74 lines
2.2 KiB
Plaintext
74 lines
2.2 KiB
Plaintext
[sprite = tomb_down]
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bitmap = data\object\tomb_down.gif, 1, 1, 1
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[sprite = tomb_up]
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bitmap = data\object\tomb_up.gif, 1, 1, 1
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[object = exit_small]
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offset_front = tomb_up, 0, -4,-1
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editor_icon = 23
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click_range = 1, 1
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click_rect.0 = 1, 1, 190,120
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click_rect.1 = 1, 1, 190,120
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click_rect.2 = 1, 1, 190,120
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click_rect.3 = 1, 1, 190,120
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behavior = exit_small
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map_frame = 5,11
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[object = exit_edward]
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parent = exit_small
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behavior = exit_edward
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[sprite = chest1_f]
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bitmap = data\object\chest1_f.gif, 1, 1, 1
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[sprite = chest1_b]
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bitmap = data\object\chest1_b.gif, 1, 1, 1
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[sprite = chest1_r]
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bitmap = data\object\chest1_r.gif, 1, 1, 1
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[object = chest1]
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visible_range = 0, 3
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offset_front = chest1_f, 0, 8, 230
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offset_back = chest1_b, 0, 8, 230
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offset_left = chest1_r, 0, 8, 230
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offset_right = chest1_r, 0, 8, 230
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editor_icon = 7
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//MONEY
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items.50,1 = money160
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items.100,1 = money640
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//FLASKY
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items.50,2=small_healing_potion,healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine
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//SUPER FLASKY
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items.50,1=greater_healing_potion,greater_stamina_potion,greater_revi_potion,greater_elixir,elven_wine
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//THROW
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items.50,1=poisoned_throwing_knives,burning_stars,lethal_stars,steel_darts,arrows
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//LEVEL 2 JEWELRY
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items.10,1=ring_of_health,healer's_ring,ring_of_energy,ring_of_scorpion,tooth_necklace,spiritual_ring,vein,ring_of_mercy,snowflake_amulet,ring_of_flesh,guardian's_ring,finder's_necklace,rainbow_ring,marksman's_ring,serpent_amulet,ring_of_observer,thorn_amulet,trapper's_ring,amulet_of_hell,amulet_of_wit,ring_of_haste,faruk's_chain
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click_rect.0 = 1,1,115,60
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click_rect.1 = 1,1,70,60
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click_rect.2 = 1,1,115,60
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click_rect.3 = 1,1,70,60
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behavior = chest_offer
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[sprite = tomb_door]
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bitmap = data\object\door\tomb_door.gif, 5, 5, 1
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[object = tomb_door]
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offset_front = tomb_door, 0, -4,-1
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offset_back = tomb_door, 0, -4,-1
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editor_icon = 4
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click_range = 1,1
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click_rect.0 = 1,1,190,120
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click_rect.1 = 1,1,190,120
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click_rect.2 = 1,1,190,120
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click_rect.3 = 1,1,190,120
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behavior = tomb_door
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map_frame = 101, 4
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