmage's_seal=@6archmage's_seal@-
t.heaven's_blessing=@6heaven's_blessing@-
t.cold_grasp=@6cold_grasp@-
t.ruthless_ring_of_sleep=@6ruthless_ring_of_sleep@-
t.snowflake_amulet=snowflake_amulet
t.tooth_necklace=tooth_necklace
t.vein=vein
t.defender's_amulet=defender's_amulet
t.rat_chain=rat_chain
t.serpent_amulet=serpent_amulet
t.thorn_amulet=thorn_amulet
t.knight's_chain=knight's_chain
t.amulet_of_hell=amulet_of_hell
t.nature's_embrace=nature's_embrace
t.chain_of_elements=chain_of_elements
t.faruk's_chain=faruk's_chain
t.barbarian_chain=barbarian_chain
t.light_necklace=light_necklace
t.insomnia=@6insomnia@-
t.necklace_of_willpower=necklace_of_willpower
t.fanged_necklace=fanged_necklace
t.chain_of_barriers=chain_of_barriers
t.inquisitor's_chain=inquisitor's_chain
t.blessed_necklace=blessed_necklace
t.stone_amulet=stone_amulet
t.forest_heart=forest_heart
t.finder's_necklace=finder's_necklace
t.symbol_of_cobra=symbol_of_cobra
t.glowing_chain=glowing_chain
t.pure_blood=pure_blood
t.stone_of_blizzard=stone_of_blizzard
t.necklace_of_leech=necklace_of_leech
t.marskman_of_vastelands=marskman_of_vastelands
t.amulet_of_wit=amulet_of_wit
t.eye_of_warlock=eye_of_warlock
================================================================================
ENEMIES
================================================================================
== NPC ==
t.cultist = cultist
t.merchant = merchant
t.librarian = librarian
t.khumrac = khumrac
t.howling zombie = howling zombie
t.highlander = highlander
t.sewage worker = sewage worker
t.edwin = edwin
t.chaos_crook = chaos crook
t.beggar = beggar
t.bartender = bartender
t.easy target = easy target
t.medium target = medium target
t.hard target = hard target
t.alchemist = alchemist
t.red_hood = red_hood
t.swift yorik = swift yorik
t.grey wizham = grey wizham
t.watch = watch
t.hunter vorack = hunter vorack
t.undead king = undead king
t.troll = troll
t.woman = woman
t.townsman = townsman
t.townswoman = townswoman
t.nobleman = nobleman
t.depressed dead = depressed dead
t.razzik = razzik
t.peasant woman = peasant woman
t.necromancer = necromancer
== FOE/DUNGHILL ==
t.bark monster=bark monster
t.stun beetle=stun beetle
t.mad dog=mad dog
t.fire demon=fire demon
t.giant worm=giant worm
t.rat=rat
t.small rat=small rat
t.small spider=small spider
t.bone wraith=bone wraith
t.bone nightmare=bone nightmare
t.frozen tomb master=frozen tomb master
t.ukmar=ukmar
t.wolf=wolf
== FOE/FOREST ==
t.fire lord = fire lord
t.forest troll=forest troll
t.lava lizard = lava lizard
t.rock troll = rock troll
t.yaga = yaga
== FOE/AENOR ==
t.dire wolf = dire wolf
t.ice troll = ice troll
t.tree troll = tree troll
t.white wolf = white wolf
== FOE/GRAVEYARD ==
t.rampant spider=rampant spider
t.blood bat = blood bat
t.corpse_eater = corpse eater
t.creepy torso = creepy torso
t.mad edward = mad edward
t.dead knight = dead knight
t.black rat = black rat
t.plague rat = plague rat
t.fusty rat = fusty rat
t.living dead = living dead
t.skeleton = skeleton
t.stone golem = stone golem
t.fat dead = fat dead
t.zombie = zombie
t.headless = headless
t.dead apprentice = dead apprentice
t.burning bones = burning bones
t.giant spider = giant spider
t.ghost_of_vigus = ghost_of_vigus
t.revenant = revenant
t.spectre = spectre
== FOE/CLOISTER ==
t.fire arachnid = fire arachnid
t.green death = green death
t.stinking headless = stinking headless
t.dark skeleton=dark skeleton
t.desecrated corpse=desecrated corpse
t.igor = igor
t.monstrous_igor = monstrous igor
t.warder = warder
t.spider queen = spider queen
t.priest master = priest master
t.fuzzy spider = fuzzy spider
t.walking_carcass=walking_carcass
t.crypt_wanderer=crypt_wanderer
t.fierce_zombie=fierce_zombie
== FOE/CITY ==
t.assassin = assassin
t.thug leader = thug leader
t.bully = bully
t.thug = thug
t.rizzabak = rizzabak
t.zarok the dragon = zarok the dragon
t.krissrak = krissrak
t.ho chi mint = ho chi mint
t.boodhand = boodhand
t.shadow cloak = shadow cloak
t.combat skeleton = combat skeleton
t.skilled spider = deadly spider
t.wharf rat = wharf rat
t.sewer rat = sewer rat
t.sick rat = sick rat
t.apocalypse_rat = apocalypse rat
t.bowin the ripper = bowin the ripper
t.halag stonefoot = halag stonefoot
t.mountain giant=mountain giant
t.great demon = great demon
t.summoned demon=summoned demon
t.skull = skull
t.wraith = wraith
t.wraith_eyes = wraith_eyes
t.ice bones = ice bones
t.ice nightmare = ice nightmare
t.bone warrior = bone warrior
t.man eater = man eating plant
t.rimbrock = rimbrock
t.executioner = executioner
t.abomination = abomination
t.duke falstad = duke falstad
t.plaque bearer=plaque bearer
t.tortured zombie=tortured zombie
t.tortured dead=tortured dead
t.damned remains=damned remains
================================================================================
BUTTONS
================================================================================
t.b_yes = @0_yes_@-
t.b_no = @0_no_@-
t.b_ok = @0_ok_@-
t.b_next = @0_next_@-
t.b_skip = @0skip@-
t.b_more = @0more@-
t.b_work = @0work@-
t.b_trade = @0trade@-
t.b_leave = @0leave@-
t.b_go_on = @0go on@-
t.b_fight = @0_Fight!@-
================================================================================
GENERAL
================================================================================
[text=unknown_grave]
t=@0you can't read the inscription on the tombstone. it's too worn out.@-
[text=locked_gate]
t=@0the gate is locked.@-
[text=locked_door]
t=@0the door is locked.@-
[text=locked]
t=@0you need a proper key.@-
[text=unlocked]
t=@0it's already unlocked.@-
[text=action_used_key]
t=@0you have used the key.@-
[text=not_enough_money]
t="sorry. you don't have enough money."
[text=jammed]
t=@0it's jammed.@-
[text=remove_timber]
t=@0you've managed to remove the timber.@-
[text=won't_budge]
t=@0it won't budge.@-
[text=take_berries]
t=@0you've found some berries@-
[text=nothing_happened]
t=@0nothing happened@-
[text=hello]
t="hello"
## CHARON STATUE ##
[text=charon1]
t=@0this is a small altar with a statue of a man you've heard of before. legend says
t=this holy priest was helping tortured dead souls to pass from this world
t=to another happier place. You can put something on the altar.@-
[text=charon2]
t=@0you heard a distant whisper:@-
t="thank you for helping this lost soul"
## TRAVELSTONE ##
[text=travelstone]
t=@0this is some crude ancient obelisk. four bigger stones in the relief
t=look like they can be pressed. which one will you choose?@-
[text=something's_missing]
t=@0something is missing.@-
t.b_tstone1=top
t.b_tstone2=left
t.b_tstone3=right
t.b_tstone4=bottom
t.b_tstone5=@4none@-
## INTRO ##
[text=intro_1]
t=# @0rumors go around the land that a great evil arose from an old abandoned royal graveyard near the city of dolbrad. the dead are walking around the place, killing everybody who tries to explore the secrets of the tombs.@-
[text=intro_2]
t=# @0the stories reached a small remote town, where travellers and merchants meet. in a tavern they quietly talked about ferocious corpses wandering the graveyard during night.@-
[text=intro_3]
t=# @0then you entered the scene (strengthened by couple of beers). # @7you: "why are you whispering like old hens! a few stinking carcasses are no match for a real adventurer! ha!"@- #
[text=intro_4]
t=# merchant: "that's a brave talk for a drunken tramp. maybe you want to show us how you can deal with the stinking corpses." # @7you: "hah! i need some motivation to get my hands dirty with rotten flesh."
[text=intro_5]
t=# merchant: "well... what about @43000 coins@- if you bring a piece of the king's treasure as a proof you got into his tomb." # @7you: "i think we have a deal!"@-
[text=intro_6]
t=# merchant: "we travel to dolbrad's market to do some business. meet us in the @4jolly goose tavern@- when you have the king's gold." # @7you: "hurry up, man. i'll be there in no time! don't make me wait!"
[text=intro_7]
t=@0you woke up in some cellar, barely remembering what happened lately, and how you got there... # # wait a moment! did you bet with some merchants, that you will explore a graveyard filled up with zombies, and bring back a gold from king's tomb? doh!@-
================================================================================
TRAVEL
================================================================================
[text=dh_leave]
t=@0do you realy want to leave this valley and travel to the eastern forest? # #
t=@4(you will leave this part of the game permanently)@-
[text=to_the_forest]
t=# @0you followed the path to the east. after some time you entered dark woods
t=full of wild sounds and hidden menace.
[text=forest_leave]
t=@0do you want to leave the forest and travel to the storm mountains? # #
t=@4(you will leave this part of the game permanently)@-
[text=to_the_mountains]
t=# @0you took a long and stony path twining in between tall and dark trees
t=until you reached the icy peaks of storm mountains. a path lead you
t=in the small valley known as aenor's glen.@-
[text=ag_leave]
t=@0do you want to leave aenor's glen and go down to the plains? # #
t=@4(you will leave this part of the game permanently)@-
## LEAVING AENOR'S GLEN ##
[text=leaving_ag1]
t=# @0you said goodbye to the little frozen hole and took the road down to the
t=plains. fortunately, you haven't met any orcs that the men in aenor's glen
t=spoke of.@-
[text=leaving_ag2]
t=# @0it took you a couple of days to reach the deep forests enclosing the great
t=port of dolbrad from the west and south. you turned off the road
t=and took a darker trail leading to a long abandoned graveyard.@-
[text=leaving_ag3]
t=# @0this forgotten piece of land gives you creeps. ancient trees grow to the
t=sky here, and it's hard to even guess if it's day or night. finally you found
t=walls of the ruined cemetery.@-
[text=leaving_ag4]
t=# @0the front gate was locked tightly. you leaned a dead tree against the wall
t=and leapt in. hopefully you will find some way out later...@-
## TO THE CITY ##
[text=cloister_leave1]
t=@0this is some kind of secret tunnel. # # hmm... you are probably not going anywhere through
t=the cave in, and the mad monks are already taking it to pieces from the other side.
t=this looks like the only way out of here. will you go? # #
t=@4(you will leave this part of the game permanently)@- # #
[text=cloister_leave2]
t=# @0you climbed down with the sound of falling walls behind you. you entered a waste maze of corridors
t=of unknown purpose, and strayed there for a day or two until you finally came upon
t=a way up. # # and suddenly you appeared on the streets of the royal port of dolbrad!
[text=cloister_leave3]
t=# @0you were enjoying the fresh, salty air only just for a moment. you found posters all
t=around the city - describing you as a murderer of the archbishop's brother!
t=so the lunatic cultist in the ruined cloister was the brother of the holiest man
t=in the country?!
[text=cloister_leave4]
t=# @0the problem is, as a wanted outlaw, you have no chance to pass the guards
t=at the city gate. you are imprisoned in its walls now!@-
================================================================================
LEVEL TEXTS
================================================================================
--------------------------------------------------------------------------------
DUNGHILL
--------------------------------------------------------------------------------
[text=dh_well1]
t=@0toss a coin?@-
[text=dh_well2]
t=@0you don't have a coin.@-
[text=dh_well3]
t=@0glug!@-
[text=dh_well4]
t=@0hey! you probably won't kill the big bad guy and win the beauty queen's
t=hearth if you throw all your gold into the first hole you met.@-
t.b_rathole_rest=@0rest (@4100 coins@0)@-
[text=dh_rake1]
t= @0*swak!*@- # #
t= ouch! you've found a @4rake in grass@-!
[text=dh_jng]
t=@4jets'n'guns@- # #
t=a heavy piece of ground shaking rock blasting action dressed in full
t=metal jacket colored to kill in graphics that will blow you eyes out!
t=# #
t=@0what the hell is this doing here...@-
[text=dh_no_apple]
t=@0no more apples!@-
[text=dh_sign_townhall]
t=@4town hall@- # #
t=(do not disturb during late night hours!)
[text=dh_sign_direction1]
t=@4rathole inn @-- north #
t=@4townhall @-- east #
t=@4myron's hardware @-- south #
t=@4alchemistic chandlery @-- west
[text=dh_sign_direction2]
t=@4dunghill @-- west #
t=@4nimlor @-- east
[text=dh_sign_smith]
t=@7myron's hardware@- # #
t=weapons and armors for everyday adventures
[text=dh_sign_general]
t=@4general merchandise@-
[text=dh_sign_inn]
t=@8rathole inn@- # #
t=spicy food # strong ale # fair prices!
[text=dh_sign_magic]
t=@6alchemistic chandlery@- # #
t=magic merchandise #
t=(today's special offer: the one ring)
[text=dh_no_visit_townhall]
t=@0no chance to visit town hall at night.@-
[text=dh_rathole_inn]
t=# "welcome to the rathole inn. what do you want?"
[text=dh_inn_rest]
t=@0you rested for several hours and refreshed your strengths.@-
[text=dh_locked_gate]
t=@0this gate is locked @4permanently@-.
[text=dh_thorns1]
t=@0you partially removed the wild sprouts but the thorns hurt you. while you were
t=pulling, something lured out of the woods!@-
[text=dh_thorns2]
t=@0you finally ripped the thorns out of the ground.@-
## SMITH ##
[text=dh_smith_first_hello]
t=# "hello, traveler! looking for some nice armament to defend yourself on dangerous roads? you look pretty capable to me. maybe you are interested in some little work for @4250 coins@-."
[text=dh_smith_work]
t=# "bloody giant worm infested my little garden. here, take the key and kill the vermin."
[text=dh_smith_in_progress]
t=# "hello again! still no success with the giant worm? maybe you need some sharper steel! come closer and pick one!"
[text=dh_smith_success]
t=# "it's so great! i can get back to my lovely flowers! thank you a lot! here are your @4250 @4coins@-. and now how about spending some of your reward for this great equipment."
[text=dh_smith_after_success]
t=# "hello, my friend! nice to see you again. come and choose some of my weapons."
## UKMAR ##
[text=dh_ukmar_welcome]
t="ukmar is big! ukmar is strong! ukmar is the greatest warrior!
t=i bet my @4250 @4coins @-that i can crush your sorry tiny skull!
t=so what! filling your pants?"
[text=dh_ukmar_quit_question]
t="you want to quit the fight and loose the money?"
[text=dh_ukmar_no_retreat]
t="you don't have enough money! you must fight till death!"
[text=dh_ukmar_retreat]
t="ha! run and don't forget to tell everybody, that ukmar is the greatest!"
[text=dh_ukmar_defeated]
t="oh! ukmar has enough. stranger is bigger than ukmar! take the money and go!"
[text=dh_ukmar_no_more]
t="no more beating! mommy! help!"
t.b_ukmar_retreat="um, where's the nearest toilet?"
t.b_ukmar_fight="show your best, monkey!"
t.b_ukmar_continue = @0continue fight@-
t.b_ukmar_give_up = @0give up@-
## ANGRY WOMAN ##
[text=dh_woman_welcome1]
t="argh! you again, spoiler?! where are my missing chickens? i want all six of them back, now!"
[text=dh_woman_done]
t="hmmm. i see you've got my chickens. ok. i'll tell the captain that he may let you leave. and don't trouble yourself coming back!"
[text=dh_woman_leave_me]
t="leave me alone!"
## CAPTAIN ##
[text=dh_captain_no_pass]
t="sorry, but you promised to find the missing chickens and i won't let you go
t=until mathylde tells me you did what you've agreed to."
[text=dh_captain_pass]
t="mathylde told me you've kept your promise. you are free to leave."
[text=dh_captain_proceed]
t="proceed. there's nothing to see here."
## BEGGAR ##
[text=dh_beggar_paid]
t="thank you again, generous one."
[text=dh_beggar_offer]
t="spare a few coins to a poor man, will you?"
[text=dh_beggar_no_money]
t="you don't have 5 coins! is this some kind of joke?"
[text=dh_beggar_thanks]
t="thank you very much! i found this @4rusty key@- to the townhall cellars.
t=there are too many ferocious rats for me, but they are no match
t=for strong young heroes like you. maybe you find some treasure there!"
t.b_beggar_no = "buzz off!"
t.b_beggar_yes = "here you go" (@45 coins@-)
## HELPS ##
[text=dh_help_combat1]
t=@5tutorial (1/2)@- #
t=@0you are about to start your first fight. you control fights with 5 buttons. #
t=- click @4current active skill@0 to perform the selected special move or spell. #
t=- the @4attack button @0displays the weapon of the active hero and executes a normal strike. #
t=- click @4select current skill@0 to display a list of active skills and to change current one. #
[text=dh_help_combat2]
t=@5tutorial (2/2)@- #
t=@0click @4switch tactics@0 to change the fighting style of the active character. # #
t=a @-offensive hero@0 (crossed swords) concentrates on @-causing @0damage, while
t=a @-defensive hero@0 (shield) concentrates more on @-avoiding @0damage. set weaker
t=characters to defensive to make them survive longer.
[text=dh_help_map1]
t=@5tutorial@- #
t=@0use the minimap in the upper right corner to check your location and direction.
t=click it to get a more detailed map. you can drag the map. the buttons on the map
t=focus the map on the party and turn the legend on or off.
[text=dh_help_pick1]
t=@5tutorial@- #
t=@0click on the ground in front of you to take or drop items. it opens a screen with
t=the inventory to the left and a list of the items on the ground to the right.
t=take the tankard and bread. you can eat bread by clicking it twice in the inventory.
t=then click on the rail to the west.@-
[text=dh_help_rail1]
t=@5tutorial@- #
t=@0you should call someone to find out where you are. try to use the
t=tankard on the rail. that should make some noise. # #
t=when there's a possibility to use an item on an object, you will get a list of your
t=items on the bottom of the screen. just click the tankard now.
[text=dh_help_rail2]
t=@4ra-ta-ta-ta@- #
t=@0you rumbled on the rail for a while until the bartender from the @4rathole inn@- came in.
t=he explained that you drunk too much last night. then you attacked chickens of some
t=peasant woman screaming "die, damn orc!". fortunately you weren't in the condition
t=to do much harm, but you had to be locked up. the local folks haven't decided
t=your punishment yet.@-
t.b_dh_rail="can i undo my fault somehow?"
[text=dh_help_rail3]
t="hmmm. you haven't caused much damage, but mathylde still can't find six of
t=her chickens. they've run into every hole in town. i'll let you go, if you
t=promise to find them. ok?"
[text=dh_help_rail4]
t="i'll tell about our deal to mathylde and the town's guard."
[text=dh_help_1]
t=@5tutorial@- (1/4) #
t=your adventure begins in this small town. click or move toward doors
t=to enter places. click citizens to interact with them.
[text=dh_help_2]
t=@5tutorial@- (2/4) #
t=click your heroes' faces to access the inventory, equipped items, hero info and the quest log.
[text=dh_help_3]
t=@5tutorial@- (3/4) #
t=
[text=dh_help_4]
t=@5tutorial@- (4/4) #
t=click the minimap in the upper right corner to get a detailed map.
[text=dh_help_garbage]
t=@5tutorial@- # examine garbage, heaps and barrels. you can find items there sometimes.
[text=dh_help_garden]
t=@5tutorial@- # you can find some valuable items in this garden. try to get
t=healing herbs, apples and mushrooms. watch their effect when you consume them.
## granddaughter ##
[text=dh_niece1]
t="hello, traveller. are you heading east? would you please visit my old auntie
t=and present her my best regards for me? please just tell her i want her to
t=move here and live with me. it's so dangerous for her to be all alone in
t=the forest."
[text=dh_niece2]
t="hello. have you met my auntie?"
[text=dh_niece3]
t="hello again. thanks for your help. you're really the best."
[text=dh_auntie1]
t=@0an old woman went out as you approached the cottage...@-
[text=dh_auntie2]
t="oh! thanks to all saints that someone has come. that terrible spiders were
t=creeping around my house for days! i couldn't go out at all."
[text=dh_auntie3]
t="maybe i'm really too old to live alone in the woods. i ought to move to town
t=to my niece. Please, take these things as a small award for your bravery."
[text=dh_auntie_empty]
t=@0the cottage is empty.@-
## hunter ##
[text=dh_hunter1]
t="hey, there! i see you've come from dunghill. haven't you seen my dog?
t=i lost him on hunt two days ago when a bear attacked us. i'm still not well,
t=so i can't go to the woods to look for him. will you help?"
[text=dh_hunter2]
t="great! take this meat dipped in animal blood. the dog can't resist its smell.
t=i lost him near the entrance to the ancient tomb to the north. just walk nearby
t=with the meat and let the dog's hunger do the rest. and don't enter the tomb!
t=it's very dangerous. people disappeared there before."
[text=dh_hunter3]
t="still no luck with the dog? damn. where will i get such a good hunter and a friend."
[text=dh_hunter4]
t="wow! you've found him! that's just great! take this crossbow of mine. it's
t=a very good weapon and i hope it will serve you well."
[text=dh_dog1]
t=@0suddenly a snarling dog jumped out of a bush!@-
[text=dh_dog2]
t=@0you beat the dog until it lost it's will to attack. then you managed to catch it.@-
## brother ##
[text=dh_brother1]
t="ah! thank faruk, you are not undead! i'm looking for my stupid brother who entered
t=this ancient tomb. he thought he could find some treasures in there, but he hasn't
t=come back yet. i tried to look for him, but some terrible bone ghosts attacked me.
t=i got no guts to go in there again! what happened to my brother?"
[text=dh_brother2]
t="aaaa! don't kill me! wait! you are not a ghost skeleton! oh, lucky me! i thought
t=i'll rot in here forever. i hope you've cleaned the way out, so i actually have a chance
t=to run out before those monsters infest the place again. here, take this @4key@- .
t=maybe it leads to some treasure. you can keep it. i don't want it anymore!"
[text=dh_merchant1]
t="hello, adventurer! i need a strong experienced traveller just like you.
t=i have a letter here that has to be delivered to my partner in @4dolbrad@- -
t=a great city to the east from here. my partner will pay you @41000 coins@- on
t=delivery. are you interested?"
[text=dh_yorik]
t="hi, man! interested in some good wares for guys who are not afraid
t=to risk a little to get a treasure or two?"
[text=dh_woman_fire1]
t="oh! have you seen the cave to the south from here? people say that a
t=fire breathing demon lives there and kills anyone who enters the cave."
[text=dh_woman_fire2]
t=woman: "oh! have you seen the cave to the south from here? people say that a
t=fire breathing demon lives there and kills anyone who enters the cave." #
t=@7you: "i already finished the demon."@- #
t=woman: "wow! you truly are a brave hero!"
## watch 2 ##
[text=dh_w1]
t="you want to pass, citizen? because of a tightened security policy i
t=cannot allow defenceless civilians to enter the dark woods. only approved
t=adventurers with sufficient killing standard and protected merchants can pass.
t=in which category do you belong?"
t.b_w1="adventurer"
t.b_w2="merchant"
[text=dh_w2]
t="anyone could say that. all i know is that you collected a couple of chickens.
t=not a very heroic deed in my eyes. do you have any proof of your skill and experience?"
[text=dh_w3]
t="ok. then you'll need an armed escort. we can provide one for you for @4100.000 coins@-."
[text=dh_w4]
t="well, well,... not exactly what i expected, but it can do the job. ok.
t=i'll open the gate for you."
[text=dh_w5]
t="and this suppose to be what? go home, citizen, and don't waste my time.
t=i've got important work to do."
--------------------------------------------------------------------------------
DUNGHILL - UNDERGROUND
--------------------------------------------------------------------------------
[text=dh2_levers]
t=@5tutorial@- #
t=@0some places can be opened by levers. you have to find two levers
t=in this small cellar to move further.
[text=dh2_plates]
t=@5tutorial@- #
t=@0it is a plate in this chamber and a big boulder. tap the boulder
t=to push it. move it onto the plate to open a secret passage. #
t=@1save your game before you try. if you move the boulder into a corner,
t=you will loose the posibility to get it on the plate.@-
[text=dh_tomb_draft]
t=@0you feel a weak draft from the south. there must be an opened area behind the wall!
t=but where's the door?@-
--------------------------------------------------------------------------------
FOREST
--------------------------------------------------------------------------------
[text=forest_adventurer]
t=hey, friend! passing the woods? a lot of tree trolls showed up here lately.
t=but they are so weak against fire! i got this fine @4blistering axe@- for sale.
t=want to look?
[text=forest_monk_statue1]
t=@0inscription on pedestal says:@- # #
t=we serve anrak, master of the forest. honour him with milk and grain
t=and he will listen to your pray.
[text=forest_monk_statue2]
t=@0a quiet voice out of nowhere whispers:@- # #
t="hail anrak, master of the forest"
[text=forest_monk_statue3]
t=@0a quiet voice out of nowhere whispers:@- # #
t="hail anrak, master of the forest" # #
t=@4a bush in the north has disappeared like it was mist!@-
[text=forest_dir]
t=@4dunghill@- - west #
t=@4nimlor@- - west #
t=@4aenor's glen@- - north #
t=@4dolbrad@- - east
[text=forest_altar]
t=@0a runic inscription says:@- # # bleed on the altar and be blessed.
t=@0will you sacrifice a few drops of your blood?@-
[text=forest_sum1]
t=# hey, guys! looking for a roof to hide under? well, i'm no charity, so
t=you can rest here for @4100 coins@-. # #
t=or maybe we can talk about business. i'm a summoner, so i can sell you
t=some very special stuff and i also need some work to be done that you might be
t=interesting to you.
[text=forest_sum2]
t=# i need this flagon to be filled with water from an underground spring. the spring is
t=in a cave north from here, but it's quite hard to find the way there. and beware,
t=it's overwhelmed with trolls!
[text=forest_sum3]
t=# hey, again! want to rest here for @4100 coins@- or trade?
[text=forest_sum4]
t=# oh, you got the water. perfect. take these @4800 coins@- as a reward.
[text=forest_water1]
t=@0Fresh and cold water.@-
[text=forest_water2]
t=@0you've filled the flagon with water.@-
## FAIRY ##
[text=forest_fairy1]
t=# @0you have found a very small winged female creature trapped in a web. she talked to you with a quiet voice: @- # #
t=@5nooo! don't try to help me! it's a trap! if you touch the web dreadful spiders will come and kill you. run away! i'm lost anyway! # #
t=@0do you want to free the fairy anyway?@-
[text=forest_fairy2]
t=# @0the small lady jumped out of a bush:@- # #
t=@5thank you, brave one! i don't have any things useful for giant folk like you, except this gem.
t=its magical power may help you. farewell. # #
t=@0she disappeared in the woods.@-
## SAVING REDHOOD ##
[text=forest_moaning]
t=@0you hear a weak and distant moaning from the south.@-
[text=forest_saving1]
t=# "ah! thousands thanks for saving my life! these beasts had
t=surrounded me and i hadn't enough power to fight back. i couldn't
t=have keept the shielding spell working much longer..."
[text=forest_saving2]
t=# "please, wait! i promised to bring these chilli peppers to my grandma,
t=but now i'm so afraid to go deeper in the woods. will you accompany me,
t=please? she needs them for steaks. she'll reward you with lots of gold
t=and powerful magical items!"
[text=forest_saving3]
t="great! she lives on a hidden meadow. follow me this way!"
[text=forest_yaga0]
t=@0where, for faruk's sake, has the girl gone? and what kind of
t="hidden meadow" is this blood soaked bone covered graveyard?@-
[text=forest_yaga1]
t=# @8crone: "hello, handsome! what brings you here?" #
t=@-you: "uhm. we wanted to bring you those red hood's chilli peppers. but the red hood
t=has disappeared on the way somehow. i'm so sorry." #
[text=forest_yaga2]
t=# @8crone: "oh my! peppers? and the meat? did you bring the meat? ha! ha! ha!
t=i need meat for the steaks! can't make them from air, you know? @-
[text=forest_yaga3]
t=# you: "uhm. i wasn't told about the meat. i was only told about the peppers." #
t=@8crone: "well. i think we can fix that quickly! mwahahahahahaha!" #
t=# @0what?! it's a trap! the crone attacked you!@-
## WATCH ON THE ROAD ##
[text=forest_watch1]
t="hello, traveller. unfortunately you cannot continue your way to @4dolbrad@-.
t=a river has overflown the banks. the merchants passing through here just before
t=you where the last ones able to cross the river. i must return all others
t=back for their safety."
[text=forest_watch2]
t="you have to wait until spring now, when the water level lowers.
t=if you still want to reach dolbrad, i'd suggest to go through
t=the @4storm mountains@- to the north. but that will be a hell of a roundabout."
## TEMPLE + PIT ##
[text=pit_holy]
t=@0you splashed a handful of holy water. vapor raised and you heard a distant
t=groundshaking.@-
[text=pitlord1]
t=# @0a terrible voice rumbled through the caves as you vaporized this last evil symbol:@- # #
t=@1"who dares to burn my symbols of power with the spit of those sanctimonious dogs!?"@-
[text=forest_monks1]
t=# @0you entered the temple of the forest monks:@- #
t="ah! thank anrak! finally some capable adventurer came to our temple.
t=we have a little problem that can be solved with strong arms and a sharp mind
t=like yours. what do you say?"
[text=forest_monks2]
t=# "several month ago a strong quake created a pit near to our place. fierce demons
t=from the underground inhabited the pit. we didn't notice that at the beginning,
t=but now they creep out of their damned hole and terrorize us."
[text=forest_monks3]
t=# "our brothers tried to clean the hole, but they failed. we are just old monks,
t=not very resistant in battle. please take this bag with blessed water,
t=find the roots of the demonic power and sprinkle them with it . that should drive the demons out."
[text=forest_monks4]
t=# "brave hero! you've driven away the forces of evil and we thank you for your
t=mighty deed. please accept this gold as a reward. (gained @4500 coins@0).@- "
[text=forest_monks5]
t=# "hello, adventurer. do you want to buy some blessed items or maybe
t=a healing potion or two?"
[text=forest_fire]
t=@0a demon talked to you as you approached the glowing rock:@- #
t=@1"go away, creature of flesh! this road belongs to us now!"@-
[text=gypsy1]
t=@0an old gypsy rolled out of the caravan:@- # #
t="hello, traveler! the weather is getting worse, isn't it? damn. my old
t=coat got torn apart and i don't have any furs to make a new one. if you bring me
t=furs from - let's say - six wolves, i will pay you well! but you seem like
t=you want to make business at once, am i right?"
[text=gypsy2]
t="ah! these furs you carry are great and it's just enough for a coat for an old man.
t=what do you say to @4400 coins@- for it?"
--------------------------------------------------------------------------------
AENOR'S GLEN
--------------------------------------------------------------------------------
[text=ag_aenor_statue]
t=@4aenor the brave@- #
t=heroic warrior, legendary bowman and founder of the town.
[text=ag_troll_symbol]
t=@0you noticed some strange scratches on the rock next to you.@-
[text=ag_stonehenge]
t=@0the spring stone in your hand became hot!@-
[text=ag_monk_crook1]
t=@0hmmm. this must be the statue the retired miner spoke of. but something is missing...@-
[text=ag_monk_crook2]
t=@0you tried the stone crook on the statue. it fitted in the monk's hand like
t=a key in a keyhole, but... it vanished immediately! and the rock to the east has moved!@-
[text=ag_tavern]
t=# "Welcome to our nice brasserie! What do you wish for?"
t.ag_tavern_rest=@0rest (@4200 coins@0)@-
## SIGNS ##
[text=ag_sign_druid]
t=ogla the druid
[text=ag_sign_maze]
t=ogla's maze
[text=ag_sign_smith]
t=@7swordsman garrick@- #
t=makes your blades deadly!
[text=ag_sign_smith2]
t=@7lothar's armory@-
[text=ag_sign_inn]
t=@8crossbow tavern@- #
t=warm up with our brew!
[text=ag_shop_archery]
t=@4aenor's archery range@- #
t=buy the best weapons and improve your skill at the range!
[text=ag_dir]
t=@0city of dolbrad@- - south east #
t=@0town of dunghill@- - south west # #
t=@4swordsman garrick@- - north west #
t=@4crossbow tavern@- - east #
t=@4aenor's archery range@- - south east #
t=@4ogla the druid@- - south #
## TROLL PRISONER ##
[text=aenor_tent1]
t="hello, mighty adventurer! do you want to buy some of my beautiful animals?
t=maybe you are interested in that strong tree troll, i've outside! excellent
t=and unusual piece! they are quite spread around the woods, but sooo hard to
t=catch! @4150.000 coins@-? ah it's beyond your funds. so maybe a potion or some smaller buddy?"
[text=ag_troll_prisoner1]
t=# @0kraak-rrak@-. "stranger! here! stranger not like other hunters here.
t=have mercy with poor forest creature. help!" @0krrak@-.
t="man of spell captured and want to sell." @0krakak@-. "me not his pet!"
t.talk_troll1 = "i do not help fierce forest trolls"
[text=ag_troll_prisoner2]
t=# "me? fierce?" @0krrrok-kraak@-. "not true! not all tree people fight umans.
t=me - peace full tribe. no fight. just leaving alone in deep forest."
t.talk_troll2 = "maybe... what do you want me to do?"
[text=ag_troll_prisoner3]
t=# @0kraak-krok@-. "north prison wall made by rock with forest symbol. umans not know forest symbols.
t=many symbols in mountains. forest people can pass rock with forest spell, but me chained.
t=stranger takes forest spell. stranger comes through the rock and unchain." @0(gained item).@-
[text=ag_free_troll]
t=# @0krrrokak-rakkak@-! "stranger returned! me saved! cannot thank enough." @0krrook@-.
t="here, break off my arm. strong arm, good weapon. me grow new in no time."
t=@0(gained item).@-
## WOODCUTTERS ##
[text=ag_wood1]
t=@0you entered a small woodcutters hut@-. # #
t="welcome traveler! do you want to trade? woodcutting doesn't pay off anymore since
t=those damn dire wolves settled in the woods. they've killed two our men already!"
t.b_woodcutters1 = "i eat wolves for breakfast"
[text=ag_wood2]
t="really? you must be a great hunter then. maybe you are willing to
t=kill those beasts before they harm anyone else here for, let's say, @4500 coins@-?"
t.b_woodcutters2 = "it's a deal"
[text=ag_wood3]
t="great! ron is waiting for you outside. he'll lead you through the thickest
t=woods to the place where we used to cut trees, and where the wolves
t=attacked us."
[text=ag_wood4]
t="unbelievable! you did it! we can get back to our work! here goes your money, hero! #
t=@0(gained @4500 coins@0).@-"
[text=ag_wood_lead1]
t="hello. do you want me to take you to the woods?"
[text=ag_wood_lead2]
t="do you want me to take you back to the cottage?"
t.b_wood_lead = "lead away!"
t.b_wood_cancel = "one moment..."
[text=ag_count0]
t=@0three to go@-
[text=ag_count1]
t=@0two to go@-
[text=ag_count2]
t=@0one to go@-
[text=ag_count3]
t=@0the woods are cleared!@-
## AVALANCHE ##
[text=ag_avalanche1]
t=@0you tried to dig... nah. this would take centuries.@-
[text=ag_avalanche2]
t=@0you tried the spring stone, but nothing happens. something is missing.@-
[text=ag_avalanche3]
t=@0whoa! a ton of snow in front of you has disappeared like mist!@-
## ARCHERY RANGE ##
[text=ag_promoter1]
t="come closer, stranger! pay @41000 coins@- entry fee and test your skill
t=on our shooting range." # #
t=@0there are three targets on the range with growing difficulty.
t=if you have the dexterity to hit them, you will gain a great
t=amount of experience. one shot on each target. no spell casting.@-
[text=ag_promoter2]
t="hello again, stranger. i hope your shooting went well."
[text=ag_range_help]
t=@0take the bow and the arrows in the corner and try to hit the targets.
t=if the member's dexterity is high enough he/she will hit and gain
t=experience.@-
## SAD ARCHER ##
[text=ag_sad_archer1]
t="leave me alone! i've lost my @4icebear bow@-, a priceless family treasure!
t=but where?! what can i do?!"
t.b_ag_show_bow=@0show bow@-
[text=ag_sad_archer2]
t="oh! it can't be! is it...? it's my magical bow! how can i repay you?
t=take this @4shadow jerkin@-. it's magical and helps its owner to gain
t=fighting experience more quickly during battle." @0(gained shadow jerkin)@-
## EDWIN ##
[text=ag_edwin1]
t="i'm not going anywhere!! what? uh. sorry. i mistook you for someone else.
t=my family wants me to become a druid, so i'm practicing with that old
t=goat @4ogla@- , but his tasks are giving me a headache. can't you help me
t=to pass one little exam? i'd share one of ogla's secrets with you for that."
[text=ag_edwin2]
t="great! my job is to find some stupid herbs hidden in ogla's maze. i've no
t=head for his damn rebuses. bring me the herbs and i'll tell you the secret."
[text=ag_edwin3]
t="still nothing? keep trying. ogla's tasks are never easy stuff."
[text=ag_edwin4]
t="whoa! you did it. you aren't as dull as you look, adventurer. here goes
t=my part: ogla uses dimensional gates to store his magical items. just
t=check out notable trees or boulders or something like that around the
t=village and use the magic formula @5rurn asar@-."
[text=ag_edwin5]
t ="thank you again, but i have some work to do now."
## OGLA ##
[text=ogla1]
t=# "whaaat! i'm ill! no potions today! get lost!"
[text=ogla2]
t=# "roland? the man went hunting with his troops, but remained stuck in the mountains.
t=an avalanche fell down on the path above the village a week ago and cut off his way back.
t=of course, i could melt it down with my @4spring stone@-..."
[text=ogla3]
t=# "...but it has to be done from the other side, where the magical stones necessary for the spell lie.
t=and there's no other way to the mountains now but the old mine to the west of the village."
[text=ogla4]
t=# "i'm in no shape to crawl underground, you cretin!
t=he has to wait until thaw. he freezes, we starve. that's the way it is. period."
[text=ogla5]
t=# "what?! you want to take the @4spring stone@- through the mine yourself? how brave of you!
t=but if you think i'm going to give you my @4spring stone@-, then you are even
t=more stupid than your red nose and prominent ears told me. bwahahahah!
t=now pack out!"
t.b_roland = "where is captain roland?"
[text=ag_guard1]
t="sorry. no one can pass to the east. gate is locked by @4captain roland's@-
t=direct order. some orcs are moving in the eastern valley, so the gate won't
t=open until the captain returns to the village."
[text=ag_guard2]
t="he's hunting in the mountains. he won't be back soon, not until the
t=avalanche that fell on the northern path to the village disappears somehow.
t=i don't know much about it. ask the druid."
[text=ag_guard3]
t="yes, i already got orders from captain roland and unlocked the eastern gate."
[text=ag_soldier]
t=@0you found several armed men in the tent@- # #
t="ha! you've found a way around the avalanche? go to our captain roland!"
[text=ag_empty_tent]
t=@0the tent is empty@-
[text=ag_roland]
t=@0the sharp tall man in this tent must be the captain roland:@- # #
t="hello, stranger! it's great you've managed to find a way through the cluttered pass.
t=me and my men are moving to the village immediately. i'll order the watch
t=to let you pass through the eastern gate. thank you for helping us."
## DRUNKEN MINER ##
[text=ag_miner1]
t="howdy, stranger! not seeing much tourists here lately. how about bringing
t=a nice little bottle of something mordant to an old miner?"
[text=ag_miner2]
t="hooo. i can smell some nice orkish glop in your bag. can you spare a bottle?
t=i'll tell you how to find an old hidden gold mine full of treasures (and
t=trolls too, har! har!)"
[text=ag_miner3]
t=@0glog! glog!@- "i needed that bad! what? yes, the mine... it's west of the village.
t=infested with trolls. that's why @4ogla the druid@- closed passage to it with a moving rock.
t=but it can be opened. you need to find a statue of a monk in the woods
t=and do something with it. i don't remember what. bad memory." @0glog! glog! glog!@-
[text=ag_miner4]
t="howdy, friend!"
--------------------------------------------------------------------------------
OLD MINES IN AENOR'S GLEN
--------------------------------------------------------------------------------
[text=om_sign1]
t=father
[text=om_sign2]
t=craftsman
[text=om_sign3]
t=warrior
[text=om_sign4]
t=druid
[text=om_sign5]
t=founder
[text=om_sign6]
t=hunter
[text=om_sign7]
t=scout
[text=om_sign8]
t=bowman
[text=om_sign9]
t=leader
[text=om_pick]
t=@0you need some pick.@-
[text=om_gold_reef]
t=@0there's a golden reef in the rock!@-
--------------------------------------------------------------------------------
GRAVEYARD
--------------------------------------------------------------------------------
## ALTAR ##
[text=gy_altar]
t=@0The inscription on the pedestal reads:@- # #
t=altar of restoration # #
t=@0how much gold will you sacrifice?@-
t.b_gy_altar1=@460 coins@-
t.b_gy_altar2=@4120 coins@-
t.b_gy_altar3=@4180 coins@-
[text=gy_altar_refreshed]
t=@0you feel refreshed.@-
## DIGGER ##
[text=gy_digger_0_welcome]
t=# "howdy, adventurers! came to visit an old man? you came
t=to ask me how to get into the tombs, didn't you?
t=like all those cute inquisitive adventurers before. har! har! har!"
t.b_digger_tombs = @0more about the tombs@-
t.b_digger_advs = @0more about the adventurers@-
[text=gy_digger_0_advs]
t=# "well... bold slayers and foxy thieves come here from time to time
t=to ask about the tombs to get some nice little treasure.
t=too bad none gets back to light to enjoy it. har!har!har!"
[text=gy_digger_0_tomb1]
t=# "heh. i like you, so i'll tell you how to get into the royal tomb
t=itself! want to hear? sure you do! you need a royal seal to
t=pass the spell that locks the front gate..."
[text=gy_digger_0_tomb2]
t=# "the seal was hidden it some other tomb, but walking dead broke it
t=into four pieces and scattered it throughout the graveyard.
t=stupid zombies! i've found one piece myself lately. interested?"
t.b_digger_waddya = "what do you want?"
[text=gy_digger_1_start]
t=# "oh, don't worry. just a small job done for me. filthy rats
t=have infested my cellar. take this key and get me rid of the
t=vermin. then we'll talk more about the seal. har! har!"
[text=gy_digger_1_undone]
t=# "i still hear nasty tiny claws rubbing the floor in my cellar. i need
t=all of the rats to be gone."
[text=gy_digger_2_start]
t=# "bravo! i see you are pretty capable. heh. just one more little errand.
t=i hid a bottle of wine in the @4tomb of ambrius@- to cool it. but then all those
t=zombies went out of their graves, and i cannot get to the wine. what do you say?"
t.b_digger_nochoice = "seems like i have no choice"
[text=gy_digger_2_start2]
t=# "hehe. strong and clever too. nice combination. you have a future, man!
t=my wine is hidden in the first big hall of the tomb behind one of the
t=illusion walls in the area. seek in the southeast corner of the tomb."
[text=gy_digger_2_undone]
t=# "still haven't found my wine? just keep looking. you can do it! i know it! har! har!"
[text=gy_digger_3_start]
t=# "oh! my lovely @4chateau de carcass@-. you're the best! now i need another job
t=to be done. no arguments! you're the hero, i'm the lady in need! har! har! har!
t=that's the rule. you never played a fantasy game, or what? (amateur)."
[text=gy_digger_3_start2]
t=# "now... in the northeast corner of this hole i left a few coffins that need to
t=be put under the ground. i've no guts to dig holes in this bloody weather, but
t=a strong young hero like you loves the challenge, am i right? har! har! har!"
[text=gy_digger_3_undone]
t=# "already finished? i don't think so. hurry up. the sooner you do it, the sooner
t=you'll have my part of the royal seal."
[text=gy_digger_3_done]
t=# "wheee-ha! you dig like a pro! i really like your style! but back to business, i
t=see you are in hurry, so i need you to bring me..." @0*uck* # #
t=your steel fingers grasp the man's tiny neck...@-
[text=gy_digger_4]
t=# "c'mon! it's all just a misunderstanding! no need to be nervous! ooo kay?
t=here's the seal. enjoy it!"
## OTHER ##
[text=gy_mumble]
t=@0you hear a distant mumbling from the north. a terrific sound evoking a choir
t=buried under the ground. this will drag a dead out of a grave.@-
[text=grave_roland]
t=here lies @4thor gumblebread@-. # #
t=good husband, beloved father,
t=reputable citizen. # #
t=rest in peace
[text=grave_iggy]
t=here lies @4fat boy iggy@-. # #
t=filthy mongrel, cheater and thief. # #
t=may your buttocks be sticked with glowing forks for eternity.
[text=cloister_gate]
t=@0the cloister front gate is jammed @4permanently@-.
[text=gy_no_room1]
t=@8"no room! no room!"@-
[text=gy_no_room2]
t=@0you dug the graves and put the coffins under the ground.@-
[text=gy_seal1]
t=@0you cannot enter the tomb. there's a stone circle with royal symbols on the
t=entrance and some kind of unknown force prevents you from removing it.@-
[text=gy_seal2]
t=@0you placed the broken parts of the seal on the circle and they fit in perfectly...@-
## zombie ##
[text=gy_zombie1]
t=# @0what an inhuman wailing! this zombie is not attacking you, but howling terribly:@- # #
t=@8"hooooo! my necklace! hooooaaaa! bad, bad edward! took my necklace! huuuuu!"@-
[text=gy_zombie2]
t=# @0the zombie turned its empty rotten eyes to you:@- # #
t=@8"my necklace! you have it! give it to me! hoooo!"@-
[text=gy_zombie3]
t=# @8"i got my necklace! hoooo! i got my necklace!" # #
t=@0monster started to dig and disappeared within a minute in the ground.
--------------------------------------------------------------------------------
TOMBS
--------------------------------------------------------------------------------
[text=cata_rats]
t=@0rats surged out of their holes!@-
[text=cata_lever1]
t=@0the lever doesn't work. you examined the mechanism and it seems like
t=two gears are missing.@-
[text=cata_lever2]
t=@0you need one more gear to fix the lever.@-
[text=cata_lever3]
t=@0you've fixed the lever.@-
[text=uc_goblin1]
t=@8go away! no trade with smelly humans!@-
[text=uc_goblin2]
t=# you heard some sniffing first, then a little fat goblin crawled out of the hole.
t=# # @8what's that? a bribe? ok! i think i can make an exception with you.
t=come on, stinkard! show your stuff!@-
[text=lc_killer_sign]
t=Watch your steps, you, #
t=who aren't dead.
[text=kt_sign1]
t=labyrinth of krog
[text=kt_sign2]
t=chamber of the sun
[text=kt_sign3]
t=@0some strange scheme. a runic inscription written around it says:@- # #
t=walk through the shadow to pass the burning sun and hail the king
[text=kt_saddead1]
t="@8i'm sooo depressed. i can't rest in peace and i hate to crawl this
t=dark smelly tomb. why is that terrible mumbling from that damned cloister
t=keeping me alive? but you look experienced. maybe you can help me
t=to finally rest in peace.@- " # # @0the corpse attacked you...@-
[text=kt_saddead2]
t="oh. you again? thanks for your fair effort, but you failed.
t=looks like i must crawl here for eternity! ghraa! or we just have to try
t=harder! thats it!" # # @0the corpse attacked you...0@-
[text=kt_saddead3]
t="hello, killing machine. unfortunately, i'm back again. as a prophet hong-dong
t=says: patience brings quails' rumps in hot cranberry sauce (or something
t=like that). touche!" # # @0the corpse attacked you...@-
[text=kt_saddead4]
t="no, no, no, this is pointless. you just cannot kill me for good.
t=i have to find some way to entertain myself. maybe i could try painting...
t=or poetry? hmmm..." # #
t=@0the dead has left.@-
[text=kt2_lb_hint]
t=@0there's a platform in the darkness to the east. but how to get there?@-
[text=kt2_guard1]
t=here lies #
t=@4mentor brofus #
t=@-the king's wise advisor
[text=kt2_guard2]
t=here lies #
t=@5wizard taramin #
t=@-the king's powerful mage
[text=kt2_guard3]
t=here lies #
t=@8bard crispin #
t=@-the king's favourite poet
[text=kt2_guard4]
t=here lies #
t=@7krog the hammer #
t=@-the king's greatest warlord
[text=kt2_song]
t=@0there's some song inscribed in the stone.@-
[text=kt2_p_wis]
t=@0you barely recognize a relief on the pedestal with an old scholar holding a fat opened tome in his left hand.@-
[text=kt2_p_hum]
t=@0you barely recognize a relief on the pedestal with a monk kneeing and praying.@-
[text=kt2_p_pow]
t=@0you barely recognize a relief on the pedestal with a strong warrior in massive armor.@-
[text=kt2_p_cou]
t=@0you barely recognize a relief on the pedestal with a tiny little knight attacking a huge dragon.@-
[text=kt2_guard_win]
t=@0oh! the torches next to the sarcophagus got set on fire!@-
[text=kt2_story0]
t=@0there is a lot of text on this relief, but it's written in runes unknown to you.@-
[text=kt2_story1]
t=@0you've managed to translate the inscription on the relief with the paper.@-
[text=kt2_story2]
t=@0it's some story:@- #
t=a fire beast flew across A mountain to burn a great port.
t=the flying serpent spread its wings and hid the sun, so deep night fell upon
t=the city in the middle of a day. a terrific roar stroke like a storm and then
t=the city sunk in fire. but brave citizens compelled the monster and rebuild
t=their home.
[text=kt2_story3]
t=@0there's a question down there:@- #
t=listen carefully to the story # of your ancestors and rebuild # the balance. # #
t=@0then there are seven stones # marked with runes of elements:@- #
[text=kt2_story_fail]
t=@0hmmm... nothing happened.@-
[text=kt3_book1]
t=# @0a very ancient book. it's called "@4power of the king@0" written by some @4brofus@0.
t=there's a motto in the beginning: # #
t=@-let power be your right hand #
t=and humbleness your left hand #
t=and wisdom your eyes #
t=and courage your feet #
t=always finding a way where others stray
[text=kt3_book2]
t=# @0a very ancient (and fat) book called "@-seven elements@0"... hmmm... small letters... almost no pictures.
t=Do you want to read it? # @-
[text=kt3_book2b]
t=# @0It looks pretty fat. Let's rather decapitate someone. Still want to read?@-
[text=kt3_book2_ch1]
t=# @0it starts with an exhausting text about some cosmologic model assuming there are seven
t=elements like @4water@0 and @4fire@0 and others, and that these keep the balance of the world.
t=as for your theory, there is a @4head@0 and there is an @4axe@0.
t=the @4axe@0 falls upon the @4head@0 and voila! you got the final balance!@-
[text=kt3_book2_ch2]
t=# @0some more babbling about the elements and their use in magic. after some time
t=you finally put together the whole list. the seven elements according to this book are: #
t=@4dragon@0, @4thunder@0, @4nature@0, @4darkness@0, @4rock@0, @4water@0 and @4fire@0.
t=and where the hell is @4beer@0?@-
[text=kt3_book2_ch3]
t=# @0now the author is obsessed with linking everything to runes.
t=wow, a rune for a dog! and is this...? oops! a ha! here are
t=runes for the seven elements:
t=@4dragon@0 is @-ur@0, @4thunder@0 is @-tor@0, @4nature@0 is @-nis@0, @4darkness@0 is @-zef@0,
t=@4rock@0 is @-parth@0, @4water@0 is @-oghal@0 and @4fire@0 is @-fom@0.@-
[text=kt3_book2_ch4]
t=# @0this part is full of strange symbols. ah, yes - here is some sort of complete
t=runic alphabet. this can come handy, what do you think? (rrrrrrrip)@-
[text=kt3_sing1]
t=satisfy the four guardians before you enter the royal chamber.
[text=kt3_sing2]
t=@4king borgias the iv. @- #
t=842-895
[text=kt3_king1]
t=@8"go and banish the evil out of the ruined cloister! then i'll remove my curse!"@-
[text=kt3_king2]
t=# @0suddenly a voice like thunder raging deeply under the ground filled the crypt:@- #
t=@8"@4be cursed, @8wretched thieves, who dare to intrude the place of the king's
t=eternal rest! die in pain! graaaa...!"@-
[text=kt3_king3]
t=# you: "no! no! no! this is misunderstanding! we are not thieves! we're here to...
t=er... to help! yes! the soul of your mentor visited us in our dreams and
t=told us about the walking corpses here..."
[text=kt3_king4]
t=# @8"could be or could be not! it is true that no soul can rest here
t=since an evil cult occupied the ruins to the north. their
t=rituals are dragging the dead out of their graves, insane and bloodthirsty.
t=so, you are a loyal vassal then..."@-
t.b_king1 = "yesyesyes, your majesty"
[text=kt3_king5]
t=# @8"then i order you! go to the ruins and destroy the cult!"@- #
t=you: "well... that is our intention, your majesty. just remove the curse you've
t=imposed on us, and we will be on the way at once!"@-
[text=kt3_king6]
t=# @8"of course you will go at once! you will stop the evil and @4then@8 i'll
t=remove the curse. fail me and you'll be doomed forever!"@-
[text=kt3_king7]
t=# @8"the way to the ruined cloister has been sealed for centuries, but i'll open another one
t=for you. just go to the @4archer's statue@8 north from the entrance to my tomb."@-
[text=kt3_king_gold]
t=# @8"you don't want to leave this tomb with my gold, don't you!"@-
[text=gy_king1]
t=@8"there is an old tunnel leading inside the cloister's walls. the
t=entrance was buried a long time ago, but i will open another one for you.
t=# # now step aside!"@- # #
[text=gy_king2]
t=@8"beware! the pit will go deep and @4once you jump in, there will be no
t=coming back@8 the same way. be sure you gather all the resources you could
t=possibly need, before you proceed!"@-
--------------------------------------------------------------------------------
CLOISTER
--------------------------------------------------------------------------------
[text=zombie_attack]
t=@0corpses dug out of the ground and surrounded you!@-
[text=spider_attack]
t=@0spiders surged out of their holes!@-
[text=spider_text]
t=@0strange! this small spider # is not attacking you.@-
[text=cloister_prior]
t=prior's cell
[text=cloister_library]
t=library
[text=cloister_libwraith]
t=@0the ghost looks through you blankly:@- # #
t="no one shall enter the library until the noon!" # #
t=@0noon? it's evening already! the spectre seems to be seriously disorientated.@-
[text=cloister_bell]
t=@0no sound. the clapper is missing.@-
## HANGMAN ##
[text=hangman_wait]
t=@0a voice from above you hissed on you:@- #
t="hey! i'm here! wait!"
[text=hangman1]
t="hey, man! you don't look like those @4hoods@- moving around here lately, and you don't look dead either. who are you?"
t.b_hangman1a="what @4hoods@-?"
t.b_hangman1b="my name is nobody"
t.b_hangman1c="i'm an almighty and invincible warrior!"
[text=hangman_a]
t="a lot of clowns of some sect were browsing around the place several last
t=nights. i know nothing about them. sorry. but i have other useful
t=informations. will you help me to get it?"
[text=hangman_b]
t="then i hope you haven't come to hang me higher! hahaha! look, can you do
t=me a favour?"
[text=hangman_c]
t="that's great! i hope you are willing to help peaceful people during
t=your quest..."
t.b_hangman3="me? helping a @4zombie@-?"
[text=hangman2]
t="hey, watch your tongue with that z-word! we dead prefer @4limbo-returnees@-
t=if you don't want some rotten bro to kick your living ass really hard!"
t.b_hangman4="ok. no offence. what do you need?"
[text=hangman3]
t="there's a crip zombie around here, who came time to time and
t=chew on my feet. it's terribly annoying. make him stop and i'll tell
t=you how to get in @4bell tower@-. this could help you with your quest."
t.b_hangman5="hey. you just used the z-word!"
[text=hangman4]
t="so what! i can use it anytime i want. it's a problem only with @4you@-,
t=living-asses, you got it?"
[text=hangman_unfinished]
t="hello, again. you haven't meet the fat bastard yet? just keep looking."
[text=hangman_finished]
t="super! finally i can hang still. now the info for you: i was a clerk here
t=before i accidently ended up on a branch. i know that prior
t=was hiding keys behind a fat @4red book@- in a bookshelf in his cell. the
t=tower key should be there."
[text=hangman_bored]
t = "hey! i'm bored, hanging like this all the time. but i have some gold with me... i'll buy anything of
t = your stuff to play with, what do you say?"
[text=found_tower_key]
t=@0you've found a key behind the book!@-
## LIBRARY ##
[text=lib1]
t=the forest precedes the sea, but it does not precede the dragons.
[text=lib2]
t=@0you heard a sound of a moving stone.@-
[text=lib_book_crypt]
t=@0you've read the book. it's all about secrets of this cloister. # #
t=ha! you found a way to the crypt under the temple. you have to
t=find one special statue there - it has a prominence, which can be pressed
t=and turns the statue. you should turn it @4south@-.
--------------------------------------------------------------------------------
CLOISTER UNDERGROUND
--------------------------------------------------------------------------------
[text=cudg1_rituals]
t=@0you hear reciting of some ominous mantra in a chorus of many voices under your feet.
t=words of an unknown language are echoing in the corridors making you pretty nervous.
t=it looks like deeper under the ground must be someone you probably don't want to meet.
t=but the king's curse was of a kind you can't just ignore, so you have to move on.@-
[text=cudg1_warning]
t=@0someone shouted from the nearby cell:@- # #
t="hey! who's there! what's the password?"
[text=cudg1_attack]
t="alarm! an intruder! alarm!"
[text=cudg1_traitor1]
t="hey! you don't belong to our cult! who are you! answer now, or i will call my brothers!"
t.b_cudg1_traitor1 = "uhm... well... er..."
[text=cudg1_traitor2]
t="a-ha! sneaky little thieves and spies crawling around here. i should call
t=other members right now and then we would torture you until you pray for death.
t=but maybe i have another use for your talents..."
[text=cudg1_traitor3]
t="honestly. i'm no fanatic member of the cult like the others. i just want
t=to learn some magic skills. but i'm too fresh to get that cool @4viper staff@-
t=senior worshipers use. i want one! they're perfect!"
[text=cudg1_traitor4]
t="viper staves are stored on the lower level. bring one to me and i'll
t=tell you how to enter a secret storage to the west. and of course i won't expose you.
t=meanwhile maybe we can exchange some items."
[text=cudg1_traitor5]
t="still haven't got my viper staff? ok, let's trade, if you want to."
[text=cudg1_traitor6]
t="aaaah! you brought my staff! it's beautiful! i have the power! you want to
t=know the way to the secret storage? ok. all i know is that you have to move one of the torches
t=in the western chamber. i don't know which one! just try all of them..."
[text=cudg1_traitor7]
t="i'm strooong! i control the mighty viper staff!" @0(his expression turned
t=into even more lunatic)@- "you do not belong here! you spy on us! you
t=have to die! other members will gratify my courage! perish!" @0(the totally
t=insane man attacked you)@-
## UDG2 ##
[text=cudg_trap1]
t=@0oops! a hole opened under your feet and you fell down into some cell.
t=...apparently a trap for unwelcome visitors.@-
[text=cudg_trap2]
t=@0click! you've noticed some move in the mechanism of the trap above your
t=head. maybe you've managed to disable the trapdoor. too bad you already
t=fell through.@-
[text=cudg_trap3]
t=@0phh! trap is really disabled. it wouldn't be nice to fall down again.@-
[text=cudg2_trapdoor]
t=@0main door of the cell has opened.@-
[text=cudg2_armory]
t=armory
[text=cudg_gotcha1]
t=@0damn! you brought monks' attention to you and now they surprised you.@-
[text=cudg_gotcha2]
t=@0the monks dragged you through the halls for quite a while. then they threw you
t=into this smelly cell. evidence around shows that some serious interrogation
t=will be going here soon.@-
[text=cudg_gotcha3]
t=@0and here is the man! if you have some skullcrushing tricks in the pocket, now's the time!@-
[text=cudg_call_for_help]
t=@0you hear a weak calling for help from the north. it comes from behind
t=a massive stone wall.@-
[text=cudg_thank_you1]
t="oh! thanks for saving my life!"
[text=cudg_thank_you2]
t="you saved us! i can't thank you enough! these obscured fanatics were going
t=to sacrifice us during some wretched rituals! we were locked here for weeks
t=and they are taking us one by one! it's terrible. they took one girl just a
t=while ago. surely they are going to do something gruesome! stop them, if
t=you can!"
[text=cudg3_note1]
t=@0the choir is very strong here! this must be the sanctuary, where the
t=rituals take place!@-
[text=cudg3_note2]
t=@0for faruk's sake! all these monks are in trance so deeply they don't
t=pay any attention to you.@-
[text=cudg3_vision1]
t=# @0suddenly an image formed in your head:@- # #
t=@8"be strong, warrior! your king is with you!"@-
[text=cudg3_vision2]
t=# @0the image vanished as fast as it appeared.@-
[text=priest1]
t=# @0you entered a dark sanctuary and watched an evil ritual performed
t=by some lunatic with a large loathsome staff. A big red circle of strange
t=symbols started to glow behind him as he declaimed a formula. the monks
t=around were totally out. no one noticed your presence.@-
[text=priest2]
t=# @0You slowly started to get the point of the show. The circle is a gate to
t=a nether world and the priest is calling some horned bastard! this is
t=what the cult was preparing here for weeks and what makes the dead crawl
t=out of their graves!@-
[text=priest3]
t=# @0The mad man pointed the staff to a young terrified woman lying at his feet.@- # #
t="dark lord, i call you! drink the blood of this sacrifice, ascent to this world
t=and remit to the master of the chaos crook! I'm calling your power to serve
t=me, king of demons!"
[text=priest4]
t=# @0the priest raised his staff to strike the deadly blow but was stopped at
t=the last moment by your swift intervention!...@-
t.b_wait_a_sec="...heeey... what is going on here!"
[text=priest5]
t=# @0all monks in trance woke up and turned to you. their faces promised nothing
t=but pain. everyone gazed in silence for a moment until their master
t=spoke...@-
[text=priest6]
t=# "who are you! you disturbed the unholy ritual of oghl-khazar and you will pay
t=for that! capture them, brethren! the dark lord will eat their guts!"
[text=priest7]
t=# @0monks surrounded you and you heard dozens of others running here from the south!
t=you were overwhelmed! but at the moment you almost gave up to your fate, the voice
t=of the undead king echoed in the hall shaking the ground.@-
[text=priest8]
t=# @0a strong earthquake incrushed the south corridor and killed many cultists while
t=cutting the way for the enforcement. the rest is up to you...@-
[text=priest_end1]
t=# @0the deadly wounded priest crawled back to the altar:@-
t="aaaaarrrggh! this can't be! i'm calling the power of the chaos crook! die!" #
t=@0the priest smote you terribly. your blood spurt around the place and you felt
t=how agony veiled your senses quickly...@-
[text=priest_end2]
t=# @0...but a few of your blood drops fell down on the place, where the woman sacrifice lied
t=before and quickly soaked into the stone floor. then a strong flash knocked you
t=out for a few moments.@-
[text=priest_end3]
t=# @0you woke up and saw a ten feet tall monster standing on the place
t=where the priest was before! the walls around the place were
t=covered with flesh and blood. you took your weapons with all the strength
t=you had left. @7"now you'll go back to where you came from, demon!"@-
[text=priest_end4]
t=# @0strikingly, the monster answered:@-
t=@1"i have no intention to do so. nether world is not a very amusing place, you know.
t=all the red and double shifts with torturing sinners. and the big boss
t=has a terrible sense of humour."@-
[text=priest_end5]
t=# @1"i'd rather explore this world. i'm here just a few moments and already
t=several interesting things happened. hmmm."@- #
t=@0the demon inquisitively examined the remains of the priest shredded by his entry.@-
[text=priest_end6]
t=# @1"and by the way, i think you'll have a serious problem with someone else
t=soon."@- #
t=@0he pointed to the cave-in. the sound of moving rocks and many angry voices
t=came through the stones from the other side. then the demon disappeared.@-
[text=priest_end7]
t=# @0the king's wraith showed up himself once again:@-
t=@8"aaah! silence again! i can finally rest in piece. you are free of my curse, vassal.
t=now go. there is another hidden exit behind the eastern wall. i will collapse
t=this place of evil behind you, so no one will follow you!"@-
[text=priest_end8]
t=# ...so why, for anrak's fat green bottom, you didn't do it in the first place,
t=before you dipped us in this mess...
[text=udg_crook]
t=@0forget it. this artifact is far beyond your power. you better find a way
t=out before those maniacal monks poke through the cave-in and toast you alive.@-
--------------------------------------------------------------------------------
CITY
--------------------------------------------------------------------------------
[text=city_gate]
t=@0this bridge leads to the city gate. you cannot go there. the guards would recognize
t=you and arrest you immediately. you have to find another way to leave the
t=city.@-
## signs ##
[text=city_transport1]
t=@4magical transport@- # #
t=city park
[text=city_transport2]
t=@4magical transport@- # #
t=small square
[text=city_transport3]
t=@4magical transport@- # #
t=the port
[text=city_transport4]
t=@4magical transport@- # #
t=poor's quarter
[text=city_trans1]
t=@0you found a small inscription on the plate bellow your feet and four buttons:@- # #
t=- dolbrad's magical transport - #
t=please, choose your destination
t.b_trans1=@0city park@-
t.b_trans2=@0small square@-
t.b_trans3=@0the port@-
t.b_trans4=@0poor's quarter@-
[text=city_zoo_sign1]
t=arachnida magnus
[text=city_zoo_sign2]
t=gigas gelidus
[text=city_zoo_sign3]
t=canis lupus
[text=city_zoo_sign4]
t=vescor cadaverum
[text=city_zoo_sign5]
t=rattus apocalypticus
[text=city_arena]
t=@4thunderdome@- # #
t=the greatest gladiators of the kingdom!
[text=city_park]
t=@4city park@-
[text=city_temple]
t=@4temple of faruk@- # #
t=healing and meditations for those who search for enlightenment #
t=(and have the cash)
[text=city_market]
t=@4city market place@-
[text=city_dir1]
t=@4jolly goose tavern@- - north #
t=@4king's port@- - northeast #
t=@4temple of faruk@- - east #
t=@4city watch@- - east #
t=@4archery guild@- - east #
t=@4world of wonders@- - east #
t=@4zefran's magic menagerie@- - east #
t=@4mad dwarf pub@- - southeast #
t=@4duncan's axes@- - south #
t=@4shadow alley@- - south #
t=@4hermit's eden@- - west #
t=@4city park@- - west #
t=@4city zoo@- - northwest
[text=city_dir2]
t=@4braggard's smithing@- - north #
t=@4jolly goose tavern@- - north #
t=@4temple of faruk@- - northeast #
t=@4city watch@- - northeast #
t=@4zefran's magic menagerie@- - east #
t=@4mad dwarf pub@- - east #
t=@4shadow alley@- - south
[text=city_dir3]
t=@4city zoo@- - north #
t=@4jolly goose tavern@- - northeast #
t=@4braggard's smithing@- - east #
t=@4temple of faruk@- - east #
t=@4hermit's eden@- - south
[text=city_dir4]
t=@4jolly goose tavern@- - nort #
t=@4temple of faruk@- - southeast #
t=@4world of wonders@- - southeast #
t=@4archery guild@- - southeast #
t=@4mad dwarf pub@- - southeast #
t=@4braggard's smithing@- - south #
t=@4hermit's eden@- - southwest #
t=@4city zoo@- - north
[text=city_sign_braggard]
t=@4braggard's smithing@- # # the finest weapons in the region!
[text=city_sign_duncan]
t=@4duncan's axes@- # # 100% deadly. life time guarantee.
[text=city_sign_hermit]
t=@4hermit's eden@- # # the best staves! far east import!
[text=city_sign_wow]
t=@4world of wonders@- # # the largest supply of magical ware
[text=city_sign_archery]
t=@4archery guild@- # # arrows. bows. crossbows.
[text=city_sign_shadow]
t=@4shadow alley@- # # special weapons for ambitious professionals.
[text=city_sign_zefran]
t=@4zefran's magic menagerie@- # # lovely pets for distinguished wizards
[text=city_sign_maddwarf]
t=@4mad darf@- # # strong ale, spicy pork!
[text=city_sign_goose]
t=@4jolly goose@- # # eat and drink, burp and sing!
[text=city_manhole]
t=you need the @4manhole key@- to open the hatch.
[text=city_wanted]
t=@0this poster describes you as the murderer of the archbishop's brother and
t=a wanted outlaw. the reward on your head corresponds to the weight of the crime
t=and so will the punishment for sure.@-
## goose ##
t.b_goose_rest=@0rest (@4200 coins@0)@-
[text=ct_goose1]
t=# this is the tavern where you shall meet with the merchants you've bet with.
[text=ct_goose2]
t=# @0you found the merchants and told them about your adventures. the men stared at
t=you with open mouths for quiet a long while, but then they decided to help you.
[text=ct_goose2b]
t=# @0there's secret smuggler's pub in the nearby alley, southwest from here.
t=maybe they could help to get you out of the city. their password is "ropedancer".@-
[text=ct_goose3]
t=# @0you had nothing from king's gold treasure, but merchants didn't care.
t=you gave them a story they won't forget for a long time, and they were willing to forget the bet."
t.b_goose=@0find merchants@-
[text=ct_goose4]
t=# @0you are in a tavern. you can rest or buy food.@-
## smugglers##
[text=ct_smugglers1]
t=@0an eyehole has opened and a sharp voice roared:@- @4"what do you want!"@- # #
t.b_smugglers="ropedancer"
[text=ct_smugglers2]
t=# @4"o kay! come in!"@-
[text=ct_smugglers3]
t=# @0the man let you in the hidden pub in the cellar. they took you to the boss
t=and you explained your problem to him. he said, he can help, but then he asked
t=500.000 coins. when he saw your face he hurried up with a second option. are you
t=willing to work it off?@-
[text=ct_smugglers_task1]
t=# "your first task is to go around five places in the town and collect
t=a @4protection fee@-. i've marked the places on your map with red @1x@-.
t=here you have a ring, that proves you are a gang messenger."
[text=ct_smugglers_task1_no]
t=# "you don't have all the money. keep working!"
[text=ct_smugglers_task2a]
t=# "great job. now the second task: illegal matches of the gangs take place
t=in the city sewer. but our fighting team suddenly felt ill with... er... cut throats.
t=there's no time to find a new team. so you have to do."
[text=ct_smugglers_task2b]
t=# "find and eliminate the teams of @4assassins@- and @4lizardmen@-. all teams have
t=a ring just like yours. the winning team must collect all three rings. #
t=my men reported, that the assassins' team is located on the east and the
t=lizardmen are somewhere near the southwest corner of the sewers."
[text=ct_smugglers_task2_no]
t="the task is not finished. we need all three rings!"
[text=ct_smugglers_task3]
t=# "good fight! now the third task: in a house in front of @4duncan's axes@- a new gang has settled down. we don't
t=need such competition here now. solve the problem."
[text=ct_smugglers_task3_no]
t=# "you have to kill the boss of the other gang, moron! keep working!"
[text=ct_smugglers_task4]
t=# "well done! now the last task for you: we bought an abandoned house in the southwest corner of the city.
t=it'll be excellent warehouse, but there's some unwanted supernatural activity.
t=clean the place."
[text=ct_smugglers_task4_no]
t=# "i got message that the house is still not clear. we don't need no undead
t=bozos in our storage. keep working!"
## ransom ##
[text=door_ransom1]
t=# @0a constricted voice hissed on you@-: what do you want? #
t=@0you showed the smuggler's ring and said you want the money. the voice answered:@-
t="ok. here you go."
[text=door_ransom2]
t=# "choke to death with the bloody money!", @0screamed the man and pulled some
t=lever before he shut the door. you heard the sound of moving rails.
[text=door_warehouse1]
t=# @0a constricted voice hissed on you@-: what do you want? #
t=@0you showed the smuggler's ring and said you want the money. the voice answered:@- #
t="ah, yes. come in. the boss has the money ready for you."
[text=door_warehouse2]
t=@0you entered the warehouse, but it's full of thugs. their leader shouted:@- #
t="now we'll teach you a lesson, slink. this place is now under our protection!"
[text=door_hoh]
t=# @0you ripped the webs and opened the door with care. a sepulchral silence
t=welcomed you as you entered the dark lobby of the house.@-
## sewage worker ##
[text=ct_sewage1]
t="bloody hell! i must clean a part of the sewer, but the rats grew to monstrous
t=size since the last time i was there. oh! you look like a mighty warrior.
t=couldn't you help me with that?"
[text=ct_sewage2]
t="great! here's the @4manhole key@-. come back when the rats are gone."
[text=ct_sewage3]
t="eh, i still hear the beasts cheeping down there."
[text=ct_sewage4]
t="you did it! now i can do my job and the mayor won't put me in clog.
t=you're the best. look, i found this @4pretty helm@- in the sewers some time ago.
t=it's no good for me, but it may come handy to rough adventurers like you."
[text=ct_door_barricade]
t=@0this door is barricaded from the other side!@-
[text=ct_explosion]
t=@0you put the keg to the door, lighted the fuse and run away... # #
t=@4boom!@- # #
t=@0when you came back, the door was gone.
## gang ##
[text=gang_locked_door]
t=@0this is an outside door and it's locked @permanently@0.@-
[text=gang_locked_door2]
t=@0you probably don't want to enter the house of the competitive gang through
t=the front door. try something less spectacular.@-
[text=gang_end1]
t=you entered the room and encounter a big surprise! familiar red demon!
t=you drew your weapons, ready to fight till the last breath, but he
t=refused the confrontation again.
[text=gang_end2]
t=@1"har!har!har! i see our paths crossed once again. looks like not
t=much of my gang was left, but don't worry. i don't take it personally."@-
[text=gang_end3]
t=@1"you'd really please my old big boss! enjoy the victory, but be careful.
t=loyalty is not a forte of your new employer."@- # #
t=@0then he disappeared.@-
[text=gang_sign_office]
t= _- Office -_
## saving boy ##
[text=ct_saved_boy1]
t=@0as soon as you approached the tree a small boy climbed down and disappeared
t=like the wind.@-
[text=ct_saved_boy2]
t="please! help! my boy disappeared!"
[text=ct_saved_boy3]
t="my boy still hasn't came back! help me! i've no idea where he could be,
t=but there's a tree nearby the city zoo, where he has some secret hideout.
t=maybe you will find a clue there!"
[text=ct_saved_boy4]
t="i've no idea where he could be, but there's a tree nearby the city zoo,
t=where he has some secret hideout. maybe you will find a clue there!"
[text=ct_saved_boy5]
t="oh! thanks with all of my heart! i could not bear with it if something happened to my boy."
## apple merchant ##
[text=ct_apple1]
t="do you want apples? of course you do. no one comes here to give me a task
t=of utmost urgency to save the kingdom. after all i'm an apple merchant,
t=not a bold adventurer, like you. i want to be a hero!" #
t.b_apple1="so become one"
[text=ct_apple2]
t="just like that? it's impossible! i've no support, i've no equipment.
t=only if i had a big sharp sword or axe - like the one of @4rimbrock@-. he's
t=stolen a really great axe. i saw it. but i'll never get a weapon like that." #
t.b_apple2="where to find that rimbrock?"
[text=ct_apple3]
t="you want to see it yourself, don't you? rimbrock spends most of the time
t=in the @4mad dwarf@- pub. it's on the east side of the city."
t.b_apple3="look, an axe for you!"
[text=ct_apple4]
t="what? are you serious? holly parrot! sorry! no more apples! i have to
t= kill some dragons and so! bye!" # #
t=@0the chump took his handcart and the axe and left quickly.@-
## sewers ##
[text=empty_tank]
t=@0you heard the distant growling of a great mass of water moving behind the wall to the west.@-
[text=sewer_drown]
t=@0you pulled the lever and heard the terrible roar of water for a moment.
t=then the stinky wave of city sewage gorged you and drowned you to death.@-
[text=sewer_scheme]
t=@0you studied the scheme. it's some crude map of the sewers with three points
t=marked by pale stones. the points are numbered - left is first, right is second
t=and third is in the middle.@-
[text=sewer_tank]
t=main tank
[text=sewer_tank_lever]
t=@4Main tank control@-
t=# # @1! Warning !@-
t=# Manipulation allowed to authorized personnel only
## merchant ##
[text=city_merchant1]
t="sorry. i do wholesale transactions only."#
[text=city_merchant2]
t="oh, yes! this is a letter from my partner! thank you very much for your effort.
t=here is your reward - @41000 coins@- ."
t.b_city_merchant=@0show letter@-
## alchemist ##
[text=ct_alch1]
t="hello, traveller! came to visit an old alchemist in exile?"
t.b_alch1="why in exile?"
[text=ct_alch2]
t="well, i experimented a little bit and now a seven feet tall demon is
t=creeping in my cellar. why you asked? are you willing to help me?"
[text=ct_alch3]
t="oh, great! here's the key. my house is right here - the wooden
t=one with ivy on the walls."
[text=ct_alch_unfinished]
t="so, any progress with the demon? you want to trade?"
[text=ct_alch_finished]
t="wow! you did it. here's your reward. and stop by any time you need
t=to buy some stuff or an advice in magic."
[text=ct_alch4]
t=# "hey, friend! do you want to trade or to ask for something?"
t.b_alch_mirror = @0describe strange mirror@-
[text=ct_alch5]
t=@0you described your experience from the house.@- #
t="hmm. interesting. and you say this house is cursed somehow and has no
t=other rooms? i bet this mirror is some kind of a secret passage. i can create a
t=@4seeker@- for you..."
[text=ct_alch6]
t="a @4seeker@- is an enchanted animal that senses magic. it can lead you through
t=hidden magical portals."
[text=ct_alch7]
t="hmm. i think i have all ingredients but one. you must find the @4root of a
t=man-eating plant@-. and of course we need an animal. bring me a @4black cat@- -
t=they are the best for that."
t.b_alch_root = "where to find the root?"
t.b_alch_cat = "where to find the cat?"
[text=ct_alch_root]
t="i think some really dangerous vegetation grows in the @4city park@-. that's
t=why it is locked. no wonder, when no one cares about the place for years.
t=maybe you should try there."
[text=ct_alch_cat]
t="that's easy. buy one in @4zephran's magic menagerie@-. it's a short walk from
t=here just next to the temple of faruk."
[text=ct_alch_ingerdients]
t="still no luck? i need both the @4black cat@- and the @4root of a man-eating plant@-
t=to create a @4seeker@-. or maybe you want to trade this time?"
[text=ct_alch_enchant1]
t="a-ha! you have the cat and the root! let's start right away!" #
t=@0the alchemist disappeared in the cellar. terrible sounds bore on you
t=for hour or two. you wouldn't be surprised if the cat was ripped apart.@-
[text=ct_alch_enchant2]
t=@0but then he returned with the cat. the animal looked fine and in one piece.
t=you haven't notice anything magical on it, but the man said:@- #
t="just take this velvety buddy and try the mirror again."
t.b_alch_scheme=@0show scheme@-
[text=ct_alch_scheme1]
t=@0you showed the paper with the scheme to alchemist:@- #
t="hmm. this is a necromantic binding spell joining the life of its creator to some
t=living victim. while the victim lives, the necromancer can't die."
[text=ct_alch_scheme2]
t="it's strange that the spell was created so simply and clearly. it can't be hard to
t=trace the necromancer. be careful. maybe it's made by an amateur, but maybe
t=someone (or something) @4wants@- to be found."
[text=ct_alch_scheme3]
t="the necromancer can't be far from the place where you found the ring. you just need
t=some personal thing of the victim. do you have one?"
[text=ct_alch_scheme4]
t="have you got any personal thing of the necromancer's victim already? or
t=did you come to trade?"
t.b_alch_ring=@0show the duke's ring@-
[text=ct_alch_scheme5]
t="yes. this is perfect..." # #
t=@0the alchemist took the ring and rubbed it in his palms. he mumbled some charm
t=you didn't understand and then he returned the ring to you. it is ice cold now.@-
[text=ct_alch_howdy]
t="howdy, friend. do you want to buy or sell anything?"
## duncan ##
[text=ct_duncan1]
t="what now! sorry, i'm in a really bad mood. want an axe?"
t.b_duncan1="what happened?"
[text=ct_duncan2]
t="a wretched thief named @4rimbrock@- took one of my best axes and hasn't paid for it! i can't
t=force him to set off the debt. that's why i'm so upset."
[text=ct_duncan3]
t="welcome to duncan's axes."
t.b_duncan2="i got your axe"
[text=ct_duncan4]
t="holly faruk! you kicked ass of that bastard? ha ha! you know what? keep the axe.
t=i already cut the loss and you deserve a reward. you really made me feel great.
t=it's good to know that justice caught the thief."
## maddwarf ##
[text=ct_maddwarf1]
t=# @0you entered the mad dwarf pub. it's full of seriously drunken gladiators, wizards and hookers.@-
t.b_rimbrock=@0find rimbrock@-
[text=ct_maddwarf2]
t=# @7you: "so! where's that little pathetic son of a drunken goat rimbrock?"@- #
t=# @4rimbrock: "heeey! what kind of troll crap wants me to carve through it with my tool of death?!"@-
## note column ##
[text=note_column1]
t=the royal poodle "princess" is missing. if you find her please bring her
t=to my house on the market place. great reward. signed: @4lady elbrunda@-
[text=note_column2]
t=you want to loose weight? drink our magic potion of frog hair!
[text=note_column3]
t=high reward for any information leading to the ware stolen from
t=our shop. @4hermit's eden.@-
[text=note_column4]
t=courses on levitation and esoteric science every day at dawn.
t=@4temple of faruk@-.
[text=ct_princess]
t=@0you pounded on the door until an awkward weazen lackey opened:@- "what do you want?" #
t=@7you: "i found some dog. maybe your lady would be interested..."@- #
t=@0as if you waved a magic wand, the lackey let you in. the lady was in heaven.
t=you were well fed before you got your reward.@-
## hermit ##
[text=ct_door_hermit1]
t=@0you knocked on the door the way the beggar showed you. after a while a
t=suspicious man opened. you grabbed his neck and dragged him out on the street,
t=but three more individuals rolled out.
[text=ct_door_hermit2]
t="thanks. you look like a tough guy, so maybe you can use this info. some
t=guys have moved in a house in the alley south from here and they behave
t=really suspicious. they always knock in a certain way @0(the beggar showed you how)@-
t=before they are let in the house. faruk knows what kind of dirty stuff they hide there."
[text=ct_door_hermit3]
t=@0this is the shop that was robbed according to message you found on the note column.
t=you described to the shopkeeper, how you found the house of robbers and some big crates
t=in there. the man was really happy that he has chance to reclaim his ware and rewarded you well.@-
[text=ct_door_hermit4]
t=@0you entered the house and found a lot of ware stored in boxes. this must be a loot from some robbery.@-
[text=city_box]
t=@0this box is nailed together really tightly. no chance to open it.@-
## khumrac ##
[text=khumrac1]
t=# "what do you want! fight? pooh! mob is not allowed into the arena. buzz off!"
[text=khumrac2]
t=# "you want to fight? and you came with a reference from that old snake razzik!
t=hah! well, still no scrub can enter the arena just like that. i'll settle up
t=a match for you, but it will be under my rules. you take it?
[text=khumrac3]
t=# "nice! hahaha! so listen, lobster: i'll lock you up in the thunderdome with
t=selected beasts from my menagerie. i'll send three groups on your mark, each
t=one harder. you leave arena either wining or dead. nothing in between.
t=what do you say?"
t.b_enter_arena=@0enter arena@-
[text=khumrac4]
t=# "you're back? equipped and ready to try your luck with my beasts or will you run away again? har! har!"
[text=khumrac5]
t=# "get lost!"
[text=khum_win1]
t=# "graaa! you won! you wasted my menagerie! what do you want?!"
t.b_khumrac1="reward"
t.b_khumrac2="freedom for razzik"
[text=khum_win2]
t=# "gah! take these @01000 coins@- and get lost! you won't get more. one way or the other i lost a packet on wagers."
[text=khum_win3]
t=# "what? well then, let that senile bazilisk go to hell! @0(gained item)@-
[text=khumrac's_trick]
t=# "noooo! this can't be! you're going to diiiie, now!"
## razzik ##
[text=razzik1]
t=# @8"rass-ssak, adventurer. what bringss you to an old broken gladiator without honor?"@-
t.b_razzik1="why without honor?"
[text=razzik2]
t=# @8"a wretched match-maker @4khumrac@8 provoked me to fight hiss monssterss yearss ago, and
t=with help of dirty trickss he won. i could not pay the bet, sso i became hiss sslave.
t=now he putss me into the worsst duelss and he will do sso until he breakss me into piecess."@-
t.b_razzik_match="a match with this man sounds challenging"
[text=razzik3]
t=# @8"what? you fool! you will end up like me - like a sslave, of whosse blood and broken
t=boness the basstard will grow rich... you inssisst? well, you are crazy man, but
t=maybe you know ssomething i don't. ok. jusst go to the arena and tell the basstard
t=i'm ssending you to measure your sstrength with him."@-
[text=razzik4]
t=# @8"i can teach you a few lessssonss on sstreetfighting, but beware! it'ss a hard
t=sschool and blood will run. interessted?"@-
[text=razzik_training]
t=# @0razzik beaten you really hard, but you learned a lot. (experience gained)@-
[text=razzik5]
t=# @8"sso, did you fight the duel? no? reassonable decission. you better forget
t=about it, or you'll end up like me, no doubt."@-
[text=razzik6]
t=# @8"ssssss! you thumped the treatcherouss blockhead! it'ss great! and i alsso
t=bet on you and won a lot of money. here, take thiss gold, you desserve a share."
t=@0(gained @4200 coins@0).@-
t.b_razzik_scroll=@0give khumrac's scroll@-
[text=razzik7]
t=# @8"what with sscroll from that dog? what'ss in it? wait! it'ss not possible!
t=i'm free! i cannot believe you did thiss for me. take my glaive. i fought
t=thoussandss fightss with it and it never let me down."@-
[text=razzik8]
t=# @8"hello again, friend! it'ss alwayss great to meet fellow warrior!"@-
## END ##
[text=city_end1]
t=@0you reported, what happened in the house.@- #
t="great job! i really had no idea, what i was buying! someone's
t=going to wake up in a gutter minus head! well, you worked off your trip
t=out of here. my boys will take you to the port tomorrow and hide you
t=on one of our ships."
[text=city_end2]
t=@0next day, few members of the gang escorted you to the port. you already
t=saw yourself well hidden under the deck of a ship of some bribed captain.
t=but then the evil monks from the ruined cloister showed up! with guards
t=supporting them! # #
t=you tried to run, but smugglers, who brought you there, captured you.
t=what a treachery!
t=you should know, those rats are loyal only to their profits. # #
t=you were brought to interrogation to archbishop himself.@-
[text=city_end3]
t=@0you've prepared an explanation for your role in his brother's death surprisingly
t=the old man wasn't interested in his brother at all! instead of that, he asked
t=just two questions:@- # #
t=@4where's the crook of chaos? where's the dark lord? # #
t=@0so the archbishop knew about his brother's deeds? oh, no! he's part of it! #
t=you decided to say the truth: chaos crook was left buried under the ruins of the temple
t=and the summoned demon was not the king of the nether world, but some lesser demon.
[text=city_end4]
t=@0but unfortunately archbishop didn't believe you. you were taken to the
t=dungeon, where you will wait for the next day to be tortured. # #
t=in the middle of the night, warden opened the cell and entered. but...
t=wait a moment...this is not a warden, it's the red demon you've met in the cloister
t=and in the house of the rival gang! # #
t=@1"hi there! your fate so far is really entertaining, i must admit. but
t=the tomorow's torture is an unpleasant twist, isn't it?"@-
[text=city_end5]
t=@1"don't worry, i switched a few papers here and there... for those murderers
t=condemned to death it would be a really bad awakening on a red hot iron beds."@- #
t=you: "wait! condemned to death? what does it mean???" @0the demon
t=leaves the cell.@- "waaait!" @0you yell, but all you hear is the turning key in the keyhole and vanishing footsteps.@-
t=# #
t=@0next day, in the early morning you found yourself staying on a place of
t=execution with other convicts in the middle of a festivity. you were
t=unsuccessfully trying to figure out, how amateur adventurer like you
t=can end up on a place like that.@-
[text=city_end6]
t=@0then the events took a surprising direction. fat wealthy looking person
t=stepped in front of you and started to read a scroll to the celebrating audience.
t=soon you understood, that all the convicts were pardoned because of the fest for a
t=paganic god... only to be sacrificed! you will be
t=embarked for a galley and transported across the ocean to
t=an island with a suitable name @4island of death@0.@-
t=# #
t=@0before you managed to ask, if they are serious, you were sitting chained under the deck
t=and heading to a dark painful future...@-
--------------------------------------------------------------------------------
ARENA
--------------------------------------------------------------------------------
[text=arena_bell_no]
t=@0it's no use to ring the bell in the middle of the combat.@-
[text=arena_bell1]
t=@0are you ready to start # your @4first@0 round?@-
[text=arena_bell2]
t=@0are you ready to start # your @4second@0 round?@-
[text=arena_bell3]
t=@0are you ready to start # your @4final@0 round?@-
[text=arena_won_round]
t=@0you won this round! # # ring the bell to start another one.@-
[text=arena_help1]
t=@0khumrac shouts on you from a safe distance:@- # #
t="my pets are eager for your flesh! just ring the bell to the north,
t=whenever you are ready to feed them! har! har!"
--------------------------------------------------------------------------------
HAUNTED
--------------------------------------------------------------------------------
## house ##
[text=hoh_enter]
t=@0hmmm. you didn't get too far. does this house have no rooms and doors inside?
t=that's weird.@-
[text=hoh_mirror]
t=@0what a strange mirror. and what's that ugly reflection in it? you feel dizzy near it, but your knowledge
t=is not deep enough to investigate its foul magic. maybe you should seek
t=the council of someone more experienced.@-
[text=hoh_torch]
t=@0you've run into some metal object. it's somewhere near to you in the darkness.@-
[text=hoh_bleeding_painting1]
t=@0what is that? blood on the painting? no! the painting is @1bleeding@-!
[text=hoh_bleeding_painting2]
t=@0the voice of the necromancer echoed in the room:@- #
t=@8"the traitor is blocking the passage, but he can't stop me now!"@- #
t=@0then the necromancer appeared behind you and sent a strong burst against the wall.
[text=hoh_diary1]
t=@0you took the book and found a @4ring@0 in the dust on the table.
t=after dipping into the first pages, you understand that it's a diary of duke falstad, the former house owner.
t=(this must be his study room.)@-
[text=hoh_diary1b]
t=you dip into book's pages. it's a diary of duke falstad, the former house owner.
t=(this must be his study room.)@-
[text=hoh_diary2]
t=@0the duke promised a huge amount of gold to a necromancer, if he cures
t=his fatal illness and makes him immortal. the wizard was working on it for
t=more than six years and the process included a lot of torture and murders.@-
[text=hoh_diary3]
t=@0in the seventh year he partially succeeded. but the duke refused to pay him the
t=promised gold. you stopped on a few records here...@-
[text=hoh_diary4]
t=...i buried this devil in the dungeon. no one will ever find his corpse. he cursed
t=me with the worst curses i ever heard, but i'm immortal now and beyond his power...
[text=hoh_diary5]
t=@0you skipped a few pages.@- # #
t=...the screams from bellow were unbearable. that demon didn't want to die
t=for weeks! but he finally went to hell. now i can enjoy my gift of a new life...
[text=hoh_diary6]
t=@0a few pages later...@- # #
t=...what did that hellraiser do to me! my body hurts like sticked on thousand
t=aching spikes! i'm bleeding all the time, from every pore! the pain!... #
t@0the next few records are a mix of weird pictures and senseless text made by a lunatic.@-
[text=hoh_diary7]
t=@0you found a small note here on a margin of the back folder:@- #
t=i moved the @4key@- behind the tome of torture (the blue volume) in the lobby.
## dungeon ##
[text=hoh_necro1]
t=@0you were hit by an unknown energy and terrible voice rumbled in your head: # #
t=@8"i feel your vigor. follow me, living one."@- # #
t=@0a strange symbol appeared under your feet, but you failed to unriddle it.
t=you traced it onto a paper - maybe the alchemist will know something about this
t=thing too.@-
[text=hoh_necro2]
t=@8"you are closing in, living one... good, good, follow my signs."@-
[text=hoh_necro3]
t=@0you heard a strong blow and a deep crack showed on the wall next to you.@- # #
t=@8"aaah. crack in the wall, finally. hurry up, living one. free me!"@-
[text=hoh_hole]
t=@0the wrecked wall was crumbling like clay. after a few moments you got through.@-
[text=hoh_ask_revive]
t=@8"touch me! revive me!"@-
[text=hoh_necro4]
t=@8"aaaaah! back alive! my vengeance is within grasp! i was watching you, living one.
t=you want this cursed place to be your own and i want my fingers around the neck
t=of the insidious duke falstad. so we have a common goal. we must kill that
t=reptile!"@-
[text=hoh_necro5]
t=@8"i made him immortal, but then i realized, he's going to betray me - to immure
t=me in this dungeon, where i made the spell of eternal life for him! i created a
t=bonding spell between me and him. he could torture my body to death then, but my
t=soul stayed alive."@-
[text=hoh_necro6]
t=@8"now we are stuck together in this house of the damned and our struggling minds
t=resurrect the ghosts of all the people we murdered. you have to stop it! you must
t=kill the body of the immortal duke and let me drag his soul to hell along with mine."@-
[text=hoh_necro7]
t=@8"the duke's body can't be killed, because his life power is on an astral plane,
t=where time doesn't flow. go and find the passage in the duke's study room.
t=follow the blood!"@- # #
t=@0then the wraith disappeared.@-
[text=necro_hole]
t=@0as you entered the circle, the wall to the north cracked@-.
## astral plane ##
[text=astral_necro1]
t=@0the necromancer's wraith appeared again:@- #
t=@8"now you are here and the duke's immortality can be put to the end. i sense the
t=roots of his power. yes. the glowing crystals. i see them. destroy all of them!"@-
t=# # @0then he vanished.@-
[text=astral_crystal]
t=@0you broke the glowing crystal.@- #
[text=astral_all_crystals]
t=@0the ground started to shake and you heard a distant roar.@-
[text=astral_duke0]
t=@1"pathetic human! you can't destroy me!"@-
[text=astral_duke1]
t=@0as you destroyed the dukes body, a strong wave shook the astral realm.
t=necromancer's dark spirit raised from nowhere and grabbed the duke's
t=vanishing soul. they both spun in a horrific dance of chaos and pain.
[text=astral_duke2]
t=@0after a few moments both wraiths disappeared in a terrible burst of
t=fire and dust...@-
[text=astral_duke3]
t=@0...then you woke up in the house's lobby.@-
[text=_to_go]
t= @0to go.@-
#[text=to_be_continued]
# t=# _____________@0to be continued...@-
t.to_be_continued=@0to_be_continued@-
[text = demo_end]
t=@4Congratulations!@- # # you have finished the demo! Now get the full version and
t=experience the whole story! Experience about 20 hours of stunning
t=gameplay! visit # @9undercroft.rakeingrass.com@- # for more info.
#----------------------------------------------------------------------
#---------------------- INTERNAL PROGRAM TEXTS ------------------------
#---------------------- ! DO NOT CHANGE ID's ! ------------------------
#----------------------------------------------------------------------
t.DLG_UNSUMMON_1 = Select a summoned creature
t.DLG_UNSUMMON_2 = to unsummon it.
t.INFO_NOT_ENOUGH_STAMINA_1 = Not enough @9stamina@- to use this skill.
t.INFO_NOT_ENOUGH_STAMINA_2 = You need at least @9%i SP@-.
t.INFO_NOT_ENOUGH_MONEY_1 = Not enough @4money@- to buy this item.
t.INFO_NOT_ENOUGH_MONEY_2 = You need at least @4%i coins@-.
t.INFO_REAR_HERO_ATTACK_1 = Close attack
t.INFO_REAR_HERO_ATTACK_2 = A Hero on a @4rear position@- can use only
t.INFO_REAR_HERO_ATTACK_3 = @4range@- or @4polearm@- class weapons.
t.INFO_HERO_IS_DEAD_1 = This Hero is dead
t.INFO_HERO_IS_DEAD_2 = It is impossible to do any actions
t.INFO_HERO_IS_DEAD_3 = with a @1dead@- hero.
t.INFO_HERO_FINISHED_ROUND_1 = This Hero has moved already
t.INFO_HERO_FINISHED_ROUND_2 = finish the round with all members or
t.INFO_HERO_FINISHED_ROUND_3 = tap the @4hourglass button.@-
t.INFO_HERO_FINISHED_ROUND_MOVE_1 = The Party can't move during a round!
t.INFO_HERO_FINISHED_ROUND_MOVE_2 = finish the round with all members or
t.INFO_HERO_FINISHED_ROUND_MOVE_3 = tap the @4hourglass button.@-
t.INFO_HERO_FROZEN_1 = This Hero is @5frozen@-
t.INFO_HERO_FROZEN_2 = and cannot move until unfrozen.
t.INFO_HERO_FROZEN_3 =
t.INFO_HERO_STUNNED_1 = This Hero is @4stunned@-
t.INFO_HERO_STUNNED_2 = and can't move in this round.
t.INFO_HERO_STUNNED_3 =
t.INFO_UNSALABLE_ITEM_1 = This item cannot be sold.
t.INFO_QUEST_ITEM_1 = A @4Quest item@- can't be dropped or sold.
t.INFO_TWO_HANDED_SKILL_1 = You need a two handed weapon
t.INFO_TWO_HANDED_SKILL_2 = to perform this skill.
t.INFO_AVOID_DEFENSIVE_HERO_1 = Switch to defensive mode
t.INFO_AVOID_DEFENSIVE_HERO_2 = At least one party member must be
t.INFO_AVOID_DEFENSIVE_HERO_3 = in @4attack mode@-.
t.INFO_SKILL_LEVEL_TOO_HIGH_1 = Skill level out of reach
t.INFO_SKILL_LEVEL_TOO_HIGH_2 = The skill level cannot exceed
t.INFO_SKILL_LEVEL_TOO_HIGH_3 = character's overall level.
t.MENU_CONTINUE_GAME = Continue
t.MENU_NEW_GAME = New Game
t.MENU_LOAD_GAME = Load Game
t.MENU_SAVE_GAME = Save Game
t.MENU_OPTIONS = Options
t.MENU_ABOUt=Credits
t.MENU_QUIT_GAME = Quit Game
t.MENU_BUY_NOW = BUY NOW!
t.MENU_DIFFICULTY_TITLE = Choose game difficulty
t.MENU_DIFFICULTY_EASY = Easy
t.MENU_DIFFICULTY_NORMAL = Normal
t.MENU_DIFFICULTY_HARD = Hard
t.MENU_YES_NO_QUIt=Do you realy want to quit?
t.MENU_YES_NO_SAVE_GAME = Overwrite the game in slot %i?
t.MENU_YES_NO_RESTART_1 = Some changes require restart.
t.MENU_YES_NO_RESTART_2 = Do you want to quit the game now?
t.HANDICAP_FOR_ROUNDS = %s %i rounds
t.HANDICAP_POWER_FOR_ROUNDS = %s %i for %i rounds
t.HANDICAP_POISONED = Poison
t.HANDICAP_FROZEN = Frozen for
t.HANDICAP_DRUNKEN = Drunken for
t.HANDICAP_STUNNED = Stunned for
t.YES = Yes
t.NO = No
t.INFO_NO_MAGIC_AREA_1 = You are in a @9No casting area@-
t.INFO_NO_MAGIC_AREA_2 = You can't cast spells and do
t.INFO_NO_MAGIC_AREA_3 = special moves here.
t.INFO_WRONG_WEAPON_ASSASSIN_1 = Can be used only @4unarmed@- or
t.INFO_WRONG_WEAPON_ASSASSIN_2 = with a special @4assassin weapon@-.
---
t.EMPTY_SAVE_GAME = - EMPTY -
t.CREATE_PARTY_NAME = Name and portrait:
t.CREATE_PARTY_CLASS = Class:
t.MENU_CANCEL = Cancel
t.MENU_SAVE_GAME_NUMBER = GAME SLOT %i (%s)
t.MENU_SAVE_GAME_NAME = Level: %s
t.MENU_SWAP_CONTROLS = Swap controls
t.MENU_ROTATE_DISPLAY = Rotate display
t.MENU_NEEDS_RESTART = (restart to apply the change)
t.BACK = Back
t.CHOOSE_SKILL = Choose skill for @4%s - %s@-.
t.CHOOSE_ITEM_TARGET_HERO = Choose target hero to apply.
t.CHOOSE_SKILL_TARGET_HERO = Choose target hero to apply.
t.EXPERIENCE = Exp
t.EXPERIENCE_TO_NEXT_LEVEL = Next level
t.FREE_SKILL_POINTS = Free @0skill@- points
t.FREE_STAT_POINTS = Free @0stat@- points
t.HP = HP
t.SP = SP
t.LEVEL = Level
t.NO_SKILL_AVAILABLE = No skill available for @4%s - %s@-.
t.ONLY_FOR = Only for %ss
t.REQUIRES = Requires %s %i
t.REQUIRES_2 = Requires %s %i, %s %i
t.SOUND_VOLUME = Sound volume
t.TOO_EXPENSIVE = Too expensive
t.CLASSONLY = %ss only
t.HERO_GAINED_NEW_LEVEL = @4%s@- gained %i. level!
t.HEROS_NAME = Hero's name:
t.CREATE_PARTY_1_1 = Choose @4position@- in
t.CREATE_PARTY_1_2 = party to add a new hero
t.CREATE_PARTY_1_3 =
t.CREATE_PARTY_2_1 = Choose hero's @4appearance@-
t.CREATE_PARTY_3_1 = Type in hero's @4name@-
t.CREATE_PARTY_4_1 = Choose hero's @4occupation@-
t.CREATE_PARTY_5_1 = Distribute all @4free points@-
t.CREATE_PARTY_5_2 = into character skills and
t.CREATE_PARTY_5_3 = statistics
t.CREATE_PARTY_5_4 =
t.CREATE_PARTY_100_1 = statistics and skills of
t.CREATE_PARTY_100_2 = tap @1cancel@- button to
t.CREATE_PARTY_100_3 = delete selected hero
t.INFO_ENEMY_FROZEN = Enemy @9frozen@-
t.INFO_ENEMY_STUNNED = Enemy @0stunned@-
t.INFO_ENEMY_POSIONED = Enemy @2poisoned@-
t.INFO_EXPERIENCE_RAISED = Experience @4%+i@-
t.INFO_DOBLE_DAMAGE = @4Double damage!@-
t.HER0_CLASS_0 = Warrior
t.HER0_CLASS_1 = Mage
t.HER0_CLASS_2 = Priest
t.HER0_CLASS_3 = Summoner
t.HER0_CLASS_4 = Assassin
t.HERO_STAT_0 = Strength
t.HERO_STAT_1 = Dexterity
t.HERO_STAT_2 = Constitution
t.ITEM_BONUS_0 = %+i%% to @1max HP@-
t.ITEM_BONUS_1 = %+i%% to @9max SP@-
t.ITEM_BONUS_2 = %i%% of @4damage to HP@-
t.ITEM_BONUS_3 = %i%% of @9damage to SP@-
t.ITEM_BONUS_4 = %i%% @9extra experience@-
t.ITEM_BONUS_5 = %+i to @9%s@- skill
t.ITEM_BONUS_6 = %+i to @9%s@-
t.ITEM_BONUS_7 = %+i%% hit @4against %s@-
t.ITEM_BONUS_8 = %i%% to @4double damage@-
t.ITEM_BONUS_9 = %i%% chance to @9freeze@-
t.ITEM_BONUS_10 = %i%% chance to @4stun@-
t.ITEM_BONUS_11 = %i%% chance to @2poison %i-%i@-
t.ITEM_BONUS_12 = %+i to %s hit
t.BONUS_HIT_TYPE_0 = @0close physical@-
t.BONUS_HIT_TYPE_1 = @0range physical@-
t.BONUS_HIT_TYPE_2 = @4close fire@-
t.BONUS_HIT_TYPE_3 = @9close cold@-
t.BONUS_HIT_TYPE_4 = @2close poison@-
t.BONUS_HIT_TYPE_5 = @4range fire@-
t.BONUS_HIT_TYPE_6 = @9range cold@-
t.BONUS_HIT_TYPE_7 = @2range poison@-
t.ITEM_REQ_0 = level
t.ITEM_REQ_1 = str
t.ITEM_REQ_2 = dex
t.ITEM_REQ_3 = con
t.ITEM_REQ_4 = class
t.AGAINST_CATEGORY_0 = all
t.AGAINST_CATEGORY_1 = undead
t.AGAINST_CATEGORY_2 = demons
t.AGAINST_CATEGORY_3 = beasts
t.DEMO_END_0_0 = do you want to experience
t.DEMO_END_0_1 = the whole adventure?
t.DEMO_END_0_2 = @4get the full version!@-
t.DEMO_END_1_0 = visit many strange places,
t.DEMO_END_1_1 = fight dozens of monsters and
t.DEMO_END_1_2 = unknown horrors!
t.DEMO_END_2_0 = explore dungeons,
t.DEMO_END_2_1 = tombs and towns in graphics
t.DEMO_END_2_2 = never seen before!
t.DEMO_END_3_0 = train your party's skills
t.DEMO_END_3_1 = and fancy magic to become
t.DEMO_END_3_2 = an unbeatable hero!
t.CREDITS_0 = @9- UNDERCROFT -@-
t.CREDITS_1 = @0(C) Rake in Grass 2006@-
t.CREDITS_2 = @4Master of Colors and Fate@-
t.CREDITS_3 = @0Frantisek Chmelar@-
t.CREDITS_4 = @4Coding Slave and Noise Maker@-
t.CREDITS_5 = @0Jiri Prochazka@-
t.CREDITS_6 = @4Beta Gladiators@-
t.CREDITS_7 = @0Shigor Birdman@-
t.CREDITS_8 = @0Jan Fibiger@-
t.CREDITS_9 = @0David "Gix" Keprt@-
t.CREDITS_10 = @0Ralf "Skydart" Korrek@-
t.CREDITS_11 = @0Piotr "Pieciax" Kuljon@-
t.CREDITS_12 = @0Jakub Linhart@-
t.CREDITS_13 = @0Minlee@-
t.CREDITS_14 = @0Petr Stastny@-
t.CREDITS_15 = @0Edwin "Eddy" Ross@-
t.CREDITS_16 = @0Pavel Tovarys@-
t.CREDITS_17 = @0Sergey "JJ" Volkovich@-
t.CREDITS_18 = @0Arthur Wist@-
t.CREDITS_19 = @4PocketHAL GFX library@-
t.CREDITS_20 = @0Thierry Tremblay@-
t.CREDITS_21 = @4Hekkus sound system@-
t.CREDITS_22 = @0www.shlzero.com@-
#-------- NEW IPOD TEXTS ----------
t.ITEM_CATEGORY_0 = Common item
t.ITEM_CATEGORY_1 = Sword
t.ITEM_CATEGORY_2 = Axe
t.ITEM_CATEGORY_3 = Mace
t.ITEM_CATEGORY_4 = Polearm
t.ITEM_CATEGORY_5 = Staff
t.ITEM_CATEGORY_6 = Bow
t.ITEM_CATEGORY_7 = Throwing
t.ITEM_CATEGORY_8 = Assassin
t.ITEM_CATEGORY_9 = Remains
t.ITEM_CATEGORY_QUEST = Quest Item
t.ITEM_TYPE_3 = Shield
t.ITEM_TYPE_4 = Arrows
t.ITEM_TYPE_5 = Armor
t.ITEM_TYPE_6 = Cannon balls
t.ITEM_TYPE_101 = Helmet
t.ITEM_TYPE_102 = Gloves
t.ITEM_TYPE_103 = Boots
t.ITEM_TYPE_104 = Ring
t.ITEM_TYPE_105 = Amulet
t.ITEM_TYPE_106 = Belt
t.ITEM_TYPE_107 = Cloak
t.BTN_TAKE_ALL = Take All
t.BTN_BUY = Buy
t.BTN_SELL = Sell
t.BTN_DROP = Drop
t.FREE_POINTS = Free points
t.WIZARD_BTN_BACK = Back
t.WIZARD_BTN_CONTINUE = Continue
t.WIZARD_BTN_FINISH = Finish
t.WIZARD_BTN_NEW_HERO = New Hero
t.WIZARD_BTN_EDIT_HERO = Edit Hero
t.WIZARD_BTN_DELETE_HERO = Delete Hero
t.WIZARD_BTN_START_GAME = Start Game
t.WIZARD_TITLE_0 = Create Your Party
t.WIZARD_TITLE_1 = Select Hero's Face
t.WIZARD_TITLE_2 = Enter Hero's Name
t.WIZARD_TITLE_3 = Select Hero's Class
t.WIZARD_TITLE_4 = Select Hero's Stat
t.WIZARD_TITLE_5 = Select Hero's Skill
t.WIZARD_SELECTED_SKILL = Selected Skill
t.WIZARD_KEY_SPACE = space
[text = WIZARD_HELP_CLASS]
t = class desc
[text = WIZARD_HELP_STAT]
t = stat desc
[text = WIZARD_HELP_SKILL]
t = skill desc
t.CLASS_DESC_0 = Strong in melee combat. he is a great expert in weapon skills and special combat moves.
t.CLASS_DESC_1 = Controls the power of fire, ice and lightning. he can create flying blades and cast powerful spells.
t.CLASS_DESC_2 = Uses divine power to either heal his friends or destroy enemies. strong against undead and demons.
t.CLASS_DESC_3 = Summons skeletons, ghosts, creates golems, deadly thorns, or turns himself into a beast.
t.CLASS_DESC_4 = Excellent shooter and fast killer with deadly martial arts skills.
t.STAT_DESC_0 = Raises the power of melee attacks and the hero's health.
T.STAT_DESC_1 = Raises the power of range attacks and the hero's defence.
T.STAT_DESC_2 = Raises the hero's stamina and fire, cold and poison resistances.
T.MSG_USE_ITEM_TO_HERO = Select a hero, who will use the item, or cancel the action.
T.MSG_ITEM_OFFER = Select an item. Tap it again to use it.
T.MSG_SKILL_OFFER = Select a skill. Tap it again to choose it.
# *********************************************
# SMAZAT - pouze pro ucely stareho UC editoru
#**********************************************
t.STAT_STRENGTH_1 = @4strength@- raises the power
t.STAT_STRENGTH_2 = of close attacks and
t.STAT_STRENGTH_3 = the hero's health.
t.STAT_STRENGTH_4 =
t.STAT_dexterity_1 = @4dexterity@- raises the
t.STAT_dexterity_2 = power of range attacks
t.STAT_dexterity_3 = and the hero's defence.
t.STAT_dexterity_4 =
t.STAT_wisdom_1 = @4constitution@- raises
t.STAT_wisdom_2 = the hero's stamina, fire,
t.STAT_wisdom_3 = cold and poison
t.STAT_wisdom_4 = resistances.
t.CLASS_WARRIOR_1 = @4warrior@- strong in
t.CLASS_WARRIOR_2 = melee combat. he's great
t.CLASS_WARRIOR_3 = expert in weapon skills
t.CLASS_WARRIOR_4 = and special combat moves.
t.CLASS_MAGE_1 = @4mage@- controls the power
t.CLASS_MAGE_2 = of fire, ice and lightning.
t.CLASS_MAGE_3 = he can create flying
t.CLASS_MAGE_4 = blades and cast powerful spells.
t.CLASS_PRIEST_1 = @4priest@- uses divine power
t.CLASS_PRIEST_2 = to either heal his friends or
t.CLASS_PRIEST_3 = destroy enemies. strong
t.CLASS_PRIEST_4 = against undead and demons.
t.CLASS_SUMMONER_1 = @4summoner@- summons skeletons,
t.CLASS_SUMMONER_2 = ghosts, creates golems,
t.CLASS_SUMMONER_3 = deadly thorns, or
t.CLASS_SUMMONER_4 = turns himself into a beast.
t.CLASS_ASSASSIN_1 = @4assassin@- excellent
t.CLASS_ASSASSIN_2 = shooter and fast killer
t.CLASS_ASSASSIN_3 = with deadly martial arts
t.CLASS_ASSASSIN_4 = skills.
#t.quest_item_bonus = @5quest item@-
t.quest_item_bonus =