Undercroft/undercroft_windows_i110/data/defs/skills_en.txt

1036 lines
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# 0-White 1-Red 2-Green 3-Blue 4-Yellow
# 5-Cyan 6-Purple 7-Coffee 8-Acid 9-Light blue
================================================================================
-------- warrior --------
================================================================================
[warrior = sword expert]
info.200,200,200 = (passive)
info = increases attack with swords and daggers.
desc.1 = @1attack: %+i%%@-
desc.100 = next level:
desc.101 = @1attack: %+i%%@-
req = 1
power = 20,20,20,20
type = 1
---------------------------------------------------
[warrior = axe expert]
info.200,200,200 = (passive)
info = increases attack with axes and cutters.
desc.1 = @1attack: %+i%%@-
desc.100 = next level:
desc.101 = @1attack: %+i%%@-
power = 20,20,20,20
type = 1
---------------------------------------------------
[warrior = mace expert]
info.200,200,200 = (passive)
info = increases attack with maces and hammers.
desc.1 = @1attack: %+i%%@-
desc.100 = next level:
desc.101 = @1attack: %+i%%@-
power = 20,20,20,20
type = 1
---------------------------------------------------
[warrior = polearm expert]
info.200,200,200 = (passive)
info = increases attack with polearms.
desc.1 = @1attack: %+i%%@-
desc.100 = next level:
desc.101 = @1attack: %+i%%@-
power = 20,20,20,20
type = 1
req = 1
---------------------------------------------------
[warrior = mind of steel]
info.200,200,200 = (passive)
info = increases resistance to fire, cold and poison
desc.1 = @2resistances: %+i@-
desc.100 = next level:
desc.101 = @2resistances: %+i@-
power = 2, 2, 2, 2
type = 1
req = 3
---------------------------------------------------
[warrior = regeneration]
info.200,200,200 = (passive)
info = Regenerates stamina for each slayed enemy
desc.1 = @9%+i to SP@- per kill
desc.100 = next level:
desc.101 = @9%+i to SP@- per kill
power = 1,1,1,1
type = 1
req = 6
---------------------------------------------------
[warrior = true leader]
info = Warrior increases the morale of the party.
desc.1 = @1max. damage: %+i@-
desc.4 = @2duration: %i, @9sp: %i@-
desc.100 = next level:
desc.101 = @1max attack: %+i@-
desc.104 = @2duration: %i, @9sp: %i@-
sound_action = SKILL_LEADER
power = 2,2,2,2
stamina = 5,3
duration = 10,2
exp = 300
req = 2
---------------------------------------------------
[warrior = hard impact]
info = Hard blow with a chance to stun the enemy for a while.
desc.1 = @1attack: %i%%@-
desc.5 = @4%i%% to stun, @9sp: %i@-
desc.100 = next level:
desc.101 = @1attack: %i%%@-
desc.105 = @4%i%% to stun, @9sp: %i@-
power = 125,125,15,15
probability = 8,1
stamina = 5,1
xcharge_anim = HARD_STRIKE_1, HARD_STRIKE_2, HARD_STRIKE_3
xcharge_icon = 1
xtype = 4
exp = 100
req = 1
---------------------------------------------------
[warrior = round strike]
info = hits everything around with a @4two handed weapon@-.
desc.1 = @1attack: %i%%@-
desc.3 = @9sp: %i@-
desc.100 = next level:
desc.101 = @1attack: %i%%@-
desc.103 = @9sp: %i@-
power = 75,75,10,10
stamina = 6,5
sound_action = SKILL_MULTI_HIT
exp = 100
req = 4
---------------------------------------------------
[warrior = knockback]
info = Knocks enemy back, if it overcomes enemy's defence.
desc.1 = @1attack: %i%%@-
desc.3 = @9sp: %i@-
desc.100 = next level:
desc.101 = @1attack: %i%%@-
desc.103 = @9sp: %i@-
power = 80,80,10,10
stamina = 5, 1
max_charge = 0
exp = 100
req = 3
---------------------------------------------------
[warrior = blood brother]
info = Gives warrior's blood to fellow hero.
desc.2 = @1gives %i-%i HP@-
desc.3 = @9sp: %i@-
desc.100 = next level:
desc.102 = @1gives %i-%i HP@-
desc.103 = @9sp: %i@-
power = 5,10,5,10
stamina = 1,0
sound_action = SKILL_ALCHEMY
exp = 300
req = 6
---------------------------------------------------
[warrior = totem of pain]
info = Enemies around the totem take damage every round.
desc.2 = @1attack: %i-%i@-
desc.4 = @2duration: %i, @9sp: %i@-
desc.100 = next level:
desc.102 = @1attack: %i-%i@-
desc.104 = @2duration: %i, @9sp: %i@-
power = 15,20,10,10
stamina = 10,5
duration = 15,1
exp = 300
req = 7
sound_action = SKILL_ANCESTOR
================================================================================
-------- mage --------
================================================================================
[mage = wizard's lore]
info.200,200,200 = (passive)
info = increases wizard's stamina per each level.
desc.1 = @9%+i SP@- per level
desc.100 = next level:
desc.101 = @9%+i SP@- per level
req = 1
power = 4,4,2,2
type = 1
---------------------------------------------------
[mage = Ring of protection]
info = increases resistances, while in the ring.
desc.1 = @2resistances: %+i%@-
desc.4 = @2duration: %i, @9sp: %i@-
desc.100 = next level:
desc.101 = @2resistances: %+i%@-
desc.104 = @2duration: %i, @9sp: %i@-
req = 1
duration = 5,2
power = 2,2,1,1
stamina = 7,2
sound_action = SKILL_SUMMON
exp = 240
---------------------------------------------------
[mage = wall of energy]
info = creates an impenetrable wall of energy.
desc.4 = @2duration: %i, @9sp: %i@-
desc.100 = next level:
desc.104 = @2duration: %i, @9sp: %i@-
duration = 5,4
stamina = 14,6
req = 3
sound_action = SKILL_WALL
#old: exp = 35,17
exp = 240
---------------------------------------------------
[mage = thaw]
info = Unfreezes all prozen party members
desc.3 = @9sp: %i@-
desc.100 = @1(no upgrade)@-
stamina = 14,0
req = 4
type = 2
#old: exp = 42,21
exp = 240
sound_action = SKILL_LAVA
---------------------------------------------------
[mage = dancing weapons]
info = turns weapons on the ground into party helpers.
desc.2 = @1phys. hit: %i-%i@-
desc.6 = @1hp: %i, @9sp: %i@-
desc.100 = next level:
desc.102 = @1phys. hit: %i-%i@-
desc.106 = @1hp: %i, @9sp: %i@-
req = 5
stamina = 16, 6
duration = 999,0
power = 6,12,3,4
sound_action = SKILL_SUMMON
resistance = 0,-5,5,99,0,0,1,0
exp = 240
hp = 25,9
---------------------------------------------------
[mage = Fanged death]
info = creates a flying metal disc that hits all enemies around.
desc.2 = @1phys. hit: %i-%i@-
desc.3 = @9sp: %i@-
desc.100 = next level:
desc.102 = @1phys. hit: %i-%i@-
desc.103 = @9sp: %i@-
#power = 12,22,6,10
#stamina = 16,5
power = 15,30,10,15
stamina = 18,6
req = 3
sound_action = SKILL_FANGED_DEATH
#old: exp = 32,16
exp = 80
---------------------------------------------------
[mage = fireball]
info = Launches a deadly ball of fire.
desc.2 = @1fire hit: %i-%i@-
desc.3 = @9sp: %i@-
desc.100 = next level:
desc.102 = @1fire hit: %i-%i@-
desc.103 = @9sp: %i@-
power = 8,11,6,8
#power = 8,12,3,5
stamina = 6, 3
req = 1
type = 4
# charge_sprite = data\gui\charge_fireball.gif, 9, 9, 1, 3, 0
charge_anim = FIREBALL_1, FIREBALL_2, FIREBALL_3
charge_icon = 0
sound_action = SKILL_FIREBALL
sound_hit = HIT_FIREBALL
#old: exp = 15,12
exp = 80
---------------------------------------------------
[mage = river of lava]
info = turns the ground in front of the party into lava.
desc.2 = @1fire hit: %i-%i@-
desc.3 = @9sp: %i@-
desc.100 = next level:
desc.102 = @1fire hit: %i-%i@-
desc.103 = @9sp: %i@-
power = 10,30,10,15
duration = 1, 2
stamina = 21, 6
req = 7
sound_action = SKILL_LAVA
#old: exp = 55,28
exp = 80
---------------------------------------------------
[mage = frost]
info = freezes enemies standing in front of the party.
desc.2 = @1cold hit: %i-%i@-
desc.5 = @9%i%% freeze, @9sp: %i@-
desc.100 = next level:
desc.102 = @1cold hit: %i-%i@-
desc.105 = @9%i%% freeze, @9sp: %i@-
power = 5,8,4,6
stamina = 8,3
probability = 18, 3
duration = 3,0
hit_type = 3
req = 1
sound_action = SKILL_FROST
#old: exp = 25,11
exp = 80
---------------------------------------------------
[mage = ice bolt]
info = bursts shards of ice on a target with a chance to freeze it.
desc.2 = @1cold hit: %i-%i@-
desc.5 = @9%i%% freeze, @9sp: %i@-
desc.100 = next level:
desc.102 = @1cold hit: %i-%i@-
desc.105 = @9%i%% freeze, @9sp: %i@-
#power = 15,24,10,12
power = 15,24,7,10
probability = 5, 0
duration = 2,0
stamina = 11,4
req = 3
sound_action = SKILL_ICE_BOLT
#old: exp = 32,16
exp = 80
---------------------------------------------------
[mage = sparkle]
info = creates a sparkle on a target hitting nearby enemies.
desc.2 = @1fire hit: %i-%i@-
desc.3 = @9sp: %i@-
desc.100 = next level:
desc.102 = @1fire hit: %i-%i@-
desc.103 = @9sp: %i@-
power = 10,18,3,6
stamina = 9,3
req = 4
sound_action = SKILL_SPARKLE
sound_hit = HIT_SPARKLE
#old: exp = 25,10
exp = 80
---------------------------------------------------
[mage = lightning]
info = heavily burns both enemies in front of the party.
desc.2 = @1fire hit: %i-%i@-
desc.3 = @9sp: %i@-
desc.100 = next level:
desc.102 = @1fire hit: %i-%i@-
desc.103 = @9sp: %i@-
power = 25,38,14,16
stamina = 21,6
req = 7
sound_action = WEATHER_FLASH
#charge_sprite = data\gui\charge_lightning.gif, 3, 3, 1, 1, 0
#charge_color = 210, 230, 255
charge_anim = LIGHTNING_1, LIGHTNING_2, LIGHTNING_3
charge_icon = 0
type = 4
#old: exp = 45,22
exp = 80
================================================================================
-------- priest --------
================================================================================
[priest = holy warrior]
info.200,200,200 = (passive)
info = bonus for priest's special weapons.
desc.1 = @1attack: %+i%%@-
desc.100 = next level:
desc.101 = @1attack: %+i%%@-
type = 1
req = 1
power = 40,40,20,20
---------------------------------------------------
[priest = stun shield]
info.200,200,200 = (passive)
info = reflects damage with a shield.
desc.1 = @1%i%% dmg reflected@-
desc.5 = @4%i%% to stun
desc.100 = next level:
desc.101 = @1%i%% dmg reflected@-
desc.105 = @4%i%% to stun
power = 20,20,5,5
probability = 5,2
duration = 1, 0
type = 1
req = 5
---------------------------------------------------
[priest = indulgence]
info = persuades NPCs they are sinners, so they pay you.
desc.2 = @7gold: %i-%i@-
desc.3 = @9sp: %i@-
desc.100 = next level:
desc.102 = @7gold: %i-%i@-
desc.103 = @9sp: %i@-
req = 1
power = 40,80,40,80
stamina = 1,1
sound_action = SKILL_INDULGENCE
---------------------------------------------------
[priest = strike of faithful]
info = your faith strenghtens your attack.
desc.1 = @1attack: %i%%@-
desc.3 = @9sp: %i@-
desc.100 = next level:
desc.101 = @1attack: %i%%@-
desc.103 = @9sp: %i@-
power = 150,150,20,20
stamina = 5, 2
req = 1
charge_color = 240, 170, 240
charge_anim = FAITHFUL_1, FAITHFUL_2, FAITHFUL_3
charge_icon = 1
Xtype = 4
#old: exp = 28, 8
exp = 100
---------------------------------------------------
[priest = bless]
info = blesses the party to increase strength and dexterity.
desc.1 = @1str, dex: %+i%@-
desc.4 = @2duration: %i, @9sp: %i@-
desc.100 = next level:
desc.101 = @1str, dex: %+i%@-
desc.104 = @2duration: %i, @9sp: %i@-
power = 1,1,1,1
duration = 8,1
stamina = 12,6
req = 3
exp = 300
sound_action = SKILL_BLESS
---------------------------------------------------
[priest = holy ground]
info = sanctified ground hurts demons and undead creatures.
desc.2 = @1damage: %i-%i@-
desc.4 = @2duration: %i, @9sp: %i@-
desc.100 = next level:
desc.102 = @1damage: %i-%i@-
desc.104 = @2duration: %i, @9sp: %i@-
power = 12,22,6,6
duration = 10,5
stamina = 10, 5
req = 2
sound_action = SKILL_HOLY
exp = 300
---------------------------------------------------
[priest = call ngel]
info = summons a powerful ally from heaven.
desc.2 = @1cold hit: %i-%i@-
desc.6 = @1hp: %i, @9sp: %i@-
desc.100 = next level:
desc.102 = @1cold hit: %i-%i@-
desc.106 = @1hp: %i, @9sp: %i@-
power = 10, 25, 5, 15
duration = 999,0
stamina = 40, 12
req = 7
hp = 60, 20
sound_action = SKILL_SUMMON
#old: exp = 100,32
resistance = 2,0,6,4,1,0,1,1
exp = 300
---------------------------------------------------
[priest = heal]
info = heals whole party.
desc.2 = @1healing: %i-%i@-
desc.3 = @9sp: %i@-
desc.100 = next level:
desc.102 = @1healing: %i-%i@-
desc.103 = @9sp: %i@-
#power = 12,22,6,12
#stamina = 12,6
power = 9,18,6,9
stamina = 6,4
req = 1
#old: exp = 42,12
sound_action = SKILL_ALCHEMY
exp = 300
---------------------------------------------------
[priest = cure poison]
info = Cures poison from the party.
desc.3 = @9sp: %i@-
desc.100 = @1(no upgrade)@-
req = 4
stamina = 10,0
#old: exp = 140,0
sound_action = SKILL_ALCHEMY
type = 2
exp = 300
---------------------------------------------------
[priest = resurrection]
info = brings a dead hero back to life with minimum health and stamina.
desc.3 = @9sp: %i@-
desc.100 = @1(no upgrade)@-
req = 5
power = 1,1,0,0
stamina = 40,0
type=2
#old: exp = 200,0
sound_action = SKILL_HOLY
exp = 300
---------------------------------------------------
[priest = spiritual shield]
info = divine aura raises physical hardness of the party.
desc.1 = @2armor: %i%%@-
desc.4 = @2duration: %i, @9sp: %i@-
desc.100 = next level:
desc.101 = @2armor: %i%%@-
desc.104 = @2duration: %i, @9sp: %i@-
power = 120,120,20,20
duration = 8,1
stamina = 12,6
req = 1
sound_action = SKILL_WALL
exp = 300
---------------------------------------------------
[priest = Malediction]
info = attack against the weakest resistance of the enemy.
desc.2 = @1spectral hit: %i-%i@-
desc.3 = @9sp: %i@-
desc.100 = next level:
desc.102 = @1spectral hit: %i-%i@-
desc.103 = @9sp: %i@-
power = 8,12,4,8
stamina = 8, 3
req = 5
sound_action = SKILL_MALEDICTION
#old: exp = 42,8
exp = 100
================================================================================
-------- summoner --------
================================================================================
[summoner = turn to beast]
info = Turns a hero into a ferocious beast.
desc.1 = @1strength: %i%%@-
desc.0 = fire resistance: 0
desc.4 = @2duration: %i, @9sp: %i@-
desc.100 = next level:
desc.101 = @1str: %i%%@-
desc.104 = @2duration: %i, @9sp: %i@-
req = 1
power = 200,200,30,30
stamina = 10,3
duration = 20, 2
sound_action = SKILL_BEAST
#old: exp = 20, 9
exp = 100
---------------------------------------------------
[summoner = monstrous bash]
info = A savage hit, can be only used in beast form.
desc.1 = @1attack: %i%%@-
desc.3 = @9sp: %i@-
desc.100 = next level:
desc.101 = @1attack: %i%%@-
desc.103 = @9sp: %i@-
req = 1
power = 160,160,15,15
stamina = 6,1
type = 5
#old: exp = 5,5
exp = 100
---------------------------------------------------
[summoner = raging beast]
info = in beast form, a hero attacks all foes around.
desc.1 = @1attack: %i%%@-
desc.3 = @9sp: %i@-
desc.100 = next level:
desc.101 = @1attack: %i%%@-
desc.103 = @9sp: %i@-
req = 4
power = 75,75,10,10
stamina = 9,2
type = 5
#old: exp = 10,10
exp = 100
sound_action = SKILL_RAGING
---------------------------------------------------
[summoner = vampire bite]
info = in beast form, a hero bites an enemy and sucks his life.
desc.2 = @1hit/hp gain: %i-%i@-
desc.3 = @9sp: %i@-
desc.100 = next level:
desc.102 = @1hit/hp gain: %i-%i@-
desc.103 = @9sp: %i@-
power = 8,14,5,7
stamina = 9,2
req = 4
type = 5
#old: exp = 20,12
sound_action = whip
exp = 100
---------------------------------------------------
[summoner = stone skin]
info = Hardens the skin of the whole party increasing defense.
desc.1 = @1armor: %+i%@-
desc.4 = @2duration: %i, @9sp: %i@-
desc.100 = next level:
desc.101 = @1armor: %+i%@-
desc.104 = @2duration: %i, @9sp: %i@-
duration = 10,0
req = 1
power = 2,2,1,1
stamina = 10,5
#old: exp = 40,15
sound_action = break_wall
exp = 300
---------------------------------------------------
[summoner = thorns of pain]
info = Raises glowing thorns from the ground.
desc.2 = @1fire hit: %i-%i@-
desc.3 = @9sp: %i@-
desc.100 = next level:
desc.102 = @1fire hit: %i-%i@-
desc.103 = @9sp: %i@-
req = 1
hit_type = 2
power = 4,12,4,8
stamina = 8,3
#old: exp = 16,3
sound_action = skill_lava
exp = 100
---------------------------------------------------
[summoner = plaque fumes]
info = creates a cloud of putrid air that chokes enemies.
desc.2 = @1poison hit: %i-%i@-
desc.4 = @2duration: %i, @9sp: %i@-
desc.100 = next level:
desc.102 = @1poison hit: %i-%i@-
desc.104 = @2duration: %i, @9sp: %i@-
power = 8,16,6,8
stamina = 10, 4
duration = 5,1
req = 3
#old: exp = 25,15
exp = 300
sound_action = skill_frost
---------------------------------------------------
[summoner = raise skeleton]
info = creates skeletons from the remains on the ground.
desc.2 = @1phys. hit: %i-%i@-
desc.6 = @1hp: %i, @9sp: %i@-
desc.100 = next level:
desc.102 = @1phys. hit: %i-%i@-
desc.106 = @1hp: %i, @9sp: %i@-
req = 1
power = 6,12,3,4
duration = 999,0
stamina = 10,5
hp = 20,7
sound_action = SKILL_SUMMON
#old: exp = 12, 6
resistance = 1,0,0,0,1,0,0,0
exp = 300
---------------------------------------------------
[summoner = call ancestors]
info = Ancient spirits attack the enemies in front of you.
desc.2 = @1cold hit: %i-%i@-
desc.3 = @9sp: %i@-
desc.100 = next level:
desc.102 = @1cold hit: %i-%i@-
desc.103 = @9sp: %i@-
power = 8,15,5,7
stamina = 8, 3
hit_type = 3
req = 3
sound_action = SKILL_ANCESTOR
#old: exp = 5,5
exp = 100
---------------------------------------------------
[summoner = create golem]
info = Creates golem from armor on the ground.
desc.2 = @1fire hit: %i-%i@-
desc.6 = @1hp: %i, @9sp: %i@-
desc.100 = next level:
desc.102 = @1fire hit: %i-%i@-
desc.106 = @1hp: %i, @9sp: %i@-
req = 5
hp = 30,10
power = 10, 16, 5, 8
duration = 999,0
stamina = 20,10
sound_action = SKILL_SUMMON
#old: exp = 35,15
hit_type = 2
resistance = 5,5,-5,0,2,2,0,0
exp = 300
---------------------------------------------------
[summoner = regress lost soul]
info = brings a dead hero back to life with minimum health and stamina.
desc.3 = @9sp: %i@-
desc.100 = @1(no upgrade)@-
req = 7
stamina = 40,0
type=2
#old: exp = 100,0
sound_action = bell
exp = 300
---------------------------------------------------
[summoner = alchemy]
info = transforms items placed on the ground.
desc.3 = @9sp: %i@-
desc.100 = @1(no upgrade)@-
req = 3
stamina = 6,0
type=2
sound_action = SKILL_ALCHEMY
#old: exp = 10,0
exp = 300
================================================================================
-------- assassin --------
================================================================================
[assassin = unarmed combat]
info.200,200,200 = (passive)
# co s tim sp per kill?
info = increases attack in unarmed combat. recovers stamina.
desc.1 = @1attack: %i%%@-
desc.0 = @92 sp@- gained per kill
desc.100 = next level:
desc.101 = @1attack: %i%%@-
type = 1
req = 1
power = 230,230,30,30
duration = 2,0
---------------------------------------------------
[assassin = exotic weapons]
info.200,200,200 = (passive)
info = bonus for assassin's special weapons.
desc.1 = @1attack: %i%%@-
desc.100 = next level:
desc.101 = @1attack: %i%%@-
type = 1
req = 1
power = 20,20,20,20
---------------------------------------------------
[assassin = staff expert]
info.200,200,200 = (passive)
info = increases attack with staves.
desc.1 = @1attack: %i%%@-
desc.100 = next level:
desc.101 = @1attack: %i%%@-
req = 1
power = 20,20,20,20
type = 1
---------------------------------------------------
[assassin = marksman]
info.200,200,200 = (passive)
info = bonus for bows, crossbows and throwing weapons.
desc.1 = @1attack: %i%%@-
desc.100 = next level:
desc.101 = @1attack: %i%%@-
req = 1
power = 20,20,20,20
type = 1
---------------------------------------------------
[assassin = retrieve]
info.200,200,200 = (passive)
info = an ability to gather lost ammo.
desc.5 = @4%i%% chance@- to retrieve arrow or thrown weapon.
desc.100 = next level:
desc.105 = @4%i%% chance@-
req = 4
type = 1
probability = 20, 10
---------------------------------------------------
[assassin = body energy]
info = assassin heals himself, using his own body energy.
desc.2 = @1healing: %i-%i@-
desc.3 = @9sp: %i@-
desc.100 = next level:
desc.102 = @1healing: %i-%i@-
desc.103 = @9sp: %i@-
#power = 8,16,4,8
power = 12,22,6,12
stamina = 10, 4
req = 2
sound_action = SKILL_ALCHEMY
#old: exp = 45,10
exp = 300
---------------------------------------------------
[assassin = chain strike]
info = strikes 3 times in one turn with any weapon.
desc.1 = @1attack: %i%%@-
desc.3 = @9sp: %i@-
desc.100 = next level:
desc.101 = @1attack: %i%%@-
desc.103 = @9sp: %i@-
power = 65,65,5,5
stamina = 6,2
req = 3
sound_action = SKILL_MULTI_HIT
#old: exp = 5,5
exp = 100
---------------------------------------------------
[assassin = lethal strike]
info = a strike with the assassin weapons or unarmed.
desc.1 = @1attack: %i%%@-
desc.3 = @9sp: %i@-
desc.100 = next level:
desc.101 = @1attack: %i%%@-
desc.103 = @9sp: %i@-
power = 135,135,15,15
stamina = 5,1
req = 1
#old: exp = 10,5
exp = 100
---------------------------------------------------
[assassin = Sneaky move]
info = assassin leads the party quickly and quietly. the party moves one step forward. enemies do not retaliate.
desc.3 = @9sp: %i@-
desc.100 = @1(no upgrade)@-
stamina = 7,0
req = 4
#old: exp = 10,0
type = 2
sound_action = ladder
exp = 300
---------------------------------------------------
[assassin = shadow strike]
info = a strike with a melee weapon over a distance.
desc.1 = @1attack: %i%%@-
desc.3 = @9sp: %i@-
desc.100 = next level:
desc.101 = @1attack: %i%%@-
desc.103 = @9sp: %i@-
power = 70,70,10,10
stamina = 6,1
req = 5
sound_action = WHIP
#old: exp = 10,5
exp = 100
---------------------------------------------------
[assassin = exploding fist]
info = A hero does fire damage by focusing energy in his hand.
desc.1 = @1fire hit: %i%%@-
desc.3 = @9sp: %i@-
desc.100 = next level:
desc.101 = @1fire hit: %i%%@-
desc.103 = @9sp: %i@-
power = 50,50,10,10
stamina = 5,1
req = 4
## type = 4
## charge_sprite = data\gui\charge_exploding.gif,9,9,1,3,0
## charge_color = 255, 100, 0
## charge_anim = EXPLODING_FIST_1, EXPLODING_FIST_2, EXPLODING_FIST_3
## charge_icon = 0
sound_action = SKILL_FIREBALL
sound_hit = HIT_FIREBALL
#old: exp = 16,8
exp = 100
---------------------------------------------------
[assassin = cobra touch]
info = adds poison to a hand-to-hand strike.
desc.2 = @1%i-%i poison added@-
desc.3 = @9sp: %i@-
desc.100 = next level:
desc.102 = @1%i-%i poison added@-
desc.103 = @9sp: %i@-
power = 4,8,2,4
duration = 5,1
probability = 10, 20
stamina = 5,1
req = 7
## type = 4
## charge_sprite = data\gui\charge_cobra.gif, 3, 3, 1, 1, 0
## charge_color = 0, 250, 0
## charge_anim = COBRA_1, COBRA_2, COBRA_3
## charge_icon = 0
sound_action = SKILL_COBRA
#old: exp = 14,7
exp = 100